Re: Softimage and Python For Linux

2013-01-31 Thread Raffaele Fragapane
To second Alan's comments, unless you are using the odd and rare library
that only works >2.5, or have enough and elaborate enough code using post
2.5 features (which is more of a risk for infrastructure oriented code than
your average plug-in other than a few convenient decorators and shortcuts),
I'd be surprised if your stuff didn't work in 2.5.

The migration from win to linux is more likely to give you some teething
pains if you have path and asset management that isn't platform agnostic
than the backporting from 2.65 to 2.5, and harder to test (just recede one
of your win workstations to 2.5 and see if everything works for the latter).

I'd be genuinely surprised if the next version, or its first SAP at the
latest, didn't offer py2.7, it's more py3k that is going to be a much more
intense, lancing pain in the arse, which most likely will require double
clients (ala 32 and 64 bit times) for a while, but unlike 2.7, I don't
think anybody is in danger of AD jumping on that bandwagon anytime this
year. We'll be lucky if anything happens the next.


Re: Softimage and Python For Linux

2013-01-31 Thread Alan Fregtman
>> It says in the documentation that Softimage only works with Python 2.5
in linux, is this factual?
Yes, yes it is.

>> We use 2.65 here, and are nervous as to whether our tools will continue
to work in linux
You'll probably be fine. There's not THAT many changes between 2.5 and 2.6,
frankly.

>> can we use alternative versions of python with softimage in linux?
Nope! You can only use Softimage's, which is heavily tied with the
ActiveScripting technology and Mainwin's grubby win32com hooks.

It's not unimaginable that a future version of XSI may come with a newer
build of Python. Only time will tell.



On Thu, Jan 31, 2013 at 11:49 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> Hey guys,
>   Im not a linux guy, but we are transfering some of our machines over to
> Linux here at the studio, and its our first time doing this so we are a bit
> clueless.
>
> It says in the documentation that Softimage only works with Python 2.5 in
> linux,  is this factual? We use 2.65 here, and are nervous as to whether
> our tools will continue to work in linux
>
> can we use alternative versions of python with softimage in linux?
>
> thanks,
>
>  Enrique
>


Re: Fcurve editor crashing soft

2013-01-31 Thread Chris Chia
Sebastian, what version of XSI n Arnold are you using?


On 31 Jan, 2013, at 11:18 PM, "Sebastian Kowalski" 
mailto:l...@sekow.com>> wrote:

yep, i am having this problems for a long time. for couple of soft releases. 
but i never could prove that with a proper repro scene. maybe now its the time 
to investigate (solids, soft devs?)

sebastian

Am 31.01.2013 um 16:06 schrieb Stephen Blair 
mailto:stephenrbl...@gmail.com>>:

Hi Matt

I'm pretty sure I unloaded every plugin item except the renderer itself, and 
the freeze still happened.
So, it's either the renderer plugin, or the renderer integration framework in 
Softimage.

Thanks

Stephen


On 31/01/2013 9:42 AM, Matt Lowery wrote:
Spot on guys! Thanks! We are using an Arnold work group and disconnecting from 
it does solve this issue. ( amazing! The renderer would have been the last 
place I would have looked to fix this.)

We're currently looking into the most effective work around for this little 
chest nut. Seems unloading the Arnold plugins from the work group is enough to 
set things straight. But does anyone know if it's a specific Arnold plug in 
that's causing this? Is it Arnold lights? Arnold renderer? Arnold shaders? Or 
do we need to unload them all?

Thanks again.
m@


On 31/01/2013 13:30, Stephen Blair wrote:
I have seen a case of this before. The entry of numeric values in the fcurve 
editor froze Softimage, but only when a certain renderer was installed.

I had a repro scene from a customer, and the only way I could fix it was to 
freeze part of the op stack.

On 31/01/2013 8:19 AM, Stephen Blair wrote:
What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor freezes soft.




--

Matt Lowery
Senior 3D Artist

[GLASSWORKS]

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 


Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk

(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)

DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.


<>

Re: Exocortex Fury 2 Docs

2013-01-31 Thread Luca!!!!
Maybe some mistakes has to be corrected, I believe, in the docs for
Softimage:

IntroductionFury 2 for Maya

"
*System Requirements**Fury for Maya requires the following:
*

   - *Autodesk Softimage 2010 or later*




2013/1/31 Adam Sale 

> Great.. I had a few kind souls mail me off list, so I am good to go.
> Thanks Ben.
>
> Adam
>
>
> On Thu, Jan 31, 2013 at 5:20 AM, Ben Houston  wrote:
>
>> Hi Adam,
>>
>> Sorry about the missing docs, yeah I see that the latest release was
>> missing them, this will be fixed now.
>>
>> The full docs are here:
>>
>> Exocortex Fury 2 for Softimage [Google Docs]
>>
>> https://docs.google.com/document/d/1Wkc6V5eItiUQk2Tp3BmqeV272qJ8ATkA-x9WXN40sY0/edit
>>
>> Exocortex Fury 2 for Maya [Google Docs]
>>
>> https://docs.google.com/document/d/1ccxoJKckN200DJIRGyIHx9BP3RAocZP-NDiNZJ6tve8/edit
>>
>> Best regards,
>> Ben Houston
>>
>>
>>
>> On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale  wrote:
>> > Hey guys.. we just picked up Fury 2, but the package doesn't have any
>> doc.
>> >
>> > Does anyone have docs they could link me to, or better yet, send:?
>> >
>> > Thanks
>> >
>> > Adam
>>
>>
>>
>> --
>> Best regards,
>> Ben Houston
>> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
>> http://Exocortex.com - Passionate CG Software Professionals.
>>
>
>


-- 
...superpositiviii...qualunque cosa accada!...


Re: Rigging resources

2013-01-31 Thread phil harbath
and remember the tax write off for the worthless stocks.  Please remind me the 
total loss price and what we can write off per year.  I thought it was 7000 or 
1/2 that.

From: John Richard Sanchez 
Sent: Wednesday, January 30, 2013 8:26 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Rigging resources









This one looks pretty good for facial rigging. Havent had a chance to watch it 
yet. 
http://www.cmivfx.com/tutorials/view/490/Softimage+Facial+Retopo+And+Rigging+For+Animation

www.johnrichardsanchez.com

Re: Kessler motion control data?

2013-01-31 Thread Leonard Koch
If you run into any problems I could definitely write you an importer for a
bit of change.
On Jan 31, 2013 10:02 PM, "Paul Griswold" <
pgrisw...@fusiondigitalproductions.com> wrote:

> Thanks Leonard!
>
> We'll see how easy it is.  I'm not entirely confident in my ability to
> sort through XML files and turn it into something useful...
>
> -Paul
>
>
>
> On Wed, Jan 30, 2013 at 9:48 PM, Leonard Koch wrote:
>
>> Okay, it seems it is available as xml data. This should be really easy to
>> parse and getting the bezier curves to be accurate won't be too difficult
>> either.
>>
>> Here is the email from Kessler Crane's lead software engineer Bruce Werf:
>>
>> *
>> Hi Leonard,
>>
>> Right now, the kOS for Windows application stores moves as Bezier curve
>> segments in an XML file located on your PC here:
>>
>> c:\Users\\AppData\Roaming\Kessler1366/app.kslx
>>
>> This same file format is used when you select File->Save from the main
>> menu.
>>
>> You will want to follow the file down the path  ->  ->
>>  ->  -> 
>>
>> There you will find a plethora of information about each key frame with
>> both absolute and normalized (0.0 -> 1.0) values.
>>
>> For example:
>>
>>  
>>
>>
>>
>> This describes the location of the key frame in time and space relative
>> to the length of the run and the number of motor encoder points. P0 is the
>> location of the key frame itself, and P1 and P2 are the Bezier control
>> points between that key frame and the next.
>>
>> We plan to create a leaner XML export at some point soon, and we are also
>> interested in exporting this information in other industry-standard formats.
>>
>> Please let us know what would be useful to you in this regard.
>>
>> -
>> Bruce Vander Werf
>> Kessler Crane, Inc.
>>
>> *
>> *So, what would be "useful to us in this regard"?*
>> Having to go use a custom script that needs to be updated by a third
>> party upon changes to the CineDrive shouldn't be the final state of
>> solution for this.
>>
>> But in the mean time you need not worry, if you end up in the position of
>> having to get a hand on that motion data, you definitely will be able to.
>>
>>
>>
>> On Wed, Jan 30, 2013 at 11:56 AM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> Haha - thanks Leonard!  Tell him this is for Film Riot and he'll know
>>> exactly what you're talking about.  (he was just on an episode of the show)
>>>
>>> -Paul
>>>
>>>
>>>
>>> On Tue, Jan 29, 2013 at 11:00 PM, Leonard Koch >> > wrote:
>>>
 Currently emailing with Eric Kessler. We should know soon enough.


 On Wed, Jan 30, 2013 at 4:42 AM, Sandy Sutherland <
 sandy.sutherl...@triggerfish.co.za> wrote:

>  I had experience with motion control before - not sure what make it
> was - but the operator who was an awesome guy ex DD gave me excel
> spreadsheet files with all the data in, and I used a script that someone 
> at
> that time had handily written to connect to excel to pull in the data - 
> was
> not very difficult, but was a while ago now - I can see if I still have
> those scripts if you like as I should imagine it is highly likely they can
> give you something simlar.
>
> Or xml - not difficult to parse using python
>
> or text files should be easy to parse and extract data from
>
> S.
>
>   *   *
> Sandy Sutherland  | Technical
> Supervisor
>
>  
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Paul Griswold [
> pgrisw...@fusiondigitalproductions.com]
> *Sent:* 30 January 2013 00:07
> *To:* softimage@listproc.autodesk.com
> *Subject:* Kessler motion control data?
>
>   Does anyone here know what kind of data you can get out of a
> Kessler motion control camera setup?  Specifically, is there anything it
> can output that can be directly read by Softimage?
>
> Thanks,
>
> Paul
>
>


>>>
>>
>


Re: multiple environment caches

2013-01-31 Thread Kris Rivel
I thought that too but I don't see anything :-/


On Thu, Jan 31, 2013 at 3:19 PM, Alan Fregtman wrote:

> I think you can select two and rightclick in the explorer and there was a
> Merge or similar?
>
>
>
> On Thu, Jan 31, 2013 at 11:56 AM, Kris Rivel  wrote:
>
>> Is there any way to condense the environment caches down?  I have a few
>> objects I'm importing with syflex on them and its stacking up cache nodes.
>>  I only need one since they're under a model together.  Is there a way to
>> rebuild or combine them without breaking my simulation objects?
>>
>> Kris
>>
>
>


Re: Kessler motion control data?

2013-01-31 Thread Paul Griswold
Thanks Leonard!

We'll see how easy it is.  I'm not entirely confident in my ability to sort
through XML files and turn it into something useful...

-Paul



On Wed, Jan 30, 2013 at 9:48 PM, Leonard Koch wrote:

> Okay, it seems it is available as xml data. This should be really easy to
> parse and getting the bezier curves to be accurate won't be too difficult
> either.
>
> Here is the email from Kessler Crane's lead software engineer Bruce Werf:
>
> *
> Hi Leonard,
>
> Right now, the kOS for Windows application stores moves as Bezier curve
> segments in an XML file located on your PC here:
>
> c:\Users\\AppData\Roaming\Kessler1366/app.kslx
>
> This same file format is used when you select File->Save from the main
> menu.
>
> You will want to follow the file down the path  ->  ->
>  ->  -> 
>
> There you will find a plethora of information about each key frame with
> both absolute and normalized (0.0 -> 1.0) values.
>
> For example:
>
>  
>
>
>
> This describes the location of the key frame in time and space relative to
> the length of the run and the number of motor encoder points. P0 is the
> location of the key frame itself, and P1 and P2 are the Bezier control
> points between that key frame and the next.
>
> We plan to create a leaner XML export at some point soon, and we are also
> interested in exporting this information in other industry-standard formats.
>
> Please let us know what would be useful to you in this regard.
>
> -
> Bruce Vander Werf
> Kessler Crane, Inc.
>
> *
> *So, what would be "useful to us in this regard"?*
> Having to go use a custom script that needs to be updated by a third party
> upon changes to the CineDrive shouldn't be the final state of solution for
> this.
>
> But in the mean time you need not worry, if you end up in the position of
> having to get a hand on that motion data, you definitely will be able to.
>
>
>
> On Wed, Jan 30, 2013 at 11:56 AM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Haha - thanks Leonard!  Tell him this is for Film Riot and he'll know
>> exactly what you're talking about.  (he was just on an episode of the show)
>>
>> -Paul
>>
>>
>>
>> On Tue, Jan 29, 2013 at 11:00 PM, Leonard Koch 
>> wrote:
>>
>>> Currently emailing with Eric Kessler. We should know soon enough.
>>>
>>>
>>> On Wed, Jan 30, 2013 at 4:42 AM, Sandy Sutherland <
>>> sandy.sutherl...@triggerfish.co.za> wrote:
>>>
  I had experience with motion control before - not sure what make it
 was - but the operator who was an awesome guy ex DD gave me excel
 spreadsheet files with all the data in, and I used a script that someone at
 that time had handily written to connect to excel to pull in the data - was
 not very difficult, but was a while ago now - I can see if I still have
 those scripts if you like as I should imagine it is highly likely they can
 give you something simlar.

 Or xml - not difficult to parse using python

 or text files should be easy to parse and extract data from

 S.

   *   *
 Sandy Sutherland  | Technical
 Supervisor

  

   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Griswold [
 pgrisw...@fusiondigitalproductions.com]
 *Sent:* 30 January 2013 00:07
 *To:* softimage@listproc.autodesk.com
 *Subject:* Kessler motion control data?

   Does anyone here know what kind of data you can get out of a Kessler
 motion control camera setup?  Specifically, is there anything it can output
 that can be directly read by Softimage?

 Thanks,

 Paul


>>>
>>>
>>
>


Re: multiple environment caches

2013-01-31 Thread Alan Fregtman
I think you can select two and rightclick in the explorer and there was a
Merge or similar?



On Thu, Jan 31, 2013 at 11:56 AM, Kris Rivel  wrote:

> Is there any way to condense the environment caches down?  I have a few
> objects I'm importing with syflex on them and its stacking up cache nodes.
>  I only need one since they're under a model together.  Is there a way to
> rebuild or combine them without breaking my simulation objects?
>
> Kris
>


Re: Fcurve editor crashing soft

2013-01-31 Thread phil harbath
I have this same issue when I have a lot of objects under an animated 
controller,  I have Vray installed, I have not tested it without yet.

From: Sebastian Kowalski 
Sent: Thursday, January 31, 2013 10:17 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Fcurve editor crashing soft

yep, i am having this problems for a long time. for couple of soft releases. 
but i never could prove that with a proper repro scene. maybe now its the time 
to investigate (solids, soft devs?) 

sebastian


Am 31.01.2013 um 16:06 schrieb Stephen Blair :


  Hi Matt

  I'm pretty sure I unloaded every plugin item except the renderer itself, and 
the freeze still happened.
  So, it's either the renderer plugin, or the renderer integration framework in 
Softimage.

  Thanks

  Stephen


  On 31/01/2013 9:42 AM, Matt Lowery wrote:

Spot on guys! Thanks! We are using an Arnold work group and disconnecting 
from it does solve this issue. ( amazing! The renderer would have been the last 
place I would have looked to fix this.) 

We're currently looking into the most effective work around for this little 
chest nut. Seems unloading the Arnold plugins from the work group is enough to 
set things straight. But does anyone know if it's a specific Arnold plug in 
that's causing this? Is it Arnold lights? Arnold renderer? Arnold shaders? Or 
do we need to unload them all?

Thanks again.
m@


On 31/01/2013 13:30, Stephen Blair wrote:

  I have seen a case of this before. The entry of numeric values in the 
fcurve editor froze Softimage, but only when a certain renderer was installed. 

  I had a repro scene from a customer, and the only way I could fix it was 
to freeze part of the op stack. 

  On 31/01/2013 8:19 AM, Stephen Blair wrote: 

What renderer are  you using? 

On 31/01/2013 7:35 AM, Matt Lowery wrote: 

  Any attempt to enter a numeric value for anything in the editor 
freezes soft. 








-- 

Matt Lowery 
Senior 3D Artist 



33/34 Great Pulteney Street
London W1F 9NP 
T:+44 (0)20 74341182 
F:+44 (0)20 74341183 
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 


Glassworks Terms and Conditions of Sale can be found at www.glassworks.co.uk

(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)

DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). Any views 
or opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 





Re: Sublime definitions for Softimage

2013-01-31 Thread jo benayoun
IDEs provide code completion and code analysis by actually having a backend
specific to the language the editor is set to.  Thats actually one of the
main difference between a text editor (sublime) and an IDE (eclipse).  The
editor does not just consider the text as a suite of words but as a
language and so understand what you write.

To implement such thing, you will need basically to do the job of the
python engine (minus compilation/interpreter step).  Meaning, use an ast
generator and write python specifics.

The actual parser generator used internally by the CPython implementation
is exposed in the std library under the name pgen2 (do a grep for seeing
its usage).  Because this is just a parser generator, you will need then a
way to get and manipulate the ast the parser will generate for ya.
fortunately, there is a bunch of modules that provide exactly what you need
(ast, keyword, ...) that let you go further in the code exploration.
(pgen2 and parser/ast/keyword/... are two separate things with two
different usages, dont mix them up)

Thats about python, for the softimage libraries, you're on the right way :)
--jon






2013/1/31 Alan Fregtman 

> I've generated autocompletions, but it seems (and kinda makes sense) that
> I cannot really know what class someone is coding for to show the methods
> filtered by that class alone, so in its current state I will autocomplete
> both global commands AND all methods. That said, for methods I put "[blabla
> class]" after them so you know which one it's for. I still think it's
> useful, but I wish it could be better.
>
> Anyone have any bright ideas for somehow knowing what class someone is
> coding for? (...because Sublime won't load Softimage's Python environment
> to actually know what is what, what with the dynamic dispatching and all.)
>
> By the way, once you tab to choose one, I autocomplete all the arguments
> as a "snippet" and you can tab through the named arguments to write your
> own variables or delete them.
>
>
>
>
> On Wed, Jan 30, 2013 at 10:56 PM, Alan Fregtman 
> wrote:
>
>> Okay... Getting somewhere!
>>
>> import sysimport os.pathfrom win32com.client import makepy
>>
>> tlbs = 
>> ['/path/to/Softimage_2013_SP1/Application/bin/Converter.tlb','/path/to/Softimage_2013_SP1/Application/bin/LightRig.tlb','/path/to/Softimage_2013_SP1/Application/bin/XSIDial.tlb','/path/to/Softimage_2013_SP1/Application/bin/dotXSI_ie.tlb','/path/to/Softimage_2013_SP1/Application/bin/dsauto.tlb','/path/to/Softimage_2013_SP1/Application/bin/enums.tlb','/path/to/Softimage_2013_SP1/Application/bin/ophelper.tlb','/path/to/Softimage_2013_SP1/Application/bin/si3dobjectmodel.tlb','/path/to/Softimage_2013_SP1/Application/bin/si3dobjectmodel10.tlb','/path/to/Softimage_2013_SP1/Application/bin/siobjectmodel.tlb','/path/to/Softimage_2013_SP1/Application/bin/xsiutils.tlb']
>> for path in tlbs:
>> baseFolder = r'/path/somewhere/to/save/pyfiles/'
>> sys.argv = ["makepy", "-o", "%s/%s.py" % (baseFolder, 
>> os.path.basename(path).split('.')[0]), path]
>> makepy.main()
>>
>>
>> This gets me some files I can introspect for methods and such.
>>
>>
>>
>> On Wed, Jan 30, 2013 at 10:20 PM, Alan Fregtman 
>> wrote:
>>
>>> Reviving this old thread out of interest...
>>>
>>> So, with that sample code, we can introspect predefined global objects
>>> like Application and XSIUtils. That's cool, but for example, another object
>>> type like... "Parameter" that's a class but I can't create it. I can't
>>> do win32com.client.Dispatch("Parameter") and
>>> XSIFactory.CreateObject("Parameter") won't work either.
>>>
>>> Is there any way I can somehow create the object on the fly, knowing its
>>> class type, some other way so that I can query its methods and properties?
>>>
>>>
>>> ps: Raff, could you elaborate how you AL guys got your introspection
>>> going for non-predefined globals?
>>>
>>>
>>>
>>> On Fri, Jan 4, 2013 at 6:15 AM, Andy Nicholas wrote:
>>>
  You guys should check this out. It might give you a good start...


 http://xsisupport.com/2012/10/06/saturday-snippet-getting-a-list-of-properties-and-methods-with-python-introspection/



 On 04 January 2013 at 00:54 jo benayoun  wrote:


 > The Softimage API (object model) is not visible because its all about
 dynamic
 > dispatching at runtime.  This is like thinking your editor will be
 natively
 > enough smart to detect attributes you would add dynamically when
 overriding
 > the __getattr__ method of a class.
 >  Happily for us the dispatching is cached somewhere and even
 introspectable by
 > using the pythoncom/pywin32 API.  With a little effort and sticking
 with
 > python, one would have no problem in developing a plugin for this
 text editor
 > specially if sublime API is as convenient as it is claimed.  The
 first step is
 > to learn how to use correctly the pywin32 package and what it does
 under the
 > ho

Re: Introducing Creation: Flora (and a business model shift)

2013-01-31 Thread Jason S


I wasn't necessarily speaking in terms of Fabric when thinking of -Ideal 
DCC processes-

& maybe should have created an other thread named exactly that sorry.

Perhaps seeing how things like SI-ASCII format or other things can be 
such long shots

even if by sentiment of a majority, led me to explore my dreams.. (out loud)

To my knowledge, none of the SI developers are on this list or any sort 
of forum,
and even the simplest things (which can make big differences) discussed 
here,

(out of reach of the SDK = out of reach)
would most likely remain here and in the domain of wishful thinking.
(which perhaps made me think wishfully all the way :)

Anyways,
thanks


On 31/01/2013 2:03 AM, Helge Mathee wrote:
Clarisse uses a renderer which is integrated with the editing. That's 
different.

More efficient for certain things, much more limited in others.

Arnold is not our product. Neither is VRay or Pixar RenderMan. Our 
niche is
to work best with everybody. There's no point in focusing only on 
Arnold and
making that ultimately efficient, if other renderers will suffer from 
that. We have
a small team and I would like to ask people to keep that in mind. With 
the limited
resources we have the results are very promising, but as Paul stated 
we are
not trying to go the 100%, there's no business in that for us. Of 
course, we can

provide the 100%, if studios are willing to pay for that.

Jason: What you are asking is not possible technology-wise.

Raffaele: Presets are indeed already there, the whole plant 
description is a preset by

itself.

I don't want to shut down the thread, however this is a Softimage list 
after all,
so let's keep it to the Softimage - CreationPlatform usecase and leave 
the guesswork

out.

Best,

-H

On 31.01.2013 04:01, Jason S wrote:

Didn't really mean anything, (speaking entirely hypothetically)

But yes you did get what I was saying,
I don't think it's necessary to translate only when hitting render 
buttons.
(progressively, on creation/change, and/or on idle? even if not 
necessarily saved with the scene)


But would storing all geometry be as heavy as the scene file itself? 
(which might not be so bad)
or would it necessarily have to save geo for every frame for deformed 
objects? (which might be bad)


And so, could all deformations potentially similarly be procedural as 
it is in the scene itself?

How about displaced geo?

It seems Clarisse scene description is the same as it's renderer 
(both seemingly being one thing)


Guess I was wondering if (theoretically) an app could natively save 
(or pre-translate) scene info

(or enough for what the render needs to know)
in a format native to the renderer in the aim of not having to 
reinvent a new renderer to avoid tranlations.


If at-all possible, I'm sure it would be a pain in the ASS ;)
to conform to a non-proprietary format for procedural scene descriptions,
but scene translation can sometimes actually take as long as scene 
rendering :)
and Arnold is good enough that I don't think a new renderer would be 
justified,

even if "no possible translation time avoidance" would be the answer.
(Theoretically hypothetically speaking)

And sorry if I sometimes think out loud ;]
ciaociao

On 30/01/2013 8:32 PM, Guillaume Laforge wrote:
> a dynamic ASS compilation as the scene is built saved in parallel 
with the scene


Not sure to understand what you mean by "ASS compilation", but 
storing all the geometry in an ass file would be very heavy. Flora 
can generate the trees at render time in Arnold or in real time in 
Softimage/Maya/CreationApp. It is definitely the best way to do when 
dealing with any kind of heavy scene :).


If only I could have use Creation Platform for CrowdFX... you could 
render tones of characters without problems!


:D

Guillaume

On Wed, Jan 30, 2013 at 7:54 PM, Jason S > wrote:


Okay, maybe I was really dreaming there..
perhaps a dynamic ASS compilation as the scene is built saved in
parallel with the scene ? (speaking through my hat but)









multiple environment caches

2013-01-31 Thread Kris Rivel
Is there any way to condense the environment caches down?  I have a few
objects I'm importing with syflex on them and its stacking up cache nodes.
 I only need one since they're under a model together.  Is there a way to
rebuild or combine them without breaking my simulation objects?

Kris


Re: Exocortex Fury 2 Docs

2013-01-31 Thread Adam Sale
Great.. I had a few kind souls mail me off list, so I am good to go.
Thanks Ben.

Adam


On Thu, Jan 31, 2013 at 5:20 AM, Ben Houston  wrote:

> Hi Adam,
>
> Sorry about the missing docs, yeah I see that the latest release was
> missing them, this will be fixed now.
>
> The full docs are here:
>
> Exocortex Fury 2 for Softimage [Google Docs]
>
> https://docs.google.com/document/d/1Wkc6V5eItiUQk2Tp3BmqeV272qJ8ATkA-x9WXN40sY0/edit
>
> Exocortex Fury 2 for Maya [Google Docs]
>
> https://docs.google.com/document/d/1ccxoJKckN200DJIRGyIHx9BP3RAocZP-NDiNZJ6tve8/edit
>
> Best regards,
> Ben Houston
>
>
>
> On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale  wrote:
> > Hey guys.. we just picked up Fury 2, but the package doesn't have any
> doc.
> >
> > Does anyone have docs they could link me to, or better yet, send:?
> >
> > Thanks
> >
> > Adam
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>


Re: Sublime definitions for Softimage

2013-01-31 Thread Alan Fregtman
I've generated autocompletions, but it seems (and kinda makes sense) that I
cannot really know what class someone is coding for to show the methods
filtered by that class alone, so in its current state I will autocomplete
both global commands AND all methods. That said, for methods I put "[blabla
class]" after them so you know which one it's for. I still think it's
useful, but I wish it could be better.

Anyone have any bright ideas for somehow knowing what class someone is
coding for? (...because Sublime won't load Softimage's Python environment
to actually know what is what, what with the dynamic dispatching and all.)

By the way, once you tab to choose one, I autocomplete all the arguments as
a "snippet" and you can tab through the named arguments to write your own
variables or delete them.




On Wed, Jan 30, 2013 at 10:56 PM, Alan Fregtman wrote:

> Okay... Getting somewhere!
>
> import sysimport os.pathfrom win32com.client import makepy
>
> tlbs = 
> ['/path/to/Softimage_2013_SP1/Application/bin/Converter.tlb','/path/to/Softimage_2013_SP1/Application/bin/LightRig.tlb','/path/to/Softimage_2013_SP1/Application/bin/XSIDial.tlb','/path/to/Softimage_2013_SP1/Application/bin/dotXSI_ie.tlb','/path/to/Softimage_2013_SP1/Application/bin/dsauto.tlb','/path/to/Softimage_2013_SP1/Application/bin/enums.tlb','/path/to/Softimage_2013_SP1/Application/bin/ophelper.tlb','/path/to/Softimage_2013_SP1/Application/bin/si3dobjectmodel.tlb','/path/to/Softimage_2013_SP1/Application/bin/si3dobjectmodel10.tlb','/path/to/Softimage_2013_SP1/Application/bin/siobjectmodel.tlb','/path/to/Softimage_2013_SP1/Application/bin/xsiutils.tlb']
> for path in tlbs:
> baseFolder = r'/path/somewhere/to/save/pyfiles/'
> sys.argv = ["makepy", "-o", "%s/%s.py" % (baseFolder, 
> os.path.basename(path).split('.')[0]), path]
> makepy.main()
>
>
> This gets me some files I can introspect for methods and such.
>
>
>
> On Wed, Jan 30, 2013 at 10:20 PM, Alan Fregtman 
> wrote:
>
>> Reviving this old thread out of interest...
>>
>> So, with that sample code, we can introspect predefined global objects
>> like Application and XSIUtils. That's cool, but for example, another object
>> type like... "Parameter" that's a class but I can't create it. I can't
>> do win32com.client.Dispatch("Parameter") and
>> XSIFactory.CreateObject("Parameter") won't work either.
>>
>> Is there any way I can somehow create the object on the fly, knowing its
>> class type, some other way so that I can query its methods and properties?
>>
>>
>> ps: Raff, could you elaborate how you AL guys got your introspection
>> going for non-predefined globals?
>>
>>
>>
>> On Fri, Jan 4, 2013 at 6:15 AM, Andy Nicholas wrote:
>>
>>>  You guys should check this out. It might give you a good start...
>>>
>>>
>>> http://xsisupport.com/2012/10/06/saturday-snippet-getting-a-list-of-properties-and-methods-with-python-introspection/
>>>
>>>
>>>
>>> On 04 January 2013 at 00:54 jo benayoun  wrote:
>>>
>>>
>>> > The Softimage API (object model) is not visible because its all about
>>> dynamic
>>> > dispatching at runtime.  This is like thinking your editor will be
>>> natively
>>> > enough smart to detect attributes you would add dynamically when
>>> overriding
>>> > the __getattr__ method of a class.
>>> >  Happily for us the dispatching is cached somewhere and even
>>> introspectable by
>>> > using the pythoncom/pywin32 API.  With a little effort and sticking
>>> with
>>> > python, one would have no problem in developing a plugin for this text
>>> editor
>>> > specially if sublime API is as convenient as it is claimed.  The first
>>> step is
>>> > to learn how to use correctly the pywin32 package and what it does
>>> under the
>>> > hood to fully understand what the 'ultimate' solution could be.
>>> >  --jo
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >  2013/1/3 César Sáez mailto:cesa...@gmail.com> >
>>> >> > You're right, sublime/any-other-editor can't see that softimage
>>> >> > variables.
>>> > >If you're using 'Application' (or any 'implicit variable' like
>>> that) your
>>> > > script will fail on import, sipyutils module (or your own version of
>>> it) is
>>> > > the way to go IMHO.
>>> > >
>>> > >
>>> > >On Thu, Jan 3, 2013 at 9:18 PM, Alan Fregtman <
>>> alan.fregt...@gmail.com
>>> > >  > wrote:
>>> > >  > > > But it won't be able to find global XSI objects just like
>>> that,
>>> > >  > > > right? "Application" is defined by the axscript module,
>>> but I
>>> > >  > > > feel like SI internally dispatches it in a way I don't
>>> think
>>> > >  > > > Sublime could "see" it.
>>> > > >
>>> > > >
>>> > > >
>>> > > >  On Thu, Jan 3, 2013 at 1:40 PM, César Sáez >> > > >  > wrote:
>>> > > >> > > > You have to add your environment paths to the 'env'
>>> tag in
>>> > > >> > > > your python.sublime-build config file, this way if
>>> you have
>>> > > >> > > > a shortcuts module it 

Re: Fcurve editor crashing soft

2013-01-31 Thread Sebastian Kowalski
yep, i am having this problems for a long time. for couple of soft releases. 
but i never could prove that with a proper repro scene. maybe now its the time 
to investigate (solids, soft devs?)

sebastian

Am 31.01.2013 um 16:06 schrieb Stephen Blair :

> Hi Matt
> 
> I'm pretty sure I unloaded every plugin item except the renderer itself, and 
> the freeze still happened.
> So, it's either the renderer plugin, or the renderer integration framework in 
> Softimage.
> 
> Thanks
> 
> Stephen
> 
> 
> On 31/01/2013 9:42 AM, Matt Lowery wrote:
>> Spot on guys! Thanks! We are using an Arnold work group and disconnecting 
>> from it does solve this issue. ( amazing! The renderer would have been the 
>> last place I would have looked to fix this.) 
>> 
>> We're currently looking into the most effective work around for this little 
>> chest nut. Seems unloading the Arnold plugins from the work group is enough 
>> to set things straight. But does anyone know if it's a specific Arnold plug 
>> in that's causing this? Is it Arnold lights? Arnold renderer? Arnold 
>> shaders? Or do we need to unload them all?
>> 
>> Thanks again.
>> m@
>> 
>> 
>> On 31/01/2013 13:30, Stephen Blair wrote:
>>> I have seen a case of this before. The entry of numeric values in the 
>>> fcurve editor froze Softimage, but only when a certain renderer was 
>>> installed. 
>>> 
>>> I had a repro scene from a customer, and the only way I could fix it was to 
>>> freeze part of the op stack. 
>>> 
>>> On 31/01/2013 8:19 AM, Stephen Blair wrote: 
 What renderer are  you using? 
 
 On 31/01/2013 7:35 AM, Matt Lowery wrote: 
> Any attempt to enter a numeric value for anything in the editor freezes 
> soft. 
 
>>> 
>> 
>> 
>> -- 
>> 
>> Matt Lowery 
>> Senior 3D Artist 
>> 
>> 
>> 
>> 33/34 Great Pulteney Street
>> London W1F 9NP 
>> T:+44 (0)20 74341182 
>> F:+44 (0)20 74341183 
>> http://www.glassworks.co.uk 
>> http://www.glassworksamsterdam.nl 
>> http://www.glassworksbarcelona.com 
>> 
>> Glassworks Terms and Conditions of Sale can be found at www.glassworks.co.uk
>> 
>> (Company registered in England with number 04759979. Registered office 25 
>> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>> 
>> DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
>> confidential and are intended solely for the stated recipient(s). Any views 
>> or opinions presented are solely those of the author and do not necessarily 
>> represent those of the Company. If you are not the intended recipient, be 
>> advised that you have received this e-mail in error and that any use, 
>> dissemination, forwarding, printing, or copying of this e-mail is strictly 
>> prohibited. If this transmission is received in error please kindly return 
>> it to the sender and delete this message from your system.
>> 
> 



Re: Fcurve editor crashing soft

2013-01-31 Thread Matt Lowery
Thanks Stephen. Annoyingly you can't seem to script unloading the 
plugins either.




On 31/01/2013 15:06, Stephen Blair wrote:

Hi Matt

I'm pretty sure I unloaded every plugin item except the renderer 
itself, and the freeze still happened.
So, it's either the renderer plugin, or the renderer integration 
framework in Softimage.


Thanks

Stephen


On 31/01/2013 9:42 AM, Matt Lowery wrote:
Spot on guys! Thanks! We are using an Arnold work group and 
disconnecting from it does solve this issue. ( amazing! The renderer 
would have been the last place I would have looked to fix this.)


We're currently looking into the most effective work around for this 
little chest nut. Seems unloading the Arnold plugins from the work 
group is enough to set things straight. But does anyone know if it's 
a specific Arnold plug in that's causing this? Is it Arnold lights? 
Arnold renderer? Arnold shaders? Or do we need to unload them all?


Thanks again.
m@


On 31/01/2013 13:30, Stephen Blair wrote:
I have seen a case of this before. The entry of numeric values in 
the fcurve editor froze Softimage, but only when a certain renderer 
was installed.


I had a repro scene from a customer, and the only way I could fix it 
was to freeze part of the op stack.


On 31/01/2013 8:19 AM, Stephen Blair wrote:

What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor 
freezes soft.







--

Matt Lowery
Senior 3D Artist

GLASSWORKS

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 

Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk 


(Company registered in England with number 04759979. Registered 
office 25 Harley Street, London, W1G 9BR. VAT registration number: 
86729)


DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received 
this e-mail in error and that any use, dissemination, forwarding, 
printing, or copying of this e-mail is strictly prohibited. If this 
transmission is received in error please kindly return it to the 
sender and delete this message from your system.







--

Matt Lowery
Senior 3D Artist

GLASSWORKS

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 

Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk 


(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)


DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.




Re: Fcurve editor crashing soft

2013-01-31 Thread Stephen Blair

Hi Matt

I'm pretty sure I unloaded every plugin item except the renderer itself, 
and the freeze still happened.
So, it's either the renderer plugin, or the renderer integration 
framework in Softimage.


Thanks

Stephen


On 31/01/2013 9:42 AM, Matt Lowery wrote:
Spot on guys! Thanks! We are using an Arnold work group and 
disconnecting from it does solve this issue. ( amazing! The renderer 
would have been the last place I would have looked to fix this.)


We're currently looking into the most effective work around for this 
little chest nut. Seems unloading the Arnold plugins from the work 
group is enough to set things straight. But does anyone know if it's a 
specific Arnold plug in that's causing this? Is it Arnold lights? 
Arnold renderer? Arnold shaders? Or do we need to unload them all?


Thanks again.
m@


On 31/01/2013 13:30, Stephen Blair wrote:
I have seen a case of this before. The entry of numeric values in the 
fcurve editor froze Softimage, but only when a certain renderer was 
installed.


I had a repro scene from a customer, and the only way I could fix it 
was to freeze part of the op stack.


On 31/01/2013 8:19 AM, Stephen Blair wrote:

What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor 
freezes soft.







--

Matt Lowery
Senior 3D Artist

GLASSWORKS

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 

Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk 


(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)


DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.






Re: Fcurve editor crashing soft

2013-01-31 Thread Matt Lowery
Spot on guys! Thanks! We are using an Arnold work group and 
disconnecting from it does solve this issue. ( amazing! The renderer 
would have been the last place I would have looked to fix this.)


We're currently looking into the most effective work around for this 
little chest nut. Seems unloading the Arnold plugins from the work group 
is enough to set things straight. But does anyone know if it's a 
specific Arnold plug in that's causing this? Is it Arnold lights? Arnold 
renderer? Arnold shaders? Or do we need to unload them all?


Thanks again.
m@


On 31/01/2013 13:30, Stephen Blair wrote:
I have seen a case of this before. The entry of numeric values in the 
fcurve editor froze Softimage, but only when a certain renderer was 
installed.


I had a repro scene from a customer, and the only way I could fix it 
was to freeze part of the op stack.


On 31/01/2013 8:19 AM, Stephen Blair wrote:

What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor 
freezes soft.







--

Matt Lowery
Senior 3D Artist

GLASSWORKS

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 

Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk 


(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)


DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.




Re: Fcurve editor crashing soft

2013-01-31 Thread Gerbrand Nel

I've had this too.
Never tried disabling my Arnold work group to fix it.
I'll try that next time I get a fcurve editor crash
G
On 2013/01/31 03:33 PM, Sebastian Kowalski wrote:

hey stephen,

it made me curios why you asking that.
i experience a lot of hiccups, crashes and slowdowns with f-curve editors. 
animation, ice and render nodes.
but only when i am also connected to an arnold workgroup.


.sebastian

Am 31.01.2013 um 14:19 schrieb Stephen Blair :


What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:

Any attempt to enter a numeric value for anything in the editor freezes soft.




-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2238 / Virus Database: 2639/5569 - Release Date: 01/30/13






Re: Fcurve editor crashing soft

2013-01-31 Thread Sebastian Kowalski
hey stephen, 

it made me curios why you asking that. 
i experience a lot of hiccups, crashes and slowdowns with f-curve editors. 
animation, ice and render nodes.
but only when i am also connected to an arnold workgroup. 


.sebastian

Am 31.01.2013 um 14:19 schrieb Stephen Blair :

> What renderer are  you using?
> 
> On 31/01/2013 7:35 AM, Matt Lowery wrote:
>> Any attempt to enter a numeric value for anything in the editor freezes soft.
> 




Re: Fcurve editor crashing soft

2013-01-31 Thread Stephen Blair
I have seen a case of this before. The entry of numeric values in the 
fcurve editor froze Softimage, but only when a certain renderer was 
installed.


I had a repro scene from a customer, and the only way I could fix it was 
to freeze part of the op stack.


On 31/01/2013 8:19 AM, Stephen Blair wrote:

What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor 
freezes soft.






RE: Fcurve editor crashing soft

2013-01-31 Thread Sandy Sutherland
Matt - you using a dual monitor layout?  I have found before that some panels 
becomes (sometimes) odd on the second monitor, then seems to work better using 
a popped open panel instead - switch to another layout without it docked!

BTW not on 2013 here - so might be an unfortunate 2013 special thing.

S.


Sandy Sutherland | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 

[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 


[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Matt Lowery 
[ma...@glassworks.co.uk]
Sent: 31 January 2013 14:35
To: softimage@listproc.autodesk.com
Subject: Fcurve editor crashing soft

Ok, this is getting really annoying now.
I've heard of people experiencing some instability with the f-curve editor in 
2013 SP1, but until now I haven't suffered from it. However I'm currently 
working on a project with some pretty deep ( hierarchy wise) rigs and the 
f-curve editor is almost un-useable. All I can use it for with any confidence 
is to manually move keys and key handles. Any attempt to enter a numeric value 
for anything in the editor freezes soft. I can't tell you how many times I've 
crashed the software over the last few days. Does anyone know how to solve this 
problem? Is there a solution for this problem?

m@


--

Matt Lowery
Senior 3D Artist

[GLASSWORKS]

33/34 Great Pulteney Street
London W1F 9NP
T:+44 (0)20 74341182
F:+44 (0)20 74341183
http://www.glassworks.co.uk 
http://www.glassworksamsterdam.nl 
http://www.glassworksbarcelona.com 


Glassworks Terms and Conditions of Sale can be found at 
www.glassworks.co.uk

(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)

DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.


Re: Fcurve editor crashing soft

2013-01-31 Thread ivan t
HI Matt,

Would it be ok if you send us the repro steps and attachment ?


Thanks!


-Ivan
Email : ivan@nospam.autodesk.com (please remove nospam from email)

On Thu, Jan 31, 2013 at 8:35 PM, Matt Lowery  wrote:

>  Ok, this is getting really annoying now.
> I've heard of people experiencing some instability with the f-curve editor
> in 2013 SP1, but until now I haven't suffered from it. However I'm
> currently working on a project with some pretty deep ( hierarchy wise) rigs
> and the f-curve editor is almost un-useable. All I can use it for with any
> confidence is to manually move keys and key handles. Any attempt to enter a
> numeric value for anything in the editor freezes soft. I can't tell you how
> many times I've crashed the software over the last few days. Does anyone
> know how to solve this problem? Is there a solution for this problem?
>
> m@
>
>
> --
>
> Matt Lowery
> Senior 3D Artist
>
> [image: GLASSWORKS]
>
>  33/34 Great Pulteney Street
> London W1F 9NP
>  T:+44 (0)20 74341182
>  F:+44 (0)20 74341183
>  http://www.glassworks.co.uk
>  http://www.glassworksamsterdam.nl
>  http://www.glassworksbarcelona.com
>
>  Glassworks Terms and Conditions of Sale can be found at
> www.glassworks.co.uk
>
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>


Re: Exocortex Fury 2 Docs

2013-01-31 Thread Ben Houston
Hi Adam,

Sorry about the missing docs, yeah I see that the latest release was
missing them, this will be fixed now.

The full docs are here:

Exocortex Fury 2 for Softimage [Google Docs]
https://docs.google.com/document/d/1Wkc6V5eItiUQk2Tp3BmqeV272qJ8ATkA-x9WXN40sY0/edit

Exocortex Fury 2 for Maya [Google Docs]
https://docs.google.com/document/d/1ccxoJKckN200DJIRGyIHx9BP3RAocZP-NDiNZJ6tve8/edit

Best regards,
Ben Houston



On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale  wrote:
> Hey guys.. we just picked up Fury 2, but the package doesn't have any doc.
>
> Does anyone have docs they could link me to, or better yet, send:?
>
> Thanks
>
> Adam



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.


Re: Fcurve editor crashing soft

2013-01-31 Thread Stephen Blair

What renderer are  you using?

On 31/01/2013 7:35 AM, Matt Lowery wrote:
Any attempt to enter a numeric value for anything in the editor 
freezes soft.




Awesome "Boss Wave" video at least partly done with Softimage + Exocortex Momentum

2013-01-31 Thread Ben Houston
Hi all,

Sorry for the possible resend, I was away on vacation.

This video for the song Boss Wave was at least partly done with
Softimage with Exocortex Momentum for the physical simulation aspects.

http://www.youtube.com/watch?v=4wTLjEqj5Xk

The Software lead TD was Mikael Pettersén, whom I believe is on this
list.  I actually really like the song too, which is a plus, but I
like chiptune generally.

-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.



Fcurve editor crashing soft

2013-01-31 Thread Matt Lowery

Ok, this is getting really annoying now.
I've heard of people experiencing some instability with the f-curve 
editor in 2013 SP1, but until now I haven't suffered from it. However 
I'm currently working on a project with some pretty deep ( hierarchy 
wise) rigs and the f-curve editor is almost un-useable. All I can use it 
for with any confidence is to manually move keys and key handles. Any 
attempt to enter a numeric value for anything in the editor freezes 
soft. I can't tell you how many times I've crashed the software over the 
last few days. Does anyone know how to solve this problem? Is there a 
solution for this problem?


m@


--

Matt Lowery
Senior 3D Artist

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