Re: Christmas Present

2005-01-25 Thread Stuart Brady
On Tue, Jan 25, 2005 at 02:51:05PM +, Gavin Smith wrote:
> Speaking of the Messenger, I just won one on eBay (along with a very, very 
> dirty
> SAM and a pile of software) 
> 
> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=5157322243&ssPageName=ADME:B:EOAB:UK:6

Congrats!  I wonder how much a Messenger on its own is worth?

I had the older Messenger in a black case.  I'm not sure whether it came
with the NMI card (which didn't need a case)...  Was it only the early
SAMs that had broken NMI buttons?

> There's a couple of things I want to get my hands on, including Grubbing For
> Gold and Oh No More Lemmings, neither of which I originally had and would like
> to finally see...

Hmm.  I never bought Lemmings for the SAM...  I had a look at it not so
long ago, but I think I prefer the Spectrum version, since it's much
faster.  I'm guessing that was unavoidable on the SAM, though.  :-(

OTOH, I had a look at SPLAT! on the Spectrum, and definitely prefer the
SAM version.  Same goes for Pipe Mania and Defenders of the Earth.

I'm still unsure WRT Manic Miner.  I prefer the gameplay on the
Spectrum, but I like the music, graphics, and of course the extra levels
on the SAM.  Oh well -- I guess we can't have everything.  :-)
-- 
Stuart Brady


RE: Christmas Present

2005-01-25 Thread Gavin Smith
Quoting Aley Keprt <[EMAIL PROTECTED]>:

> That's very nice. I have never seen the Mesenger (except on adv.
> materials...). How much was it?

Speaking of the Messenger, I just won one on eBay (along with a very, very dirty
SAM and a pile of software) 

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=5157322243&ssPageName=ADME:B:EOAB:UK:6

There's a couple of things I want to get my hands on, including Grubbing For
Gold and Oh No More Lemmings, neither of which I originally had and would like
to finally see...

Gavin


RE: Christmas Present

2005-01-25 Thread Geoff Winkless
Stuart Brady wrote:
> On Tue, Jan 25, 2005 at 01:36:17PM +0100, Aley Keprt wrote:
>> ...but I unintentionally did the similar thing without buying the
>> Messanger. As soon as I saw that there is no ZX ROM at Sam, I took
>> my ZX Spectrum+, and typed SAVE"rom"code 0,16384, then loaded this
>> file to Sam BEFORE starting the MGT/Samco's emulator. This way I was
>> able to run much more Spectrum games. :-)
> 
> I didn't know you could run the MGT emulator without the Spectrum ROM,
> actually.  What do you gain from running the emulator, if you don't
> have the ROM?

MGT produced an almost-compatible ROM which (since it wasn't Sinclair code)
they were allowed to distribute. It ran some (not many) Spectrum games. It
also had NMI code, which the Spectrum ROM had to be modified to add (I
started working on this to implement my own multi-page emulator, but gave up
when I got Lerm SamTape (?)).

Geoff


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Re: Christmas Present

2005-01-25 Thread Stuart Brady
On Tue, Jan 25, 2005 at 01:36:17PM +0100, Aley Keprt wrote:
> ...but I unintentionally did the similar thing without buying the Messanger.
> As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and
> typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting
> the MGT/Samco's emulator. This way I was able to run much more Spectrum
> games. :-)

I didn't know you could run the MGT emulator without the Spectrum ROM,
actually.  What do you gain from running the emulator, if you don't have
the ROM?

Hmm... I don't remember any snapshots from the MGT emulator -- maybe we
didn't know how to save them, either.  :-)
-- 
Stuart Brady


RE: Christmas Present

2005-01-25 Thread Aley Keprt
Oh, I know it's called "Messenger", but my fingers write what they wish, not
what I wish...
Sorry. :-)

/---
Aley


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: Tuesday, January 25, 2005 1:36 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Christmas Present


That's very nice. I have never seen the Mesenger (except on adv.
materials...). How much was it?

...but I unintentionally did the similar thing without buying the Messanger.
As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and
typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting
the MGT/Samco's emulator. This way I was able to run much more Spectrum
games. :-)

It's very simple, the only remaining problems was(/is) the tape loaders.
Even the cracked games sometimes failed to load due to a incompatible
loader. If we had problems, we either got a version with properly
cracked-removed loader, or did a D80 snapshot, and saved that snapshot back
to tape, what made a tape version loadable to Sam's emulator. (Those times,
D80 was our local most popular disk drive for Spectrum, while +D was a
hugely overpriced top-edge hardware which I've never seen anywhere in our
country - former Czechoslovakia.)

/---
Aley


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ian Collier
Sent: Tuesday, January 25, 2005 11:16 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Christmas Present


On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote:
> BTW, does anyone know the format used for the messenger snapshots? It
> really ought to be in the CSS FAQ.  (Unless it's the +D format, in 
> which case it's already there.)

As far as I know, a Messenger snapshot is a 64K file containing a complete
memory dump (including ROM).  The contents of the registers are stored in a
22-byte block which ends at 0x3d00 (um, so that'd be 0x3cea starting
address) in the same format as the register block of a Sam/+D SNAP file
(where the register block is stored starting at byte 220 of the directory
entry).  Which seems to mean that they are in the
order:

 IY IX DE' BC' HL' AF' DE BC HL Ir SP

"Ir" is actually a spare byte followed by the contents of the I register.
The R register, interrupt flag, value of AF and the execution address (PC)
are all popped off the stack once the snapshot is loaded.

imc









RE: Christmas Present

2005-01-25 Thread Aley Keprt
That's very nice. I have never seen the Mesenger (except on adv.
materials...). How much was it?

...but I unintentionally did the similar thing without buying the Messanger.
As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and
typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting
the MGT/Samco's emulator. This way I was able to run much more Spectrum
games. :-)

It's very simple, the only remaining problems was(/is) the tape loaders.
Even the cracked games sometimes failed to load due to a incompatible
loader. If we had problems, we either got a version with properly
cracked-removed loader, or did a D80 snapshot, and saved that snapshot back
to tape, what made a tape version loadable to Sam's emulator. (Those times,
D80 was our local most popular disk drive for Spectrum, while +D was a
hugely overpriced top-edge hardware which I've never seen anywhere in our
country - former Czechoslovakia.)

/---
Aley


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ian Collier
Sent: Tuesday, January 25, 2005 11:16 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Christmas Present


On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote:
> BTW, does anyone know the format used for the messenger snapshots? It 
> really ought to be in the CSS FAQ.  (Unless it's the +D format, in 
> which case it's already there.)

As far as I know, a Messenger snapshot is a 64K file containing a complete
memory dump (including ROM).  The contents of the registers are stored in a
22-byte block which ends at 0x3d00 (um, so that'd be 0x3cea starting
address) in the same format as the register block of a Sam/+D SNAP file
(where the register block is stored starting at byte 220 of the directory
entry).  Which seems to mean that they are in the
order:

 IY IX DE' BC' HL' AF' DE BC HL Ir SP

"Ir" is actually a spare byte followed by the contents of the I register.
The R register, interrupt flag, value of AF and the execution address (PC)
are all popped off the stack once the snapshot is loaded.

imc





Re: Christmas Present

2005-01-25 Thread Ian Collier
On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote:
> BTW, does anyone know the format used for the messenger snapshots?
> It really ought to be in the CSS FAQ.  (Unless it's the +D format, in
> which case it's already there.)

As far as I know, a Messenger snapshot is a 64K file containing a
complete memory dump (including ROM).  The contents of the registers
are stored in a 22-byte block which ends at 0x3d00 (um, so that'd be
0x3cea starting address) in the same format as the register block of a
Sam/+D SNAP file (where the register block is stored starting at byte
220 of the directory entry).  Which seems to mean that they are in the
order:

 IY IX DE' BC' HL' AF' DE BC HL Ir SP

"Ir" is actually a spare byte followed by the contents of the I
register.  The R register, interrupt flag, value of AF and the
execution address (PC) are all popped off the stack once the snapshot
is loaded.

imc


RE: Christmas Present

2005-01-25 Thread Aley Keprt
"spconv"? I think already have it somewhere. I probably frogot... :-)

/--
Aley

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Frode Tenneboe
Sent: Tuesday, January 25, 2005 12:00 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Christmas Present


On Tue, 25 Jan 2005 10:40:57 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote:
> > Oops, it's not in the CSS FAQ, it's in the Ramsoft DISCiPLE/+D 
> > Technical Guide --
> http://www.ramsoft.bbk.org/tech/mgt_tech.txt
> > --
> > Stuart Brady
> 
> Oh yes, thank you very much. I read the Ramsoft's manual. Now I know 
> how complicated that snapshot files are. They even use directory entry 
> (tracks
> 0-3) to store snapshot data! Oh, I wish they have used .Z80 format
instead.
> :-)
> I will try to make a converter snap-->z80.

Henk de Groot did that 13 years ago. Look for spconv.

 -Frode

-- 
^ Frode Tennebø | email: [EMAIL PROTECTED] ^
| Ericsson AS   | Isebakkeveien 49  |
| N-1788 Halden | Phone: +47 45 24 99 39|
| with Standard.Disclaimer; use Standard.Disclaimer;|





RE: Christmas Present

2005-01-25 Thread Frode Tenneboe
On Tue, 25 Jan 2005 10:40:57 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote:
> > Oops, it's not in the CSS FAQ, it's in the Ramsoft
> > DISCiPLE/+D Technical Guide --
> http://www.ramsoft.bbk.org/tech/mgt_tech.txt
> > --
> > Stuart Brady
> 
> Oh yes, thank you very much. I read the Ramsoft's manual. Now I know how
> complicated that snapshot files are. They even use directory entry (tracks
> 0-3) to store snapshot data! Oh, I wish they have used .Z80 format instead.
> :-)
> I will try to make a converter snap-->z80.

Henk de Groot did that 13 years ago. Look for spconv.

 -Frode

-- 
^ Frode Tennebø | email: [EMAIL PROTECTED] ^
| Ericsson AS   | Isebakkeveien 49  |
| N-1788 Halden | Phone: +47 45 24 99 39|
| with Standard.Disclaimer; use Standard.Disclaimer;|


RE: Christmas Present

2005-01-25 Thread Aley Keprt
> Oops, it's not in the CSS FAQ, it's in the Ramsoft
> DISCiPLE/+D Technical Guide --
http://www.ramsoft.bbk.org/tech/mgt_tech.txt
> --
> Stuart Brady

Oh yes, thank you very much. I read the Ramsoft's manual. Now I know how
complicated that snapshot files are. They even use directory entry (tracks
0-3) to store snapshot data! Oh, I wish they have used .Z80 format instead.
:-)
I will try to make a converter snap-->z80.

Another interesting point is that in my Sam manual there isn't any message,
even a short sentence, describing how to make snapshots with the
Samco's/MGT's original emulator. I remember that it was a real mystery. :-)
And it is now desribed in Ramsoft's +D manual - I see that Sam Coupe
original Spectrum emulator behaves identically to the +D hardware. I would
like to know where this was actually documented for Sam users 15 years ago,
when it was important for us. I knew nothing those times, was it my personal
fault?

/---
Aley


Re: Christmas Present

2005-01-24 Thread Stuart Brady
On Mon, Jan 24, 2005 at 09:07:03AM +0100, Aley Keprt wrote:
> Where is that +D snapshot format described?

Oops, it's not in the CSS FAQ, it's in the Ramsoft DISCiPLE/+D
Technical Guide -- http://www.ramsoft.bbk.org/tech/mgt_tech.txt

> I mean I have a few old snapshots done with the original Samco's Spectrum
> emulator, and I am unable to convert them to any other format (to be used in
> other emulators).

Yeah, I have a similar problem with messenger snapshots.
-- 
Stuart Brady


RE: Christmas Present

2005-01-24 Thread Aley Keprt
Where is that +D snapshot format described?
I mean I have a few old snapshots done with the original Samco's Spectrum
emulator, and I am unable to convert them to any other format (to be used in
other emulators).
/---
Aley

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stuart Brady
Sent: Monday, January 24, 2005 2:33 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Christmas Present


On Sun, Jan 23, 2005 at 11:59:47PM -, Johnna wrote:
> They're just for dumping Spectrum ROM's onto a coupe for those games 
> that couldn't load because of difficult loaders.

We'd usually load games on the Spectrum and then transfer them across...
There were some that didn't like the NMI (Paperboy springs to mind), but I
never actually tried loading them using the Coupe!

If your Spectrum's keyboard was useless, you could copy the initial state
from the Spectrum to the SAM, type LOAD "" on the SAM, copy it back to the
Spectrum, play the tape, and then copy back to the SAM!

> Handy if you've a load of Spectrum games you want to convert, but not 
> necessary now we have the Internet and access to ROM files.

AFAICS, there were only really three main reasons for using the SAM to play
Spectrum games -- you didn't have a working spectrum, you wanted to play
with the palette, or you wanted snapshots.  :-)

BTW, does anyone know the format used for the messenger snapshots? It really
ought to be in the CSS FAQ.  (Unless it's the +D format, in which case it's
already there.)

Cheers,
--
Stuart Brady





Re: Christmas Present

2005-01-24 Thread Stuart Brady
On Sun, Jan 23, 2005 at 11:59:47PM -, Johnna wrote:
> They're just for dumping Spectrum ROM's onto a coupe for those games
> that couldn't load because of difficult loaders.

We'd usually load games on the Spectrum and then transfer them across...
There were some that didn't like the NMI (Paperboy springs to mind), but
I never actually tried loading them using the Coupe!

If your Spectrum's keyboard was useless, you could copy the initial
state from the Spectrum to the SAM, type LOAD "" on the SAM, copy it
back to the Spectrum, play the tape, and then copy back to the SAM!

> Handy if you've a load of Spectrum games you want to convert, but not
> necessary now we have the Internet and access to ROM files.

AFAICS, there were only really three main reasons for using the SAM to
play Spectrum games -- you didn't have a working spectrum, you wanted to
play with the palette, or you wanted snapshots.  :-)

BTW, does anyone know the format used for the messenger snapshots?
It really ought to be in the CSS FAQ.  (Unless it's the +D format, in
which case it's already there.)

Cheers,
--
Stuart Brady


RE: Christmas Present

2005-01-24 Thread Johnna








They’re just for dumping Spectrum
ROM’s onto a coupe for those games that couldn’t load because of
difficult loaders.

 

Handy if you’ve a load of Spectrum
games you want to convert, but not necessary now we have the Internet and
access to ROM files.

 

 

 









From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Frans van Egmond
Sent: 23 January 2005 23:22
To: sam-users@nvg.ntnu.no
Subject: Re: Christmas Present



 

Are they cool things those Messengers? Worth having I
mean? How do they work?

Frans


Colin Piggot wrote:



yes, I never seen one with any clothes on!    

 You can now... http://www.quazar.clara.net/messengers.jpg Colin=Quazar : Hardware, Software, Spares and Repairs for the Sam CoupeWebsite:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/*** Issue 11 of "Sam Revival" Magazine Out Soon *** 






Re: Christmas Present

2005-01-24 Thread Frans van Egmond




Are they cool things those Messengers? Worth having I mean? How do they
work?

Frans


Colin Piggot wrote:

  
yes, I never seen one with any clothes on!

  
  
You can now...

http://www.quazar.clara.net/messengers.jpg

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
*** Issue 11 of "Sam Revival" Magazine Out Soon ***



  





Re: Christmas Present

2005-01-22 Thread Edwin Blink
> http://www.quazar.clara.net/messengers.jpg

Nice piccie Colin. I think I saw that boxed one on ebay a while ago ;-)

Edwin


Re: Christmas Present

2005-01-22 Thread Colin Piggot
> yes, I never seen one with any clothes on!

You can now...

http://www.quazar.clara.net/messengers.jpg

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
*** Issue 11 of "Sam Revival" Magazine Out Soon ***


Re: Christmas Present

2005-01-22 Thread Colin Piggot
> Was the messenger sold without a case ?

There were two versions of the Messenger - the first did have a case and the
second revision had a different pcb and no case.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
*** Issue 11 of "Sam Revival" Magazine Out Soon ***


Re: Christmas Present

2005-01-22 Thread MorriganCP



yes, I never seen one with any clothes on!
 
 
Steve(spt)


Re: Christmas Present

2005-01-22 Thread Edwin Blink

Nevermind my previous post it I didn't copy and past the complete link

Was the messenger sold without a case ?

Edwin


Re: Christmas Present

2005-01-22 Thread Edwin Blink

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=1247&item=515732224
3&rd=1

I think the seller had second thoughts about selling it :-)

Edwin


RE: Christmas Present

2005-01-22 Thread Adrian Brown
More sam coupe's on ebay
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=1247&item=515732224
3&rd=1

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dan Dooré
Sent: 20 January 2005 23:28
To: sam-users@nvg.ntnu.no
Subject: Re: Christmas Present

Dan Dooré wrote:

> Simon Cooke wrote:
> 
>> OK; it's currently in Incoming (probably belongs in the demos section 
>> under Entropy) called "Gameboytetris.zip"
>>  
>> What is it?
>>  
>> Oh, just part of Statues of Ice.
> 
> 
> \o/
> 
>> Roger Hartley converted the music from an Amiga MOD tune that goes along
>> with this. (I think it's an old C64 tune that was ported to the Amiga).
> 
> 
> Ooh - I know that tune as well - a bit too sozzled to go and find it now 
> though :-)

Hah!

http://www.modarchive.com/cgi-bin/download.cgi/E/echoing.mod

I knew I'd remember it eventually :->

Dan.


Re: Christmas Present

2005-01-21 Thread Dan Dooré

Dan Dooré wrote:


Simon Cooke wrote:

OK; it's currently in Incoming (probably belongs in the demos section 
under Entropy) called "Gameboytetris.zip"
 
What is it?
 
Oh, just part of Statues of Ice.



\o/


Roger Hartley converted the music from an Amiga MOD tune that goes along
with this. (I think it's an old C64 tune that was ported to the Amiga).



Ooh - I know that tune as well - a bit too sozzled to go and find it now 
though :-)


Hah!

http://www.modarchive.com/cgi-bin/download.cgi/E/echoing.mod

I knew I'd remember it eventually :->

Dan.


Re: Christmas Present

2004-12-26 Thread Dan Dooré
Simon Cooke wrote:

> OK; it's currently in Incoming (probably belongs in the demos section 
> under Entropy) called "Gameboytetris.zip"
>  
> What is it?
>  
> Oh, just part of Statues of Ice.

\o/

> Roger Hartley converted the music from an Amiga MOD tune that goes along
> with this. (I think it's an old C64 tune that was ported to the Amiga).

Ooh - I know that tune as well - a bit too sozzled to go and find it now 
though :-)

Dan.


Re: Christmas Present

2004-12-26 Thread Dan Dooré

Simon Cooke wrote:

OK; it's currently in Incoming (probably belongs in the demos section 
under Entropy) called "Gameboytetris.zip"
 
What is it?
 
Oh, just part of Statues of Ice.


\o/


Roger Hartley converted the music from an Amiga MOD tune that goes along
with this. (I think it's an old C64 tune that was ported to the Amiga).


Ooh - I know that tune as well - a bit too sozzled to go and find it now 
though :-)


Dan.


Re: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread David
Of course the SAM Version can beat it :)

And if anyone can do it... Chris can!

-Original Message-
From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 22 December 1998 18:29
Subject: RE: Christmas Present from Sad Snail Productions.reply


> >
> >Damn...  I knew there was something I'd forgotten  :-)
>
> Aw no Chris, tell me you're winding me up! And if not, patch it,
>please! I love games that save the high score table. I'll be buying it
>anyway, cos I love Defender (the best version I've played is actually on
the
>Acorn Electron so far, so I'm hoping the Coupe can beat it).




Re: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread Chris Pile

-Original Message-
From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 22 December 1998 15:05
Subject: RE: Christmas Present from Sad Snail Productions.reply


> Aw no Chris, tell me you're winding me up! And if not, patch it,
>please! I love games that save the high score table.

Sorry...  It's true. :-(  The game's on a protected disk, which means I'd have
to do a lot of effing about (like telling the user to switch disks, Etc) to
include
high-score saving...  You'll just have to keep a notepad handy!!!  ;-)

>I'll be buying it anyway, cos I love Defender (the best version I've played is
>actually on the Acorn Electron so far, so I'm hoping the Coupe can beat it).

You might be in for a surprise!  ;-))




RE: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread Smith, Gavin [IRE07:8939:EXCH]
> -Original Message-
> From: Chris Pile [SMTP:[EMAIL PROTECTED]
> Sent: Tuesday, December 22, 1998 2:08 PM
> To:   sam-users
> Subject:  Re: Christmas Present from Sad Snail Productions.reply
> 
>>for Christmas. Oh well, expect cheque in the post soon Malcolm.
Please tell
>>me it saves high scores to disk...please...
>>
>>Gavin
>
>Damn...  I knew there was something I'd forgotten  :-)

Aw no Chris, tell me you're winding me up! And if not, patch it,
please! I love games that save the high score table. I'll be buying it
anyway, cos I love Defender (the best version I've played is actually on the
Acorn Electron so far, so I'm hoping the Coupe can beat it).

Gavin Smith
IMDB Support
ESN 3844
External (01232)363844


Re: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread Chris Pile

-Original Message-
From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 22 December 1998 10:34
Subject: RE: Christmas Present from Sad Snail Productions.reply


>Defender on the SAM!!! Wohoo!!! I knew it was
>coming, but well, it's here now, so wahey! Shame I wouldn't get it in time
>for Christmas. Oh well, expect cheque in the post soon Malcolm. Please tell
>me it saves high scores to disk...please...

>Gavin

>Gavin Smith
>IMDB Support
>ESN 3844
>External (01232)363844

Damn...  I knew there was something I'd forgotten  :-)




RE: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread Smith, Gavin [IRE07:8939:EXCH]
From:   [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]
> Sent: Tuesday, December 22, 1998 12:15 AM
> To:   [EMAIL PROTECTED]
> Subject:  Re: Christmas Present from Sad Snail Productions.reply
> 
> How about a Chrissy present from PERSONA!
> We have a brand spanking new game for the SAM! written by Chris
Pile of
> Digital Reality, `DEFENDER` this is a pixel pefect conversion of
the Arcade
> classic, plus on the disk are two other games from Digital Reality
free, just
> like all good sale`s talk, "buy one, get two free!"
> Only £7.00.
> Go on buy it!, and make Christmas for Chris!
>
> Persona will have some GOOD news for you all next week, stay
tuned.
>
> M.D.L.M

Defender on the SAM!!! Wohoo!!! I knew it was
coming, but well, it's here now, so wahey! Shame I wouldn't get it in time
for Christmas. Oh well, expect cheque in the post soon Malcolm. Please tell
me it saves high scores to disk...please...

Gavin

Gavin Smith
IMDB Support
ESN 3844
External (01232)363844


Re: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread PersonaHQ
How about a Chrissy present from PERSONA!
We have a brand spanking new game for the SAM! written by Chris Pile of
Digital Reality, `DEFENDER` this is a pixel pefect conversion of the Arcade
classic, plus on the disk are two other games from Digital Reality free, just
like all good sale`s talk, "buy one, get two free!"
Only £7.00.
Go on buy it!, and make Christmas for Chris!

Persona will have some GOOD news for you all next week, stay tuned.

M.D.L.M