Re: OT Maya: push deformer
Uhm you mean because of the paranthesis? On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote: As mentionned, I may totally be disproven, (especially with the all the expectation for it to be at least ICE (or more) ) And to be honest, while being fully aware that many dedicated people including yourself are working hard to make Bifrost something great, (which is the main thing that I'm sure will make it at least very good) I must admit that despite that, I -do- wish it would somewhat more or less 'fail' just enough for the floor to be, lets say "freed-up" (in a non-aggressive/non-invasive way) for other players also making great things to have a shot, but while not being completely bent on having the entire floor for themselves. Cause as it stands now, it could very well be the case that good or less good, there would just not be any comparison base, or any (remaining) choices to choose from, like it can arguably be (already) the case today. (being -clearly- not out of mere circumstance or (at-all) achieved with means that anyone (except AD) would identify as being -fair- or 'non-destructive') And if hoping for an outcome (with diversity) is being delusional, (which I hardly think it is) then may that be as it may.
Re: softimage to modo
Not pushing anything here, but since some folks on this list are in the market for software, they should know that Modo is 40% off (USD $897) until August 27th. -Tim
Re: OT Maya: push deformer
Lol! Yeah I know I parethesise lots :) On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote: As mentionned, I may totally be disproven, (especially with the all the expectation for it to be at least ICE (or more) ) And to be honest, while being fully aware that many dedicated people including yourself are working hard to make Bifrost something great, (which is the main thing that I'm sure will make it at least very good) I must admit that despite that, I -do- wish it would somewhat more or less 'fail' just enough for the floor to be, lets say "freed-up" (in a non-aggressive/non-invasive way) for other players also making great things to have a shot, but while not being completely bent on having the entire floor for themselves. Cause as it stands now, it could very well be the case that good or less good, there would just not be any comparison base, or any (remaining) choices to choose from, like it can arguably be (already) the case today. (being -clearly- not out of mere circumstance or (at-all) achieved with means that anyone (except AD) would identify as being -fair- or 'non-destructive') And if hoping for an outcome (with diversity) is being delusional, (which I hardly think it is) then may that be as it may.
Re: OT Maya: push deformer
Thanks Gerbrand On 20 August 2014 14:39, Jason S jasonsta...@gmail.com wrote: Lol! Yeah I know I parethesise lots :) On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote: As mentionned, I may totally be disproven, (especially with the all the expectation for it to be at least ICE (or more) ) And to be honest, while being fully aware that many dedicated people including yourself are working hard to make Bifrost something great, (which is the main thing that I'm sure will make it at least very good) I must admit that despite that, I -do- wish it would somewhat more or less 'fail' just enough for the floor to be, lets say freed-up (in a non-aggressive/non-invasive way) for other players also making great things to have a shot, but while not being completely bent on having the entire floor for themselves. Cause as it stands now, it could very well be the case that good or less good, there would just not be any comparison base, or any (remaining) choices to choose from, like it can arguably be (already) the case today. (being -clearly- not out of mere circumstance or (at-all) achieved with means that anyone (except AD) would identify as being -fair- or 'non-destructive') And if hoping for an outcome (with diversity) is being delusional, (which I hardly think it is) then may that be as it may.
Setting render output paths in Maya
So lemme get this straight... Maya's equivalent of XSI's 'Scene Output' path is actually stored at the /project level/? If I set this path using 'Change Primary Image Directory' and setting the Images output path, does this not get passed on to other scenes in the same project? Or is it changed strictly for the scene I'm in? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: Splitting a still render into multiple frames (addon?)
I have neither, but how does it work with those? My employer uses Qube by PipelineFX. On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com wrote: Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge images Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com: do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done this already? Thanks, -- Alan
RE: Splitting a still render into multiple frames (addon?)
It would help greatly if you mentioned which renderer you're using as that more than anything will dictate your options. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, August 20, 2014 11:20 AM To: XSI Mailing List Subject: Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube by PipelineFX. On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.commailto:m...@vincentlanger.com wrote: Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge images Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.commailto:car...@gmail.com: do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done this already? Thanks, -- Alan
Re: Splitting a still render into multiple frames (addon?)
deadline uses the crop window.. alan, you guys using arnold still? if so, arnold supports the crop window just like mental ray. in deadline's submission dialog you can just choose the number of tiles in x and y. it computes the number of tasks and on load of the scene sets the pass crop before arnold starts rendering. On Wed, Aug 20, 2014 at 11:26 AM, Matt Lind ml...@carbinestudios.com wrote: It would help greatly if you mentioned which renderer you’re using as that more than anything will dictate your options. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, August 20, 2014 11:20 AM *To:* XSI Mailing List *Subject:* Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube by PipelineFX.
Re: Splitting a still render into multiple frames (addon?)
This was my answer in a previous thread: If you can script, you can do this using a script and xsibatch. the script is simply setting the subregion before xsibatch renders the image. You can pass arguments for the passe.CropWindowWidth, passe.CropWindowHeight, passe.CropWindowOffsetX and passe.CropWindowOffsetY and renaming your output image accordingly. There's a reference on how to call the command here at the bottom of the page, the Using Scripts to Set Renderer Specific Options section. http://softimage.wiki.softimage.com/xsidocs/rendering_BatchRenderingBasicsXSIR.htm As far as qube, there's a way to feed the job's package with values for these paremeters for every work. then your job type uses these values and feed them to your xsibatch command line. You can then merge all the tiles easily into Nuke. On Wed, Aug 20, 2014 at 2:32 PM, Steven Caron car...@gmail.com wrote: deadline uses the crop window.. alan, you guys using arnold still? if so, arnold supports the crop window just like mental ray. in deadline's submission dialog you can just choose the number of tiles in x and y. it computes the number of tasks and on load of the scene sets the pass crop before arnold starts rendering. On Wed, Aug 20, 2014 at 11:26 AM, Matt Lind ml...@carbinestudios.com wrote: It would help greatly if you mentioned which renderer you’re using as that more than anything will dictate your options. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, August 20, 2014 11:20 AM *To:* XSI Mailing List *Subject:* Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube by PipelineFX.
Re: Splitting a still render into multiple frames (addon?)
Arnold, Matt. We use Arnold. On Wed, Aug 20, 2014 at 2:26 PM, Matt Lind ml...@carbinestudios.com wrote: It would help greatly if you mentioned which renderer you're using as that more than anything will dictate your options. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, August 20, 2014 11:20 AM *To:* XSI Mailing List *Subject:* Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube by PipelineFX. On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com wrote: Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge images Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com: do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done this already? Thanks, -- Alan
RE: Setting render output paths in Maya
Hi Tim, Yes - changes to the project image output path apply at the project level (wherever the workspace.mel is). Not ideal for breaking out shots from a project, but you can do the following: -Use the Scene token with backslashes in the render settings to create sub-folders (eg. Scene\Scene_Render_Layer_Camera) -Use the -rd flag on render.exe to force a render to any folder More details here: http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/Vari_Subfolders_and_names_of_rendered_images.htm,topicNumber=d30e612208 Hope that helps, Laurence Cymet From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: Wednesday, August 20, 2014 10:59 AM To: softimage@listproc.autodesk.com Subject: Setting render output paths in Maya So lemme get this straight... Maya's equivalent of XSI's 'Scene Output' path is actually stored at the project level? If I set this path using 'Change Primary Image Directory' and setting the Images output path, does this not get passed on to other scenes in the same project? Or is it changed strictly for the scene I'm in? -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents. attachment: winmail.dat
Re: Splitting a still render into multiple frames (addon?)
Just script it. Won't take that long. Sent from my iPhone On 21-Aug-2014, at 12:36 am, Alan Fregtman alan.fregt...@gmail.com wrote: Arnold, Matt. We use Arnold. On Wed, Aug 20, 2014 at 2:26 PM, Matt Lind ml...@carbinestudios.com wrote: It would help greatly if you mentioned which renderer you’re using as that more than anything will dictate your options. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, August 20, 2014 11:20 AM To: XSI Mailing List Subject: Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube by PipelineFX. On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com wrote: Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge images Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com: do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done this already? Thanks, -- Alan