This was the first test I uploaded to Vimeo, rubbish resolution, not sure
why. Kind of frosty

https://vimeo.com/4308706



On 4 April 2016 at 10:31, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> Thanks Jason - I will take a closer look at that one.
>
> Morten
>
>
>
> > Den 2. april 2016 klokken 01:52 skrev Jason S <jasonsta...@gmail.com>:
> >
> >
> > This may also be of help,
> >
> > Detailing the creation of wheightmap growth driven by turbulence, in
> this case
> > to drive particle emissions,
> >
> > Vimeo - Particle grow effect using Softimage ICE
> >
> > this is at 9;15 showing the weightmap growing
> >
> >
> >
> > Cheers,
> > -J
> >
> > On 04/01/16 10:37, Morten Bartholdy wrote:
> >
> > >
> > >     BTW Francois - a fractal weightmap, how do I do that?
> > >
> > >     Also, how do I trigger the first point?
> > >
> > >
> > >     Morten
> > >
> > >
> > >
> > >
> > >
> > >
> > >         > >
> > > >         Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > <flordli...@gmail.com>:
> > > >
> > > >
> > > >         Here is something I did a few years back to reveal a map.
> > > >         https://vimeo.com/26487726
> > > >
> > > >         It's a simulated weightmap. You take an irregular geo
> (polygon
> > > > reduction
> > > >         is perfect to create these) and apply a fractal weightmap to
> it.
> > > > Then
> > > >         you create a new weightmap and add a simulated ICE tree to
> it. For
> > > > each
> > > >         point, check the value of the simulated weightmap on the
> > > > neighbors. If
> > > >         it's 1, add the value of the first weightmap to yourself.
> > > >
> > > >         This way, each point gets contaminated by its neighbors at
> > > > different
> > > >         speeds.
> > > >
> > > >         You only need to trigger the first point manually.
> > > >
> > > >         F
> > > >
> > > >         On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > >
> > > >             > > >
> > > > >             Hi Morten,
> > > > >
> > > > >             maybe you could tweak this a bit to your liking:
> > > > > https://vimeo.com/21223643
> > > > >
> > > > >             cheers,
> > > > >             Thomas
> > > > >
> > > > >
> > > > >                 > > > >
> > > > > >                 Morten Bartholdy <x...@colorshopvfx.dk> hat am
> 1. April
> > > > > > 2016 um 12:11
> > > > > >
> > > > > >             > > >
> > > > >             geschrieben:
> > > > >
> > > > >                 > > > >
> > > > > >
> > > > > >
> > > > > >                 I am doing some RnD on creating a frosty growth
> effect
> > > > > > in ICE. I have
> > > > > >
> > > > > >             > > >
> > > > >             looked at
> > > > >
> > > > >                 > > > >
> > > > > >                 Andy Moorers DLA which looks promising and
> tinkered
> > > > > > with using
> > > > > >
> > > > > >             > > >
> > > > >             animated mattes
> > > > >
> > > > >                 > > > >
> > > > > >                 for emitting particles with frostlike instances,
> but
> > > > > > would like to
> > > > > >
> > > > > >             > > >
> > > > >             perhaps use
> > > > >
> > > > >                 > > > >
> > > > > >                 fractal patterns og procedurals to control the
> growth,
> > > > > > so I would like
> > > > > >
> > > > > >             > > >
> > > > >             to ask
> > > > >
> > > > >                 > > > >
> > > > > >                 here if someone could point me to some useful
> tools or
> > > > > > tutorials
> > > > > >
> > > > > >             > > >
> > > > >             regarding this?
> > > > >
> > > > >                 > > > >
> > > > > >
> > > > > >                 Thanks - Morten
> > > > > >                 ------
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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