Firstly, please don't rename the subject line of the same email thread. It
ruins the threading in Gmail and upsets people.

Secondly, backup your emdl file, then under Model module, Modify, try
Model->Advanced->Commit to Reference. It will overwrite the original emdl
with the changes of the Delta. Next time you source that model, it should
have all your changes, for better or worse. You should have done those
changes on the original though and save all this headache.

Thirdly, if someone helps you, say "thank you!". (Using "please" once in a
while wouldn't hurt either.)
Sincerely,

   -- Alan






On Fri, Apr 19, 2013 at 8:14 PM, Christopher <
christop...@thecreativesheep.ca> wrote:

> Reference Model
> |_ Delta (target: <model name>
>
> I want to export the model which obviously includes the Delta, the problem
> the reference model does not have the updated materials and the updated UV
> maps that I applied to the reference object, when I export the the
> Reference model to the EMDL format into a 'clean scene' and by a clean
> scene I mean a fresh Softimage scene with nothing in the scene, and I load
> the EMDL in the clean scene checked the objects UV and material  there not
> the same as the reference model in my original scene, how come ?
>
> ::Christopher
>
>   Xavier Lapointe <xl.mailingl...@gmail.com>
>  Friday, April 19, 2013 7:39 PM
> Filter acquired.
> Applying filter.
> *Wooosh*
>   Christopher <christop...@thecreativesheep.ca>
>  Friday, April 19, 2013 6:47 PM
>  That I understand about reference models.  What is different about Deltas
> ?
>
> ::Christopher
>
>   pete...@skynet.be
>  Friday, April 19, 2013 5:35 PM
>   I can’t grasp what you are saying – there’s no such thing as a “delta
> model”, “delta object”, “reference object” nor “reference model object”.
> you are confusing different terms and concepts - it’s hard to reply
> anything other than duh.
>
>
> add uv’s to objects in a model.
> export the model as an emdl-file (= model).
> any reference model pointing to this emdl-file will automatically have the
> uv’s (upon the next reload) – you can import a new reference model or
> modify an existing one.
> no need to mess about with deltas. just give it the proper path to the
> emdl file.
>
>
> this is the very basic functioning of reference models:
> save a model to disk as an emdl file - it contains all things you put
> inside the model. (objects, properties,..)
> import the emdl file as a reference model in a scene
> make changes to the file on disk – any changes.
> the reference model in the scene will get the changes you made, next time
> you update it - either manually by reloading, or simply next time you open
> the scene.
>
> if you grok this you can move up one level, to try and understand deltas.
>
>
>
>  *From:* Christopher <christop...@thecreativesheep.ca>
> *Sent:* Friday, April 19, 2013 8:52 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Saving Delta Objects as EMDL ?
>
> The reference model is loaded into my scene as a reference object.  I have
> applied UV's to the reference model object, I want to edit the delta model,
> outside of the original scene and into a clean scene then save it as a
> delta then load my original scene and the delta is updated.
>
> ::Christopher
>   Christopher <christop...@thecreativesheep.ca>
>  Friday, April 19, 2013 2:52 PM
>  The reference model is loaded into my scene as a reference object.  I
> have applied UV's to the reference model object, I want to edit the delta
> model, outside of the original scene and into a clean scene then save it as
> a delta then load my original scene and the delta is updated.
>
> ::Christopher
>   Guillaume Laforge <guillaume.laforge...@gmail.com>
>  Thursday, April 18, 2013 9:30 PM
> How do you unload a Delta as a EMDL object for editing in a clean
> scene?You can open the preset from the manager and refresh.I have updated
> the reference object model with UV.On my side I have updated the compound
> with a reference.I can't save the reference object I can't animate this
> object - model as a EMDL object without saving it as a model,- bone is an
> X3DObject without the IK,I hope there is a workaround for this ?I hope it
> will help ?
> On Thu, Apr 18, 2013 at 8:17 PM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>

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