Re: Friday Flashback #195

2014-11-04 Thread Jason S

  
  
You could put  a quadruple titan
  station inside, an array of flashing led lights in the front, and
  have that as your supercomputer render node :]
  
  
  On 11/03/14 5:13, Andi Farhall wrote:


  
  http://www.futuretech.blinkenlights.nl/pcw9-90pi4d25.html


first machine i used. could handle up to 32mb of
  ram.


and brown was still cool.



  
...
  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
  


http://www.flickr.com/photos/lord_hackney/
  http://spylon.tumblr.com/

  

  


  



RE: more maya......

2014-11-04 Thread Jill Ramsay (Contractor)
So Ben is right. This separation of unit settings for the current scene and 
your own unit preferences was put in place to address an issue customers had 
where they’d load someone else’s scene and all of sudden find that their units, 
fps, etc. had all changed when they next created a new scene. For your new 
scene preferences, go to New Scene (option box) and set things the way you 
normally want them to be on creating a new scene. If you then do File -> Save 
Preferences, you’ll be OK even in the extremely unlikely event that you should 
crash before exiting.

Hope this helps,
Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett
Sent: November-04-14 8:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya..

Its a easy fix. go, file, new scene, click the little box set it once in there.

Once you open one new scene from there all scenes will be it until you change 
it.

If you crash before you close maya you will need to redo it.

Ben

On 4 November 2014 13:39, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> wrote:
Chin up buddies, chin up. (cry)

On 4 November 2014 11:17, Gerbrand Nel 
mailto:nagv...@gmail.com>> wrote:
Yup.. been there.. still waiting for my composure though
G

On 2014-11-04 12:47 PM, Andi Farhall wrote:
maybe i just need to sit quietly here for a bit a regain my composure.

The first hour of my day taken up by figuring out why my fps resets itself 
every time I start a new scene. They should have called it "Caveat".

as you were.

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.




<>

The Ballad of Uncle Pat

2014-11-04 Thread Paulo Cesar Duarte
Nice work on "The Ballad of Uncle Pat"
by Simon Burke

http://bit.ly/1xYrPIb



-- 
paulo-duarte.com


Re: OT: MAYA particle size based on position

2014-11-04 Thread Angus Davidson
That has a nice ring to it ;)

From: Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Tuesday 04 November 2014 at 7:31 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: Re: OT: MAYA particle size based on position

Join the Cult of Fabric my son :P

On 4 November 2014 16:48, Gerbrand Nel 
mailto:nagv...@gmail.com>> wrote:
OO
Why couldn't they wait untill bifrost was working before they EOLed soft. Now I 
have to get into this stipid shit, only to unlearn and relearn when we get 
bifrosted.
Thanks anyway Cairan
G

On 2014-11-04 04:05 PM, Ciaran Moloney wrote:
Sounds like you need to look into particle runtime expressions. They're pretty 
powerful, if you don't mind a bit of basic coding. So, obviously not as 
straightforward as something like ICE.

On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel 
mailto:nagv...@gmail.com>> wrote:
Hey guys. I ask here because this is till where the smart friendly people hang 
out.
I need to change the size of particles based on their current position.
I need to create a grid like effect, so as the particles move through space, 
they scale bigger and smaller based on their position in x and y.
In ICE this is easy, not so much in MAYA.
Anyone have any ideas for me?
Thanks






This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: OT: MAYA particle size based on position

2014-11-04 Thread Sebastien Sterling
Join the Cult of Fabric my son :P

On 4 November 2014 16:48, Gerbrand Nel  wrote:

>  OO
> Why couldn't they wait untill bifrost was working before they EOLed soft.
> Now I have to get into this stipid shit, only to unlearn and relearn when
> we get bifrosted.
> Thanks anyway Cairan
> G
>
> On 2014-11-04 04:05 PM, Ciaran Moloney wrote:
>
> Sounds like you need to look into particle runtime expressions. They're
> pretty powerful, if you don't mind a bit of basic coding. So, obviously not
> as straightforward as something like ICE.
>
> On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel  wrote:
>
>> Hey guys. I ask here because this is till where the smart friendly people
>> hang out.
>> I need to change the size of particles based on their current position.
>> I need to create a grid like effect, so as the particles move through
>> space, they scale bigger and smaller based on their position in x and y.
>> In ICE this is easy, not so much in MAYA.
>> Anyone have any ideas for me?
>> Thanks
>>
>
>
>


Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Cristobal Infante
Why does gmail send all yahoo straight to the SPAM folder?

David Sorry man, but you live in my spam folder!



On 4 November 2014 15:08, Stephen Blair  wrote:

> Yes, contributions are always welcome
>
> On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman 
> wrote:
>
>> Stephen Blair runs the blog. He chooses them (and all other content) out
>> of his own free will.
>>
>> I suppose you could email him screenshots for his consideration?
>>
>>
>> On Tue Nov 04 2014 at 9:00:26 AM David Rivera <
>> activemotionpictu...@yahoo.com> wrote:
>>
>>> Hi, I know this may be a familiar question, but how do I get screenshots
>>> upload to xsisupport.com
>>> or rather: on what basis are they selected?
>>> Thanks.
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN 
>>> Behance 
>>> VFX Reel 
>>>
>>
>


Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel

OO
Why couldn't they wait untill bifrost was working before they EOLed 
soft. Now I have to get into this stipid shit, only to unlearn and 
relearn when we get bifrosted.

Thanks anyway Cairan
G
On 2014-11-04 04:05 PM, Ciaran Moloney wrote:
Sounds like you need to look into particle runtime expressions. 
They're pretty powerful, if you don't mind a bit of basic coding. So, 
obviously not as straightforward as something like ICE.


On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel > wrote:


Hey guys. I ask here because this is till where the smart friendly
people hang out.
I need to change the size of particles based on their current
position.
I need to create a grid like effect, so as the particles move
through space, they scale bigger and smaller based on their
position in x and y.
In ICE this is easy, not so much in MAYA.
Anyone have any ideas for me?
Thanks






Re: Creating a connection set without strings?

2014-11-04 Thread Alan Fregtman
AFAIK they don't have their own object/collection type, so... nope!


On Tue Nov 04 2014 at 9:30:15 AM Eric Thivierge 
wrote:

> Anyone know if its possible to create a connection set with object
> pointers instead of strings?
>
> Thanks,
> Eric T.
>
>


Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread David Rivera
Thanks Alan. I don´t have that email. I went looking for it at xsisupport, but 
didn´t see it. :(

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel


On Tuesday, November 4, 2014 9:46 AM, Alan Fregtman  
wrote:
 


Stephen Blair runs the blog. He chooses them (and all other content) out of his 
own free will.


I suppose you could email him screenshots for his consideration?


On Tue Nov 04 2014 at 9:00:26 AM David Rivera  
wrote:

Hi, I know this may be a familiar question, but how do I get screenshots upload 
to xsisupport.com
>or rather: on what basis are they selected?
>Thanks.
>
>
> 
>David Rivera
>3D Compositor/Animator
>LinkedIN
>Behance
>VFX Reel

RE: more maya......

2014-11-04 Thread Andi Farhall
"If you crash before you close maya you will need to redo it."
I want to see that tattooed on Carl Bass's forehead.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: nebbeck...@gmail.com
Date: Tue, 4 Nov 2014 13:46:24 +
Subject: Re: more maya..
To: softimage@listproc.autodesk.com

Its a easy fix. go, file, new scene, click the little box set it once in there.
Once you open one new scene from there all scenes will be it until you change 
it.

If you crash before you close maya you will need to redo it.
Ben
On 4 November 2014 13:39, Sebastien Sterling  
wrote:
Chin up buddies, chin up. (cry)

On 4 November 2014 11:17, Gerbrand Nel  wrote:

  

  
  
Yup.. been there.. still waiting for my
  composure though 

  G

  On 2014-11-04 12:47 PM, Andi Farhall wrote:



  
  maybe i just need to sit quietly here for a bit a
regain my composure. 



The first hour of my day taken up by figuring out why my
  fps resets itself every time I start a new scene. They should
  have called it "Caveat".



as you were.

  

...

  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
  




http://www.flickr.com/photos/lord_hackney/

  http://spylon.tumblr.com/




  This email and any attachments to it may be
  confidential and are intended solely for the use of
  the individual to whom it is addressed. Any views or
  opinions expressed are solely those of the author and
  do not necessarily represent those of Hackney Effects
  Ltd.
  If you are not the intended recipient of this
  email, you must neither take any action based upon its
  contents, nor copy or show it to anyone.
  Please contact the sender if you believe you
  have received this email in error.

  

  



  




  

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Stephen Blair
Yes, contributions are always welcome

On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman 
wrote:

> Stephen Blair runs the blog. He chooses them (and all other content) out
> of his own free will.
>
> I suppose you could email him screenshots for his consideration?
>
>
> On Tue Nov 04 2014 at 9:00:26 AM David Rivera <
> activemotionpictu...@yahoo.com> wrote:
>
>> Hi, I know this may be a familiar question, but how do I get screenshots
>> upload to xsisupport.com
>> or rather: on what basis are they selected?
>> Thanks.
>>
>>
>> *David Rivera*
>> *3D Compositor/Animator*
>> LinkedIN 
>> Behance 
>> VFX Reel 
>>
>


Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Alan Fregtman
Stephen Blair runs the blog. He chooses them (and all other content) out of
his own free will.

I suppose you could email him screenshots for his consideration?


On Tue Nov 04 2014 at 9:00:26 AM David Rivera <
activemotionpictu...@yahoo.com> wrote:

> Hi, I know this may be a familiar question, but how do I get screenshots
> upload to xsisupport.com
> or rather: on what basis are they selected?
> Thanks.
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>


Creating a connection set without strings?

2014-11-04 Thread Eric Thivierge
Anyone know if its possible to create a connection set with object 
pointers instead of strings?


Thanks,
Eric T.



Re: OT: MAYA particle size based on position

2014-11-04 Thread Ciaran Moloney
Sounds like you need to look into particle runtime expressions. They're
pretty powerful, if you don't mind a bit of basic coding. So, obviously not
as straightforward as something like ICE.

On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel  wrote:

> Hey guys. I ask here because this is till where the smart friendly people
> hang out.
> I need to change the size of particles based on their current position.
> I need to create a grid like effect, so as the particles move through
> space, they scale bigger and smaller based on their position in x and y.
> In ICE this is easy, not so much in MAYA.
> Anyone have any ideas for me?
> Thanks
>


OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread David Rivera
Hi, I know this may be a familiar question, but how do I get screenshots upload 
to xsisupport.com
or rather: on what basis are they selected?
Thanks.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: more maya......

2014-11-04 Thread Sebastien Sterling
Closing maya = waiting till it crashes, i know no other way :P (joke)

On 4 November 2014 13:46, Ben Beckett  wrote:

> Its a easy fix. go, file, new scene, click the little box set it once in
> there.
>
> Once you open one new scene from there all scenes will be it until you
> change it.
>
> If you crash before you close maya you will need to redo it.
>
> Ben
>
> On 4 November 2014 13:39, Sebastien Sterling  > wrote:
>
>> Chin up buddies, chin up. (cry)
>>
>> On 4 November 2014 11:17, Gerbrand Nel  wrote:
>>
>>>  Yup.. been there.. still waiting for my composure though
>>> G
>>>
>>> On 2014-11-04 12:47 PM, Andi Farhall wrote:
>>>
>>> maybe i just need to sit quietly here for a bit a regain my composure.
>>>
>>>  The first hour of my day taken up by figuring out why my fps resets
>>> itself every time I start a new scene. They should have called it "Caveat".
>>>
>>>  as you were.
>>>
>>>
>>> ...
>>> http://www.hackneyeffects.com/
>>> https://vimeo.com/user4174293
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>>  http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>>
>>>  This email and any attachments to it may be confidential and are
>>> intended solely for the use of the individual to whom it is addressed. Any
>>> views or opinions expressed are solely those of the author and do not
>>> necessarily represent those of Hackney Effects Ltd.
>>>
>>> If you are not the intended recipient of this email, you must neither
>>> take any action based upon its contents, nor copy or show it to anyone.
>>>
>>> Please contact the sender if you believe you have received this email in
>>> error.
>>> 
>>>
>>>
>>>
>>
>


Re: more maya......

2014-11-04 Thread Ben Beckett
Its a easy fix. go, file, new scene, click the little box set it once in
there.

Once you open one new scene from there all scenes will be it until you
change it.

If you crash before you close maya you will need to redo it.

Ben

On 4 November 2014 13:39, Sebastien Sterling 
wrote:

> Chin up buddies, chin up. (cry)
>
> On 4 November 2014 11:17, Gerbrand Nel  wrote:
>
>>  Yup.. been there.. still waiting for my composure though
>> G
>>
>> On 2014-11-04 12:47 PM, Andi Farhall wrote:
>>
>> maybe i just need to sit quietly here for a bit a regain my composure.
>>
>>  The first hour of my day taken up by figuring out why my fps resets
>> itself every time I start a new scene. They should have called it "Caveat".
>>
>>  as you were.
>>
>>
>> ...
>> http://www.hackneyeffects.com/
>> https://vimeo.com/user4174293
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>>  http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>>  This email and any attachments to it may be confidential and are
>> intended solely for the use of the individual to whom it is addressed. Any
>> views or opinions expressed are solely those of the author and do not
>> necessarily represent those of Hackney Effects Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>> 
>>
>>
>>
>


Re: more maya......

2014-11-04 Thread Sebastien Sterling
Chin up buddies, chin up. (cry)

On 4 November 2014 11:17, Gerbrand Nel  wrote:

>  Yup.. been there.. still waiting for my composure though
> G
>
> On 2014-11-04 12:47 PM, Andi Farhall wrote:
>
> maybe i just need to sit quietly here for a bit a regain my composure.
>
>  The first hour of my day taken up by figuring out why my fps resets
> itself every time I start a new scene. They should have called it "Caveat".
>
>  as you were.
>
> ...
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
>  http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
>  This email and any attachments to it may be confidential and are
> intended solely for the use of the individual to whom it is addressed. Any
> views or opinions expressed are solely those of the author and do not
> necessarily represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
> 
>
>
>


Re: globally offloading referenced models

2014-11-04 Thread Matt Morris
Thanks for the suggestions. Have managed to recover the scene with a copied
scenetoc and some model name guesswork... Will make sure scenetocs are
always recorded in the future! And scene toc manager is now part of the
toolset.

Cheers!

On 4 November 2014 11:20, Cristobal Infante  wrote:

> Hi Matt,
>
> Use the Scene Toc Manager created by Alok, it's been a great time saver
> here.
>
> Search for  "ScnToc" in http://rray.de/xsi/
>
> If the plugin doesn't work with your version of Softimage, you can always
> use the standalone.
>
>
>
> On 4 November 2014 00:21, Matt Lind  wrote:
>
>>   make sure you have all the required plugins and shaders installed or
>> else you’ll get all sorts of problems like this.
>>
>> Next on the list of things to try is activate all levels of script
>> logging and verbosity you can, and make sure to dump it out to a script log
>> on your hard drive (.log).  then load the scene.  hopefully something will
>> be dumped to the log you can work with such as an error or warning message
>> indicating the problem.
>>
>> I would write a few simple event scripts to dump the model names and
>> actions attempted as the scene is being loaded.  You can use the
>> information to incrementally build a new .scntoc file and offload the
>> model(s) that give you problems.  This, of course, would be iterative.
>>
>> To isolate the problem of being a graphics issue vs. a data integrity
>> issue, try loading the scene using xsibatch.exe instead.  If it doesn’t
>> crash, you can save the scene to generate a .scntoc so you can offload your
>> models when loading with xsi.exe.
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>
>


-- 
www.matinai.com


Re: globally offloading referenced models

2014-11-04 Thread Cristobal Infante
Hi Matt,

Use the Scene Toc Manager created by Alok, it's been a great time saver
here.

Search for  "ScnToc" in http://rray.de/xsi/

If the plugin doesn't work with your version of Softimage, you can always
use the standalone.



On 4 November 2014 00:21, Matt Lind  wrote:

>   make sure you have all the required plugins and shaders installed or
> else you’ll get all sorts of problems like this.
>
> Next on the list of things to try is activate all levels of script logging
> and verbosity you can, and make sure to dump it out to a script log on your
> hard drive (.log).  then load the scene.  hopefully something will be
> dumped to the log you can work with such as an error or warning message
> indicating the problem.
>
> I would write a few simple event scripts to dump the model names and
> actions attempted as the scene is being loaded.  You can use the
> information to incrementally build a new .scntoc file and offload the
> model(s) that give you problems.  This, of course, would be iterative.
>
> To isolate the problem of being a graphics issue vs. a data integrity
> issue, try loading the scene using xsibatch.exe instead.  If it doesn’t
> crash, you can save the scene to generate a .scntoc so you can offload your
> models when loading with xsi.exe.
>
>
> Matt
>
>
>
>
>
>
>


Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel

oh snap.. they made a 2015 version.. thanks Sebastien!!
On 2014-11-04 12:47 PM, Sebastien Sterling wrote:
Ever used SOuP ? it's a bunch of custom nodes designed for procedural 
animation and motion graphics.(free)


Might have what you are looking for. check their videos, is cool

http://www.soup-dev.com/tools.htm

On 4 November 2014 10:14, Angus Davidson > wrote:


And I suppose doing in SI and exporting via Alembic isnšt an option ;)

I would be assuming python / mel script would be it.



On 2014/11/04, 11:38 AM, "Gerbrand Nel" mailto:nagv...@gmail.com>> wrote:

>Hey guys. I ask here because this is till where the smart friendly
>people hang out.
>I need to change the size of particles based on their current
position.
>I need to create a grid like effect, so as the particles move through
>space, they scale bigger and smaller based on their position in x
and y.
>In ICE this is easy, not so much in MAYA.
>Anyone have any ideas for me?
>Thanks



This communication is intended for the
addressee only. It is confidential. If you have received this
communication in error, please notify us immediately and destroy
the original message. You may not copy or disseminate this
communication without the permission of the University. Only
authorised signatories are competent to enter into agreements on
behalf of the University and recipients are thus advised that the
content of this message may not be legally binding on the
University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements
between the University and outsiders are subject to South African
Law unless the University agrees in writing to the contrary.










Re: more maya......

2014-11-04 Thread Gerbrand Nel

Yup.. been there.. still waiting for my composure though
G
On 2014-11-04 12:47 PM, Andi Farhall wrote:

maybe i just need to sit quietly here for a bit a regain my composure.

The first hour of my day taken up by figuring out why my fps resets 
itself every time I start a new scene. They should have called it 
"Caveat".


as you were.

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are 
intended solely for the use of the individual to whom it is addressed. 
Any views or opinions expressed are solely those of the author and do 
not necessarily represent those of Hackney Effects Ltd.


If you are not the intended recipient of this email, you must neither 
take any action based upon its contents, nor copy or show it to anyone.


Please contact the sender if you believe you have received this email 
in error.







Re: more maya......

2014-11-04 Thread patrick nethercoat
You shouldn't be messing with that. Your previs department should have set
it already.

On 4 November 2014 10:47, Andi Farhall  wrote:

> maybe i just need to sit quietly here for a bit a regain my composure.
>
> The first hour of my day taken up by figuring out why my fps resets itself
> every time I start a new scene. They should have called it "Caveat".
>
> as you were.
>
> ...
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
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RE: more maya......

2014-11-04 Thread gareth bell
there's probably a script for that.

From: hack...@outlook.com
To: softimage@listproc.autodesk.com
Subject: more maya..
Date: Tue, 4 Nov 2014 10:47:38 +




maybe i just need to sit quietly here for a bit a regain my composure. 
The first hour of my day taken up by figuring out why my fps resets itself 
every time I start a new scene. They should have called it "Caveat".
as you were.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
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error.  
   

more maya......

2014-11-04 Thread Andi Farhall
maybe i just need to sit quietly here for a bit a regain my composure. 
The first hour of my day taken up by figuring out why my fps resets itself 
every time I start a new scene. They should have called it "Caveat".
as you were.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

Re: OT: MAYA particle size based on position

2014-11-04 Thread Sebastien Sterling
Ever used SOuP ? it's a bunch of custom nodes designed for procedural
animation and motion graphics.(free)

Might have what you are looking for. check their videos, is cool

http://www.soup-dev.com/tools.htm

On 4 November 2014 10:14, Angus Davidson  wrote:

> And I suppose doing in SI and exporting via Alembic isnšt an option ;)
>
> I would be assuming python / mel script would be it.
>
>
>
> On 2014/11/04, 11:38 AM, "Gerbrand Nel"  wrote:
>
> >Hey guys. I ask here because this is till where the smart friendly
> >people hang out.
> >I need to change the size of particles based on their current position.
> >I need to create a grid like effect, so as the particles move through
> >space, they scale bigger and smaller based on their position in x and y.
> >In ICE this is easy, not so much in MAYA.
> >Anyone have any ideas for me?
> >Thanks
>
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Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel

Hey Angus
Because we can't buy softimage any more, some of my clients don’t want 
to go near it for fear of not being able to make changes to a job in a 
few months time, or hire more people if needs be.

I therefore have to create this effect without the awesomeness that is ICE.
It is also a way to learn maya without turning to soft every time 
something is a pain in the ass (all the freaking time).

I really hope its not a code based solution though
G

On 2014-11-04 12:14 PM, Angus Davidson wrote:

And I suppose doing in SI and exporting via Alembic isn¹t an option ;)

I would be assuming python / mel script would be it.



On 2014/11/04, 11:38 AM, "Gerbrand Nel"  wrote:


Hey guys. I ask here because this is till where the smart friendly
people hang out.
I need to change the size of particles based on their current position.
I need to create a grid like effect, so as the particles move through
space, they scale bigger and smaller based on their position in x and y.
In ICE this is easy, not so much in MAYA.
Anyone have any ideas for me?
Thanks



This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify 
us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are 
competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University 
and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All 
agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. 











Re: OT: MAYA particle size based on position

2014-11-04 Thread Angus Davidson
And I suppose doing in SI and exporting via Alembic isn¹t an option ;)

I would be assuming python / mel script would be it.



On 2014/11/04, 11:38 AM, "Gerbrand Nel"  wrote:

>Hey guys. I ask here because this is till where the smart friendly
>people hang out.
>I need to change the size of particles based on their current position.
>I need to create a grid like effect, so as the particles move through
>space, they scale bigger and smaller based on their position in x and y.
>In ICE this is easy, not so much in MAYA.
>Anyone have any ideas for me?
>Thanks

 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 






OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel
Hey guys. I ask here because this is till where the smart friendly 
people hang out.

I need to change the size of particles based on their current position.
I need to create a grid like effect, so as the particles move through 
space, they scale bigger and smaller based on their position in x and y.

In ICE this is easy, not so much in MAYA.
Anyone have any ideas for me?
Thanks