Re: Camera Focal Length
From my experience directors and DOPs always assumes a lens is on a moving picture film camera in the Super 35 format, not a 35mm stills camera. I know it's very confusing that they almost have the same name, but the film back size is very different. On a 35mm stills camera (Nikon D4/D800 and Canon 1D, 5D), the Film Aperture width is 36mm (yes 36 and not 35). The Super 35 film format used for movies has a Film Aperture width of 24.89mm. This format is very rare now in the digital age but the Red and Alexa follows the Super 35 standard pretty closely with the Alexa at 23.76mm and the Red Epic at 27.7mm. The Nikon DX format and Canon APS-C cameras also has a size very close to Super 35. In fact, the majority of DOPs I've met actually use Nikon DX cameras, probably because they can just shoot stills on location scouts and tech recces and know they can use the same focal length when shooting with the Red or Alexa. Bottom line... if a director or a DOP talks about a 40mm lens, it's probably safe to assume a Film Back (Film Aperture) of around 24mm (Super 35), but if you're in doubt, just ask him/her. Personally, I always set Softimage to use the Alexa size of 23.76mm because 90% of all the work we do with live action is shot on the Alexa. Of course I change the Film Aperture if it's shot on anything else. It's also worth noting that depending on the resolution/format being recorded on Alexa and Epic, they use different amount of pixels on the sensor and thereby changing the size of the Film Back as well. Hopes this clears it up further. /Jens On Fri, Apr 19, 2013 at 1:45 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: The director might need to read into the fundamentals of his job. In first place the focal length doesn't mean much without knowing how big the film back is and where it is. 40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow depth portrait long. On an Epic it's actually closer to a 37mm on a 35's film back, and on a 35's film back it's a natural lens. Assuming that, like many, he assumes the 35mm film standard (not to be confused with a 35mm focal length), you should set your film back to a 35mm full frame sensor settings, and then whatever focal length will match his expectations. If he refers to lenses he shot plates with, he needs to let you know what they were shot with. Shooting with a GH3, a m4/3 black magic, a 5D MIII, a Phantom or an Epic all respond from wildly to slightly differently to focal lengths. The settings in Soft make perfect sense, and the ones in Maya don't differ really, just some of the camera settings are actually stashed away or slightly odd. It's time to study the basics of photography/camera work if you think the ones in Soft don't make sense. The only difference is Maya might have defaults and things hidden away that for the one sequence happened to be lucky, but the two apps don't differ. On Thu, Apr 18, 2013 at 8:26 PM, Ben Beckett nebbeck...@gmail.com wrote: Sorry maybe I have confussed I mean the standard numbers such as 40mm 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in soft Thanks On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.comwrote: Yeah the Film Aperture should really be in mm in Softimage... Don't get why it's in inches. /Jens On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch leonardkoch...@gmail.com wrote: I would think because mm is the standard in focal lengths. Lenses' focallengths and also sensor sizes - which also play a role in how much the camera sees - are always given in mm. On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi Maya's cameras clearly have a defined Focal Length Tab. Where in Soft is this because sitting with the Driector yesterday soft really did it self no favours, I was telling him how it a great app is but he now not having any of it. On the camera prop's menu there is the Focal Length but its in (mm) , can it be switch, and why mm's. Thanks Ben -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: AMD MAXON Cinema 4D.
I don't agree Sam, not a 1% I have ATI 7970 for half year now, replaced gtx580 that I had before that. Speed wise AT is 3 times faster. At least. Talking about pure viewport performance in high poly scenes. Not a single glitch or a problem EVER since I bought it. And finally with some tests done with couple other guys over SI mailing list and forums, ATI 7970 was leaving in dust even some pro cards. Only way I would put nvidia card in my comp now is for GPU rendering with redshift but even that I will rather wait till they develop openCL version. I've seen numerous problems and driver crashes with nvidia on another comp (gtx570) and not a single one in my home 7970. So ATI for me all the way I will hardly look back at nvidia any time soon. On Fri, Apr 19, 2013 at 4:44 AM, Sam sbowl...@cox.net wrote: My motto for video cards is “if it says ATI AMD on the outside it’s crap on the inside”. I don’t care how fast a card is, if the drivers suck, the card is going to suck. ATI drivers have always sucked (first one I bought was about 20 years ago (it was also the last one I bought)) and it hasn’t changed since AMD took over. I’ve had friends buy the cards because of the benchmarks and they have always had problems, and just recently I had to fix my niece’s laptop because the latest AMD update made her 3d games unplayable (built her a computer with an NVIDIA card for Christmas so I would never have to deal with it again). I honestly have never known anyone who had an ATI card that was happy with it. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable *Sent:* Thursday, April 18, 2013 11:20 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: AMD MAXON Cinema 4D. ** ** …AMD FirePro™ W-Series is fully tested, certified optimised for MAXON Cinema 4D… ** ** I don't buy that anymore. I bought a FirePro couple years ago (actually it was its predecessor named FireGL), just because AMD claimed the same for Softimage (fully certified, yeah right). They should have stated …viewport glitches and selection hangs have been reduced somewhat... :)* *** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Leoung O'Young *Sent:* Thursday, April 18, 2013 16:21 *To:* xsi *Subject:* AMD MAXON Cinema 4D. ** ** Interesting development between Maxon and AMD Maxon is busy setting up partnerships, Adobe, and now AMD Now if only Autodesk will start doing some of this with Softimage, I will be a happy man http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html *AMD FirePro™ W-Series packs more speed, power and performance to fuel stunning, cutting-edge 3D animations in MAXON Cinema 4D.*
ICE and audio?
Hey Does anybody know how can I feed audio into ICE? I know there are some nodes, but none of them works with 2014... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
AFX CS6 tracking to soft
Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G
Re: AMD MAXON Cinema 4D.
I'm not an ATI fan, but if you haven't tried one in 20 years maybe you might be a bit unreasonable :) While drivers wise nVIDIA still has an edge, and usually every generation they are the top performer for a while longer (although that's a chasing game), AMD has been on top of bang for buck for quite a while, and once you find a decent driver you can stick with it for quite a while with good success, just they are fewer and further apart than nVIDIA's, which also has had many messed up releases. It's not healthy to be so strongly prejudiced, while I don't think it's there yet for me to consider as a viable alternative, but I also have some time invested in CUDA and none in OCL, AMD is worth keeping an eye out for, and it's far from the catastrophic experience it was five years ago on average. For the record, C4D has run absolutely flawlessly on ATI for year now, all the way back to the first radeons. On Fri, Apr 19, 2013 at 12:44 PM, Sam sbowl...@cox.net wrote: My motto for video cards is “if it says ATI AMD on the outside it’s crap on the inside”. I don’t care how fast a card is, if the drivers suck, the card is going to suck. ATI drivers have always sucked (first one I bought was about 20 years ago (it was also the last one I bought)) and it hasn’t changed since AMD took over. I’ve had friends buy the cards because of the benchmarks and they have always had problems, and just recently I had to fix my niece’s laptop because the latest AMD update made her 3d games unplayable (built her a computer with an NVIDIA card for Christmas so I would never have to deal with it again). I honestly have never known anyone who had an ATI card that was happy with it. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable *Sent:* Thursday, April 18, 2013 11:20 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: AMD MAXON Cinema 4D. ** ** …AMD FirePro™ W-Series is fully tested, certified optimised for MAXON Cinema 4D… ** ** I don't buy that anymore. I bought a FirePro couple years ago (actually it was its predecessor named FireGL), just because AMD claimed the same for Softimage (fully certified, yeah right). They should have stated …viewport glitches and selection hangs have been reduced somewhat... :)* *** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Leoung O'Young *Sent:* Thursday, April 18, 2013 16:21 *To:* xsi *Subject:* AMD MAXON Cinema 4D. ** ** Interesting development between Maxon and AMD Maxon is busy setting up partnerships, Adobe, and now AMD Now if only Autodesk will start doing some of this with Softimage, I will be a happy man http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html *AMD FirePro™ W-Series packs more speed, power and performance to fuel stunning, cutting-edge 3D animations in MAXON Cinema 4D.* -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: AMD MAXON Cinema 4D.
I think the main issue here is ATI has a very spotty track record - too spotty to be relied upon in serious production. While it's true ATI cards can run faster, the problem is just because a driver works with one application doesn't mean it will work with all of them. In the case of Softimage, ATI has a very poor track record. By the time you find a working driver you often bump into a problem with a different application that prevents you from working, so you have to update your driver to something that likely doesn't work so well with Softimage. THAT is the problem. While nVidia has had its share of problems, at least you know when there's a problem relief is never far away. Can't say the same for ATI where you can often wait years before issues are addressed. Being able to work and get stuff done the first time is more important that being able to go 3x faster while constantly tripping over issues. The time spent on troubleshooting is often larger than the time saved from the faster performance resulting in a net loss of time. That's why we only use nVidia here and not ATI. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Friday, April 19, 2013 12:37 AM To: softimage@listproc.autodesk.com Subject: Re: AMD MAXON Cinema 4D. I'm not an ATI fan, but if you haven't tried one in 20 years maybe you might be a bit unreasonable :) While drivers wise nVIDIA still has an edge, and usually every generation they are the top performer for a while longer (although that's a chasing game), AMD has been on top of bang for buck for quite a while, and once you find a decent driver you can stick with it for quite a while with good success, just they are fewer and further apart than nVIDIA's, which also has had many messed up releases. It's not healthy to be so strongly prejudiced, while I don't think it's there yet for me to consider as a viable alternative, but I also have some time invested in CUDA and none in OCL, AMD is worth keeping an eye out for, and it's far from the catastrophic experience it was five years ago on average. For the record, C4D has run absolutely flawlessly on ATI for year now, all the way back to the first radeons. On Fri, Apr 19, 2013 at 12:44 PM, Sam sbowl...@cox.netmailto:sbowl...@cox.net wrote: My motto for video cards is if it says ATI AMD on the outside it's crap on the inside. I don't care how fast a card is, if the drivers suck, the card is going to suck. ATI drivers have always sucked (first one I bought was about 20 years ago (it was also the last one I bought)) and it hasn't changed since AMD took over. I've had friends buy the cards because of the benchmarks and they have always had problems, and just recently I had to fix my niece's laptop because the latest AMD update made her 3d games unplayable (built her a computer with an NVIDIA card for Christmas so I would never have to deal with it again). I honestly have never known anyone who had an ATI card that was happy with it. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Thursday, April 18, 2013 11:20 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: AMD MAXON Cinema 4D. ...AMD FirePro(tm) W-Series is fully tested, certified optimised for MAXON Cinema 4D... I don't buy that anymore. I bought a FirePro couple years ago (actually it was its predecessor named FireGL), just because AMD claimed the same for Softimage (fully certified, yeah right). They should have stated ...viewport glitches and selection hangs have been reduced somewhat... :) From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Thursday, April 18, 2013 16:21 To: xsi Subject: AMD MAXON Cinema 4D. Interesting development between Maxon and AMD Maxon is busy setting up partnerships, Adobe, and now AMD Now if only Autodesk will start doing some of this with Softimage, I will be a happy man http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html AMD FirePro(tm) W-Series packs more speed, power and performance to fuel stunning, cutting-edge 3D animations in MAXON Cinema 4D. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: AFX CS6 tracking to soft
I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G
Re: [Pool] Any interest for a grease pencil tool?
Hi Enrique, good to know :) Do you have any special special expectation on it? currently I'm planning those features: 2D paint and erase screen space onion skin scene persistance ability to move frames on the timeline I'll eventually add those in a second time: multi layers per layer depth distance per layer opacity surface object space strokes (to draw on objects) wacom presure Cheers --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/18 Enrique Caballero enriquecaball...@gmail.com Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price it reasonably, I can promise to buy between 30-40 licenses of it. The animators here are driving me absolutely insane about the topic
Re: Camera Focal Length
I wrote something about fov in my blog that may help to understand the FOV and Aperture relation. It is in japanese but the graphics are enough to understand the basic relation. http://myara.blog.fc2.com/blog-entry-167.html I'm not an expert so if there is something wrong, please let me know On Fri, Apr 19, 2013 at 2:12 PM, Chris Covelli ch...@polygonpusherinc.comwrote: Oh nvm, I just realized they are directly linked together, changing one also changes the other. Makes sense now. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Apr 19, 2013 at 1:04 AM, Chris Covelli ch...@polygonpusherinc.com wrote: I suppose this would be a good place to ask..something Ive always wondered. I understand the controls on the Projection Plane tab well enough, but on the Primitive tab, under the Pict and Pixel Ratio sliders theres one called Feild of View, which seems adjust the lens distortion similar to the focal length, but on a 1-180 degree scale. Whats this one for and how is it supposed to be used in conjunction with the focal length controls? Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Thu, Apr 18, 2013 at 7:45 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: The director might need to read into the fundamentals of his job. In first place the focal length doesn't mean much without knowing how big the film back is and where it is. 40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow depth portrait long. On an Epic it's actually closer to a 37mm on a 35's film back, and on a 35's film back it's a natural lens. Assuming that, like many, he assumes the 35mm film standard (not to be confused with a 35mm focal length), you should set your film back to a 35mm full frame sensor settings, and then whatever focal length will match his expectations. If he refers to lenses he shot plates with, he needs to let you know what they were shot with. Shooting with a GH3, a m4/3 black magic, a 5D MIII, a Phantom or an Epic all respond from wildly to slightly differently to focal lengths. The settings in Soft make perfect sense, and the ones in Maya don't differ really, just some of the camera settings are actually stashed away or slightly odd. It's time to study the basics of photography/camera work if you think the ones in Soft don't make sense. The only difference is Maya might have defaults and things hidden away that for the one sequence happened to be lucky, but the two apps don't differ. On Thu, Apr 18, 2013 at 8:26 PM, Ben Beckett nebbeck...@gmail.comwrote: Sorry maybe I have confussed I mean the standard numbers such as 40mm 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in soft Thanks On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.comwrote: Yeah the Film Aperture should really be in mm in Softimage... Don't get why it's in inches. /Jens On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch leonardkoch...@gmail.com wrote: I would think because mm is the standard in focal lengths. Lenses' focallengths and also sensor sizes - which also play a role in how much the camera sees - are always given in mm. On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi Maya's cameras clearly have a defined Focal Length Tab. Where in Soft is this because sitting with the Driector yesterday soft really did it self no favours, I was telling him how it a great app is but he now not having any of it. On the camera prop's menu there is the Focal Length but its in (mm) , can it be switch, and why mm's. Thanks Ben -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: AFX CS6 tracking to soft
Can it not export an ascii format - easy to parse the file then and extract data? S. On 2013/04/19 9:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G
Re: AFX CS6 tracking to soft
If I was smart like you... maybe :) but now I'm dumb like me, so no. G On 2013/04/19 09:52 AM, Sandy Sutherland wrote: Can it not export an ascii format - easy to parse the file then and extract data? S. On 2013/04/19 9:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 04/18/13
Re: AFX CS6 tracking to soft
Send me an ascii file - I can take a look for you - and claiming stoopidity on your side Gerbrand is like trying to persuade me the sun don't shine in CT. - LOL S. On 2013/04/19 10:39 AM, Gerbrand Nel wrote: If I was smart like you... maybe :) but now I'm dumb like me, so no. G On 2013/04/19 09:52 AM, Sandy Sutherland wrote: Can it not export an ascii format - easy to parse the file then and extract data? S. On 2013/04/19 9:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 04/18/13
Re: ICE and audio?
Try this one: 3d-pixel.de/softimage/sound/ 3d-pixel.de/softimage/sound/sound.zip https://vimeo.com/8462573 https://vimeo.com/8462573 http://vimeo.com/8582638 Morten Den 19. april 2013 kl. 09:29 skrev Szabolcs Matefy szabol...@crytek.com: Hey Does anybody know how can I feed audio into ICE? I know there are some nodes, but none of them works with 2014… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: AFX CS6 tracking to soft
LOL - there is not a cloud in the sky - and YOU believe in weather forecasts! Will take a look at the files. S. On 2013/04/19 11:11 AM, Gerbrand Nel wrote: Dude, The weather report says its overcast in CT so I'm not sure what to make of your last comment :) I only have the option to export a .ma file and a max script. I've included both in case you can use your ascii-witchcraft on them :) Thanks for looking G On 2013/04/19 10:48 AM, Sandy Sutherland wrote: Send me an ascii file - I can take a look for you - and claiming stoopidity on your side Gerbrand is like trying to persuade me the sun don't shine in CT. - LOL S.
Re: AFX CS6 tracking to soft
Hey Olivier Thanks for the link! Have you used it to export animation back into the original AE tracking project? G On 2013/04/19 09:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to Soft ? I tried it with Max and MAYA and it seems to work just fine. I just don't have access to those on a regular basis, so exporting straight to soft would be awesome. Thanks G - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 04/18/13
Yeti for Softimage
Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
Scroll down a bit, the price is there, right under System Requirements 1195 On 19/04/2013 5:42 AM, olivier jeannel wrote: Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
RE: Yeti for Softimage
Studio price 1195CAD, that's plenty I think...(at least in my measurement, here in Hungary) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Friday, April 19, 2013 11:42 AM To: softimage@listproc.autodesk.com Subject: Re: Yeti for Softimage Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
From the website :) pricing Yeti Studio License ( 1 floating interactive license + unlimited rendering ) CA$1195 I guess those are Canadian $ !? Morten Den 19. april 2013 kl. 11:42 skrev olivier jeannel olivier.jean...@noos.fr: Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19 olivier jeannel olivier.jean...@noos.fr Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
I would love to get a properly working modern har/fur system in Softimage. I would want it to be ICE based for the sake of speed and integration, which I guess might work nicely with their node based approach. I have not tried Kristinka nor Melena, but as you mention, grooming leaves a lot to be desired plus the initial learning curve is a bit steep as you need to know your way around ICE to make it work at all. I like the ease of use of the existing (old) hair in Soft, but it lacks tools and is too limited as is, so I would love to see something like Yeti for Softimage. Morten Bartholdy VFX Supervisor gimmick vfx.com Den 19. april 2013 kl. 11:33 skrev Sebastien Sterling sebastien.sterl...@gmail.com: Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
I believe it was Joe Alter holding some patents which Yeti might or might not infringe. MB Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak piotrek.marc...@gmail.com: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
Would love to see it for XSI...As you said the tools are so basic at the moment, its in desperate need of an update. Yeti looks like a fantastic solution On Fri, Apr 19, 2013 at 11:02 AM, Piotrek Marczak piotrek.marc...@gmail.com wrote: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19 olivier jeannel olivier.jean...@noos.fr Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
It May seem expensive Sza, but consider what it does, this isn't just any old hair system. i know about the patent block, however joe alter put that down for Shave and Haircut for Maya, i wonder if such an argument would hold true on an entirely different system. On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com wrote: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19 olivier jeannel olivier.jean...@noos.fr Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
RE: Yeti for Softimage
I've tried Melena, Kristinka as well. They were really cool, but a bit too technical. If there is something, that is really artist friendly, it is welcome. The best tool so far I have seen is Hair Farm for max, where you model the volume of the hair. It's simply the best...so far. It's sure, that for a studio this price is OK, but considering how long it takes to train an artist to work with a tool, it's expensive. And if a tool is expensive, it's hard to find trained artists. That's were non-commercial licenses come handy. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Friday, April 19, 2013 12:09 PM To: softimage@listproc.autodesk.com Subject: Re: Yeti for Softimage It May seem expensive Sza, but consider what it does, this isn't just any old hair system. i know about the patent block, however joe alter put that down for Shave and Haircut for Maya, i wonder if such an argument would hold true on an entirely different system. On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com wrote: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19 olivier jeannel olivier.jean...@noos.fr Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Yeti for Softimage
Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com wrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage. On 19 April 2013 12:13, Szabolcs Matefy szabol...@crytek.com wrote: I’ve tried Melena, Kristinka as well. They were really cool, but a bit too technical. If there is something, that is really artist friendly, it is welcome. The best tool so far I have seen is Hair Farm for max, where you model the volume of the hair. It’s simply the best…so far. ** ** It’s sure, that for a studio this price is OK, but considering how long it takes to train an artist to work with a tool, it’s expensive. And if a tool is expensive, it’s hard to find trained artists. That’s were non-commercial licenses come handy. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling *Sent:* Friday, April 19, 2013 12:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Yeti for Softimage ** ** It May seem expensive Sza, but consider what it does, this isn't just any old hair system. i know about the patent block, however joe alter put that down for Shave and Haircut for Maya, i wonder if such an argument would hold true on an entirely different system. ** ** On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com wrote: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. ** ** ** ** 2013/4/19 olivier jeannel olivier.jean...@noos.fr Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : ** ** Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :) ** ** ** ** ** ** -- Yolandi Meiring yola...@bladeworks.co.za
Re: Yeti for Softimage
Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com mailto:yolandi.meir...@gmail.com wrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage.
Re: Yeti for Softimage
Sorry Sandy i didn't mean it that way, but surely if this came to softimage it would do so with some level of integration with ice? it seems logic, this just givel you more tools/ ice nodes to play with, hell you could ad hair technician to your resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com wrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com wrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage.
Re: Yeti for Softimage
Point is it would be great to have artist friendly hair system that can easily be used in most of the day's task. Having ICE guy that can push that system further is just huge bonus :) On Fri, Apr 19, 2013 at 12:38 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sorry Sandy i didn't mean it that way, but surely if this came to softimage it would do so with some level of integration with ice? it seems logic, this just givel you more tools/ ice nodes to play with, hell you could ad hair technician to your resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.comwrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.comwrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage.
Ultra sound or MRI scan formats to common 3D formats?
Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D.
Re: Yeti for Softimage
Thank's Stephen :) Le 19/04/2013 11:58, Stephen Blair a écrit : Scroll down a bit, the price is there, right under System Requirements 1195 On 19/04/2013 5:42 AM, olivier jeannel wrote: Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new tool has become available on the market, its a production ready all in one hair/feather solution. it's called Yeti http://peregrinelabs.com/yeti/ The hair module in softimage doesn't seem to have aged well, and i know what a lot of you are thinking, ice already gives us a multitude of ways to develop hair solutions... However, there doesn't seem to be any universal go to hair solution for softimage. this can be a problem for numerous reasons. and as good as ice is, it's short comings can't be ignored (ex: styling tools?) I wrote an email to Peregrine asking if there where any plans for a port to XSI, they responded as follows: Hi Sebastien, Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. So yes, i guess I'm asking who would like Yeti to come to softimage, and if Not, why? good day :)
Re: Ultra sound or MRI scan formats to common 3D formats?
I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Yeti for Softimage
LOL - no problems Sebastien - I was also having a bit of a leg pull at the idea of the true artist friendly system. It would be really cool if artists could use such a system until such point that it needs to be stretched and then it gives you the flexibility to really go further. Cheers S. On 2013/04/19 12:38 PM, Sebastien Sterling wrote: Sorry Sandy i didn't mean it that way, but surely if this came to softimage it would do so with some level of integration with ice? it seems logic, this just givel you more tools/ ice nodes to play with, hell you could ad hair technician to your resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com mailto:yolandi.meir...@gmail.com wrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage.
Re: Ultra sound or MRI scan formats to common 3D formats?
Ben's old Volume Loader shader could do that. I'm %99. sure it won't work with newer versions though... http://shaders.moederogall.com/ On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.zawrote: I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Yeti for Softimage
I suppose it all depends on how it would be integrated, which at this point is neither here nor there. Seriously though we need to get on this, this isn't some autodesk wish list pipe dream, there actually is someone at the other end of the phone, this could, happen. we could make this happen, take it to your bosses TD's, if Peregrine doesn't want to do it, it's is another story, but if the only thing holding them back is that no one has asked them yet... On 19 April 2013 13:16, Sandy Sutherland sandy.mailli...@gmail.com wrote: LOL - no problems Sebastien - I was also having a bit of a leg pull at the idea of the true artist friendly system. It would be really cool if artists could use such a system until such point that it needs to be stretched and then it gives you the flexibility to really go further. Cheers S. On 2013/04/19 12:38 PM, Sebastien Sterling wrote: Sorry Sandy i didn't mean it that way, but surely if this came to softimage it would do so with some level of integration with ice? it seems logic, this just givel you more tools/ ice nodes to play with, hell you could ad hair technician to your resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.comwrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.comwrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage.
Re: [Pool] Any interest for a grease pencil tool?
i just gota say this is pretty heart warming to see, i think I'll buy one on principal even if I'm not necessarily an animator these days, i can use it to mark stuff out on models :) On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote: Hi Enrique, good to know :) Do you have any special special expectation on it? currently I'm planning those features: 2D paint and erase screen space onion skin scene persistance ability to move frames on the timeline I'll eventually add those in a second time: multi layers per layer depth distance per layer opacity surface object space strokes (to draw on objects) wacom presure Cheers --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/18 Enrique Caballero enriquecaball...@gmail.com Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price it reasonably, I can promise to buy between 30-40 licenses of it. The animators here are driving me absolutely insane about the topic
Re: Yeti for Softimage
I'd love to see this in Softimage! The existing toolset is a PITA and ICE-based solutions aren't ideal for us, though they're good for most things. -Tim C. On 4/19/2013 6:31 AM, Sebastien Sterling wrote: I suppose it all depends on how it would be integrated, which at this point is neither here nor there. Seriously though we need to get on this, this isn't some autodesk wish list pipe dream, there actually is someone at the other end of the phone, this could, happen. we could make this happen, take it to your bosses TD's, if Peregrine doesn't want to do it, it's is another story, but if the only thing holding them back is that no one has asked them yet... On 19 April 2013 13:16, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: LOL - no problems Sebastien - I was also having a bit of a leg pull at the idea of the true artist friendly system. It would be really cool if artists could use such a system until such point that it needs to be stretched and then it gives you the flexibility to really go further. Cheers S. On 2013/04/19 12:38 PM, Sebastien Sterling wrote: Sorry Sandy i didn't mean it that way, but surely if this came to softimage it would do so with some level of integration with ice? it seems logic, this just givel you more tools/ ice nodes to play with, hell you could ad hair technician to your resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems would get to, then it does not matter We found using ICE to do fur/hair and feathers pretty useable. my 0.02c on it S. On 2013/04/19 12:25 PM, Sebastien Sterling wrote: Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex. On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com mailto:yolandi.meir...@gmail.com wrote: Yeti is awesome, it has made me open Maya for the first time in two years. It is really easy to use, the grooming tools are fast and the ICE-like approach means you can layer effects such as clumping and scraggle. Definitely worth the money, and definitely worth having in Softimage. -- Signature
ICE: stick to surface without overlapping particles
Hello I'm throwing a lot of spheres on a surface where they should stick. Everything works, but is there a way to have the spheres not overlap each other? I've tried neighboring particle force and put some negative value in attraction strength, but this does not seem to have any effect... Thanks David
Re: ICE: stick to surface without overlapping particles
simulate with RBD instead of particles..? On 19 April 2013 16:56, David Saber davidsabe...@sfr.fr wrote: Hello I'm throwing a lot of spheres on a surface where they should stick. Everything works, but is there a way to have the spheres not overlap each other? I've tried neighboring particle force and put some negative value in attraction strength, but this does not seem to have any effect... Thanks David
Loop playback in animation sequencer
Is the playback loop setting broken in the shiny new Camera Sequence Editor in 2014 ? It does not seem to matter if I toggle it on or off in the Playback Options. Thanks, - Ronald
Re: ICE: stick to surface without overlapping particles
Dart throw? http://julianjohnsonsblog.blogspot.ca/2010/07/dart-throwing-with-weight-maps.html On 19/04/2013 10:56 AM, David Saber wrote: Hello I'm throwing a lot of spheres on a surface where they should stick. Everything works, but is there a way to have the spheres not overlap each other? I've tried neighboring particle force and put some negative value in attraction strength, but this does not seem to have any effect... Thanks David
Re: libGL.so error, elrepo NVIDIA drivers, Viewport is not displaying geometry.
02:00.0 VGA compatible controller: NVIDIA Corporation GF106GL [Quadro 2000] (rev a1) Downloading drivers from nvidia requires compiling them, on every kernel update, is not a big deal, I just think that having them from a trusted repo, and automatically being updated by YUM is a more proper way of installing them, specially for machines far from me, used by not so techy people wich can click on update and loose access to their computers.
Re: Ultra sound or MRI scan formats to common 3D formats?
Yeah, haven't touched that plugin in years. There are a bunch of applications which can do what you want though. We just had a discussion about some of them over at the Modo forum: http://forums.luxology.com/topic.aspx?f=4t=75517 Any more details about what you want to accomplish? Ben On 4/19/2013 6:16 AM, Dan Yargici wrote: Ben's old Volume Loader shader could do that. I'm %99. sure it won't work with newer versions though... http://shaders.moederogall.com/ On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com mailto:dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
RE: terrain ascii xyz import
many thanks Klemens, between my hacking, and Dan's off-list python genius, we managed to get it working. a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Klemens Kopetzky Sent: 19 April 2013 15:43 To: softimage@listproc.autodesk.com Subject: RE: terrain ascii xyz import Hi Adrian, Recently I had to import some xyz point cloud data as well (for a building though, rather than a terrain) and noticed the same thing. So I literally butchered his great script to import the colours as well (sorry Dan). I am by no means a programmer, but the script worked for me, maybe it works for you too. Just use at your own risk ;-). Regards, Klemens P.S.: Sorry for the attachment everyone. _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 18 April 2013 18:21 To: softimage@listproc.autodesk.com Subject: RE: terrain ascii xyz import so the Lidar problem has reared it's ugly head again! Dan, i noticed in your script you are pulling RGBA data and writing to the cache file but it doesn't seem to read into the new cloud... any thoughts? a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 24 January 2013 12:41 To: softimage@listproc.autodesk.com Subject: RE: terrain ascii xyz import cheers! in the end, we left the client to deal with their own lidar wrangling, using the lidar software to kick out rudimentary animation i just know in a few weeks they'll come back wanting us to take over hehe be interested to see your results a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 24 January 2013 12:33 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hey Adrian, That's really Cool!! Love the style on that!! I'll post a test of what I've done when it's ready. Cheers On 22 January 2013 18:04, adrian wyer adrian.w...@fluid-pictures.com wrote: Hay Chris look forward to seeing the results. here's the test that i spat out using meshlab to importa renamed XYZ data to a random mesh then doing a 'add points at point locations' on the random mesh that meshlab generates http://www.fluid-pictures.com/lidar_test_low.mov colour at vertices is the next step... a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 22 January 2013 15:14 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import OK in the end found a quick 'n dirty solution that was slightly surprising. It was actually possible to shrinkwrap a grid onto the pointcloud. The slight problem with this is that you need to use one of the Closest Vertex/Surface options, for it to work. On terrain that has plenty of elevation, the grid gets deformed across laterally in places. So it was a case of simply scaling the pointcloud to 0.01 in the y, shrinkwrap the grid onto that, freeze, then scale the grid y to 100 again. It needs a little filtering of points, but that works fine. Gives an acceptable result. _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5549 - Release Date: 01/21/13 -- http://mintmotion.co.uk/img/mint.png Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2240 / Virus Database: 2641/5745 - Release Date: 04/14/13
Friday Flashback #116
Friday Flashback #116 SOFTIMAGE|DS marketing collateral from the Avid days http://wp.me/powV4-2Gr
Implosia FX ?
What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.
Re: Implosia FX ?
v4.0 is in beta, and its great! Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr: What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.
Re: Implosia FX ?
Thats Momentum 4 right ? Implosia is no more a standalone ? Le 19/04/2013 18:45, Sebastian Kowalski a écrit : v4.0 is in beta, and its great! Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr: What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.
Re: Implosia FX ?
Yeah, as far as I understand they are one plugin now. On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.frwrote: Thats Momentum 4 right ? Implosia is no more a standalone ? Le 19/04/2013 18:45, Sebastian Kowalski a écrit : v4.0 is in beta, and its great! Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr: What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.
Re: Ultra sound or MRI scan formats to common 3D formats?
Ive been looking at this whilst learnign houdini, i was able to open the dicom in photoshop and save the individual images out. you can then just stack them in 3d and convert to voxels. ( the dicom header should have all the info about dimensions) _sam On Fri, Apr 19, 2013 at 8:18 AM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Yeah, haven't touched that plugin in years. There are a bunch of applications which can do what you want though. We just had a discussion about some of them over at the Modo forum: http://forums.luxology.com/topic.aspx?f=4t=75517 Any more details about what you want to accomplish? Ben On 4/19/2013 6:16 AM, Dan Yargici wrote: Ben's old Volume Loader shader could do that. I'm %99. sure it won't work with newer versions though... http://shaders.moederogall.com/ On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za wrote: I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Implosia FX ?
Ok, I gave 1.6 a go today, to help some friend. I had very nice results with voronoi and bomb compound, some convincing fractures I mean. But it crashed so many times, maybe 60 times... I'm completly stressed right now :) Going for the week end now, haha... Le 19/04/2013 19:14, Leonard Koch a écrit : Yeah, as far as I understand they are one plugin now. On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Thats Momentum 4 right ? Implosia is no more a standalone ? Le 19/04/2013 18:45, Sebastian Kowalski a écrit : v4.0 is in beta, and its great! Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr: What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.
RE: Ultra sound or MRI scan formats to common 3D formats?
down and dirty way for us, saved an animation of slicing through the data (most viewer software lets you do this) map that onto a grid animated at the same rate to move up in Y, use the grid to emit static particles that take their colour from the texture optionally mesh with polygonizer (add colour at vertices) rough and ready, but good for dodgy hologram images a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: 19 April 2013 18:26 To: softimage Subject: Re: Ultra sound or MRI scan formats to common 3D formats? Ive been looking at this whilst learnign houdini, i was able to open the dicom in photoshop and save the individual images out. you can then just stack them in 3d and convert to voxels. ( the dicom header should have all the info about dimensions) _sam On Fri, Apr 19, 2013 at 8:18 AM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Yeah, haven't touched that plugin in years. There are a bunch of applications which can do what you want though. We just had a discussion about some of them over at the Modo forum: http://forums.luxology.com/topic.aspx?f=4 http://forums.luxology.com/topic.aspx?f=4t=75517 t=75517 Any more details about what you want to accomplish? Ben On 4/19/2013 6:16 AM, Dan Yargici wrote: Ben's old Volume Loader shader could do that. I'm %99. sure it won't work with newer versions though... http://shaders.moederogall.com/ On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za wrote: I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2240 / Virus Database: 2641/5745 - Release Date: 04/14/13
RE: Ultra sound or MRI scan formats to common 3D formats?
Thanks for all the nuggets :) @Ben Sure - have a client who is basically looking for a way to turn scans into 3D geo - so just looking to establish a method of doing as such thing using Soft ideally - The Modo thread's cool - Some nice Lightwave stuff in there and other useful links. The idea is to be able to break down the layers/levels of scanned data from the very outside of the human body to the inside so having data of skin, muscles, ligature, veins and bones - it has to be reasonably accurate and is specimen specific too. The Volumedic/GPU [Lightwave] stuff looks great - that might be an avenue I guess - though I 'd really prefer Softimage solution :/ Cheers, D. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall Sent: 19 April 2013 16:18 To: softimage@listproc.autodesk.com Subject: Re: Ultra sound or MRI scan formats to common 3D formats? Yeah, haven't touched that plugin in years. There are a bunch of applications which can do what you want though. We just had a discussion about some of them over at the Modo forum: http://forums.luxology.com/topic.aspx?f=4 http://forums.luxology.com/topic.aspx?f=4t=75517 t=75517 Any more details about what you want to accomplish? Ben On 4/19/2013 6:16 AM, Dan Yargici wrote: Ben's old Volume Loader shader could do that. I'm %99. sure it won't work with newer versions though... http://shaders.moederogall.com/ On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za wrote: I Know when I was looking into is for Bio Med we used a program called Osirix http://www.osirix-viewer.com/ Not sure if they got around to the 3d exporter bits though. On 2013/04/19 12:53 PM, Darren Blencowe | VA dar...@voodoo-animation.com wrote: Hi Folks, Just putting this out there in case anyone has done this thing before - Does anyone know how/tried to turn any ultra sound scan file types or MRI data into something remotely 3D - and in a format that is 3D package friendly? I am still digging but it appears the majority of scan formats are 2D sections/plans not *really* 3D? I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/ This is quite a common scan data format but again on skimming appears to be only 2D/sectional. Useful nuggets would be: scan file formats that are definitely 3D any small apps/programs that can change these into .stl .vrml .obj or even .dxf any help gratefully received! Thanks, D. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Implosia FX ?
Implosia is now shipping with Momentum in one .zip package but actually its a standalone plugin ( in terms of installation ). The 4.0 is just a more convenient numbering due to Momentum versioning, and it is 2.5 in terms of improvements I think. Its has been rewrited almost completely, so again - almost no crashes and significally stable behavior on some complex cases. You can try it out via the momentum beta group: http://groups.google.com/group/momentum-beta
Re: Yeti for Softimage
aren't ideal... because? On Fri, Apr 19, 2013 at 7:04 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: I'd love to see this in Softimage! The existing toolset is a PITA and ICE-based solutions aren't ideal for us, though they're good for most things. -Tim C.
Re: Saving Delta Objects as EMDL ?
The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Guillaume Laforge Thursday, April 18, 2013 9:30 PM How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save thereference object I can't animate this object - model as a EMDL object without saving it as a model,- bone is an X3DObject without the IK,I hope there is a workaround for this ?I hope it will help ? On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca wrote: Christopher Thursday, April 18, 2013 8:17 PM How do you unload a Delta as a EMDL object for editing in a clean scene? I have updated the reference object model with UV. I can't save thereference object - model as a EMDL object without saving it as a model,I hope there is a workaround for this ? ::Christopher
Vray promotion for freelancers
http://www.chaosgroup.com/en/2/usa_promo.html FYI chaos group is promoting a deal on Vray for freelancers in the US worth looking at. Discussion... I wish Arnold was even available at any kind of reasonable cost for freelancers. The majority of the studios I encounter use one or the other and I am noticing a trend where boutique studios which would like to use Arnold instead turn to Vray simply because of the high cost. I'm sure SolidAngle has their reasons but I note that ChaosGroup is making very serious efforts to be competitive and has gained some traction with this kind of outreach. Vray is quite a capable renderer which I've enjoyed using, I just wish the price difference didn't become the basis for choosing between the two. All that aside, kudos to ChaosGroup for their efforts to support Softimage and the freelance community!
Re: Vray promotion for freelancers
That sounds very nice! Javier Vega javierelas...@gmail.com jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 19/04/2013, a las 22:30, Andy Moorer andymoo...@gmail.com escribió: http://www.chaosgroup.com/en/2/usa_promo.html FYI chaos group is promoting a deal on Vray for freelancers in the US worth looking at. Discussion... I wish Arnold was even available at any kind of reasonable cost for freelancers. The majority of the studios I encounter use one or the other and I am noticing a trend where boutique studios which would like to use Arnold instead turn to Vray simply because of the high cost. I'm sure SolidAngle has their reasons but I note that ChaosGroup is making very serious efforts to be competitive and has gained some traction with this kind of outreach. Vray is quite a capable renderer which I've enjoyed using, I just wish the price difference didn't become the basis for choosing between the two. All that aside, kudos to ChaosGroup for their efforts to support Softimage and the freelance community!
Wots changed w/ cmd and/or bat rendering..
I used to be perfectly content to make a quick little .bat file, save to desktop, and render XSI in the background with one click. My syntax, ever since XSI v5 or 6 was: xsi -render path_to_scene_with_backslashes\ myscene.scn -pass passName Now, there is no joy, and I am not sure why. (Besides it is Friday and I will be working all weekend) Win 7 XSI 2013 and 2012 installed. Thank you, -Robert
Re: Ultra sound or MRI scan formats to common 3D formats?
I had considered suggesting to Eric Mootz that he look at making a DICOM loader/reader for polygonizer and/or emFluid but concluded there wasn't enough community interest for me to bother him with the request. Now I think that might not be the case. Are there enough of us out there to justify bugging the poor overworked genius for that as a possible feature?
Re: Wots changed w/ cmd and/or bat rendering..
Do you get an error message? Could it be that your path contains spaces and you've forgotten to put it in quotes? DAN On Sat, Apr 20, 2013 at 2:56 AM, rob...@texturelighting.com rob...@texturelighting.com wrote: I used to be perfectly content to make a quick little .bat file, save to desktop, and render XSI in the background with one click. My syntax, ever since XSI v5 or 6 was: xsi -render path_to_scene_with_**backslashes\ myscene.scn -pass passName Now, there is no joy, and I am not sure why. (Besides it is Friday and I will be working all weekend) Win 7 XSI 2013 and 2012 installed. Thank you, -Robert
Re: Saving Delta Objects as EMDL ?
I can’t grasp what you are saying – there’s no such thing as a “delta model”, “delta object”, “reference object” nor “reference model object”. you are confusing different terms and concepts - it’s hard to reply anything other than duh. add uv’s to objects in a model. export the model as an emdl-file (= model). any reference model pointing to this emdl-file will automatically have the uv’s (upon the next reload) – you can import a new reference model or modify an existing one. no need to mess about with deltas. just give it the proper path to the emdl file. this is the very basic functioning of reference models: save a model to disk as an emdl file - it contains all things you put inside the model. (objects, properties,..) import the emdl file as a reference model in a scene make changes to the file on disk – any changes. the reference model in the scene will get the changes you made, next time you update it - either manually by reloading, or simply next time you open the scene. if you grok this you can move up one level, to try and understand deltas. From: Christopher Sent: Friday, April 19, 2013 8:52 PM To: softimage@listproc.autodesk.com Subject: Re: Saving Delta Objects as EMDL ? The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Guillaume Laforge Thursday, April 18, 2013 9:30 PM How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save the reference object I can't animate this object - model as a EMDL object without saving it as a model,- bone is an X3DObject without the IK,I hope there is a workaround for this ?I hope it will help ? On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca wrote: Christopher Thursday, April 18, 2013 8:17 PM How do you unload a Delta as a EMDL object for editing in a clean scene ? I have updated the reference object model with UV. I can't save the reference object - model as a EMDL object without saving it as a model, I hope there is a workaround for this ? ::Christopher postbox-contact.jpgpostbox-contact.jpg
Re: Ultra sound or MRI scan formats to common 3D formats?
I would be interested Leoung On 4/19/2013 4:46 PM, Andy Moorer wrote: I had considered suggesting to Eric Mootz that he look at making a DICOM loader/reader for polygonizer and/or emFluid but concluded there wasn't enough community interest for me to bother him with the request. Now I think that might not be the case. Are there enough of us out there to justify bugging the poor overworked genius for that as a possible feature?
Re: Wots changed w/ cmd and/or bat rendering..
Hi Why don't you use xsibatch instead of xsi? On 19/04/2013 7:56 PM, rob...@texturelighting.com wrote: I used to be perfectly content to make a quick little .bat file, save to desktop, and render XSI in the background with one click. My syntax, ever since XSI v5 or 6 was: xsi -render path_to_scene_with_backslashes\ myscene.scn -pass passName Now, there is no joy, and I am not sure why. (Besides it is Friday and I will be working all weekend) Win 7 XSI 2013 and 2012 installed. Thank you, -Robert
Re: Saving Delta Objects as EMDL ?
That I understand about reference models. What is different about Deltas ? ::Christopher pete...@skynet.be Friday, April 19, 2013 5:35 PM I cant grasp what you are saying theres no such thing as a delta model, delta object, reference object nor reference model object. you are confusing different terms and concepts - its hard to reply anything other than duh. add uvs to objects in a model. export the model as an emdl-file (= model). any reference model pointing to this emdl-file will automatically have the uvs (upon the next reload) you can import a new reference model or modify an existing one. no need to mess about with deltas. just give it the proper path to the emdl file. this is the very basic functioning of reference models: save a model to disk as an emdl file - it contains all things you put inside the model. (objects, properties,..) import the emdl file as a reference model in a scene make changes to the file on disk any changes. the reference model in the scene will get the changes you made, next time you update it - either manually by reloading, or simply next time you open the scene. if you grok this you can move up one level, to try and understand deltas. From: Christopher Sent: Friday, April 19, 2013 8:52 PM To: softimage@listproc.autodesk.com Subject: Re: Saving Delta Objects as EMDL ? The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Christopher Friday, April 19, 2013 2:52 PM The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Guillaume Laforge Thursday, April 18, 2013 9:30 PM How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save thereference object I can't animate this object - model as a EMDL object without saving it as a model,- bone is an X3DObject without the IK,I hope there is a workaround for this ?I hope it will help ? On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca wrote: Christopher Thursday, April 18, 2013 8:17 PM How do you unload a Delta as a EMDL object for editing in a clean scene? I have updated the reference object model with UV. I can't save thereference object - model as a EMDL object without saving it as a model,I hope there is a workaround for this ? ::Christopher
Re: Vray promotion for freelancers
The Vray offer means 1 interactive/GUI license plus 10 rendernodes for the 3dsMax and Maya versions or 1 interactive/GUI license and 5 rendernodes for the Softimage version, right? That´s a great offer. I have hopes Chaosgroup will unify their licensing by bringing all three VRay versions on par, and will at some point sell only one version of Vray including the three render plugins/addons. Personally, I can´t justify buying three VRay GUI licenses to get at 1 interactive license for each of the major 3D programs even if that would mean I´d have a total of 25 rendernode licenses. I have 2 boxes. Both are old. I´m getting old, too. Too much hassle to maintain a farm in my living room. The kitchen would be an option. I would really love to see Chaosgroup cook up a bundle of all three plus 5 or 10 rendernodes for a freelancer dish. Probably wouldn´t even need to run an interactive/GUI license simultaneously in 3dsMax/Maya/Softimage, e.g. could live with one license as long as I could switch 3d apps on demand or job requirements. I´d expect to pay fairly in the range of 1 current license offer plus maybe 25-50 percent to be free for all. That´d be 1250-1500 for all you can eat including 5-10 rendernodes. That´d great and probably as easy to do as revising the licensing model, e.g. not even neccessary to get all three plugins on par? Cheers, tim On 19.04.2013 22:30, Andy Moorer wrote: http://www.chaosgroup.com/en/2/usa_promo.html FYI chaos group is promoting a deal on Vray for freelancers in the US worth looking at. Discussion... I wish Arnold was even available at any kind of reasonable cost for freelancers. The majority of the studios I encounter use one or the other and I am noticing a trend where boutique studios which would like to use Arnold instead turn to Vray simply because of the high cost. I'm sure SolidAngle has their reasons but I note that ChaosGroup is making very serious efforts to be competitive and has gained some traction with this kind of outreach. Vray is quite a capable renderer which I've enjoyed using, I just wish the price difference didn't become the basis for choosing between the two. All that aside, kudos to ChaosGroup for their efforts to support Softimage and the freelance community!
Re: Saving Delta Objects as EMDL ?
Filter acquired. Applying filter. *Wooosh*
RE: Saving Delta Objects as EMDL - Updated
Try reading the manuals. Your answer is there. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Friday, April 19, 2013 5:15 PM To: softimage@listproc.autodesk.com Subject: Re: Saving Delta Objects as EMDL - Updated Reference Model |_ Delta (target: model name I want to export the model which obviously includes the Delta, the problem the reference model does not have the updated materials and the updated UV maps that I applied to the reference object, when I export the the Reference model to the EMDL format into a 'clean scene' and by a clean scene I mean a fresh Softimage scene with nothing in the scene, and I load the EMDL in the clean scene checked the objects UV and material there not the same as the reference model in my original scene, how come ? ::Christopher [cid:image001.jpg@01CE3D22.0C866600] Xavier Lapointemailto:xl.mailingl...@gmail.com Friday, April 19, 2013 7:39 PM Filter acquired. Applying filter. *Wooosh* [cid:image002.jpg@01CE3D22.0C866600] Christophermailto:christop...@thecreativesheep.ca Friday, April 19, 2013 6:47 PM That I understand about reference models. What is different about Deltas ? ::Christopher [cid:image001.jpg@01CE3D22.0C866600] pete...@skynet.bemailto:pete...@skynet.be Friday, April 19, 2013 5:35 PM I can’t grasp what you are saying – there’s no such thing as a “delta model”, “delta object”, “reference object” nor “reference model object”. you are confusing different terms and concepts - it’s hard to reply anything other than duh. add uv’s to objects in a model. export the model as an emdl-file (= model). any reference model pointing to this emdl-file will automatically have the uv’s (upon the next reload) – you can import a new reference model or modify an existing one. no need to mess about with deltas. just give it the proper path to the emdl file. this is the very basic functioning of reference models: save a model to disk as an emdl file - it contains all things you put inside the model. (objects, properties,..) import the emdl file as a reference model in a scene make changes to the file on disk – any changes. the reference model in the scene will get the changes you made, next time you update it - either manually by reloading, or simply next time you open the scene. if you grok this you can move up one level, to try and understand deltas. From: Christophermailto:christop...@thecreativesheep.ca Sent: Friday, April 19, 2013 8:52 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Saving Delta Objects as EMDL ? The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher [cid:image002.jpg@01CE3D22.0C866600] Christophermailto:christop...@thecreativesheep.ca Friday, April 19, 2013 2:52 PM The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher [cid:image003.jpg@01CE3D22.0C866600] Guillaume Laforgemailto:guillaume.laforge...@gmail.com Thursday, April 18, 2013 9:30 PM How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save the reference object I can't animate this object - model as a EMDL object without saving it as a model,- bone is an X3DObject without the IK,I hope there is a workaround for this ?I hope it will help ? On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote: inline: image001.jpginline: image002.jpginline: image003.jpg
Re: Saving Delta Objects as EMDL - Updated
Firstly, please don't rename the subject line of the same email thread. It ruins the threading in Gmail and upsets people. Secondly, backup your emdl file, then under Model module, Modify, try Model-Advanced-Commit to Reference. It will overwrite the original emdl with the changes of the Delta. Next time you source that model, it should have all your changes, for better or worse. You should have done those changes on the original though and save all this headache. Thirdly, if someone helps you, say thank you!. (Using please once in a while wouldn't hurt either.) Sincerely, -- Alan On Fri, Apr 19, 2013 at 8:14 PM, Christopher christop...@thecreativesheep.ca wrote: Reference Model |_ Delta (target: model name I want to export the model which obviously includes the Delta, the problem the reference model does not have the updated materials and the updated UV maps that I applied to the reference object, when I export the the Reference model to the EMDL format into a 'clean scene' and by a clean scene I mean a fresh Softimage scene with nothing in the scene, and I load the EMDL in the clean scene checked the objects UV and material there not the same as the reference model in my original scene, how come ? ::Christopher Xavier Lapointe xl.mailingl...@gmail.com Friday, April 19, 2013 7:39 PM Filter acquired. Applying filter. *Wooosh* Christopher christop...@thecreativesheep.ca Friday, April 19, 2013 6:47 PM That I understand about reference models. What is different about Deltas ? ::Christopher pete...@skynet.be Friday, April 19, 2013 5:35 PM I can’t grasp what you are saying – there’s no such thing as a “delta model”, “delta object”, “reference object” nor “reference model object”. you are confusing different terms and concepts - it’s hard to reply anything other than duh. add uv’s to objects in a model. export the model as an emdl-file (= model). any reference model pointing to this emdl-file will automatically have the uv’s (upon the next reload) – you can import a new reference model or modify an existing one. no need to mess about with deltas. just give it the proper path to the emdl file. this is the very basic functioning of reference models: save a model to disk as an emdl file - it contains all things you put inside the model. (objects, properties,..) import the emdl file as a reference model in a scene make changes to the file on disk – any changes. the reference model in the scene will get the changes you made, next time you update it - either manually by reloading, or simply next time you open the scene. if you grok this you can move up one level, to try and understand deltas. *From:* Christopher christop...@thecreativesheep.ca *Sent:* Friday, April 19, 2013 8:52 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Saving Delta Objects as EMDL ? The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Christopher christop...@thecreativesheep.ca Friday, April 19, 2013 2:52 PM The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher Guillaume Laforge guillaume.laforge...@gmail.com Thursday, April 18, 2013 9:30 PM How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save the reference object I can't animate this object - model as a EMDL object without saving it as a model,- bone is an X3DObject without the IK,I hope there is a workaround for this ?I hope it will help ? On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca wrote: compose-unknown-contact.jpgpostbox-contact.jpgpostbox-contact.jpg
Re: Saving Delta Objects as EMDL - Updated
I found it in the docs, right under the nose, otherwise Thank You for pointing out Alan, I appreciate it very much. ::Christopher Alan Fregtman Friday, April 19, 2013 9:31 PM Firstly, please don't rename the subject line of the same email thread. It ruins the threading in Gmail and upsets people.Secondly, backup your emdl file, then under Model module, Modify, try Model-Advanced-Commit to Reference. It will overwrite the original emdl with the changes of the Delta. Next time you source that model, it should have all your changes, for better or worse. You should have done those changes on the original though and save all this headache. Thirdly, if someone helps you, say "thank you!". (Using "please" once in a while wouldn't hurt either.)Sincerely, -- Alan Christopher Friday, April 19, 2013 8:14 PM Reference Model |_ Delta (target: model name I want to export the model which obviously includes the Delta, the problem the reference model does not have the updated materials and the updated UV maps that I applied to the reference object, when I export the the Reference model to the EMDL format into a 'clean scene' and by a clean scene I mean a fresh Softimage scene with nothing in the scene, and I load the EMDL in the clean scene checked the objects UV and material there not the same as the reference model in my original scene, how come ? ::Christopher Xavier Lapointe Friday, April 19, 2013 7:39 PM Filter acquired.Applying filter.*Wooosh* Christopher Friday, April 19, 2013 6:47 PM That I understand about reference models. What is different about Deltas ? ::Christopher pete...@skynet.be Friday, April 19, 2013 5:35 PM I can’t grasp what you are saying – there’s no such thing as a “delta model”, “delta object”, “reference object” nor “reference model object”. you are confusing different terms and concepts - it’s hard to reply anything other than duh. add uv’s to objects in a model. export the model as an emdl-file (= model). any reference model pointing to this emdl-file will automatically have the uv’s (upon the next reload) – you can import a new reference model or modify an existing one. no need to mess about with deltas. just give it the proper path to the emdl file. this is the very basic functioning of reference models: save a model to disk as an emdl file - it contains all things you put inside the model. (objects, properties,..) import the emdl file as a reference model in a scene make changes to the file on disk – any changes. the reference model in the scene will get the changes you made, next time you update it - either manually by reloading, or simply next time you open the scene. if you grok this you can move up one level, to try and understand deltas. From: Christopher Sent: Friday, April 19, 2013 8:52 PM To: softimage@listproc.autodesk.com Subject: Re: Saving Delta Objects as EMDL ? The reference model is loaded into my scene as a reference object. I have applied UV's to the reference model object, I want to edit the delta model, outside of the original scene and into a clean scene then save it as a delta then load my original scene and the delta is updated. ::Christopher