OT: What was your biggest challenge/nightmare with Softimage and how did you overcome it?

2014-06-10 Thread David Rivera
Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc.. 
anthropomorphic characters rigged in only one month.
2 solid weeks coding expressions and then re-adapting to new characters, 
sculpting mouth (vocal) shapes for a whole
week (synoptics included), and finally breaking rigs by 4th week. Ready and 
delivered. 


Things got worst when director wanted to add hair on top of all this for 2 of 
the 3 charactersat final stage...

 
Had to delete hairs on first render test showed to directors. Render time went 
up for 3 whole days (Quad-core machines with 16 gbs of RAM)
for just 250 frames. Animators took them for a ride by the end of the month and 
everyone happy at former studio.


So what was your challenge/nightmare and how did you do to get it out and 
deliver on time?



David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Volume fog and Physical Sun - Softimage

2014-06-10 Thread David Rivera
Hi everyone. I came across to this set of nice layered fog pictures:
Fog - Arnold for Softimage User Guide - Solid Angle

 
   Fog - Arnold for Softimage User Guide - Solid Angle
This atmospheric shader node simulates the effect of light scattering, which 
causes more distant objects to appear lower in contrast, especially in outdoor 
environm...  
View on support.solidangle.com Preview by Yahoo  

I know this is too much asking, but is it possible to immitate that effect with 
the layered fog pass
by default on softimage?

I got a scene with physical sun light and another 2 point lights filling light 
with 100.000 intensity.
Would I be able to set up layered fog so that it interacts with physical sun 
with NO ARNOLD?

Thanks.

 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: PyQt or PySide

2014-06-10 Thread Raffaele Fragapane
The long story short remains that, sadly, pySide seems not to have made it
through its post-launch hype. It's a shame, given it's the truly free
alternative, and it was actually garnering support, but it's a risky bet
right now.


Re: Softimage Rigging Videos

2014-06-10 Thread Steven Caron
he put an asterix... and he repeated the word "can" there was no "can't"
mentioned


On Tue, Jun 10, 2014 at 6:04 PM, Matt Lind  wrote:

> I’m commenting on the phrase as it’s certainly a stereotype that needs to
> be squashed.
>
>
>
> Matt
>
>
>


RE: Softimage Rigging Videos

2014-06-10 Thread Matt Lind
I’m commenting on the phrase as it’s certainly a stereotype that needs to be 
squashed.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, June 10, 2014 6:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Rigging Videos

Hey Matt,

Re-read what Jon posted (I did). It's not the version of the saying you're 
thinking of. It's quite the compliment actually. :)

Best,
Eric T.

On Tue, Jun 10, 2014 at 8:57 PM, Matt Lind 
mailto:ml...@carbinestudios.com>> wrote:
Having owned and operated a training center as well as taught/mentored a great 
number of people on many things other than just Softimage, I don’t appreciate 
ignorant statements like that as it casts an overtone that teachers are nothing 
more than hacks and industry rejects.  Not only is it ignorant, but it’s not 
true.

Teaching is a skill set of its own.  Some of the best at their craft, whatever 
the craft may be, are often poor teachers.  The easiest example to cite being 
professional athletes turned coaches or GMs (Isiah Thomas, Michael Jordan, Matt 
Millen, etc…)


Matt




Eric Thivierge
http://www.ethivierge.com


Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge
Hey Matt,

Re-read what Jon posted (I did). It's not the version of the saying you're
thinking of. It's quite the compliment actually. :)

Best,
Eric T.

On Tue, Jun 10, 2014 at 8:57 PM, Matt Lind  wrote:

> Having owned and operated a training center as well as taught/mentored a
> great number of people on many things other than just Softimage, I don’t
> appreciate ignorant statements like that as it casts an overtone that
> teachers are nothing more than hacks and industry rejects.  Not only is it
> ignorant, but it’s not true.
>
>
>
> Teaching is a skill set of its own.  Some of the best at their craft,
> whatever the craft may be, are often poor teachers.  The easiest example to
> cite being professional athletes turned coaches or GMs (Isiah Thomas,
> Michael Jordan, Matt Millen, etc…)
>
>
>
>
>
> Matt
>




Eric Thivierge
http://www.ethivierge.com


RE: Softimage Rigging Videos

2014-06-10 Thread Matt Lind
Having owned and operated a training center as well as taught/mentored a great 
number of people on many things other than just Softimage, I don't appreciate 
ignorant statements like that as it casts an overtone that teachers are nothing 
more than hacks and industry rejects.  Not only is it ignorant, but it's not 
true.

Teaching is a skill set of its own.  Some of the best at their craft, whatever 
the craft may be, are often poor teachers.  The easiest example to cite being 
professional athletes turned coaches or GMs (Isiah Thomas, Michael Jordan, Matt 
Millen, etc...)


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jon Swindells
Sent: Tuesday, June 10, 2014 5:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Rigging Videos

as the saying goes - Those that can, do. Those that can do, teach*


that's what i meant by missed your calling

:)


--
Jon Swindells
jon_swinde...@fastmail.fm

* there are other versions of this saying. they are wrong

On Wed, Jun 11, 2014, at 03:08 AM, Eric Thivierge wrote:
Are you saying that I shouldn't be rigging? :P


Eric Thivierge
http://www.ethivierge.com


On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells 
mailto:jon_swinde...@fastmail.fm>> wrote:
Just had a watch through of these.

I think you missed your calling Eric

excellent stuff, thanks for sharing :)

--
  Jon Swindells
jon_swinde...@fastmail.fm


On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> Thanks Nick!
>
> On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
> > Eric and I went to Rutgers together, and I did have a chance to check
> > these out a couple years ago.
> >
> > I can say first hand that if you are looking for rigging fundamentals
> > (bone placement, workflow, etc.), these are a great starting point.
> >
> > Well done Eric.
> >
> >
> > On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy 
> > mailto:x...@colorshopvfx.dk>
> > >> wrote:
> >
> > __
> >
> > Cool - very generous of you Eric and big thanks!
> >
> > Morten
> >
> >
> > Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
> > mailto:ethivie...@gmail.com> 
> > >>:
> >
> > Hello all,
> > Since Softimage is EOL, I figured that I could share these
> > videos with everyone. It's a series of videos I created while
> > teaching at Rutgers University around 2010-2011. The concepts
> > and methods still remain valid and should be able to be ported
> > to Maya pretty easily. Hope this helps anyone out there that
> > may need it. This is to be considered an intro to rigging with
> > basic concepts covered. Roughly 9-10 hrs of material.
> > Rigging Course Videos:
> > http://vimeo.com/album/1512001
> > Cheers,
> >
> > 
> > Eric Thivierge
> > http://www.ethivierge.com
> >
> >
> >
> >
> >
> > --
> >
> > Nick Martinelli
> > (201) 424 - 6518
> > www.nickMartinelli.net 
> > 
> > n...@nickmartinelli.net 
> > >
>



Re: PyQt or PySide

2014-06-10 Thread Halim Negadi
Thank you guys, those insights are highly valuable.


On Tue, Jun 10, 2014 at 5:30 PM, Luc-Eric Rousseau 
wrote:

> Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
> what happens when the next platform upgrade.
>
> On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
>  wrote:
> > PySide isn't completely dead. But it would really need a company that is
> > actively maintaining it, like it had before.
> > Luc-Eric, why don't AD get together with The Foundry and invest some time
> > and money into the UI framework we all use and rely on?
> >
> > /Jens
> >
> >
> > On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad 
> > wrote:
> >>
> >> Hey Alok,
> >> I'm curious about where you're getting information about development of
> >> PySide. When I had to pick a horse I chose PyQt partly because the most
> >> popular thread on PySide was about PySide being dead :-) Things may
> have of
> >> course changed over the last few years.
> >>
> >>
> >>
> >>
> >> On 10 June 2014 15:45, Luc-Eric Rousseau  wrote:
> >>>
> >>> Not a lot of development going on in Pyside -- it doesn't even have a
> >>> clear roadmap to support Qt 5.  It's very frustrating.
> >>>
> >>> On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi <
> alok.gandhi2...@gmail.com>
> >>> wrote:
> >>> > Hi Halim,
> >>> >
> >>> > Although I think pyside is more actively developed but for more
> >>> > information please dig up an old thread for a similar discussion.
> >>> >
> >>> > Sent from my iPhone
> >>> >
> >>> >> On Jun 10, 2014, at 10:09 AM, Halim Negadi 
> wrote:
> >>> >>
> >>> >> Hello All,
> >>> >>
> >>> >> I need to write a standalone client to deal with a web database
> >>> >> through a rest API.
> >>> >> The python CLI is done and I just need to wrap this up in a nice
> GUI.
> >>> >> I will need the GUI to be working as a standalone application as
> well
> >>> >> as embedded in softwares like Soft, Nuke or Maya.
> >>> >> Both PySide and PyQt toolkits are actively maintained, I was
> wondering
> >>> >> wich one to use and would be intersted in your guys opinion on this.
> >>> >>
> >>> >> Thank you in advance.
> >>> >>
> >>> >> -H.
> >>> >>
> >>> >
> >>
> >>
> >
> >
> >
> > --
> > Jens Lindgren
> > --
> > Lead Technical Director
> > Magoo 3D Studios
>


Re: Softimage Rigging Videos

2014-06-10 Thread Halim Negadi
Thanks Eric, I've been teaching rigging in the past and those hours of
footage represent very valuable material.
Even if the knowledge is generic and not tight to Soft, it will help
newcommers figuring out how advanced and straight forward is the package AD
just killed.
I could for sure make a good use of it. I hate the word legacy when it
comes to Soft, we're not there yet.

Cheers,

-H.


On Tue, Jun 10, 2014 at 10:06 PM, Jon Swindells 
wrote:

> Just had a watch through of these.
>
> I think you missed your calling Eric
>
> excellent stuff, thanks for sharing :)
>
> --
>   Jon Swindells
>   jon_swinde...@fastmail.fm
>
> On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> > Thanks Nick!
> >
> > On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
> > > Eric and I went to Rutgers together, and I did have a chance to check
> > > these out a couple years ago.
> > >
> > > I can say first hand that if you are looking for rigging fundamentals
> > > (bone placement, workflow, etc.), these are a great starting point.
> > >
> > > Well done Eric.
> > >
> > >
> > > On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy  > > > wrote:
> > >
> > > __
> > >
> > > Cool - very generous of you Eric and big thanks!
> > >
> > > Morten
> > >
> > >
> > > Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
> > > mailto:ethivie...@gmail.com>>:
> > >
> > > Hello all,
> > > Since Softimage is EOL, I figured that I could share these
> > > videos with everyone. It's a series of videos I created while
> > > teaching at Rutgers University around 2010-2011. The concepts
> > > and methods still remain valid and should be able to be ported
> > > to Maya pretty easily. Hope this helps anyone out there that
> > > may need it. This is to be considered an intro to rigging with
> > > basic concepts covered. Roughly 9-10 hrs of material.
> > > Rigging Course Videos:
> > > http://vimeo.com/album/1512001
> > > Cheers,
> > >
> > > 
> > > Eric Thivierge
> > > http://www.ethivierge.com
> > >
> > >
> > >
> > >
> > >
> > > --
> > >
> > > Nick Martinelli
> > > (201) 424 - 6518
> > > www.nickMartinelli.net 
> > > n...@nickmartinelli.net 
> >
>


Re: Softimage Rigging Videos

2014-06-10 Thread Jon Swindells
as the saying goes - Those that can, do. Those that can do, teach*





that's what i meant by missed your calling



:)





--
Jon Swindells
jon_swinde...@fastmail.fm

* there are other versions of this saying. they are wrong



On Wed, Jun 11, 2014, at 03:08 AM, Eric Thivierge wrote:

Are you saying that I shouldn't be rigging? :P



Eric Thivierge
[1]http://www.ethivierge.com


On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells
<[2]jon_swinde...@fastmail.fm> wrote:

Just had a watch through of these.



I think you missed your calling Eric



excellent stuff, thanks for sharing :)



--

  Jon Swindells

[3]jon_swinde...@fastmail.fm




On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> Thanks Nick!
>
> On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
> > Eric and I went to Rutgers together, and I did have a chance to
check
> > these out a couple years ago.
> >
> > I can say first hand that if you are looking for rigging
fundamentals
> > (bone placement, workflow, etc.), these are a great starting point.
> >
> > Well done Eric.
> >
> >
> > On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy
<[4]x...@colorshopvfx.dk
> > > wrote:
> >
> > __
> >
> > Cool - very generous of you Eric and big thanks!
> >
> > Morten
> >
> >
> > Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
> > <[6]ethivie...@gmail.com >:
> >
> > Hello all,
> > Since Softimage is EOL, I figured that I could share these
> > videos with everyone. It's a series of videos I created
while
> > teaching at Rutgers University around 2010-2011. The
concepts
> > and methods still remain valid and should be able to be
ported
> > to Maya pretty easily. Hope this helps anyone out there
that
> > may need it. This is to be considered an intro to rigging
with
> > basic concepts covered. Roughly 9-10 hrs of material.
> > Rigging Course Videos:
> > [8]http://vimeo.com/album/1512001
> > Cheers,
> >
> > 
> > Eric Thivierge
> > [9]http://www.ethivierge.com
> >
> >
> >
> >
> >
> > --
> >
> > Nick Martinelli
> > [10](201) 424 - 6518
> > [11]www.nickMartinelli.net <[12]http://www.nickMartinelli.net>
> > n...@nickmartinelli.net 
>

References

1. http://www.ethivierge.com/
2. mailto:jon_swinde...@fastmail.fm
3. mailto:jon_swinde...@fastmail.fm
4. mailto:x...@colorshopvfx.dk
5. mailto:x...@colorshopvfx.dk
6. mailto:ethivie...@gmail.com
7. mailto:ethivie...@gmail.com
8. http://vimeo.com/album/1512001
9. http://www.ethivierge.com/
  10. tel:%28201%29%20424%20-%206518
  11. http://www.nickMartinelli.net/
  12. http://www.nickMartinelli.net/
  13. mailto:n...@nickmartinelli.net


Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge
Are you saying that I shouldn't be rigging? :P


Eric Thivierge
http://www.ethivierge.com


On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells 
wrote:

> Just had a watch through of these.
>
> I think you missed your calling Eric
>
> excellent stuff, thanks for sharing :)
>
> --
>   Jon Swindells
>   jon_swinde...@fastmail.fm
>
> On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> > Thanks Nick!
> >
> > On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
> > > Eric and I went to Rutgers together, and I did have a chance to check
> > > these out a couple years ago.
> > >
> > > I can say first hand that if you are looking for rigging fundamentals
> > > (bone placement, workflow, etc.), these are a great starting point.
> > >
> > > Well done Eric.
> > >
> > >
> > > On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy  > > > wrote:
> > >
> > > __
> > >
> > > Cool - very generous of you Eric and big thanks!
> > >
> > > Morten
> > >
> > >
> > > Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
> > > mailto:ethivie...@gmail.com>>:
> > >
> > > Hello all,
> > > Since Softimage is EOL, I figured that I could share these
> > > videos with everyone. It's a series of videos I created while
> > > teaching at Rutgers University around 2010-2011. The concepts
> > > and methods still remain valid and should be able to be ported
> > > to Maya pretty easily. Hope this helps anyone out there that
> > > may need it. This is to be considered an intro to rigging with
> > > basic concepts covered. Roughly 9-10 hrs of material.
> > > Rigging Course Videos:
> > > http://vimeo.com/album/1512001
> > > Cheers,
> > >
> > > 
> > > Eric Thivierge
> > > http://www.ethivierge.com
> > >
> > >
> > >
> > >
> > >
> > > --
> > >
> > > Nick Martinelli
> > > (201) 424 - 6518
> > > www.nickMartinelli.net 
> > > n...@nickmartinelli.net 
> >
>


RE: Work from Blur

2014-06-10 Thread gareth bell
Beautiful work from Blur, as ever. Fantastic job.

Date: Tue, 10 Jun 2014 22:05:36 +0100
Subject: Re: Work from Blur
From: malcriad...@gmail.com
To: softimage@listproc.autodesk.com

 Amazing what Blur can take out of Max, must be painful! jaj! although since i 
have memory is always been the prefered soft of the house.

Congrats again.
F.




2014-06-10 21:51 GMT+01:00 Jeremie Passerin :

Francisco > 
Modeling, Texturing : ZBrush, Mari, MaxRigging/Animation : 
SoftimageSceneAssembly, Effects, Simulation : Max, VRay



On 10 June 2014 13:11, Andres Stephens  wrote:










Woah woah woah, The Division and Sunset Overdrive!? The character animation on 
the main character in Sunset overdrive is amazing! Fun stuff! And the Division 
could lend me to end my relationship with my girlfriend if I ever had this 
game!! Good work. Congratulations - especially on the use of your tools. 



-Draise 

PH: +57 313 811 6821


From: Paulo César Duarte


Sent: ‎Tuesday‎, ‎June‎ ‎10‎, ‎2014 ‎14‎:‎50‎ ‎
To: softimage@listproc.autodesk.com

Amazing works.

2014-06-10 16:08 GMT-03:00 Rob Chapman :



woweee lots of treats! great stuff and thanks for sharing





On 10 June 2014 19:51, Francisco Criado  wrote:




Jeremie, first of all congratulations! second thing;


was this done with eol software? 



F.



2014-06-10 19:31 GMT+01:00 Emilio Hernandez :






Amazing!  The Division trailer is simply breathtaking!



Congratulations Jeremie and the rest of the team!





Cheers!

---
Emilio Hernández   VFX & 3D animation.



2014-06-10 13:18 GMT-05:00 Jens Lindgren :


Great job, Jeremie! The Division trailer is my favourite E3 trailer so 
far.Don't forget to release your new tools as open source ;)
/Jens









On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin  wrote:










I thought you guys might like seeing our latest work
Sunset Overdrive https://www.youtube.com/watch?v=vS_i2HTJp2o










and The Divisionhttp://youtu.be/yPq_NVi-TC4










I'm quite proud of these two because this is the first time we use my new rigs 
and my new tools in a production at Blur. 
Hope you like it !









Jeremie



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios









-- 
www.pauloduarte.ws







  

RE: displaying cluster color on vertices

2014-06-10 Thread Matt Lind
Nevermind.  Figured it out.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 10, 2014 2:30 PM
To: softimage@listproc.autodesk.com
Subject: displaying cluster color on vertices

I could've sworn this was possible, but can't remember how to do it.

When creating a point cluster on a polygon mesh, you can define a color using 
the RGB sliders on the cluster.  I need this color to be displayed/rendered on 
the points which the cluster includes - much like how you see the vertices 
colored when a skeletal envelope has been applied, only I do not want an 
envelope.

Anybody remember how to do this?


Matt


displaying cluster color on vertices

2014-06-10 Thread Matt Lind
I could've sworn this was possible, but can't remember how to do it.

When creating a point cluster on a polygon mesh, you can define a color using 
the RGB sliders on the cluster.  I need this color to be displayed/rendered on 
the points which the cluster includes - much like how you see the vertices 
colored when a skeletal envelope has been applied, only I do not want an 
envelope.

Anybody remember how to do this?


Matt


Re: Work from Blur

2014-06-10 Thread Francisco Criado
 Amazing what Blur can take out of Max, must be painful! jaj! although
since i have memory is always been the prefered soft of the house.

Congrats again.
F.



2014-06-10 21:51 GMT+01:00 Jeremie Passerin :

> Francisco >
>
> Modeling, Texturing : ZBrush, Mari, Max
> Rigging/Animation : Softimage
> SceneAssembly, Effects, Simulation : Max, VRay
>
>
> On 10 June 2014 13:11, Andres Stephens  wrote:
>
>>  Woah woah woah, The Division and Sunset Overdrive!? The character
>> animation on the main character in Sunset overdrive is amazing! Fun stuff!
>> And the Division could lend me to end my relationship with my girlfriend if
>> I ever had this game!! Good work. Congratulations - especially on the use
>> of your tools.
>>
>> -Draise
>>
>> PH: +57 313 811 6821
>>
>> *From:* Paulo César Duarte 
>> *Sent:* ‎Tuesday‎, ‎June‎ ‎10‎, ‎2014 ‎14‎:‎50‎ ‎
>> *To:* softimage@listproc.autodesk.com
>>
>> Amazing works.
>>
>>
>> 2014-06-10 16:08 GMT-03:00 Rob Chapman :
>>
>>> woweee lots of treats! great stuff and thanks for sharing
>>>
>>>
>>>
>>> On 10 June 2014 19:51, Francisco Criado  wrote:
>>>
 Jeremie, first of all congratulations! second thing;
 was this done with eol software?
 F.



 2014-06-10 19:31 GMT+01:00 Emilio Hernandez :

 Amazing!  The Division trailer is simply breathtaking!
>
> Congratulations Jeremie and the rest of the team!
>
> Cheers!
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-06-10 13:18 GMT-05:00 Jens Lindgren 
> :
>
>  Great job, Jeremie! The Division trailer is my favourite E3 trailer
>> so far.
>> Don't forget to release your new tools as open source ;)
>>
>> /Jens
>>
>>
>> On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin <
>> gerem@gmail.com> wrote:
>>
>>>
>>>
>>> I thought you guys might like seeing our latest work
>>>
>>> Sunset Overdrive
>>> https://www.youtube.com/watch?v=vS_i2HTJp2o
>>>
>>> and
>>> The Division
>>> http://youtu.be/yPq_NVi-TC4
>>>
>>>  I'm quite proud of these two because this is the first time we use
>>> my new rigs and my new tools in a production at Blur.
>>>
>>> Hope you like it !
>>>
>>> Jeremie
>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios 
>>
>
>

>>>
>>
>>
>> --
>> www.pauloduarte.ws
>>
>
>


Re: Work from Blur

2014-06-10 Thread Jeremie Passerin
Francisco >

Modeling, Texturing : ZBrush, Mari, Max
Rigging/Animation : Softimage
SceneAssembly, Effects, Simulation : Max, VRay


On 10 June 2014 13:11, Andres Stephens  wrote:

>  Woah woah woah, The Division and Sunset Overdrive!? The character
> animation on the main character in Sunset overdrive is amazing! Fun stuff!
> And the Division could lend me to end my relationship with my girlfriend if
> I ever had this game!! Good work. Congratulations - especially on the use
> of your tools.
>
> -Draise
>
> PH: +57 313 811 6821
>
> *From:* Paulo César Duarte 
> *Sent:* ‎Tuesday‎, ‎June‎ ‎10‎, ‎2014 ‎14‎:‎50‎ ‎
> *To:* softimage@listproc.autodesk.com
>
> Amazing works.
>
>
> 2014-06-10 16:08 GMT-03:00 Rob Chapman :
>
>> woweee lots of treats! great stuff and thanks for sharing
>>
>>
>>
>> On 10 June 2014 19:51, Francisco Criado  wrote:
>>
>>> Jeremie, first of all congratulations! second thing;
>>> was this done with eol software?
>>> F.
>>>
>>>
>>>
>>> 2014-06-10 19:31 GMT+01:00 Emilio Hernandez :
>>>
>>> Amazing!  The Division trailer is simply breathtaking!

 Congratulations Jeremie and the rest of the team!

 Cheers!

 ---
 Emilio Hernández   VFX & 3D animation.


 2014-06-10 13:18 GMT-05:00 Jens Lindgren :

  Great job, Jeremie! The Division trailer is my favourite E3 trailer
> so far.
> Don't forget to release your new tools as open source ;)
>
> /Jens
>
>
> On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin  > wrote:
>
>>
>>
>> I thought you guys might like seeing our latest work
>>
>> Sunset Overdrive
>> https://www.youtube.com/watch?v=vS_i2HTJp2o
>>
>> and
>> The Division
>> http://youtu.be/yPq_NVi-TC4
>>
>>  I'm quite proud of these two because this is the first time we use
>> my new rigs and my new tools in a production at Blur.
>>
>> Hope you like it !
>>
>> Jeremie
>>
>>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios 
>


>>>
>>
>
>
> --
> www.pauloduarte.ws
>


Re: Work from Blur

2014-06-10 Thread Andres Stephens
Woah woah woah, The Division and Sunset Overdrive!? The character animation on 
the main character in Sunset overdrive is amazing! Fun stuff! And the Division 
could lend me to end my relationship with my girlfriend if I ever had this 
game!! Good work. Congratulations - especially on the use of your tools. 






-Draise 

PH: +57 313 811 6821





From: Paulo César Duarte
Sent: ‎Tuesday‎, ‎June‎ ‎10‎, ‎2014 ‎14‎:‎50‎ ‎
To: softimage@listproc.autodesk.com





Amazing works.




2014-06-10 16:08 GMT-03:00 Rob Chapman :


woweee lots of treats! great stuff and thanks for sharing








On 10 June 2014 19:51, Francisco Criado  wrote:




Jeremie, first of all congratulations! second thing;

was this done with eol software? 
F.





2014-06-10 19:31 GMT+01:00 Emilio Hernandez :






Amazing!  The Division trailer is simply breathtaking!


Congratulations Jeremie and the rest of the team!

Cheers!




---
Emilio Hernández   VFX & 3D animation.




2014-06-10 13:18 GMT-05:00 Jens Lindgren :





Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.

Don't forget to release your new tools as open source ;)




/Jens






On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin  wrote:





I thought you guys might like seeing our latest work



Sunset Overdrive 

https://www.youtube.com/watch?v=vS_i2HTJp2o





and 

The Division

http://youtu.be/yPq_NVi-TC4





I'm quite proud of these two because this is the first time we use my new rigs 
and my new tools in a production at Blur. 




Hope you like it !




Jeremie






-- 

Jens Lindgren

--

Lead Technical Director

Magoo 3D Studios








-- 

www.pauloduarte.ws

Re: Softimage Rigging Videos

2014-06-10 Thread Jon Swindells
Just had a watch through of these.

I think you missed your calling Eric

excellent stuff, thanks for sharing :)  

-- 
  Jon Swindells
  jon_swinde...@fastmail.fm

On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> Thanks Nick!
> 
> On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
> > Eric and I went to Rutgers together, and I did have a chance to check
> > these out a couple years ago.
> >
> > I can say first hand that if you are looking for rigging fundamentals
> > (bone placement, workflow, etc.), these are a great starting point.
> >
> > Well done Eric.
> >
> >
> > On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy  > > wrote:
> >
> > __
> >
> > Cool - very generous of you Eric and big thanks!
> >
> > Morten
> >
> >
> > Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
> > mailto:ethivie...@gmail.com>>:
> >
> > Hello all,
> > Since Softimage is EOL, I figured that I could share these
> > videos with everyone. It's a series of videos I created while
> > teaching at Rutgers University around 2010-2011. The concepts
> > and methods still remain valid and should be able to be ported
> > to Maya pretty easily. Hope this helps anyone out there that
> > may need it. This is to be considered an intro to rigging with
> > basic concepts covered. Roughly 9-10 hrs of material.
> > Rigging Course Videos:
> > http://vimeo.com/album/1512001
> > Cheers,
> >
> > 
> > Eric Thivierge
> > http://www.ethivierge.com
> >
> >
> >
> >
> >
> > --
> >
> > Nick Martinelli
> > (201) 424 - 6518
> > www.nickMartinelli.net 
> > n...@nickmartinelli.net 
> 


Re: Work from Blur

2014-06-10 Thread Paulo César Duarte
Amazing works.


2014-06-10 16:08 GMT-03:00 Rob Chapman :

> woweee lots of treats! great stuff and thanks for sharing
>
>
>
> On 10 June 2014 19:51, Francisco Criado  wrote:
>
>> Jeremie, first of all congratulations! second thing;
>> was this done with eol software?
>> F.
>>
>>
>>
>> 2014-06-10 19:31 GMT+01:00 Emilio Hernandez :
>>
>> Amazing!  The Division trailer is simply breathtaking!
>>>
>>> Congratulations Jeremie and the rest of the team!
>>>
>>> Cheers!
>>>
>>> ---
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-06-10 13:18 GMT-05:00 Jens Lindgren :
>>>
>>>  Great job, Jeremie! The Division trailer is my favourite E3 trailer so
 far.
 Don't forget to release your new tools as open source ;)

 /Jens


 On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
 wrote:

>
>
> I thought you guys might like seeing our latest work
>
> Sunset Overdrive
> https://www.youtube.com/watch?v=vS_i2HTJp2o
>
> and
> The Division
> http://youtu.be/yPq_NVi-TC4
>
>  I'm quite proud of these two because this is the first time we use
> my new rigs and my new tools in a production at Blur.
>
> Hope you like it !
>
> Jeremie
>
>


 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios 

>>>
>>>
>>
>


-- 
www.pauloduarte.ws


Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge

Thanks Nick!

On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:

Eric and I went to Rutgers together, and I did have a chance to check
these out a couple years ago.

I can say first hand that if you are looking for rigging fundamentals
(bone placement, workflow, etc.), these are a great starting point.

Well done Eric.


On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy mailto:x...@colorshopvfx.dk>> wrote:

__

Cool - very generous of you Eric and big thanks!

Morten


Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
mailto:ethivie...@gmail.com>>:

Hello all,
Since Softimage is EOL, I figured that I could share these
videos with everyone. It's a series of videos I created while
teaching at Rutgers University around 2010-2011. The concepts
and methods still remain valid and should be able to be ported
to Maya pretty easily. Hope this helps anyone out there that
may need it. This is to be considered an intro to rigging with
basic concepts covered. Roughly 9-10 hrs of material.
Rigging Course Videos:
http://vimeo.com/album/1512001
Cheers,


Eric Thivierge
http://www.ethivierge.com





--

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net 
n...@nickmartinelli.net 




Re: Softimage Rigging Videos

2014-06-10 Thread Nick Martinelli
Eric and I went to Rutgers together, and I did have a chance to check these
out a couple years ago.

I can say first hand that if you are looking for rigging fundamentals (bone
placement, workflow, etc.), these are a great starting point.

Well done Eric.


On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy 
wrote:

>   Cool - very generous of you Eric and big thanks!
>
>
>
> Morten
>
>
>
>
>
>
>
>
>
>
> Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge :
>
>   Hello all,
>
> Since Softimage is EOL, I figured that I could share these videos with
> everyone. It's a series of videos I created while teaching at Rutgers
> University around 2010-2011. The concepts and methods still remain valid
> and should be able to be ported to Maya pretty easily. Hope this helps
> anyone out there that may need it. This is to be considered an intro to
> rigging with basic concepts covered. Roughly 9-10 hrs of material.
>
>  Rigging Course Videos:
> http://vimeo.com/album/1512001
>
> Cheers,
>
>  
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
>



-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
n...@nickmartinelli.net


Re: Work from Blur

2014-06-10 Thread Rob Chapman
woweee lots of treats! great stuff and thanks for sharing



On 10 June 2014 19:51, Francisco Criado  wrote:

> Jeremie, first of all congratulations! second thing;
> was this done with eol software?
> F.
>
>
>
> 2014-06-10 19:31 GMT+01:00 Emilio Hernandez :
>
> Amazing!  The Division trailer is simply breathtaking!
>>
>> Congratulations Jeremie and the rest of the team!
>>
>> Cheers!
>>
>> ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-06-10 13:18 GMT-05:00 Jens Lindgren :
>>
>>  Great job, Jeremie! The Division trailer is my favourite E3 trailer so
>>> far.
>>> Don't forget to release your new tools as open source ;)
>>>
>>> /Jens
>>>
>>>
>>> On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
>>> wrote:
>>>


 I thought you guys might like seeing our latest work

 Sunset Overdrive
 https://www.youtube.com/watch?v=vS_i2HTJp2o

 and
 The Division
 http://youtu.be/yPq_NVi-TC4

  I'm quite proud of these two because this is the first time we use my
 new rigs and my new tools in a production at Blur.

 Hope you like it !

 Jeremie


>>>
>>>
>>> --
>>> Jens Lindgren
>>> --
>>> Lead Technical Director
>>> Magoo 3D Studios 
>>>
>>
>>
>


Re: Work from Blur

2014-06-10 Thread Francisco Criado
Jeremie, first of all congratulations! second thing;
was this done with eol software?
F.



2014-06-10 19:31 GMT+01:00 Emilio Hernandez :

> Amazing!  The Division trailer is simply breathtaking!
>
> Congratulations Jeremie and the rest of the team!
>
> Cheers!
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-06-10 13:18 GMT-05:00 Jens Lindgren :
>
> Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
>> Don't forget to release your new tools as open source ;)
>>
>> /Jens
>>
>>
>> On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
>> wrote:
>>
>>>
>>>
>>> I thought you guys might like seeing our latest work
>>>
>>> Sunset Overdrive
>>> https://www.youtube.com/watch?v=vS_i2HTJp2o
>>>
>>> and
>>> The Division
>>> http://youtu.be/yPq_NVi-TC4
>>>
>>>  I'm quite proud of these two because this is the first time we use my
>>> new rigs and my new tools in a production at Blur.
>>>
>>> Hope you like it !
>>>
>>> Jeremie
>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios 
>>
>
>


Re: Work from Blur

2014-06-10 Thread Emilio Hernandez
Amazing!  The Division trailer is simply breathtaking!

Congratulations Jeremie and the rest of the team!

Cheers!

---
Emilio Hernández   VFX & 3D animation.


2014-06-10 13:18 GMT-05:00 Jens Lindgren :

> Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
> Don't forget to release your new tools as open source ;)
>
> /Jens
>
>
> On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
> wrote:
>
>>
>>
>> I thought you guys might like seeing our latest work
>>
>> Sunset Overdrive
>> https://www.youtube.com/watch?v=vS_i2HTJp2o
>>
>> and
>> The Division
>> http://youtu.be/yPq_NVi-TC4
>>
>>  I'm quite proud of these two because this is the first time we use my
>> new rigs and my new tools in a production at Blur.
>>
>> Hope you like it !
>>
>> Jeremie
>>
>>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios 
>


Re: Work from Blur

2014-06-10 Thread Jens Lindgren
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
Don't forget to release your new tools as open source ;)

/Jens


On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
wrote:

>
>
> I thought you guys might like seeing our latest work
>
> Sunset Overdrive
> https://www.youtube.com/watch?v=vS_i2HTJp2o
>
> and
> The Division
> http://youtu.be/yPq_NVi-TC4
>
> I'm quite proud of these two because this is the first time we use my new
> rigs and my new tools in a production at Blur.
>
> Hope you like it !
>
> Jeremie
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios 


Work from Blur

2014-06-10 Thread Jeremie Passerin
I thought you guys might like seeing our latest work

Sunset Overdrive
https://www.youtube.com/watch?v=vS_i2HTJp2o

and
The Division
http://youtu.be/yPq_NVi-TC4

I'm quite proud of these two because this is the first time we use my new
rigs and my new tools in a production at Blur.

Hope you like it !

Jeremie


Re: Nike "The Last Game"

2014-06-10 Thread Francisco Criado
lol!

F.



2014-06-10 15:13 GMT+01:00 Paulo César Duarte :

> A beautiful work to be placed on the Autodesk Softimage Area in Customer
> Stories, showing how it has used in the animation, crowd and effects, ops I
> forgot, we no longer have Softimage, maybe then the Maya page showing how
> it helped in a part of the modeling. Thanks again Autodesk.
>
>
> 2014-06-10 6:11 GMT-03:00 Jacob Gonzalez :
>
> wrong place, sorry
>>
>>
>> On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez 
>> wrote:
>>
>>> from the softimge mailing list:
>>>
>>>
>>> Primarily Modo, Zbrush, Mudbox for modelling
>>> Mari and Photoshop for texturing
>>> Softimage for animation, crowds, fx
>>> Rendered with Arnold for Softimage
>>> Nuke for comping
>>> Marvelous Designer for cloth
>>> Houdini was used for stuff too
>>>  Maya had a bit part (in modelling)
>>>
>>>
>>> J
>>>
>>>
>>> On Tue, Jun 10, 2014 at 9:48 AM, David Saber  wrote:
>>>
 Wow, a whole short movie as a commercial?
 I loved it!
 David

>>>
>>>
>>
>
>
> --
> www.pauloduarte.ws
>


Re: PyQt or PySide

2014-06-10 Thread Luc-Eric Rousseau
Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
what happens when the next platform upgrade.

On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
 wrote:
> PySide isn't completely dead. But it would really need a company that is
> actively maintaining it, like it had before.
> Luc-Eric, why don't AD get together with The Foundry and invest some time
> and money into the UI framework we all use and rely on?
>
> /Jens
>
>
> On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad 
> wrote:
>>
>> Hey Alok,
>> I'm curious about where you're getting information about development of
>> PySide. When I had to pick a horse I chose PyQt partly because the most
>> popular thread on PySide was about PySide being dead :-) Things may have of
>> course changed over the last few years.
>>
>>
>>
>>
>> On 10 June 2014 15:45, Luc-Eric Rousseau  wrote:
>>>
>>> Not a lot of development going on in Pyside -- it doesn't even have a
>>> clear roadmap to support Qt 5.  It's very frustrating.
>>>
>>> On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi 
>>> wrote:
>>> > Hi Halim,
>>> >
>>> > Although I think pyside is more actively developed but for more
>>> > information please dig up an old thread for a similar discussion.
>>> >
>>> > Sent from my iPhone
>>> >
>>> >> On Jun 10, 2014, at 10:09 AM, Halim Negadi  wrote:
>>> >>
>>> >> Hello All,
>>> >>
>>> >> I need to write a standalone client to deal with a web database
>>> >> through a rest API.
>>> >> The python CLI is done and I just need to wrap this up in a nice GUI.
>>> >> I will need the GUI to be working as a standalone application as well
>>> >> as embedded in softwares like Soft, Nuke or Maya.
>>> >> Both PySide and PyQt toolkits are actively maintained, I was wondering
>>> >> wich one to use and would be intersted in your guys opinion on this.
>>> >>
>>> >> Thank you in advance.
>>> >>
>>> >> -H.
>>> >>
>>> >
>>
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios


Re: PyQt or PySide

2014-06-10 Thread Jens Lindgren
PySide isn't completely dead. But it would really need a company that is
actively maintaining it, like it had before.
Luc-Eric, why don't AD get together with The Foundry and invest some time
and money into the UI framework we all use and rely on?

/Jens


On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad 
wrote:

> Hey Alok,
> I'm curious about where you're getting information about development of
> PySide. When I had to pick a horse I chose PyQt partly because the most
> popular thread on PySide was about PySide being dead :-) Things may have of
> course changed over the last few years.
>
>
>
>
> On 10 June 2014 15:45, Luc-Eric Rousseau  wrote:
>
>> Not a lot of development going on in Pyside -- it doesn't even have a
>> clear roadmap to support Qt 5.  It's very frustrating.
>>
>> On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi 
>> wrote:
>> > Hi Halim,
>> >
>> > Although I think pyside is more actively developed but for more
>> information please dig up an old thread for a similar discussion.
>> >
>> > Sent from my iPhone
>> >
>> >> On Jun 10, 2014, at 10:09 AM, Halim Negadi  wrote:
>> >>
>> >> Hello All,
>> >>
>> >> I need to write a standalone client to deal with a web database
>> through a rest API.
>> >> The python CLI is done and I just need to wrap this up in a nice GUI.
>> >> I will need the GUI to be working as a standalone application as well
>> as embedded in softwares like Soft, Nuke or Maya.
>> >> Both PySide and PyQt toolkits are actively maintained, I was wondering
>> wich one to use and would be intersted in your guys opinion on this.
>> >>
>> >> Thank you in advance.
>> >>
>> >> -H.
>> >>
>> >
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios 


Re: PyQt or PySide

2014-06-10 Thread Sajjad Amjad
Hey Alok,
I'm curious about where you're getting information about development of
PySide. When I had to pick a horse I chose PyQt partly because the most
popular thread on PySide was about PySide being dead :-) Things may have of
course changed over the last few years.




On 10 June 2014 15:45, Luc-Eric Rousseau  wrote:

> Not a lot of development going on in Pyside -- it doesn't even have a
> clear roadmap to support Qt 5.  It's very frustrating.
>
> On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi 
> wrote:
> > Hi Halim,
> >
> > Although I think pyside is more actively developed but for more
> information please dig up an old thread for a similar discussion.
> >
> > Sent from my iPhone
> >
> >> On Jun 10, 2014, at 10:09 AM, Halim Negadi  wrote:
> >>
> >> Hello All,
> >>
> >> I need to write a standalone client to deal with a web database through
> a rest API.
> >> The python CLI is done and I just need to wrap this up in a nice GUI.
> >> I will need the GUI to be working as a standalone application as well
> as embedded in softwares like Soft, Nuke or Maya.
> >> Both PySide and PyQt toolkits are actively maintained, I was wondering
> wich one to use and would be intersted in your guys opinion on this.
> >>
> >> Thank you in advance.
> >>
> >> -H.
> >>
> >
>


Re: Lagoa emitter problem

2014-06-10 Thread wavo

hello,

what, when raise the maxCells value!(insideLagoaEmitVolume),
maybe not enough

*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de _



Am 6/10/2014 3:51 PM, schrieb Morten Bartholdy:


I have a Lagoa fluid simulation which has several geo emitters 
accessed via a group. Most of them are filled up nicely, but two of 
the objects are not filled properly - one only a bit more than half 
and the other about a quarter. The divide between filled and non 
filled emitter geometry is totally regular - see attached.


I have increased the number of particles (a lot), Perform Space Check, 
Fill Space and Closed Volume are on, so this is very puzzling. I emit 
particles once at frame 1. Does someone know of a bug, thing to do or 
possible workaround for this?


Thanks.

Morten




--

_
_


Re: PyQt or PySide

2014-06-10 Thread Luc-Eric Rousseau
Not a lot of development going on in Pyside -- it doesn't even have a
clear roadmap to support Qt 5.  It's very frustrating.

On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi  wrote:
> Hi Halim,
>
> Although I think pyside is more actively developed but for more information 
> please dig up an old thread for a similar discussion.
>
> Sent from my iPhone
>
>> On Jun 10, 2014, at 10:09 AM, Halim Negadi  wrote:
>>
>> Hello All,
>>
>> I need to write a standalone client to deal with a web database through a 
>> rest API.
>> The python CLI is done and I just need to wrap this up in a nice GUI.
>> I will need the GUI to be working as a standalone application as well as 
>> embedded in softwares like Soft, Nuke or Maya.
>> Both PySide and PyQt toolkits are actively maintained, I was wondering wich 
>> one to use and would be intersted in your guys opinion on this.
>>
>> Thank you in advance.
>>
>> -H.
>>
>


Re: Shameless plug

2014-06-10 Thread Alan Fregtman
Nice work Matt! Congrats on the release at last. :)



On Mon, Jun 9, 2014 at 6:21 PM, Mirko Jankovic 
wrote:

> Would be great having you and or someone else frmo team on softimage
> ubertage to do a round up :)
>
>
> On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind 
> wrote:
>
>> To clarify a bit, Softimage was used for the heavy majority, but not
>> everything:
>>
>>
>>
>> Z-Brush was used for creating hi-resolution character models which were
>> then later downsized (resolution) for use in the game.  Modo was also used
>> for initial character modeling, and texturing as it has better tools for
>> unfolding and manipulating texture UVs interactively such as pinning UVs
>> and interactively resolving the unfold as UVs are manipulated.  Once
>> modeling was completed, they were imported into softimage for further work
>> such as using ultimapper for transferring/generating normal maps, assigning
>> our custom shaders, custom properties, vertex color properties, and so
>> forth.  Once completed character models would be passed onto tech art for
>> rigging and eventually animation for animating.  All rigging and animation
>> took place in Softimage.  Prop and environment were modeled in softimage,
>> but occasionally exported to Modo for texture UV adjustment, xNormal for
>> generating normal maps, or Nvidia plugin in photoshop for generating .dds
>> normal maps for use with our custom OpenGL shaders.
>>
>>
>>
>> We had many in-house developed tools and editors for generating the
>> terrain for our worlds and populating the worlds with our assets as well as
>> connecting the game logic with game design to put it all together so work
>> can be previewed, tested, and debugged.
>>
>>
>>
>> What I wrote is just a quick gloss over.  If I can find some time, I'll
>> look into whether I can do a more in-depth 'how we did it' article.  No
>> promises though.
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Perry Harovas
>> *Sent:* Friday, June 06, 2014 9:11 PM
>> *To:* davidsa...@sfr.fr; softimage@listproc.autodesk.com
>> *Subject:* Re: Shameless plug
>>
>>
>>
>> Matt, your description of the work involved was satisfyingly dizzying!
>>
>> I really do not know of another application that could have done all that
>> with
>>
>> the relative ease which it sounds like many things were done.
>>
>>
>>
>> I am positive you had your problems with SOftimage, it would be
>> impossible not to have had problems with ANY software,
>>
>> but the end results speak for themselves. The movies on the website are
>> fun, and I really like the aesthetic in the game.
>>
>> I also love the old west old British feel of many of the characters and
>> the voices. So many games feel like the voice actors
>>
>> only work on games. These clips really feel like the voice actors are
>> all-around good actors, It certainly helps that the character animation
>>
>> is so good, too.
>>
>>
>>
>> Thanks for taking the time to write up such a detailed description of the
>> making of the game,.
>>
>> I know I am not alone in digging those kinds of details.
>>
>>
>>
>> Congratulations!
>>
>>
>>
>> Perry
>>
>>
>>
>>
>>
>> On Fri, Jun 6, 2014 at 5:03 AM, David Saber  wrote:
>>
>> Another question : how did the artists react to the use of XSI? Did they
>> love it or were they bitching because they couldn't use Max anymore ( a
>> situation I knew too often)?
>>
>>
>>
>>
>> On 2014-06-05 21:09, Matt Lind wrote:
>>
>> I don't know all the details myself, but when I joined Carbine in 2007 we
>> had a total head count of about 45.  Today we're roughly 300.
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com 
>>
>>
>>
>> -25 Years Experience
>>
>> -Member of the Visual Effects Society (VES)
>>
>
>


Re: Nike "The Last Game"

2014-06-10 Thread Paulo César Duarte
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page showing how
it helped in a part of the modeling. Thanks again Autodesk.


2014-06-10 6:11 GMT-03:00 Jacob Gonzalez :

> wrong place, sorry
>
>
> On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez 
> wrote:
>
>> from the softimge mailing list:
>>
>>
>> Primarily Modo, Zbrush, Mudbox for modelling
>> Mari and Photoshop for texturing
>> Softimage for animation, crowds, fx
>> Rendered with Arnold for Softimage
>> Nuke for comping
>> Marvelous Designer for cloth
>> Houdini was used for stuff too
>>  Maya had a bit part (in modelling)
>>
>>
>> J
>>
>>
>> On Tue, Jun 10, 2014 at 9:48 AM, David Saber  wrote:
>>
>>> Wow, a whole short movie as a commercial?
>>> I loved it!
>>> David
>>>
>>
>>
>


-- 
www.pauloduarte.ws


Re: Softimage Rigging Videos

2014-06-10 Thread Morten Bartholdy
Cool - very generous of you Eric and big thanks!

Morten






Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge :

> Hello all,
> 
> Since Softimage is EOL, I figured that I could share these videos with
> everyone. It's a series of videos I created while teaching at Rutgers
> University around 2010-2011. The concepts and methods still remain valid
> and should be able to be ported to Maya pretty easily. Hope this helps
> anyone out there that may need it. This is to be considered an intro to
> rigging with basic concepts covered. Roughly 9-10 hrs of material.
> 
> Rigging Course Videos:
> http://vimeo.com/album/1512001 
> 
> Cheers,
> 
> 
> Eric Thivierge
> http://www.ethivierge.com 


Re: More acquisitions from Autodesk

2014-06-10 Thread Leendert A. Hartog

Silly question, no doubt, but will there ever be an Android based FBXReview?

Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: More acquisitions from Autodesk

2014-06-10 Thread Graham Bell
MayaLT is actually aimed specifically at the indie game developer, many of whom 
are developing for iOS/Android platforms.

The DX11 viewport support was a big thing for games guys and one of the reasons 
why it was done, as well as the .NET API support. That and the VP2.0 visual 
fidelity has been extended to FBX review, which is a free standalone viewer 
that work on mac, windows and now iOS.


G


From: Nicolas Esposito <3dv...@gmail.com>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Tuesday, 10 June 2014 07:40
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: Re: More acquisitions from Autodesk

Wow, they're really pushing the game creation content lately...I guess they 
want a piece of cake of the Unity/Unreal Engine 4 marketand also they're 
copying Blender, since it has its own 3d game engine since...a couple of years 
maybe?
I don't know why they're not developing a fully functional realtime viewer 
inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and 
lighting...
I'm also glad about the Maya LT price drop...but FBX polygon export limit? 
seriously? c'mon, you can aim only to iOS/Android games whit that limit...



2014-06-10 4:18 GMT+02:00 Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>>:
what's the point if you can't make doomsday viruses with it...


On 10 June 2014 00:00, Emilio Hernandez 
mailto:emi...@e-roja.com>> wrote:
Autodesk Buys Bitsquid Game Engine Creator

Videogame Technology to Be Integrated in Visualization Tools for Other 
Content-Creation Products


http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=el&hq_m=2895337&hq_l=6&hq_v=231428e7f1
---
Emilio Hernández   VFX & 3D animation.



<>

Re: Nike "The Last Game"

2014-06-10 Thread Jacob Gonzalez
wrong place, sorry


On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez 
wrote:

> from the softimge mailing list:
>
>
> Primarily Modo, Zbrush, Mudbox for modelling
> Mari and Photoshop for texturing
> Softimage for animation, crowds, fx
> Rendered with Arnold for Softimage
> Nuke for comping
> Marvelous Designer for cloth
> Houdini was used for stuff too
> Maya had a bit part (in modelling)
>
>
> J
>
>
> On Tue, Jun 10, 2014 at 9:48 AM, David Saber  wrote:
>
>> Wow, a whole short movie as a commercial?
>> I loved it!
>> David
>>
>
>


Re: Nike "The Last Game"

2014-06-10 Thread Jacob Gonzalez
from the softimge mailing list:


Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke for comping
Marvelous Designer for cloth
Houdini was used for stuff too
Maya had a bit part (in modelling)


J


On Tue, Jun 10, 2014 at 9:48 AM, David Saber  wrote:

> Wow, a whole short movie as a commercial?
> I loved it!
> David
>


Re: Nike "The Last Game"

2014-06-10 Thread David Saber

Wow, a whole short movie as a commercial?
I loved it!
David


Re: Nike "The Last Game"

2014-06-10 Thread Matt Morris
Very nice work, congrats Passion peeps!

How did you tackle the hair?




On 9 June 2014 23:22, Paulo César Duarte  wrote:

> Thank you for the info. Nice to see a project like that using Softimage
> and the crowd system, I think the crowd in Softimage had great potential
> for the future...
>
>
>
>
> 2014-06-09 18:54 GMT-03:00 Sajjad Amjad :
>
> Not sure what kind of production details you're after, but software-wise,
>> we used:
>> Primarily Modo, Zbrush, Mudbox for modelling
>> Mari and Photoshop for texturing
>> Softimage for animation, crowds, fx
>> Rendered with Arnold for Softimage
>> Nuke for comping
>> Marvelous Designer for cloth
>> Houdini was used for stuff too
>> Maya had a bit part (in modelling)
>>
>> Probably peaked at around 100 people.
>>
>>
>>
>>
>>
>> On 9 June 2014 22:17, Meng-Yang Lu  wrote:
>>
>>> Just finished watching it.  So much fun.  Great work and great message
>>> too.
>>>
>>> -Lu
>>>
>>>
>>> On Mon, Jun 9, 2014 at 2:01 PM, Jordi Bares 
>>> wrote:
>>>
 Really great project, love the environment work and the character
 design.

 Love to see Softimage project coming out at such incredible standard.

  Jordi Bares
 jordiba...@gmail.com

 On 9 Jun 2014, at 19:17, Paulo César Duarte 
 wrote:

 By Passion Pictures, anyone know details about the production? And
 congratulations to the team, amazing work.



 http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0


 Cheers.
 Paulo Duarte
 --
 www.pauloduarte.ws



>>>
>>
>
>
> --
> www.pauloduarte.ws
>



-- 
www.matinai.com


Epic games visual scripting very similar to ICE

2014-06-10 Thread Nicolas Esposito
Hi guys,

Since its release date I've been messing around with Unreal Engine 4 and I
have to say that its great fun...and the price ( 19$ per month ) its
ridicolously low and its worth a try.

They've implemented a visual scripting system which is quite more powerfull
than the one they used before, and as far as I can see I guess they made a
relatively similar tool ala ICE inside a game engine.

Lately some genius started to deal with procedural geometry creation and
editing ( at vertex level ), and since the source code is included in the
19$ you can basically modify everything you want ( also using C++ as well
if you want )
It's far from being ICE, but in a couple of days ( first days of trial and
error ) I was able to create my own little tool which I previously created
in ICE following more or less the same logic and similar nodes, and as far
as I can see you can use the visual scripting language for everything (
geometry, texturing, rendering, and so on, but of course more game oriented
).

I strongly suggest you to give it a try, you can even subscribe once and
then cancel the subscription, you can still use the game commercially, the
only things you wont have are the upgrades.

Blueprints tutorials


Genius at work!