Re: Camera Focal Length

2013-04-19 Thread Jens Lindgren
From my experience directors and DOPs always assumes a lens is on a moving
picture film camera in the Super 35 format, not a 35mm stills camera.
I know it's very confusing that they almost have the same name, but the
film back size is very different.
On a 35mm stills camera (Nikon D4/D800 and Canon 1D, 5D), the Film Aperture
width is 36mm (yes 36 and not 35).
The Super 35 film format used for movies has a Film Aperture width of
24.89mm. This format is very rare now in the digital age but the Red and
Alexa follows the Super 35 standard pretty closely with the Alexa at
23.76mm and the Red Epic at 27.7mm.
The Nikon DX format and Canon APS-C cameras also has a size very close to
Super 35. In fact, the majority of DOPs I've met actually use Nikon DX
cameras, probably because they can just shoot stills on location scouts and
tech recces and know they can use the same focal length when shooting with
the Red or Alexa.

Bottom line... if a director or a DOP talks about a 40mm lens, it's
probably safe to assume a Film Back (Film Aperture) of around 24mm (Super
35), but if you're in doubt, just ask him/her.
Personally, I always set Softimage to use the Alexa size of 23.76mm because
90% of all the work we do with live action is shot on the Alexa. Of course
I change the Film Aperture if it's shot on anything else.
It's also worth noting that depending on the resolution/format being
recorded on Alexa and Epic, they use different amount of pixels on the
sensor and thereby changing the size of the Film Back as well.

Hopes this clears it up further.

/Jens


On Fri, Apr 19, 2013 at 1:45 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 The director might need to read into the fundamentals of his job.
 In first place the focal length doesn't mean much without knowing how big
 the film back is and where it is.

 40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow
 depth portrait long. On an Epic it's actually closer to a 37mm on a 35's
 film back, and on a 35's film back it's a natural lens.

 Assuming that, like many, he assumes the 35mm film standard (not to be
 confused with a 35mm focal length), you should set your film back to a 35mm
 full frame sensor settings, and then whatever focal length will match his
 expectations.
 If he refers to lenses he shot plates with, he needs to let you know what
 they were shot with.

 Shooting with a GH3, a m4/3 black magic, a 5D MIII, a Phantom or an Epic
 all respond from wildly to slightly differently to focal lengths.

 The settings in Soft make perfect sense, and the ones in Maya don't differ
 really, just some of the camera settings are actually stashed away or
 slightly odd.
 It's time to study the basics of photography/camera work if you think the
 ones in Soft don't make sense. The only difference is Maya might have
 defaults and things hidden away that for the one sequence happened to be
 lucky, but the two apps don't differ.


 On Thu, Apr 18, 2013 at 8:26 PM, Ben Beckett nebbeck...@gmail.com wrote:

 Sorry maybe I have confussed I mean the standard numbers such as 40mm
 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in
 soft

 Thanks


 On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.comwrote:

 Yeah the Film Aperture should really be in mm in Softimage... Don't get
 why it's in inches.

 /Jens


 On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch leonardkoch...@gmail.com
  wrote:

 I would think because mm is the standard in focal lengths.
 Lenses' focallengths and also sensor sizes - which also play a role in
 how much the camera sees - are always given in mm.
 On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote:

 Hi

 Maya's cameras clearly have a defined Focal Length Tab.

 Where in Soft is this because sitting with the Driector yesterday soft
 really did it self no favours, I was telling him how it a great app is but
 he now not having any of it.

 On the camera prop's menu there is the Focal Length but its in (mm)
 , can it be switch, and why mm's.

 Thanks
 Ben






 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: AMD MAXON Cinema 4D.

2013-04-19 Thread Mirko Jankovic
I don't agree Sam, not a 1%

I have ATI 7970 for half year now, replaced gtx580 that I had before that.
Speed wise AT is 3 times faster. At least. Talking about pure viewport
performance in high poly scenes.
Not a single glitch or a problem EVER since I bought it.
And finally with some tests done with couple other guys over SI mailing
list and forums, ATI 7970 was leaving in dust even some pro cards.
Only way I would put nvidia card in my comp now is for GPU rendering with
redshift but even that I will rather wait till they develop openCL version.
I've seen numerous problems and driver crashes with nvidia on another comp
(gtx570) and not a single one in my home 7970.
So ATI for me all the way I will hardly look back at nvidia any time soon.


On Fri, Apr 19, 2013 at 4:44 AM, Sam sbowl...@cox.net wrote:

 My motto for video cards is “if it says ATI AMD on the outside it’s crap
 on the inside”. I don’t care how fast a card is, if the drivers suck, the
 card is going to suck. ATI drivers have always sucked (first one I bought
 was about 20 years ago (it was also the last one I bought)) and it hasn’t
 changed since AMD took over. I’ve had friends buy the cards because of the
 benchmarks and they have always had problems, and just recently I had to
 fix my niece’s laptop because the latest AMD update made her 3d games
 unplayable (built her a computer with an NVIDIA card for Christmas so I
 would never have to deal with it again).  I honestly have never known
 anyone who had an ATI card that was happy with it.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
 *Sent:* Thursday, April 18, 2013 11:20 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: AMD  MAXON Cinema 4D.

 ** **

 …AMD FirePro™ W-Series is fully tested, certified  optimised for MAXON
 Cinema 4D…

 ** **

 I don't buy that anymore. I bought a FirePro couple years ago (actually it
 was its predecessor named FireGL), just because AMD claimed the same for
 Softimage (fully certified, yeah right).  They should have stated
 …viewport glitches and selection hangs have been reduced somewhat... :)*
 ***

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Leoung O'Young
 *Sent:* Thursday, April 18, 2013 16:21
 *To:* xsi
 *Subject:* AMD  MAXON Cinema 4D.

 ** **

 Interesting development between Maxon and AMD
 Maxon is busy setting up partnerships, Adobe, and now AMD
 Now if only Autodesk will start doing some of this with Softimage, I will
 be a happy man

 http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
 *AMD FirePro™ W-Series packs more speed, power and performance to fuel
 stunning, cutting-edge 3D animations in MAXON Cinema 4D.*



ICE and audio?

2013-04-19 Thread Szabolcs Matefy
Hey

 

Does anybody know how can I feed audio into ICE? I know there are some
nodes, but none of them works with 2014...

 

 

Cheers

 

 

Szabolcs

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


AFX CS6 tracking to soft

2013-04-19 Thread Gerbrand Nel

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera tracking 
to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting straight to 
soft would be awesome.

Thanks
G


Re: AMD MAXON Cinema 4D.

2013-04-19 Thread Raffaele Fragapane
I'm not an ATI fan, but if you haven't tried one in 20 years maybe you
might be a bit unreasonable :)
While drivers wise nVIDIA still has an edge, and usually every generation
they are the top performer for a while longer (although that's a chasing
game), AMD has been on top of bang for buck for quite a while, and once you
find a decent driver you can stick with it for quite a while with good
success, just they are fewer and further apart than nVIDIA's, which also
has had many messed up releases.

It's not healthy to be so strongly prejudiced, while I don't think it's
there yet for me to consider as a viable alternative, but I also have some
time invested in CUDA and none in OCL, AMD is worth keeping an eye out for,
and it's far from the catastrophic experience it was five years ago on
average.

For the record, C4D has run absolutely flawlessly on ATI for year now, all
the way back to the first radeons.


On Fri, Apr 19, 2013 at 12:44 PM, Sam sbowl...@cox.net wrote:

 My motto for video cards is “if it says ATI AMD on the outside it’s crap
 on the inside”. I don’t care how fast a card is, if the drivers suck, the
 card is going to suck. ATI drivers have always sucked (first one I bought
 was about 20 years ago (it was also the last one I bought)) and it hasn’t
 changed since AMD took over. I’ve had friends buy the cards because of the
 benchmarks and they have always had problems, and just recently I had to
 fix my niece’s laptop because the latest AMD update made her 3d games
 unplayable (built her a computer with an NVIDIA card for Christmas so I
 would never have to deal with it again).  I honestly have never known
 anyone who had an ATI card that was happy with it.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
 *Sent:* Thursday, April 18, 2013 11:20 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: AMD  MAXON Cinema 4D.

 ** **

 …AMD FirePro™ W-Series is fully tested, certified  optimised for MAXON
 Cinema 4D…

 ** **

 I don't buy that anymore. I bought a FirePro couple years ago (actually it
 was its predecessor named FireGL), just because AMD claimed the same for
 Softimage (fully certified, yeah right).  They should have stated
 …viewport glitches and selection hangs have been reduced somewhat... :)*
 ***

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Leoung O'Young
 *Sent:* Thursday, April 18, 2013 16:21
 *To:* xsi
 *Subject:* AMD  MAXON Cinema 4D.

 ** **

 Interesting development between Maxon and AMD
 Maxon is busy setting up partnerships, Adobe, and now AMD
 Now if only Autodesk will start doing some of this with Softimage, I will
 be a happy man

 http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
 *AMD FirePro™ W-Series packs more speed, power and performance to fuel
 stunning, cutting-edge 3D animations in MAXON Cinema 4D.*




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: AMD MAXON Cinema 4D.

2013-04-19 Thread Matt Lind
I think the main issue here is ATI has a very spotty track record - too spotty 
to be relied upon in serious production.

While it's true ATI cards can run faster, the problem is just because a driver 
works with one application doesn't mean it will work with all of them.  In the 
case of Softimage, ATI has a very poor track record.  By the time you find a 
working driver you often bump into a problem with a different application that 
prevents you from working, so you have to update your driver to something that 
likely doesn't work so well with Softimage.  THAT is the problem.

While nVidia has had its share of problems, at least you know when there's a 
problem relief is never far away.  Can't say the same for ATI where you can 
often wait years before issues are addressed.

Being able to work and get stuff done the first time is more important that 
being able to go 3x faster while constantly tripping over issues.  The time 
spent on troubleshooting is often larger than the time saved from the faster 
performance resulting in a net loss of time.  That's why we only use nVidia 
here and not ATI.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Friday, April 19, 2013 12:37 AM
To: softimage@listproc.autodesk.com
Subject: Re: AMD  MAXON Cinema 4D.

I'm not an ATI fan, but if you haven't tried one in 20 years maybe you might be 
a bit unreasonable :)
While drivers wise nVIDIA still has an edge, and usually every generation they 
are the top performer for a while longer (although that's a chasing game), AMD 
has been on top of bang for buck for quite a while, and once you find a decent 
driver you can stick with it for quite a while with good success, just they are 
fewer and further apart than nVIDIA's, which also has had many messed up 
releases.
It's not healthy to be so strongly prejudiced, while I don't think it's there 
yet for me to consider as a viable alternative, but I also have some time 
invested in CUDA and none in OCL, AMD is worth keeping an eye out for, and it's 
far from the catastrophic experience it was five years ago on average.
For the record, C4D has run absolutely flawlessly on ATI for year now, all the 
way back to the first radeons.

On Fri, Apr 19, 2013 at 12:44 PM, Sam 
sbowl...@cox.netmailto:sbowl...@cox.net wrote:
My motto for video cards is if it says ATI AMD on the outside it's crap on the 
inside. I don't care how fast a card is, if the drivers suck, the card is 
going to suck. ATI drivers have always sucked (first one I bought was about 20 
years ago (it was also the last one I bought)) and it hasn't changed since AMD 
took over. I've had friends buy the cards because of the benchmarks and they 
have always had problems, and just recently I had to fix my niece's laptop 
because the latest AMD update made her 3d games unplayable (built her a 
computer with an NVIDIA card for Christmas so I would never have to deal with 
it again).  I honestly have never known anyone who had an ATI card that was 
happy with it.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sven Constable
Sent: Thursday, April 18, 2013 11:20 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: AMD  MAXON Cinema 4D.

...AMD FirePro(tm) W-Series is fully tested, certified  optimised for MAXON 
Cinema 4D...

I don't buy that anymore. I bought a FirePro couple years ago (actually it was 
its predecessor named FireGL), just because AMD claimed the same for Softimage 
(fully certified, yeah right).  They should have stated ...viewport glitches 
and selection hangs have been reduced somewhat... :)


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, April 18, 2013 16:21
To: xsi
Subject: AMD  MAXON Cinema 4D.

Interesting development between Maxon and AMD
Maxon is busy setting up partnerships, Adobe, and now AMD
Now if only Autodesk will start doing some of this with Softimage, I will be a 
happy man

http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
AMD FirePro(tm) W-Series packs more speed, power and performance to fuel 
stunning, cutting-edge 3D animations in MAXON Cinema 4D.



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: AFX CS6 tracking to soft

2013-04-19 Thread olivier jeannel

I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$

It worked well with cs6
Collada format.


Le 19/04/2013 09:31, Gerbrand Nel a écrit :

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera 
tracking to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting straight 
to soft would be awesome.

Thanks
G





Re: [Pool] Any interest for a grease pencil tool?

2013-04-19 Thread Ahmidou Lyazidi
Hi Enrique, good to know :)
Do you have any special special expectation on it? currently I'm planning
those features:

2D paint and erase
screen space
onion skin
scene persistance
ability to move frames on the timeline

I'll eventually add those in a second time:
multi layers
per layer depth distance
per layer opacity
surface object space strokes (to draw on objects)
wacom presure


Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/4/18 Enrique Caballero enriquecaball...@gmail.com

 Not to drive the point too strongly, but if you make this tool Ahmidou and
 you do a really good job on it, and price it reasonably, I can promise to
 buy between 30-40 licenses of it.

 The animators here are driving me absolutely insane about the topic





Re: Camera Focal Length

2013-04-19 Thread Martin
I wrote something about fov in my blog that may help to understand the FOV
and Aperture relation.
It is in japanese but the graphics are enough to understand the basic
relation.

http://myara.blog.fc2.com/blog-entry-167.html

I'm not an expert so if there is something wrong, please let me know


On Fri, Apr 19, 2013 at 2:12 PM, Chris Covelli
ch...@polygonpusherinc.comwrote:

 Oh nvm, I just realized they are directly linked together, changing one
 also changes the other.  Makes sense now.

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Fri, Apr 19, 2013 at 1:04 AM, Chris Covelli ch...@polygonpusherinc.com
  wrote:

 I suppose this would be a good place to ask..something Ive always
 wondered.  I understand the controls on the Projection Plane tab well
 enough, but on the Primitive tab, under the Pict and Pixel Ratio sliders
 theres one called Feild of View, which seems adjust the lens distortion
 similar to the focal length, but on a 1-180 degree scale.  Whats this one
 for and how is it supposed to be used in conjunction with the focal length
 controls?

 Thanks!

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Thu, Apr 18, 2013 at 7:45 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 The director might need to read into the fundamentals of his job.
 In first place the focal length doesn't mean much without knowing how
 big the film back is and where it is.

 40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow
 depth portrait long. On an Epic it's actually closer to a 37mm on a 35's
 film back, and on a 35's film back it's a natural lens.

 Assuming that, like many, he assumes the 35mm film standard (not to be
 confused with a 35mm focal length), you should set your film back to a 35mm
 full frame sensor settings, and then whatever focal length will match his
 expectations.
 If he refers to lenses he shot plates with, he needs to let you know
 what they were shot with.

 Shooting with a GH3, a m4/3 black magic, a 5D MIII, a Phantom or an Epic
 all respond from wildly to slightly differently to focal lengths.

 The settings in Soft make perfect sense, and the ones in Maya don't
 differ really, just some of the camera settings are actually stashed away
 or slightly odd.
 It's time to study the basics of photography/camera work if you think
 the ones in Soft don't make sense. The only difference is Maya might have
 defaults and things hidden away that for the one sequence happened to be
 lucky, but the two apps don't differ.


 On Thu, Apr 18, 2013 at 8:26 PM, Ben Beckett nebbeck...@gmail.comwrote:

 Sorry maybe I have confussed I mean the standard numbers such as 40mm
 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in
 soft

 Thanks


 On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.comwrote:

 Yeah the Film Aperture should really be in mm in Softimage... Don't
 get why it's in inches.

 /Jens


 On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch 
 leonardkoch...@gmail.com wrote:

 I would think because mm is the standard in focal lengths.
 Lenses' focallengths and also sensor sizes - which also play a role
 in how much the camera sees - are always given in mm.
 On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote:

 Hi

 Maya's cameras clearly have a defined Focal Length Tab.

 Where in Soft is this because sitting with the Driector yesterday
 soft really did it self no favours, I was telling him how it a great 
 app is
 but he now not having any of it.

 On the camera prop's menu there is the Focal Length but its in (mm)
 , can it be switch, and why mm's.

 Thanks
 Ben






 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
Can it not export an ascii format - easy to parse the file then and 
extract data?


S.

On 2013/04/19 9:49 AM, olivier jeannel wrote:

I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$

It worked well with cs6
Collada format.


Le 19/04/2013 09:31, Gerbrand Nel a écrit :

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera 
tracking to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting straight 
to soft would be awesome.

Thanks
G







Re: AFX CS6 tracking to soft

2013-04-19 Thread Gerbrand Nel

If I was smart like you... maybe :)
but now I'm dumb like me, so no.
G
On 2013/04/19 09:52 AM, Sandy Sutherland wrote:
Can it not export an ascii format - easy to parse the file then and 
extract data?


S.

On 2013/04/19 9:49 AM, olivier jeannel wrote:

I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$

It worked well with cs6
Collada format.


Le 19/04/2013 09:31, Gerbrand Nel a écrit :

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera 
tracking to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting straight 
to soft would be awesome.

Thanks
G







-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 04/18/13






Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
Send me an ascii file - I can take a look for you - and claiming 
stoopidity on your side Gerbrand is like trying to persuade me the sun 
don't shine in CT. - LOL


S.

On 2013/04/19 10:39 AM, Gerbrand Nel wrote:

If I was smart like you... maybe :)
but now I'm dumb like me, so no.
G
On 2013/04/19 09:52 AM, Sandy Sutherland wrote:
Can it not export an ascii format - easy to parse the file then and 
extract data?


S.

On 2013/04/19 9:49 AM, olivier jeannel wrote:

I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$

It worked well with cs6
Collada format.


Le 19/04/2013 09:31, Gerbrand Nel a écrit :

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera 
tracking to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting 
straight to soft would be awesome.

Thanks
G







-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 
04/18/13









Re: ICE and audio?

2013-04-19 Thread Morten Bartholdy
Try this one:

3d-pixel.de/softimage/sound/

3d-pixel.de/softimage/sound/sound.zip

https://vimeo.com/8462573 https://vimeo.com/8462573

http://vimeo.com/8582638


Morten






Den 19. april 2013 kl. 09:29 skrev Szabolcs Matefy szabol...@crytek.com:

 
 Hey
 
 
 
 Does anybody know how can I feed audio into ICE? I know there are some
 nodes, but none of them works with 2014…
 
 
 
 
 
 Cheers
 
 
 
 
 
 Szabolcs
 
 ___
 This message contains confidential information and is intended only for the
 individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli


Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
LOL - there is not a cloud in the sky - and YOU believe in weather 
forecasts!  Will take a look at the files.


S.

On 2013/04/19 11:11 AM, Gerbrand Nel wrote:
Dude, The weather report says its overcast in CT so I'm not sure what 
to make of your last comment :)

I only have the option to export a .ma file and a max script.
I've included both in case you can use your ascii-witchcraft on them :)
Thanks for looking
G
On 2013/04/19 10:48 AM, Sandy Sutherland wrote:
Send me an ascii file - I can take a look for you - and claiming 
stoopidity on your side Gerbrand is like trying to persuade me the 
sun don't shine in CT. - LOL


S.





Re: AFX CS6 tracking to soft

2013-04-19 Thread Gerbrand Nel

Hey Olivier
Thanks for the link!
Have you used it to export animation back into the original AE tracking 
project?

G
On 2013/04/19 09:49 AM, olivier jeannel wrote:

I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$

It worked well with cs6
Collada format.


Le 19/04/2013 09:31, Gerbrand Nel a écrit :

Hey guys
Anyone know if there is a export script for AfterFX CS6 camera 
tracking to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just 
don't have access to those on a regular basis, so exporting straight 
to soft would be awesome.

Thanks
G





-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2241 / Virus Database: 3162/5753 - Release Date: 04/18/13






Yeti for Softimage

2013-04-19 Thread Sebastien Sterling
Hello List.

I just wanted to perform a quick survey of what solutions people are using
for hair/fur/feathers in softimage these days.

recently a new tool has become available on the market, its a production
ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


The hair module in softimage doesn't seem to have aged well, and i know
what a lot of you are thinking, ice already gives us a multitude of ways to
develop hair solutions... However, there doesn't seem to be any universal
go to hair solution for softimage. this can be a problem for numerous
reasons. and as good as ice is, it's short comings can't be ignored (ex:
styling tools?)

I wrote an email to Peregrine asking if there where any plans for a port to
XSI, they responded as follows:

Hi Sebastien,

Thank you for the great feedback - we have investigated Yeti integration
for rendering preview which may be available in a later version but at this
time we're not planning an XSI version of the editing tools.  Adding in
support for a whole new 3D application is a large task and we haven't had
enough demand for an XSI version at this stage.  If at some point that
changes and it looks like a studio may commit to a large number of licenses
we could afford to do this.

So yes, i guess I'm asking who would like Yeti to come to softimage, and if
Not, why?

good day :)


Re: Yeti for Softimage

2013-04-19 Thread olivier jeannel
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are 
you aware of it ?



Le 19/04/2013 11:33, Sebastien Sterling a écrit :

Hello List.

I just wanted to perform a quick survey of what solutions people are 
using for hair/fur/feathers in softimage these days.


recently a new tool has become available on the market, its a 
production ready all in one hair/feather solution. it's called Yeti


http://peregrinelabs.com/yeti/


The hair module in softimage doesn't seem to have aged well, and i 
know what a lot of you are thinking, ice already gives us a multitude 
of ways to develop hair solutions... However, there doesn't seem to be 
any universal go to hair solution for softimage. this can be a problem 
for numerous reasons. and as good as ice is, it's short comings can't 
be ignored (ex: styling tools?)


I wrote an email to Peregrine asking if there where any plans for a 
port to XSI, they responded as follows:


Hi Sebastien,

Thank you for the great feedback - we have investigated Yeti 
integration for rendering preview which may be available in a later 
version but at this time we're not planning an XSI version of the 
editing tools.  Adding in support for a whole new 3D application is a 
large task and we haven't had enough demand for an XSI version at this 
stage.  If at some point that changes and it looks like a studio may 
commit to a large number of licenses we could afford to do this.


So yes, i guess I'm asking who would like Yeti to come to softimage, 
and if Not, why?


good day :)





Re: Yeti for Softimage

2013-04-19 Thread Stephen Blair

Scroll down a bit, the price is there, right under System Requirements
1195


On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). 
Are you aware of it ?



Le 19/04/2013 11:33, Sebastien Sterling a écrit :

Hello List.

I just wanted to perform a quick survey of what solutions people are 
using for hair/fur/feathers in softimage these days.


recently a new tool has become available on the market, its a 
production ready all in one hair/feather solution. it's called Yeti


http://peregrinelabs.com/yeti/


The hair module in softimage doesn't seem to have aged well, and i 
know what a lot of you are thinking, ice already gives us a multitude 
of ways to develop hair solutions... However, there doesn't seem to 
be any universal go to hair solution for softimage. this can be a 
problem for numerous reasons. and as good as ice is, it's short 
comings can't be ignored (ex: styling tools?)


I wrote an email to Peregrine asking if there where any plans for a 
port to XSI, they responded as follows:


Hi Sebastien,

Thank you for the great feedback - we have investigated Yeti 
integration for rendering preview which may be available in a later 
version but at this time we're not planning an XSI version of the 
editing tools.  Adding in support for a whole new 3D application is a 
large task and we haven't had enough demand for an XSI version at 
this stage.  If at some point that changes and it looks like a studio 
may commit to a large number of licenses we could afford to do this.


So yes, i guess I'm asking who would like Yeti to come to softimage, 
and if Not, why?


good day :)







RE: Yeti for Softimage

2013-04-19 Thread Szabolcs Matefy
Studio price 1195CAD, that's plenty I think...(at least in my measurement, here 
in Hungary)

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Friday, April 19, 2013 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Yeti for Softimage

Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you 
aware of it ?


Le 19/04/2013 11:33, Sebastien Sterling a écrit :
 Hello List.

 I just wanted to perform a quick survey of what solutions people are 
 using for hair/fur/feathers in softimage these days.

 recently a new tool has become available on the market, its a 
 production ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


 The hair module in softimage doesn't seem to have aged well, and i 
 know what a lot of you are thinking, ice already gives us a multitude 
 of ways to develop hair solutions... However, there doesn't seem to be 
 any universal go to hair solution for softimage. this can be a problem 
 for numerous reasons. and as good as ice is, it's short comings can't 
 be ignored (ex: styling tools?)

 I wrote an email to Peregrine asking if there where any plans for a 
 port to XSI, they responded as follows:

 Hi Sebastien,

 Thank you for the great feedback - we have investigated Yeti 
 integration for rendering preview which may be available in a later 
 version but at this time we're not planning an XSI version of the 
 editing tools.  Adding in support for a whole new 3D application is a 
 large task and we haven't had enough demand for an XSI version at this 
 stage.  If at some point that changes and it looks like a studio may 
 commit to a large number of licenses we could afford to do this.

 So yes, i guess I'm asking who would like Yeti to come to softimage, 
 and if Not, why?

 good day :)





Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
From the website :)





pricing

Yeti Studio License ( 1 floating interactive license + unlimited rendering
)  CA$1195

I guess those are Canadian $ !?

Morten




Den 19. april 2013 kl. 11:42 skrev olivier jeannel
olivier.jean...@noos.fr:

 Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
 you aware of it ?


 Le 19/04/2013 11:33, Sebastien Sterling a écrit :
  Hello List.
 
  I just wanted to perform a quick survey of what solutions people are
  using for hair/fur/feathers in softimage these days.
 
  recently a new tool has become available on the market, its a
  production ready all in one hair/feather solution. it's called Yeti
 
  http://peregrinelabs.com/yeti/
 
 
  The hair module in softimage doesn't seem to have aged well, and i
  know what a lot of you are thinking, ice already gives us a multitude
  of ways to develop hair solutions... However, there doesn't seem to be
  any universal go to hair solution for softimage. this can be a problem
  for numerous reasons. and as good as ice is, it's short comings can't
  be ignored (ex: styling tools?)
 
  I wrote an email to Peregrine asking if there where any plans for a
  port to XSI, they responded as follows:
 
  Hi Sebastien,
 
  Thank you for the great feedback - we have investigated Yeti
  integration for rendering preview which may be available in a later
  version but at this time we're not planning an XSI version of the
  editing tools.  Adding in support for a whole new 3D application is a
  large task and we haven't had enough demand for an XSI version at this
  stage.  If at some point that changes and it looks like a studio may
  commit to a large number of licenses we could afford to do this.
 
  So yes, i guess I'm asking who would like Yeti to come to softimage,
  and if Not, why?
 
  good day :)
 


Re: Yeti for Softimage

2013-04-19 Thread Piotrek Marczak
Last time I checked they couldn't sell it in USA because of some lame
slide-to-unlock kinda patent.



2013/4/19 olivier jeannel olivier.jean...@noos.fr

 Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
 you aware of it ?


 Le 19/04/2013 11:33, Sebastien Sterling a écrit :

  Hello List.

 I just wanted to perform a quick survey of what solutions people are
 using for hair/fur/feathers in softimage these days.

 recently a new tool has become available on the market, its a production
 ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


 The hair module in softimage doesn't seem to have aged well, and i know
 what a lot of you are thinking, ice already gives us a multitude of ways to
 develop hair solutions... However, there doesn't seem to be any universal
 go to hair solution for softimage. this can be a problem for numerous
 reasons. and as good as ice is, it's short comings can't be ignored (ex:
 styling tools?)

 I wrote an email to Peregrine asking if there where any plans for a port
 to XSI, they responded as follows:

 Hi Sebastien,

 Thank you for the great feedback - we have investigated Yeti integration
 for rendering preview which may be available in a later version but at this
 time we're not planning an XSI version of the editing tools.  Adding in
 support for a whole new 3D application is a large task and we haven't had
 enough demand for an XSI version at this stage.  If at some point that
 changes and it looks like a studio may commit to a large number of licenses
 we could afford to do this.

 So yes, i guess I'm asking who would like Yeti to come to softimage, and
 if Not, why?

 good day :)





Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
I would love to get a properly working modern har/fur system in Softimage.
I would want it to be ICE based for the sake of speed and integration,
which I guess might work nicely with their node based approach. I have not
tried Kristinka nor Melena, but as you mention, grooming leaves a lot to be
desired plus the initial learning curve is a bit steep as you need to know
your way around ICE to make it work at all.

I like the ease of use of the existing (old) hair in Soft, but it lacks
tools and is too limited as is, so I would love to see something like Yeti
for Softimage.

Morten Bartholdy
VFX Supervisor
gimmick vfx.com





Den 19. april 2013 kl. 11:33 skrev Sebastien Sterling
sebastien.sterl...@gmail.com:

 Hello List.
 I just wanted to perform a quick survey of what solutions people are using
 for hair/fur/feathers in softimage these days.
 recently a new tool has become available on the market, its a production
 ready all in one hair/feather solution. it's called Yeti
 
   http://peregrinelabs.com/yeti/ http://peregrinelabs.com/yeti/
 
 The hair module in softimage doesn't seem to have aged well, and i know
 what a lot of you are thinking, ice already gives us a multitude of ways to
 develop hair solutions... However, there doesn't seem to be any universal
 go to hair solution for softimage. this can be a problem for numerous
 reasons. and as good as ice is, it's short comings can't be ignored (ex:
 styling tools?)
 I wrote an email to Peregrine asking if there where any plans for a port to
 XSI, they responded as follows:
 
 Hi Sebastien,
 
 Thank you for the great feedback - we have investigated Yeti integration
 for rendering preview which may be available in a later version but at this
 time we're not planning an XSI version of the editing tools.  Adding in
 support for a whole new 3D application is a large task and we haven't had
 enough demand for an XSI version at this stage.  If at some point that
 changes and it looks like a studio may commit to a large number of licenses
 we could afford to do this.
 So yes, i guess I'm asking who would like Yeti to come to softimage, and if
 Not, why?
 good day :)
 


Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
I believe it was Joe Alter holding some patents which Yeti might or might
not infringe.

MB



Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak
piotrek.marc...@gmail.com:

 Last time I checked they couldn't sell it in USA because of some lame
 slide-to-unlock kinda patent.
 
 
 
 2013/4/19 olivier jeannel  olivier.jean...@noos.fr
 mailto:olivier.jean...@noos.fr 
  mention the price (if I'm no wrong). Are you aware of it ?
  
  
  Le 19/04/2013 11:33, Sebastien Sterling a écrit :
  
   
   I just wanted to perform a quick survey of what solutions people are using
   for hair/fur/feathers in softimage these days.
   
   recently a new tool has become available on the market, its a production
   ready all in one hair/feather solution. it's called Yeti
   
   http://peregrinelabs.com/yeti/ http://peregrinelabs.com/yeti/
   
   
   The hair module in softimage doesn't seem to have aged well, and i know
   what a lot of you are thinking, ice already gives us a multitude of ways
   to
   develop hair solutions... However, there doesn't seem to be any universal
   go to hair solution for softimage. this can be a problem for numerous
   reasons. and as good as ice is, it's short comings can't be ignored (ex:
   styling tools?)
   
   I wrote an email to Peregrine asking if there where any plans for a port
   to
   XSI, they responded as follows:
   
   Hi Sebastien,
   
   Thank you for the great feedback - we have investigated Yeti integration
   for rendering preview which may be available in a later version but at
   this
   time we're not planning an XSI version of the editing tools.  Adding in
   support for a whole new 3D application is a large task and we haven't had
   enough demand for an XSI version at this stage.  If at some point that
   changes and it looks like a studio may commit to a large number of
   licenses
   we could afford to do this.
   
   So yes, i guess I'm asking who would like Yeti to come to softimage, and
   if
   Not, why?
   
   good day :)


Re: Yeti for Softimage

2013-04-19 Thread alex holman
Would love to see it for XSI...As you said the tools are so basic at the
moment, its in desperate need of an update. Yeti looks like a fantastic
solution


On Fri, Apr 19, 2013 at 11:02 AM, Piotrek Marczak piotrek.marc...@gmail.com
 wrote:

 Last time I checked they couldn't sell it in USA because of some lame
 slide-to-unlock kinda patent.



 2013/4/19 olivier jeannel olivier.jean...@noos.fr

 Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
 you aware of it ?


 Le 19/04/2013 11:33, Sebastien Sterling a écrit :

  Hello List.

 I just wanted to perform a quick survey of what solutions people are
 using for hair/fur/feathers in softimage these days.

 recently a new tool has become available on the market, its a production
 ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


 The hair module in softimage doesn't seem to have aged well, and i know
 what a lot of you are thinking, ice already gives us a multitude of ways to
 develop hair solutions... However, there doesn't seem to be any universal
 go to hair solution for softimage. this can be a problem for numerous
 reasons. and as good as ice is, it's short comings can't be ignored (ex:
 styling tools?)

 I wrote an email to Peregrine asking if there where any plans for a port
 to XSI, they responded as follows:

 Hi Sebastien,

 Thank you for the great feedback - we have investigated Yeti integration
 for rendering preview which may be available in a later version but at this
 time we're not planning an XSI version of the editing tools.  Adding in
 support for a whole new 3D application is a large task and we haven't had
 enough demand for an XSI version at this stage.  If at some point that
 changes and it looks like a studio may commit to a large number of licenses
 we could afford to do this.

 So yes, i guess I'm asking who would like Yeti to come to softimage, and
 if Not, why?

 good day :)






Re: Yeti for Softimage

2013-04-19 Thread Sebastien Sterling
It May seem expensive Sza, but consider what it does, this isn't just any
old hair system. i know about the patent block, however joe alter put that
down for Shave and Haircut for Maya, i wonder if such an argument would
hold true on an entirely different system.


On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com wrote:

 Last time I checked they couldn't sell it in USA because of some lame
 slide-to-unlock kinda patent.



 2013/4/19 olivier jeannel olivier.jean...@noos.fr

 Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
 you aware of it ?


 Le 19/04/2013 11:33, Sebastien Sterling a écrit :

  Hello List.

 I just wanted to perform a quick survey of what solutions people are
 using for hair/fur/feathers in softimage these days.

 recently a new tool has become available on the market, its a production
 ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


 The hair module in softimage doesn't seem to have aged well, and i know
 what a lot of you are thinking, ice already gives us a multitude of ways to
 develop hair solutions... However, there doesn't seem to be any universal
 go to hair solution for softimage. this can be a problem for numerous
 reasons. and as good as ice is, it's short comings can't be ignored (ex:
 styling tools?)

 I wrote an email to Peregrine asking if there where any plans for a port
 to XSI, they responded as follows:

 Hi Sebastien,

 Thank you for the great feedback - we have investigated Yeti integration
 for rendering preview which may be available in a later version but at this
 time we're not planning an XSI version of the editing tools.  Adding in
 support for a whole new 3D application is a large task and we haven't had
 enough demand for an XSI version at this stage.  If at some point that
 changes and it looks like a studio may commit to a large number of licenses
 we could afford to do this.

 So yes, i guess I'm asking who would like Yeti to come to softimage, and
 if Not, why?

 good day :)






RE: Yeti for Softimage

2013-04-19 Thread Szabolcs Matefy
I've tried Melena, Kristinka as well. They were really cool, but a bit too 
technical. If there is something, that is really artist friendly, it is 
welcome. The best tool so far I have seen is Hair Farm for max, where you model 
the volume of the hair. It's simply the best...so far.

 

It's sure, that for a studio this price is OK, but considering how long it 
takes to train an artist to work with a tool, it's expensive. And if a tool is 
expensive, it's hard to find trained artists. That's were non-commercial 
licenses come handy.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Friday, April 19, 2013 12:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Yeti for Softimage

 

It May seem expensive Sza, but consider what it does, this isn't just any old 
hair system. i know about the patent block, however joe alter put that down for 
Shave and Haircut for Maya, i wonder if such an argument would hold true on an 
entirely different system.

 

On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com wrote:

Last time I checked they couldn't sell it in USA because of some lame 
slide-to-unlock kinda patent.

 

 

2013/4/19 olivier jeannel olivier.jean...@noos.fr

Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you 
aware of it ?


Le 19/04/2013 11:33, Sebastien Sterling a écrit :

 

Hello List.

I just wanted to perform a quick survey of what solutions people are 
using for hair/fur/feathers in softimage these days.

recently a new tool has become available on the market, its a 
production ready all in one hair/feather solution. it's called Yeti

http://peregrinelabs.com/yeti/


The hair module in softimage doesn't seem to have aged well, and i know 
what a lot of you are thinking, ice already gives us a multitude of ways to 
develop hair solutions... However, there doesn't seem to be any universal go to 
hair solution for softimage. this can be a problem for numerous reasons. and as 
good as ice is, it's short comings can't be ignored (ex: styling tools?)

I wrote an email to Peregrine asking if there where any plans for a 
port to XSI, they responded as follows:

Hi Sebastien,

Thank you for the great feedback - we have investigated Yeti 
integration for rendering preview which may be available in a later version but 
at this time we're not planning an XSI version of the editing tools.  Adding in 
support for a whole new 3D application is a large task and we haven't had 
enough demand for an XSI version at this stage.  If at some point that changes 
and it looks like a studio may commit to a large number of licenses we could 
afford to do this.

So yes, i guess I'm asking who would like Yeti to come to softimage, 
and if Not, why?

good day :)

 

 

 



Re: Yeti for Softimage

2013-04-19 Thread Sebastien Sterling
Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
Training artists in a new hair system may coast money, but how do you think
that compares to finding seasoned ICE TD's i've seen a colegue go from
novice to adept in under 4 months of use, its an easy system to grasp, even
easier i suspect for anyone with a background in ICE. imagine the
opportunities for integration this would give artists, we have precedents
look at Exocortex.


On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com wrote:

 Yeti is awesome, it has made me open Maya for the first time in two years.
 It is really easy to use, the grooming tools are fast and the ICE-like
 approach means you can layer effects such as clumping and scraggle.

 Definitely worth the money, and definitely worth having in Softimage.


 On 19 April 2013 12:13, Szabolcs Matefy szabol...@crytek.com wrote:

 I’ve tried Melena, Kristinka as well. They were really cool, but a bit
 too technical. If there is something, that is really artist friendly, it is
 welcome. The best tool so far I have seen is Hair Farm for max, where you
 model the volume of the hair. It’s simply the best…so far.

 ** **

 It’s sure, that for a studio this price is OK, but considering how long
 it takes to train an artist to work with a tool, it’s expensive. And if a
 tool is expensive, it’s hard to find trained artists. That’s were
 non-commercial licenses come handy.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
 Sterling
 *Sent:* Friday, April 19, 2013 12:09 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Yeti for Softimage

 ** **

 It May seem expensive Sza, but consider what it does, this isn't just any
 old hair system. i know about the patent block, however joe alter put that
 down for Shave and Haircut for Maya, i wonder if such an argument would
 hold true on an entirely different system.

 ** **

 On 19 April 2013 12:02, Piotrek Marczak piotrek.marc...@gmail.com
 wrote:

 Last time I checked they couldn't sell it in USA because of some lame
 slide-to-unlock kinda patent.

 ** **

 ** **

 2013/4/19 olivier jeannel olivier.jean...@noos.fr

 Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
 you aware of it ?


 Le 19/04/2013 11:33, Sebastien Sterling a écrit :

 ** **

 Hello List.

 I just wanted to perform a quick survey of what solutions people are
 using for hair/fur/feathers in softimage these days.

 recently a new tool has become available on the market, its a production
 ready all in one hair/feather solution. it's called Yeti

 http://peregrinelabs.com/yeti/


 The hair module in softimage doesn't seem to have aged well, and i know
 what a lot of you are thinking, ice already gives us a multitude of ways to
 develop hair solutions... However, there doesn't seem to be any universal
 go to hair solution for softimage. this can be a problem for numerous
 reasons. and as good as ice is, it's short comings can't be ignored (ex:
 styling tools?)

 I wrote an email to Peregrine asking if there where any plans for a port
 to XSI, they responded as follows:

 Hi Sebastien,

 Thank you for the great feedback - we have investigated Yeti integration
 for rendering preview which may be available in a later version but at this
 time we're not planning an XSI version of the editing tools.  Adding in
 support for a whole new 3D application is a large task and we haven't had
 enough demand for an XSI version at this stage.  If at some point that
 changes and it looks like a studio may commit to a large number of licenses
 we could afford to do this.

 So yes, i guess I'm asking who would like Yeti to come to softimage, and
 if Not, why?

 good day :)

 ** **

 ** **

 ** **




 --
 Yolandi Meiring
 yola...@bladeworks.co.za



Re: Yeti for Softimage

2013-04-19 Thread Sandy Sutherland
Cough - ehem... personally as an ICE experienced TD type actively 
looking for a job - I would prefer you guys to want to hire the guys 
that can do techy stuff, as they can take a system and make it go 
further and adapt it to suit, so when you run into the walls that most 
'box' systems would get to, then it does not matter


We found using ICE to do fur/hair and feathers pretty useable.

my 0.02c on it

S.

On 2013/04/19 12:25 PM, Sebastien Sterling wrote:
Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, 
Training artists in a new hair system may coast money, but how do you 
think that compares to finding seasoned ICE TD's i've seen a colegue 
go from novice to adept in under 4 months of use, its an easy system 
to grasp, even easier i suspect for anyone with a background in ICE. 
imagine the opportunities for integration this would give artists, we 
have precedents look at Exocortex.



On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com 
mailto:yolandi.meir...@gmail.com wrote:


Yeti is awesome, it has made me open Maya for the first time in
two years. It is really easy to use, the grooming tools are fast
and the ICE-like approach means you can layer effects such as
clumping and scraggle.
Definitely worth the money, and definitely worth having in Softimage.






Re: Yeti for Softimage

2013-04-19 Thread Sebastien Sterling
Sorry Sandy i didn't mean it that way, but surely if this came to softimage
it would do so with some level of integration with ice? it seems logic,
this just givel you more tools/ ice nodes to play with, hell you could ad
hair technician to your resume.


On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com wrote:

  Cough - ehem... personally as an ICE experienced TD type actively
 looking for a job - I would prefer you guys to want to hire the guys that
 can do techy stuff, as they can take a system and make it go further and
 adapt it to suit, so when you run into the walls that most 'box' systems
 would get to, then it does not matter

 We found using ICE to do fur/hair and feathers pretty useable.

 my 0.02c on it

 S.


 On 2013/04/19 12:25 PM, Sebastien Sterling wrote:

 Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
 Training artists in a new hair system may coast money, but how do you think
 that compares to finding seasoned ICE TD's i've seen a colegue go from
 novice to adept in under 4 months of use, its an easy system to grasp, even
 easier i suspect for anyone with a background in ICE. imagine the
 opportunities for integration this would give artists, we have precedents
 look at Exocortex.


 On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.com wrote:

  Yeti is awesome, it has made me open Maya for the first time in two
 years. It is really easy to use, the grooming tools are fast and the
 ICE-like approach means you can layer effects such as clumping and
 scraggle.

 Definitely worth the money, and definitely worth having in Softimage.






Re: Yeti for Softimage

2013-04-19 Thread Mirko Jankovic
Point is it would be great to have artist friendly hair system that can
easily be used in most of the day's task. Having ICE guy that can push that
system further is just huge bonus :)


On Fri, Apr 19, 2013 at 12:38 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Sorry Sandy i didn't mean it that way, but surely if this came to
 softimage it would do so with some level of integration with ice? it seems
 logic, this just givel you more tools/ ice nodes to play with, hell you
 could ad hair technician to your resume.


 On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.comwrote:

  Cough - ehem... personally as an ICE experienced TD type actively
 looking for a job - I would prefer you guys to want to hire the guys that
 can do techy stuff, as they can take a system and make it go further and
 adapt it to suit, so when you run into the walls that most 'box' systems
 would get to, then it does not matter

 We found using ICE to do fur/hair and feathers pretty useable.

 my 0.02c on it

 S.


 On 2013/04/19 12:25 PM, Sebastien Sterling wrote:

 Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
 Training artists in a new hair system may coast money, but how do you think
 that compares to finding seasoned ICE TD's i've seen a colegue go from
 novice to adept in under 4 months of use, its an easy system to grasp, even
 easier i suspect for anyone with a background in ICE. imagine the
 opportunities for integration this would give artists, we have precedents
 look at Exocortex.


 On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.comwrote:

  Yeti is awesome, it has made me open Maya for the first time in two
 years. It is really easy to use, the grooming tools are fast and the
 ICE-like approach means you can layer effects such as clumping and
 scraggle.

 Definitely worth the money, and definitely worth having in Softimage.







Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Darren Blencowe | VA
Hi Folks,

Just putting this out there in case anyone has done this thing before - Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/   This
is quite a common scan data format but again on skimming appears to be only
2D/sectional.

Useful nuggets would be: 

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml .obj or even
.dxf

any help gratefully received!

Thanks,

D.





Re: Yeti for Softimage

2013-04-19 Thread olivier jeannel

Thank's Stephen :)

Le 19/04/2013 11:58, Stephen Blair a écrit :

Scroll down a bit, the price is there, right under System Requirements
1195


On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). 
Are you aware of it ?



Le 19/04/2013 11:33, Sebastien Sterling a écrit :

Hello List.

I just wanted to perform a quick survey of what solutions people are 
using for hair/fur/feathers in softimage these days.


recently a new tool has become available on the market, its a 
production ready all in one hair/feather solution. it's called Yeti


http://peregrinelabs.com/yeti/


The hair module in softimage doesn't seem to have aged well, and i 
know what a lot of you are thinking, ice already gives us a 
multitude of ways to develop hair solutions... However, there 
doesn't seem to be any universal go to hair solution for softimage. 
this can be a problem for numerous reasons. and as good as ice is, 
it's short comings can't be ignored (ex: styling tools?)


I wrote an email to Peregrine asking if there where any plans for a 
port to XSI, they responded as follows:


Hi Sebastien,

Thank you for the great feedback - we have investigated Yeti 
integration for rendering preview which may be available in a later 
version but at this time we're not planning an XSI version of the 
editing tools.  Adding in support for a whole new 3D application is 
a large task and we haven't had enough demand for an XSI version at 
this stage.  If at some point that changes and it looks like a 
studio may commit to a large number of licenses we could afford to 
do this.


So yes, i guess I'm asking who would like Yeti to come to softimage, 
and if Not, why?


good day :)











Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Angus Davidson
I Know when I was looking into is for Bio Med we used a program called
Osirix

http://www.osirix-viewer.com/


Not sure if they got around to the 3d exporter bits though.



On 2013/04/19 12:53 PM, Darren Blencowe | VA
dar...@voodoo-animation.com wrote:

Hi Folks,

Just putting this out there in case anyone has done this thing before -
Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
This
is quite a common scan data format but again on skimming appears to be
only
2D/sectional.

Useful nuggets would be:

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml .obj or even
.dxf

any help gratefully received!

Thanks,

D.




table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
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/table




Re: Yeti for Softimage

2013-04-19 Thread Sandy Sutherland
LOL - no problems Sebastien - I was also having a bit of a leg pull at 
the idea of the true artist friendly system.  It would be really cool if 
artists could use such a system until such point that it needs to be 
stretched and then it gives you the flexibility to really go further.


Cheers

S.

On 2013/04/19 12:38 PM, Sebastien Sterling wrote:
Sorry Sandy i didn't mean it that way, but surely if this came to 
softimage it would do so with some level of integration with ice? it 
seems logic, this just givel you more tools/ ice nodes to play with, 
hell you could ad hair technician to your resume.



On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com 
mailto:sandy.mailli...@gmail.com wrote:


Cough - ehem... personally as an ICE experienced TD type
actively looking for a job - I would prefer you guys to want to
hire the guys that can do techy stuff, as they can take a system
and make it go further and adapt it to suit, so when you run into
the walls that most 'box' systems would get to, then it does not
matter

We found using ICE to do fur/hair and feathers pretty useable.

my 0.02c on it

S.


On 2013/04/19 12:25 PM, Sebastien Sterling wrote:

Thankyou Yolandi you rock, and your Bear rocks too, you see
Szabolcs, Training artists in a new hair system may coast money,
but how do you think that compares to finding seasoned ICE TD's
i've seen a colegue go from novice to adept in under 4 months of
use, its an easy system to grasp, even easier i suspect for
anyone with a background in ICE. imagine the opportunities for
integration this would give artists, we have precedents look at
Exocortex.


On 19 April 2013 12:18, Yolandi Meiring
yolandi.meir...@gmail.com mailto:yolandi.meir...@gmail.com wrote:

Yeti is awesome, it has made me open Maya for the first time
in two years. It is really easy to use, the grooming tools
are fast and the ICE-like approach means you can layer
effects such as clumping and scraggle.
Definitely worth the money, and definitely worth having in
Softimage.









Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Dan Yargici
Ben's old Volume Loader shader could do that.  I'm %99. sure it won't
work with newer versions though...

http://shaders.moederogall.com/




On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

 I Know when I was looking into is for Bio Med we used a program called
 Osirix

 http://www.osirix-viewer.com/


 Not sure if they got around to the 3d exporter bits though.



 On 2013/04/19 12:53 PM, Darren Blencowe | VA
 dar...@voodoo-animation.com wrote:

 Hi Folks,
 
 Just putting this out there in case anyone has done this thing before -
 Does
 anyone know how/tried to turn any ultra sound scan file types or MRI data
 into something remotely 3D - and in a format that is 3D package friendly?
 
 I am still digging but it appears the majority of scan formats are 2D
 sections/plans not *really* 3D?
 
 I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
 This
 is quite a common scan data format but again on skimming appears to be
 only
 2D/sectional.
 
 Useful nuggets would be:
 
 scan file formats that are definitely 3D
 any small apps/programs that can change these into .stl .vrml .obj or even
 .dxf
 
 any help gratefully received!
 
 Thanks,
 
 D.
 
 
 

 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font face=arial,sans-serif
 size=1 color=#99span style=font-size:11px;This communication
 is intended for the addressee only. It is confidential. If you have
 received this communication in error, please notify us immediately and
 destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the
 University and recipients are thus advised that the content of this message
 may not be legally binding on the University and may contain the personal
 views and opinions of the author, which are not necessarily the views and
 opinions of The University of the Witwatersrand, Johannesburg. All
 agreements between the University and outsiders are subject to South
 African Law unless the University agrees in writing to the contrary.
 /span/font/td
 /tr
 /table





Re: Yeti for Softimage

2013-04-19 Thread Sebastien Sterling
I suppose it all depends on how it would be integrated, which at this point
is neither here nor there.

Seriously though we need to get on this, this isn't some autodesk wish list
pipe dream, there actually is someone at the other end of the phone, this
could, happen. we could make this happen, take it to your bosses TD's, if
Peregrine doesn't want to do it, it's is another story, but if the only
thing holding them back is that no one has asked them yet...


On 19 April 2013 13:16, Sandy Sutherland sandy.mailli...@gmail.com wrote:

  LOL - no problems Sebastien - I was also having a bit of a leg pull at
 the idea of the true artist friendly system.  It would be really cool if
 artists could use such a system until such point that it needs to be
 stretched and then it gives you the flexibility to really go further.

 Cheers

 S.


 On 2013/04/19 12:38 PM, Sebastien Sterling wrote:

 Sorry Sandy i didn't mean it that way, but surely if this came to
 softimage it would do so with some level of integration with ice? it seems
 logic, this just givel you more tools/ ice nodes to play with, hell you
 could ad hair technician to your resume.


 On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.comwrote:

  Cough - ehem... personally as an ICE experienced TD type actively
 looking for a job - I would prefer you guys to want to hire the guys that
 can do techy stuff, as they can take a system and make it go further and
 adapt it to suit, so when you run into the walls that most 'box' systems
 would get to, then it does not matter

 We found using ICE to do fur/hair and feathers pretty useable.

 my 0.02c on it

 S.


 On 2013/04/19 12:25 PM, Sebastien Sterling wrote:

 Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
 Training artists in a new hair system may coast money, but how do you think
 that compares to finding seasoned ICE TD's i've seen a colegue go from
 novice to adept in under 4 months of use, its an easy system to grasp, even
 easier i suspect for anyone with a background in ICE. imagine the
 opportunities for integration this would give artists, we have precedents
 look at Exocortex.


 On 19 April 2013 12:18, Yolandi Meiring yolandi.meir...@gmail.comwrote:

  Yeti is awesome, it has made me open Maya for the first time in two
 years. It is really easy to use, the grooming tools are fast and the
 ICE-like approach means you can layer effects such as clumping and
 scraggle.

 Definitely worth the money, and definitely worth having in Softimage.








Re: [Pool] Any interest for a grease pencil tool?

2013-04-19 Thread Sebastien Sterling
i just gota say this is pretty heart warming to see, i think I'll buy one
on principal even if I'm not necessarily an animator these days, i can use
it to mark stuff out on models :)


On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote:

 Hi Enrique, good to know :)
 Do you have any special special expectation on it? currently I'm planning
 those features:

 2D paint and erase
 screen space
 onion skin
 scene persistance
 ability to move frames on the timeline

 I'll eventually add those in a second time:
 multi layers
 per layer depth distance
 per layer opacity
 surface object space strokes (to draw on objects)
 wacom presure


 Cheers
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/4/18 Enrique Caballero enriquecaball...@gmail.com

 Not to drive the point too strongly, but if you make this tool Ahmidou
 and you do a really good job on it, and price it reasonably, I can promise
 to buy between 30-40 licenses of it.

 The animators here are driving me absolutely insane about the topic






Re: Yeti for Softimage

2013-04-19 Thread Tim Crowson
I'd love to see this in Softimage! The existing toolset is a PITA and 
ICE-based solutions aren't ideal for us, though they're good for most 
things.

-Tim C.


On 4/19/2013 6:31 AM, Sebastien Sterling wrote:
I suppose it all depends on how it would be integrated, which at this 
point is neither here nor there.


Seriously though we need to get on this, this isn't some autodesk wish 
list pipe dream, there actually is someone at the other end of the 
phone, this could, happen. we could make this happen, take it to your 
bosses TD's, if Peregrine doesn't want to do it, it's is another 
story, but if the only thing holding them back is that no one has 
asked them yet...



On 19 April 2013 13:16, Sandy Sutherland sandy.mailli...@gmail.com 
mailto:sandy.mailli...@gmail.com wrote:


LOL - no problems Sebastien - I was also having a bit of a leg
pull at the idea of the true artist friendly system.  It would be
really cool if artists could use such a system until such point
that it needs to be stretched and then it gives you the
flexibility to really go further.

Cheers

S.


On 2013/04/19 12:38 PM, Sebastien Sterling wrote:

Sorry Sandy i didn't mean it that way, but surely if this came to
softimage it would do so with some level of integration with ice?
it seems logic, this just givel you more tools/ ice nodes to play
with, hell you could ad hair technician to your resume.


On 19 April 2013 12:33, Sandy Sutherland
sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote:

Cough - ehem... personally as an ICE experienced TD type
actively looking for a job - I would prefer you guys to want
to hire the guys that can do techy stuff, as they can take a
system and make it go further and adapt it to suit, so when
you run into the walls that most 'box' systems would get to,
then it does not matter

We found using ICE to do fur/hair and feathers pretty useable.

my 0.02c on it

S.


On 2013/04/19 12:25 PM, Sebastien Sterling wrote:

Thankyou Yolandi you rock, and your Bear rocks too, you see
Szabolcs, Training artists in a new hair system may coast
money, but how do you think that compares to finding
seasoned ICE TD's i've seen a colegue go from novice to
adept in under 4 months of use, its an easy system to grasp,
even easier i suspect for anyone with a background in ICE.
imagine the opportunities for integration this would give
artists, we have precedents look at Exocortex.


On 19 April 2013 12:18, Yolandi Meiring
yolandi.meir...@gmail.com
mailto:yolandi.meir...@gmail.com wrote:

Yeti is awesome, it has made me open Maya for the first
time in two years. It is really easy to use, the
grooming tools are fast and the ICE-like approach means
you can layer effects such as clumping and scraggle.
Definitely worth the money, and definitely worth having
in Softimage.










--
Signature


ICE: stick to surface without overlapping particles

2013-04-19 Thread David Saber

Hello

I'm throwing a lot of spheres on a surface where they should stick. 
Everything works, but is there a way to have the spheres not overlap 
each other?
I've tried neighboring particle force and put some negative value in 
attraction strength, but this does not seem to have any effect...

Thanks

David


Re: ICE: stick to surface without overlapping particles

2013-04-19 Thread Rob Chapman
simulate with RBD instead of particles..?


On 19 April 2013 16:56, David Saber davidsabe...@sfr.fr wrote:

 Hello

 I'm throwing a lot of spheres on a surface where they should stick.
 Everything works, but is there a way to have the spheres not overlap each
 other?
 I've tried neighboring particle force and put some negative value in
 attraction strength, but this does not seem to have any effect...
 Thanks

 David



Loop playback in animation sequencer

2013-04-19 Thread Toonafish
Is the playback loop setting broken in the shiny new Camera Sequence 
Editor in 2014 ?


It does not seem to matter if I toggle it on or off in the Playback Options.

 Thanks,

- Ronald


Re: ICE: stick to surface without overlapping particles

2013-04-19 Thread Stephen Blair

Dart throw?
http://julianjohnsonsblog.blogspot.ca/2010/07/dart-throwing-with-weight-maps.html

On 19/04/2013 10:56 AM, David Saber wrote:

Hello

I'm throwing a lot of spheres on a surface where they should stick. 
Everything works, but is there a way to have the spheres not overlap 
each other?
I've tried neighboring particle force and put some negative value in 
attraction strength, but this does not seem to have any effect...

Thanks

David




Re: libGL.so error, elrepo NVIDIA drivers, Viewport is not displaying geometry.

2013-04-19 Thread Macbeth R.
02:00.0 VGA compatible controller: NVIDIA Corporation GF106GL [Quadro 2000]
(rev a1)


Downloading drivers from nvidia requires compiling them, on every kernel
update, is not a big deal, I just think that having them from a trusted
repo, and automatically being updated  by YUM is a more proper way of
installing them, specially for machines far from me, used by not so techy
people wich can click on update and loose access to their computers.


Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Ben Rogall
Yeah, haven't touched that plugin in years. There are a bunch of 
applications which can do what you want though. We just had a discussion 
about some of them over at the Modo forum: 
http://forums.luxology.com/topic.aspx?f=4t=75517

Any more details about what you want to accomplish?

Ben


On 4/19/2013 6:16 AM, Dan Yargici wrote:
Ben's old Volume Loader shader could do that.  I'm %99. sure it 
won't work with newer versions though...


http://shaders.moederogall.com/




On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson 
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:


I Know when I was looking into is for Bio Med we used a program called
Osirix

http://www.osirix-viewer.com/


Not sure if they got around to the 3d exporter bits though.



On 2013/04/19 12:53 PM, Darren Blencowe | VA
dar...@voodoo-animation.com mailto:dar...@voodoo-animation.com
wrote:

Hi Folks,

Just putting this out there in case anyone has done this thing
before -
Does
anyone know how/tried to turn any ultra sound scan file types or
MRI data
into something remotely 3D - and in a format that is 3D package
friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
This
is quite a common scan data format but again on skimming appears
to be
only
2D/sectional.

Useful nuggets would be:

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml
.obj or even
.dxf

any help gratefully received!

Thanks,

D.




table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font
face=arial,sans-serif size=1 color=#99span
style=font-size:11px;This communication is intended for the
addressee only. It is confidential. If you have received this
communication in error, please notify us immediately and destroy
the original message. You may not copy or disseminate this
communication without the permission of the University. Only
authorised signatories are competent to enter into agreements on
behalf of the University and recipients are thus advised that the
content of this message may not be legally binding on the
University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements
between the University and outsiders are subject to South African
Law unless the University agrees in writing to the contrary.
/span/font/td
/tr
/table







RE: terrain ascii xyz import

2013-04-19 Thread adrian wyer
many thanks Klemens, between my hacking, and Dan's off-list python genius,
we managed to get it working.

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Klemens
Kopetzky
Sent: 19 April 2013 15:43
To: softimage@listproc.autodesk.com
Subject: RE: terrain ascii xyz import

 

Hi Adrian,

 

Recently I had to import some xyz point cloud data as well (for a building
though, rather than a terrain) and noticed the same thing. So I literally
butchered his great script to import the colours as well (sorry Dan). I am
by no means a programmer, but the script worked for me, maybe it works for
you too. Just use at your own risk ;-).

Regards,

 

Klemens

 

P.S.: Sorry for the attachment everyone.

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 18 April 2013 18:21
To: softimage@listproc.autodesk.com
Subject: RE: terrain ascii xyz import

 

so the Lidar problem has reared it's ugly head again!

 

Dan, i noticed in your script you are pulling RGBA data and writing to the
cache file but it doesn't seem to read into the new cloud... any
thoughts?

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 24 January 2013 12:41
To: softimage@listproc.autodesk.com
Subject: RE: terrain ascii xyz import

 

cheers! in the end, we left the client to deal with their own lidar
wrangling, using the lidar software to kick out rudimentary animation

 

i just know in a few weeks they'll come back wanting us to take over

 

hehe

 

be interested to see your results

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 24 January 2013 12:33
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import

 

Hey Adrian,

That's really Cool!! Love the style on that!!

I'll post a test of what I've done when it's ready.

Cheers

 

 

On 22 January 2013 18:04, adrian wyer adrian.w...@fluid-pictures.com
wrote:

Hay Chris look forward to seeing the results.

 

here's the test that i spat out using meshlab to importa renamed  XYZ data
to a random mesh then doing a 'add points at point locations' on the random
mesh that meshlab generates

 

http://www.fluid-pictures.com/lidar_test_low.mov

 

colour at vertices is the next step...

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 22 January 2013 15:14


To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import

 

OK in the end found a quick 'n dirty solution that was slightly surprising.
It was actually possible to shrinkwrap a grid onto the pointcloud. The
slight problem with this is that you need to use one of the Closest
Vertex/Surface options, for it to work. On terrain that has plenty of
elevation, the grid gets deformed across laterally in places. So it was a
case of simply scaling the pointcloud to 0.01 in the y, shrinkwrap the grid
onto that, freeze, then scale the grid y to 100 again. It needs a little
filtering of points, but that works fine. Gives an acceptable result.

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com

Version: 2012.0.2221 / Virus Database: 2639/5549 - Release Date: 01/21/13





 

-- 

  http://mintmotion.co.uk/img/mint.png 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13

  _  

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Checked by AVG - www.avg.com
Version: 2012.0.2240 / Virus Database: 2641/5745 - Release Date: 04/14/13



Friday Flashback #116

2013-04-19 Thread Stephen Blair

Friday Flashback #116
SOFTIMAGE|DS marketing collateral from the Avid days
http://wp.me/powV4-2Gr


Implosia FX ?

2013-04-19 Thread olivier jeannel

What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video 
posted on Vimeo 5month ago.




Re: Implosia FX ?

2013-04-19 Thread Sebastian Kowalski
v4.0 is in beta, and its great!



Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:

 What version of Implosia is available today ?
 On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on 
 Vimeo 5month ago.
 




Re: Implosia FX ?

2013-04-19 Thread olivier jeannel

Thats Momentum 4 right ?
Implosia is no more a standalone ?

Le 19/04/2013 18:45, Sebastian Kowalski a écrit :

v4.0 is in beta, and its great!



Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:


What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on 
Vimeo 5month ago.









Re: Implosia FX ?

2013-04-19 Thread Leonard Koch
Yeah, as far as I understand they are one plugin now.


On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.frwrote:

 Thats Momentum 4 right ?
 Implosia is no more a standalone ?

 Le 19/04/2013 18:45, Sebastian Kowalski a écrit :

  v4.0 is in beta, and its great!



 Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:

  What version of Implosia is available today ?
 On Exocortex site it's 1.6, but there is a 2.0 demonstration video
 posted on Vimeo 5month ago.








Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Sam Cuttriss
Ive been looking at this whilst learnign houdini,
i was able to open the dicom in photoshop and save the individual images
out.
you can then just stack them in 3d and convert to voxels. ( the dicom
header should have all the info about dimensions)
_sam




On Fri, Apr 19, 2013 at 8:18 AM, Ben Rogall 
xsi_l...@shaders.moederogall.com wrote:

  Yeah, haven't touched that plugin in years. There are a bunch of
 applications which can do what you want though. We just had a discussion
 about some of them over at the Modo forum:
 http://forums.luxology.com/topic.aspx?f=4t=75517
 Any more details about what you want to accomplish?

 Ben



 On 4/19/2013 6:16 AM, Dan Yargici wrote:

 Ben's old Volume Loader shader could do that.  I'm %99. sure it won't
 work with newer versions though...

  http://shaders.moederogall.com/




 On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

 I Know when I was looking into is for Bio Med we used a program called
 Osirix

 http://www.osirix-viewer.com/


 Not sure if they got around to the 3d exporter bits though.



 On 2013/04/19 12:53 PM, Darren Blencowe | VA
  dar...@voodoo-animation.com wrote:

 Hi Folks,
 
 Just putting this out there in case anyone has done this thing before -
 Does
 anyone know how/tried to turn any ultra sound scan file types or MRI data
 into something remotely 3D - and in a format that is 3D package friendly?
 
 I am still digging but it appears the majority of scan formats are 2D
 sections/plans not *really* 3D?
 
 I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
 This
 is quite a common scan data format but again on skimming appears to be
 only
 2D/sectional.
 
 Useful nuggets would be:
 
 scan file formats that are definitely 3D
 any small apps/programs that can change these into .stl .vrml .obj or
 even
 .dxf
 
 any help gratefully received!
 
 Thanks,
 
 D.
 
 
 

  table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font
 face=arial,sans-serif size=1 color=#99span
 style=font-size:11px;This communication is intended for the addressee
 only. It is confidential. If you have received this communication in error,
 please notify us immediately and destroy the original message. You may not
 copy or disseminate this communication without the permission of the
 University. Only authorised signatories are competent to enter into
 agreements on behalf of the University and recipients are thus advised that
 the content of this message may not be legally binding on the University
 and may contain the personal views and opinions of the author, which are
 not necessarily the views and opinions of The University of the
 Witwatersrand, Johannesburg. All agreements between the University and
 outsiders are subject to South African Law unless the University agrees in
 writing to the contrary. /span/font/td
 /tr
 /table







Re: Implosia FX ?

2013-04-19 Thread olivier jeannel

Ok,
I gave 1.6 a go today, to help some friend. I had very nice results with 
voronoi and bomb compound, some convincing fractures I mean.
But it crashed so many times, maybe 60 times... I'm completly stressed 
right now :)

Going for the week end now, haha...

Le 19/04/2013 19:14, Leonard Koch a écrit :

Yeah, as far as I understand they are one plugin now.


On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Thats Momentum 4 right ?
Implosia is no more a standalone ?

Le 19/04/2013 18:45, Sebastian Kowalski a écrit :

v4.0 is in beta, and its great!



Am 19.04.2013 um 18:36 schrieb olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr:

What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0
demonstration video posted on Vimeo 5month ago.










RE: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread adrian wyer
down and dirty way for us, saved an animation of slicing through the data
(most viewer software lets you do this)

 

map that onto a grid animated at the same rate to move up in Y, use the grid
to emit static particles that take their colour from the texture

 

optionally mesh with polygonizer (add colour at vertices)

 

rough and ready, but good for dodgy hologram images

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: 19 April 2013 18:26
To: softimage
Subject: Re: Ultra sound or MRI scan formats to common 3D formats?

 

Ive been looking at this whilst learnign houdini, 

i was able to open the dicom in photoshop and save the individual images
out.

you can then just stack them in 3d and convert to voxels. ( the dicom header
should have all the info about dimensions)

_sam

 

 

 

On Fri, Apr 19, 2013 at 8:18 AM, Ben Rogall
xsi_l...@shaders.moederogall.com wrote:

Yeah, haven't touched that plugin in years. There are a bunch of
applications which can do what you want though. We just had a discussion
about some of them over at the Modo forum:
http://forums.luxology.com/topic.aspx?f=4
http://forums.luxology.com/topic.aspx?f=4t=75517 t=75517 
Any more details about what you want to accomplish?

Ben




On 4/19/2013 6:16 AM, Dan Yargici wrote:

Ben's old Volume Loader shader could do that.  I'm %99. sure it won't
work with newer versions though... 

 

http://shaders.moederogall.com/

 

 

 

On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za
wrote:

I Know when I was looking into is for Bio Med we used a program called
Osirix

http://www.osirix-viewer.com/


Not sure if they got around to the 3d exporter bits though.



On 2013/04/19 12:53 PM, Darren Blencowe | VA

dar...@voodoo-animation.com wrote:

Hi Folks,

Just putting this out there in case anyone has done this thing before -
Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
This
is quite a common scan data format but again on skimming appears to be
only
2D/sectional.

Useful nuggets would be:

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml .obj or even
.dxf

any help gratefully received!

Thanks,

D.




table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif
size=1 color=#99span style=font-size:11px;This communication is
intended for the addressee only. It is confidential. If you have received
this communication in error, please notify us immediately and destroy the
original message. You may not copy or disseminate this communication without
the permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are thus
advised that the content of this message may not be legally binding on the
University and may contain the personal views and opinions of the author,
which are not necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University and
outsiders are subject to South African Law unless the University agrees in
writing to the contrary. /span/font/td
/tr
/table



 

 

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2240 / Virus Database: 2641/5745 - Release Date: 04/14/13



RE: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Darren Blencowe | VA
Thanks for all the nuggets :)

 

@Ben

 

Sure - have a client who is basically looking for a way to turn scans into
3D geo - so just looking to establish a method of doing as such thing using
Soft ideally - The Modo thread's cool - Some nice Lightwave stuff in there
and other useful links. The idea is to be able to break down the
layers/levels of scanned data from the very outside of the human body to the
inside so having data of skin, muscles, ligature, veins and bones - it has
to be reasonably accurate and is specimen specific too.

 

The Volumedic/GPU [Lightwave] stuff looks great - that might be an avenue I
guess - though I 'd really prefer Softimage solution :/

 

Cheers,

 

D.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall
Sent: 19 April 2013 16:18
To: softimage@listproc.autodesk.com
Subject: Re: Ultra sound or MRI scan formats to common 3D formats?

 

Yeah, haven't touched that plugin in years. There are a bunch of
applications which can do what you want though. We just had a discussion
about some of them over at the Modo forum:
http://forums.luxology.com/topic.aspx?f=4
http://forums.luxology.com/topic.aspx?f=4t=75517 t=75517 
Any more details about what you want to accomplish?

Ben


On 4/19/2013 6:16 AM, Dan Yargici wrote:

Ben's old Volume Loader shader could do that.  I'm %99. sure it won't
work with newer versions though... 

 

http://shaders.moederogall.com/

 

 

 

On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za
wrote:

I Know when I was looking into is for Bio Med we used a program called
Osirix

http://www.osirix-viewer.com/


Not sure if they got around to the 3d exporter bits though.



On 2013/04/19 12:53 PM, Darren Blencowe | VA

dar...@voodoo-animation.com wrote:

Hi Folks,

Just putting this out there in case anyone has done this thing before -
Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?

I am still digging but it appears the majority of scan formats are 2D
sections/plans not *really* 3D?

I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
This
is quite a common scan data format but again on skimming appears to be
only
2D/sectional.

Useful nuggets would be:

scan file formats that are definitely 3D
any small apps/programs that can change these into .stl .vrml .obj or even
.dxf

any help gratefully received!

Thanks,

D.




table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif
size=1 color=#99span style=font-size:11px;This communication is
intended for the addressee only. It is confidential. If you have received
this communication in error, please notify us immediately and destroy the
original message. You may not copy or disseminate this communication without
the permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are thus
advised that the content of this message may not be legally binding on the
University and may contain the personal views and opinions of the author,
which are not necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University and
outsiders are subject to South African Law unless the University agrees in
writing to the contrary. /span/font/td
/tr
/table



 

 



Re: Implosia FX ?

2013-04-19 Thread Oleg Bliznuk
Implosia is now shipping with Momentum in one .zip package but actually its
a standalone plugin ( in terms of installation ). The 4.0 is just a more
convenient numbering due to Momentum versioning, and it is 2.5 in terms of
improvements I think. Its has been rewrited almost completely, so again -
almost no crashes and significally stable behavior on some complex cases.
You can try it out via the momentum beta group:
http://groups.google.com/group/momentum-beta


Re: Yeti for Softimage

2013-04-19 Thread Steven Caron
aren't ideal... because?


On Fri, Apr 19, 2013 at 7:04 AM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  I'd love to see this in Softimage! The existing toolset is a PITA and
 ICE-based solutions aren't ideal for us, though they're good for most
 things.
 -Tim C.




Re: Saving Delta Objects as EMDL ?

2013-04-19 Thread Christopher
The reference model is 
loaded into my scene as a reference object. I have applied UV's to the 
reference model object, I want to edit the delta model, outside of the 
original scene and into a clean scene then save it as a delta then load 
my original scene and the delta is updated. 

::Christopher

   	   
   	Guillaume Laforge  
  Thursday, April 
18, 2013 9:30 PM
  How do you 
unload a Delta as a EMDL object for editing in a clean scene?You can 
open the preset from the manager and refresh.I have updated the 
reference object model with UV.On my side I have updated the compound 
with a reference.I can't save thereference object I can't animate this 
object - model as a EMDL object without saving it as a model,- bone is 
an X3DObject without the IK,I hope there is a workaround for this ?I 
hope it will help ?
On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca
 wrote:


  
   	   
   	Christopher  
  Thursday, April 
18, 2013 8:17 PM
  How do you unload a Delta 
as a EMDL object for editing in a clean scene? I have updated the 
reference object model with UV.  I can't save thereference object - 
model as a EMDL object without saving it as a model,I hope there is a
 workaround for this ? ::Christopher




Vray promotion for freelancers

2013-04-19 Thread Andy Moorer
http://www.chaosgroup.com/en/2/usa_promo.html

FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
looking at.

Discussion... I wish Arnold was even available at any kind of reasonable cost 
for freelancers. 

The majority of the studios I encounter use one or the other and I am noticing 
a trend where boutique
studios which would like to use Arnold instead turn to Vray simply because of 
the high cost. I'm sure 
SolidAngle has their reasons but I note that ChaosGroup is making very serious 
efforts to be
competitive and has gained some traction with this kind of outreach. Vray is 
quite a capable
renderer which I've enjoyed using, I just wish the price difference didn't 
become the basis for choosing
between the two.

All that aside, kudos to ChaosGroup for their efforts to support Softimage and 
the freelance community!

Re: Vray promotion for freelancers

2013-04-19 Thread Javier Vega
That sounds very nice!

Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com


El 19/04/2013, a las 22:30, Andy Moorer andymoo...@gmail.com escribió:

 http://www.chaosgroup.com/en/2/usa_promo.html
 
 FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
 looking at.
 
 Discussion... I wish Arnold was even available at any kind of reasonable cost 
 for freelancers. 
 
 The majority of the studios I encounter use one or the other and I am 
 noticing a trend where boutique
 studios which would like to use Arnold instead turn to Vray simply because of 
 the high cost. I'm sure 
 SolidAngle has their reasons but I note that ChaosGroup is making very 
 serious efforts to be
 competitive and has gained some traction with this kind of outreach. Vray is 
 quite a capable
 renderer which I've enjoyed using, I just wish the price difference didn't 
 become the basis for choosing
 between the two.
 
 All that aside, kudos to ChaosGroup for their efforts to support Softimage 
 and the freelance community!



Wots changed w/ cmd and/or bat rendering..

2013-04-19 Thread rob...@texturelighting.com
I used to be perfectly content to make a quick little .bat file, save to 
desktop, and render XSI

in the background with one click.
My syntax, ever since  XSI v5 or 6 was:

xsi  -render  path_to_scene_with_backslashes\ myscene.scn  -pass passName

Now, there is no joy, and I am not sure why. (Besides it is Friday and I 
will be working all weekend)


Win 7
XSI 2013 and 2012 installed.

Thank you,
-Robert


Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Andy Moorer
I had considered suggesting to Eric Mootz that he look at making a DICOM 
loader/reader for polygonizer and/or emFluid but concluded there wasn't enough 
community interest for me to bother him with the request. Now I think that 
might not be the case. 

Are there enough of us out there to justify bugging the poor overworked genius 
for that as a possible feature?


Re: Wots changed w/ cmd and/or bat rendering..

2013-04-19 Thread Dan Yargici
Do you get an error message?

Could it be that your path contains spaces and you've forgotten to put it
in quotes?

DAN


On Sat, Apr 20, 2013 at 2:56 AM, rob...@texturelighting.com 
rob...@texturelighting.com wrote:

 I used to be perfectly content to make a quick little .bat file, save to
 desktop, and render XSI
 in the background with one click.
 My syntax, ever since  XSI v5 or 6 was:

 xsi  -render  path_to_scene_with_**backslashes\ myscene.scn  -pass
 passName

 Now, there is no joy, and I am not sure why. (Besides it is Friday and I
 will be working all weekend)

 Win 7
 XSI 2013 and 2012 installed.

 Thank you,
 -Robert



Re: Saving Delta Objects as EMDL ?

2013-04-19 Thread peter_b
I can’t grasp what you are saying – there’s no such thing as a “delta model”, 
“delta object”, “reference object” nor “reference model object”. 
you are confusing different terms and concepts - it’s hard to reply anything 
other than duh.


add uv’s to objects in a model.
export the model as an emdl-file (= model).
any reference model pointing to this emdl-file will automatically have the uv’s 
(upon the next reload) – you can import a new reference model or modify an 
existing one.
no need to mess about with deltas. just give it the proper path to the emdl 
file.


this is the very basic functioning of reference models: 
save a model to disk as an emdl file - it contains all things you put inside 
the model. (objects, properties,..)
import the emdl file as a reference model in a scene
make changes to the file on disk – any changes.
the reference model in the scene will get the changes you made, next time you 
update it - either manually by reloading, or simply next time you open the 
scene.

if you grok this you can move up one level, to try and understand deltas. 



From: Christopher 
Sent: Friday, April 19, 2013 8:52 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Saving Delta Objects as EMDL ?

The reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta model, 
outside of the original scene and into a clean scene then save it as a delta 
then load my original scene and the delta is updated.  

::Christopher


  Guillaume Laforge
  Thursday, April 18, 2013 9:30 PM
  How do you unload a Delta as a EMDL object for editing in a clean scene?You 
can open the preset from the manager and refresh.I have updated the reference 
object model with UV.On my side I have updated the compound with a reference.I 
can't save the reference object I can't animate this object - model as a EMDL 
object without saving it as a model,- bone is an X3DObject without the IK,I 
hope there is a workaround for this ?I hope it will help ? 
  On Thu, Apr 18, 2013 at 8:17 PM, Christopher 
christop...@thecreativesheep.ca wrote:



  Christopher
  Thursday, April 18, 2013 8:17 PM
  How do you unload a Delta as a EMDL object for editing in a clean scene
  ? I have updated the reference object model with UV. I can't save the
  reference object - model as a EMDL object without saving it as a model,
  I hope there is a workaround for this ? 

  ::Christopher
postbox-contact.jpgpostbox-contact.jpg

Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Leoung O'Young

I would be interested

Leoung

On 4/19/2013 4:46 PM, Andy Moorer wrote:

I had considered suggesting to Eric Mootz that he look at making a DICOM 
loader/reader for polygonizer and/or emFluid but concluded there wasn't enough 
community interest for me to bother him with the request. Now I think that 
might not be the case.

Are there enough of us out there to justify bugging the poor overworked genius 
for that as a possible feature?






Re: Wots changed w/ cmd and/or bat rendering..

2013-04-19 Thread Stephen Blair

Hi

Why don't you use xsibatch instead of xsi?

On 19/04/2013 7:56 PM, rob...@texturelighting.com wrote:
I used to be perfectly content to make a quick little .bat file, save 
to desktop, and render XSI

in the background with one click.
My syntax, ever since  XSI v5 or 6 was:

xsi  -render  path_to_scene_with_backslashes\ myscene.scn  -pass passName

Now, there is no joy, and I am not sure why. (Besides it is Friday and 
I will be working all weekend)


Win 7
XSI 2013 and 2012 installed.

Thank you,
-Robert




Re: Saving Delta Objects as EMDL ?

2013-04-19 Thread Christopher
That I understand about 
reference models. What is different about Deltas ?

::Christopher


   	   
   	pete...@skynet.be  
  Friday, April 19,
 2013 5:35 PM
  



I cant grasp what you are saying  theres no such thing as a 
delta 
model, delta object, reference object nor reference model object.
 
you are confusing different terms and concepts - its hard to reply
 
anything other than duh.


add uvs to objects in a model.
export the model as an emdl-file (= model).
any reference model pointing to this emdl-file will automatically 
have the 
uvs (upon the next reload)  you can import a new reference model or 
modify an 
existing one.
no need to mess about with deltas. just give it the proper path to 
the emdl 
file.


this is the very basic functioning of reference models: 
save a model to disk as an emdl file - it contains all things you 
put 
inside the model. (objects, properties,..)
import the emdl file as a reference model in a scene
make changes to the file on disk  any changes.
the reference model in the scene will get the changes you made, 
next time 
you update it - either manually by reloading, or simply next time you 
open the 
scene.

if you grok this you can move up one level, to try and understand 
deltas. 







From: Christopher 
Sent: Friday, April 19, 2013 8:52 PM
To: softimage@listproc.autodesk.com
 

Subject: Re: Saving Delta Objects as EMDL ?

The 
reference model is loaded into my scene as a reference object. I have 
applied UV's to the reference model object, I want to edit the delta 
model, 
outside of the original scene and into a clean scene then save it as a 
delta 
then load my original scene and the delta is updated. 
::Christopher

   	   
   	Christopher  
  Friday, April 19,
 2013 2:52 PM
  

The reference model is 
loaded into my scene as a reference object. I have applied UV's to the 
reference model object, I want to edit the delta model, outside of the 
original scene and into a clean scene then save it as a delta then load 
my original scene and the delta is updated. 

::Christopher

  
   	   
   	Guillaume Laforge  
  Thursday, April 
18, 2013 9:30 PM
  How do you 
unload a Delta as a EMDL object for editing in a clean scene?You can 
open the preset from the manager and refresh.I have updated the 
reference object model with UV.On my side I have updated the compound 
with a reference.I can't save thereference object I can't animate this 
object - model as a EMDL object without saving it as a model,- bone is 
an X3DObject without the IK,I hope there is a workaround for this ?I 
hope it will help ?
On Thu, Apr 18, 2013 at 8:17 PM, Christopher christop...@thecreativesheep.ca
 wrote:


  
   	   
   	Christopher  
  Thursday, April 
18, 2013 8:17 PM
  How do you unload a Delta 
as a EMDL object for editing in a clean scene? I have updated the 
reference object model with UV.  I can't save thereference object - 
model as a EMDL object without saving it as a model,I hope there is a
 workaround for this ? ::Christopher




Re: Vray promotion for freelancers

2013-04-19 Thread Tim Leydecker

The Vray offer means 1 interactive/GUI license plus 10 rendernodes for the 
3dsMax and Maya
versions or 1 interactive/GUI license and 5 rendernodes for the Softimage 
version, right?

That´s a great offer.

I have hopes Chaosgroup will unify their licensing by bringing all three VRay 
versions on par,
and will at some point sell only one version of Vray including the three render 
plugins/addons.

Personally, I can´t justify buying three VRay GUI licenses to get at 1 
interactive license
for each of the major 3D programs even if that would mean I´d have a total of 
25 rendernode licenses.

I have 2 boxes. Both are old. I´m getting old, too. Too much hassle to maintain 
a farm in my living room.

The kitchen would be an option.

I would really love to see Chaosgroup cook up a bundle of all three plus  5 or 
10 rendernodes for a freelancer dish.

Probably wouldn´t even need to run an interactive/GUI license simultaneously in 
3dsMax/Maya/Softimage,
e.g. could live with one license as long as I could switch 3d apps on demand or 
job requirements.

I´d expect to pay fairly in the range of 1 current license offer plus maybe 
25-50 percent to be free for all.

That´d be 1250-1500 for all you can eat including 5-10 rendernodes.

That´d great and probably as easy to do as revising the licensing model, e.g. 
not even neccessary to get
all three plugins on par?

Cheers,

tim






On 19.04.2013 22:30, Andy Moorer wrote:

http://www.chaosgroup.com/en/2/usa_promo.html

FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
looking at.

Discussion... I wish Arnold was even available at any kind of reasonable cost 
for freelancers.

The majority of the studios I encounter use one or the other and I am noticing 
a trend where boutique
studios which would like to use Arnold instead turn to Vray simply because of 
the high cost. I'm sure
SolidAngle has their reasons but I note that ChaosGroup is making very serious 
efforts to be
competitive and has gained some traction with this kind of outreach. Vray is 
quite a capable
renderer which I've enjoyed using, I just wish the price difference didn't 
become the basis for choosing
between the two.

All that aside, kudos to ChaosGroup for their efforts to support Softimage and 
the freelance community!


Re: Saving Delta Objects as EMDL ?

2013-04-19 Thread Xavier Lapointe
Filter acquired.
Applying filter.
*Wooosh*


RE: Saving Delta Objects as EMDL - Updated

2013-04-19 Thread Matt Lind
Try reading the manuals.  Your answer is there.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Sent: Friday, April 19, 2013 5:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Saving Delta Objects as EMDL - Updated

Reference Model
|_ Delta (target: model name

I want to export the model which obviously includes the Delta, the problem the 
reference model does not have the updated materials and the updated UV maps 
that I applied to the reference object, when I export the the Reference model 
to the EMDL format into a 'clean scene' and by a clean scene I mean a fresh 
Softimage scene with nothing in the scene, and I load the EMDL in the clean 
scene checked the objects UV and material  there not the same as the reference 
model in my original scene, how come ?

::Christopher


[cid:image001.jpg@01CE3D22.0C866600]
Xavier Lapointemailto:xl.mailingl...@gmail.com
Friday, April 19, 2013 7:39 PM
Filter acquired.
Applying filter.
*Wooosh*
[cid:image002.jpg@01CE3D22.0C866600]
Christophermailto:christop...@thecreativesheep.ca
Friday, April 19, 2013 6:47 PM
That I understand about reference models.  What is different about Deltas ?

::Christopher
[cid:image001.jpg@01CE3D22.0C866600]
pete...@skynet.bemailto:pete...@skynet.be
Friday, April 19, 2013 5:35 PM
I can’t grasp what you are saying – there’s no such thing as a “delta model”, 
“delta object”, “reference object” nor “reference model object”.
you are confusing different terms and concepts - it’s hard to reply anything 
other than duh.


add uv’s to objects in a model.
export the model as an emdl-file (= model).
any reference model pointing to this emdl-file will automatically have the uv’s 
(upon the next reload) – you can import a new reference model or modify an 
existing one.
no need to mess about with deltas. just give it the proper path to the emdl 
file.


this is the very basic functioning of reference models:
save a model to disk as an emdl file - it contains all things you put inside 
the model. (objects, properties,..)
import the emdl file as a reference model in a scene
make changes to the file on disk – any changes.
the reference model in the scene will get the changes you made, next time you 
update it - either manually by reloading, or simply next time you open the 
scene.

if you grok this you can move up one level, to try and understand deltas.



From: Christophermailto:christop...@thecreativesheep.ca
Sent: Friday, April 19, 2013 8:52 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Saving Delta Objects as EMDL ?

The reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta model, 
outside of the original scene and into a clean scene then save it as a delta 
then load my original scene and the delta is updated.

::Christopher
[cid:image002.jpg@01CE3D22.0C866600]
Christophermailto:christop...@thecreativesheep.ca
Friday, April 19, 2013 2:52 PM
The reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta model, 
outside of the original scene and into a clean scene then save it as a delta 
then load my original scene and the delta is updated.

::Christopher
[cid:image003.jpg@01CE3D22.0C866600]
Guillaume Laforgemailto:guillaume.laforge...@gmail.com
Thursday, April 18, 2013 9:30 PM
How do you unload a Delta as a EMDL object for editing in a clean scene?You can 
open the preset from the manager and refresh.I have updated the reference 
object model with UV.On my side I have updated the compound with a reference.I 
can't save the reference object I can't animate this object - model as a EMDL 
object without saving it as a model,- bone is an X3DObject without the IK,I 
hope there is a workaround for this ?I hope it will help ?
On Thu, Apr 18, 2013 at 8:17 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:

inline: image001.jpginline: image002.jpginline: image003.jpg

Re: Saving Delta Objects as EMDL - Updated

2013-04-19 Thread Alan Fregtman
Firstly, please don't rename the subject line of the same email thread. It
ruins the threading in Gmail and upsets people.

Secondly, backup your emdl file, then under Model module, Modify, try
Model-Advanced-Commit to Reference. It will overwrite the original emdl
with the changes of the Delta. Next time you source that model, it should
have all your changes, for better or worse. You should have done those
changes on the original though and save all this headache.

Thirdly, if someone helps you, say thank you!. (Using please once in a
while wouldn't hurt either.)
Sincerely,

   -- Alan






On Fri, Apr 19, 2013 at 8:14 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 Reference Model
 |_ Delta (target: model name

 I want to export the model which obviously includes the Delta, the problem
 the reference model does not have the updated materials and the updated UV
 maps that I applied to the reference object, when I export the the
 Reference model to the EMDL format into a 'clean scene' and by a clean
 scene I mean a fresh Softimage scene with nothing in the scene, and I load
 the EMDL in the clean scene checked the objects UV and material  there not
 the same as the reference model in my original scene, how come ?

 ::Christopher

   Xavier Lapointe xl.mailingl...@gmail.com
  Friday, April 19, 2013 7:39 PM
 Filter acquired.
 Applying filter.
 *Wooosh*
   Christopher christop...@thecreativesheep.ca
  Friday, April 19, 2013 6:47 PM
  That I understand about reference models.  What is different about Deltas
 ?

 ::Christopher

   pete...@skynet.be
  Friday, April 19, 2013 5:35 PM
   I can’t grasp what you are saying – there’s no such thing as a “delta
 model”, “delta object”, “reference object” nor “reference model object”.
 you are confusing different terms and concepts - it’s hard to reply
 anything other than duh.


 add uv’s to objects in a model.
 export the model as an emdl-file (= model).
 any reference model pointing to this emdl-file will automatically have the
 uv’s (upon the next reload) – you can import a new reference model or
 modify an existing one.
 no need to mess about with deltas. just give it the proper path to the
 emdl file.


 this is the very basic functioning of reference models:
 save a model to disk as an emdl file - it contains all things you put
 inside the model. (objects, properties,..)
 import the emdl file as a reference model in a scene
 make changes to the file on disk – any changes.
 the reference model in the scene will get the changes you made, next time
 you update it - either manually by reloading, or simply next time you open
 the scene.

 if you grok this you can move up one level, to try and understand deltas.



  *From:* Christopher christop...@thecreativesheep.ca
 *Sent:* Friday, April 19, 2013 8:52 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Saving Delta Objects as EMDL ?

 The reference model is loaded into my scene as a reference object.  I have
 applied UV's to the reference model object, I want to edit the delta model,
 outside of the original scene and into a clean scene then save it as a
 delta then load my original scene and the delta is updated.

 ::Christopher
   Christopher christop...@thecreativesheep.ca
  Friday, April 19, 2013 2:52 PM
  The reference model is loaded into my scene as a reference object.  I
 have applied UV's to the reference model object, I want to edit the delta
 model, outside of the original scene and into a clean scene then save it as
 a delta then load my original scene and the delta is updated.

 ::Christopher
   Guillaume Laforge guillaume.laforge...@gmail.com
  Thursday, April 18, 2013 9:30 PM
 How do you unload a Delta as a EMDL object for editing in a clean
 scene?You can open the preset from the manager and refresh.I have updated
 the reference object model with UV.On my side I have updated the compound
 with a reference.I can't save the reference object I can't animate this
 object - model as a EMDL object without saving it as a model,- bone is an
 X3DObject without the IK,I hope there is a workaround for this ?I hope it
 will help ?
 On Thu, Apr 18, 2013 at 8:17 PM, Christopher 
 christop...@thecreativesheep.ca wrote:


compose-unknown-contact.jpgpostbox-contact.jpgpostbox-contact.jpg

Re: Saving Delta Objects as EMDL - Updated

2013-04-19 Thread Christopher
I found it in the docs, 
right under the nose, otherwise  Thank You for pointing out Alan, I 
appreciate it very much.  





::Christopher





 	   
   	Alan Fregtman  
  Friday, April 19,
 2013 9:31 PM
  Firstly, please don't rename the subject line of the same 
email thread. It ruins the threading in Gmail and upsets people.Secondly,


 backup your emdl file, then under Model module, Modify, try 
Model-Advanced-Commit to Reference. It will overwrite the 
original emdl with the changes of the Delta. Next time you source that 
model, it should have all your changes, for better or worse. You should 
have done those changes on the original though and save all this 
headache.

Thirdly, if someone helps you, say "thank you!". 
(Using "please" once in a while wouldn't hurt either.)Sincerely,   -- Alan









  
   	   
   	Christopher  
  Friday, April 19,
 2013 8:14 PM
  

Reference Model
|_ Delta (target: model name

I want to export the model which obviously includes the Delta, the 
problem the reference model does not have the updated materials and the 
updated UV maps that I applied to the reference object, when I export 
the the Reference model to the EMDL format into a 'clean scene' and by a
 clean scene I mean a fresh Softimage scene with nothing in the scene, 
and I load the EMDL in the clean scene checked the objects UV and 
material  there not the same as the reference model in my original 
scene, how come ?

::Christopher


  
   	   
   	Xavier Lapointe  
  Friday, April 19,
 2013 7:39 PM
  Filter acquired.Applying filter.*Wooosh*

  
   	   
   	Christopher  
  Friday, April 19,
 2013 6:47 PM
  

That I understand about 
reference models.  What is different about Deltas ?

::Christopher


  
   	   
   	pete...@skynet.be  
  Friday, April 19,
 2013 5:35 PM
  



I can’t grasp what you are saying – there’s no such thing as a 
“delta 
model”, “delta object”, “reference object” nor “reference model object”.
 
you are confusing different terms and concepts - it’s hard to reply
 
anything other than duh.
 
 
add uv’s to objects in a model.
export the model as an emdl-file (= model).
any reference model pointing to this emdl-file will automatically 
have the 
uv’s (upon the next reload) – you can import a new reference model or 
modify an 
existing one.
no need to mess about with deltas. just give it the proper path to 
the emdl 
file.
 
 
this is the very basic functioning of reference models: 
save a model to disk as an emdl file - it contains all things you 
put 
inside the model. (objects, properties,..)
import the emdl file as a reference model in a scene
make changes to the file on disk – any changes.
the reference model in the scene will get the changes you made, 
next time 
you update it - either manually by reloading, or simply next time you 
open the 
scene.
 
if you grok this you can move up one level, to try and understand 
deltas. 

 
 


 

From: Christopher 
Sent: Friday, April 19, 2013 8:52 PM
To: softimage@listproc.autodesk.com
 

Subject: Re: Saving Delta Objects as EMDL ?
 
The 
reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta 
model, 
outside of the original scene and into a clean scene then save it as a 
delta 
then load my original scene and the delta is updated.  
::Christopher