python in softimage2010

2012-07-24 Thread Milan Vasek
Hi. My friend need some help with python in Softimage. He says that this thing 
was working in Softimage 2011 but now we are using 2010 and it´s not working 
here (the result is none instead of a list...) Could anyone help, please?
 
 
log = Application.LogMessageroot = Application.ActiveSceneRootscenePasses = 
Application.ActiveProject.ActiveScene.PassescurrentPass = 
Application.ActiveProject.ActiveScene.ActivePassenvstack = 
currentPass.NestedObjects('EnvironmentShaderStack')log(envstack) 
 
 
 
cheers
 
Milan Vasek
3d artist
http://www.milanvasek.com


Re: python in softimage2010

2012-07-24 Thread Eric Thivierge
They changed that in 2011 to support some new features I believe
(.xsishaders files).


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 24, 2012 at 6:02 PM, Milan Vasek  wrote:

>  Hi. My friend need some help with python in Softimage. He says that this
> thing was working in Softimage 2011 but now we are using 2010 and it´s not
> working here (the result is none instead of a list...) Could anyone help,
> please?
>
>
> log = Application.LogMessage
> root = Application.ActiveSceneRoot
> scenePasses = Application.ActiveProject.ActiveScene.Passes
> currentPass = Application.ActiveProject.ActiveScene.ActivePass
>
> envstack = currentPass.NestedObjects('EnvironmentShaderStack')
> log(envstack)
>
>
>
> cheers
>
> Milan Vasek
> 3d artist
> http://www.milanvasek.com
>


Re: python in softimage2010

2012-07-24 Thread Milan Vasek
Thanks. And is there another way to find out what is connected to Env. Shader 
Stack port in 2010?
 
Milan Vasek
3d artist
http://www.milanvasek.com
From: softimage-boun...@listproc.autodesk.com
To: softimage@listproc.autodesk.com
Cc: 
Date: Tue, 24 Jul 2012 18:07:57 +1000
Subject: Re: python in softimage2010


> 
They changed that in 2011 to support some new features I believe (.xsishaders 
files).> > Eric Thivierge> 
http://www.ethivierge.com


> On Tue, Jul 24, 2012 at 6:02 PM, Milan Vasek  wrote:



> Hi. My friend need some help with python in Softimage. He says that this 
> thing was working in Softimage 2011 but now we are using 2010 and it´s not 
> working here (the result is none instead of a list...) Could anyone help, 
> please?


>  
>  
> log = Application.LogMessage> root = Application.ActiveSceneRoot> scenePasses 
> = Application.ActiveProject.ActiveScene.Passes> currentPass = 
> Application.ActiveProject.ActiveScene.ActivePass

> envstack = currentPass.NestedObjects('EnvironmentShaderStack')> log(envstack) 
>  
>  
>  
> cheers> 

 
> Milan Vasek
> 3d artist
> http://www.milanvasek.com








Re: python in softimage2010

2012-07-24 Thread Eric Thivierge
Maybe take a look around line #1044
https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassManager.py


Definitely not as straight forward as 2011+


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 24, 2012 at 6:12 PM, Milan Vasek  wrote:

>  Thanks. And is there another way to find out what is connected to Env.
> Shader Stack port in 2010?
>
> Milan Vasek
> 3d artist
> http://www.milanvasek.com
>
>
> From: softimage-boun...@listproc.autodesk.com
> To: softimage@listproc.autodesk.com
> Cc:
> Date: Tue, 24 Jul 2012 18:07:57 +1000
> Subject: Re: python in softimage2010
>
> > They changed that in 2011 to support some new features I believe
> (.xsishaders files).
>
> > 
> > Eric Thivierge
> > http://www.ethivierge.com 
>
>
> > On Tue, Jul 24, 2012 at 6:02 PM, Milan Vasek wrote:
>
>>  > Hi. My friend need some help with python in Softimage. He says that
>> this thing was working in Softimage 2011 but now we are using 2010 and it´s
>> not working here (the result is none instead of a list...) Could anyone
>> help, please?
>> >
>> >
>> > log = Application.LogMessage
>> > root = Application.ActiveSceneRoot
>> > scenePasses = Application.ActiveProject.ActiveScene.Passes
>> > currentPass = Application.ActiveProject.ActiveScene.ActivePass
>>
>> > envstack = currentPass.NestedObjects('EnvironmentShaderStack')
>> > log(envstack)
>> >
>> >
>> >
>> > cheers
>> >
>> > Milan Vasek
>> > 3d artist
>> > http://www.milanvasek.com 
>>
>
>


Replacing clips in the Animation Mixer

2012-07-24 Thread Adam Seeley
Hi,

Is there a way to replace a clip in the Animation Mixer with another?

I've had a quick look around but the only info I've got so far is a "no" from a 
previous post.

http://www.si-community.com/community/viewtopic.php?f=9&t=855

Here's hoping,

Adam.


Re: Make a pass non-renderable?

2012-07-24 Thread Chris Chia
Nice to have everyone sharing their renderfarm info. Seems like RR is the 
trend...

Chris

On 24 Jul, 2012, at 3:36 AM, "Stephen Davidson" 
mailto:magic...@bellsouth.net>> wrote:

Thanks for the info, Sandy. That makes sense, now.
Not a huge deal to make the server static. I was
cringing at having to change all my client's pc's to
static. :) I am working on a experiment that uses my
clients pc's networked to make render farms for
all my clients. Sort of a render commune. :)

On Mon, Jul 23, 2012 at 1:41 PM, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:
Our actual server machine that we are running RR off is static - but all our 
workstations are dynamic.  The LX nodes are static mainly as we deploy them by 
script and ssh onto them using their ips - which match the name - egg1 for e.g. 
is 192.168.1.101.  So yes it definitely does work - I think that the guide is 
aimed at setting the server to static.

RR uses the hardware address on the machines - we found this out when we got 
confused when a machine we renamed appeared as the old name - it picked it up 
out of the client database using its HW address.

Cheers


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 23 July 2012 19:10

To: softimage@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

the installation guide says, specifically, to set the IP as static for RRserver.
Are you using RRserver? If it does work with DHCP, that would be great.

On Mon, Jul 23, 2012 at 12:27 PM, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:
It does - it works off the Hardware address - we are runnin dynamic IPs here 
and it works fine.


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 23 July 2012 17:51
To: softimage@listproc.autodesk.com

Subject: Re: Make a pass non-renderable?

The one thing that stopped me from trying Royal Render is that you must have a 
static IP
address on all machines. It does not support DHCP, as far as I can tell.
And, since I am using DHCP

On Mon, Jul 23, 2012 at 11:10 AM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
We use RR as well and have had no real problems with it. Works smoothly with 
all our apps.
-Tim Crowson
Magnetic Dreams



On 7/23/2012 8:54 AM, Byron Nash wrote:
I have used Royal Render in the past and found it to be really nice. The system 
I'm trying to use is a remote render service called REBUS. 
rebusfarm.net. I've found it so far to be fairly 
straightforward. It has a check feature that will go through and verify 
everything is cool before sending. There are not really any options to choose, 
it just sends the whole scene. Speed seems good and the manager app is decent 
for pulling files back off the server. We used it with Maya on a job last year 
and it worked fine. REBUS is the only online renderer that I have found that 
supports Softimage 2013.

On Sun, Jul 22, 2012 at 8:37 PM, Eric Thivierge 
mailto:ethivie...@gmail.com>> wrote:
Not sure if Holger will take that as a compliment or insult? :D



Eric Thivierge
http://www.ethivierge.com


On Mon, Jul 23, 2012 at 10:33 AM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
Royal Render is made from fire-breathing eagles that shoot lasers of 
awesomeness...


--









--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[cid:]


My Website is GREEN, Is yours?

[affiliate_link]




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[cid:]


My Website is GREEN, Is yours?

[affiliate_link]




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

Re: Replacing clips in the Animation Mixer

2012-07-24 Thread Eric Thivierge
No built in way that I know of. Probably scriptable, but you'd have to take
a good amount of things into consideration depending on your workflow. You
have to get the timing info, cycling info, time warp enabled, warp curve,
etc.

Alternatively, if you simply use a drag and drop approach it should be
rather trivial.


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 24, 2012 at 10:09 PM, Adam Seeley  wrote:

> Hi,
>
> Is there a way to replace a clip in the Animation Mixer with another?
>
> I've had a quick look around but the only info I've got so far is a "no"
> from a previous post.
>
> http://www.si-community.com/community/viewtopic.php?f=9&t=855
>
> Here's hoping,
>
> Adam.
>


[OT] - sorry trying to get hold of Holger

2012-07-24 Thread Sandy Sutherland
Hi Holger,

Trying to ask you something - but my mails to @royalrender.de are being bounced 
as spam.  Please can you get hold of me.

Thanks

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






Re: Replacing clips in the Animation Mixer

2012-07-24 Thread Simon Anderson
Yeah theres a way, but it has to be scripted, I have writen something like
that on one of my last productions, but you have to be weary of some things
that can creep in like multiple constraints and equations getting double
constrained, as well as if you have values on parameters adn then you have
them locked you end up with locked values.

eg. if you had an fcurve on a parameter and now thats locked, when you
update the clip the parameter will now have a locked FCurve.



On Tue, Jul 24, 2012 at 10:09 PM, Adam Seeley  wrote:

> Hi,
>
> Is there a way to replace a clip in the Animation Mixer with another?
>
> I've had a quick look around but the only info I've got so far is a "no"
> from a previous post.
>
> http://www.si-community.com/community/viewtopic.php?f=9&t=855
>
> Here's hoping,
>
> Adam.
>



-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Shed Pose Library

2012-07-24 Thread Simon Anderson
looks awesome :) thanks for adding to the community, you can give Eric T a
run for his money with your shape library hehe..

On Tue, Jul 24, 2012 at 12:24 PM, Eric Turman  wrote:

> Awesome, thanks again :)
>
>
> On Mon, Jul 23, 2012 at 9:19 PM, Eric Thivierge wrote:
>
>> Hurray for open source! Unless you're selling a product I think that when
>> you release a tool to the public (for free) you might as well make it Open
>> Source.
>>
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Tue, Jul 24, 2012 at 12:16 PM, Miquel Campos 
>> wrote:
>>
>>> OK I change it :) now is new BSD license
>>>
>>>
>>> 
>>> 
>>> Miquel Campos
>>> *Character & Animation TD*
>>>
>>> Working at: www.shedmtl.com
>>> Personal web: www.akaosaru.com
>>> 
>>> 
>>>
>>>
>>>
>>> 2012/7/23 Eric Thivierge 
>>>
 BSD New 3 clause:

 http://en.wikipedia.org/wiki/BSD_licenses#3-clause_license_.28.22New_BSD_License.22_or_.22Modified_BSD_License.22.29


 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Jul 24, 2012 at 10:59 AM, Miquel Campos <
 miquel.cam...@gmail.com> wrote:

> Oh cool! Thanks Jeremie!
>
>
> Eric,  this is the license that you recommend?
>
>
>
> Copyright (c) , 
> All rights reserved.
>
> Redistribution and use in source and binary forms, with or without
> modification, are permitted provided that the following conditions are 
> met:
> * Redistributions of source code must retain the above copyright
>   notice, this list of conditions and the following disclaimer.
> * Redistributions in binary form must reproduce the above copyright
>   notice, this list of conditions and the following disclaimer in the
>   documentation and/or other materials provided with the distribution.
> * Neither the name of the  nor the
>   names of its contributors may be used to endorse or promote products
>   derived from this software without specific prior written 
> permission.
>
> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
> IS" AND
> ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
> IMPLIED
> WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
> DISCLAIMED. IN NO EVENT SHALL  BE LIABLE FOR ANY
> DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
> (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
> SERVICES;
> LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
> AND
> ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
> (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
> THIS
> SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
>
>
>
> 
> 
> Miquel Campos
> *Character & Animation TD*
>
> Working at: www.shedmtl.com
> Personal web: www.akaosaru.com
> 
> 
>
>
>
> 2012/7/23 Jeremie Passerin 
>
>> Hey Miquel,
>>
>> Don't worry with the code you took from Gear... It's just one method
>> and seriously not the most amazing one ;-)
>> Gear uses that License because I was hoping people will write more
>> code on top of Gear and share all that.. It never happened anyway...
>>
>> -J
>>
>>
>>
>>
>> On 23 July 2012 17:33, Eric Thivierge  wrote:
>>
>>> Ah didn't know you took some stuff from GEAR. Probably need to leave
>>> it as is then.
>>>
>>> I think this has a much easier workflow for sure. Something I need
>>> to work on with mine.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>> On Tue, Jul 24, 2012 at 10:27 AM, Miquel Campos <
>>> miquel.cam...@gmail.com> wrote:
>>>
 oh man! I get confuse with all that licensing stuff. :P  I take
 same as GEAR since I am using one function from Jeremie.  Can I do 
 that? I
 mean change the licensing.   I just want to give it for free :)


 BTW: I think my pose library is very very simple compare with yours
 :P


 thanks!
 Miq
 
 

Re: Shed Pose Library

2012-07-24 Thread Simon Anderson
pose library* dammit got shapes on my mind.. to many shapes LOL

On Wed, Jul 25, 2012 at 9:57 AM, Simon Anderson <
simonbenandersonl...@gmail.com> wrote:

> looks awesome :) thanks for adding to the community, you can give Eric T a
> run for his money with your shape library hehe..
>
>
> On Tue, Jul 24, 2012 at 12:24 PM, Eric Turman wrote:
>
>> Awesome, thanks again :)
>>
>>
>> On Mon, Jul 23, 2012 at 9:19 PM, Eric Thivierge wrote:
>>
>>> Hurray for open source! Unless you're selling a product I think that
>>> when you release a tool to the public (for free) you might as well make it
>>> Open Source.
>>>
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>> On Tue, Jul 24, 2012 at 12:16 PM, Miquel Campos >> > wrote:
>>>
 OK I change it :) now is new BSD license


 
 
 Miquel Campos
 *Character & Animation TD*

 Working at: www.shedmtl.com
 Personal web: www.akaosaru.com
 
 



 2012/7/23 Eric Thivierge 

> BSD New 3 clause:
>
> http://en.wikipedia.org/wiki/BSD_licenses#3-clause_license_.28.22New_BSD_License.22_or_.22Modified_BSD_License.22.29
>
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Tue, Jul 24, 2012 at 10:59 AM, Miquel Campos <
> miquel.cam...@gmail.com> wrote:
>
>> Oh cool! Thanks Jeremie!
>>
>>
>> Eric,  this is the license that you recommend?
>>
>>
>>
>> Copyright (c) , 
>> All rights reserved.
>>
>> Redistribution and use in source and binary forms, with or without
>> modification, are permitted provided that the following conditions are 
>> met:
>> * Redistributions of source code must retain the above copyright
>>   notice, this list of conditions and the following disclaimer.
>> * Redistributions in binary form must reproduce the above copyright
>>   notice, this list of conditions and the following disclaimer in the
>>   documentation and/or other materials provided with the 
>> distribution.
>> * Neither the name of the  nor the
>>   names of its contributors may be used to endorse or promote 
>> products
>>   derived from this software without specific prior written 
>> permission.
>>
>> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
>> IS" AND
>> ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
>> IMPLIED
>> WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
>> DISCLAIMED. IN NO EVENT SHALL  BE LIABLE FOR ANY
>> DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
>> DAMAGES
>> (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
>> SERVICES;
>> LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
>> AND
>> ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
>> TORT
>> (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
>> THIS
>> SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
>>
>>
>>
>> 
>> 
>> Miquel Campos
>> *Character & Animation TD*
>>
>> Working at: www.shedmtl.com
>> Personal web: www.akaosaru.com
>> 
>> 
>>
>>
>>
>> 2012/7/23 Jeremie Passerin 
>>
>>> Hey Miquel,
>>>
>>> Don't worry with the code you took from Gear... It's just one method
>>> and seriously not the most amazing one ;-)
>>> Gear uses that License because I was hoping people will write more
>>> code on top of Gear and share all that.. It never happened anyway...
>>>
>>> -J
>>>
>>>
>>>
>>>
>>> On 23 July 2012 17:33, Eric Thivierge  wrote:
>>>
 Ah didn't know you took some stuff from GEAR. Probably need to
 leave it as is then.

 I think this has a much easier workflow for sure. Something I need
 to work on with mine.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Jul 24, 2012 at 10:27 AM, Miquel Campos <
 miquel.cam...@gmail.com> wrote:

> oh man! I get confuse with all that licensing stuff. :P  I take
> same as GEAR since I am using one function from Jeremie.  Can I do 
> that? I
> mean change

Siggraph dinner details - ITTA 10

2012-07-24 Thread Matt Lind
Thank you to all who responded to my survey from a few weeks ago.  The results 
have been tallied and almost 85% of you requested Sunday as the first choice of 
meeting time, and a smaller percentage specifically requested a return to 
Trader Vic's.   Therefore, common sense says to do just that.

If interested in attending, please RSVP via the event's facebook page (work in 
progressand please follow the instructions in the event's description).

http://www.facebook.com/itta.10

If you have problems accessing the page, contact me offline at: 
matt[dot]lind[at]mantom[dot]net


Thanks,

Matt


RE: Siggraph dinner details - ITTA 10

2012-07-24 Thread Matt Lind
PS - see the "events" section of the page for details and to RSVP.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, July 24, 2012 8:30 PM
To: softimage@listproc.autodesk.com
Subject: Siggraph dinner details - ITTA 10

Thank you to all who responded to my survey from a few weeks ago.  The results 
have been tallied and almost 85% of you requested Sunday as the first choice of 
meeting time, and a smaller percentage specifically requested a return to 
Trader Vic's.   Therefore, common sense says to do just that.

If interested in attending, please RSVP via the event's facebook page (work in 
progressand please follow the instructions in the event's description).

http://www.facebook.com/itta.10

If you have problems accessing the page, contact me offline at: 
matt[dot]lind[at]mantom[dot]net


Thanks,

Matt