Re: OT Maya: push deformer

2014-08-20 Thread Jason S

  
  
Uhm you mean because of the
  paranthesis? 
  
  On 08/20/14 9:04, Francois Lord wrote:


  
  Hey Jason, have you been programming in Lisp lately?
  Just askin'. 
  ;)
  
  On 20-Aug-14 01:05, Jason S wrote:
  
  


As mentionned, I may totally be disproven, 
(especially with the all the expectation for it to be at least
ICE (or more) ) 

And to be honest, while being fully aware that many dedicated
people including yourself are working hard to make Bifrost
something great, 
(which is the main thing that I'm sure will make it at least
very good) 
I must admit that despite that, I -do- wish it would somewhat
more or less 'fail' just enough for the floor to be, lets say
"freed-up" (in a non-aggressive/non-invasive way) for other
players also making great things to have a shot, but while not
being completely bent on having the entire floor for themselves.


Cause as it stands now, it could very well be the case that good
or less good, there would just not be any comparison base, or
any (remaining) choices to choose from, like it can arguably be
(already) the case today. 
(being -clearly- not out of mere circumstance or (at-all)
achieved with means that anyone (except AD) would identify as
being -fair- or 'non-destructive') 

And if hoping for an outcome (with diversity) is being
delusional, 
(which I hardly think it is)  then may that be as it may. 
  
  


  



Re: softimage to modo

2014-08-20 Thread Tim Crowson
Not pushing anything here, but since some folks on this list are in the 
market for software, they should know that Modo is 40% off (USD $897) 
until August 27th.


-Tim



Re: OT Maya: push deformer

2014-08-20 Thread Jason S

  
  
Lol! Yeah I know I parethesise lots  
  :)
  
  On 08/20/14 9:04, Francois Lord wrote:


  
  Hey Jason, have you been programming in Lisp lately?
  Just askin'. 
  ;)
  
  On 20-Aug-14 01:05, Jason S wrote:
  
  


As mentionned, I may totally be disproven, 
(especially with the all the expectation for it to be at least
ICE (or more) ) 

And to be honest, while being fully aware that many dedicated
people including yourself are working hard to make Bifrost
something great, 
(which is the main thing that I'm sure will make it at least
very good) 
I must admit that despite that, I -do- wish it would somewhat
more or less 'fail' just enough for the floor to be, lets say
"freed-up" (in a non-aggressive/non-invasive way) for other
players also making great things to have a shot, but while not
being completely bent on having the entire floor for themselves.


Cause as it stands now, it could very well be the case that good
or less good, there would just not be any comparison base, or
any (remaining) choices to choose from, like it can arguably be
(already) the case today. 
(being -clearly- not out of mere circumstance or (at-all)
achieved with means that anyone (except AD) would identify as
being -fair- or 'non-destructive') 

And if hoping for an outcome (with diversity) is being
delusional, 
(which I hardly think it is)  then may that be as it may. 
  
  


  



Re: OT Maya: push deformer

2014-08-20 Thread Ben Beckett
Thanks Gerbrand


On 20 August 2014 14:39, Jason S jasonsta...@gmail.com wrote:

  Lol! Yeah I know I parethesise lots   :)


 On 08/20/14 9:04, Francois Lord wrote:

 Hey Jason, have you been programming in Lisp lately?
 Just askin'.
 ;)

 On 20-Aug-14 01:05, Jason S wrote:


 As mentionned, I may totally be disproven,
 (especially with the all the expectation for it to be at least ICE (or
 more) )

 And to be honest, while being fully aware that many dedicated people
 including yourself are working hard to make Bifrost something great,
 (which is the main thing that I'm sure will make it at least very good)
 I must admit that despite that, I -do- wish it would somewhat more or less
 'fail' just enough for the floor to be, lets say freed-up (in a
 non-aggressive/non-invasive way) for other players also making great things
 to have a shot, but while not being completely bent on having the entire
 floor for themselves.

 Cause as it stands now, it could very well be the case that good or less
 good, there would just not be any comparison base, or any (remaining)
 choices to choose from, like it can arguably be (already) the case today.
 (being -clearly- not out of mere circumstance or (at-all) achieved with
 means that anyone (except AD) would identify as being -fair- or
 'non-destructive')

 And if hoping for an outcome (with diversity) is being delusional,
 (which I hardly think it is)  then may that be as it may.






Setting render output paths in Maya

2014-08-20 Thread Tim Crowson
So lemme get this straight... Maya's equivalent of XSI's 'Scene Output' 
path is actually stored at the /project level/? If I set this path using 
'Change Primary Image Directory' and setting the Images output path, 
does this not get passed on to other scenes in the same project? Or is 
it changed strictly for the scene I'm in?



--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Alan Fregtman
I have neither, but how does it work with those?

My employer uses Qube by PipelineFX.



On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com
wrote:

 Yes. Both deadline and rr are free for 2 or 3 clients and can split up
 huge images
 Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com:

 do you have deadline render manager or royal render?


 On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Hey guys,

 Anybody remember an addon/plugin/script for splitting one still frame
 into multiple renders of different portions of it?

 If I'm not mistaken it's as simple as carefully planning the Pass Crop
 Window parameters in the Pass Options ppg, but before I script it, has
 someone publicly done this already?

 Thanks,

-- Alan





RE: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Matt Lind
It would help greatly if you mentioned which renderer you're using as that more 
than anything will dictate your options.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, August 20, 2014 11:20 AM
To: XSI Mailing List
Subject: Re: Splitting a still render into multiple frames (addon?)

I have neither, but how does it work with those?

My employer uses Qube by PipelineFX.


On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer 
m...@vincentlanger.commailto:m...@vincentlanger.com wrote:

Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge 
images
Am 20.08.2014 04:12 schrieb Steven Caron 
car...@gmail.commailto:car...@gmail.com:

do you have deadline render manager or royal render?

On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Hey guys,

Anybody remember an addon/plugin/script for splitting one still frame into 
multiple renders of different portions of it?

If I'm not mistaken it's as simple as carefully planning the Pass Crop Window 
parameters in the Pass Options ppg, but before I script it, has someone 
publicly done this already?

Thanks,

   -- Alan





Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Steven Caron
deadline uses the crop window.. alan, you guys using arnold still? if so,
arnold supports the crop window just like mental ray.

in deadline's submission dialog you can just choose the number of tiles in
x and y. it computes the number of tasks and on load of the scene sets the
pass crop before arnold starts rendering.


On Wed, Aug 20, 2014 at 11:26 AM, Matt Lind ml...@carbinestudios.com
wrote:

 It would help greatly if you mentioned which renderer you’re using as that
 more than anything will dictate your options.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
 *Sent:* Wednesday, August 20, 2014 11:20 AM
 *To:* XSI Mailing List
 *Subject:* Re: Splitting a still render into multiple frames (addon?)



 I have neither, but how does it work with those?



 My employer uses Qube by PipelineFX.






Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Hans Payer
This was my answer in a previous thread:

If you can script, you can do this using a script and xsibatch. the script
is simply setting the subregion before xsibatch renders the image. You can
pass arguments for the passe.CropWindowWidth, passe.CropWindowHeight,
passe.CropWindowOffsetX
and passe.CropWindowOffsetY and renaming your output image accordingly.
There's a reference on how to call the command here at the bottom of the
page, the Using Scripts to Set Renderer Specific Options section.
http://softimage.wiki.softimage.com/xsidocs/rendering_BatchRenderingBasicsXSIR.htm


As far as qube, there's a way to feed the job's package with values for
these paremeters for every work. then your job type uses these values and
feed them to your xsibatch command line. You can then merge all the tiles
easily into Nuke.



On Wed, Aug 20, 2014 at 2:32 PM, Steven Caron car...@gmail.com wrote:

 deadline uses the crop window.. alan, you guys using arnold still? if so,
 arnold supports the crop window just like mental ray.

 in deadline's submission dialog you can just choose the number of tiles in
 x and y. it computes the number of tasks and on load of the scene sets the
 pass crop before arnold starts rendering.


 On Wed, Aug 20, 2014 at 11:26 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 It would help greatly if you mentioned which renderer you’re using as
 that more than anything will dictate your options.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
 *Sent:* Wednesday, August 20, 2014 11:20 AM
 *To:* XSI Mailing List
 *Subject:* Re: Splitting a still render into multiple frames (addon?)



 I have neither, but how does it work with those?



 My employer uses Qube by PipelineFX.






Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Alan Fregtman
Arnold, Matt. We use Arnold.



On Wed, Aug 20, 2014 at 2:26 PM, Matt Lind ml...@carbinestudios.com wrote:

 It would help greatly if you mentioned which renderer you're using as that
 more than anything will dictate your options.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
 *Sent:* Wednesday, August 20, 2014 11:20 AM
 *To:* XSI Mailing List
 *Subject:* Re: Splitting a still render into multiple frames (addon?)



 I have neither, but how does it work with those?



 My employer uses Qube by PipelineFX.





 On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com
 wrote:

 Yes. Both deadline and rr are free for 2 or 3 clients and can split up
 huge images

 Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com:



 do you have deadline render manager or royal render?



 On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Hey guys,



 Anybody remember an addon/plugin/script for splitting one still frame into
 multiple renders of different portions of it?



 If I'm not mistaken it's as simple as carefully planning the Pass Crop
 Window parameters in the Pass Options ppg, but before I script it, has
 someone publicly done this already?



 Thanks,



-- Alan









RE: Setting render output paths in Maya

2014-08-20 Thread Laurence Cymet
Hi Tim,

Yes - changes to the project image output path apply at the project level 
(wherever the workspace.mel is).  Not ideal for breaking out shots from a 
project, but you can do the following:

-Use the Scene token with backslashes in the render settings  to create 
sub-folders (eg. Scene\Scene_Render_Layer_Camera)

-Use the -rd flag on render.exe to force a render to any folder

More details here:  
http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/Vari_Subfolders_and_names_of_rendered_images.htm,topicNumber=d30e612208


Hope that helps,


Laurence Cymet



From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: Wednesday, August 20, 2014 10:59 AM
To: softimage@listproc.autodesk.com
Subject: Setting render output paths in Maya

So lemme get this straight... Maya's equivalent of XSI's 'Scene Output' path is 
actually stored at the project level? If I set this path using 'Change Primary 
Image Directory' and setting the Images output path, does this not get passed 
on to other scenes in the same project? Or is it changed strictly for the scene 
I'm in?


--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who is not the original intended recipient(s). If 
you have received this e-mail in error please inform the sender and delete it 
from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot 
accept liability for any statements made which are clearly the sender's own and 
not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.


attachment: winmail.dat

Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Alok Gandhi
Just script it. Won't take that long.

Sent from my iPhone

 On 21-Aug-2014, at 12:36 am, Alan Fregtman alan.fregt...@gmail.com wrote:
 
 Arnold, Matt. We use Arnold.
 
 
 
 On Wed, Aug 20, 2014 at 2:26 PM, Matt Lind ml...@carbinestudios.com wrote:
 It would help greatly if you mentioned which renderer you’re using as that 
 more than anything will dictate your options.
 
  
 
  
 
 Matt
 
  
 
  
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Wednesday, August 20, 2014 11:20 AM
 To: XSI Mailing List
 Subject: Re: Splitting a still render into multiple frames (addon?)
 
  
 
 I have neither, but how does it work with those?
 
  
 
 My employer uses Qube by PipelineFX.
 
  
 
  
 
 On Wed, Aug 20, 2014 at 3:02 AM, Vincent Langer m...@vincentlanger.com 
 wrote:
 
 Yes. Both deadline and rr are free for 2 or 3 clients and can split up huge 
 images
 
 Am 20.08.2014 04:12 schrieb Steven Caron car...@gmail.com:
 
  
 
 do you have deadline render manager or royal render?
 
  
 
 On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com 
 wrote:
 
 Hey guys,
 
  
 
 Anybody remember an addon/plugin/script for splitting one still frame into 
 multiple renders of different portions of it?
 
  
 
 If I'm not mistaken it's as simple as carefully planning the Pass Crop 
 Window parameters in the Pass Options ppg, but before I script it, has 
 someone publicly done this already?
 
  
 
 Thanks,
 
  
 
-- Alan