I just found out about this feature: Toogle faces from Bonus tools <https://www.youtube.com/watch?v=389jv0k0hlE>
I wonder why they didn't add a simple "isolate selected faces from the scene" function, which I will appreciate more... For me the workflow described is the opposite I use inside Soft, where I simply select the faces I want to see and press Isolate... I guess that for weight paint this feature is comfortable ( hide unwanted faces ), but in general I find the workflow sometimes to be the opposite of what I want to do and its a bit frustrating... Anyway I was shocked to find out about the bonus tools...its a kind of small list of script addons to Maya itself, and its really confusing when you're looking for something specific... New UI looks pretty nifty and I appreciate the new features, but I'm still not totally comfortable with the workflow, mainly because of the "inverse" workflow I need to apply... Also, when going back and forth from Soft to Maya the S key is a pain, I always end up having keyframes all over the place :-D 2015-04-15 1:58 GMT+02:00 Sebastien Sterling <sebastien.sterl...@gmail.com>: > He He ! Jason S > > A proper mouth bag (one that requires gums and teeth, tongue, throat and > uvula) is a classic example of a situation in modeling where being able to > hide faces fast makes all the difference. > > so you need to hide the lips and mouth bag to get to the gums and teeth. > > In maya all you have is Isolate, which means you have to: > > 1) make selection > 2) invert selection > 3) isolate selection * which will also hide everything else in the scene > so if your teeth where separate i hope you took the time to select every > single one or you are fucked.... > > should you desire to increase hidden area... > > 4) select all > 5) unpaint desired area > 6) isolate. SHIFT+I > > unhide > > 1) deselect all > 2) de-isolate SHIFT+I > > > vs softimage > > > 1) make selection > 2) Hide H > ... > hide more > > 3) make selection > 4) Hide H > > unhide > > 1) CTRL+H > > Not only are there fewer steps but the process is more streamline and > intuitive in soft. > > this may not seem like much, but it is one of those actions you have to > perform every 30 seconds when you're a modeller. > > > the mouth bag is just one pertinent example, > > I'm sure people weight painting on e.g multiple layers of clothing would > appreciate being able to hide some sub- element to get to others. > > > > > > On 14 April 2015 at 23:52, Raffaele Fragapane <raffsxsil...@googlemail.com > > wrote: > >> Or possibly endure. Some days it's like that :p >> On 15 Apr 2015 01:37, "Leendert A. Hartog" <hirazib...@live.nl> wrote: >> >>> Eric Thivierge schreef op 14-4-2015 om 17:08: >>> >>>> If you want to stay in the industry and stay relevant you have to >>>> evolve. >>>> >>> Let's say you have to adapt, not necessarily evolve... >>> >>> Greetz >>> Leendert >>> >>> -- >>> >>> Leendert A. Hartog AKA Hirazi Blue >>> Administrator NOT the owner of si-community.com >>> >>> >