Re: Wrapped

2016-04-06 Thread Fabricio Chamon
Awesome!! Excellent job!

Em quarta-feira, 6 de abril de 2016, Ed Manning 
escreveu:

> Totally AWESOME.
>
> And I dare say, it could only have been done by such a small
> artist-centric team in Softimage. Just thinking about how I'd have to go
> about it in a Maya-only environment makes me shudder. With a small army of
> great TDs, maybe... Or a few kickass Houdini TDs and Maya animators,
> mmmaybe? But the art would suffer.
>
> Maurice, I hope you can and will convey to others at AD what this means.
>
> Roman, please share a making-of soon!  And if you have any plant compounds
> you'd like to share...
>
> Bravissimo.
>
>
>
> On Wed, Apr 6, 2016 at 10:36 AM, Tim Crowson  > wrote:
>
>> Impressive!
>>
>> On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall > > wrote:
>>
>>> wow
>>>
>>> On 6 April 2016 at 15:17, adrian wyer >> > wrote:
>>>
 we did a similar 'plants taking over new york' piece a couple of years
 back all softimage/arnold and i can feel your pain as far as managing
 large scale growing plant setups i assume there's a lot of animated
 stand-ins going on?



 would be great to see a making of!



 a


 --

 *From:* softimage-boun...@listproc.autodesk.com
 
 [mailto:softimage-boun...@listproc.autodesk.com
 ]
 *On Behalf Of *Jordi Bares
 *Sent:* 06 April 2016 15:14
 *To:* softimage@listproc.autodesk.com
 
 *Subject:* Re: Wrapped



 This is brutal undertaking, deserves more than a congratulation but
 quite an standing ovation.



 wow… fantastic piece

 jb



 On 6 Apr 2016, at 15:05, patrick nethercoat > wrote:



 Crikey, that's a pretty immense feat. Well done.



 On 6 April 2016 at 14:49, Maurice Patel > wrote:

 That was an amazing and beautiful film and it stirred strong
 conflicting emotions of delight, sadness and inevitability. Thank you for
 sharing!

 Maurice Patel
 Tél:  514 954-7134
 Cell: 514 242-6549

 From: softimage-boun...@listproc.autodesk.com
 
 [mailto:softimage-boun...@listproc.autodesk.com
 ]
 On Behalf Of Roman Kaelin
 Sent: Wednesday, April 06, 2016 5:48 AM
 To: softimage@listproc.autodesk.com
 
 Subject: Wrapped

 Hi Gang,

 After a very successful and long festival stretch our graduation short
 film "Wrapped" is finally online. It's been a while, but I felt I needed to
 share it on the list since I've gotten a lot of useful tips and help over
 the course of the production. Thanks to everyone who contributed!

 The whole project was mainly done in Softimage and Arnold and I'm happy
 we can finally share it.

 https://vimeo.com/161599224

 Geerz,
 Roman
 --

 ROMAN KAELIN
 Director & Visual Effects Artist

 mobile +41786384626
 email romen.kae...@gmail.com
 >

 www.romankaelin.com


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 Brandt Animation

 www.brandtanim.co.uk
 020 7734 0196

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Re: Wrapped

2016-04-06 Thread Ed Manning
Totally AWESOME.

And I dare say, it could only have been done by such a small artist-centric
team in Softimage. Just thinking about how I'd have to go about it in a
Maya-only environment makes me shudder. With a small army of great TDs,
maybe... Or a few kickass Houdini TDs and Maya animators, mmmaybe? But the
art would suffer.

Maurice, I hope you can and will convey to others at AD what this means.

Roman, please share a making-of soon!  And if you have any plant compounds
you'd like to share...

Bravissimo.



On Wed, Apr 6, 2016 at 10:36 AM, Tim Crowson  wrote:

> Impressive!
>
> On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall 
> wrote:
>
>> wow
>>
>> On 6 April 2016 at 15:17, adrian wyer 
>> wrote:
>>
>>> we did a similar 'plants taking over new york' piece a couple of years
>>> back all softimage/arnold and i can feel your pain as far as managing
>>> large scale growing plant setups i assume there's a lot of animated
>>> stand-ins going on?
>>>
>>>
>>>
>>> would be great to see a making of!
>>>
>>>
>>>
>>> a
>>>
>>>
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
>>> *Sent:* 06 April 2016 15:14
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Wrapped
>>>
>>>
>>>
>>> This is brutal undertaking, deserves more than a congratulation but
>>> quite an standing ovation.
>>>
>>>
>>>
>>> wow… fantastic piece
>>>
>>> jb
>>>
>>>
>>>
>>> On 6 Apr 2016, at 15:05, patrick nethercoat 
>>> wrote:
>>>
>>>
>>>
>>> Crikey, that's a pretty immense feat. Well done.
>>>
>>>
>>>
>>> On 6 April 2016 at 14:49, Maurice Patel 
>>> wrote:
>>>
>>> That was an amazing and beautiful film and it stirred strong conflicting
>>> emotions of delight, sadness and inevitability. Thank you for sharing!
>>>
>>> Maurice Patel
>>> Tél:  514 954-7134
>>> Cell: 514 242-6549
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
>>> Sent: Wednesday, April 06, 2016 5:48 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Wrapped
>>>
>>> Hi Gang,
>>>
>>> After a very successful and long festival stretch our graduation short
>>> film "Wrapped" is finally online. It's been a while, but I felt I needed to
>>> share it on the list since I've gotten a lot of useful tips and help over
>>> the course of the production. Thanks to everyone who contributed!
>>>
>>> The whole project was mainly done in Softimage and Arnold and I'm happy
>>> we can finally share it.
>>>
>>> https://vimeo.com/161599224
>>>
>>> Geerz,
>>> Roman
>>> --
>>>
>>> ROMAN KAELIN
>>> Director & Visual Effects Artist
>>>
>>> mobile +41786384626
>>> email romen.kae...@gmail.com
>>>
>>> www.romankaelin.com
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Brandt Animation
>>>
>>> www.brandtanim.co.uk
>>> 020 7734 0196
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>> --
>> Softimage Mailing List.
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>
>
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Re: Growth in ICE

2016-04-06 Thread Chris Marshall
Sorry that was too big. Here's a link

https://dl.dropboxusercontent.com/u/23012429/ice-spawn-old-1.zip



On 6 April 2016 at 16:36, Chris Marshall  wrote:

> OK Here's one version of the scene. It's just all particles. This one has
> the effect stuck on a cube, growing by following a curve.
>
> On 6 April 2016 at 16:21, Chris Marshall 
> wrote:
>
>> I've no idea! It was the first thing I uploaded to vimeo so was done
>> about 7 years ago! ;-P
>> I'll see if I have the scene lying around.
>>
>>
>> On 6 April 2016 at 16:09, Morten Bartholdy  wrote:
>>
>>> That looks cool Chris - so how did you do it?
>>>
>>> Morten
>>>
>>>
>>> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
>>> > :
>>> >
>>> >
>>> > This was the first test I uploaded to Vimeo, rubbish resolution, not
>>> sure
>>> > why. Kind of frosty
>>> >
>>> > https://vimeo.com/4308706
>>> >
>>> >
>>> >
>>> > On 4 April 2016 at 10:31, Morten Bartholdy 
>>> wrote:
>>> >
>>> > > Thanks Jason - I will take a closer look at that one.
>>> > >
>>> > > Morten
>>> > >
>>> > >
>>> > >
>>> > > > Den 2. april 2016 klokken 01:52 skrev Jason S <
>>> jasonsta...@gmail.com>:
>>> > > >
>>> > > >
>>> > > > This may also be of help,
>>> > > >
>>> > > > Detailing the creation of wheightmap growth driven by turbulence,
>>> in
>>> > > this case
>>> > > > to drive particle emissions,
>>> > > >
>>> > > > Vimeo - Particle grow effect using Softimage ICE
>>> > > >
>>> > > > this is at 9;15 showing the weightmap growing
>>> > > >
>>> > > >
>>> > > >
>>> > > > Cheers,
>>> > > > -J
>>> > > >
>>> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
>>> > > >
>>> > > > >
>>> > > > > BTW Francois - a fractal weightmap, how do I do that?
>>> > > > >
>>> > > > > Also, how do I trigger the first point?
>>> > > > >
>>> > > > >
>>> > > > > Morten
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > > > >
>>> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
>>> > > > > > :
>>> > > > > >
>>> > > > > >
>>> > > > > > Here is something I did a few years back to reveal a
>>> map.
>>> > > > > > https://vimeo.com/26487726
>>> > > > > >
>>> > > > > > It's a simulated weightmap. You take an irregular geo
>>> > > (polygon
>>> > > > > > reduction
>>> > > > > > is perfect to create these) and apply a fractal
>>> weightmap to
>>> > > it.
>>> > > > > > Then
>>> > > > > > you create a new weightmap and add a simulated ICE
>>> tree to
>>> > > it. For
>>> > > > > > each
>>> > > > > > point, check the value of the simulated weightmap on
>>> the
>>> > > > > > neighbors. If
>>> > > > > > it's 1, add the value of the first weightmap to
>>> yourself.
>>> > > > > >
>>> > > > > > This way, each point gets contaminated by its
>>> neighbors at
>>> > > > > > different
>>> > > > > > speeds.
>>> > > > > >
>>> > > > > > You only need to trigger the first point manually.
>>> > > > > >
>>> > > > > > F
>>> > > > > >
>>> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
>>> > > > > >
>>> > > > > > > > >
>>> > > > > > > Hi Morten,
>>> > > > > > >
>>> > > > > > > maybe you could tweak this a bit to your liking:
>>> > > > > > > https://vimeo.com/21223643
>>> > > > > > >
>>> > > > > > > cheers,
>>> > > > > > > Thomas
>>> > > > > > >
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > Morten Bartholdy 
>>> hat am
>>> > > 1. April
>>> > > > > > > > 2016 um 12:11
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > geschrieben:
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > >
>>> > > > > > > >
>>> > > > > > > > I am doing some RnD on creating a frosty
>>> growth
>>> > > effect
>>> > > > > > > > in ICE. I have
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > looked at
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > Andy Moorers DLA which looks promising and
>>> > > tinkered
>>> > > > > > > > with using
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > animated mattes
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > for emitting particles with frostlike
>>> instances,
>>> > > but
>>> > > > > > > > would like to
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > perhaps use
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > fractal patterns og procedurals to control
>>> the
>>> > > growth,
>>> > > > > > > > so I would like
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > to ask
>>> > 

Re: Growth in ICE

2016-04-06 Thread Chris Marshall
I've no idea! It was the first thing I uploaded to vimeo so was done about
7 years ago! ;-P
I'll see if I have the scene lying around.


On 6 April 2016 at 16:09, Morten Bartholdy  wrote:

> That looks cool Chris - so how did you do it?
>
> Morten
>
>
> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> > :
> >
> >
> > This was the first test I uploaded to Vimeo, rubbish resolution, not sure
> > why. Kind of frosty
> >
> > https://vimeo.com/4308706
> >
> >
> >
> > On 4 April 2016 at 10:31, Morten Bartholdy  wrote:
> >
> > > Thanks Jason - I will take a closer look at that one.
> > >
> > > Morten
> > >
> > >
> > >
> > > > Den 2. april 2016 klokken 01:52 skrev Jason S  >:
> > > >
> > > >
> > > > This may also be of help,
> > > >
> > > > Detailing the creation of wheightmap growth driven by turbulence, in
> > > this case
> > > > to drive particle emissions,
> > > >
> > > > Vimeo - Particle grow effect using Softimage ICE
> > > >
> > > > this is at 9;15 showing the weightmap growing
> > > >
> > > >
> > > >
> > > > Cheers,
> > > > -J
> > > >
> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
> > > >
> > > > >
> > > > > BTW Francois - a fractal weightmap, how do I do that?
> > > > >
> > > > > Also, how do I trigger the first point?
> > > > >
> > > > >
> > > > > Morten
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > >
> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > > > :
> > > > > >
> > > > > >
> > > > > > Here is something I did a few years back to reveal a map.
> > > > > > https://vimeo.com/26487726
> > > > > >
> > > > > > It's a simulated weightmap. You take an irregular geo
> > > (polygon
> > > > > > reduction
> > > > > > is perfect to create these) and apply a fractal
> weightmap to
> > > it.
> > > > > > Then
> > > > > > you create a new weightmap and add a simulated ICE tree
> to
> > > it. For
> > > > > > each
> > > > > > point, check the value of the simulated weightmap on the
> > > > > > neighbors. If
> > > > > > it's 1, add the value of the first weightmap to yourself.
> > > > > >
> > > > > > This way, each point gets contaminated by its neighbors
> at
> > > > > > different
> > > > > > speeds.
> > > > > >
> > > > > > You only need to trigger the first point manually.
> > > > > >
> > > > > > F
> > > > > >
> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > > > >
> > > > > > > > >
> > > > > > > Hi Morten,
> > > > > > >
> > > > > > > maybe you could tweak this a bit to your liking:
> > > > > > > https://vimeo.com/21223643
> > > > > > >
> > > > > > > cheers,
> > > > > > > Thomas
> > > > > > >
> > > > > > >
> > > > > > > > > > >
> > > > > > > > Morten Bartholdy  hat
> am
> > > 1. April
> > > > > > > > 2016 um 12:11
> > > > > > > >
> > > > > > > > > > >
> > > > > > > geschrieben:
> > > > > > >
> > > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > I am doing some RnD on creating a frosty
> growth
> > > effect
> > > > > > > > in ICE. I have
> > > > > > > >
> > > > > > > > > > >
> > > > > > > looked at
> > > > > > >
> > > > > > > > > > >
> > > > > > > > Andy Moorers DLA which looks promising and
> > > tinkered
> > > > > > > > with using
> > > > > > > >
> > > > > > > > > > >
> > > > > > > animated mattes
> > > > > > >
> > > > > > > > > > >
> > > > > > > > for emitting particles with frostlike
> instances,
> > > but
> > > > > > > > would like to
> > > > > > > >
> > > > > > > > > > >
> > > > > > > perhaps use
> > > > > > >
> > > > > > > > > > >
> > > > > > > > fractal patterns og procedurals to control
> the
> > > growth,
> > > > > > > > so I would like
> > > > > > > >
> > > > > > > > > > >
> > > > > > > to ask
> > > > > > >
> > > > > > > > > > >
> > > > > > > > here if someone could point me to some useful
> > > tools or
> > > > > > > > tutorials
> > > > > > > >
> > > > > > > > > > >
> > > > > > > regarding this?
> > > > > > >
> > > > > > > > > > >
> > > > > > > >
> > > > > > > > Thanks - Morten
> > > > > > > > --
> > > > > > > > Softimage Mailing List.
> > > > > > > > To unsubscribe, send a mail to
> > > > > > > > softimage-requ...@listproc.autodesk.com
> > > > > > > >
> > > > > > > > > > >
> > > > > > > with "unsubscribe" in the subject, and reply to
> > > confirm.
> > > > > > >

Re: Exporting cached ICE particle instances as alembic?

2016-04-06 Thread Jason S

  
  
Would perhaps a clone (with ICE or
  Operator) of the resulting mesh be more easily baked?
  
  On 04/06/16 10:15, Olivier Jeannel wrote:


  Topolizer, but it's not free and I'm not sure it
handles parenting (if you have parenting in your instances)
I would suggest to export the particles point SRT  and snap
  back the (instances) objects back in houdini with a copy SOP
  and a switch. But this might be time consuming to figure it
  out.



  On Wed, Apr 6, 2016 at 10:47 AM,
Morten Bartholdy 
wrote:
I have a
  cached particles simulation with instanced geometry on it
  which I would
  like to export as geometry as an alembic file for import
  in Houdini so we can do
  some simulation there.
  
  It looks like there is no factory method for creating
  geometry form instances,
  so I checked Guillaume Laforges Create Polymesh from
  Instance Shapes compound.
  Unfortunately it requires some source geometry data set
  via ICE and I am kind of
  in a hurry so I have no time to figure out what is
  required, so I was wondering
  if anybody know of a way to do this quick and dirty and
  create geometry from
  instances without any attributes.
  
  Thanks - Morten
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  Softimage Mailing List.
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Re: Growth in ICE

2016-04-06 Thread Morten Bartholdy
That looks cool Chris - so how did you do it?

Morten


> Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> :
> 
> 
> This was the first test I uploaded to Vimeo, rubbish resolution, not sure
> why. Kind of frosty
> 
> https://vimeo.com/4308706
> 
> 
> 
> On 4 April 2016 at 10:31, Morten Bartholdy  wrote:
> 
> > Thanks Jason - I will take a closer look at that one.
> >
> > Morten
> >
> >
> >
> > > Den 2. april 2016 klokken 01:52 skrev Jason S :
> > >
> > >
> > > This may also be of help,
> > >
> > > Detailing the creation of wheightmap growth driven by turbulence, in
> > this case
> > > to drive particle emissions,
> > >
> > > Vimeo - Particle grow effect using Softimage ICE
> > >
> > > this is at 9;15 showing the weightmap growing
> > >
> > >
> > >
> > > Cheers,
> > > -J
> > >
> > > On 04/01/16 10:37, Morten Bartholdy wrote:
> > >
> > > >
> > > > BTW Francois - a fractal weightmap, how do I do that?
> > > >
> > > > Also, how do I trigger the first point?
> > > >
> > > >
> > > > Morten
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > >
> > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > > :
> > > > >
> > > > >
> > > > > Here is something I did a few years back to reveal a map.
> > > > > https://vimeo.com/26487726
> > > > >
> > > > > It's a simulated weightmap. You take an irregular geo
> > (polygon
> > > > > reduction
> > > > > is perfect to create these) and apply a fractal weightmap to
> > it.
> > > > > Then
> > > > > you create a new weightmap and add a simulated ICE tree to
> > it. For
> > > > > each
> > > > > point, check the value of the simulated weightmap on the
> > > > > neighbors. If
> > > > > it's 1, add the value of the first weightmap to yourself.
> > > > >
> > > > > This way, each point gets contaminated by its neighbors at
> > > > > different
> > > > > speeds.
> > > > >
> > > > > You only need to trigger the first point manually.
> > > > >
> > > > > F
> > > > >
> > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > > >
> > > > > > > >
> > > > > > Hi Morten,
> > > > > >
> > > > > > maybe you could tweak this a bit to your liking:
> > > > > > https://vimeo.com/21223643
> > > > > >
> > > > > > cheers,
> > > > > > Thomas
> > > > > >
> > > > > >
> > > > > > > > > >
> > > > > > > Morten Bartholdy  hat am
> > 1. April
> > > > > > > 2016 um 12:11
> > > > > > >
> > > > > > > > > >
> > > > > > geschrieben:
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > I am doing some RnD on creating a frosty growth
> > effect
> > > > > > > in ICE. I have
> > > > > > >
> > > > > > > > > >
> > > > > > looked at
> > > > > >
> > > > > > > > > >
> > > > > > > Andy Moorers DLA which looks promising and
> > tinkered
> > > > > > > with using
> > > > > > >
> > > > > > > > > >
> > > > > > animated mattes
> > > > > >
> > > > > > > > > >
> > > > > > > for emitting particles with frostlike instances,
> > but
> > > > > > > would like to
> > > > > > >
> > > > > > > > > >
> > > > > > perhaps use
> > > > > >
> > > > > > > > > >
> > > > > > > fractal patterns og procedurals to control the
> > growth,
> > > > > > > so I would like
> > > > > > >
> > > > > > > > > >
> > > > > > to ask
> > > > > >
> > > > > > > > > >
> > > > > > > here if someone could point me to some useful
> > tools or
> > > > > > > tutorials
> > > > > > >
> > > > > > > > > >
> > > > > > regarding this?
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > > Thanks - Morten
> > > > > > > --
> > > > > > > Softimage Mailing List.
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> > > > > > > softimage-requ...@listproc.autodesk.com
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> > > > > > > > > >
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> > confirm.
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > > >
> > > > > >
> > > > > >
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Re: Wrapped

2016-04-06 Thread Tim Crowson
Impressive!
On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall 
wrote:

> wow
>
> On 6 April 2016 at 15:17, adrian wyer 
> wrote:
>
>> we did a similar 'plants taking over new york' piece a couple of years
>> back all softimage/arnold and i can feel your pain as far as managing
>> large scale growing plant setups i assume there's a lot of animated
>> stand-ins going on?
>>
>>
>>
>> would be great to see a making of!
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
>> *Sent:* 06 April 2016 15:14
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Wrapped
>>
>>
>>
>> This is brutal undertaking, deserves more than a congratulation but quite
>> an standing ovation.
>>
>>
>>
>> wow… fantastic piece
>>
>> jb
>>
>>
>>
>> On 6 Apr 2016, at 15:05, patrick nethercoat 
>> wrote:
>>
>>
>>
>> Crikey, that's a pretty immense feat. Well done.
>>
>>
>>
>> On 6 April 2016 at 14:49, Maurice Patel 
>> wrote:
>>
>> That was an amazing and beautiful film and it stirred strong conflicting
>> emotions of delight, sadness and inevitability. Thank you for sharing!
>>
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
>> Sent: Wednesday, April 06, 2016 5:48 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Wrapped
>>
>> Hi Gang,
>>
>> After a very successful and long festival stretch our graduation short
>> film "Wrapped" is finally online. It's been a while, but I felt I needed to
>> share it on the list since I've gotten a lot of useful tips and help over
>> the course of the production. Thanks to everyone who contributed!
>>
>> The whole project was mainly done in Softimage and Arnold and I'm happy
>> we can finally share it.
>>
>> https://vimeo.com/161599224
>>
>> Geerz,
>> Roman
>> --
>>
>> ROMAN KAELIN
>> Director & Visual Effects Artist
>>
>> mobile +41786384626
>> email romen.kae...@gmail.com
>>
>> www.romankaelin.com
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>>
>> Brandt Animation
>>
>> www.brandtanim.co.uk
>> 020 7734 0196
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
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Re: Wrapped

2016-04-06 Thread Chris Marshall
wow

On 6 April 2016 at 15:17, adrian wyer 
wrote:

> we did a similar 'plants taking over new york' piece a couple of years
> back all softimage/arnold and i can feel your pain as far as managing
> large scale growing plant setups i assume there's a lot of animated
> stand-ins going on?
>
>
>
> would be great to see a making of!
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
> *Sent:* 06 April 2016 15:14
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Wrapped
>
>
>
> This is brutal undertaking, deserves more than a congratulation but quite
> an standing ovation.
>
>
>
> wow… fantastic piece
>
> jb
>
>
>
> On 6 Apr 2016, at 15:05, patrick nethercoat 
> wrote:
>
>
>
> Crikey, that's a pretty immense feat. Well done.
>
>
>
> On 6 April 2016 at 14:49, Maurice Patel 
> wrote:
>
> That was an amazing and beautiful film and it stirred strong conflicting
> emotions of delight, sadness and inevitability. Thank you for sharing!
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
> Sent: Wednesday, April 06, 2016 5:48 AM
> To: softimage@listproc.autodesk.com
> Subject: Wrapped
>
> Hi Gang,
>
> After a very successful and long festival stretch our graduation short
> film "Wrapped" is finally online. It's been a while, but I felt I needed to
> share it on the list since I've gotten a lot of useful tips and help over
> the course of the production. Thanks to everyone who contributed!
>
> The whole project was mainly done in Softimage and Arnold and I'm happy we
> can finally share it.
>
> https://vimeo.com/161599224
>
> Geerz,
> Roman
> --
>
> ROMAN KAELIN
> Director & Visual Effects Artist
>
> mobile +41786384626
> email romen.kae...@gmail.com
>
> www.romankaelin.com
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Brandt Animation
>
> www.brandtanim.co.uk
> 020 7734 0196
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: Exporting cached ICE particle instances as alembic?

2016-04-06 Thread Olivier Jeannel
Topolizer, but it's not free and I'm not sure it handles parenting (if you
have parenting in your instances)
I would suggest to export the particles point SRT  and snap back the
(instances) objects back in houdini with a copy SOP and a switch. But this
might be time consuming to figure it out.

On Wed, Apr 6, 2016 at 10:47 AM, Morten Bartholdy 
wrote:

> I have a cached particles simulation with instanced geometry on it which I
> would
> like to export as geometry as an alembic file for import in Houdini so we
> can do
> some simulation there.
>
> It looks like there is no factory method for creating geometry form
> instances,
> so I checked Guillaume Laforges Create Polymesh from Instance Shapes
> compound.
> Unfortunately it requires some source geometry data set via ICE and I am
> kind of
> in a hurry so I have no time to figure out what is required, so I was
> wondering
> if anybody know of a way to do this quick and dirty and create geometry
> from
> instances without any attributes.
>
> Thanks - Morten
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Re: Wrapped

2016-04-06 Thread Jordi Bares
This is brutal undertaking, deserves more than a congratulation but quite an 
standing ovation.

wow… fantastic piece
jb

> On 6 Apr 2016, at 15:05, patrick nethercoat  wrote:
> 
> Crikey, that's a pretty immense feat. Well done.
> 
> On 6 April 2016 at 14:49, Maurice Patel  > wrote:
> That was an amazing and beautiful film and it stirred strong conflicting 
> emotions of delight, sadness and inevitability. Thank you for sharing!
> 
> Maurice Patel
> Tél:  514 954-7134 
> Cell: 514 242-6549 
> 
> From: softimage-boun...@listproc.autodesk.com 
>  
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Roman Kaelin
> Sent: Wednesday, April 06, 2016 5:48 AM
> To: softimage@listproc.autodesk.com 
> Subject: Wrapped
> 
> Hi Gang,
> 
> After a very successful and long festival stretch our graduation short film 
> "Wrapped" is finally online. It's been a while, but I felt I needed to share 
> it on the list since I've gotten a lot of useful tips and help over the 
> course of the production. Thanks to everyone who contributed!
> 
> The whole project was mainly done in Softimage and Arnold and I'm happy we 
> can finally share it.
> 
> https://vimeo.com/161599224 
> 
> Geerz,
> Roman
> --
> 
> ROMAN KAELIN
> Director & Visual Effects Artist
> 
> mobile +41786384626 
> email romen.kae...@gmail.com 
>  >
> 
> www.romankaelin.com  >
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
> -- 
> Brandt Animation
> www.brandtanim.co.uk 
> 020 7734 0196
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Wrapped

2016-04-06 Thread Jason S

  
  
Man, I can't even tell what may have
  been non-CG except for the plants because they were growing lol
  Congratz!
  
  On 04/06/16 5:47, Roman Kaelin wrote:


  
  Hi Gang,
  
  After a very successful and long festival stretch our graduation
  short film "Wrapped" is finally online. It's been a while, but I
  felt I needed to share it on the list since I've gotten a lot of
  useful tips and help over the course of the production. Thanks to
  everyone who contributed!
  
  The whole project was mainly done in Softimage and Arnold and I'm
  happy we can finally share it.
  
  https://vimeo.com/161599224
  
  Geerz,
  Roman
  
  -- 











  ROMAN KAELIN
  Director
  & Visual Effects Artist
   
  mobile +41786384626
  email romen.kae...@gmail.com
   
  www.romankaelin.com
   

  
  
  
  
  This body part will be downloaded on demand.


  

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RE: Wrapped

2016-04-06 Thread Maurice Patel
That was an amazing and beautiful film and it stirred strong conflicting 
emotions of delight, sadness and inevitability. Thank you for sharing!

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
Sent: Wednesday, April 06, 2016 5:48 AM
To: softimage@listproc.autodesk.com
Subject: Wrapped

Hi Gang,

After a very successful and long festival stretch our graduation short film 
"Wrapped" is finally online. It's been a while, but I felt I needed to share it 
on the list since I've gotten a lot of useful tips and help over the course of 
the production. Thanks to everyone who contributed!

The whole project was mainly done in Softimage and Arnold and I'm happy we can 
finally share it.

https://vimeo.com/161599224

Geerz,
Roman
--

ROMAN KAELIN
Director & Visual Effects Artist

mobile +41786384626
email romen.kae...@gmail.com

www.romankaelin.com

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Re: Growth in ICE

2016-04-06 Thread Chris Marshall
This was the first test I uploaded to Vimeo, rubbish resolution, not sure
why. Kind of frosty

https://vimeo.com/4308706



On 4 April 2016 at 10:31, Morten Bartholdy  wrote:

> Thanks Jason - I will take a closer look at that one.
>
> Morten
>
>
>
> > Den 2. april 2016 klokken 01:52 skrev Jason S :
> >
> >
> > This may also be of help,
> >
> > Detailing the creation of wheightmap growth driven by turbulence, in
> this case
> > to drive particle emissions,
> >
> > Vimeo - Particle grow effect using Softimage ICE
> >
> > this is at 9;15 showing the weightmap growing
> >
> >
> >
> > Cheers,
> > -J
> >
> > On 04/01/16 10:37, Morten Bartholdy wrote:
> >
> > >
> > > BTW Francois - a fractal weightmap, how do I do that?
> > >
> > > Also, how do I trigger the first point?
> > >
> > >
> > > Morten
> > >
> > >
> > >
> > >
> > >
> > >
> > > > >
> > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > :
> > > >
> > > >
> > > > Here is something I did a few years back to reveal a map.
> > > > https://vimeo.com/26487726
> > > >
> > > > It's a simulated weightmap. You take an irregular geo
> (polygon
> > > > reduction
> > > > is perfect to create these) and apply a fractal weightmap to
> it.
> > > > Then
> > > > you create a new weightmap and add a simulated ICE tree to
> it. For
> > > > each
> > > > point, check the value of the simulated weightmap on the
> > > > neighbors. If
> > > > it's 1, add the value of the first weightmap to yourself.
> > > >
> > > > This way, each point gets contaminated by its neighbors at
> > > > different
> > > > speeds.
> > > >
> > > > You only need to trigger the first point manually.
> > > >
> > > > F
> > > >
> > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > >
> > > > > > >
> > > > > Hi Morten,
> > > > >
> > > > > maybe you could tweak this a bit to your liking:
> > > > > https://vimeo.com/21223643
> > > > >
> > > > > cheers,
> > > > > Thomas
> > > > >
> > > > >
> > > > > > > > >
> > > > > > Morten Bartholdy  hat am
> 1. April
> > > > > > 2016 um 12:11
> > > > > >
> > > > > > > > >
> > > > > geschrieben:
> > > > >
> > > > > > > > >
> > > > > >
> > > > > >
> > > > > > I am doing some RnD on creating a frosty growth
> effect
> > > > > > in ICE. I have
> > > > > >
> > > > > > > > >
> > > > > looked at
> > > > >
> > > > > > > > >
> > > > > > Andy Moorers DLA which looks promising and
> tinkered
> > > > > > with using
> > > > > >
> > > > > > > > >
> > > > > animated mattes
> > > > >
> > > > > > > > >
> > > > > > for emitting particles with frostlike instances,
> but
> > > > > > would like to
> > > > > >
> > > > > > > > >
> > > > > perhaps use
> > > > >
> > > > > > > > >
> > > > > > fractal patterns og procedurals to control the
> growth,
> > > > > > so I would like
> > > > > >
> > > > > > > > >
> > > > > to ask
> > > > >
> > > > > > > > >
> > > > > > here if someone could point me to some useful
> tools or
> > > > > > tutorials
> > > > > >
> > > > > > > > >
> > > > > regarding this?
> > > > >
> > > > > > > > >
> > > > > >
> > > > > > Thanks - Morten
> > > > > > --
> > > > > > Softimage Mailing List.
> > > > > > To unsubscribe, send a mail to
> > > > > > softimage-requ...@listproc.autodesk.com
> > > > > >
> > > > > > > > >
> > > > > with "unsubscribe" in the subject, and reply to
> confirm.
> > > > >
> > > > > > > > >
> > > > > >
> > > > > >
> > > > > > > > >
> > > > >
> > > > >
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Re: Wrapped

2016-04-06 Thread Ognjen Vukovic
Noice.

Well done its stunning.

On Wed, Apr 6, 2016 at 12:45 PM, Ivan Vasiljevic 
wrote:

> Yo buddy!
>
> Well deserved prices!
> Looks amazing, good luck in the future, big things waiting for you.
>
> Warm hugs!
> Ivanovic
>
>
> On Wed, Apr 6, 2016 at 12:41 PM, Alastair Hearsum <
> hear...@glassworks.co.uk> wrote:
>
>> Great stuff
>>
>>
>> Alastair Hearsum
>> Head of 3d
>> [image: GLASSWORKS]
>> [image: Facebook]
>>  [image:
>> Twitter]  [image: Vimeo]
>>  [image: Instagram]
>> 
>> See our latest work *here*. 
>> 33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> T +44 (0)20 7434 1182
>> glassworks.co.uk 
>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>> (Company registered in England with number 04759979. Registered office 25
>> Harley Street, London, W1G 9BR. VAT registration number: 198083762)
>> Please consider the environment before you print this email.
>> DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
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>> necessarily represent those of the Company. If you are not the intended
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>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>> On 06/04/2016 10:47, Roman Kaelin wrote:
>>
>> Hi Gang,
>>
>> After a very successful and long festival stretch our graduation short
>> film "Wrapped" is finally online. It's been a while, but I felt I needed to
>> share it on the list since I've gotten a lot of useful tips and help over
>> the course of the production. Thanks to everyone who contributed!
>>
>> The whole project was mainly done in Softimage and Arnold and I'm happy
>> we can finally share it.
>>
>> https://vimeo.com/161599224
>>
>> Geerz,
>> Roman
>>
>> --
>>
>> ROMAN KAELIN
>>
>> Director & Visual Effects Artist
>>
>>
>>
>> mobile +41786384626
>>
>> email  romen.kae...@gmail.com
>>
>>
>>
>> www.romankaelin.com
>>
>>
>>
>>
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
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>>
>>
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>>
>
>
>
> --
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> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
>
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RE: GPU boxes

2016-04-06 Thread Angus Davidson
Hi All

For those interested in Octane. Their GTC talk from earlier.

https://www.periscope.tv/OTOY/1OyKAqQrYgOKb



From: Angus Davidson [mailto:angus.david...@wits.ac.za]
Sent: Tuesday, 05 April 2016 7:00 PM
To: softimage@listproc.autodesk.com
Subject: RE: GPU boxes

The is also the amfeltec gpu cluster and the 
http://www.hwtools.net/Adapter/PE4C%20V3.0.html for the more do it yourself 
approach. We rendered our student short out using Octane standalone via the 
network between 3 machines and it positively flew.

Some usbC external gpu chassis that are now coming out (announced at GDC). For 
my MA project I am extending our current machine (which has one 980ti) with two 
additional ones using PE4C adapters. (mostly because most of our available 
money was spent on the cards)

I have seen cases running 4 air cooled 980tis in a well ventilated case with no 
issues. Water cooled does offer performance gains but as has been pointed out 
can be a bit of a bugger if you have a card go down.

Kind regards

Angus

From: Matt Morris [mailto:matt...@gmail.com]
Sent: Tuesday, 05 April 2016 3:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: GPU boxes

External gpu boxes work great with octane, not so well with redshift, due to 
the increased communication between cpu, gpu and system memory, it really needs 
a decent number of pcie 3 lanes to run at full speed.

On 5 April 2016 at 13:46, Ognjen Vukovic 
> wrote:
Why doesn't someone start building these things directly in an air condition 
unit? That would make sense. And it  would produce some pretty cool renders...

On Tue, Apr 5, 2016 at 2:32 PM, Mirko Jankovic 
> wrote:
Yes but also need a bit more custom case so that placeholders for 4 radiators 
are near cards :)))

On Tue, Apr 5, 2016 at 2:29 PM, Cristobal Infante 
> wrote:
The other option is to get some of this hybrid cards, with cooling included. 
There are more expensive, but I guess you won't melt them so easily ;)

http://www.fudzilla.com/news/graphics/37369-evga-announces-new-gtx-980-hybrid-graphics-card

https://www.instagram.com/p/BCPYR7DmAZp/

On 5 April 2016 at 13:18, Mirko Jankovic 
> wrote:
Also keep in mind that 8 GPU server requires also 2 Xeons which are lot more 
expensive then i7 CPUs.
Put everything on paper and see the math.

Btw I advise highly against water cooling cards for GPU.
First it adds to a price a lot which would better be used on better GPUs, CPU, 
more ram
Also in any case of card failure you are out of whole machine for hours till 
you drain system and all the process around it.
With standard air cooled you just plug faulty card out and back to rendering 
till you replace or fix.

On Tue, Apr 5, 2016 at 2:09 PM, Cristobal Infante 
> wrote:
Hi Adam,

You 2 routes, DIY/MOD or getting a SERVER chassis (more expensive).

SERVER
https://www.youtube.com/watch?v=DhZJ66l82r8=youtu.be

If you are any good at building/modding computers, than you can try buidling 
one yourself with the help of geeks from
the internerds..

http://dabarti.com/vfx/building-4xgpu-rack-mount-rendering-node/

One other options is to ask someone like Tom Glimps to build you one:
https://twitter.com/tomglimps/status/710959378799730688

This stuff is watercooled and cards are modded, so not trivial.

I would recommend you could ask on the otoy forum, and join the octane facebook 
page.

Good luck, and keep us updated!

Cris



On 5 April 2016 at 12:12, Mirko Jankovic 
> wrote:
Also not much experience with GPU boxes but what I don;t really get is what 
takes care of rendering with so many GPUs on single CPU?

For example you have single 5960x CPU and 64GB ram.
Even with 4 cards I've bin locking down CPU at 100% from time to time and also 
RAM as well. Talking about computer RAM not GPU RAM.
As it works it renders 4 frames at once, each on 1 GPU.
I really don;t see much room to add fro example another 4 GPUs in attached GPU 
box when there is still some work on CPU to be done and RAM requirements for 
scenes and all to load.
How would high end CPU that is already maxed out handle additional load?

On Tue, Apr 5, 2016 at 1:06 PM, Ognjen Vukovic 
> wrote:
I dont know much about the gpu boxes, but i would advise you to wait a bit for 
pascal to be released. I saw yesterday that amazon was doing clearances on 
"games" hardware so i presume it wont be long now as they seem to be clearing 
out the shelves.

On Tue, Apr 5, 2016 at 1:00 PM, Adam Seeley 
> wrote:
Hi Softies/Blendies/Houdies etc.

I was thinking about boosting Redshift render power a bit with a gtx980ti or 

Re: Wrapped

2016-04-06 Thread Ivan Vasiljevic
Yo buddy!

Well deserved prices!
Looks amazing, good luck in the future, big things waiting for you.

Warm hugs!
Ivanovic


On Wed, Apr 6, 2016 at 12:41 PM, Alastair Hearsum 
wrote:

> Great stuff
>
>
> Alastair Hearsum
> Head of 3d
> [image: GLASSWORKS]
> [image: Facebook]
>  [image:
> Twitter]  [image: Vimeo]
>  [image: Instagram]
> 
> See our latest work *here*. 
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> T +44 (0)20 7434 1182
> glassworks.co.uk 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 198083762)
> Please consider the environment before you print this email.
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> On 06/04/2016 10:47, Roman Kaelin wrote:
>
> Hi Gang,
>
> After a very successful and long festival stretch our graduation short
> film "Wrapped" is finally online. It's been a while, but I felt I needed to
> share it on the list since I've gotten a lot of useful tips and help over
> the course of the production. Thanks to everyone who contributed!
>
> The whole project was mainly done in Softimage and Arnold and I'm happy we
> can finally share it.
>
> https://vimeo.com/161599224
>
> Geerz,
> Roman
>
> --
>
> ROMAN KAELIN
>
> Director & Visual Effects Artist
>
>
>
> mobile +41786384626
>
> email  romen.kae...@gmail.com
>
>
>
> www.romankaelin.com
>
>
>
>
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Re: Wrapped

2016-04-06 Thread Alastair Hearsum

Great stuff


Alastair Hearsum
Head of 3d
GLASSWORKS
Facebook 
 Twitter 
 Vimeo 
 Instagram 


See our latest work _here_. 
33/34 Great Pulteney Street
London
W1F 9NP
T +44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 198083762)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 06/04/2016 10:47, Roman Kaelin wrote:

Hi Gang,

After a very successful and long festival stretch our graduation short 
film "Wrapped" is finally online. It's been a while, but I felt I 
needed to share it on the list since I've gotten a lot of useful tips 
and help over the course of the production. Thanks to everyone who 
contributed!


The whole project was mainly done in Softimage and Arnold and I'm 
happy we can finally share it.


https://vimeo.com/161599224

Geerz,
Roman

--

ROMAN KAELIN

Director& Visual Effects Artist

mobile +41786384626

email romen.kae...@gmail.com

www.romankaelin.com



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RE: Wrapped

2016-04-06 Thread adrian wyer
really excellent work!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
Sent: 06 April 2016 10:48
To: softimage@listproc.autodesk.com
Subject: Wrapped

 

Hi Gang,

After a very successful and long festival stretch our graduation short film
"Wrapped" is finally online. It's been a while, but I felt I needed to share
it on the list since I've gotten a lot of useful tips and help over the
course of the production. Thanks to everyone who contributed!

The whole project was mainly done in Softimage and Arnold and I'm happy we
can finally share it.

https://vimeo.com/161599224

Geerz,
Roman

-- 



ROMAN KAELIN

Director & Visual Effects Artist

 

mobile +41786384626

email   romen.kae...@gmail.com

 

  www.romankaelin.com

 

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Wrapped

2016-04-06 Thread Roman Kaelin

Hi Gang,

After a very successful and long festival stretch our graduation short 
film "Wrapped" is finally online. It's been a while, but I felt I needed 
to share it on the list since I've gotten a lot of useful tips and help 
over the course of the production. Thanks to everyone who contributed!


The whole project was mainly done in Softimage and Arnold and I'm happy 
we can finally share it.


https://vimeo.com/161599224

Geerz,
Roman

--

ROMAN KAELIN

Director& Visual Effects Artist

mobile +41786384626

email romen.kae...@gmail.com 

www.romankaelin.com 

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Exporting cached ICE particle instances as alembic?

2016-04-06 Thread Morten Bartholdy
I have a cached particles simulation with instanced geometry on it which I would
like to export as geometry as an alembic file for import in Houdini so we can do
some simulation there.

It looks like there is no factory method for creating geometry form instances,
so I checked Guillaume Laforges Create Polymesh from Instance Shapes compound.
Unfortunately it requires some source geometry data set via ICE and I am kind of
in a hurry so I have no time to figure out what is required, so I was wondering
if anybody know of a way to do this quick and dirty and create geometry from
instances without any attributes.

Thanks - Morten
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