Re: Unsubscribe

2013-09-06 Thread Daniel Kim
Thank you Chris


On Fri, Sep 6, 2013 at 5:03 PM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Daniel,
 It's done! dani...@magicboxandapps.commailto:dani...@magicboxandapps.com
 has been removed.

 Cheers,
 Chris

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim
 Sent: Friday, September 06, 2013 12:57 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Unsubscribe

 I'm just here Mirko @_@ just wanted to unsubscribe office email :) But
 still don't know how to unsubscribe...

 On Fri, Sep 6, 2013 at 4:34 PM, Mirko Jankovic mirkoj.anima...@gmail.com
 mailto:mirkoj.anima...@gmail.com wrote:
 hey Daniel, where are you going man? :)

 On Thu, Sep 5, 2013 at 11:21 PM, Daniel Kim dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com wrote:
 Ah, okay. Thanks for the info.
 I should find out that email address first.

 Thanks

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
 Sent: Friday, September 06, 2013 8:57 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: RE: Unsubscribe

 I think you need to put unsubscribe in the body, not in the subject.
 Wasn't the mail adress also different from softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com ? back in the days it was
 majordomo@... Dont know whats today. :)

 sven

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim
 Sent: Thursday, September 05, 2013 10:50 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Unsubscribe



 
 Confidentiality Note: The contents of this e-mail message and any
 attachments are confidential and are intended solely for addressee. The
 information may also be legally privileged. This transmission is sent in
 trust, for the sole purpose of delivery to the intended recipient. If you
 have received this transmission in error, any use, reproduction or
 dissemination of this transmission is strictly prohibited. If you are not
 the intended recipient, please immediately notify the sender by reply
 e-mail or phone and delete this message and its attachments, if any.

 
 Confidentiality Note: The contents of this e-mail message and any
 attachments are confidential and are intended solely for addressee. The
 information may also be legally privileged. This transmission is sent in
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 have received this transmission in error, any use, reproduction or
 dissemination of this transmission is strictly prohibited. If you are not
 the intended recipient, please immediately notify the sender by reply
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 --
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




-- 
---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: arrays yet again

2013-09-06 Thread Simon Reeves
I love arrays

Simon Reeves
VFX Artist
London, UK

On 6 Sep 2013, at 10:19, Christian Freisleder m...@buntepixel.eu wrote:

 Fun with arrays ;)

for the 00110011 case


fjidbhjb.jpgthieux, Joseph G. (LARC-E1A)[LITES] wrote:

  Howdy,



I want to build a 100 index array in ICE that looks like



0,0,1,1,0,0,1,1,00,1,1 etc



I’m guessing that this is doable, but I’m stumped.



--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.


RE: arrays yet again

2013-09-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I could make this array in my sleep with Perl. Butthis is not Perl

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, September 05, 2013 11:02 PM
To: softimage@listproc.autodesk.com
Subject: RE: arrays yet again

I'm not sure if this is easy in ICE, but in coding you could build that pattern 
very easily with a truth table and an XOR operator.


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Thursday, September 05, 2013 4:40 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: arrays yet again

For the first case, here's one way:

Build an index array of the size you want, and modulo the result by 4.

Build an array [0,0,1,1].

Use the result of the modulo to select a value from this array.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Thursday, September 05, 2013 7:06 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: arrays yet again

OR

An array that looks like

0,1,4,5,8,9,12,13,16,17,20,21,etc

would also do...

Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Thursday, September 05, 2013 6:51 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: arrays yet again

Howdy,

I want to build a 100 index array in ICE that looks like

0,0,1,1,0,0,1,1,00,1,1 etc

I'm guessing that this is doable, but I'm stumped.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Vertex color context

2013-09-06 Thread Ognjen Vukovic
Hi guys how can you write to a vertex color map in ice, if your information
is in point context...?

Is there a way to switch context between the two?


Friday Flashback #136

2013-09-06 Thread Stephen Blair

Friday Flashback #136
April 1997 - Softimage releases new Softimage SDK; Opens Architecture 
Further for Expanded Customization; More Than 100 Third-Party Developers 
Currently Creating New Plug-Ins; Developers Applaud New  SDK


http://wp.me/powV4-2PT


Re: Would you like to recover your scene?

2013-09-06 Thread Jeremie Passerin
Got issue with the auto-recover lately, but the scene was actualy properly
saved before crashing. just needed to load it manually.
http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/


On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.com wrote:

 You're doing it wrong...


 On September-06-13 4:15:36 PM, Eric Lampi wrote:

 SoftImage: Hey Eric, I see that you crashed.. How would you like to
 recover your scene?

 Eric: Sure that would be great! Go right ahead, bring it on back!

 SoftImage You'll get nothing and like it!

 Meh

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/**user7979713/3d-workhttp://vimeopro.com/user7979713/3d-work





Re: Vertex color context

2013-09-06 Thread Ognjen Vukovic
Works like a charm,
Thanks,
Ogi.


On Fri, Sep 6, 2013 at 7:16 PM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 getData(self.NodeLocation) - getData(yourPointContextData)

 put the first getData into the seconds source port


 On Fri, Sep 6, 2013 at 1:10 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi guys how can you write to a vertex color map in ice, if your
 information is in point context...?

 Is there a way to switch context between the two?





Re: Vertex color context

2013-09-06 Thread Vladimir Jankijevic
getData(self.NodeLocation) - getData(yourPointContextData)

put the first getData into the seconds source port


On Fri, Sep 6, 2013 at 1:10 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi guys how can you write to a vertex color map in ice, if your
 information is in point context...?

 Is there a way to switch context between the two?



Re: softimage.tv - Hello World!

2013-09-06 Thread Cesar Saez
Hi Jeremie,
Pressing the Gallery button you should be able to see a complete list
(sorted by date).
We are still trying to improve the layout and tweaking the site, so
suggestions are always welcome :)

Cheers!


Re: softimage.tv - Hello World!

2013-09-06 Thread David Rivera
WOW!! We needed this back in 2004!!! :)
Congrats!! Thanks for the URL.

David R.





 From: Darren Macpherson darren...@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Friday, September 6, 2013 9:11 AM
Subject: Re: softimage.tv - Hello World!
 


Thanks for putting this together Cris and Cesar, loving it so far.

D


-- 

darren macpherson | 3d artist | +2772 355 0924 | www.darrenmacpherson.com| 
dar...@darrenmacpherson.com | skype:
darren.macpherson

On 2013/09/04 02:18 PM, Cristobal Infante wrote:

Hi All, 


Would like to announce the launch of softimage.tv created to showcase the best 
softimage work out there. It's meant to be mainly a video depository but 
hoping it will also function as a hub for the community.  


The idea sparked from Andy Moorer's Nike Evolution write up on that Nike job, 
I thought amazing effort but how do we showcase it a bit more? The list and 
si-community are great place to discuss soft, but I think a lot users are not 
on it, not to mention producers, agencies and decision makers.


It is still early days so this is a work in progress, we will be adjusting the 
layout based on the predominant content we receive. This is where eveyone can 
help us a bit, If you ever created a tutorial for soft, uploaded a test, done 
an amazing tool,  have a  showreel to show off, finished a good looking job 
help us by submitting it. 


You can directly submit your videos via very simple form in the website 
(Submit video). All you need to send is a title, vimeo/youtube url, and 
description. The wordpress will look after the thumbnails, then all we have to 
do is approve it. Ideally you will be logged in when submitting, so the system 
will put all videos under your profile.


The website was created by myself with the help of Cesar Saez . Would love to 
know what you guys think about it, and how we can move things foward.


Best,
Cris





Re: softimage.tv - Hello World!

2013-09-06 Thread Jeremie Passerin
Nice !
Thank you ;-)


On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote:

 Hi Jeremie,
 Pressing the Gallery button you should be able to see a complete list
 (sorted by date).
 We are still trying to improve the layout and tweaking the site, so
 suggestions are always welcome :)

 Cheers!



Would you like to recover your scene?

2013-09-06 Thread Eric Lampi
SoftImage: Hey Eric, I see that you crashed.. How would you like to
recover your scene?

Eric: Sure that would be great! Go right ahead, bring it on back!

SoftImage You'll get nothing and like it!

Meh

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: softimage.tv - Hello World!

2013-09-06 Thread Cesar Saez
Ooops, actually there's no button to see absolutelly everything at once
(we'll add that asap).
For the moment, you can use a search (for .) to do it (
http://softimage.tv/?s=.)


On Fri, Sep 6, 2013 at 5:49 PM, Jeremie Passerin gerem@gmail.comwrote:

 Nice !
 Thank you ;-)


 On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote:

 Hi Jeremie,
 Pressing the Gallery button you should be able to see a complete list
 (sorted by date).
 We are still trying to improve the layout and tweaking the site, so
 suggestions are always welcome :)

 Cheers!





Re: softimage.tv - Hello World!

2013-09-06 Thread Jeremie Passerin
Is there a way to see a list of the videos by date added ?
Just like you have with the 5 recent post on the right, but a longer list
than that.
I would find it useful to check what has been added since my last visit.


On 6 September 2013 13:56, David Rivera activemotionpictu...@yahoo.comwrote:

 WOW!! We needed this back in 2004!!! :)
 Congrats!! Thanks for the URL.

 David R.


   --
  *From:* Darren Macpherson darren...@gmail.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Friday, September 6, 2013 9:11 AM
 *Subject:* Re: softimage.tv - Hello World!

  Thanks for putting this together Cris and Cesar, loving it so far.

 D

 --
 darren macpherson | 3d artist | +2772 355 0924 |
 www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
 darren.macpherson


 On 2013/09/04 02:18 PM, Cristobal Infante wrote:

 Hi All,

   Would like to announce the launch of softimage.tv created to showcase
 the best softimage work out there. It's meant to be mainly a video
 depository but hoping it will also function as a hub for the community.

  The idea sparked from Andy Moorer's Nike Evolution write up on that Nike
 job, I thought amazing effort but how do we showcase it a bit more? The
 list and si-community are great place to discuss soft, but I think a lot
 users are not on it, not to mention producers, agencies and decision makers.

  It is still early days so this is a work in progress, we will be
 adjusting the layout based on the predominant content we receive. This is
 where eveyone can help us a bit, If you ever created a tutorial for soft,
 uploaded a test, done an amazing tool,  have a  showreel to show off,
 finished a good looking job help us by submitting it.

  You can directly submit your videos via very simple form in the website
 (Submit video). All you need to send is a title, vimeo/youtube url, and
 description. The wordpress will look after the thumbnails, then all we have
 to do is approve it. Ideally you will be logged in when submitting, so the
 system will put all videos under your profile.

  The website was created by myself with the help of Cesar Saez . Would
 love to know what you guys think about it, and how we can move things
 foward.

  Best,
 Cris








Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
Before I log a bug report, I want to make sure I'm not doing something
stupid.
Here is what I do.

- New Scene
- Create a null
- Create a custom property on that null with a boolean parameter
- Set a key on the parameter ( value = False )
- Now create a new animation layer
- Set the param to True and Key
- Move to another frame and key again
BAM ! The parameter is set to False without asking !

Am I doing anything wrong there ?


You can also reproduce the bug with this script :

Application.NewScene(, )
Application.GetPrim(Null, , , )
Application.AddProp(Custom_parameter_list, , , CustomPSet, )
Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, ,
2053, 0, 1, , )
Application.SelectObj(null.CustomPSet, , )
Application.SetValue(null.CustomPSet.Param, True, )
Application.SetValue(null.CustomPSet.Param, False, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.AddAnimationLayer(Scene_Root, , 1)
Application.SetValue(null.CustomPSet.Param, True, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.SetValue(PlayControl.Key, 10, )
Application.SetValue(PlayControl.Current, 10, )
Application.SaveKey(null.CustomPSet.Param, 10, , , , , )


RE: Animation layers and Boolean parameters

2013-09-06 Thread Matt Lind
Sounds like a bug to me, but of the small annoyance kind.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Friday, September 06, 2013 4:41 PM
To: softimage
Subject: Re: Animation layers and Boolean parameters

just tested and yeah I have the same issue with the viewvis parameter

On 6 September 2013 16:21, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Do you get the same behavior when keying a native Boolean parameter instead of 
a custom parameter?  CustomParamSets are kind of the wild west in terms of 
behavior.  I would test a Boolean parameter like viewvis and compare with a 
Boolean on a self installing customproperty.

Under the hold the animation layer system is actually the animation mixer which 
has it's own rules and logic.  Perhaps some of that is bubbling up.



Matt








From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jeremie Passerin
Sent: Friday, September 06, 2013 4:08 PM
To: softimage
Subject: Animation layers and Boolean parameters

Before I log a bug report, I want to make sure I'm not doing something stupid.
Here is what I do.

- New Scene
- Create a null
- Create a custom property on that null with a boolean parameter
- Set a key on the parameter ( value = False )
- Now create a new animation layer
- Set the param to True and Key
- Move to another frame and key again
BAM ! The parameter is set to False without asking !

Am I doing anything wrong there ?


You can also reproduce the bug with this script :
Application.NewScene(, )
Application.GetPrim(Null, , , )
Application.AddProp(Custom_parameter_list, , , CustomPSet, )
Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 
0, 1, , )
Application.SelectObj(null.CustomPSet, , )
Application.SetValue(null.CustomPSet.Param, True, )
Application.SetValue(null.CustomPSet.Param, False, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.AddAnimationLayer(Scene_Root, , 1)
Application.SetValue(null.CustomPSet.Param, True, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.SetValue(PlayControl.Key, 10, )
Application.SetValue(PlayControl.Current, 10, )
Application.SaveKey(null.CustomPSet.Param, 10, , , , , )



RE: Animation layers and Boolean parameters

2013-09-06 Thread Matt Lind
Edit:

Just thought about it - depends on whether or not the new animation layer is 
defined as current or not.

If the new layer is not set to be the current layer, then the behavior you're 
experiencing is correct as your last key from the base layer is set to false.

If the new layer is the current layer, then it's a bug as the last key was set 
to true.



Matt



From: Matt Lind
Sent: Friday, September 06, 2013 4:43 PM
To: 'softimage@listproc.autodesk.com'
Subject: RE: Animation layers and Boolean parameters

Sounds like a bug to me, but of the small annoyance kind.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Friday, September 06, 2013 4:41 PM
To: softimage
Subject: Re: Animation layers and Boolean parameters

just tested and yeah I have the same issue with the viewvis parameter

On 6 September 2013 16:21, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Do you get the same behavior when keying a native Boolean parameter instead of 
a custom parameter?  CustomParamSets are kind of the wild west in terms of 
behavior.  I would test a Boolean parameter like viewvis and compare with a 
Boolean on a self installing customproperty.

Under the hold the animation layer system is actually the animation mixer which 
has it's own rules and logic.  Perhaps some of that is bubbling up.



Matt








From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jeremie Passerin
Sent: Friday, September 06, 2013 4:08 PM
To: softimage
Subject: Animation layers and Boolean parameters

Before I log a bug report, I want to make sure I'm not doing something stupid.
Here is what I do.

- New Scene
- Create a null
- Create a custom property on that null with a boolean parameter
- Set a key on the parameter ( value = False )
- Now create a new animation layer
- Set the param to True and Key
- Move to another frame and key again
BAM ! The parameter is set to False without asking !

Am I doing anything wrong there ?


You can also reproduce the bug with this script :
Application.NewScene(, )
Application.GetPrim(Null, , , )
Application.AddProp(Custom_parameter_list, , , CustomPSet, )
Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 
0, 1, , )
Application.SelectObj(null.CustomPSet, , )
Application.SetValue(null.CustomPSet.Param, True, )
Application.SetValue(null.CustomPSet.Param, False, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.AddAnimationLayer(Scene_Root, , 1)
Application.SetValue(null.CustomPSet.Param, True, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.SetValue(PlayControl.Key, 10, )
Application.SetValue(PlayControl.Current, 10, )
Application.SaveKey(null.CustomPSet.Param, 10, , , , , )



Re: Would you like to recover your scene?

2013-09-06 Thread Eric Thivierge

You're doing it wrong...

On September-06-13 4:15:36 PM, Eric Lampi wrote:

SoftImage: Hey Eric, I see that you crashed.. How would you like to
recover your scene?

Eric: Sure that would be great! Go right ahead, bring it on back!

SoftImage You'll get nothing and like it!

Meh

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work




Re: Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
The new layer is the current layer on my test.
So I vote for a bug too ;-)

thanks


On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote:

 Edit:

 ** **

 Just thought about it – depends on whether or not the new animation layer
 is defined as current or not.  

 ** **

 If the new layer is not set to be the current layer, then the behavior
 you’re experiencing is correct as your last key from the base layer is set
 to false.

 ** **

 If the new layer is the current layer, then it’s a bug as the last key was
 set to true.

 ** **

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* Matt Lind
 *Sent:* Friday, September 06, 2013 4:43 PM
 *To:* 'softimage@listproc.autodesk.com'
 *Subject:* RE: Animation layers and Boolean parameters

 ** **

 Sounds like a bug to me, but of the small annoyance kind.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Jeremie Passerin

 *Sent:* Friday, September 06, 2013 4:41 PM
 *To:* softimage
 *Subject:* Re: Animation layers and Boolean parameters

 ** **

 just tested and yeah I have the same issue with the viewvis parameter

 ** **

 On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.com wrote:

 Do you get the same behavior when keying a native Boolean parameter
 instead of a custom parameter?  CustomParamSets are kind of the wild west
 in terms of behavior.  I would test a Boolean parameter like viewvis and
 compare with a Boolean on a self installing customproperty.

  

 Under the hold the animation layer system is actually the animation mixer
 which has it’s own rules and logic.  Perhaps some of that is bubbling up.*
 ***

  

  

  

 Matt

  

  

  

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin
 *Sent:* Friday, September 06, 2013 4:08 PM
 *To:* softimage
 *Subject:* Animation layers and Boolean parameters

  

 Before I log a bug report, I want to make sure I'm not doing something
 stupid. 

 Here is what I do. 

  

 - New Scene

 - Create a null

 - Create a custom property on that null with a boolean parameter

 - Set a key on the parameter ( value = False )

 - Now create a new animation layer
 - Set the param to True and Key
 - Move to another frame and key again
 BAM ! The parameter is set to False without asking !

  

 Am I doing anything wrong there ?

  

  

 You can also reproduce the bug with this script : 

 Application.NewScene(, )

 Application.GetPrim(Null, , , )

 Application.AddProp(Custom_parameter_list, , , CustomPSet, )

 Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, ,
 2053, 0, 1, , )

 Application.SelectObj(null.CustomPSet, , )

 Application.SetValue(null.CustomPSet.Param, True, )

 Application.SetValue(null.CustomPSet.Param, False, )

 Application.SaveKey(null.CustomPSet.Param, 1, , , , , )

 Application.AddAnimationLayer(Scene_Root, , 1)

 Application.SetValue(null.CustomPSet.Param, True, )

 Application.SaveKey(null.CustomPSet.Param, 1, , , , , )

 Application.SetValue(PlayControl.Key, 10, )

 Application.SetValue(PlayControl.Current, 10, )

 Application.SaveKey(null.CustomPSet.Param, 10, , , , , )

 ** **



Re: Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
Oh and it's XSI2013. I would have to check in 2014


On 6 September 2013 16:49, Jeremie Passerin gerem@gmail.com wrote:

 The new layer is the current layer on my test.
 So I vote for a bug too ;-)

 thanks


 On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote:

 Edit:

 ** **

 Just thought about it – depends on whether or not the new animation layer
 is defined as current or not.  

 ** **

 If the new layer is not set to be the current layer, then the behavior
 you’re experiencing is correct as your last key from the base layer is set
 to false.

 ** **

 If the new layer is the current layer, then it’s a bug as the last key
 was set to true.

 ** **

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* Matt Lind
 *Sent:* Friday, September 06, 2013 4:43 PM
 *To:* 'softimage@listproc.autodesk.com'
 *Subject:* RE: Animation layers and Boolean parameters

 ** **

 Sounds like a bug to me, but of the small annoyance kind.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Jeremie Passerin

 *Sent:* Friday, September 06, 2013 4:41 PM
 *To:* softimage
 *Subject:* Re: Animation layers and Boolean parameters

 ** **

 just tested and yeah I have the same issue with the viewvis parameter

 ** **

 On 6 September 2013 16:21, Matt Lind ml...@carbinestudios.com wrote:***
 *

 Do you get the same behavior when keying a native Boolean parameter
 instead of a custom parameter?  CustomParamSets are kind of the wild west
 in terms of behavior.  I would test a Boolean parameter like viewvis and
 compare with a Boolean on a self installing customproperty.

  

 Under the hold the animation layer system is actually the animation mixer
 which has it’s own rules and logic.  Perhaps some of that is bubbling up.
 

  

  

  

 Matt

  

  

  

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin
 *Sent:* Friday, September 06, 2013 4:08 PM
 *To:* softimage
 *Subject:* Animation layers and Boolean parameters

  

 Before I log a bug report, I want to make sure I'm not doing something
 stupid. 

 Here is what I do. 

  

 - New Scene

 - Create a null

 - Create a custom property on that null with a boolean parameter

 - Set a key on the parameter ( value = False )

 - Now create a new animation layer
 - Set the param to True and Key
 - Move to another frame and key again
 BAM ! The parameter is set to False without asking !

  

 Am I doing anything wrong there ?

  

  

 You can also reproduce the bug with this script : 

 Application.NewScene(, )

 Application.GetPrim(Null, , , )

 Application.AddProp(Custom_parameter_list, , , CustomPSet, )***
 *

 Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, ,
 2053, 0, 1, , )

 Application.SelectObj(null.CustomPSet, , )

 Application.SetValue(null.CustomPSet.Param, True, )

 Application.SetValue(null.CustomPSet.Param, False, )

 Application.SaveKey(null.CustomPSet.Param, 1, , , , , )

 Application.AddAnimationLayer(Scene_Root, , 1)

 Application.SetValue(null.CustomPSet.Param, True, )

 Application.SaveKey(null.CustomPSet.Param, 1, , , , , )

 Application.SetValue(PlayControl.Key, 10, )

 Application.SetValue(PlayControl.Current, 10, )

 Application.SaveKey(null.CustomPSet.Param, 10, , , , , )

 ** **





Re: Animation layers and Boolean parameters

2013-09-06 Thread Chris Chia
I remember that there's a Boolean keying issue in the custom param and we 
should have fixed it. Not sure whether it's the same issue.

Let us know whether you still can repro it in 2014.

Chris


On 7 Sep, 2013, at 7:50 AM, Jeremie Passerin 
gerem@gmail.commailto:gerem@gmail.com wrote:

Oh and it's XSI2013. I would have to check in 2014


On 6 September 2013 16:49, Jeremie Passerin 
gerem@gmail.commailto:gerem@gmail.com wrote:
The new layer is the current layer on my test.
So I vote for a bug too ;-)

thanks


On 6 September 2013 16:45, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Edit:

Just thought about it – depends on whether or not the new animation layer is 
defined as current or not.

If the new layer is not set to be the current layer, then the behavior you’re 
experiencing is correct as your last key from the base layer is set to false.

If the new layer is the current layer, then it’s a bug as the last key was set 
to true.



Matt



From: Matt Lind
Sent: Friday, September 06, 2013 4:43 PM
To: 'softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com'
Subject: RE: Animation layers and Boolean parameters

Sounds like a bug to me, but of the small annoyance kind.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin

Sent: Friday, September 06, 2013 4:41 PM
To: softimage
Subject: Re: Animation layers and Boolean parameters

just tested and yeah I have the same issue with the viewvis parameter

On 6 September 2013 16:21, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Do you get the same behavior when keying a native Boolean parameter instead of 
a custom parameter?  CustomParamSets are kind of the wild west in terms of 
behavior.  I would test a Boolean parameter like viewvis and compare with a 
Boolean on a self installing customproperty.

Under the hold the animation layer system is actually the animation mixer which 
has it’s own rules and logic.  Perhaps some of that is bubbling up.



Matt








From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jeremie Passerin
Sent: Friday, September 06, 2013 4:08 PM
To: softimage
Subject: Animation layers and Boolean parameters

Before I log a bug report, I want to make sure I'm not doing something stupid.
Here is what I do.

- New Scene
- Create a null
- Create a custom property on that null with a boolean parameter
- Set a key on the parameter ( value = False )
- Now create a new animation layer
- Set the param to True and Key
- Move to another frame and key again
BAM ! The parameter is set to False without asking !

Am I doing anything wrong there ?


You can also reproduce the bug with this script :
Application.NewScene(, )
Application.GetPrim(Null, , , )
Application.AddProp(Custom_parameter_list, , , CustomPSet, )
Application.SIAddCustomParameter(null, Param, siBool, 0, 0, 1, , 2053, 
0, 1, , )
Application.SelectObj(null.CustomPSet, , )
Application.SetValue(null.CustomPSet.Param, True, )
Application.SetValue(null.CustomPSet.Param, False, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.AddAnimationLayer(Scene_Root, , 1)
Application.SetValue(null.CustomPSet.Param, True, )
Application.SaveKey(null.CustomPSet.Param, 1, , , , , )
Application.SetValue(PlayControl.Key, 10, )
Application.SetValue(PlayControl.Current, 10, )
Application.SaveKey(null.CustomPSet.Param, 10, , , , , )



attachment: winmail.dat

Re: Would you like to recover your scene?

2013-09-06 Thread Andy Jones
I've said this before, but the script log comes really really close to
implementing journalling which is the thing that made filesystems more
robust in the 2000's.  the binary dump emergency save thing is really kind
of a silly way to attack the problem of replaying a journal of operations.
 If Autodesk realized this, they'd prioritize the completeness of command
logging and build a simple toolset for replaying the unsaved operation
journal.

I sent my repeatHistory plugin to the beta list a while ago and got
crickets.  Maybe I'll try again...

All it does is parse the script log for the last open or save operation and
them exec the remainder.  It would work even better with an event that sets
the script log path on scene open/save.

On Friday, September 6, 2013, Jeremie Passerin wrote:

 Got issue with the auto-recover lately, but the scene was actualy properly
 saved before crashing. just needed to load it manually.
 http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/


 On 6 September 2013 13:18, Eric Thivierge 
 ethivie...@hybride.comjavascript:_e({}, 'cvml', 'ethivie...@hybride.com');
  wrote:

 You're doing it wrong...


 On September-06-13 4:15:36 PM, Eric Lampi wrote:

 SoftImage: Hey Eric, I see that you crashed.. How would you like to
 recover your scene?

 Eric: Sure that would be great! Go right ahead, bring it on back!

 SoftImage You'll get nothing and like it!

 Meh

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/**user7979713/3d-workhttp://vimeopro.com/user7979713/3d-work






RE: Would you like to recover your scene?

2013-09-06 Thread Matt Lind
My only beef with your plugin is it cannot account for commands which do not 
log.  There's a good probability the scene your plugin generates is not an 
accurate representation of what last state of the scene actually was before it 
crashed.  Animation edits, for example, do not log at all.  Custom tools 
flagged to not log, or tools called from self installing commands do not log 
either.

Back in good ol' days of XSI v6.x when we were treading water to get anything 
to function in XSI without exploding, I desperately tried to salvage crashed 
scenes using a similar technique, but because many commands were not logged it 
was not possible to salvage work or even rebuild it enough to send to Softimage 
to diagnose the cause of the crash to get it fixed.  Critical missing steps 
caused the rebuild script to error out, or if it was lucky enough to get to the 
end without error, the end result was not at all like what it should've been.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
Sent: Friday, September 06, 2013 8:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Would you like to recover your scene?

I've said this before, but the script log comes really really close to 
implementing journalling which is the thing that made filesystems more robust 
in the 2000's.  the binary dump emergency save thing is really kind of a silly 
way to attack the problem of replaying a journal of operations.  If Autodesk 
realized this, they'd prioritize the completeness of command logging and build 
a simple toolset for replaying the unsaved operation journal.

I sent my repeatHistory plugin to the beta list a while ago and got crickets. 
 Maybe I'll try again...

All it does is parse the script log for the last open or save operation and 
them exec the remainder.  It would work even better with an event that sets the 
script log path on scene open/save.

On Friday, September 6, 2013, Jeremie Passerin wrote:
Got issue with the auto-recover lately, but the scene was actualy properly 
saved before crashing. just needed to load it manually.
http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/

On 6 September 2013 13:18, Eric Thivierge 
ethivie...@hybride.comjavascript:_e(%7b%7d,%20'cvml',%20'ethivie...@hybride.com');
 wrote:
You're doing it wrong...


On September-06-13 4:15:36 PM, Eric Lampi wrote:
SoftImage: Hey Eric, I see that you crashed.. How would you like to
recover your scene?

Eric: Sure that would be great! Go right ahead, bring it on back!

SoftImage You'll get nothing and like it!

Meh

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work