Re: March 28, 2014

2014-03-30 Thread Tenshi S.
+1
Good words there.


On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares jordiba...@gmail.com wrote:

 http://www.jordibares.com/2014_03_28/farewell-softimage/

 Jordi Bares
 jordiba...@gmail.com

 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:

 Indeed, we need noise, in every cg online magazine.


 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:

 Touché :)

 On 2014-03-28 19:12, Christoph Muetze wrote:

 https://twitter.com/chris_muetze/status/440923956242309120/photo/1






Re: March 28, 2014

2014-03-30 Thread Jordi Bares
Thanks Perry, my only intention is to help to transition those artists and 
specially the ICE wizards to transition like I already have done, to Houdini.

Let's see where the journey takes us.

:-)

Jordi Bares
jordiba...@gmail.com

On 29 Mar 2014, at 18:51, Perry Harovas perryharo...@gmail.com wrote:

 Great, thanks for all the info Jordi.
 You are amazing with how you have been helping everyone with SI - Houdini 
 stuff here and on the SE Forum.
 
 Thanks so much. We all owe a huge debt of gratitude to you!
 
 Perry
 
 
 
 
 On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares jordiba...@gmail.com wrote:
 below
 
 On 29 Mar 2014, at 18:21, Perry Harovas perryharo...@gmail.com wrote:
 
 Very well said Jordi. 
 Thank you for posting this to the list.
 
 A sad day indeed.
 
 I have been sick for days (a real nasty cold, not just being sad about 
 Softimage), and now that I am finally resurfacing,
 I found that the worst thing has happened:
 
 Acceptance.
 
 I know the feeling… feels really bad.
 
 I am now just resigned to having to learn a new package (which of course I 
 always knew from the moment the announcement was made).
 It is just a different thing when reality is approaching, than it is once it 
 has already hit you in the gut and passed you by.
 
 I love Softimage. But now she is gone.
 Sure I can still use it, but the way forward MUST include a new DCC.
 
 Time to get cracking on firing up these 46 year old brain cells.
 
 Houdini and Modo seems to be the way forward.
 Also looking closely at Fabric.
 
 One question regarding Houdini... Mantra seems quite powerful, with VEX and 
 all.
 
 Mantra is extremely powerful, just a fact, a major film post house in London 
 I shall not name is using Mantra at the moment instead of Renderman because 
 the amount of geometry they are dealing with in Houdini can't be efficiently 
 handled by Renderman but it can by Mantra out of the box… and it is free.
 
 :-)
 
 What Houdini seems to lack, though, are any plugin renderers that are 
 working inside of Houdini (as opposed to
 being a stand alone that you export to). Is that correct? Lately I have 
 really loved the speed of Redshift.
 I really hope those guys move towards getting Redshift inside Houdini.
 
 Well, the good news is that Houdini supports a number of render engines, 
 there are very good integrations done and some on their way like Arnold which 
 is exceptionally well crafted and gives Maya and XSI arnold integration a run 
 for their money so if you have Arnold licenses it is an obvious choice in my 
 opinion. Still in beta but I assume won't take long and the guys from Solid 
 Angle are exceptionally nice like the Side Effects people
 
 Regarding Redshift I hope they do port it, but if you have someone that can 
 write scripts Houdin has a framework to export scenes to render engines of 
 any kind, Scripted Output of Houdini Objects aka SOHO which is part of the 
 HDK.
 
 With this you can build your own exporter fairly easily and although the 
 performance is not the same as a purely compiled plugin the fact is that you 
 are free to do whatever you want.
 
 and the HDK is also free so imho it is a no brainer.
 
 http://www.sidefx.com/docs/hdk13.0/_h_d_k__s_o_h_o.html
 
 enjoy
 jb
 
 
 Anyone know of any embedded renderers inside Houdini?
 
 Thanks again,
 
 Perry
 
 
 
 
 
 On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:
 http://www.jordibares.com/2014_03_28/farewell-softimage/
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
 
 Indeed, we need noise, in every cg online magazine. 
 
 
 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:
 Touché :)
 
 On 2014-03-28 19:12, Christoph Muetze wrote:
 https://twitter.com/chris_muetze/status/440923956242309120/photo/1
 
 
 
 
 
 -- 
 
 
 
 
 
 Perry Harovas
 Animation and Visual Effects
 
 http://www.TheAfterImage.com
 
 -25 Years Experience
 -Member of the Visual Effects Society (VES)
 
 
 
 
 -- 
 
 
 
 
 
 Perry Harovas
 Animation and Visual Effects
 
 http://www.TheAfterImage.com
 
 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: March 28, 2014

2014-03-30 Thread Jordi Bares
You would be surprised about the being an adult factor in the Houdini camp.. 
just pop by one of the Houdini User Groups and you will see lots of kids having 
fun (lots of grey hair sometimes but still kids having fun)

;)

Jordi Bares
jordiba...@gmail.com

On 29 Mar 2014, at 20:25, Christian Lattuada christian.lattu...@gmail.com 
wrote:

 Thank you Jordi.
 I'm still using softimage but I think houdini it's the only sensible solution 
 to move to.
 Sidefx seems to be smart and careful about the industry and the userbase.
 They do, and always did, FX software, not marketing for CAD or office people 
 (no offence) like autodesk does.
 Only one concern, with softimage I always felt my job like playing, moving to 
 houdini I think I have to grow up a little, to be a more serious guy. :DD
 Maybe it's time for me to be an adult.
 Cheers.
 
 
 .:.
 Christian Lattuada
 
 tel +39 3331277475
 ...
 
 
 On Sat, Mar 29, 2014 at 7:41 PM, Jordi Bares jordiba...@gmail.com wrote:
 below
 
 On 29 Mar 2014, at 18:21, Perry Harovas perryharo...@gmail.com wrote:
 
 Very well said Jordi. 
 Thank you for posting this to the list.
 
 A sad day indeed.
 
 I have been sick for days (a real nasty cold, not just being sad about 
 Softimage), and now that I am finally resurfacing,
 I found that the worst thing has happened:
 
 Acceptance.
 
 I know the feeling… feels really bad.
 
 I am now just resigned to having to learn a new package (which of course I 
 always knew from the moment the announcement was made).
 It is just a different thing when reality is approaching, than it is once it 
 has already hit you in the gut and passed you by.
 
 I love Softimage. But now she is gone.
 Sure I can still use it, but the way forward MUST include a new DCC.
 
 Time to get cracking on firing up these 46 year old brain cells.
 
 Houdini and Modo seems to be the way forward.
 Also looking closely at Fabric.
 
 One question regarding Houdini... Mantra seems quite powerful, with VEX and 
 all.
 
 Mantra is extremely powerful, just a fact, a major film post house in London 
 I shall not name is using Mantra at the moment instead of Renderman because 
 the amount of geometry they are dealing with in Houdini can't be efficiently 
 handled by Renderman but it can by Mantra out of the box… and it is free.
 
 :-)
 
 What Houdini seems to lack, though, are any plugin renderers that are 
 working inside of Houdini (as opposed to
 being a stand alone that you export to). Is that correct? Lately I have 
 really loved the speed of Redshift.
 I really hope those guys move towards getting Redshift inside Houdini.
 
 Well, the good news is that Houdini supports a number of render engines, 
 there are very good integrations done and some on their way like Arnold which 
 is exceptionally well crafted and gives Maya and XSI arnold integration a run 
 for their money so if you have Arnold licenses it is an obvious choice in my 
 opinion. Still in beta but I assume won't take long and the guys from Solid 
 Angle are exceptionally nice like the Side Effects people
 
 Regarding Redshift I hope they do port it, but if you have someone that can 
 write scripts Houdin has a framework to export scenes to render engines of 
 any kind, Scripted Output of Houdini Objects aka SOHO which is part of the 
 HDK.
 
 With this you can build your own exporter fairly easily and although the 
 performance is not the same as a purely compiled plugin the fact is that you 
 are free to do whatever you want.
 
 and the HDK is also free so imho it is a no brainer.
 
 http://www.sidefx.com/docs/hdk13.0/_h_d_k__s_o_h_o.html
 
 enjoy
 jb
 
 
 Anyone know of any embedded renderers inside Houdini?
 
 Thanks again,
 
 Perry
 
 
 
 
 
 On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:
 http://www.jordibares.com/2014_03_28/farewell-softimage/
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
 
 Indeed, we need noise, in every cg online magazine. 
 
 
 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:
 Touché :)
 
 On 2014-03-28 19:12, Christoph Muetze wrote:
 https://twitter.com/chris_muetze/status/440923956242309120/photo/1
 
 
 
 
 
 -- 
 
 
 
 
 
 Perry Harovas
 Animation and Visual Effects
 
 http://www.TheAfterImage.com
 
 -25 Years Experience
 -Member of the Visual Effects Society (VES)
 
 



Re: March 28, 2014

2014-03-30 Thread Jordi Bares
My pleasure, seems like it is an interesting moment!!! lots to learn for sure!

Jordi Bares
jordiba...@gmail.com

On 29 Mar 2014, at 22:54, Bk p...@bustykelp.com wrote:

 Yes thanks from me too Jordi. It's so generous to help in the way you are. 
 I'm keen to delve into Houdini, and it's great to be doing it with familiar 
 faces around. ( well familiar names anyway)
 
 I've been learning Fabric KL part time and been pretty encouraged by my 
 progress so far, although I suspect Houdini could be a walk in the park in 
 comparison ( for me, being a novice coder)
 
 Ironically, I can't help but think that us SI/ICE people are poised to be in 
 a great position moving forward  , what with Houdini, probably improving its 
 animation workflow and tools, Fabric going (adding) the visual programming 
 route soon?, and bifrost there also becoming ICE like possibly?  And of 
 course, ICE itself still working as good as ever. Seems like actually there 
 will be lots of options even if there is no SI replacement. 
 
 I am excited about adding Houdini and Fabric to my toolset. It really does 
 feel like progression rather than a backwards step.
 I want to learn more Modo too. (Mainly for Mesh fusion), but also because, I 
 think it's healthy to have more non AD apps being around and doing well. Its 
 a good thing for everyone.
 After years of minimal (displacement making)usage, I've also recently become 
 a big Zbrush fan and have realised far more of its potential and thus can't 
 wait for v5.
 Im starting to feel this monumental EOL kick up the arse could turn out ok in 
 the end for us if we keep moving forward. (although I'm still angry about it )
 
 
 On 29 Mar 2014, at 18:51, Perry Harovas perryharo...@gmail.com wrote:
 
 Great, thanks for all the info Jordi.
 You are amazing with how you have been helping everyone with SI - Houdini 
 stuff here and on the SE Forum.
 
 Thanks so much. We all owe a huge debt of gratitude to you!
 
 Perry
 
 
 
 
 On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares jordiba...@gmail.com wrote:
 below
 
 On 29 Mar 2014, at 18:21, Perry Harovas perryharo...@gmail.com wrote:
 
 Very well said Jordi. 
 Thank you for posting this to the list.
 
 A sad day indeed.
 
 I have been sick for days (a real nasty cold, not just being sad about 
 Softimage), and now that I am finally resurfacing,
 I found that the worst thing has happened:
 
 Acceptance.
 
 I know the feeling… feels really bad.
 
 I am now just resigned to having to learn a new package (which of course I 
 always knew from the moment the announcement was made).
 It is just a different thing when reality is approaching, than it is once 
 it has already hit you in the gut and passed you by.
 
 I love Softimage. But now she is gone.
 Sure I can still use it, but the way forward MUST include a new DCC.
 
 Time to get cracking on firing up these 46 year old brain cells.
 
 Houdini and Modo seems to be the way forward.
 Also looking closely at Fabric.
 
 One question regarding Houdini... Mantra seems quite powerful, with VEX and 
 all.
 
 Mantra is extremely powerful, just a fact, a major film post house in London 
 I shall not name is using Mantra at the moment instead of Renderman because 
 the amount of geometry they are dealing with in Houdini can't be efficiently 
 handled by Renderman but it can by Mantra out of the box… and it is free.
 
 :-)
 
 What Houdini seems to lack, though, are any plugin renderers that are 
 working inside of Houdini (as opposed to
 being a stand alone that you export to). Is that correct? Lately I have 
 really loved the speed of Redshift.
 I really hope those guys move towards getting Redshift inside Houdini.
 
 Well, the good news is that Houdini supports a number of render engines, 
 there are very good integrations done and some on their way like Arnold 
 which is exceptionally well crafted and gives Maya and XSI arnold 
 integration a run for their money so if you have Arnold licenses it is an 
 obvious choice in my opinion. Still in beta but I assume won't take long and 
 the guys from Solid Angle are exceptionally nice like the Side Effects people
 
 Regarding Redshift I hope they do port it, but if you have someone that can 
 write scripts Houdin has a framework to export scenes to render engines of 
 any kind, Scripted Output of Houdini Objects aka SOHO which is part of the 
 HDK.
 
 With this you can build your own exporter fairly easily and although the 
 performance is not the same as a purely compiled plugin the fact is that you 
 are free to do whatever you want.
 
 and the HDK is also free so imho it is a no brainer.
 
 http://www.sidefx.com/docs/hdk13.0/_h_d_k__s_o_h_o.html
 
 enjoy
 jb
 
 
 Anyone know of any embedded renderers inside Houdini?
 
 Thanks again,
 
 Perry
 
 
 
 
 
 On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:
 http://www.jordibares.com/2014_03_28/farewell-softimage/
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 29 Mar 2014, at 11:24, Tenshi S. 

Re: An Open Letter to Carl Bass

2014-03-30 Thread Leendert A. Hartog

Chris Vienneau schreef op 25-3-2014 17:33:

To keep up, Softimage got features by integrating third party technology and 
those agreements are only for commercial versions of the software. Given they 
were not the market leader they often paid more for technology.

For Softimage, here are the big things that are third party libraries that are 
part of the commercial offering:


* Mental ray

* Syflex

* Shave and a hair cut

* Physx

* Lagoa



Sorry to dig this up again, but I started wondering about this (and it 
isn't meant as some provocative line of questioning BTW),
but Shave and a Haircut  PhysX (the non-ICE variant obviously) were 
part of the non-commercial offering that was the Mod Tool 7.5.

How was this made possible?

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: An Open Letter to Carl Bass

2014-03-30 Thread Leendert A. Hartog

Correction to my earlier post:
the ICE Variant of PhysX was included in the Mod Tool 7.5 as well... 
Silly oversight.


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: Pretty cool :) - Legolize Ice Compound

2014-03-30 Thread Raffaele Fragapane
Brickblur (characters becoming a streak of bricks past a certain velocity
threshold) was mostly ICE funnelling into a proprietary graph for the
compound and replacement parts, the rest of the bricking was all Houdini.
So not quite the number people might suspect, about half of one trick in
total.


On Sun, Mar 30, 2014 at 12:53 PM, Jason S jasonsta...@gmail.com wrote:

  In the same vein, an FXGuide *Lego Movie* making-of 
 articlehttp://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/,
 with one of the clips showing various rigs inside SI

 I'm sure they had a number of their own Legolize Ice tricks themselves :)




Re: Pretty cool :) - Legolize Ice Compound

2014-03-30 Thread Raffaele Fragapane
But if it makes anybody happier, Maya usually doesn't even remotely get
considered for that kind of tasks :p


On Mon, Mar 31, 2014 at 9:25 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Brickblur (characters becoming a streak of bricks past a certain velocity
 threshold) was mostly ICE funnelling into a proprietary graph for the
 compound and replacement parts, the rest of the bricking was all Houdini.
 So not quite the number people might suspect, about half of one trick in
 total.



 On Sun, Mar 30, 2014 at 12:53 PM, Jason S jasonsta...@gmail.com wrote:

  In the same vein, an FXGuide *Lego Movie* making-of 
 articlehttp://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/,
 with one of the clips showing various rigs inside SI

 I'm sure they had a number of their own Legolize Ice tricks themselves
 :)




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!