I just found out about this feature:
Toogle faces from Bonus tools https://www.youtube.com/watch?v=389jv0k0hlE
I wonder why they didn't add a simple isolate selected faces from the
scene function, which I will appreciate more...
For me the workflow described is the opposite I use inside Soft, where I
simply select the faces I want to see and press Isolate...
I guess that for weight paint this feature is comfortable ( hide unwanted
faces ), but in general I find the workflow sometimes to be the opposite of
what I want to do and its a bit frustrating...
Anyway I was shocked to find out about the bonus tools...its a kind of
small list of script addons to Maya itself, and its really confusing when
you're looking for something specific...
New UI looks pretty nifty and I appreciate the new features, but I'm still
not totally comfortable with the workflow, mainly because of the inverse
workflow I need to apply...
Also, when going back and forth from Soft to Maya the S key is a pain, I
always end up having keyframes all over the place :-D
2015-04-15 1:58 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com:
He He ! Jason S
A proper mouth bag (one that requires gums and teeth, tongue, throat and
uvula) is a classic example of a situation in modeling where being able to
hide faces fast makes all the difference.
so you need to hide the lips and mouth bag to get to the gums and teeth.
In maya all you have is Isolate, which means you have to:
1) make selection
2) invert selection
3) isolate selection * which will also hide everything else in the scene
so if your teeth where separate i hope you took the time to select every
single one or you are fucked
should you desire to increase hidden area...
4) select all
5) unpaint desired area
6) isolate. SHIFT+I
unhide
1) deselect all
2) de-isolate SHIFT+I
vs softimage
1) make selection
2) Hide H
...
hide more
3) make selection
4) Hide H
unhide
1) CTRL+H
Not only are there fewer steps but the process is more streamline and
intuitive in soft.
this may not seem like much, but it is one of those actions you have to
perform every 30 seconds when you're a modeller.
the mouth bag is just one pertinent example,
I'm sure people weight painting on e.g multiple layers of clothing would
appreciate being able to hide some sub- element to get to others.
On 14 April 2015 at 23:52, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Or possibly endure. Some days it's like that :p
On 15 Apr 2015 01:37, Leendert A. Hartog hirazib...@live.nl wrote:
Eric Thivierge schreef op 14-4-2015 om 17:08:
If you want to stay in the industry and stay relevant you have to
evolve.
Let's say you have to adapt, not necessarily evolve...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com