NURBS improvements petition

2013-07-29 Thread Eugen Sares

Dear respected members of this community,
since I am confident that progress on NURBS tools and SDK would be 
beneficial for a relevant part of the Softimage userbase, and it seems 
to be useless to just ask in the beta, I'm starting this petition:


http://www.change.org/petitions/autodesk-softimage-management-improve-nurbs

... for which I kindly ask support from anybody that sees an advantage 
in this!

Thanks a lot!!
Best regards,
Eugen


Here's the text I put on that change.org page:

Working with NURBS is still awkward due to a number of bugs and 
restrictions in Softimage and it's SDK.
Since NURBS are and will continue to be a viable geometry type useful 
for many worflows, they should be subject to an upgrade, which last 
happened in version 5.0, about 8 years ago!


Improvement list, sorted by importance:
- fix NURBS related bugs as has been reported in the beta,
- support subcurves and subsurfaces in SDK and existing tools - as 
consistently as polygon islands,
- improve the operator SDK, to allow seamless integration of custom 
tools, including NURBS,

- add support for NURBS in ICE Modeling,
- add new NURBS tools (once a fully capable SDK is provided, this can be 
done by 3rd parties also),

- ideally, introduce T-Spline technology (owned by Autodesk).

Affected areas:
- curve to polygon modeling, like 3D text, logos, mechanical parts, 
floorplans, cross-sections, spline cages,...
- ICE based procedural modeling and rigging approaches for more complex 
animations and visualizations,
- better import/editing/modeling of technical geometry like cars, design 
objects,...



To Cory Mogk -
Why NURBS should be improved:
First, Softimage users should not be forced to switch to other 
applications just for basic curve/surface modeling.
Curves in particular, as they represent 2D-geometry, will always be 
fundamental in 3D graphics.


Second, ICE support for NURBS would lay the foundation for new 
procedural modeling/rigging workflows that would make Softimage 
competitive in that field.


Understandably, the Softimage developers are under time and monetarian 
restictions, so only high priority features get realized, mostly 
introcuded by bigger studios, and often behind 'closed doors'.
Yet those studios rarely request any NURBS features. The reason might 
not even be that better NURBS would be useless to them, but because they 
mostly can choose from a wider variety of tools, and often stick to 
internal proven workflows.
Yet the other huge part of the userbase, small studios/freelancers, 
would profit directly from better NURBS, but easily go unnoticed.


Polygon modeling based on curves is an important and reasonable 
complement to the already good modeling tools in Softimage, but is still 
unnecessarily complicated and restricted, and this petition is meant to 
show that the interest is there.
So please improve NURBS again and thus boost Softimage's usability in 
that area a great deal!

Thank you!



Re: NURBS improvements petition

2013-07-29 Thread Angus Davidson
Hi Eugen

Whilst I respect your enthusiasm I unfortunately suspect I will get my Mac
Softimage version before any upgrade to the nurbs tools happen. ;(

Kind regards

Angus



On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org wrote:

Dear respected members of this community,
since I am confident that progress on NURBS tools and SDK would be
beneficial for a relevant part of the Softimage userbase, and it seems
to be useless to just ask in the beta, I'm starting this petition:

http://www.change.org/petitions/autodesk-softimage-management-improve-nurb
s

... for which I kindly ask support from anybody that sees an advantage
in this!
Thanks a lot!!
Best regards,
Eugen


Here's the text I put on that change.org page:

Working with NURBS is still awkward due to a number of bugs and
restrictions in Softimage and it's SDK.
Since NURBS are and will continue to be a viable geometry type useful
for many worflows, they should be subject to an upgrade, which last
happened in version 5.0, about 8 years ago!

Improvement list, sorted by importance:
- fix NURBS related bugs as has been reported in the beta,
- support subcurves and subsurfaces in SDK and existing tools - as
consistently as polygon islands,
- improve the operator SDK, to allow seamless integration of custom
tools, including NURBS,
- add support for NURBS in ICE Modeling,
- add new NURBS tools (once a fully capable SDK is provided, this can be
done by 3rd parties also),
- ideally, introduce T-Spline technology (owned by Autodesk).

Affected areas:
- curve to polygon modeling, like 3D text, logos, mechanical parts,
floorplans, cross-sections, spline cages,...
- ICE based procedural modeling and rigging approaches for more complex
animations and visualizations,
- better import/editing/modeling of technical geometry like cars, design
objects,...


To Cory Mogk -
Why NURBS should be improved:
First, Softimage users should not be forced to switch to other
applications just for basic curve/surface modeling.
Curves in particular, as they represent 2D-geometry, will always be
fundamental in 3D graphics.

Second, ICE support for NURBS would lay the foundation for new
procedural modeling/rigging workflows that would make Softimage
competitive in that field.

Understandably, the Softimage developers are under time and monetarian
restictions, so only high priority features get realized, mostly
introcuded by bigger studios, and often behind 'closed doors'.
Yet those studios rarely request any NURBS features. The reason might
not even be that better NURBS would be useless to them, but because they
mostly can choose from a wider variety of tools, and often stick to
internal proven workflows.
Yet the other huge part of the userbase, small studios/freelancers,
would profit directly from better NURBS, but easily go unnoticed.

Polygon modeling based on curves is an important and reasonable
complement to the already good modeling tools in Softimage, but is still
unnecessarily complicated and restricted, and this petition is meant to
show that the interest is there.
So please improve NURBS again and thus boost Softimage's usability in
that area a great deal!
Thank you!


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: NURBS improvements petition

2013-07-29 Thread Eugen Sares

That depends on how many people utter their interest in this.
Hope you see the dependancy-cycle...


Am 29.07.2013 11:25, schrieb Angus Davidson:

Hi Eugen

Whilst I respect your enthusiasm I unfortunately suspect I will get my Mac
Softimage version before any upgrade to the nurbs tools happen. ;(

Kind regards

Angus



On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org wrote:


Dear respected members of this community,
since I am confident that progress on NURBS tools and SDK would be
beneficial for a relevant part of the Softimage userbase, and it seems
to be useless to just ask in the beta, I'm starting this petition:

http://www.change.org/petitions/autodesk-softimage-management-improve-nurb
s

... for which I kindly ask support from anybody that sees an advantage
in this!
Thanks a lot!!
Best regards,
Eugen


Here's the text I put on that change.org page:

Working with NURBS is still awkward due to a number of bugs and
restrictions in Softimage and it's SDK.
Since NURBS are and will continue to be a viable geometry type useful
for many worflows, they should be subject to an upgrade, which last
happened in version 5.0, about 8 years ago!

Improvement list, sorted by importance:
- fix NURBS related bugs as has been reported in the beta,
- support subcurves and subsurfaces in SDK and existing tools - as
consistently as polygon islands,
- improve the operator SDK, to allow seamless integration of custom
tools, including NURBS,
- add support for NURBS in ICE Modeling,
- add new NURBS tools (once a fully capable SDK is provided, this can be
done by 3rd parties also),
- ideally, introduce T-Spline technology (owned by Autodesk).

Affected areas:
- curve to polygon modeling, like 3D text, logos, mechanical parts,
floorplans, cross-sections, spline cages,...
- ICE based procedural modeling and rigging approaches for more complex
animations and visualizations,
- better import/editing/modeling of technical geometry like cars, design
objects,...


To Cory Mogk -
Why NURBS should be improved:
First, Softimage users should not be forced to switch to other
applications just for basic curve/surface modeling.
Curves in particular, as they represent 2D-geometry, will always be
fundamental in 3D graphics.

Second, ICE support for NURBS would lay the foundation for new
procedural modeling/rigging workflows that would make Softimage
competitive in that field.

Understandably, the Softimage developers are under time and monetarian
restictions, so only high priority features get realized, mostly
introcuded by bigger studios, and often behind 'closed doors'.
Yet those studios rarely request any NURBS features. The reason might
not even be that better NURBS would be useless to them, but because they
mostly can choose from a wider variety of tools, and often stick to
internal proven workflows.
Yet the other huge part of the userbase, small studios/freelancers,
would profit directly from better NURBS, but easily go unnoticed.

Polygon modeling based on curves is an important and reasonable
complement to the already good modeling tools in Softimage, but is still
unnecessarily complicated and restricted, and this petition is meant to
show that the interest is there.
So please improve NURBS again and thus boost Softimage's usability in
that area a great deal!
Thank you!


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span 
style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify 
us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are 
competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University 
and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All 
agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td
/tr
/table








Re: NURBS improvements petition

2013-07-29 Thread Angus Davidson
Oh I do. I do wish you the best of luck ;) Just never had a commercial
company ever take a petition seriously. If it doesn't seriously affect the
bottom line its just not relevant.



On 2013/07/29 11:34 AM, Eugen Sares sof...@mail.sprit.org wrote:

That depends on how many people utter their interest in this.
Hope you see the dependancy-cycle...


Am 29.07.2013 11:25, schrieb Angus Davidson:
 Hi Eugen

 Whilst I respect your enthusiasm I unfortunately suspect I will get my
Mac
 Softimage version before any upgrade to the nurbs tools happen. ;(

 Kind regards

 Angus



 On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org wrote:

 Dear respected members of this community,
 since I am confident that progress on NURBS tools and SDK would be
 beneficial for a relevant part of the Softimage userbase, and it seems
 to be useless to just ask in the beta, I'm starting this petition:

 
http://www.change.org/petitions/autodesk-softimage-management-improve-nu
rb
 s

 ... for which I kindly ask support from anybody that sees an advantage
 in this!
 Thanks a lot!!
 Best regards,
 Eugen


 Here's the text I put on that change.org page:

 Working with NURBS is still awkward due to a number of bugs and
 restrictions in Softimage and it's SDK.
 Since NURBS are and will continue to be a viable geometry type useful
 for many worflows, they should be subject to an upgrade, which last
 happened in version 5.0, about 8 years ago!

 Improvement list, sorted by importance:
 - fix NURBS related bugs as has been reported in the beta,
 - support subcurves and subsurfaces in SDK and existing tools - as
 consistently as polygon islands,
 - improve the operator SDK, to allow seamless integration of custom
 tools, including NURBS,
 - add support for NURBS in ICE Modeling,
 - add new NURBS tools (once a fully capable SDK is provided, this can
be
 done by 3rd parties also),
 - ideally, introduce T-Spline technology (owned by Autodesk).

 Affected areas:
 - curve to polygon modeling, like 3D text, logos, mechanical parts,
 floorplans, cross-sections, spline cages,...
 - ICE based procedural modeling and rigging approaches for more complex
 animations and visualizations,
 - better import/editing/modeling of technical geometry like cars,
design
 objects,...


 To Cory Mogk -
 Why NURBS should be improved:
 First, Softimage users should not be forced to switch to other
 applications just for basic curve/surface modeling.
 Curves in particular, as they represent 2D-geometry, will always be
 fundamental in 3D graphics.

 Second, ICE support for NURBS would lay the foundation for new
 procedural modeling/rigging workflows that would make Softimage
 competitive in that field.

 Understandably, the Softimage developers are under time and monetarian
 restictions, so only high priority features get realized, mostly
 introcuded by bigger studios, and often behind 'closed doors'.
 Yet those studios rarely request any NURBS features. The reason might
 not even be that better NURBS would be useless to them, but because
they
 mostly can choose from a wider variety of tools, and often stick to
 internal proven workflows.
 Yet the other huge part of the userbase, small studios/freelancers,
 would profit directly from better NURBS, but easily go unnoticed.

 Polygon modeling based on curves is an important and reasonable
 complement to the already good modeling tools in Softimage, but is
still
 unnecessarily complicated and restricted, and this petition is meant to
 show that the interest is there.
 So please improve NURBS again and thus boost Softimage's usability in
 that area a great deal!
 Thank you!

 table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
 tr
 td align=left style=text-align:justify;font
face=arial,sans-serif size=1 color=#99span
style=font-size:11px;This communication is intended for the addressee
only. It is confidential. If you have received this communication in
error, please notify us immediately and destroy the original message.
You may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are
thus advised that the content of this message may not be legally binding
on the University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless the
University agrees in writing to the contrary. /span/font/td
 /tr
 /table






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Re: NURBS improvements petition

2013-07-29 Thread Eugen Sares
Of course! The point is, it seems to be unclear to the management (and 
probably everybody else) how many users actually want this.
I heard quite a few complaints about this, so I might not even the only 
fool... ; )


But it can only work if everbody thinks simply for himself - could I 
need this? If yes, sign it.

No probability scenarios should be put into that simple calculation.

By the way: I would see it as a success if at least a handful of bugs 
would get fixed.



Am 29.07.2013 11:45, schrieb Angus Davidson:

Oh I do. I do wish you the best of luck ;) Just never had a commercial
company ever take a petition seriously. If it doesn't seriously affect the
bottom line its just not relevant.



On 2013/07/29 11:34 AM, Eugen Sares sof...@mail.sprit.org wrote:


That depends on how many people utter their interest in this.
Hope you see the dependancy-cycle...


Am 29.07.2013 11:25, schrieb Angus Davidson:

Hi Eugen

Whilst I respect your enthusiasm I unfortunately suspect I will get my
Mac
Softimage version before any upgrade to the nurbs tools happen. ;(

Kind regards

Angus



On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org wrote:


Dear respected members of this community,
since I am confident that progress on NURBS tools and SDK would be
beneficial for a relevant part of the Softimage userbase, and it seems
to be useless to just ask in the beta, I'm starting this petition:


http://www.change.org/petitions/autodesk-softimage-management-improve-nu
rb
s

... for which I kindly ask support from anybody that sees an advantage
in this!
Thanks a lot!!
Best regards,
Eugen


Here's the text I put on that change.org page:

Working with NURBS is still awkward due to a number of bugs and
restrictions in Softimage and it's SDK.
Since NURBS are and will continue to be a viable geometry type useful
for many worflows, they should be subject to an upgrade, which last
happened in version 5.0, about 8 years ago!

Improvement list, sorted by importance:
- fix NURBS related bugs as has been reported in the beta,
- support subcurves and subsurfaces in SDK and existing tools - as
consistently as polygon islands,
- improve the operator SDK, to allow seamless integration of custom
tools, including NURBS,
- add support for NURBS in ICE Modeling,
- add new NURBS tools (once a fully capable SDK is provided, this can
be
done by 3rd parties also),
- ideally, introduce T-Spline technology (owned by Autodesk).

Affected areas:
- curve to polygon modeling, like 3D text, logos, mechanical parts,
floorplans, cross-sections, spline cages,...
- ICE based procedural modeling and rigging approaches for more complex
animations and visualizations,
- better import/editing/modeling of technical geometry like cars,
design
objects,...


To Cory Mogk -
Why NURBS should be improved:
First, Softimage users should not be forced to switch to other
applications just for basic curve/surface modeling.
Curves in particular, as they represent 2D-geometry, will always be
fundamental in 3D graphics.

Second, ICE support for NURBS would lay the foundation for new
procedural modeling/rigging workflows that would make Softimage
competitive in that field.

Understandably, the Softimage developers are under time and monetarian
restictions, so only high priority features get realized, mostly
introcuded by bigger studios, and often behind 'closed doors'.
Yet those studios rarely request any NURBS features. The reason might
not even be that better NURBS would be useless to them, but because
they
mostly can choose from a wider variety of tools, and often stick to
internal proven workflows.
Yet the other huge part of the userbase, small studios/freelancers,
would profit directly from better NURBS, but easily go unnoticed.

Polygon modeling based on curves is an important and reasonable
complement to the already good modeling tools in Softimage, but is
still
unnecessarily complicated and restricted, and this petition is meant to
show that the interest is there.
So please improve NURBS again and thus boost Softimage's usability in
that area a great deal!
Thank you!


table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font
face=arial,sans-serif size=1 color=#99span
style=font-size:11px;This communication is intended for the addressee
only. It is confidential. If you have received this communication in
error, please notify us immediately and destroy the original message.
You may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are
thus advised that the content of this message may not be legally binding
on the University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to 

Re: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Christoph Muetze



On 07/27/2013 12:04 PM, Chris Chia wrote:
It's not because it is fragile in Linux but there are so many 
flavours of Linux and the system lib versions differ in these flavours.


that is true.. and yet just an excuse. so many other developers manage 
it quite well to redistribute their software properly - developers who 
know how to do dynamic and/or static linking so that the programs won't 
break outside of exactly defined lab conditions.


and while we are at it, i don't get why Softimage users after over 10 
years and who knows how many paid upgrades still have to jump through so 
many hoops just for installation and starting. Whats the deal will all 
the sourcing and tcsh-using? And why do we have to use a console to 
start Softimage as a default at all? not sure about you, but i really 
don't need that cozy 90s SGI-feeling anymore... Also the fixation on 
certain graphics cards and drivers is beyond my grasp. It's not as if 
Softimage is doing anything special here...


:/

Chris




Re: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Raffaele Fragapane
It's not quite as simple as linking dynamically vs statically. The fact
soft is still tied to a GCC fixed by mainwin (or was last I checked)
isn't exactly helping matters either. That said shell requirements are a
non issue honestly, the issues are others and on a completely different
scale.
It's not all roses for some other software either, but yeah soft tends to
be the pickier of the lot
On 29 Jul 2013 20:19, Christoph Muetze c...@glarestudios.de wrote:


  On 07/27/2013 12:04 PM, Chris Chia wrote:

 It's not because it is fragile in Linux but there are so many flavours
 of Linux and the system lib versions differ in these flavours.


 that is true.. and yet just an excuse. so many other developers manage it
 quite well to redistribute their software properly - developers who know
 how to do dynamic and/or static linking so that the programs won't break
 outside of exactly defined lab conditions.

 and while we are at it, i don't get why Softimage users after over 10
 years and who knows how many paid upgrades still have to jump through so
 many hoops just for installation and starting. Whats the deal will all the
 sourcing and tcsh-using? And why do we have to use a console to start
 Softimage as a default at all? not sure about you, but i really don't need
 that cozy 90s SGI-feeling anymore... Also the fixation on certain graphics
 cards and drivers is beyond my grasp. It's not as if Softimage is doing
 anything special here...

 :/

 Chris





RE: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Angus Davidson
Looking at installing 2014 on Linux Mint sometime early next month so this 
conversation has been really worthwhile.

Kind regards



From: Raffaele Fragapane [raffsxsil...@googlemail.com]
Sent: 29 July 2013 01:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Soft 2014 in Linux is always-on-top?


It's not quite as simple as linking dynamically vs statically. The fact soft is 
still tied to a GCC fixed by mainwin (or was last I checked) isn't exactly 
helping matters either. That said shell requirements are a non issue honestly, 
the issues are others and on a completely different scale.
It's not all roses for some other software either, but yeah soft tends to be 
the pickier of the lot

On 29 Jul 2013 20:19, Christoph Muetze 
c...@glarestudios.demailto:c...@glarestudios.de wrote:

On 07/27/2013 12:04 PM, Chris Chia wrote:
It's not because it is fragile in Linux but there are so many flavours of Linux 
and the system lib versions differ in these flavours.

that is true.. and yet just an excuse. so many other developers manage it quite 
well to redistribute their software properly - developers who know how to do 
dynamic and/or static linking so that the programs won't break outside of 
exactly defined lab conditions.

and while we are at it, i don't get why Softimage users after over 10 years and 
who knows how many paid upgrades still have to jump through so many hoops just 
for installation and starting. Whats the deal will all the sourcing and 
tcsh-using? And why do we have to use a console to start Softimage as a default 
at all? not sure about you, but i really don't need that cozy 90s SGI-feeling 
anymore... Also the fixation on certain graphics cards and drivers is beyond my 
grasp. It's not as if Softimage is doing anything special here...

:/

Chris



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


PyQt4 installing and environment path.

2013-07-29 Thread Byungchul Kang
I did retry to install the PyQt4 on Softimage 2014 SP2, Win8 x64, PyQt
py2.7 x64. and without (pywin32)
and i got some error as below..

# ImportError: No module named sip
#  - [line 2 in
X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons\PyQtForSoftimage\Application\Plugins\pyqt_example.py]
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 1, in module
# from PyQt4.QtCore import Qt
# ImportError: No module named PyQt4.QtCore
#  - [line 1 in
X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons\PyQtForSoftimage\Application\Plugins\qtevents.py]

But, I solved it. just added PYTHONPATH into EnvironPath as below.

PYTHONPATH = C:\KrakatoaSR_Python\windows;C:\Python27\Lib\site-packages;

It is working well..

is it good way to solve?? any idea?

Thanks
Kang



-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


RE: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Thomas Volkmann
Good luck!  ...this is going to be mayhem!


 Angus Davidson angus.david...@wits.ac.za hat am 29. Juli 2013 um 13:48
 geschrieben:
 
  Looking at installing 2014 on Linux Mint sometime early next month so this
 conversation has been really worthwhile.
 
  Kind regards
 
 
 
  -
  From: Raffaele Fragapane [raffsxsil...@googlemail.com]
  Sent: 29 July 2013 01:40 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Soft 2014 in Linux is always-on-top?
 
 
  It's not quite as simple as linking dynamically vs statically. The fact soft
 is still tied to a GCC fixed by mainwin (or was last I checked) isn't
 exactly helping matters either. That said shell requirements are a non issue
 honestly, the issues are others and on a completely different scale.
  It's not all roses for some other software either, but yeah soft tends to be
 the pickier of the lot
 
  On 29 Jul 2013 20:19, Christoph Muetze  c...@glarestudios.de
 mailto:c...@glarestudios.de  wrote:
  On 07/27/2013 12:04 PM, Chris Chia wrote:
  It's not because it is fragile in Linux but there are so
  many flavours of Linux and the system lib versions differ
  in these flavours.
that is true.. and yet just an excuse. so many
 other developers manage it quite well to redistribute
 their software properly - developers who know how to
 do dynamic and/or static linking so that the programs
 won't break outside of exactly defined lab conditions.
  
 and while we are at it, i don't get why Softimage users after over 10
  years and who knows how many paid upgrades still have to jump through so
  many hoops just for installation and starting. Whats the deal will all the
  sourcing and tcsh-using? And why do we have to use a console to start
  Softimage as a default at all? not sure about you, but i really don't need
  that cozy 90s SGI-feeling anymore... Also the fixation on certain graphics
  cards and drivers is beyond my grasp. It's not as if Softimage is doing
  anything special here...
  
 :/
  
 Chris
  




  This communication is intended for the addressee only. It is confidential. If
 you have received this communication in error, please notify us immediately
 and destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University
 and recipients are thus advised that the content of this message may not be
 legally binding on the University and may contain the personal views and
 opinions of the author, which are not necessarily the views and opinions of
 The University of the Witwatersrand, Johannesburg. All agreements between the
 University and outsiders are subject to South African Law unless the
 University agrees in writing to the contrary.
 



RE: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Raffaele Fragapane
I doubt you stand much of a chance to be honest, especially post Nadia.
Soft has always been between impossible and unreliable on Debian/'ntu and
all derivates.
Let us know how it goes though if you try.
Mint is my current toy Linux and probably my next serious installation
On 29 Jul 2013 21:48, Angus Davidson angus.david...@wits.ac.za wrote:

  Looking at installing 2014 on Linux Mint sometime early next month so
 this conversation has been really worthwhile.

  Kind regards


  --
 *From:* Raffaele Fragapane [raffsxsil...@googlemail.com]
 *Sent:* 29 July 2013 01:40 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Soft 2014 in Linux is always-on-top?

   It's not quite as simple as linking dynamically vs statically. The fact
 soft is still tied to a GCC fixed by mainwin (or was last I checked)
 isn't exactly helping matters either. That said shell requirements are a
 non issue honestly, the issues are others and on a completely different
 scale.
 It's not all roses for some other software either, but yeah soft tends to
 be the pickier of the lot
 On 29 Jul 2013 20:19, Christoph Muetze c...@glarestudios.de wrote:


  On 07/27/2013 12:04 PM, Chris Chia wrote:

 It's not because it is fragile in Linux but there are so many flavours
 of Linux and the system lib versions differ in these flavours.


 that is true.. and yet just an excuse. so many other developers manage it
 quite well to redistribute their software properly - developers who know
 how to do dynamic and/or static linking so that the programs won't break
 outside of exactly defined lab conditions.

 and while we are at it, i don't get why Softimage users after over 10
 years and who knows how many paid upgrades still have to jump through so
 many hoops just for installation and starting. Whats the deal will all the
 sourcing and tcsh-using? And why do we have to use a console to start
 Softimage as a default at all? not sure about you, but i really don't need
 that cozy 90s SGI-feeling anymore... Also the fixation on certain graphics
 cards and drivers is beyond my grasp. It's not as if Softimage is doing
 anything special here...

 :/

 Chris


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




RE: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Thomas Volkmann


 
 
  Mint is my current toy Linux and probably my next serious installation
 

Getting OT here, but may I ask why Mint? I'm just curious, and because I sort of
have to stick with Fedora (because of SI) I didn't try anything else for some
time now. Before that I liked Sabayon pretty much. I didn't really like the
Debian distros (probably just because I wasn't used to it).



  On 29 Jul 2013 21:48, Angus Davidson  angus.david...@wits.ac.za
 mailto:angus.david...@wits.ac.za  wrote:
 Looking at installing 2014 on Linux Mint sometime early next month
  so this conversation has been really worthwhile.
  
 Kind regards
  
  
  
 -
 From: Raffaele Fragapane [raffsxsil...@googlemail.com
  mailto:raffsxsil...@googlemail.com ]
 Sent: 29 July 2013 01:40 PM
 To: softimage@listproc.autodesk.com
  mailto:softimage@listproc.autodesk.com
 Subject: Re: Soft 2014 in Linux is always-on-top?
  
  
 It's not quite as simple as linking dynamically vs statically. The fact
  soft is still tied to a GCC fixed by mainwin (or was last I checked) isn't
  exactly helping matters either. That said shell requirements are a non issue
  honestly, the issues are others and on a completely different scale.
 It's not all roses for some other software either, but yeah soft tends to
  be the pickier of the lot
  
 On 29 Jul 2013 20:19, Christoph Muetze  c...@glarestudios.de
  mailto:c...@glarestudios.de  wrote:
 On 07/27/2013 12:04 PM, Chris Chia wrote:
  It's not because it is fragile in Linux but there are
  so many flavours of Linux and the system lib versions
  differ in these flavours.
 that is true.. and yet just an excuse.
so many other developers manage it quite
well to redistribute their software properly
- developers who know how to do dynamic
and/or static linking so that the programs
won't break outside of exactly defined lab
conditions.
   
and while we are at it, i don't get why Softimage users after over 10
   years and who knows how many paid upgrades still have to jump through so
   many hoops just for installation and starting. Whats the deal will all the
   sourcing and tcsh-using? And why do we have to use a console to start
   Softimage as a default at all? not sure about you, but i really don't need
   that cozy 90s SGI-feeling anymore... Also the fixation on certain graphics
   cards and drivers is beyond my grasp. It's not as if Softimage is doing
   anything special here...
   
:/
   
Chris
   
   This communication is intended for the addressee only. It is
confidential. If you have received this communication in error,
please notify us immediately and destroy the original message. You
may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are
competent to enter into agreements on behalf of the University and
recipients are thus advised that the content of this message may
not be legally binding on the University and may contain the
personal views and opinions of the author, which are not
necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University
and outsiders are subject to South African Law unless the
University agrees in writing to the contrary.




Re: NURBS improvements petition

2013-07-29 Thread Ognjen Vukovic
Signed,

And i sincerely hope that something comes out of this.


On Mon, Jul 29, 2013 at 11:58 AM, Eugen Sares sof...@mail.sprit.org wrote:

 Of course! The point is, it seems to be unclear to the management (and
 probably everybody else) how many users actually want this.
 I heard quite a few complaints about this, so I might not even the only
 fool... ; )

 But it can only work if everbody thinks simply for himself - could I need
 this? If yes, sign it.
 No probability scenarios should be put into that simple calculation.

 By the way: I would see it as a success if at least a handful of bugs
 would get fixed.


 Am 29.07.2013 11:45, schrieb Angus Davidson:

  Oh I do. I do wish you the best of luck ;) Just never had a commercial
 company ever take a petition seriously. If it doesn't seriously affect the
 bottom line its just not relevant.



 On 2013/07/29 11:34 AM, Eugen Sares sof...@mail.sprit.org wrote:

  That depends on how many people utter their interest in this.
 Hope you see the dependancy-cycle...


 Am 29.07.2013 11:25, schrieb Angus Davidson:

 Hi Eugen

 Whilst I respect your enthusiasm I unfortunately suspect I will get my
 Mac
 Softimage version before any upgrade to the nurbs tools happen. ;(

 Kind regards

 Angus



 On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org wrote:

  Dear respected members of this community,
 since I am confident that progress on NURBS tools and SDK would be
 beneficial for a relevant part of the Softimage userbase, and it seems
 to be useless to just ask in the beta, I'm starting this petition:


 http://www.change.org/**petitions/autodesk-softimage-**
 management-improve-nuhttp://www.change.org/petitions/autodesk-softimage-management-improve-nu
 rb
 s

 ... for which I kindly ask support from anybody that sees an advantage
 in this!
 Thanks a lot!!
 Best regards,
 Eugen


 Here's the text I put on that change.org page:

 Working with NURBS is still awkward due to a number of bugs and
 restrictions in Softimage and it's SDK.
 Since NURBS are and will continue to be a viable geometry type useful
 for many worflows, they should be subject to an upgrade, which last
 happened in version 5.0, about 8 years ago!

 Improvement list, sorted by importance:
 - fix NURBS related bugs as has been reported in the beta,
 - support subcurves and subsurfaces in SDK and existing tools - as
 consistently as polygon islands,
 - improve the operator SDK, to allow seamless integration of custom
 tools, including NURBS,
 - add support for NURBS in ICE Modeling,
 - add new NURBS tools (once a fully capable SDK is provided, this can
 be
 done by 3rd parties also),
 - ideally, introduce T-Spline technology (owned by Autodesk).

 Affected areas:
 - curve to polygon modeling, like 3D text, logos, mechanical parts,
 floorplans, cross-sections, spline cages,...
 - ICE based procedural modeling and rigging approaches for more complex
 animations and visualizations,
 - better import/editing/modeling of technical geometry like cars,
 design
 objects,...


 To Cory Mogk -
 Why NURBS should be improved:
 First, Softimage users should not be forced to switch to other
 applications just for basic curve/surface modeling.
 Curves in particular, as they represent 2D-geometry, will always be
 fundamental in 3D graphics.

 Second, ICE support for NURBS would lay the foundation for new
 procedural modeling/rigging workflows that would make Softimage
 competitive in that field.

 Understandably, the Softimage developers are under time and monetarian
 restictions, so only high priority features get realized, mostly
 introcuded by bigger studios, and often behind 'closed doors'.
 Yet those studios rarely request any NURBS features. The reason might
 not even be that better NURBS would be useless to them, but because
 they
 mostly can choose from a wider variety of tools, and often stick to
 internal proven workflows.
 Yet the other huge part of the userbase, small studios/freelancers,
 would profit directly from better NURBS, but easily go unnoticed.

 Polygon modeling based on curves is an important and reasonable
 complement to the already good modeling tools in Softimage, but is
 still
 unnecessarily complicated and restricted, and this petition is meant to
 show that the interest is there.
 So please improve NURBS again and thus boost Softimage's usability in
 that area a great deal!
 Thank you!

  table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;**font
 face=arial,sans-serif size=1 color=#99span
 style=font-size:11px;This communication is intended for the addressee
 only. It is confidential. If you have received this communication in
 error, please notify us immediately and destroy the original message.
 You may not copy or disseminate this communication without the
 permission of the University. Only authorised signatories are competent
 to enter into agreements on behalf of the University and recipients are
 thus 

RE: Future of Naiad

2013-07-29 Thread Scott Lange
LOL

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Thursday, July 25, 2013 10:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad

No PR department has, in history, ever been able to prevent a cluster of
twats from speculating wildly and working themselves into nerd-rage. If one
was ever invented it would have to be either an armed force with right to
extreme prejudice in applying force, or an act of God, or possibly both.

This belongs on a plaque somewhere.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Wed, Jul 24, 2013 at 8:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
 No PR department has, in history, ever been able to prevent a cluster 
 of twats from speculating wildly and working themselves into 
 nerd-rage. If one was ever invented it would have to be either an 
 armed force with right to extreme prejudice in applying force, or an act
of God, or possibly both.

 Mind, AD is often cryptic and confused in comm beyond what the usual 
 within the quarter corporate rule would excuse, that we can all 
 agree on, but no matter the amount of information that gets rolled 
 out, people will always speculate and work things into re-inforcing 
 whatever scenario they want to believe.


 On Thu, Jul 25, 2013 at 10:19 AM, Steven Caron car...@gmail.com wrote:

 they, you, need a better PR department.

 it is simple, don't give us reason to speculate so wildly.

 *written with my thumbs

 On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com
wrote:


 I'm saying nothing more, though if anyone wants to pvt me, then feel
free.





 --
 Our users will know fear and cower before our software! Ship it! Ship 
 it and let them flee like the dogs they are!




RE: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Angus Davidson
To be honest there is very little technical reason. Linux Mint is one of those 
distributions that feels right. I like how they are doing things. I use it at 
both work and home and its rare for me to feel so comfortable with a linux 
distribution.



From: Thomas Volkmann [li...@thomasvolkmann.com]
Sent: 29 July 2013 02:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Soft 2014 in Linux is always-on-top?



Mint is my current toy Linux and probably my next serious installation

Getting OT here, but may I ask why Mint? I'm just curious, and because I sort 
of have to stick with Fedora (because of SI) I didn't try anything else for 
some time now. Before that I liked Sabayon pretty much. I didn't really like 
the Debian distros (probably just because I wasn't used to it).



On 29 Jul 2013 21:48, Angus Davidson  
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Looking at installing 2014 on Linux Mint sometime early next month so this 
conversation has been really worthwhile.

Kind regards



From: Raffaele Fragapane 
[raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com]
Sent: 29 July 2013 01:40 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Soft 2014 in Linux is always-on-top?


It's not quite as simple as linking dynamically vs statically. The fact soft is 
still tied to a GCC fixed by mainwin (or was last I checked) isn't exactly 
helping matters either. That said shell requirements are a non issue honestly, 
the issues are others and on a completely different scale.
It's not all roses for some other software either, but yeah soft tends to be 
the pickier of the lot

On 29 Jul 2013 20:19, Christoph Muetze  
c...@glarestudios.demailto:c...@glarestudios.de wrote:

On 07/27/2013 12:04 PM, Chris Chia wrote:
It's not because it is fragile in Linux but there are so many flavours of Linux 
and the system lib versions differ in these flavours.

that is true.. and yet just an excuse. so many other developers manage it quite 
well to redistribute their software properly - developers who know how to do 
dynamic and/or static linking so that the programs won't break outside of 
exactly defined lab conditions.

and while we are at it, i don't get why Softimage users after over 10 years and 
who knows how many paid upgrades still have to jump through so many hoops just 
for installation and starting. Whats the deal will all the sourcing and 
tcsh-using? And why do we have to use a console to start Softimage as a default 
at all? not sure about you, but i really don't need that cozy 90s SGI-feeling 
anymore... Also the fixation on certain graphics cards and drivers is beyond my 
grasp. It's not as if Softimage is doing anything special here...

:/

Chris

This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.




table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: PyQt4 installing and environment path.

2013-07-29 Thread Steven Caron
the pyqt installer should have done this for you. that is the only way  
python can import a module, ie. python looks through the paths to find  
your module.


*written with my thumbs

On Jul 29, 2013, at 8:07 AM, Byungchul Kang k...@cgndev.com wrote:

I did retry to install the PyQt4 on Softimage 2014 SP2, Win8 x64,  
PyQt py2.7 x64. and without (pywin32)

and i got some error as below..

# ImportError: No module named sip
#  - [line 2 in X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons 
\PyQtForSoftimage\Application\Plugins\pyqt_example.py]

# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 1, in module
# from PyQt4.QtCore import Qt
# ImportError: No module named PyQt4.QtCore
#  - [line 1 in X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons 
\PyQtForSoftimage\Application\Plugins\qtevents.py]


But, I solved it. just added PYTHONPATH into EnvironPath as below.

PYTHONPATH = C:\KrakatoaSR_Python\windows;C:\Python27\Lib\site- 
packages;


It is working well..

is it good way to solve?? any idea?

Thanks
Kang



--
Byungchul Kang | MBC CG TEAM [http://imbc.com]
http://cgndev.com


Re: How to set the default for a color parameter in a shaderdef?

2013-07-29 Thread Stefano Jannuzzo
I found the way in jscript after reading
thishttps://groups.google.com/forum/#!searchin/xsi_list/color$20parameter$20script/xsi_list/dUrC8i2mpb4/C_gQLRfzpicJ

var paramDef = params.AddParamDef(scattering_color,
siShaderDataTypeColor3, paramOptions);
var subParamDef = paramDef.SubParamDefs;
subParamDef.GetParamDefByName(red).DefaultValue = 0.2;
subParamDef.GetParamDefByName(green).DefaultValue = 0.4;
subParamDef.GetParamDefByName(blue).DefaultValue = 0.6;


On Fri, Jul 26, 2013 at 8:37 PM, Vincent Ullmann 
vincent.ullm...@googlemail.com wrote:

  Is this in python? == True

 Am 26.07.2013 20:35, schrieb Stefano Jannuzzo:

 Thanks Vincent, Vladimir. Is this in python? It still doesn't work in
 jscript.

 On Fri, Jul 26, 2013 at 6:08 PM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 like this: paramOptions.SetDefaultValue( [0.5, 0.3, 0.2] )


 On Fri, Jul 26, 2013 at 6:05 PM, Stefano Jannuzzo 
 stefano.jannu...@gmail.com wrote:

 Hi folks.
 In a shaderdef define function, I can create a color param and set its
 default value to a mid gray by

  paramOptions = XSIFactory.CreateShaderParamDefOptions();
 paramOptions.SetDefaultValue(0.5);
 params.AddParamDef(color, siShaderDataTypeColor3, paramOptions);

  Any idea how to set each channel independently?
 Thanks. Stefano







Re: PyQt4 installing and environment path.

2013-07-29 Thread Byungchul Kang
The pyqt installer should not set the python path automatically in win8.
Thanks.

Kang

2013년 7월 29일 월요일에 Steven Caron님이 작성:

 the pyqt installer should have done this for you. that is the only way
 python can import a module, ie. python looks through the paths to find your
 module.

 *written with my thumbs

 On Jul 29, 2013, at 8:07 AM, Byungchul Kang 
 k...@cgndev.comjavascript:_e({}, 'cvml', 'k...@cgndev.com');
 wrote:

 I did retry to install the PyQt4 on Softimage 2014 SP2, Win8 x64, PyQt
 py2.7 x64. and without (pywin32)
 and i got some error as below..

 # ImportError: No module named sip
 #  - [line 2 in
 X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons\PyQtForSoftimage\Application\Plugins\pyqt_example.py]
 # ERROR : Traceback (most recent call last):
 #   File Script Block 2, line 1, in module
 # from PyQt4.QtCore import Qt
 # ImportError: No module named PyQt4.QtCore
 #  - [line 1 in
 X:\Softimage_PlugIn_WorkGroup\for2014_Plug_In\Addons\PyQtForSoftimage\Application\Plugins\qtevents.py]

 But, I solved it. just added PYTHONPATH into EnvironPath as below.

 PYTHONPATH = C:\KrakatoaSR_Python\windows;C:\Python27\Lib\site-packages;

 It is working well..

 is it good way to solve?? any idea?

 Thanks
 Kang



 --
 *Byungchul Kang* | MBC CG TEAM [ http://imbc.comhttp://imbc.com]
  http://cgndev.comhttp://cgndev.com



-- 
Gmail 모바일에서 보낸 메일


Re: PyQt4 installing and environment path.

2013-07-29 Thread Steven Caron
sorry, i misread. i thought you meant the 'PATH' environment variable.

i do not have any experience with win8 so i don't know how the installers
behave.

did you switch to system python?
filepreferencesscripting... uncheck use python installed with softimage

On Mon, Jul 29, 2013 at 10:21 AM, Byungchul Kang k...@cgndev.com wrote:

 The pyqt installer should not set the python path automatically in win8.
 Thanks.


RE: Environment sphere issues

2013-07-29 Thread Nicholas Breslow
The basic workflow I’ve used for this in the past is to convert the 
equirectangular panorama to a cubical projection. Then you can paint out the 
nadir (poles) on the top/bottom of the cube in PS/other to get rid of the 
distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for 
the conversion.  After convert it back to equirectangular. Very similar to the 
Polar method mentioned before.

Hope that is what you were going for – just glanced and thought I would share 
this.

Nicholas Breslow


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Sunday, July 28, 2013 6:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Environment sphere issues

Thanks for this info, Stephen, but I really need the spherical environment for 
a seamless space experience.

Now that I've got the implicit projection working, it does a better job 
rendering the image at the poles, but still not good enough. Guess ill have to 
drag a sphere into Mari and  try painting out the distortion. That plugin you 
linked me to gives some cool vortex effects at the poles, maybe ill find a use 
for that! But I still wonder why it's working for your images and not mine. 
Maybe it's in the type of image and what is happening visually near the bottom 
and top of the image.


On Jul 28, 2013, at 1:19 AM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Here is a nice article on creating cubic environment maps from stitched 
panoramic photos, using Blender.
very clever:
http://www.aerotwist.com/tutorials/create-your-own-environment-maps/

On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs 
illus...@mip.netmailto:illus...@mip.net wrote:
Stephen, this plugin really didn't work for me. It way overdid some kind of 
smearing, spiraling algorithm. Looks a lot worse than the original. I wonder 
what he's thinking, or what went wrong here... Any ideas?

Thanks for the link, however. I was really stoked when I thought it was going 
to solve this problem. Maybe something in Softimage mapping is trying to solve 
this and doesn't quite do it, so this plugin overcompensates?

I still think implicit mapping would help, as the help files indicate, if I 
could get any image to show up on the sphere.

Thanks again,
Nancy

On Jul 27, 2013, at 8:18 PM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
If you have Photoshop, here is a link to something called spherical mapping 
corrector:
http://www.richardrosenman.com/software/downloads/

No 64 bit support, I believe.

here is the install and use docs:
Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising  
Design. Release date: 03/15/03, Updated 09/28/08.


INSTALLATION:

Simply unzip spheremap.zip and copy spheremap.8bf to your 
\Photoshop\Plug-Ins\ folder, or whichever plugin folder your host program 
uses. Load your program, open an image, go to the plugins menu and select the 
plugin.


DESCRIPTION:

This filter produces texture map correction for spherical mapping.

When projecting a rectangular texture onto a sphere using traditional spherical 
mapping coordinates, distortion ('pinching') occurs at the poles where the 
texture must come to a point. Given the different topology of a plane and a 
sphere, it is impossible to avoid this, or any kind of distortion. However, by 
properly distorting the texture map, it is possible to minimize and even 
compensate for the polar distortion.

Special thanks to Paul Bourke for allowing his algorithm to be ported to this 
plugin. For more information, please visit Mr. Bourke's site at 
http://astronomy.swin.edu.au/~pbourke/.

Sub-Sampling: Specifies what type of pixel sub-sampling to use. (Nearest 
Neighbor being fastest, Bicubic being best.

On Sat, Jul 27, 2013 at 6:46 PM, Nancy Jacobs 
illus...@mip.netmailto:illus...@mip.net wrote:
Greetings,

I'm using the old-style environment spheres with an HDR image wrapped to light 
the scene, but invisible to rendering, and a beauty image visible to the 
render. The problem is the very visible distortion near the poles of the 
sphere. I need 360 degree visual acceptability. I am using a background which 
I've made seamless in both directions, a 2:1 rectangle. It seems this worked in 
renders at one point years ago in another software. Perhaps even XSII don't 
recall.

I'm also trying to substitute this arrangement by using both an environment 
(using the HDRI), and 'Spherical Mapping' (using the beauty image), in the Pass 
Shaders. But I'm getting very strange results, so not sure if this is the way 
to go. Also, it's difficult to line them up properly so that the light in the 
HDRI is coming from the same place as the equivalent visible areas in the 
beauty image -- which of course one can do easily in the wrapped spheres. But 
in the pass shaders, they don't seem to use the same rotation systems...

Any advice on getting an undistorted, seamless image 

SP2

2013-07-29 Thread Hans Payer
Please someone explain,

How does naming a release SP2 compare to SP1 has a version number increment
of 0.0.03?

2014 SP1 = 12.1.94
2014 SP2 = 12.1.99

Should itnot  have been at least 12.2.xx?

You can blame my code but I always have relied on point version to
differenciate versions.In this case they both return 12.1.

It has always been consistent at least since 2010. Why different now?

Hans


Re: SP2

2013-07-29 Thread Hans Payer
0.0.05 rather


On Mon, Jul 29, 2013 at 4:36 PM, Hans Payer hanspa...@gmail.com wrote:

 Please someone explain,

 How does naming a release SP2 compare to SP1 has a version number
 increment of 0.0.03?

 2014 SP1 = 12.1.94
 2014 SP2 = 12.1.99

 Should itnot  have been at least 12.2.xx?

 You can blame my code but I always have relied on point version to
 differenciate versions.In this case they both return 12.1.

 It has always been consistent at least since 2010. Why different now?

 Hans



Re: Environment sphere issues

2013-07-29 Thread Stephen Davidson
Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
setting Softimage's environmental mapping to horizontal cross.
Is this not working for you, now?


On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow
n...@nicholasbreslow.comwrote:

 The basic workflow I’ve used for this in the past is to convert the
 equirectangular panorama to a cubical projection. Then you can paint out
 the nadir (poles) on the top/bottom of the cube in PS/other to get rid of
 the distortion. You can use Pano2vr
 http://gardengnomesoftware.com/pano2vr.php for the conversion.  After
 convert it back to equirectangular. Very similar to the Polar method
 mentioned before.

 ** **

 Hope that is what you were going for – just glanced and thought I would
 share this.

 ** **

 *Nicholas Breslow*

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nancy Jacobs
 *Sent:* Sunday, July 28, 2013 6:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Environment sphere issues

 ** **

 Thanks for this info, Stephen, but I really need the spherical environment
 for a seamless space experience. 

 ** **

 Now that I've got the implicit projection working, it does a better job
 rendering the image at the poles, but still not good enough. Guess ill have
 to drag a sphere into Mari and  try painting out the distortion. That
 plugin you linked me to gives some cool vortex effects at the poles, maybe
 ill find a use for that! But I still wonder why it's working for your
 images and not mine. Maybe it's in the type of image and what is happening
 visually near the bottom and top of the image.

 ** **


 On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Here is a nice article on creating cubic environment maps from stitched
 panoramic photos, using Blender.

 very clever:

 http://www.aerotwist.com/tutorials/create-your-own-environment-maps/

 ** **

 On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:***
 *

 Stephen, this plugin really didn't work for me. It way overdid some kind
 of smearing, spiraling algorithm. Looks a lot worse than the original. I
 wonder what he's thinking, or what went wrong here... Any ideas?

 ** **

 Thanks for the link, however. I was really stoked when I thought it was
 going to solve this problem. Maybe something in Softimage mapping is trying
 to solve this and doesn't quite do it, so this plugin overcompensates?

 ** **

 I still think implicit mapping would help, as the help files indicate, if
 I could get any image to show up on the sphere.

 ** **

 Thanks again,

 Nancy


 On Jul 27, 2013, at 8:18 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 If you have Photoshop, here is a link to something called spherical
 mapping corrector:

 http://www.richardrosenman.com/software/downloads/

 ** **

 No 64 bit support, I believe.

 ** **

 here is the install and use docs:

 Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising 
 Design. Release date: 03/15/03, Updated 09/28/08.

 ** **

 ** **

 INSTALLATION:

 ** **

 Simply unzip spheremap.zip and copy spheremap.8bf to your
 \Photoshop\Plug-Ins\ folder, or whichever plugin folder your host program
 uses. Load your program, open an image, go to the plugins menu and select
 the plugin.

 ** **

 ** **

 DESCRIPTION:

 ** **

 This filter produces texture map correction for spherical mapping.

 ** **

 When projecting a rectangular texture onto a sphere using traditional
 spherical mapping coordinates, distortion ('pinching') occurs at the poles
 where the texture must come to a point. Given the different topology of a
 plane and a sphere, it is impossible to avoid this, or any kind of
 distortion. However, by properly distorting the texture map, it is possible
 to minimize and even compensate for the polar distortion.

 ** **

 Special thanks to Paul Bourke for allowing his algorithm to be ported to
 this plugin. For more information, please visit Mr. Bourke's site at
 http://astronomy.swin.edu.au/~pbourke/.

 ** **

 Sub-Sampling: Specifies what type of pixel sub-sampling to use. (Nearest
 Neighbor being fastest, Bicubic being best.

 ** **

 On Sat, Jul 27, 2013 at 6:46 PM, Nancy Jacobs illus...@mip.net wrote:***
 *

 Greetings,

 I'm using the old-style environment spheres with an HDR image wrapped to
 light the scene, but invisible to rendering, and a beauty image visible to
 the render. The problem is the very visible distortion near the poles of
 the sphere. I need 360 degree visual acceptability. I am using a background
 which I've made seamless in both directions, a 2:1 rectangle. It seems this
 worked in renders at one point years ago in another software. Perhaps even
 XSII don't recall.

 I'm also trying to substitute this arrangement by using both an
 environment (using the 

RE: SP2

2013-07-29 Thread Sven Constable
Naming software after their correct versions sells them not quite as good as
numbers in years for example. At least for the people in marketing
devisions. The fact that versioning was (and is) always strictly ruled by
certain changes,  is something marketing monkeys seems to have a problem
with. Some companies name their updates regardless of the correct versioning
evolvement. Very unprofessional, to say the least.

Besides this example of the unclear naming, the service pack versioning you
meantioned may be ok since it's a SP and could be considered as a
hotfix. I think AD would't call it a hotfix, because it doesn't sells very
well. Furthermore, a SP isn't a term inside the versioning convention you're
talking about. Basically it doesn't mean something at all. So I think a SP
can be anything, doesn't matter what or what not it is including.

 

sven

 

From:  mailto:softimage-boun...@listproc.autodesk.com
softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Payer
Sent: Monday, July 29, 2013 10:37 PM
To:  mailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Subject: SP2

 

Please someone explain,

 

How does naming a release SP2 compare to SP1 has a version number increment
of 0.0.03?

 

2014 SP1 = 12.1.94

2014 SP2 = 12.1.99

 

Should itnot  have been at least 12.2.xx?

 

You can blame my code but I always have relied on point version to
differenciate versions.In this case they both return 12.1. 

 

It has always been consistent at least since 2010. Why different now?

 

Hans



Re: SP2

2013-07-29 Thread Raffaele Fragapane
An SP and a hotfix are a million miles apart, and there is a definition to
both, and their impact on software versioning IS important when you have to
manage the software park.

A hotfix is an emergency patching deployed (potentially and often with
little testing) to immediately fix something in place with little regard
for side effects because the issue is blocking. An SP is a pack, it
polishes and tests against regression several fixes before being
distributed. Very, very big difference there.

Given SPs are on an if-needed basis you don't epxect them to be affected by
marketing, and in fact they aren't nor have ever been, especially for Soft.
Sales (not marketing) might leverage the SP and ext releases as a benefit
of subscription, but given their release isn't guaranteed they are more of
an engineering and damage containment call than anything. It wasn't
marketing going hey, we need a new snazzy release to have something to
talk about this Siggraph prompting the SP, it was a bunch of users in beta
pointing out there were regressions that, in many cases, were blocking.

I agree with Hans that if the versioning pattern has changed that's an
issue, and Soft should be made aware of it so that they stick to their own
conventions again in the future.

WTF happened to the list the last two weeks? I understand uncertainty and
consequential resentment towards AD given their lack of official
communication, but since when does that warrant a barrage of unfounded and
insulting statements? This place used to be a lot better than that.



On Tue, Jul 30, 2013 at 7:57 AM, Sven Constable sixsi_l...@imagefront.dewrote:

 Naming software after their correct versions sells them not quite as good
 as numbers in years for example. At least for the people in marketing
 devisions. The fact that versioning was (and is) always strictly ruled by
 certain changes,  is something marketing monkeys seems to have a problem
 with. Some companies name their updates regardless of the correct
 versioning evolvement. Very unprofessional, to say the least.

 Besides this example of the unclear naming, the service pack versioning
 you meantioned may be ok since it's a SP and could be considered as a
 hotfix. I think AD would't call it a hotfix, because it doesn't sells
 very well. Furthermore, a SP isn't a term inside the versioning
 convention you're talking about. Basically it doesn't mean something at
 all. So I think a SP can be anything, doesn't matter what or what not it is
 including.

 ** **

 sven

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Hans Payer
 *Sent:* Monday, July 29, 2013 10:37 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* SP2

 ** **

 Please someone explain,

 ** **

 How does naming a release SP2 compare to SP1 has a version number
 increment of 0.0.03?

 ** **

 2014 SP1 = 12.1.94

 2014 SP2 = 12.1.99

 ** **

 Should itnot  have been at least 12.2.xx?

 ** **

 You can blame my code but I always have relied on point version to
 differenciate versions.In this case they both return 12.1. 

 ** **

 It has always been consistent at least since 2010. Why different now?

 ** **

 Hans




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: SP2

2013-07-29 Thread Sven Constable
My statement was a bit generic. I apologize for that. But the SP2 for 2014
includes two bugfixes. I would call that a hotfix.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, July 30, 2013 12:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: SP2

 

An SP and a hotfix are a million miles apart, and there is a definition to
both, and their impact on software versioning IS important when you have to
manage the software park.

 

A hotfix is an emergency patching deployed (potentially and often with
little testing) to immediately fix something in place with little regard for
side effects because the issue is blocking. An SP is a pack, it polishes and
tests against regression several fixes before being distributed. Very, very
big difference there.

 

Given SPs are on an if-needed basis you don't epxect them to be affected by
marketing, and in fact they aren't nor have ever been, especially for Soft.
Sales (not marketing) might leverage the SP and ext releases as a benefit of
subscription, but given their release isn't guaranteed they are more of an
engineering and damage containment call than anything. It wasn't marketing
going hey, we need a new snazzy release to have something to talk about
this Siggraph prompting the SP, it was a bunch of users in beta pointing
out there were regressions that, in many cases, were blocking.

 

I agree with Hans that if the versioning pattern has changed that's an
issue, and Soft should be made aware of it so that they stick to their own
conventions again in the future.

 

WTF happened to the list the last two weeks? I understand uncertainty and
consequential resentment towards AD given their lack of official
communication, but since when does that warrant a barrage of unfounded and
insulting statements? This place used to be a lot better than that.

 

 

On Tue, Jul 30, 2013 at 7:57 AM, Sven Constable sixsi_l...@imagefront.de
wrote:

Naming software after their correct versions sells them not quite as good as
numbers in years for example. At least for the people in marketing
devisions. The fact that versioning was (and is) always strictly ruled by
certain changes,  is something marketing monkeys seems to have a problem
with. Some companies name their updates regardless of the correct versioning
evolvement. Very unprofessional, to say the least.

Besides this example of the unclear naming, the service pack versioning you
meantioned may be ok since it's a SP and could be considered as a
hotfix. I think AD would't call it a hotfix, because it doesn't sells very
well. Furthermore, a SP isn't a term inside the versioning convention you're
talking about. Basically it doesn't mean something at all. So I think a SP
can be anything, doesn't matter what or what not it is including.

 

sven

 

From:  mailto:softimage-boun...@listproc.autodesk.com
softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Payer
Sent: Monday, July 29, 2013 10:37 PM
To:  mailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Subject: SP2

 

Please someone explain,

 

How does naming a release SP2 compare to SP1 has a version number increment
of 0.0.03?

 

2014 SP1 = 12.1.94

2014 SP2 = 12.1.99

 

Should itnot  have been at least 12.2.xx?

 

You can blame my code but I always have relied on point version to
differenciate versions.In this case they both return 12.1. 

 

It has always been consistent at least since 2010. Why different now?

 

Hans





 

-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



Re: SP2

2013-07-29 Thread Luc-Eric Rousseau
looks alright to me.

the build number change tell me SP2 is indistinguishable from SP1
except it's got some code change that caused 5 builds but dont affect
API or scene file. However, if SP1 is indeed a 11.1 instead of 11.0,
then there must have been API change or something that affects the
version of the scene file.

you can see other examples of build numbers here..
http://xsisupport.com/2012/07/18/softimage-build-versions

2011 SP2 changed persistence. goddamn shader persistance bug and the
only time we've done a SP2 at ADSK


On Mon, Jul 29, 2013 at 4:37 PM, Hans Payer hanspa...@gmail.com wrote:
 0.0.05 rather


 On Mon, Jul 29, 2013 at 4:36 PM, Hans Payer hanspa...@gmail.com wrote:

 Please someone explain,

 How does naming a release SP2 compare to SP1 has a version number
 increment of 0.0.03?

 2014 SP1 = 12.1.94
 2014 SP2 = 12.1.99

 Should itnot  have been at least 12.2.xx?

 You can blame my code but I always have relied on point version to
 differenciate versions.In this case they both return 12.1.

 It has always been consistent at least since 2010. Why different now?


Re: SP2

2013-07-29 Thread Raffaele Fragapane
Well, my apologies too, the e-mail was likely way too snappy.
It's just I'm getting very, very tired of seeing mailing lists turning so
dark. What prominent private lists there are see every industry discussion
quickly turn into union VS anti-union, or subsidies discussions or the
inactions of VES.

What technical lists there are have every other thread about roadmaps or
features or issues quickly turn from potentially useful discussion and
fixes/workarounds into giving AD some lip and blaming various unrelated
departments for how bad they are at some thing or another, and the original
issues and any related discussions quickly thin out.

I'm not an AD apologist, and there are plenty threads and cases where I
think a healthy dose of reality and telling them how you feel has its
place, just it can't be every other thread IMO, and not as aggressively as
we some times do it, especially recently (it's only by some thick skin that
some AD employees are still posting IMO, and I'd really rather not lose
their contributions).

Now, as I'm doing exactly what I'm complaining about, I'll quietly bow out
and let it be about versions again.

On Tue, Jul 30, 2013 at 8:31 AM, Sven Constable sixsi_l...@imagefront.dewrote:

 My statement was a bit generic. I apologize for that. But the SP2 for 2014
 includes two bugfixes. I would call that a hotfix.





Re: SP2

2013-07-29 Thread Nicolas Burtnyk
2014 SP2 *does* have API changes, even to the extent that plugins compiled
against 2014 SP1 are not loadable in 2014 SP2.

Our installer got broken by the weirdness in version numbers.  In all
versions back to 2011 (and probably before that), the minor version
referred to the SP#, i.e. 2011 SP2 is 9.2..  The SAPs start at minor
version 5, with a similar +1 on the minor for SPs, e.g. 2011 SAP SP1 is
9.6..

So I agree that the version number is wrong for 2014 SP2.




On Mon, Jul 29, 2013 at 3:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 looks alright to me.

 the build number change tell me SP2 is indistinguishable from SP1
 except it's got some code change that caused 5 builds but dont affect
 API or scene file. However, if SP1 is indeed a 11.1 instead of 11.0,
 then there must have been API change or something that affects the
 version of the scene file.

 you can see other examples of build numbers here..
 http://xsisupport.com/2012/07/18/softimage-build-versions

 2011 SP2 changed persistence. goddamn shader persistance bug and the
 only time we've done a SP2 at ADSK


 On Mon, Jul 29, 2013 at 4:37 PM, Hans Payer hanspa...@gmail.com wrote:
  0.0.05 rather
 
 
  On Mon, Jul 29, 2013 at 4:36 PM, Hans Payer hanspa...@gmail.com wrote:
 
  Please someone explain,
 
  How does naming a release SP2 compare to SP1 has a version number
  increment of 0.0.03?
 
  2014 SP1 = 12.1.94
  2014 SP2 = 12.1.99
 
  Should itnot  have been at least 12.2.xx?
 
  You can blame my code but I always have relied on point version to
  differenciate versions.In this case they both return 12.1.
 
  It has always been consistent at least since 2010. Why different now?



RE: SP2

2013-07-29 Thread Nick Angus
Thanks Luc-Eric, the build number link is really useful!

N

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Luc-Eric Rousseau 
[luceri...@gmail.com]
Sent: 30 July 2013 08:41
To: softimage@listproc.autodesk.com
Subject: Re: SP2

looks alright to me.

the build number change tell me SP2 is indistinguishable from SP1
except it's got some code change that caused 5 builds but dont affect
API or scene file. However, if SP1 is indeed a 11.1 instead of 11.0,
then there must have been API change or something that affects the
version of the scene file.

you can see other examples of build numbers here..
http://xsisupport.com/2012/07/18/softimage-build-versions

2011 SP2 changed persistence. goddamn shader persistance bug and the
only time we've done a SP2 at ADSK


On Mon, Jul 29, 2013 at 4:37 PM, Hans Payer hanspa...@gmail.com wrote:
 0.0.05 rather


 On Mon, Jul 29, 2013 at 4:36 PM, Hans Payer hanspa...@gmail.com wrote:

 Please someone explain,

 How does naming a release SP2 compare to SP1 has a version number
 increment of 0.0.03?

 2014 SP1 = 12.1.94
 2014 SP2 = 12.1.99

 Should itnot  have been at least 12.2.xx?

 You can blame my code but I always have relied on point version to
 differenciate versions.In this case they both return 12.1.

 It has always been consistent at least since 2010. Why different now?



Re: PyQt4 installing and environment path.

2013-07-29 Thread Byungchul Kang
sorry... i meant  the 'PythonPath' environment variable.
and i did switch off. but not working pyqt.
to adding PythonPath is one way to solve..

Thanks
Kang


2013/7/30 Steven Caron car...@gmail.com

 sorry, i misread. i thought you meant the 'PATH' environment variable.

 i do not have any experience with win8 so i don't know how the installers
 behave.

 did you switch to system python?
 filepreferencesscripting... uncheck use python installed with softimage


 On Mon, Jul 29, 2013 at 10:21 AM, Byungchul Kang k...@cgndev.com wrote:

 The pyqt installer should not set the python path automatically in win8.
 Thanks.




-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com