OT: MAYA particle size based on position
Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks
Re: OT: MAYA particle size based on position
And I suppose doing in SI and exporting via Alembic isn¹t an option ;) I would be assuming python / mel script would be it. On 2014/11/04, 11:38 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: OT: MAYA particle size based on position
Hey Angus Because we can't buy softimage any more, some of my clients don’t want to go near it for fear of not being able to make changes to a job in a few months time, or hire more people if needs be. I therefore have to create this effect without the awesomeness that is ICE. It is also a way to learn maya without turning to soft every time something is a pain in the ass (all the freaking time). I really hope its not a code based solution though G On 2014-11-04 12:14 PM, Angus Davidson wrote: And I suppose doing in SI and exporting via Alembic isn¹t an option ;) I would be assuming python / mel script would be it. On 2014/11/04, 11:38 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: OT: MAYA particle size based on position
Ever used SOuP ? it's a bunch of custom nodes designed for procedural animation and motion graphics.(free) Might have what you are looking for. check their videos, is cool http://www.soup-dev.com/tools.htm On 4 November 2014 10:14, Angus Davidson angus.david...@wits.ac.za wrote: And I suppose doing in SI and exporting via Alembic isnšt an option ;) I would be assuming python / mel script would be it. On 2014/11/04, 11:38 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
more maya......
maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.
RE: more maya......
there's probably a script for that. From: hack...@outlook.com To: softimage@listproc.autodesk.com Subject: more maya.. Date: Tue, 4 Nov 2014 10:47:38 + maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.
Re: more maya......
You shouldn't be messing with that. Your previs department should have set it already. On 4 November 2014 10:47, Andi Farhall hack...@outlook.com wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: more maya......
Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: OT: MAYA particle size based on position
oh snap.. they made a 2015 version.. thanks Sebastien!! On 2014-11-04 12:47 PM, Sebastien Sterling wrote: Ever used SOuP ? it's a bunch of custom nodes designed for procedural animation and motion graphics.(free) Might have what you are looking for. check their videos, is cool http://www.soup-dev.com/tools.htm On 4 November 2014 10:14, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: And I suppose doing in SI and exporting via Alembic isnšt an option ;) I would be assuming python / mel script would be it. On 2014/11/04, 11:38 AM, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: globally offloading referenced models
Hi Matt, Use the Scene Toc Manager created by Alok, it's been a great time saver here. Search for ScnToc in http://rray.de/xsi/ If the plugin doesn't work with your version of Softimage, you can always use the standalone. On 4 November 2014 00:21, Matt Lind speye...@hotmail.com wrote: make sure you have all the required plugins and shaders installed or else you’ll get all sorts of problems like this. Next on the list of things to try is activate all levels of script logging and verbosity you can, and make sure to dump it out to a script log on your hard drive (.log). then load the scene. hopefully something will be dumped to the log you can work with such as an error or warning message indicating the problem. I would write a few simple event scripts to dump the model names and actions attempted as the scene is being loaded. You can use the information to incrementally build a new .scntoc file and offload the model(s) that give you problems. This, of course, would be iterative. To isolate the problem of being a graphics issue vs. a data integrity issue, try loading the scene using xsibatch.exe instead. If it doesn’t crash, you can save the scene to generate a .scntoc so you can offload your models when loading with xsi.exe. Matt
Re: globally offloading referenced models
Thanks for the suggestions. Have managed to recover the scene with a copied scenetoc and some model name guesswork... Will make sure scenetocs are always recorded in the future! And scene toc manager is now part of the toolset. Cheers! On 4 November 2014 11:20, Cristobal Infante cgc...@gmail.com wrote: Hi Matt, Use the Scene Toc Manager created by Alok, it's been a great time saver here. Search for ScnToc in http://rray.de/xsi/ If the plugin doesn't work with your version of Softimage, you can always use the standalone. On 4 November 2014 00:21, Matt Lind speye...@hotmail.com wrote: make sure you have all the required plugins and shaders installed or else you’ll get all sorts of problems like this. Next on the list of things to try is activate all levels of script logging and verbosity you can, and make sure to dump it out to a script log on your hard drive (.log). then load the scene. hopefully something will be dumped to the log you can work with such as an error or warning message indicating the problem. I would write a few simple event scripts to dump the model names and actions attempted as the scene is being loaded. You can use the information to incrementally build a new .scntoc file and offload the model(s) that give you problems. This, of course, would be iterative. To isolate the problem of being a graphics issue vs. a data integrity issue, try loading the scene using xsibatch.exe instead. If it doesn’t crash, you can save the scene to generate a .scntoc so you can offload your models when loading with xsi.exe. Matt -- www.matinai.com
Re: more maya......
Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote: Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: more maya......
Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote: Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: more maya......
Closing maya = waiting till it crashes, i know no other way :P (joke) On 4 November 2014 13:46, Ben Beckett nebbeck...@gmail.com wrote: Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote: Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?
Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: OT: MAYA particle size based on position
Sounds like you need to look into particle runtime expressions. They're pretty powerful, if you don't mind a bit of basic coding. So, obviously not as straightforward as something like ICE. On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks
Creating a connection set without strings?
Anyone know if its possible to create a connection set with object pointers instead of strings? Thanks, Eric T.
Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?
Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?
Yes, contributions are always welcome On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
RE: more maya......
If you crash before you close maya you will need to redo it. I want to see that tattooed on Carl Bass's forehead. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: nebbeck...@gmail.com Date: Tue, 4 Nov 2014 13:46:24 + Subject: Re: more maya.. To: softimage@listproc.autodesk.com Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote: Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?
Thanks Alan. I don´t have that email. I went looking for it at xsisupport, but didn´t see it. :( David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Tuesday, November 4, 2014 9:46 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Creating a connection set without strings?
AFAIK they don't have their own object/collection type, so... nope! On Tue Nov 04 2014 at 9:30:15 AM Eric Thivierge ethivie...@hybride.com wrote: Anyone know if its possible to create a connection set with object pointers instead of strings? Thanks, Eric T.
Re: OT: MAYA particle size based on position
OO Why couldn't they wait untill bifrost was working before they EOLed soft. Now I have to get into this stipid shit, only to unlearn and relearn when we get bifrosted. Thanks anyway Cairan G On 2014-11-04 04:05 PM, Ciaran Moloney wrote: Sounds like you need to look into particle runtime expressions. They're pretty powerful, if you don't mind a bit of basic coding. So, obviously not as straightforward as something like ICE. On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel nagv...@gmail.com mailto:nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks
Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?
Why does gmail send all yahoo straight to the SPAM folder? David Sorry man, but you live in my spam folder! On 4 November 2014 15:08, Stephen Blair stephenrbl...@gmail.com wrote: Yes, contributions are always welcome On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: OT: MAYA particle size based on position
Join the Cult of Fabric my son :P On 4 November 2014 16:48, Gerbrand Nel nagv...@gmail.com wrote: OO Why couldn't they wait untill bifrost was working before they EOLed soft. Now I have to get into this stipid shit, only to unlearn and relearn when we get bifrosted. Thanks anyway Cairan G On 2014-11-04 04:05 PM, Ciaran Moloney wrote: Sounds like you need to look into particle runtime expressions. They're pretty powerful, if you don't mind a bit of basic coding. So, obviously not as straightforward as something like ICE. On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks
Re: OT: MAYA particle size based on position
That has a nice ring to it ;) From: Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 04 November 2014 at 7:31 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: OT: MAYA particle size based on position Join the Cult of Fabric my son :P On 4 November 2014 16:48, Gerbrand Nel nagv...@gmail.commailto:nagv...@gmail.com wrote: OO Why couldn't they wait untill bifrost was working before they EOLed soft. Now I have to get into this stipid shit, only to unlearn and relearn when we get bifrosted. Thanks anyway Cairan G On 2014-11-04 04:05 PM, Ciaran Moloney wrote: Sounds like you need to look into particle runtime expressions. They're pretty powerful, if you don't mind a bit of basic coding. So, obviously not as straightforward as something like ICE. On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel nagv...@gmail.commailto:nagv...@gmail.com wrote: Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and y. In ICE this is easy, not so much in MAYA. Anyone have any ideas for me? Thanks table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
The Ballad of Uncle Pat
Nice work on The Ballad of Uncle Pat by Simon Burke http://bit.ly/1xYrPIb -- paulo-duarte.com
RE: more maya......
So Ben is right. This separation of unit settings for the current scene and your own unit preferences was put in place to address an issue customers had where they’d load someone else’s scene and all of sudden find that their units, fps, etc. had all changed when they next created a new scene. For your new scene preferences, go to New Scene (option box) and set things the way you normally want them to be on creating a new scene. If you then do File - Save Preferences, you’ll be OK even in the extremely unlikely event that you should crash before exiting. Hope this helps, Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett Sent: November-04-14 8:46 AM To: softimage@listproc.autodesk.com Subject: Re: more maya.. Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote: Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.commailto:nagv...@gmail.com wrote: Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it Caveat. as you were. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. attachment: winmail.dat
Re: Friday Flashback #195
You could put a quadruple titan station inside, an array of flashing led lights in the front, and have that as your supercomputer render node :] On 11/03/14 5:13, Andi Farhall wrote: http://www.futuretech.blinkenlights.nl/pcw9-90pi4d25.html first machine i used. could handle up to 32mb of ram. and brown was still cool. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/