Re: Enveloping with Polymeshes
I usually use While or Repeat for this task and loop through the group. /Jens On Tue, Apr 22, 2014 at 10:38 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: That’s how it works, I’m afraid. If you perform a geo query on a group, you get a single value for the combined geometry. It would be nice if you could, as a workaround, create and store an array of refs or geos and then perform geo queries on that, but that isn’t possible either. The only workaround I can think of is to connect a geo query connected to a Build Array node, and then expose the geo query’s input as a multi-instance port on a compound. There’s more info on multi-instance ports here: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_compounds_ManagingExposedPorts.htm,topicNumber=d30e271450. Unfortunately that means connecting each geometry individually instead of using a group. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos Sent: Monday, April 21, 2014 8:29 AM To: Softimage Mailing List Subject: Enveloping with Polymeshes Some time ago I post a compound to do envelopes in an interactive way with nulls and Tiago Craft mentions his experience with meshes. Curiosity got the best of me today, and I'm facing some unexpected obstacles doing it. As proof of concept I've build an array by hand with each object geometry output. Success! Then moved on to use a Group to build an arbitrary array of geometry outputs so I can generate a set of arrays from Get Closest Location and manipulate how the envelope weights end up. Problem is I don't get an array from Get Closest Location from a group. Just one value. Vid as example. First bit with the array by hand showing the distance of each sphere's vertex to each envelope mesh. Second bit showing how I only get one value from Get Closest Location from a group? http://screencast.com/t/QKctTXhk Any clue? Cheers -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: my first experiment with rigging in Houdini :-))))
next step ! http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be 2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com: I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.commailto:summ...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.frmailto:davidsa...@sfr.fr davidsa...@sfr.frmailto:davidsa...@sfr.fr, softimage softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Houdini Engine for Cinema4D
Cross-posting from si-community: http://www.maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? Besides, did anyone happen to attend the Maxon presentation on FMX yesterday? --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
siComboBox
Dear listers, i hope someone has a hint for me here, cause me = lost. I want to make a layout using siComboBox. It gives me an error claiming: python\Lib\site-packages\win32com\client\dynamic.py, line 258, in _ApplyTypes- Can i do something about that ? And then it says i shoud use a 1D Array, which i guess i have...,so ??? - this is what i'm running: --- xsi = Application lm = xsi.logmessage from win32com.client import constants as c from win32com.client import Dispatch as d oRoot = xsi.ActiveSceneRoot oRsCP = oRoot.AddProperty(CustomProperty,False,'RedShiftMaterial') MatTypes = [Mat1, Mat2, Mat3] RsLayout = oRsCP.PPGLayout # evil line throwing the error : RsLayout.AddEnumControl(ChooseMaterial, MatTypes, Type, c.siControlCombo) xsi.InspectObj(oRsCP) -- Log: # ERROR : 2229 - Traceback (most recent call last): # File Script Block , line 18, in module # RsLayout.AddEnumControl(ChooseMaterial, MatTypesCombo, Type, c.siControlCombo) # File COMObject unknown, line 3, in AddEnumControl # File C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32com\client\dynamic.py, line 258, in _ApplyTypes_ # result = self._oleobj_.InvokeTypes(*(dispid, LCID, wFlags, retType, argTypes) + args) # COM Error: Invalid argument. UI Items should be specified as a 1D array of String/Value pairs. - [line 18] kind regards, philipp
RE: siComboBox
Notice the error message : “UI Items should be specified as a 1D array of String/Value pairs.” It should be 1d array of label/value pairs. So try to modify below codes as : MatTypes = [“Mat1”, Mat1, Mat2, Mat2, Mat3,Mat3] Thanks, Joany From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of philipp seis Sent: Wednesday, April 23, 2014 5:52 PM To: softimage@listproc.autodesk.com Subject: siComboBox Dear listers, i hope someone has a hint for me here, cause me = lost. I want to make a layout using siComboBox. It gives me an error claiming: python\Lib\site-packages\win32com\client\dynamic.py, line 258, in _ApplyTypes- Can i do something about that ? And then it says i shoud use a 1D Array, which i guess i have...,so ??? - this is what i'm running: --- xsi = Application lm = xsi.logmessage from win32com.client import constants as c from win32com.client import Dispatch as d oRoot = xsi.ActiveSceneRoot oRsCP = oRoot.AddProperty(CustomProperty,False,'RedShiftMaterial') MatTypes = [Mat1, Mat2, Mat3] RsLayout = oRsCP.PPGLayout # evil line throwing the error : RsLayout.AddEnumControl(ChooseMaterial, MatTypes, Type, c.siControlCombo) xsi.InspectObj(oRsCP) -- Log: # ERROR : 2229 - Traceback (most recent call last): # File Script Block , line 18, in module # RsLayout.AddEnumControl(ChooseMaterial, MatTypesCombo, Type, c.siControlCombo) # File COMObject unknown, line 3, in AddEnumControl # File C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32com\client\dynamic.py, line 258, in _ApplyTypes_ # result = self._oleobj_.InvokeTypes(*(dispid, LCID, wFlags, retType, argTypes) + args) # COM Error: Invalid argument. UI Items should be specified as a 1D array of String/Value pairs. - [line 18] kind regards, philipp attachment: winmail.dat
Re: Scaling UV islands local to each island?
I wrote an script to do something with UVs a while ago. I modified it a little to make it work with UV scale. It doesn't do anything fancy. It just scales the current selected UV island locally just like Transform UVs, but it can be registered as a command (like dropping it in a shelf) and therefore, you'll be able to use repeat or assign it a hotkey, so you'll have only to select your UV island, execute the command, select the next UV island and repeat. I'm not sure how useful it may be in your case, but if you want to use it: https://www.4shared.com/document/QtjsN38Yce/mScaleUVIsland.html You'll have to edit the first variables in the script to specify the scale value. You need to have Sync Method in Components to make it work (since UV selection can't be reached through scripting I had to use polygon selection and convert it to samples). Basically it gets your selected polygons, convert them to samples, calculate the average center of the UV island and scale. Martin On Wed, Apr 23, 2014 at 8:42 PM, Morten Bartholdy x...@colorshopvfx.dk wrote: Yes, I did mean UV's ;) only it was using an xy projection. It does indeed seem scaling all selected is only possible relative to a common centre :/ I guess its time for a modeling workaround. MB On Tue, Apr 22, 2014 at 6:40 PM, Martin Yara furik...@gmail.com wrote: When you say XY, you mean UV right? So you want to scale each UV island with their average center of their UV coordinates as their scale pivot? If that's so, I don't think you can with all islands at the same time. You can use Transform UVs, and apply scale to do it. It will work only with 1 island at a time. Martin
Re: my first experiment with rigging in Houdini :-))))
How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Houdini Engine for Cinema4D
Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asset that was authored in Houdini, typically with a simple PPG of settings. As a freelancer looking for an alternative to ICE, it would quite a waste of time to author the graph in houdini and do all the work to package it up to run it in C4D. In real life, you'd probably just do it all on the houdini side and cache out or render there. Or more realistically, if you spent that much time in C4D that this would be hugely important, you'd likely do everything there except for the occasional case when you can't.. and then you probably would not have had spent enough time with Houdini to be at ease with it to solve the problem there efficiently. You'd probably end up doing the particles in C4D's thinking particle instead. On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares sof...@mail.sprit.org wrote: Cross-posting from si-community: http://www..maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? Besides, did anyone happen to attend the Maxon presentation on FMX yesterday? Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
Re: Houdini Engine for Cinema4D
This is all starting to resemble Game of Thrones. On 23 April 2014 14:36, Luc-Eric Rousseau luceri...@gmail.com wrote: Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asset that was authored in Houdini, typically with a simple PPG of settings. As a freelancer looking for an alternative to ICE, it would quite a waste of time to author the graph in houdini and do all the work to package it up to run it in C4D. In real life, you'd probably just do it all on the houdini side and cache out or render there. Or more realistically, if you spent that much time in C4D that this would be hugely important, you'd likely do everything there except for the occasional case when you can't.. and then you probably would not have had spent enough time with Houdini to be at ease with it to solve the problem there efficiently. You'd probably end up doing the particles in C4D's thinking particle instead. On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares sof...@mail.sprit.org wrote: Cross-posting from si-community: http://www.. maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? Besides, did anyone happen to attend the Maxon presentation on FMX yesterday? Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
Re[2]: Houdini Engine for Cinema4D
; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger... -- Originalnachricht -- Von: Sebastien Sterling sebastien.sterl...@gmail.com An: softimage@listproc.autodesk.com Gesendet: 23.04.2014 15:48:15 Betreff: Re: Houdini Engine for Cinema4D This is all starting to resemble Game of Thrones. On 23 April 2014 14:36, Luc-Eric Rousseau luceri...@gmail.com wrote: Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asset that was authored in Houdini, typically with a simple PPG of settings. As a freelancer looking for an alternative to ICE, it would quite a waste of time to author the graph in houdini and do all the work to package it up to run it in C4D. In real life, you'd probably just do it all on the houdini side and cache out or render there. Or more realistically, if you spent that much time in C4D that this would be hugely important, you'd likely do everything there except for the occasional case when you can't.. and then you probably would not have had spent enough time with Houdini to be at ease with it to solve the problem there efficiently. You'd probably end up doing the particles in C4D's thinking particle instead. On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares sof...@mail.sprit.org wrote: Cross-posting from si-community: http://www..maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? Besides, did anyone happen to attend the Maxon presentation on FMX yesterday? Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Houdini Engine for Cinema4D
Nice insight, Luc-Eric. See how you downplayed it as doing the particles - AD's standard description of ICE and Softimage. Is that company prescribed reply to competitor's initiatives? What I read here, is an opening for C4D and Maya studios to get (a) Houdini artist/s to collaborate with the rest of the team, opening up new possibilities. Perhaps shareholders don’t care much for cross platform solutions and collaboration, but studios and artists do. -Original Message- From: Luc-Eric Rousseau Sent: Wednesday, April 23, 2014 3:36 PM To: softimage@listproc.autodesk.com Subject: Re: Houdini Engine for Cinema4D Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asset that was authored in Houdini, typically with a simple PPG of settings. As a freelancer looking for an alternative to ICE, it would quite a waste of time to author the graph in houdini and do all the work to package it up to run it in C4D. In real life, you'd probably just do it all on the houdini side and cache out or render there. Or more realistically, if you spent that much time in C4D that this would be hugely important, you'd likely do everything there except for the occasional case when you can't.. and then you probably would not have had spent enough time with Houdini to be at ease with it to solve the problem there efficiently. You'd probably end up doing the particles in C4D's thinking particle instead. On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares sof...@mail.sprit.org wrote: Cross-posting from si-community: http://www..maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? Besides, did anyone happen to attend the Maxon presentation on FMX yesterday? Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
Re: Re[2]: Houdini Engine for Cinema4D
Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying effects presets or a plug-in. The modo fanboys think they would get the houdini graph in Modo, for example, they are wrong. On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares sof...@mail.sprit.org wrote: ; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger...
Re: my first experiment with rigging in Houdini :-))))
I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re[4]: Houdini Engine for Cinema4D
Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the thickness op, and it's a blessing to have it, but I have not much of an idea how it works. Assuming that geometry tools will work - the ICE modelling equivalent in HE. Is this the case? Could even Mantra be invoked via Houdini Engine? Anyway, it's clear that you cannot author the HE node network in the host app, but when the frontend/interface is done well, the 'end user'/artist needn't care that much. -- Originalnachricht -- Von: Luc-Eric Rousseau luceri...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 23.04.2014 16:40:01 Betreff: Re: Re[2]: Houdini Engine for Cinema4D Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying effects presets or a plug-in. The modo fanboys think they would get the houdini graph in Modo, for example, they are wrong. On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares sof...@mail.sprit.org wrote: ; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger... --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Houdini Engine for Cinema4D
yes mantra can be invoked from a DA. On Wednesday, 23 April 2014, Eugen Sares sof...@mail.sprit.org wrote: Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the thickness op, and it's a blessing to have it, but I have not much of an idea how it works. Assuming that geometry tools will work - the ICE modelling equivalent in HE. Is this the case? Could even Mantra be invoked via Houdini Engine? Anyway, it's clear that you cannot author the HE node network in the host app, but when the frontend/interface is done well, the 'end user'/artist needn't care that much. -- Originalnachricht -- Von: Luc-Eric Rousseau luceri...@gmail.comjavascript:_e(%7B%7D,'cvml','luceri...@gmail.com'); An: softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); Gesendet: 23.04.2014 16:40:01 Betreff: Re: Re[2]: Houdini Engine for Cinema4D Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying effects presets or a plug-in. The modo fanboys think they would get the houdini graph in Modo, for example, they are wrong. On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares sof...@mail.sprit.orgjavascript:_e(%7B%7D,'cvml','sof...@mail.sprit.org'); wrote: ; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger... -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: my first experiment with rigging in Houdini :-))))
It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Houdini Engine for Cinema4D
I would take Houdini over Bifrost any day of the week. The means to escape Autodesk is just extra incentive. But yes Ideally you want to stick to doing things in one package and for me that package would be Softimage/ ICE not Maya/ Bifrost. On Wed, Apr 23, 2014 at 11:12 AM, Cristobal Infante cgc...@gmail.comwrote: yes mantra can be invoked from a DA. On Wednesday, 23 April 2014, Eugen Sares sof...@mail.sprit.org wrote: Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the thickness op, and it's a blessing to have it, but I have not much of an idea how it works. Assuming that geometry tools will work - the ICE modelling equivalent in HE. Is this the case? Could even Mantra be invoked via Houdini Engine? Anyway, it's clear that you cannot author the HE node network in the host app, but when the frontend/interface is done well, the 'end user'/artist needn't care that much. -- Originalnachricht -- Von: Luc-Eric Rousseau luceri...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 23.04.2014 16:40:01 Betreff: Re: Re[2]: Houdini Engine for Cinema4D Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying effects presets or a plug-in. The modo fanboys think they would get the houdini graph in Modo, for example, they are wrong. On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares sof...@mail.sprit.orgwrote: ; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger... -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- www.johnrichardsanchez.com
Re: Houdini Engine for Cinema4D
So... who's up for the Softimage integration? ;-) On 23-Apr-14 10:42, Cristobal Infante wrote: By the way there is a Houdini Engine API so it can be ported to any aplication. So expect to see this implemented in other apps and game engines in the future.
Re: my first experiment with rigging in Houdini :-))))
You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so it is not that is not as simple as, the fact is that it is more powerful and therefore you have more tools. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I guess that's more what I was getting at. I'm well aware Houdini is expression dependent. However, I find with Houdini you can easily slide into technical stuff, which is great, but at the same time daunting for someone like myself who does not do scripting. Therefore, someone like myself, is unable to take advantage of this power. On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote: You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so *it is not that is not as simple as*, the fact is that* it is more powerful and therefore you have more tools*. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: ICE CrowdFX Compound
I can see the compounds, I'm on gmail though. On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no compounds in sight. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Re[4]: Houdini Engine for Cinema4D
The real mind bending starts when you import a HE digital asset that in turn has dependencies on Fabric Emgine :-) Written with my thumbs... On Apr 23, 2014, at 17:04, Eugen Sares sof...@mail.sprit.org wrote: Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the thickness op, and it's a blessing to have it, but I have not much of an idea how it works. Assuming that geometry tools will work - the ICE modelling equivalent in HE. Is this the case? Could even Mantra be invoked via Houdini Engine? Anyway, it's clear that you cannot author the HE node network in the host app, but when the frontend/interface is done well, the 'end user'/artist needn't care that much. -- Originalnachricht -- Von: Luc-Eric Rousseau luceri...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 23.04.2014 16:40:01 Betreff: Re: Re[2]: Houdini Engine for Cinema4D Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying effects presets or a plug-in. The modo fanboys think they would get the houdini graph in Modo, for example, they are wrong. On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares sof...@mail.sprit.org wrote: ; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE integration into the host app? Can tools also be authored, with some UI interactivity, or is it meant to be more of a computing engine, that you invoke solely via some PPG? Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become a cycle messenger... Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
Re: ICE CrowdFX Compound
oh I see an 80k png and a 24k .zip attached. gmail webmail from inside firefox on centos :) On 23 April 2014 16:41, Leendert A. Hartog hirazib...@live.nl wrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no compounds in sight. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: my first experiment with rigging in Houdini :-))))
I have not written a single script in Houdini to this date… you don't need it due to the procedural nature of the software. The most you will do is add a few simple expressions here and there to make it bullet proof so you don't override your names and small things like that. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:58, Chris Johnson chr...@topixfx.com wrote: I guess that's more what I was getting at. I'm well aware Houdini is expression dependent. However, I find with Houdini you can easily slide into technical stuff, which is great, but at the same time daunting for someone like myself who does not do scripting. Therefore, someone like myself, is unable to take advantage of this power. On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote: You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so it is not that is not as simple as, the fact is that it is more powerful and therefore you have more tools. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов
Re: Houdini Engine for Cinema4D
On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote: if anything it shows that bridges between software can be made and that there is added value in combining platforms. as opposed to ditching them. now imagine one vendor having both the 3d applications and the procedural environment under its own roof, with access to the development teams and source code. making such a bridge should be much easier. but that would require some forward thinking. this spring it’s getting obviously clear at which companies the forward thinking is / is not happening. I think you're still in flame-the-autodesk-guy mode, peter, but I thought I'd reply to your first post in this thread with some more hopefully useful background. Turning ICE into an engine, or deeply integrating Softimage into something like Maya has been discussed for years. But there are many reason why this would be a nightmare to deal with for all users, and none of us developers would want to deal with that monster. Softimage is huge, like 12 millions line of code huge, 100% dependant on Windows API and obsolete stuff like OLE compound files (for all persistance), VBScript and countless other windows dependancies. It's literally a code base with an expiration date, especially on Linux where we're depending on a third party with an NT4 source code license to get things to work. Now imagine installing a plug in to maya with 300 dlls and few thousands other files, plus MainWin, just to do some procedural thing. Absolutely ridiculous - and a pain to move that forward. (ICE is unfortunately not separable from the rest of the XSI architecture, even though everyone knew they ultimately wanted to have that stuff running in a game engine.) So the solution obviously is to do a clean implementation that is platform- and app- independent and that's what we were hoping to get with project skyline but didn't get, in the end.
Re: ICE CrowdFX Compound
Weird, I just looked closer: the attached webmail.dat I reported earlier has 0 bytes in it. Thunderbird as a mail client, though. Maybe an idea to distribute them through a downloadable web address? If you can get them to me, I'd be more than willing to place them on the si-community server... My si-community.com address starts the same as this live.nl one... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Houdini Engine for Cinema4D
Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already) On 23 April 2014 17:07, Luc-Eric Rousseau luceri...@gmail.com wrote: On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote: if anything it shows that bridges between software can be made and that there is added value in combining platforms. as opposed to ditching them. now imagine one vendor having both the 3d applications and the procedural environment under its own roof, with access to the development teams and source code. making such a bridge should be much easier. but that would require some forward thinking. this spring it’s getting obviously clear at which companies the forward thinking is / is not happening. I think you're still in flame-the-autodesk-guy mode, peter, but I thought I'd reply to your first post in this thread with some more hopefully useful background. Turning ICE into an engine, or deeply integrating Softimage into something like Maya has been discussed for years. But there are many reason why this would be a nightmare to deal with for all users, and none of us developers would want to deal with that monster. Softimage is huge, like 12 millions line of code huge, 100% dependant on Windows API and obsolete stuff like OLE compound files (for all persistance), VBScript and countless other windows dependancies. It's literally a code base with an expiration date, especially on Linux where we're depending on a third party with an NT4 source code license to get things to work. Now imagine installing a plug in to maya with 300 dlls and few thousands other files, plus MainWin, just to do some procedural thing. Absolutely ridiculous - and a pain to move that forward. (ICE is unfortunately not separable from the rest of the XSI architecture, even though everyone knew they ultimately wanted to have that stuff running in a game engine.) So the solution obviously is to do a clean implementation that is platform- and app- independent and that's what we were hoping to get with project skyline but didn't get, in the end.
Re: Houdini Engine for Cinema4D
And to prevent that, part of the Maya core code is being re-written. Perhaps the same thing would have been possible with XSI? On 2014-04-23 20:16, Sebastien Sterling wrote: Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already)
Re: my first experiment with rigging in Houdini :-))))
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
I made the leap over to Houdini for one year to do this project http://vimeo.com/61021558 We considered doing the whole thing in Houdini...rigging as well but in the end we did a Maya Animation/Houdini fur lighting and rendering it all in Mantra. We advertised looking for Houdini riggers and didn't get a single application, the reason I bring this up. So sadly Maya it was as you can't throw a stone without hitting a Maya rigger. The render times were ridiculously quick and sideFx was the best customer service experience I've had to date. On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: Houdini Engine for Cinema4D
I suppose the smartest thing to do would be to rewrite and a new update maya in parallel on the side and to offer it as an option alongside legacy maya. with a small ad campaign like the microsoft one, the industry grew up, so did we . On 23 April 2014 21:30, David Saber davidsa...@sfr.fr wrote: And to prevent that, part of the Maya core code is being re-written. Perhaps the same thing would have been possible with XSI? On 2014-04-23 20:16, Sebastien Sterling wrote: Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already)
Re: my first experiment with rigging in Houdini :-))))
I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
This is the one thing I am trying to solve, open the eyes to those talented high profile artists that unfortunately need to transition to another application, hopefully some will and I will be able to work with them. :-) Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:55, Chris Johnson chr...@topixfx.com wrote: I made the leap over to Houdini for one year to do this project http://vimeo.com/61021558 We considered doing the whole thing in Houdini...rigging as well but in the end we did a Maya Animation/Houdini fur lighting and rendering it all in Mantra. We advertised looking for Houdini riggers and didn't get a single application, the reason I bring this up. So sadly Maya it was as you can't throw a stone without hitting a Maya rigger. The render times were ridiculously quick and sideFx was the best customer service experience I've had to date. On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
There are some of us that do know Modo, so if there's anything you'd like to know, just shoot. Will do our best to provide answers. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: Another alternative to Softimage
A nice post about Sverchok the blender nodal system: http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com: Very nice works with Blender by Christophe SEUX: http://vimeo.com/90280028 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de: I also think the interface is (a) quite usable as vanilla blender [ i really think so :) even though I do some tweaks as well...] (b) easily customizable to your needs, have a look at these guys (stripping away anything but the stuff they need for their interior designer) https://www.youtube.com/watch?v=hW0Ac2cK1Ss https://www.youtube.com/watch?v=9s6Sl7og7xY Greetz Philipp Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51 geschrieben: Bevel, select edge and Ctrl + B or use the object modifier. About the interface , each new version has an implementation , I think the editing speed of the object can still improve, but it is much more customizable than Softimage , in positioning of tools layout and colors . Just take a fast look at these two videos : https://www.youtube.com/watch?v=qaqos_D_rxw https://www.youtube.com/watch?v=T-MKZTvJIrQ 2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: It does tend to bloat its own interface, lot of panels opening up, similar to maya. https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote: I'm sorry but the interface is still terrible is just a cheap shot that is overused by people that have opened it for 10 minutes, found it's different, and closed it again. What is it you find terrible? It certainly needs organising a little (something they're doing, and the introduction of tabs in 2.7 has gone a long way to reducing clutter) but from what I've been reading here lately Maya's is no bed of roses either... Yes, you can now bevel both in edit mode, or with an operator. Sent from my phone... On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote: They ever get a working bevel tool for blender? Last time I looked at it, there wasn’t even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, it’s great for free, but it’s still pretty bad for any real professional work. The interface is also still terrible. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 27, 2014 7:19 PM *To:* Softimage Mailing List *Subject:* Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
Gear_MC install error, help?
I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading. I get the following error for most modules: Code: # ERROR : Traceback (most recent call last): # File , line 34, in # from gear.xsi import xsi, c, lm, XSIMath, XSIFactory # ImportError: cannot import name lm # - [line 34 in X:\XX\GEAR_mc-master\workgroup\Addons\gear\Application\Plugins\gear_selectionTools.py] For the majority of the major python scripts I'd love to use, I get the traceback error... only some of them load. Why would that be? How can it be fixed? I’ve also tried it in SI 2014, and SI 2013, same issue. As far as I know, Python is installed correctly, what do you think is wrong? Thanks for the help in advance… -Draise
Re: Gear_MC install error, help?
Hello, Can you try with the latest release?: https://github.com/miquelcampos/GEAR_mc/releases Looks like you are using the master version. Cheers, Miquel Miquel Campos www.miquelTD.com On Thu, Apr 24, 2014 at 10:46 AM, Andres Stephens drais...@outlook.comwrote: I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading. I get the following error for most modules: *Code:* # ERROR : Traceback (most recent call last): # File , line 34, in # from gear.xsi import xsi, c, lm, XSIMath, XSIFactory # ImportError: cannot import name lm # - [line 34 in X:\XX\GEAR_mc-master\workgroup\Addons\gear\Application\Plugins\gear_selectionTools.py] For the majority of the major python scripts I'd love to use, I get the traceback error... only some of them load. Why would that be? How can it be fixed? I’ve also tried it in SI 2014, and SI 2013, same issue. As far as I know, Python is installed correctly, what do you think is wrong? Thanks for the help in advance… -Draise
Re: Gear_MC install error, help?
Yes, I tried the latest at some point. But don’t worry, I figured it out. After a day or two trying to delve into python, reinstalling, installing.. etc… Eventually I figured it out (after kicking myself for being so stupid), I just had to re-install python (and delete the old python files). I had reinstalled windows keeping some personal settings, which muddied things up apparently - so python was not registering the modules properly, or was getting confused for some reason… not sure. But here’s the fix: uninstall Python, delete residual files, reinstall Python. Thanks Miquel, your plugin is really one of my favorites. -Draise From: Miquel Campos Sent: Wednesday, April 23, 2014 17:52 To: softimage@listproc.autodesk.com Hello, Can you try with the latest release?: https://github.com/miquelcampos/GEAR_mc/releases Looks like you are using the master version. Cheers, Miquel Miquel Campos www.miquelTD.com On Thu, Apr 24, 2014 at 10:46 AM, Andres Stephens drais...@outlook.com wrote: I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading. I get the following error for most modules: Code: # ERROR : Traceback (most recent call last): # File , line 34, in # from gear.xsi import xsi, c, lm, XSIMath, XSIFactory # ImportError: cannot import name lm # - [line 34 in X:\XX\GEAR_mc-master\workgroup\Addons\gear\Application\Plugins\gear_selectionTools.py] For the majority of the major python scripts I'd love to use, I get the traceback error... only some of them load. Why would that be? How can it be fixed? I’ve also tried it in SI 2014, and SI 2013, same issue. As far as I know, Python is installed correctly, what do you think is wrong? Thanks for the help in advance… -Draise
RE: SI2015 alembic vs maya
This seems like an issue with the Alembic plugin in Maya, even an abc file exported from Maya can’t be re-imported correctly when there are multiple materials on the mesh. We’re looking into it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, April 22, 2014 11:47 PM To: softimage@listproc.autodesk.com Subject: RE: SI2015 alembic vs maya Ok. So far I could exchange between Maya and Softimage static geometry, and non-deformed geometry. Whenever deformed (deformer, envelope, shape animation) is involved, the geometry apparently doesn’t take the material IDs with itself, and the geometry is appearing in Maya in green shade, not rendering at all, etc, unless I assign a material. If it is a multi-material stuff, then apparently the clusters are empty in Maya. If anybody could confirm that or had such an issue and resolved it, please drop me a line! Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Tuesday, April 22, 2014 5:34 PM To: XSI List to post Subject: Re: SI2015 alembic vs maya Good Question. On Tue, Apr 22, 2014 at 6:25 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Is there any differences between the alembic coming out from Maya and Softimage? Chhers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.johnrichardsanchez.comhttp://www.johnrichardsanchez.com attachment: winmail.dat
Softimage to MODO - Forum participation?
Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo serial? To my understanding one must buy a Modo licence in order to partcipate in the forums. Anyone knows how one can register to the Modo forums at the Foundry community? Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
SDK: port groups in custom operators
Other than the situation of needing an arbitrary number of input or output connections, is there any technical reason to put ports into different port groups for a custom operator? Is there a performance advantage? If so, what's the best strategy? Thanks, Matt
RE: ICE CrowdFX Compound
Hi Leendert, Here is a link for the zip of both compounds. https://drive.google.com/file/d/0B2VqOP_ngi1dYmhmQ2JBRGtFTE0/ -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Thursday, April 24, 2014 12:29 AM To: softimage@listproc.autodesk.com Subject: Re: ICE CrowdFX Compound Weird, I just looked closer: the attached webmail.dat I reported earlier has 0 bytes in it. Thunderbird as a mail client, though. Maybe an idea to distribute them through a downloadable web address? If you can get them to me, I'd be more than willing to place them on the si-community server... My si-community.com address starts the same as this live.nl one... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com attachment: winmail.dat
Re: Softimage to MODO - Forum participation?
I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo serial? To my understanding one must buy a Modo licence in order to partcipate in the forums. Anyone knows how one can register to the Modo forums at the Foundry community? Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Softimage to MODO - Forum participation?
If your interested in modo you can sign up for the 801 announcement stream tomorrow as well http://www.thefoundry.co.uk/foundry_login/?request_uri=%2Fmodo801live%2Fconfirm%2Finstant_activation=1 They have a create account link there as well. From: Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Thursday 24 April 2014 at 4:47 AM To: David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com, softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage to MODO - Forum participation? I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo serial? To my understanding one must buy a Modo licence in order to partcipate in the forums. Anyone knows how one can register to the Modo forums at the Foundry community? Thanks. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Another alternative to Softimage
Great work, hopeful to be able to work with a tool equivalent to ICE in Blender. 2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com: A nice post about Sverchok the blender nodal system: http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com: Very nice works with Blender by Christophe SEUX: http://vimeo.com/90280028 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de: I also think the interface is (a) quite usable as vanilla blender [ i really think so :) even though I do some tweaks as well...] (b) easily customizable to your needs, have a look at these guys (stripping away anything but the stuff they need for their interior designer) https://www.youtube.com/watch?v=hW0Ac2cK1Ss https://www.youtube.com/watch?v=9s6Sl7og7xY Greetz Philipp Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51 geschrieben: Bevel, select edge and Ctrl + B or use the object modifier. About the interface , each new version has an implementation , I think the editing speed of the object can still improve, but it is much more customizable than Softimage , in positioning of tools layout and colors . Just take a fast look at these two videos : https://www.youtube.com/watch?v=qaqos_D_rxw https://www.youtube.com/watch?v=T-MKZTvJIrQ 2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: It does tend to bloat its own interface, lot of panels opening up, similar to maya. https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote: I'm sorry but the interface is still terrible is just a cheap shot that is overused by people that have opened it for 10 minutes, found it's different, and closed it again. What is it you find terrible? It certainly needs organising a little (something they're doing, and the introduction of tabs in 2.7 has gone a long way to reducing clutter) but from what I've been reading here lately Maya's is no bed of roses either... Yes, you can now bevel both in edit mode, or with an operator. Sent from my phone... On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote: They ever get a working bevel tool for blender? Last time I looked at it, there wasn’t even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, it’s great for free, but it’s still pretty bad for any real professional work. The interface is also still terrible. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 27, 2014 7:19 PM *To:* Softimage Mailing List *Subject:* Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/
Re: Softimage to MODO - Forum participation?
I've been rigging in Modo quite a bit lately. Let me know if I can help you with anything. And yes, you can just create an account for the forums without a license. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:47 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo serial? To my understanding one must buy a Modo licence in order to partcipate in the forums. Anyone knows how one can register to the Modo forums at the Foundry community? Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Softimage to MODO - Forum participation?
i'm trying to reset mine to factory default but there is no \AppData\Roaming\Luxology\ and no MODO701.CFG (the equivalent of maya presets) to be found, i don't understand :( On 24 April 2014 04:35, Sergio Mucino sergio.muc...@gmail.com wrote: I've been rigging in Modo quite a bit lately. Let me know if I can help you with anything. And yes, you can just create an account for the forums without a license. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:47 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo serial? To my understanding one must buy a Modo licence in order to partcipate in the forums. Anyone knows how one can register to the Modo forums at the Foundry community? Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Softimage to MODO - Forum participation?
Thank you very much Sergio. I will mail you soon. Enviado desde Yahoo Mail en Android