Re: OT: Hypershade changes in Maya 2016

2015-04-15 Thread Nicolas Esposito
I just found out about this feature:

Toogle faces from Bonus tools https://www.youtube.com/watch?v=389jv0k0hlE

I wonder why they didn't add a simple isolate selected faces from the
scene function, which I will appreciate more...
For me the workflow described is the opposite I use inside Soft, where I
simply select the faces I want to see and press Isolate...

I guess that for weight paint this feature is comfortable ( hide unwanted
faces ), but in general I find the workflow sometimes to be the opposite of
what I want to do and its a bit frustrating...

Anyway I was shocked to find out about the bonus tools...its a kind of
small list of script addons to Maya itself, and its really confusing when
you're looking for something specific...
New UI looks pretty nifty and I appreciate the new features, but I'm still
not totally comfortable with the workflow, mainly because of the inverse
workflow I need to apply...
Also, when going back and forth from Soft to Maya the S key is a pain, I
always end up having keyframes all over the place :-D


2015-04-15 1:58 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 He He ! Jason S

 A proper mouth bag (one that requires gums and teeth, tongue, throat and
 uvula) is a classic example of a situation in modeling where being able to
 hide faces fast makes all the difference.

 so you need to hide the lips and mouth bag to get to the gums and teeth.

 In maya all you have is Isolate, which means you have to:

 1) make selection
 2) invert selection
 3) isolate selection * which will also hide everything else in the scene
 so if your teeth where separate i hope you took the time to select every
 single one or you are fucked

 should you desire to increase hidden area...

 4) select all
 5) unpaint desired area
 6) isolate. SHIFT+I

 unhide

 1) deselect all
 2) de-isolate SHIFT+I


 vs softimage


 1) make selection
 2) Hide H
 ...
 hide more

 3) make selection
 4) Hide H

 unhide

 1) CTRL+H

 Not only are there fewer steps but the process is more streamline and
 intuitive in soft.

 this may not seem like much, but it is one of those actions you have to
 perform every 30 seconds when you're a modeller.


 the mouth bag is just one pertinent example,

 I'm sure people weight painting on e.g multiple layers of clothing would
 appreciate being able to hide some sub- element to get to others.





 On 14 April 2015 at 23:52, Raffaele Fragapane raffsxsil...@googlemail.com
  wrote:

 Or possibly endure. Some days it's like that :p
 On 15 Apr 2015 01:37, Leendert A. Hartog hirazib...@live.nl wrote:

 Eric Thivierge schreef op 14-4-2015 om 17:08:

 If you want to stay in the industry and stay relevant you have to
 evolve.

 Let's say you have to adapt, not necessarily evolve...

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





Re: OT: Hypershade changes in Maya 2016

2015-04-15 Thread Sebastien Sterling
The Bonus tools toggle faces, is just a script that does what i describe
above.

but it is buggy as hell, and still no more then just an isolate.

On 15 April 2015 at 10:23, Leendert A. Hartog hirazib...@live.nl wrote:

 Leendert A. Hartog schreef op 14-4-2015 om 11:45:

 Now that there are  some clear and commendable results coming from
 Project H,
 could someone in-the-know perhaps tell me, if the Maya docs have also
 gotten a gentle nudge in the right direction?
 And yes I know  many people find them more than sufficient, but
 relatively speaking to the xsidocs they could still  use some love IMHO.


 To quickly answer my own question:
 The Maya 2016 docs came online - http://help.autodesk.com/view/
 MAYAUL/2016/ENU/
 and while it's too early (for me) to tell if and to what extent they
 cleaned it up as a whole,
 the fact they included a special Softimage to Maya Bridge Guide is a
 nice touch IMHO...


 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: OT: Hypershade changes in Maya 2016

2015-04-15 Thread Leendert A. Hartog

Leendert A. Hartog schreef op 14-4-2015 om 11:45:
Now that there are  some clear and commendable results coming from 
Project H,
could someone in-the-know perhaps tell me, if the Maya docs have also 
gotten a gentle nudge in the right direction?
And yes I know  many people find them more than sufficient, but 
relatively speaking to the xsidocs they could still  use some love IMHO.


To quickly answer my own question:
The Maya 2016 docs came online - 
http://help.autodesk.com/view/MAYAUL/2016/ENU/
and while it's too early (for me) to tell if and to what extent they 
cleaned it up as a whole,
the fact they included a special Softimage to Maya Bridge Guide is a 
nice touch IMHO...


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com