Re: Friday Flashback #134

2013-08-25 Thread Eugen Sares

I know...
But I have to say, that  retro-look has something very appealing to it. 
With a little brushup it would look quite fresh and modern.
Maybe it's because I like understatement... a super simple almost cheesy 
interface, but the most powerful 3D technology underneath.



Am 24.08.2013 21:43, schrieb Matt Lind:

it's the IRIX version of Softimage|3D.  guessing 1995-ish.

Matt


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares 
[sof...@mail.sprit.org]
Sent: Friday, August 23, 2013 11:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #134

Is this the new Metro UI style of Softimage? I like it!
; ]

Am 23.08.2013 21:17, schrieb Stephen Blair:

Friday Flashback #134
Screenshot of SOFTIMAGE|3D Matter module: mental ray -- DONE.
http://wp.me/powV4-2Pj




How to read .MEL script in Softimage

2013-08-25 Thread Nicolas Esposito
Hello there,
I'm currently testing a software to expand my pipeline, but the main
problem is that currently it only supports Maya scripts as export ( MEL )
I succesfully exported the MEL script from Maya to Softimage and everything
is working properly ( however don't know why in FBX the animations are not
recognized, while with Collada .DAE files animations are ok ) but I don't
own Maya, so:
Is there any kind of converter for Mel scripts in order to be read from
Softimage?
Something like Mel to Python/FBX or something similar...

Cheers


Re: How to read .MEL script in Softimage

2013-08-25 Thread Alan Fregtman
No, there isn't. It'd be a good learning experience to try making one
though. :)

Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
for animation to transfer over?



On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hello there,
 I'm currently testing a software to expand my pipeline, but the main
 problem is that currently it only supports Maya scripts as export ( MEL )
 I succesfully exported the MEL script from Maya to Softimage and
 everything is working properly ( however don't know why in FBX the
 animations are not recognized, while with Collada .DAE files animations are
 ok ) but I don't own Maya, so:
 Is there any kind of converter for Mel scripts in order to be read from
 Softimage?
 Something like Mel to Python/FBX or something similar...

 Cheers



Re: Friday Flashback #133

2013-08-25 Thread Alan Fregtman
Softimage has a bunch of patents actually.



Render region:
http://www.google.com/patents
?id=1k8EEBAJzoom=4dq=avid%20technology%20renderpg=PA12#v=onepageqf=false

XSI's QuickStretch deformer:
http://www.google.com/patents
?id=NxcgEBAJzoom=4dq=softimagepg=PA2#v=onepageqf=false

There's a few more, including one for toon shading:
https://www.google.com/search?tbo=ptbm=ptshl=enq=inassignee:%22Softimage%22


Oh, and Avid appears to have a patent on editing f-curves in 2D space:
https://www.google.com/patents/WO263847A1?cl=endq=avid+softimagehl=ensa=Xei=a4cTUrOxC46g4AP7p4HYCAved=0CDQQ6AEwAA



On Tue, Aug 20, 2013 at 5:28 AM, Stefan Kubicek s...@tidbit-images.comwrote:

 (http://patent.ipexl.com/**inventor/Michael_C_Sheasby_1.**htmlhttp://patent.ipexl.com/inventor/Michael_C_Sheasby_1.html
 )


 What? The XSI Property Editor is actually patented?


  On Mon, Aug 19, 2013 at 12:21 PM, Christoph Muetze c...@glarestudios.de
 wrote:

 ...He didn't just do the skin but also the functional design of the user
 interface, right? I was always under the impression that he was the
 designer
 behind the UI. Am i wrong about this?

 I always have a hard time explaining people that i do interface design -
 and
 that sometimes includes (but is entirely not about) button painting ;) I
 couldn't care less about the (admittedly beautiful) skin of Softimage -
 but
 the UI... oh boy, that's (for the largest part) a piece of true art.


 No, he only did the look and skin of the UI. In an interview on
 xsibase, it was implied he did ui design but this is wrong, it was
 only graphic design.

 For the functional design, we had at many people in the early days who
 designed that.

 They were called  Program Managers, which is how that job was called
 at Microsoft in the 1990s, but in this decade we'd call them
 interaction designers. For example, one person from Softimage|DS
 called Michael Sheasby
 (http://patent.ipexl.com/**inventor/Michael_C_Sheasby_1.**htmlhttp://patent.ipexl.com/inventor/Michael_C_Sheasby_1.html)
 is
 responsible for all the modeless inspector design, i.e. everything
 about how the PPGs work, without which XSI wouldn't feel like XSI.
 There were different people for each areas.



 --
 --**---
   Stefan Kubicek   ste...@keyvis.at
 --**---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




Re: How to read .MEL script in Softimage

2013-08-25 Thread Alan Fregtman
Did you try Crosswalk?
http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=13525184linkID=12544121




On Sun, Aug 25, 2013 at 12:17 PM, Nicolas Esposito 3dv...@gmail.com wrote:


 As far as I saw there is the possiblity to modify the python script in
 order to be read from Softimage...but programming is not my thing...
 I was just looking for animation to transfer over SI ( basically the scene
 is some animated nulls )


 2013/8/25 Alan Fregtman alan.fregt...@gmail.com

 No, there isn't. It'd be a good learning experience to try making one
 though. :)

 Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
 for animation to transfer over?



 On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito 3dv...@gmail.comwrote:

 Hello there,
 I'm currently testing a software to expand my pipeline, but the main
 problem is that currently it only supports Maya scripts as export ( MEL )
 I succesfully exported the MEL script from Maya to Softimage and
 everything is working properly ( however don't know why in FBX the
 animations are not recognized, while with Collada .DAE files animations are
 ok ) but I don't own Maya, so:
 Is there any kind of converter for Mel scripts in order to be read from
 Softimage?
 Something like Mel to Python/FBX or something similar...

 Cheers






RE: Windows 7 or 8

2013-08-25 Thread Alex Dorman
What programs were causing the most problems? Did you try running them in
compatibility mode? I'm thinking of buying a new workstation and going down
the windows 8 route but might not if its a world of pain.
On 23 Aug 2013 00:40, Ben Houston b...@exocortex.com wrote:

 Tried to install software on windows 8 today and got nothing but error
 msgs and crashes. Finally reinstalled with windows 7 and it all works great.

 Sent from my phone.
 On Aug 21, 2013 3:06 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 Then it's not a farm but a barn. A renderbarn. :)

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andres Stephens
 *Sent:* Wednesday, August 21, 2013 8:17 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Windows 7 or 8

 ** **

 I use both W7 and W8 on a render my farm, my farm is like a motely crew
 of pirates, all random computers. =P 

  

 -Draise

  

 *From:* Angus Davidson
 *Sent:* Wednesday, August 21, 2013 08:34 
 *To:* softimage@listproc.autodesk.com

  

 Hi All

 ** **

 I am looking at imaging our render farm (mac mini's running bootcamp). I
 have a very nice workflow via win clone pro . I can using Apple Remote
 Desktop  pump out the images as mac packages  to any of the mac on the
 network and it automatically installs bootcamp and the windows therein. (I
 just need to change the machine name, and activate windows and I am good to
 go)

 ** **

 The only problem I have is that even for the base windows 7 install the
 uncompressed image is about 20Gigs in size.  Add the packages I need on it
 to render  and it grows again.

 ** **

 Windows 8 has a much smaller footprint upfront. (8Gigs)

 ** **

 Which leads to my question. Has anyone had experience with using a
 windows 8 based render farm vs a windows 7 one. I must admit I am more
 comfortable in windows 7, But having a much more optimised image is also a
 great thing when your doing a lot of deployments.

 ** **

 Kind regards

 ** **

 Angus

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 Only authorised signatories are competent to enter into agreements on
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 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary. 

 ** **




Re: How to read .MEL script in Softimage

2013-08-25 Thread Stefan Kubicek

Converting a Maya ASCII file (I suppose this is what you refer to as MEL?) to a 
softimage scene is very hard to do, there are some concepts in Maya that don't 
translate well over to Softimage. For simple animation and Polygon Meshes it 
should be a bit easier, I thought about writing a Maya ASCII reader for Soft, 
but demand wasn't really high so I never dug deeper.

Try baking your animations first before exporting the fbx file, and make sure 
you have checked the animation export flag in the exporter settings in the 
first place.



As far as I saw there is the possiblity to modify the python script in
order to be read from Softimage...but programming is not my thing...
I was just looking for animation to transfer over SI ( basically the scene
is some animated nulls )


2013/8/25 Alan Fregtman alan.fregt...@gmail.com


No, there isn't. It'd be a good learning experience to try making one
though. :)

Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
for animation to transfer over?



On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito 3dv...@gmail.comwrote:


Hello there,
I'm currently testing a software to expand my pipeline, but the main
problem is that currently it only supports Maya scripts as export ( MEL )
I succesfully exported the MEL script from Maya to Softimage and
everything is working properly ( however don't know why in FBX the
animations are not recognized, while with Collada .DAE files animations are
ok ) but I don't own Maya, so:
Is there any kind of converter for Mel scripts in order to be read from
Softimage?
Something like Mel to Python/FBX or something similar...

Cheers









--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: Windows 7 or 8

2013-08-25 Thread Raffaele Fragapane
There are more than a few apps that barf at win8 in metro mode, and even
with several tweaks some are just plain too painful.
The Crytek SDK one and half release ago in example outright refuses to run
for many people.

It's a minority, and my experience is Soft, Maya, PS, ZBrush etc. all run
perfectly fine, but it's not an irrelevant minority. You might want to make
a census of your apps and look up on the interwebs which work and which
don't.

Before contemplating win 8 though I'd give it a couple months. 8.1 with a
lot of fixes and a less aggressive metro mode (not to mention windowing in
metro mode) should be out in October, and might very well fix A LOT of
these issues.


On Mon, Aug 26, 2013 at 5:13 AM, Alex Dorman aleym...@googlemail.comwrote:

 What programs were causing the most problems? Did you try running them in
 compatibility mode? I'm thinking of buying a new workstation and going down
 the windows 8 route but might not if its a world of pain.




Re: How to read .MEL script in Softimage

2013-08-25 Thread Raffaele Fragapane
Maya doesn't make it easy either thanks to a staggeringly retarded
descriptor of the FCurves.

We did write such a thing (something to move curves seamlessly and below
the float precision threshold between Soft and Maya), and in the end the
only way to propely re-interpret from or to Maya was a large hash table for
some elements like the handles. The Maya SDK doco and Devkit examples don't
help either since they largely revolve around exporting animation (a plot),
not FCurves, sidestepping entirely the problem of sparse animation with
higher order data.

In Short: It's not quite trivial, and it's a gigantic pain in the ass that
takes a handful of days, not hours, to write.


On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek s...@tidbit-images.comwrote:

 Converting a Maya ASCII file (I suppose this is what you refer to as MEL?)
 to a softimage scene is very hard to do, there are some concepts in Maya
 that don't translate well over to Softimage. For simple animation and
 Polygon Meshes it should be a bit easier, I thought about writing a Maya
 ASCII reader for Soft, but demand wasn't really high so I never dug deeper.

 Try baking your animations first before exporting the fbx file, and make
 sure you have checked the animation export flag in the exporter settings in
 the first place.



  As far as I saw there is the possiblity to modify the python script in
 order to be read from Softimage...but programming is not my thing...
 I was just looking for animation to transfer over SI ( basically the scene
 is some animated nulls )


 2013/8/25 Alan Fregtman alan.fregt...@gmail.com

  No, there isn't. It'd be a good learning experience to try making one
 though. :)

 Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
 for animation to transfer over?



 On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

  Hello there,
 I'm currently testing a software to expand my pipeline, but the main
 problem is that currently it only supports Maya scripts as export ( MEL
 )
 I succesfully exported the MEL script from Maya to Softimage and
 everything is working properly ( however don't know why in FBX the
 animations are not recognized, while with Collada .DAE files animations
 are
 ok ) but I don't own Maya, so:
 Is there any kind of converter for Mel scripts in order to be read from
 Softimage?
 Something like Mel to Python/FBX or something similar...

 Cheers






 --
 --**---
   Stefan Kubicek   ste...@keyvis.at
 --**---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: How to read .MEL script in Softimage

2013-08-25 Thread Martin
I agree with Alan, in my experience Crosswalk is probably the most reliable
format to transfer animation from Maya to Softimage.

But If I haven't misunderstood you, you don't want to convert Mel scripts
to VBS/JS/Python + SI SDK, you want to convert Maya Ascii files to
Softimage without using Maya and I don't think that is possible without
coding your own tool.

Raffaele said it could take days of hard work, but I think that is only if
you have vast experience with both packages and programming skills like
him, otherwise it could easily take months. And for that you would still
needing Maya to test and research.

I think it would be easier and cheaper to get or borrow a Maya license and
use Crosswalk. You could try a Maya trial version to test your workflow.

For these cases, it would be great if you could rent Autodesk's packages
like you can with Adobe's. Sometimes I need 3DS Max for a couple of months
but buying a Max license just isn't worth it.

Martin


On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Maya doesn't make it easy either thanks to a staggeringly retarded
 descriptor of the FCurves.

 We did write such a thing (something to move curves seamlessly and below
 the float precision threshold between Soft and Maya), and in the end the
 only way to propely re-interpret from or to Maya was a large hash table for
 some elements like the handles. The Maya SDK doco and Devkit examples don't
 help either since they largely revolve around exporting animation (a plot),
 not FCurves, sidestepping entirely the problem of sparse animation with
 higher order data.

 In Short: It's not quite trivial, and it's a gigantic pain in the ass that
 takes a handful of days, not hours, to write.


 On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek s...@tidbit-images.comwrote:

 Converting a Maya ASCII file (I suppose this is what you refer to as
 MEL?) to a softimage scene is very hard to do, there are some concepts in
 Maya that don't translate well over to Softimage. For simple animation and
 Polygon Meshes it should be a bit easier, I thought about writing a Maya
 ASCII reader for Soft, but demand wasn't really high so I never dug deeper.

 Try baking your animations first before exporting the fbx file, and make
 sure you have checked the animation export flag in the exporter settings in
 the first place.



  As far as I saw there is the possiblity to modify the python script in
 order to be read from Softimage...but programming is not my thing...
 I was just looking for animation to transfer over SI ( basically the
 scene
 is some animated nulls )


 2013/8/25 Alan Fregtman alan.fregt...@gmail.com

  No, there isn't. It'd be a good learning experience to try making one
 though. :)

 Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or just
 for animation to transfer over?



 On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

  Hello there,
 I'm currently testing a software to expand my pipeline, but the main
 problem is that currently it only supports Maya scripts as export (
 MEL )
 I succesfully exported the MEL script from Maya to Softimage and
 everything is working properly ( however don't know why in FBX the
 animations are not recognized, while with Collada .DAE files
 animations are
 ok ) but I don't own Maya, so:
 Is there any kind of converter for Mel scripts in order to be read from
 Softimage?
 Something like Mel to Python/FBX or something similar...

 Cheers






 --
 --**---
   Stefan Kubicek   ste...@keyvis.at
 --**---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!