Re: Unsubscribe
Thank you Chris On Fri, Sep 6, 2013 at 5:03 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Daniel, It's done! dani...@magicboxandapps.commailto:dani...@magicboxandapps.com has been removed. Cheers, Chris From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim Sent: Friday, September 06, 2013 12:57 PM To: softimage@listproc.autodesk.com Subject: Re: Unsubscribe I'm just here Mirko @_@ just wanted to unsubscribe office email :) But still don't know how to unsubscribe... On Fri, Sep 6, 2013 at 4:34 PM, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: hey Daniel, where are you going man? :) On Thu, Sep 5, 2013 at 11:21 PM, Daniel Kim dani...@magicboxandapps.com mailto:dani...@magicboxandapps.com wrote: Ah, okay. Thanks for the info. I should find out that email address first. Thanks From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Friday, September 06, 2013 8:57 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Unsubscribe I think you need to put unsubscribe in the body, not in the subject. Wasn't the mail adress also different from softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com ? back in the days it was majordomo@... Dont know whats today. :) sven From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim Sent: Thursday, September 05, 2013 10:50 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Unsubscribe Confidentiality Note: The contents of this e-mail message and any attachments are confidential and are intended solely for addressee. The information may also be legally privileged. This transmission is sent in trust, for the sole purpose of delivery to the intended recipient. If you have received this transmission in error, any use, reproduction or dissemination of this transmission is strictly prohibited. If you are not the intended recipient, please immediately notify the sender by reply e-mail or phone and delete this message and its attachments, if any. Confidentiality Note: The contents of this e-mail message and any attachments are confidential and are intended solely for addressee. The information may also be legally privileged. This transmission is sent in trust, for the sole purpose of delivery to the intended recipient. If you have received this transmission in error, any use, reproduction or dissemination of this transmission is strictly prohibited. If you are not the intended recipient, please immediately notify the sender by reply e-mail or phone and delete this message and its attachments, if any. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: arrays yet again
I love arrays Simon Reeves VFX Artist London, UK On 6 Sep 2013, at 10:19, Christian Freisleder m...@buntepixel.eu wrote: Fun with arrays ;) for the 00110011 case fjidbhjb.jpgthieux, Joseph G. (LARC-E1A)[LITES] wrote: Howdy, I want to build a 100 index array in ICE that looks like 0,0,1,1,0,0,1,1,00,1,1 etc I’m guessing that this is doable, but I’m stumped. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
RE: arrays yet again
I could make this array in my sleep with Perl. Butthis is not Perl -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, September 05, 2013 11:02 PM To: softimage@listproc.autodesk.com Subject: RE: arrays yet again I'm not sure if this is easy in ICE, but in coding you could build that pattern very easily with a truth table and an XOR operator. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Thursday, September 05, 2013 4:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: arrays yet again For the first case, here's one way: Build an index array of the size you want, and modulo the result by 4. Build an array [0,0,1,1]. Use the result of the modulo to select a value from this array. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Thursday, September 05, 2013 7:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: arrays yet again OR An array that looks like 0,1,4,5,8,9,12,13,16,17,20,21,etc would also do... Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Thursday, September 05, 2013 6:51 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: arrays yet again Howdy, I want to build a 100 index array in ICE that looks like 0,0,1,1,0,0,1,1,00,1,1 etc I'm guessing that this is doable, but I'm stumped. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Vertex color context
Hi guys how can you write to a vertex color map in ice, if your information is in point context...? Is there a way to switch context between the two?
Friday Flashback #136
Friday Flashback #136 April 1997 - Softimage releases new Softimage SDK; Opens Architecture Further for Expanded Customization; More Than 100 Third-Party Developers Currently Creating New Plug-Ins; Developers Applaud New SDK http://wp.me/powV4-2PT
Re: Would you like to recover your scene?
Got issue with the auto-recover lately, but the scene was actualy properly saved before crashing. just needed to load it manually. http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.com wrote: You're doing it wrong... On September-06-13 4:15:36 PM, Eric Lampi wrote: SoftImage: Hey Eric, I see that you crashed.. How would you like to recover your scene? Eric: Sure that would be great! Go right ahead, bring it on back! SoftImage You'll get nothing and like it! Meh Eric Freelance 3D and VFX animator http://vimeopro.com/**user7979713/3d-workhttp://vimeopro.com/user7979713/3d-work
Re: Vertex color context
Works like a charm, Thanks, Ogi. On Fri, Sep 6, 2013 at 7:16 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: getData(self.NodeLocation) - getData(yourPointContextData) put the first getData into the seconds source port On Fri, Sep 6, 2013 at 1:10 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi guys how can you write to a vertex color map in ice, if your information is in point context...? Is there a way to switch context between the two?
Re: Vertex color context
getData(self.NodeLocation) - getData(yourPointContextData) put the first getData into the seconds source port On Fri, Sep 6, 2013 at 1:10 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi guys how can you write to a vertex color map in ice, if your information is in point context...? Is there a way to switch context between the two?
Re: softimage.tv - Hello World!
Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :) Cheers!
Re: softimage.tv - Hello World!
WOW!! We needed this back in 2004!!! :) Congrats!! Thanks for the URL. David R. From: Darren Macpherson darren...@gmail.com To: softimage@listproc.autodesk.com Sent: Friday, September 6, 2013 9:11 AM Subject: Re: softimage.tv - Hello World! Thanks for putting this together Cris and Cesar, loving it so far. D -- darren macpherson | 3d artist | +2772 355 0924 | www.darrenmacpherson.com| dar...@darrenmacpherson.com | skype: darren.macpherson On 2013/09/04 02:18 PM, Cristobal Infante wrote: Hi All, Would like to announce the launch of softimage.tv created to showcase the best softimage work out there. It's meant to be mainly a video depository but hoping it will also function as a hub for the community. The idea sparked from Andy Moorer's Nike Evolution write up on that Nike job, I thought amazing effort but how do we showcase it a bit more? The list and si-community are great place to discuss soft, but I think a lot users are not on it, not to mention producers, agencies and decision makers. It is still early days so this is a work in progress, we will be adjusting the layout based on the predominant content we receive. This is where eveyone can help us a bit, If you ever created a tutorial for soft, uploaded a test, done an amazing tool, have a showreel to show off, finished a good looking job help us by submitting it. You can directly submit your videos via very simple form in the website (Submit video). All you need to send is a title, vimeo/youtube url, and description. The wordpress will look after the thumbnails, then all we have to do is approve it. Ideally you will be logged in when submitting, so the system will put all videos under your profile. The website was created by myself with the help of Cesar Saez . Would love to know what you guys think about it, and how we can move things foward. Best, Cris
Re: softimage.tv - Hello World!
Nice ! Thank you ;-) On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote: Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :) Cheers!
Would you like to recover your scene?
SoftImage: Hey Eric, I see that you crashed.. How would you like to recover your scene? Eric: Sure that would be great! Go right ahead, bring it on back! SoftImage You'll get nothing and like it! Meh Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: softimage.tv - Hello World!
Ooops, actually there's no button to see absolutelly everything at once (we'll add that asap). For the moment, you can use a search (for .) to do it ( http://softimage.tv/?s=.) On Fri, Sep 6, 2013 at 5:49 PM, Jeremie Passerin gerem@gmail.comwrote: Nice ! Thank you ;-) On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote: Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :) Cheers!
Re: softimage.tv - Hello World!
Is there a way to see a list of the videos by date added ? Just like you have with the 5 recent post on the right, but a longer list than that. I would find it useful to check what has been added since my last visit. On 6 September 2013 13:56, David Rivera activemotionpictu...@yahoo.comwrote: WOW!! We needed this back in 2004!!! :) Congrats!! Thanks for the URL. David R. -- *From:* Darren Macpherson darren...@gmail.com *To:* softimage@listproc.autodesk.com *Sent:* Friday, September 6, 2013 9:11 AM *Subject:* Re: softimage.tv - Hello World! Thanks for putting this together Cris and Cesar, loving it so far. D -- darren macpherson | 3d artist | +2772 355 0924 | www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype: darren.macpherson On 2013/09/04 02:18 PM, Cristobal Infante wrote: Hi All, Would like to announce the launch of softimage.tv created to showcase the best softimage work out there. It's meant to be mainly a video depository but hoping it will also function as a hub for the community. The idea sparked from Andy Moorer's Nike Evolution write up on that Nike job, I thought amazing effort but how do we showcase it a bit more? The list and si-community are great place to discuss soft, but I think a lot users are not on it, not to mention producers, agencies and decision makers. It is still early days so this is a work in progress, we will be adjusting the layout based on the predominant content we receive. This is where eveyone can help us a bit, If you ever created a tutorial for soft, uploaded a test, done an amazing tool, have a showreel to show off, finished a good looking job help us by submitting it. You can directly submit your videos via very simple form in the website (Submit video). All you need to send is a title, vimeo/youtube url, and description. The wordpress will look after the thumbnails, then all we have to do is approve it. Ideally you will be logged in when submitting, so the system will put all videos under your profile. The website was created by myself with the help of Cesar Saez . Would love to know what you guys think about it, and how we can move things foward. Best, Cris
Animation layers and Boolean parameters
Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, ) Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , )
RE: Animation layers and Boolean parameters
Sounds like a bug to me, but of the small annoyance kind. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:41 PM To: softimage Subject: Re: Animation layers and Boolean parameters just tested and yeah I have the same issue with the viewvis parameter On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Do you get the same behavior when keying a native Boolean parameter instead of a custom parameter? CustomParamSets are kind of the wild west in terms of behavior. I would test a Boolean parameter like viewvis and compare with a Boolean on a self installing customproperty. Under the hold the animation layer system is actually the animation mixer which has it's own rules and logic. Perhaps some of that is bubbling up. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:08 PM To: softimage Subject: Animation layers and Boolean parameters Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, ) Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , )
RE: Animation layers and Boolean parameters
Edit: Just thought about it - depends on whether or not the new animation layer is defined as current or not. If the new layer is not set to be the current layer, then the behavior you're experiencing is correct as your last key from the base layer is set to false. If the new layer is the current layer, then it's a bug as the last key was set to true. Matt From: Matt Lind Sent: Friday, September 06, 2013 4:43 PM To: 'softimage@listproc.autodesk.com' Subject: RE: Animation layers and Boolean parameters Sounds like a bug to me, but of the small annoyance kind. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:41 PM To: softimage Subject: Re: Animation layers and Boolean parameters just tested and yeah I have the same issue with the viewvis parameter On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Do you get the same behavior when keying a native Boolean parameter instead of a custom parameter? CustomParamSets are kind of the wild west in terms of behavior. I would test a Boolean parameter like viewvis and compare with a Boolean on a self installing customproperty. Under the hold the animation layer system is actually the animation mixer which has it's own rules and logic. Perhaps some of that is bubbling up. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:08 PM To: softimage Subject: Animation layers and Boolean parameters Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, ) Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , )
Re: Would you like to recover your scene?
You're doing it wrong... On September-06-13 4:15:36 PM, Eric Lampi wrote: SoftImage: Hey Eric, I see that you crashed.. How would you like to recover your scene? Eric: Sure that would be great! Go right ahead, bring it on back! SoftImage You'll get nothing and like it! Meh Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: Animation layers and Boolean parameters
The new layer is the current layer on my test. So I vote for a bug too ;-) thanks On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote: Edit: ** ** Just thought about it – depends on whether or not the new animation layer is defined as current or not. ** ** If the new layer is not set to be the current layer, then the behavior you’re experiencing is correct as your last key from the base layer is set to false. ** ** If the new layer is the current layer, then it’s a bug as the last key was set to true. ** ** ** ** ** ** Matt ** ** ** ** ** ** *From:* Matt Lind *Sent:* Friday, September 06, 2013 4:43 PM *To:* 'softimage@listproc.autodesk.com' *Subject:* RE: Animation layers and Boolean parameters ** ** Sounds like a bug to me, but of the small annoyance kind. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Friday, September 06, 2013 4:41 PM *To:* softimage *Subject:* Re: Animation layers and Boolean parameters ** ** just tested and yeah I have the same issue with the viewvis parameter ** ** On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.com wrote: Do you get the same behavior when keying a native Boolean parameter instead of a custom parameter? CustomParamSets are kind of the wild west in terms of behavior. I would test a Boolean parameter like viewvis and compare with a Boolean on a self installing customproperty. Under the hold the animation layer system is actually the animation mixer which has it’s own rules and logic. Perhaps some of that is bubbling up.* *** Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Friday, September 06, 2013 4:08 PM *To:* softimage *Subject:* Animation layers and Boolean parameters Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, ) Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , ) ** **
Re: Animation layers and Boolean parameters
Oh and it's XSI2013. I would have to check in 2014 On 6 September 2013 16:49, Jeremie Passerin gerem@gmail.com wrote: The new layer is the current layer on my test. So I vote for a bug too ;-) thanks On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote: Edit: ** ** Just thought about it – depends on whether or not the new animation layer is defined as current or not. ** ** If the new layer is not set to be the current layer, then the behavior you’re experiencing is correct as your last key from the base layer is set to false. ** ** If the new layer is the current layer, then it’s a bug as the last key was set to true. ** ** ** ** ** ** Matt ** ** ** ** ** ** *From:* Matt Lind *Sent:* Friday, September 06, 2013 4:43 PM *To:* 'softimage@listproc.autodesk.com' *Subject:* RE: Animation layers and Boolean parameters ** ** Sounds like a bug to me, but of the small annoyance kind. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Friday, September 06, 2013 4:41 PM *To:* softimage *Subject:* Re: Animation layers and Boolean parameters ** ** just tested and yeah I have the same issue with the viewvis parameter ** ** On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.com wrote:*** * Do you get the same behavior when keying a native Boolean parameter instead of a custom parameter? CustomParamSets are kind of the wild west in terms of behavior. I would test a Boolean parameter like viewvis and compare with a Boolean on a self installing customproperty. Under the hold the animation layer system is actually the animation mixer which has it’s own rules and logic. Perhaps some of that is bubbling up. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Friday, September 06, 2013 4:08 PM *To:* softimage *Subject:* Animation layers and Boolean parameters Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, )*** * Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , ) ** **
Re: Animation layers and Boolean parameters
I remember that there's a Boolean keying issue in the custom param and we should have fixed it. Not sure whether it's the same issue. Let us know whether you still can repro it in 2014. Chris On 7 Sep, 2013, at 7:50 AM, Jeremie Passerin gerem@gmail.commailto:gerem@gmail.com wrote: Oh and it's XSI2013. I would have to check in 2014 On 6 September 2013 16:49, Jeremie Passerin gerem@gmail.commailto:gerem@gmail.com wrote: The new layer is the current layer on my test. So I vote for a bug too ;-) thanks On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Edit: Just thought about it – depends on whether or not the new animation layer is defined as current or not. If the new layer is not set to be the current layer, then the behavior you’re experiencing is correct as your last key from the base layer is set to false. If the new layer is the current layer, then it’s a bug as the last key was set to true. Matt From: Matt Lind Sent: Friday, September 06, 2013 4:43 PM To: 'softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com' Subject: RE: Animation layers and Boolean parameters Sounds like a bug to me, but of the small annoyance kind. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:41 PM To: softimage Subject: Re: Animation layers and Boolean parameters just tested and yeah I have the same issue with the viewvis parameter On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Do you get the same behavior when keying a native Boolean parameter instead of a custom parameter? CustomParamSets are kind of the wild west in terms of behavior. I would test a Boolean parameter like viewvis and compare with a Boolean on a self installing customproperty. Under the hold the animation layer system is actually the animation mixer which has it’s own rules and logic. Perhaps some of that is bubbling up. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Friday, September 06, 2013 4:08 PM To: softimage Subject: Animation layers and Boolean parameters Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True and Key - Move to another frame and key again BAM ! The parameter is set to False without asking ! Am I doing anything wrong there ? You can also reproduce the bug with this script : Application.NewScene(, ) Application.GetPrim(Null, , , ) Application.AddProp(Custom_parameter_list, , , CustomPSet, ) Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 0, 1, , ) Application.SelectObj(null.CustomPSet, , ) Application.SetValue(null.CustomPSet.Param, True, ) Application.SetValue(null.CustomPSet.Param, False, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.AddAnimationLayer(Scene_Root, , 1) Application.SetValue(null.CustomPSet.Param, True, ) Application.SaveKey(null.CustomPSet.Param, 1, , , , , ) Application.SetValue(PlayControl.Key, 10, ) Application.SetValue(PlayControl.Current, 10, ) Application.SaveKey(null.CustomPSet.Param, 10, , , , , ) attachment: winmail.dat
Re: Would you like to recover your scene?
I've said this before, but the script log comes really really close to implementing journalling which is the thing that made filesystems more robust in the 2000's. the binary dump emergency save thing is really kind of a silly way to attack the problem of replaying a journal of operations. If Autodesk realized this, they'd prioritize the completeness of command logging and build a simple toolset for replaying the unsaved operation journal. I sent my repeatHistory plugin to the beta list a while ago and got crickets. Maybe I'll try again... All it does is parse the script log for the last open or save operation and them exec the remainder. It would work even better with an event that sets the script log path on scene open/save. On Friday, September 6, 2013, Jeremie Passerin wrote: Got issue with the auto-recover lately, but the scene was actualy properly saved before crashing. just needed to load it manually. http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.comjavascript:_e({}, 'cvml', 'ethivie...@hybride.com'); wrote: You're doing it wrong... On September-06-13 4:15:36 PM, Eric Lampi wrote: SoftImage: Hey Eric, I see that you crashed.. How would you like to recover your scene? Eric: Sure that would be great! Go right ahead, bring it on back! SoftImage You'll get nothing and like it! Meh Eric Freelance 3D and VFX animator http://vimeopro.com/**user7979713/3d-workhttp://vimeopro.com/user7979713/3d-work
RE: Would you like to recover your scene?
My only beef with your plugin is it cannot account for commands which do not log. There's a good probability the scene your plugin generates is not an accurate representation of what last state of the scene actually was before it crashed. Animation edits, for example, do not log at all. Custom tools flagged to not log, or tools called from self installing commands do not log either. Back in good ol' days of XSI v6.x when we were treading water to get anything to function in XSI without exploding, I desperately tried to salvage crashed scenes using a similar technique, but because many commands were not logged it was not possible to salvage work or even rebuild it enough to send to Softimage to diagnose the cause of the crash to get it fixed. Critical missing steps caused the rebuild script to error out, or if it was lucky enough to get to the end without error, the end result was not at all like what it should've been. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones Sent: Friday, September 06, 2013 8:44 PM To: softimage@listproc.autodesk.com Subject: Re: Would you like to recover your scene? I've said this before, but the script log comes really really close to implementing journalling which is the thing that made filesystems more robust in the 2000's. the binary dump emergency save thing is really kind of a silly way to attack the problem of replaying a journal of operations. If Autodesk realized this, they'd prioritize the completeness of command logging and build a simple toolset for replaying the unsaved operation journal. I sent my repeatHistory plugin to the beta list a while ago and got crickets. Maybe I'll try again... All it does is parse the script log for the last open or save operation and them exec the remainder. It would work even better with an event that sets the script log path on scene open/save. On Friday, September 6, 2013, Jeremie Passerin wrote: Got issue with the auto-recover lately, but the scene was actualy properly saved before crashing. just needed to load it manually. http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.comjavascript:_e(%7b%7d,%20'cvml',%20'ethivie...@hybride.com'); wrote: You're doing it wrong... On September-06-13 4:15:36 PM, Eric Lampi wrote: SoftImage: Hey Eric, I see that you crashed.. How would you like to recover your scene? Eric: Sure that would be great! Go right ahead, bring it on back! SoftImage You'll get nothing and like it! Meh Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work