Re: Another example why I dislike .DSK format

2005-01-10 Thread Stuart Brady
On Sun, Jan 09, 2005 at 12:53:33PM +, Andrew Collier wrote:

> .dsk is very convenient for simple images. But there have been 
> discussions here of a more expandable disk format which we can adopt as 
> standard, and we can call it what we like. Does .sam mean anything yet?

Yes.  Samna Ami Pro, aka Lotus AmiPro (which was basically the first
decent Word Processor for Windows).  Unfortunately, some people have
since decided that it's signed 8-bit sample data.  *sigh*
-- 
Stuart Brady


Re: Another example why I dislike .DSK format

2005-01-10 Thread Aley Keprt

What "some people have since decided..."???
.SAM files are sample data!
Of course, Ami Pro uses .SAM as well, I don't complain. But I used .SAM for 
sample data for years in several programs years before AmiPro came into 
public knowledge.

--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message - 
From: "Stuart Brady" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, January 09, 2005 3:39 PM
Subject: Re: Another example why I dislike .DSK format



On Sun, Jan 09, 2005 at 12:53:33PM +, Andrew Collier wrote:


.dsk is very convenient for simple images. But there have been
discussions here of a more expandable disk format which we can adopt as
standard, and we can call it what we like. Does .sam mean anything yet?


Yes.  Samna Ami Pro, aka Lotus AmiPro (which was basically the first
decent Word Processor for Windows).  Unfortunately, some people have
since decided that it's signed 8-bit sample data.  *sigh*
--
Stuart Brady





Re: NVG DSKification

2005-01-10 Thread Aley Keprt

A few missing ones?
I have many other programs that nobody ever uploaded to NVG yet, but because 
I am too lazy to extract each program from my chaotic old diskettes. These 
are missing as well. :-)


--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--

- Original Message - 
From: "Dan Dooré" <[EMAIL PROTECTED]>

To: "Sam Users" 
Sent: Sunday, January 09, 2005 7:06 PM
Subject: NVG DSKification



Gents,

The DSKification of NVG has been uploaded and awaits Frode's magical touch 
to move it into position.


In the meantime here is the new structure, very similar to the old but 
with a few tweaks to separate native Sam stuff from PC/Emulation stuff.


+---disks
|   +---adult
|   +---demos
|   |   +---axoft
|   |   +---entropy
|   |   +---esi
|   |   +---games
|   |   +---lords
|   |   +---metempsychosis
|   |   |   +---never_released
|   |   |   \---released
|   |   +---mgt-samco
|   |   +---mikeaj
|   |   +---mnemotech
|   |   \---thedvb
|   +---dos
|   +---games
|   |   +---Commercial
|   |   +---PublicDomain
|   |   \---ZXSpectrum
|   |   \---explosion
|   +---graphics
|   +---magazines
|   |   +---fred
|   |   +---Fredatives
|   |   +---misc
|   |   +---SAM-Paper
|   |   +---sape
|   |   \---scac
|   +---misc
|   +---music
|   |   +---etracker
|   |   |   \---modules
|   |   +---mod
|   |   \---samples
|   +---prodos
|   \---utils
|   +---disk
|   |   \---old
|   \---terminal-emulation
+---docs
+---emulation
|   +---ascd
|   +---ROMs
|   +---samemu
|   +---simcoupe
|   |   +---CVS
|   |   |   \---SimCoupe
|   |   |   +---Allegro
|   |   |   |   \---CVS
|   |   |   +---Base
|   |   |   |   \---CVS
|   |   |   +---CVS
|   |   |   +---Extern
|   |   |   |   \---CVS
|   |   |   +---SDL
|   |   |   |   \---CVS
|   |   |   \---Win32
|   |   |   +---Cursors
|   |   |   |   \---CVS
|   |   |   +---CVS
|   |   |   \---Icons
|   |   |   \---CVS
|   |   \---wincoupe
|   \---sound
|   \---songs
+---incoming
+---missing
+---pics
+---sources
|   \---HDOS-IDE
\---tools
+---pc
+---rexx
\---unix

There have been no real additions to the archive since the idea was to 
make it more accessible for both real Sam and SimCoupe users and to have 
all the files in the same format for when they can be converted into the 
(hopefully) up and coming all-encompassing archive format.


We are still missing a few items - thanks to Frode and Edwin for sorting 
me out with some from their collections - so when it's up please feel free 
to go into 'missing' and see if you have them:


./disks/games/colaris.lcb - cannot unpack
./adult/net_23.TDO - cannot read TDO file
./disks/misc/treaty - cannot unpack
./disks/music/etracker/modules/MikeAJTrackerModules 1 and 2 - cannot 
unpack

./disks/music/etracker/etrackerdemo - cannot unpack
./disks/music/samples/qltheme - cannot unpack/determine pack type
./disks/utils/disk/old/lib30a - cannot unpack
./disks/utils/disk/lib30b - cannot unpack
./disks/utils/disk/bcdsk10.bas -  text file of BASIC program
./disks/utils/Prntfx - cannot unpack
./disks/utils/SAM81-ZX81Emulator - BASIC Broken in file
./disks/utils/TIFF LCB - cannot unpack
./disks/utils/terminal-emulation/commix - cannot unpack

Dan.





Re: Another example why I dislike .DSK format

2005-01-10 Thread Stuart Brady
On Mon, Jan 10, 2005 at 12:32:22AM +0100, Aley Keprt wrote:
> What "some people have since decided..."???
> .SAM files are sample data!
> Of course, Ami Pro uses .SAM as well, I don't complain.

Yes, you do -- you complain all the time!  ;-)

> But I used .SAM for sample data for years in several programs years
> before AmiPro came into public knowledge.

Fine.  The "since" was a mistake.  It was Samna's fault.  Big deal.
-- 
Stuart Brady


Re: NVG DSKification

2005-01-10 Thread Frode Tenneboe
On Sun, 09 Jan 2005 18:06:15 + Dan Dooré <[EMAIL PROTECTED]> wrote:
> Gents,
> 
> The DSKification of NVG has been uploaded and awaits Frode's magical 
> touch to move it into position.

This has now been done. I have move the old stuff into ./OLD
temporarily.

Kudos to Dan for sifting thourgh almost 600 files of various
formats!

 -Frode

-- 
^ Frode Tennebø | email: [EMAIL PROTECTED] ^
| Ericsson AS   | Isebakkeveien 49  |
| N-1788 Halden | Phone: +47 45 24 99 39|
| with Standard.Disclaimer; use Standard.Disclaimer;|


RE: NVG DSKification

2005-01-10 Thread Aley Keprt
600 files?
I never though so many programs for Sam can exist. :-)

/---
Aley

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Frode Tenneboe
Sent: Monday, January 10, 2005 9:31 AM
To: sam-users@nvg.ntnu.no
Subject: Re: NVG DSKification


On Sun, 09 Jan 2005 18:06:15 + Dan Dooré <[EMAIL PROTECTED]> wrote:
> Gents,
> 
> The DSKification of NVG has been uploaded and awaits Frode's magical
> touch to move it into position.

This has now been done. I have move the old stuff into ./OLD temporarily.

Kudos to Dan for sifting thourgh almost 600 files of various formats!

 -Frode

-- 
^ Frode Tennebø | email: [EMAIL PROTECTED] ^
| Ericsson AS   | Isebakkeveien 49  |
| N-1788 Halden | Phone: +47 45 24 99 39|
| with Standard.Disclaimer; use Standard.Disclaimer;|




Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Frode Tenneboe
On Sun, 9 Jan 2005 11:44:58 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote:
> 
> I found 12 diskettes full of ZX Spectrum 128k and/or multi-load games 
> converted to Sam. I personally did mainly the tape->disk conversions, 
> because it is the easiest part (and I was 13, eh, so it was quite hard for 
> me either... :-). Later I also made a half-universal 48k+AY emulator, which 
> supported 48k+AY snapshot files. Then I also converted some very simple 128k 
> games (they just used 128k memory for AY music).

In the early days I did some conversions as well, but I'm not sure
where those are now. Hoever, there are a few disks on NVG now
which contains Spectrum conversions in one way or another:

GoodSAMC/Spectrum 128 - Myth and Escape From Singe's Castle (19xx).zip
GoodSAMC/Spectrum 128 Music Disk 1 (19xx) (PD).zip
GoodSAMC/Spectrum 128 Music Disk 2 (19xx) (PD).zip
GoodSAMC/Spectrum Emulator (Sept 04) (1990).zip
GoodSAMC/Spectrum Games (128K) Disk 01 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 02 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 03 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 04 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 05 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 06 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 07 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 08 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 09 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 10 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 11 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 12 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 1 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 2 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 3 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 4 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 5 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 6 (19xx).zip
GoodSAMC/Spectrum Games Compilation 01 (19xx).zip
GoodSAMC/Spectrum Games Compilation 02 (19xx).zip
GoodSAMC/Spectrum Games Compilation 03 (19xx).zip
GoodSAMC/Spectrum Games Compilation 04 (19xx).zip
GoodSAMC/Spectrum Games Compilation 05 (19xx).zip
GoodSAMC/Spectrum Games Compilation 06 (19xx).zip
GoodSAMC/Spectrum Games Compilation 07 (19xx).zip
GoodSAMC/Spectrum Games Compilation 08 (19xx).zip
GoodSAMC/Spectrum Games Compilation 09 (19xx).zip
GoodSAMC/Spectrum Games Compilation 10 (19xx).zip
GoodSAMC/Spectrum Games Compilation 11 (19xx).zip
GoodSAMC/Spectrum Games Compilation 12 (19xx).zip
GoodSAMC/Spectrum Games Compilation 13 (19xx).zip
GoodSAMC/Spectrum Games Compilation 14 (19xx).zip
GoodSAMC/Spectrum Games Compilation 15 (19xx).zip
GoodSAMC/Spectrum Games Compilation 16 (19xx).zip
GoodSAMC/Spectrum Games Compilation 17 (19xx).zip
GoodSAMC/Spectrum Games Compilation 18 (19xx).zip

disks/games/ZXSpectrum/explosion/EXPLOSION - (EMULATOR ZX SPECTRUM 48 + 
COMMANDER FOR SAM COUPE - 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 0 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 1 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 2 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 3 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 4 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 5 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 6 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 7 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - 8 - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - A - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - B - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - C - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - D - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - E - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - F - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - G - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - H - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - I - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - J - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - K - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - L - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - M - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - N - (GAMES FOR EMULATOR EXPLOSION 
- 1996).zip
disks/games/ZXSpectrum/explosion/EXPLOSION - O - (GAMES FOR EMU

Can you Help With Indugs Format Fonts ID?

2005-01-10 Thread MorriganCP



Hi all,
 
I`m testing some new OCR Software which can Font match. In a test of Format 
to convert to PDF has worked very well, but would be better if I knew all the 
fonts used.
 
Can you help in the names or even point me to where they are? 
 
regards Steve(spt)


Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Aley Keprt
Thank you Frode. I hope someday I will have spare time to extract these 
disks and look what's inside. :-)


---

I must add that this GoodSAMC is a holy nonsense. Sorry that I complain once 
again, but really - eh - where is any good point in having all these 
non-official ZXS games "compilations" in a disk database? I bet every one of 
us have got his own 10 or 30 ZXS disks. Should we have all these 
"compilations" listed in GoodSAMC? I don't think so. The software like 
GoodSAMC is good for MAME or similar projects, where it is used only for 
official ROM releases which are always the same. But using it for private 
nonofficial ZXS games "compilations"? Hey, I call it silly.


---

And as for archiving software, I would vote for a file-based format, like 
TAP or something silimar. If we had a litte smart utility, we can automate 
the copying of whole programs from one disk to another one. And what in the 
fact is "program"? I think it is a set of files. And what is TAP? It is a 
set of files in particular order. The only difference of disk-based "set of 
files" to a tape-based "set of files" is that you can't use LOAD"" when 
working with a disk (a filename must be specified), and you must store files 
in a specific order in a TAP to have them loaded correctly. Okay, it is a 
bit different.
Maybe we could go another way: What about having a standardized logical disk 
contents format, which will in its basic form act as a regular DSK/SAD file, 
but will be stored in always the same way what will allow simple automatic 
copying of multiple source disks to a single disk. What I'm talking about is 
if we store a single program per disk, it will be OK for emulation. And I 
thing it is preffered over unofficial "compilations". But if we'd be able to 
automatically merge these disks into a disk containing all-in-one, that 
would be better for real Sams. (Having every single 40K proggie on a 
separate disk isn't very convenient.)


btw. Is there a virtual DSK/SAD file system for Total Commander or at least 
FAR, which would be able to extract files from DSK/SAD or even copy then 
from one disk to another? I would like to make it if it isn't already done.


--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message - 
From: "Frode Tenneboe" <[EMAIL PROTECTED]>

To: 
Sent: Monday, January 10, 2005 9:22 AM
Subject: Re: Let's discuss ZX Spectrum games



On Sun, 9 Jan 2005 11:44:58 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote:


I found 12 diskettes full of ZX Spectrum 128k and/or multi-load games
converted to Sam. I personally did mainly the tape->disk conversions,
because it is the easiest part (and I was 13, eh, so it was quite hard 
for
me either... :-). Later I also made a half-universal 48k+AY emulator, 
which
supported 48k+AY snapshot files. Then I also converted some very simple 
128k

games (they just used 128k memory for AY music).


In the early days I did some conversions as well, but I'm not sure
where those are now. Hoever, there are a few disks on NVG now
which contains Spectrum conversions in one way or another:

GoodSAMC/Spectrum 128 - Myth and Escape From Singe's Castle (19xx).zip
GoodSAMC/Spectrum 128 Music Disk 1 (19xx) (PD).zip
GoodSAMC/Spectrum 128 Music Disk 2 (19xx) (PD).zip
GoodSAMC/Spectrum Emulator (Sept 04) (1990).zip
GoodSAMC/Spectrum Games (128K) Disk 01 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 02 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 03 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 04 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 05 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 06 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 07 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 08 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 09 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 10 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 11 (19xx).zip
GoodSAMC/Spectrum Games (128K) Disk 12 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 1 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 2 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 3 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 4 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 5 (19xx).zip
GoodSAMC/Spectrum Games (48K) Disk 6 (19xx).zip
GoodSAMC/Spectrum Games Compilation 01 (19xx).zip
GoodSAMC/Spectrum Games Compilation 02 (19xx).zip
GoodSAMC/Spectrum Games Compilation 03 (19xx).zip
GoodSAMC/Spectrum Games Compilation 04 (19xx).zip
GoodSAMC/Spectrum Games Compilation 05 (19xx).zip
GoodSAMC/Spectrum Games Compilation 06 (19xx).zip
GoodSAMC/Spectrum Games Compilation 07 (19xx).zip
GoodSAMC/Spectrum Games Compilation 08 (19xx).zip
GoodSAMC/Spectrum Games Compilation 09 (19xx).zip
GoodSAMC/Spectrum Games Compilation 10 (19xx).zip
GoodSAMC/Spectrum Games Compil

Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Stuart Brady
On Mon, Jan 10, 2005 at 03:59:43PM +0100, Aley Keprt wrote:
> I must add that this GoodSAMC is a holy nonsense. Sorry that I complain 
> once again, but really - eh - where is any good point in having all these 
> non-official ZXS games "compilations" in a disk database? I bet every one 
> of us have got his own 10 or 30 ZXS disks. Should we have all these 
> "compilations" listed in GoodSAMC? I don't think so. The software like 
> GoodSAMC is good for MAME or similar projects, where it is used only for 
> official ROM releases which are always the same. But using it for private 
> nonofficial ZXS games "compilations"? Hey, I call it silly.

You're absolutely right.  Also, I doubt that much of the software in
GoodSAMC has been verified to see if the dumps are actually good!
(IIRC, disks use a 16-bit CCITT checksum, which isn't brilliant.)

> And as for archiving software, I would vote for a file-based format, like 
> TAP or something silimar.

I agree.  I think TAP might be fine as-is (but I expect that a lot of
Speccy related software won't like SAM header blocks.)
-- 
Stuart Brady