Compound Parameters

2012-07-21 Thread Ahmidou Lyazidi
Hello,
Is there any way to create our own parameter compound on a custom property?
This could be handy!

Cheers
-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Compound Parameters

2012-07-21 Thread Eric Thivierge
What are you looking for exactly? ICE or sub-sections of parameters?


Eric Thivierge
http://www.ethivierge.com


On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi wrote:

>
> Hello,
> Is there any way to create our own parameter compound on a custom property?
> This could be handy!
>
> Cheers
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>


Re: Compound Parameters

2012-07-21 Thread Ahmidou Lyazidi
The subsection folder for parameters
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm


2012/7/21 Eric Thivierge 

> What are you looking for exactly? ICE or sub-sections of parameters?
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi wrote:
>
>>
>> Hello,
>> Is there any way to create our own parameter compound on a custom
>> property?
>> This could be handy!
>>
>> Cheers
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Compound Parameters

2012-07-21 Thread Ahmidou Lyazidi
I'd say no, but was hopping for some undocumented method :)

2012/7/21 Ahmidou Lyazidi 

> The subsection folder for parameters
> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm
>
>
> 2012/7/21 Eric Thivierge 
>
>> What are you looking for exactly? ICE or sub-sections of parameters?
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi 
>> wrote:
>>
>>>
>>> Hello,
>>> Is there any way to create our own parameter compound on a custom
>>> property?
>>> This could be handy!
>>>
>>> Cheers
>>> --
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>>
>>>
>>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Compound Parameters

2012-07-21 Thread Eric Thivierge
I believe you can create custom parameter sets on custom parameter sets to
achieve an embedded hierarchy-esque setup. However I do not believe this is
possible with custom properties unfortunately. :\


Eric Thivierge
http://www.ethivierge.com


On Sat, Jul 21, 2012 at 7:43 PM, Ahmidou Lyazidi wrote:

> I'd say no, but was hopping for some undocumented method :)
>
>
> 2012/7/21 Ahmidou Lyazidi 
>
>> The subsection folder for parameters
>> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm
>>
>>
>> 2012/7/21 Eric Thivierge 
>>
>>> What are you looking for exactly? ICE or sub-sections of parameters?
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>
>>> On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi 
>>> wrote:
>>>

 Hello,
 Is there any way to create our own parameter compound on a custom
 property?
 This could be handy!

 Cheers
 --
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


>>>
>>
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>


Re: Compound Parameters

2012-07-21 Thread Ahmidou Lyazidi
Yes, but that's not really the same :)




2012/7/21 Eric Thivierge 

> I believe you can create custom parameter sets on custom parameter sets to
> achieve an embedded hierarchy-esque setup. However I do not believe this is
> possible with custom properties unfortunately. :\
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Jul 21, 2012 at 7:43 PM, Ahmidou Lyazidi wrote:
>
>> I'd say no, but was hopping for some undocumented method :)
>>
>>
>> 2012/7/21 Ahmidou Lyazidi 
>>
>>> The subsection folder for parameters
>>> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm
>>>
>>>
>>> 2012/7/21 Eric Thivierge 
>>>
 What are you looking for exactly? ICE or sub-sections of parameters?

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi >>> > wrote:

>
> Hello,
> Is there any way to create our own parameter compound on a custom
> property?
> This could be handy!
>
> Cheers
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>

>>>
>>>
>>> --
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>>
>>>
>>
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Compound Parameters

2012-07-21 Thread Ahmidou Lyazidi
if only we could do that and get those compound parameter as an array in
ICE *dreaming* .

2012/7/21 Ahmidou Lyazidi 

> Yes, but that's not really the same :)
>
>
>
>
>
> 2012/7/21 Eric Thivierge 
>
>> I believe you can create custom parameter sets on custom parameter sets
>> to achieve an embedded hierarchy-esque setup. However I do not believe this
>> is possible with custom properties unfortunately. :\
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Sat, Jul 21, 2012 at 7:43 PM, Ahmidou Lyazidi 
>> wrote:
>>
>>> I'd say no, but was hopping for some undocumented method :)
>>>
>>>
>>> 2012/7/21 Ahmidou Lyazidi 
>>>
 The subsection folder for parameters
 http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm


 2012/7/21 Eric Thivierge 

> What are you looking for exactly? ICE or sub-sections of parameters?
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi <
> ahmidou@gmail.com> wrote:
>
>>
>> Hello,
>> Is there any way to create our own parameter compound on a custom
>> property?
>> This could be handy!
>>
>> Cheers
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>


 --
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


>>>
>>>
>>> --
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>>
>>>
>>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Make a pass non-renderable?

2012-07-21 Thread RuiSantos
Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' 
BatchMaker,although i had to hand correct/add some features ,like diferent 
settings for diferent machines capabilities,matte passes for the weakest 
machine, etc.. 
So i ended up having several scripts based on the KA BatchMaker's generated 
one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full 
render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing 
renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage 
and other vendors,it has an addon the allows you to submit your renders from 
inside softimage,remote acess to manage your renders,assigns passes to specific 
machines,creates dependencies,like this pass renders before that 
one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.com


  - Original Message - 
  From: Stephen Davidson 
  To: softimage@listproc.autodesk.com 
  Sent: Saturday, July 21, 2012 6:15 AM
  Subject: Re: Make a pass non-renderable?


  That is lame. Other than that, how do you like Rebus for rendering?


  On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash  wrote:

I put in a feature request at REBUS to enable and they just said to delete 
the passes. That's a lame response. I am sure their system is sending those 
batch commands somewhere along the way. They just need to open it up just 
enough to let someone add those pass flags. I do use those a lot in the command 
line locally.



On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia  wrote:

  1 advice:
  I would customised the render farm to take in the -pass flag from your 
submission page (add an input box or something to grab user's inputs) and pass 
the following command (if input box is not empty) to render farm.


  xsibatch -render myscene.scn -pass mypassName



  Else if no input:

  xsibatch -render myscene.scn


  Chris



  On 20 Jul, 2012, at 3:30 AM, "Byron Nash" 
mailto:byronn...@gmail.com>> wrote:

  I am using REBUS render farm and it seems to be pretty quick and 
economical. It only seems to render the whole scene however. Is there an easy 
way to make passes not render when you hit render all? I assume that's sort of 
what this farm is doing.








  -- 


  Best Regards,
Stephen P. Davidson 
 (954) 552-7956
  sdavid...@3danimationmagic.com




  My Website is GREEN, Is yours?






Re: Make a pass non-renderable?

2012-07-21 Thread Stephen Davidson
Thanks, Rui. That looks interesting. I will give it a try when I have some
downtime to install
and test.

On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos  wrote:

> **
> Hi guys,
>
> First i used to handwrite my own batch scripts...then moved on to Kim'
> BatchMaker,although i had to hand correct/add some features ,like diferent
> settings for diferent machines capabilities,matte passes for the weakest
> machine, etc..
> So i ended up having several scripts based on the KA BatchMaker's
> generated one...and it  worked very nicely for a long time...
> Because i have just 2 machines for render,i didn't feel the need for a
> full render manager.
>
> I discovered Thinkbox Deadline a while ago,and it's my workhorse managing
> renderings nowadays..
> It's "free" if you have 2 render machines,and it works very well with
> softimage and other vendors,it has an addon the allows you to submit your
> renders from inside softimage,remote acess to manage your renders,assigns
> passes to specific machines,creates dependencies,like this pass renders
> before that one...etc..etc...i mean it's really nice and EASY to set up.
>
> If you have a small shop,i have a go and try it..
>
> later,
> Rui
> www.ruisantos3d.com
>
>
>
> - Original Message -
> *From:* Stephen Davidson 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, July 21, 2012 6:15 AM
> *Subject:* Re: Make a pass non-renderable?
>
> That is lame. Other than that, how do you like Rebus for rendering?
>
> On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash  wrote:
>
>> I put in a feature request at REBUS to enable and they just said to
>> delete the passes. That's a lame response. I am sure their system is
>> sending those batch commands somewhere along the way. They just need to
>> open it up just enough to let someone add those pass flags. I do use those
>> a lot in the command line locally.
>>
>>
>> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia wrote:
>>
>>> 1 advice:
>>> I would customised the render farm to take in the -pass flag from your
>>> submission page (add an input box or something to grab user's inputs) and
>>> pass the following command (if input box is not empty) to render farm.
>>>
>>>
>>> xsibatch -render myscene.scn -pass mypassName
>>>
>>>
>>>
>>> Else if no input:
>>>
>>> xsibatch -render myscene.scn
>>>
>>>
>>> Chris
>>>
>>>
>>> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" >> byronn...@gmail.com>> wrote:
>>>
>>> I am using REBUS render farm and it seems to be pretty quick and
>>> economical. It only seems to render the whole scene however. Is there an
>>> easy way to make passes not render when you hit render all? I assume that's
>>> sort of what this farm is doing.
>>>
>>
>>
>
>
> --
>
>  Best Regards,
> *  Stephen P. Davidson**
>**(954) 552-7956
> *sdavid...@3danimationmagic.com
>
>
>
> 
> My Website is *GREEN*, Is yours?
>
> [image: affiliate_link]
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com




My Website is *GREEN*, Is yours?

[image: affiliate_link] 


Unity workshop and Autodesk Education at Siggraph Education

2012-07-21 Thread Carl Callewaert
FYI: http://s2012.siggraph.org/attendees/acm-siggraph-organization-events
Unity workshop and Autodesk Education at Siggraph Education

c






RE: Make a pass non-renderable?

2012-07-21 Thread Sandy Sutherland
RR can be used free with 3 machines I think - meant to be trial, but worth 
testing - it works very well - we use it on our farm and rendered last weekend 
6000 stereo frames at film res.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 21 July 2012 18:46
To: RuiSantos; softimage@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

Thanks, Rui. That looks interesting. I will give it a try when I have some 
downtime to install
and test.

On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos mailto:r...@sapo.pt>> 
wrote:
Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' 
BatchMaker,although i had to hand correct/add some features ,like diferent 
settings for diferent machines capabilities,matte passes for the weakest 
machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated 
one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full 
render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing 
renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage 
and other vendors,it has an addon the allows you to submit your renders from 
inside softimage,remote acess to manage your renders,assigns passes to specific 
machines,creates dependencies,like this pass renders before that 
one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.com


- Original Message -
From: Stephen Davidson
To: softimage@listproc.autodesk.com
Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?

That is lame. Other than that, how do you like Rebus for rendering?

On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash 
mailto:byronn...@gmail.com>> wrote:
I put in a feature request at REBUS to enable and they just said to delete the 
passes. That's a lame response. I am sure their system is sending those batch 
commands somewhere along the way. They just need to open it up just enough to 
let someone add those pass flags. I do use those a lot in the command line 
locally.


On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia 
mailto:chris.c...@autodesk.com>> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your 
submission page (add an input box or something to grab user's inputs) and pass 
the following command (if input box is not empty) to render farm.


xsibatch -render myscene.scn -pass mypassName



Else if no input:

xsibatch -render myscene.scn


Chris


On 20 Jul, 2012, at 3:30 AM, "Byron Nash" 
mailto:byronn...@gmail.com>>>
 wrote:

I am using REBUS render farm and it seems to be pretty quick and economical. It 
only seems to render the whole scene however. Is there an easy way to make 
passes not render when you hit render all? I assume that's sort of what this 
farm is doing.




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[X]


My Website is GREEN, Is yours?

[affiliate_link]




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]


My Website is GREEN, Is yours?

[affiliate_link]



Re: Make a pass non-renderable?

2012-07-21 Thread Eric Turman
Royal Render is top notch. I can not say enough good things about it.

On Sat, Jul 21, 2012 at 12:53 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:

>  RR can be used free with 3 machines I think - meant to be trial, but
> worth testing - it works very well - we use it on our farm and rendered
> last weekend 6000 stereo frames at film res.
>
> S.
>
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
>
>
>
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [
> magic...@bellsouth.net]
> *Sent:* 21 July 2012 18:46
> *To:* RuiSantos; softimage@listproc.autodesk.com
>
> *Subject:* Re: Make a pass non-renderable?
>
>  Thanks, Rui. That looks interesting. I will give it a try when I have
> some downtime to install
> and test.
>
> On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos  wrote:
>
>> **
>> Hi guys,
>>
>> First i used to handwrite my own batch scripts...then moved on to Kim'
>> BatchMaker,although i had to hand correct/add some features ,like diferent
>> settings for diferent machines capabilities,matte passes for the weakest
>> machine, etc..
>> So i ended up having several scripts based on the KA BatchMaker's
>> generated one...and it  worked very nicely for a long time...
>> Because i have just 2 machines for render,i didn't feel the need for a
>> full render manager.
>>
>> I discovered Thinkbox Deadline a while ago,and it's my workhorse managing
>> renderings nowadays..
>> It's "free" if you have 2 render machines,and it works very well with
>> softimage and other vendors,it has an addon the allows you to submit your
>> renders from inside softimage,remote acess to manage your renders,assigns
>> passes to specific machines,creates dependencies,like this pass renders
>> before that one...etc..etc...i mean it's really nice and EASY to set up.
>>
>> If you have a small shop,i have a go and try it..
>>
>> later,
>> Rui
>> www.ruisantos3d.com
>>
>>
>>
>>  - Original Message -
>> *From:* Stephen Davidson 
>> *To:* softimage@listproc.autodesk.com
>> *Sent:* Saturday, July 21, 2012 6:15 AM
>> *Subject:* Re: Make a pass non-renderable?
>>
>>   That is lame. Other than that, how do you like Rebus for rendering?
>>
>> On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash  wrote:
>>
>>> I put in a feature request at REBUS to enable and they just said to
>>> delete the passes. That's a lame response. I am sure their system is
>>> sending those batch commands somewhere along the way. They just need to
>>> open it up just enough to let someone add those pass flags. I do use those
>>> a lot in the command line locally.
>>>
>>>
>>> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia wrote:
>>>
 1 advice:
 I would customised the render farm to take in the -pass flag from your
 submission page (add an input box or something to grab user's inputs) and
 pass the following command (if input box is not empty) to render farm.


 xsibatch -render myscene.scn -pass mypassName



 Else if no input:

 xsibatch -render myscene.scn


 Chris


 On 20 Jul, 2012, at 3:30 AM, "Byron Nash" >>> byronn...@gmail.com>> wrote:

 I am using REBUS render farm and it seems to be pretty quick and
 economical. It only seems to render the whole scene however. Is there an
 easy way to make passes not render when you hit render all? I assume that's
 sort of what this farm is doing.

>>>
>>>
>>
>>
>>  --
>>
>>  Best Regards,
>> *  Stephen P. Davidson**
>>**(954) 552-7956
>> *sdavid...@3danimationmagic.com
>>
>>
>>
>>  
>> My Website is *GREEN*, Is yours?
>>
>> [image: affiliate_link]
>>
>>
>
>
>  --
>
>  Best Regards,
> *  Stephen P. Davidson**
>**(954) 552-7956
> *sdavid...@3danimationmagic.com
>
>
>
>  
> My Website is *GREEN*, Is yours?
>
> [image: affiliate_link]
>
>


-- 




-=T=-


Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-21 Thread Eric Cosky
Hi,

 

#1, I recently wrote an application that captures bone data from a Kinect
for Windows devices (Important: this is not the XBox Kinect) and sends it to
a device driver running in Softimage. It is a functional solution for
getting the raw skeletal motion data into Softimage using the device driver
interface. I know there is already an ICE-based Kinect solution out there,
but this takes a different approach by using a device driver which I find a
little more to my liking. I can observe values in a custom parameter set and
pull the values from there to do whatever I need with them such as binding
in ICE or more basic expressions. Plus I don't have to run the simulation to
see what is going on, you just activate the driver and it works even while
Softimage is sitting in pause mode.

 

#2, I also wrote a driver that is designed to work with Xbox-style
controllers. The input data is provided as positional data and all driver
item names are mapped to Xbox controller names.

 

I'm wondering if there would be any interest in a bundle of these two
drivers & the support application for something around $50. I am really
under the gun to get my next game out (I'm a solo indie game dev) and I just
can't spend any more time on it unless I have some hope it can pay for the
time it would take me to make a proper release out of it. 

 

I don't want to assume anyone has any interest at all, and won't be
surprised if there isn't. I wrote these for my own needs and find them
useful so I am happy with that. However, if these sound like tools you would
like, please let me know. If enough people want access to them then I can
wrap up a few loose ends, do some more testing and do the various things I'd
have to do. If a lot of people expressed interest I would be keen to add
support for Kinect face tracking data as well as a plug-in mechanism to
allow people to easily filter the skeleton data with a .NET DLL  prior to
handing the data to Softimage. It's all doable but I can only take the time
if it makes business sense which I can only hope everyone understands.

 

Here are some screenshots: http://imgur.com/a/7ayDJ

 

Thanks

 

Eric Cosky

 



Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-21 Thread Muhamad Faizol Abd. Halim
I'm interested in what you're offering at that price point, but it would
much more helpful if we can have more information about it (like a blog or
something detailing the tools you're promoting, some how tos etc).

Having said that, there's an article on phoronix.com about using kinect
devices with Qt toolkit on Linux (Maemo);
http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY

The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
OpenCV. Code for Qt Air Cursor can be found here;
https://github.com/nemein/Qt_AirCursor

I imagine that if you can develop that using Qt toolkit, it would be cross
platform and can be maintained using just a single source, if done properly.

Cheers,
Faizol



On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky  wrote:

> Hi,
>
> ** **
>
> #1, I recently wrote an application that captures bone data from a Kinect
> for Windows devices (Important: this is not the XBox Kinect) and sends it
> to a device driver running in Softimage. It is a functional solution for
> getting the raw skeletal motion data into Softimage using the device driver
> interface. I know there is already an ICE-based Kinect solution out there,
> but this takes a different approach by using a device driver which I find a
> little more to my liking. I can observe values in a custom parameter set
> and pull the values from there to do whatever I need with them such as
> binding in ICE or more basic expressions. Plus I don’t have to run the
> simulation to see what is going on, you just activate the driver and it
> works even while Softimage is sitting in pause mode.
>
> ** **
>
> #2, I also wrote a driver that is designed to work with Xbox-style
> controllers. The input data is provided as positional data and all driver
> item names are mapped to Xbox controller names.
>
> ** **
>
> I’m wondering if there would be any interest in a bundle of these two
> drivers & the support application for something around $50. I am really
> under the gun to get my next game out (I’m a solo indie game dev) and I
> just can’t spend any more time on it unless I have some hope it can pay for
> the time it would take me to make a proper release out of it. 
>
> ** **
>
> I don’t want to assume anyone has any interest at all, and won’t be
> surprised if there isn’t. I wrote these for my own needs and find them
> useful so I am happy with that. However, if these sound like tools you
> would like, please let me know. If enough people want access to them then I
> can wrap up a few loose ends, do some more testing and do the various
> things I’d have to do. If a lot of people expressed interest I would be
> keen to add support for Kinect face tracking data as well as a plug-in
> mechanism to allow people to easily filter the skeleton data with a .NET
> DLL  prior to handing the data to Softimage. It’s all doable but I can only
> take the time if it makes business sense which I can only hope everyone
> understands.
>
> ** **
>
> Here are some screenshots: http://imgur.com/a/7ayDJ
>
> ** **
>
> Thanks
>
> ** **
>
> Eric Cosky
>
> ** **
>