Re: Christmas Present
On Tue, Jan 25, 2005 at 02:51:05PM +, Gavin Smith wrote: > Speaking of the Messenger, I just won one on eBay (along with a very, very > dirty > SAM and a pile of software) > > http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=5157322243&ssPageName=ADME:B:EOAB:UK:6 Congrats! I wonder how much a Messenger on its own is worth? I had the older Messenger in a black case. I'm not sure whether it came with the NMI card (which didn't need a case)... Was it only the early SAMs that had broken NMI buttons? > There's a couple of things I want to get my hands on, including Grubbing For > Gold and Oh No More Lemmings, neither of which I originally had and would like > to finally see... Hmm. I never bought Lemmings for the SAM... I had a look at it not so long ago, but I think I prefer the Spectrum version, since it's much faster. I'm guessing that was unavoidable on the SAM, though. :-( OTOH, I had a look at SPLAT! on the Spectrum, and definitely prefer the SAM version. Same goes for Pipe Mania and Defenders of the Earth. I'm still unsure WRT Manic Miner. I prefer the gameplay on the Spectrum, but I like the music, graphics, and of course the extra levels on the SAM. Oh well -- I guess we can't have everything. :-) -- Stuart Brady
RE: Christmas Present
Quoting Aley Keprt <[EMAIL PROTECTED]>: > That's very nice. I have never seen the Mesenger (except on adv. > materials...). How much was it? Speaking of the Messenger, I just won one on eBay (along with a very, very dirty SAM and a pile of software) http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=5157322243&ssPageName=ADME:B:EOAB:UK:6 There's a couple of things I want to get my hands on, including Grubbing For Gold and Oh No More Lemmings, neither of which I originally had and would like to finally see... Gavin
RE: Christmas Present
Stuart Brady wrote: > On Tue, Jan 25, 2005 at 01:36:17PM +0100, Aley Keprt wrote: >> ...but I unintentionally did the similar thing without buying the >> Messanger. As soon as I saw that there is no ZX ROM at Sam, I took >> my ZX Spectrum+, and typed SAVE"rom"code 0,16384, then loaded this >> file to Sam BEFORE starting the MGT/Samco's emulator. This way I was >> able to run much more Spectrum games. :-) > > I didn't know you could run the MGT emulator without the Spectrum ROM, > actually. What do you gain from running the emulator, if you don't > have the ROM? MGT produced an almost-compatible ROM which (since it wasn't Sinclair code) they were allowed to distribute. It ran some (not many) Spectrum games. It also had NMI code, which the Spectrum ROM had to be modified to add (I started working on this to implement my own multi-page emulator, but gave up when I got Lerm SamTape (?)). Geoff __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email __
Re: Christmas Present
On Tue, Jan 25, 2005 at 01:36:17PM +0100, Aley Keprt wrote: > ...but I unintentionally did the similar thing without buying the Messanger. > As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and > typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting > the MGT/Samco's emulator. This way I was able to run much more Spectrum > games. :-) I didn't know you could run the MGT emulator without the Spectrum ROM, actually. What do you gain from running the emulator, if you don't have the ROM? Hmm... I don't remember any snapshots from the MGT emulator -- maybe we didn't know how to save them, either. :-) -- Stuart Brady
RE: Christmas Present
Oh, I know it's called "Messenger", but my fingers write what they wish, not what I wish... Sorry. :-) /--- Aley -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aley Keprt Sent: Tuesday, January 25, 2005 1:36 PM To: sam-users@nvg.ntnu.no Subject: RE: Christmas Present That's very nice. I have never seen the Mesenger (except on adv. materials...). How much was it? ...but I unintentionally did the similar thing without buying the Messanger. As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting the MGT/Samco's emulator. This way I was able to run much more Spectrum games. :-) It's very simple, the only remaining problems was(/is) the tape loaders. Even the cracked games sometimes failed to load due to a incompatible loader. If we had problems, we either got a version with properly cracked-removed loader, or did a D80 snapshot, and saved that snapshot back to tape, what made a tape version loadable to Sam's emulator. (Those times, D80 was our local most popular disk drive for Spectrum, while +D was a hugely overpriced top-edge hardware which I've never seen anywhere in our country - former Czechoslovakia.) /--- Aley -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Collier Sent: Tuesday, January 25, 2005 11:16 AM To: sam-users@nvg.ntnu.no Subject: Re: Christmas Present On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote: > BTW, does anyone know the format used for the messenger snapshots? It > really ought to be in the CSS FAQ. (Unless it's the +D format, in > which case it's already there.) As far as I know, a Messenger snapshot is a 64K file containing a complete memory dump (including ROM). The contents of the registers are stored in a 22-byte block which ends at 0x3d00 (um, so that'd be 0x3cea starting address) in the same format as the register block of a Sam/+D SNAP file (where the register block is stored starting at byte 220 of the directory entry). Which seems to mean that they are in the order: IY IX DE' BC' HL' AF' DE BC HL Ir SP "Ir" is actually a spare byte followed by the contents of the I register. The R register, interrupt flag, value of AF and the execution address (PC) are all popped off the stack once the snapshot is loaded. imc
RE: Christmas Present
That's very nice. I have never seen the Mesenger (except on adv. materials...). How much was it? ...but I unintentionally did the similar thing without buying the Messanger. As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and typed SAVE"rom"code 0,16384, then loaded this file to Sam BEFORE starting the MGT/Samco's emulator. This way I was able to run much more Spectrum games. :-) It's very simple, the only remaining problems was(/is) the tape loaders. Even the cracked games sometimes failed to load due to a incompatible loader. If we had problems, we either got a version with properly cracked-removed loader, or did a D80 snapshot, and saved that snapshot back to tape, what made a tape version loadable to Sam's emulator. (Those times, D80 was our local most popular disk drive for Spectrum, while +D was a hugely overpriced top-edge hardware which I've never seen anywhere in our country - former Czechoslovakia.) /--- Aley -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Collier Sent: Tuesday, January 25, 2005 11:16 AM To: sam-users@nvg.ntnu.no Subject: Re: Christmas Present On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote: > BTW, does anyone know the format used for the messenger snapshots? It > really ought to be in the CSS FAQ. (Unless it's the +D format, in > which case it's already there.) As far as I know, a Messenger snapshot is a 64K file containing a complete memory dump (including ROM). The contents of the registers are stored in a 22-byte block which ends at 0x3d00 (um, so that'd be 0x3cea starting address) in the same format as the register block of a Sam/+D SNAP file (where the register block is stored starting at byte 220 of the directory entry). Which seems to mean that they are in the order: IY IX DE' BC' HL' AF' DE BC HL Ir SP "Ir" is actually a spare byte followed by the contents of the I register. The R register, interrupt flag, value of AF and the execution address (PC) are all popped off the stack once the snapshot is loaded. imc
Re: Christmas Present
On Mon, Jan 24, 2005 at 01:33:25AM +, Stuart Brady wrote: > BTW, does anyone know the format used for the messenger snapshots? > It really ought to be in the CSS FAQ. (Unless it's the +D format, in > which case it's already there.) As far as I know, a Messenger snapshot is a 64K file containing a complete memory dump (including ROM). The contents of the registers are stored in a 22-byte block which ends at 0x3d00 (um, so that'd be 0x3cea starting address) in the same format as the register block of a Sam/+D SNAP file (where the register block is stored starting at byte 220 of the directory entry). Which seems to mean that they are in the order: IY IX DE' BC' HL' AF' DE BC HL Ir SP "Ir" is actually a spare byte followed by the contents of the I register. The R register, interrupt flag, value of AF and the execution address (PC) are all popped off the stack once the snapshot is loaded. imc
RE: Christmas Present
"spconv"? I think already have it somewhere. I probably frogot... :-) /-- Aley -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frode Tenneboe Sent: Tuesday, January 25, 2005 12:00 PM To: sam-users@nvg.ntnu.no Subject: RE: Christmas Present On Tue, 25 Jan 2005 10:40:57 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote: > > Oops, it's not in the CSS FAQ, it's in the Ramsoft DISCiPLE/+D > > Technical Guide -- > http://www.ramsoft.bbk.org/tech/mgt_tech.txt > > -- > > Stuart Brady > > Oh yes, thank you very much. I read the Ramsoft's manual. Now I know > how complicated that snapshot files are. They even use directory entry > (tracks > 0-3) to store snapshot data! Oh, I wish they have used .Z80 format instead. > :-) > I will try to make a converter snap-->z80. Henk de Groot did that 13 years ago. Look for spconv. -Frode -- ^ Frode Tennebø | email: [EMAIL PROTECTED] ^ | Ericsson AS | Isebakkeveien 49 | | N-1788 Halden | Phone: +47 45 24 99 39| | with Standard.Disclaimer; use Standard.Disclaimer;|
RE: Christmas Present
On Tue, 25 Jan 2005 10:40:57 +0100 "Aley Keprt" <[EMAIL PROTECTED]> wrote: > > Oops, it's not in the CSS FAQ, it's in the Ramsoft > > DISCiPLE/+D Technical Guide -- > http://www.ramsoft.bbk.org/tech/mgt_tech.txt > > -- > > Stuart Brady > > Oh yes, thank you very much. I read the Ramsoft's manual. Now I know how > complicated that snapshot files are. They even use directory entry (tracks > 0-3) to store snapshot data! Oh, I wish they have used .Z80 format instead. > :-) > I will try to make a converter snap-->z80. Henk de Groot did that 13 years ago. Look for spconv. -Frode -- ^ Frode Tennebø | email: [EMAIL PROTECTED] ^ | Ericsson AS | Isebakkeveien 49 | | N-1788 Halden | Phone: +47 45 24 99 39| | with Standard.Disclaimer; use Standard.Disclaimer;|
RE: Christmas Present
> Oops, it's not in the CSS FAQ, it's in the Ramsoft > DISCiPLE/+D Technical Guide -- http://www.ramsoft.bbk.org/tech/mgt_tech.txt > -- > Stuart Brady Oh yes, thank you very much. I read the Ramsoft's manual. Now I know how complicated that snapshot files are. They even use directory entry (tracks 0-3) to store snapshot data! Oh, I wish they have used .Z80 format instead. :-) I will try to make a converter snap-->z80. Another interesting point is that in my Sam manual there isn't any message, even a short sentence, describing how to make snapshots with the Samco's/MGT's original emulator. I remember that it was a real mystery. :-) And it is now desribed in Ramsoft's +D manual - I see that Sam Coupe original Spectrum emulator behaves identically to the +D hardware. I would like to know where this was actually documented for Sam users 15 years ago, when it was important for us. I knew nothing those times, was it my personal fault? /--- Aley
Re: Christmas Present
On Mon, Jan 24, 2005 at 09:07:03AM +0100, Aley Keprt wrote: > Where is that +D snapshot format described? Oops, it's not in the CSS FAQ, it's in the Ramsoft DISCiPLE/+D Technical Guide -- http://www.ramsoft.bbk.org/tech/mgt_tech.txt > I mean I have a few old snapshots done with the original Samco's Spectrum > emulator, and I am unable to convert them to any other format (to be used in > other emulators). Yeah, I have a similar problem with messenger snapshots. -- Stuart Brady
RE: Christmas Present
Where is that +D snapshot format described? I mean I have a few old snapshots done with the original Samco's Spectrum emulator, and I am unable to convert them to any other format (to be used in other emulators). /--- Aley -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Brady Sent: Monday, January 24, 2005 2:33 AM To: sam-users@nvg.ntnu.no Subject: Re: Christmas Present On Sun, Jan 23, 2005 at 11:59:47PM -, Johnna wrote: > They're just for dumping Spectrum ROM's onto a coupe for those games > that couldn't load because of difficult loaders. We'd usually load games on the Spectrum and then transfer them across... There were some that didn't like the NMI (Paperboy springs to mind), but I never actually tried loading them using the Coupe! If your Spectrum's keyboard was useless, you could copy the initial state from the Spectrum to the SAM, type LOAD "" on the SAM, copy it back to the Spectrum, play the tape, and then copy back to the SAM! > Handy if you've a load of Spectrum games you want to convert, but not > necessary now we have the Internet and access to ROM files. AFAICS, there were only really three main reasons for using the SAM to play Spectrum games -- you didn't have a working spectrum, you wanted to play with the palette, or you wanted snapshots. :-) BTW, does anyone know the format used for the messenger snapshots? It really ought to be in the CSS FAQ. (Unless it's the +D format, in which case it's already there.) Cheers, -- Stuart Brady
Re: Christmas Present
On Sun, Jan 23, 2005 at 11:59:47PM -, Johnna wrote: > They're just for dumping Spectrum ROM's onto a coupe for those games > that couldn't load because of difficult loaders. We'd usually load games on the Spectrum and then transfer them across... There were some that didn't like the NMI (Paperboy springs to mind), but I never actually tried loading them using the Coupe! If your Spectrum's keyboard was useless, you could copy the initial state from the Spectrum to the SAM, type LOAD "" on the SAM, copy it back to the Spectrum, play the tape, and then copy back to the SAM! > Handy if you've a load of Spectrum games you want to convert, but not > necessary now we have the Internet and access to ROM files. AFAICS, there were only really three main reasons for using the SAM to play Spectrum games -- you didn't have a working spectrum, you wanted to play with the palette, or you wanted snapshots. :-) BTW, does anyone know the format used for the messenger snapshots? It really ought to be in the CSS FAQ. (Unless it's the +D format, in which case it's already there.) Cheers, -- Stuart Brady
RE: Christmas Present
They’re just for dumping Spectrum ROM’s onto a coupe for those games that couldn’t load because of difficult loaders. Handy if you’ve a load of Spectrum games you want to convert, but not necessary now we have the Internet and access to ROM files. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frans van Egmond Sent: 23 January 2005 23:22 To: sam-users@nvg.ntnu.no Subject: Re: Christmas Present Are they cool things those Messengers? Worth having I mean? How do they work? Frans Colin Piggot wrote: yes, I never seen one with any clothes on! You can now... http://www.quazar.clara.net/messengers.jpg Colin=Quazar : Hardware, Software, Spares and Repairs for the Sam CoupeWebsite: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/*** Issue 11 of "Sam Revival" Magazine Out Soon ***
Re: Christmas Present
Are they cool things those Messengers? Worth having I mean? How do they work? Frans Colin Piggot wrote: yes, I never seen one with any clothes on! You can now... http://www.quazar.clara.net/messengers.jpg Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/ *** Issue 11 of "Sam Revival" Magazine Out Soon ***
Re: Christmas Present
> http://www.quazar.clara.net/messengers.jpg Nice piccie Colin. I think I saw that boxed one on ebay a while ago ;-) Edwin
Re: Christmas Present
> yes, I never seen one with any clothes on! You can now... http://www.quazar.clara.net/messengers.jpg Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/ *** Issue 11 of "Sam Revival" Magazine Out Soon ***
Re: Christmas Present
> Was the messenger sold without a case ? There were two versions of the Messenger - the first did have a case and the second revision had a different pcb and no case. Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/ *** Issue 11 of "Sam Revival" Magazine Out Soon ***
Re: Christmas Present
yes, I never seen one with any clothes on! Steve(spt)
Re: Christmas Present
Nevermind my previous post it I didn't copy and past the complete link Was the messenger sold without a case ? Edwin
Re: Christmas Present
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=1247&item=515732224 3&rd=1 I think the seller had second thoughts about selling it :-) Edwin
RE: Christmas Present
More sam coupe's on ebay http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=1247&item=515732224 3&rd=1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Dooré Sent: 20 January 2005 23:28 To: sam-users@nvg.ntnu.no Subject: Re: Christmas Present Dan Dooré wrote: > Simon Cooke wrote: > >> OK; it's currently in Incoming (probably belongs in the demos section >> under Entropy) called "Gameboytetris.zip" >> >> What is it? >> >> Oh, just part of Statues of Ice. > > > \o/ > >> Roger Hartley converted the music from an Amiga MOD tune that goes along >> with this. (I think it's an old C64 tune that was ported to the Amiga). > > > Ooh - I know that tune as well - a bit too sozzled to go and find it now > though :-) Hah! http://www.modarchive.com/cgi-bin/download.cgi/E/echoing.mod I knew I'd remember it eventually :-> Dan.
Re: Christmas Present
Dan Dooré wrote: Simon Cooke wrote: OK; it's currently in Incoming (probably belongs in the demos section under Entropy) called "Gameboytetris.zip" What is it? Oh, just part of Statues of Ice. \o/ Roger Hartley converted the music from an Amiga MOD tune that goes along with this. (I think it's an old C64 tune that was ported to the Amiga). Ooh - I know that tune as well - a bit too sozzled to go and find it now though :-) Hah! http://www.modarchive.com/cgi-bin/download.cgi/E/echoing.mod I knew I'd remember it eventually :-> Dan.
Re: Christmas Present
Simon Cooke wrote: > OK; it's currently in Incoming (probably belongs in the demos section > under Entropy) called "Gameboytetris.zip" > > What is it? > > Oh, just part of Statues of Ice. \o/ > Roger Hartley converted the music from an Amiga MOD tune that goes along > with this. (I think it's an old C64 tune that was ported to the Amiga). Ooh - I know that tune as well - a bit too sozzled to go and find it now though :-) Dan.
Re: Christmas Present
Simon Cooke wrote: OK; it's currently in Incoming (probably belongs in the demos section under Entropy) called "Gameboytetris.zip" What is it? Oh, just part of Statues of Ice. \o/ Roger Hartley converted the music from an Amiga MOD tune that goes along with this. (I think it's an old C64 tune that was ported to the Amiga). Ooh - I know that tune as well - a bit too sozzled to go and find it now though :-) Dan.
Re: Christmas Present from Sad Snail Productions.reply
Of course the SAM Version can beat it :) And if anyone can do it... Chris can! -Original Message- From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 22 December 1998 18:29 Subject: RE: Christmas Present from Sad Snail Productions.reply > > > >Damn... I knew there was something I'd forgotten :-) > > Aw no Chris, tell me you're winding me up! And if not, patch it, >please! I love games that save the high score table. I'll be buying it >anyway, cos I love Defender (the best version I've played is actually on the >Acorn Electron so far, so I'm hoping the Coupe can beat it).
Re: Christmas Present from Sad Snail Productions.reply
-Original Message- From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 22 December 1998 15:05 Subject: RE: Christmas Present from Sad Snail Productions.reply > Aw no Chris, tell me you're winding me up! And if not, patch it, >please! I love games that save the high score table. Sorry... It's true. :-( The game's on a protected disk, which means I'd have to do a lot of effing about (like telling the user to switch disks, Etc) to include high-score saving... You'll just have to keep a notepad handy!!! ;-) >I'll be buying it anyway, cos I love Defender (the best version I've played is >actually on the Acorn Electron so far, so I'm hoping the Coupe can beat it). You might be in for a surprise! ;-))
RE: Christmas Present from Sad Snail Productions.reply
> -Original Message- > From: Chris Pile [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, December 22, 1998 2:08 PM > To: sam-users > Subject: Re: Christmas Present from Sad Snail Productions.reply > >>for Christmas. Oh well, expect cheque in the post soon Malcolm. Please tell >>me it saves high scores to disk...please... >> >>Gavin > >Damn... I knew there was something I'd forgotten :-) Aw no Chris, tell me you're winding me up! And if not, patch it, please! I love games that save the high score table. I'll be buying it anyway, cos I love Defender (the best version I've played is actually on the Acorn Electron so far, so I'm hoping the Coupe can beat it). Gavin Smith IMDB Support ESN 3844 External (01232)363844
Re: Christmas Present from Sad Snail Productions.reply
-Original Message- From: Smith, Gavin [IRE07:8939:EXCH] <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 22 December 1998 10:34 Subject: RE: Christmas Present from Sad Snail Productions.reply >Defender on the SAM!!! Wohoo!!! I knew it was >coming, but well, it's here now, so wahey! Shame I wouldn't get it in time >for Christmas. Oh well, expect cheque in the post soon Malcolm. Please tell >me it saves high scores to disk...please... >Gavin >Gavin Smith >IMDB Support >ESN 3844 >External (01232)363844 Damn... I knew there was something I'd forgotten :-)
RE: Christmas Present from Sad Snail Productions.reply
From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, December 22, 1998 12:15 AM > To: [EMAIL PROTECTED] > Subject: Re: Christmas Present from Sad Snail Productions.reply > > How about a Chrissy present from PERSONA! > We have a brand spanking new game for the SAM! written by Chris Pile of > Digital Reality, `DEFENDER` this is a pixel pefect conversion of the Arcade > classic, plus on the disk are two other games from Digital Reality free, just > like all good sale`s talk, "buy one, get two free!" > Only £7.00. > Go on buy it!, and make Christmas for Chris! > > Persona will have some GOOD news for you all next week, stay tuned. > > M.D.L.M Defender on the SAM!!! Wohoo!!! I knew it was coming, but well, it's here now, so wahey! Shame I wouldn't get it in time for Christmas. Oh well, expect cheque in the post soon Malcolm. Please tell me it saves high scores to disk...please... Gavin Gavin Smith IMDB Support ESN 3844 External (01232)363844
Re: Christmas Present from Sad Snail Productions.reply
How about a Chrissy present from PERSONA! We have a brand spanking new game for the SAM! written by Chris Pile of Digital Reality, `DEFENDER` this is a pixel pefect conversion of the Arcade classic, plus on the disk are two other games from Digital Reality free, just like all good sale`s talk, "buy one, get two free!" Only £7.00. Go on buy it!, and make Christmas for Chris! Persona will have some GOOD news for you all next week, stay tuned. M.D.L.M