Re: Exploding fractured mesh

2016-11-03 Thread Fabricio Chamon
If you are keen to staying in softimage Momentum + implosiaFX should pretty
much serve all your needs. As Simon stated it will be not as stable as
houdini, but I've done some pretty decent setups with it.. some
intermediate ice skills and an understanting of the whole workflow of
momentum is needed, but for the kind of effect you described it should not
be too hard to get started... let me know if you need a hand and I can
create a quick setup here to send you.

Em quinta-feira, 3 de novembro de 2016, Cristobal Infante 
escreveu:

> Just out of curiosity, do you need the pieces to then fall or fly away?
>
> Using the normal as inital vel?
>
> Best,
> Cris
>
>
> On 3 November 2016 at 16:00, Orlando Esponda  > wrote:
>
>> Have you tried with Momentum?  Your description sounds like the perfect
>> job for it.
>>
>> El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy > > escribió:
>>
>>> It was long ago and I know Houdini has progressed immensely, but from
>>> what I hear you still have to use expressions a lot, and I am much more a
>>> connect nodes and click buttons guy. It is awesome what can be done with
>>> Houdini, but it is just not very userfriendly that you have to remember or
>>> keep a repository of expressions to get things done.
>>>
>>> I wish it they would make an effort to get everything working with their
>>> nodes so it would just be a matter of connecting them right - how hard
>>> would that be, since the functionality is there..?
>>>
>>> //Morten
>>>
>>>
>>>
>>>
>>> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante <
>>> cgc...@gmail.com >:
>>> >
>>> >
>>> > "To get anything working"
>>> >
>>> > That's simply not true. Yes you can use some expressions here and
>>> there,
>>> > and some of it is the houdini way. Once you learn expression they make
>>> your
>>> > life easier. I personally use Evernote to write them down, eventually
>>> you
>>> > will learn them.
>>> >
>>> > The setup you described can be done with no expressions at all.. Up to
>>> you
>>> > though ;)
>>> >
>>> >
>>> > On 3 November 2016 at 14:43, Morten Bartholdy >> 
>>> > >> ');>> wrote:
>>> >
>>> > > Well yes, I am sure Houdini is up to the task, and almost as sure I
>>> am not
>>> > > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck
>>> because
>>> > > you have to type in expressions here and there to get anything
>>> working, and
>>> > > I am just not the syntax type.
>>> > >
>>> > > I actually found that Gustavo Eggert Boehs fine Motion Tools
>>> probably can
>>> > > do what I want, so I will give that a spin.
>>> > >
>>> > > //Morten
>>> > >
>>> > >
>>> > >
>>> > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
>>> > > cgc...@gmail.com 
>>> >> ');>>:
>>> > > >
>>> > > >
>>> > > > This would be very straight forward in houdini, and possibly a good
>>> > > > exercise to get going ;)
>>> > > >
>>> > > > On 3 November 2016 at 13:19, Morten Bartholdy >> 
>>> > > >> ');>> wrote:
>>> > > >
>>> > > > > I am trying to put together an effect where I need to explode
>>> > > prefractured
>>> > > > > chunks of geometry from a mesh.
>>> > > > >
>>> > > > > Ideally it should be controllable so I can move a null o an
>>> object
>>> > > around
>>> > > > > and start bits flying off away from the original unfractured
>>> objects
>>> > > > > surface along the normals.
>>> > > > >
>>> > > > > I Have fractured the bits and used Julian Johnsons excellent
>>> Faster
>>> > > > > Polygon Islands operator to generate particles and lock the
>>> chunks to
>>> > > the
>>> > > > > particles. This setup works fine in a non simulated tree where I
>>> can do
>>> > > > > nonsimulated effects like turbulizing the position of the
>>> particles
>>> > > with
>>> > > > > emtool_turbulize_position, but I need to make it simulated,
>>> apply some
>>> > > > > forces, and use some sort of inititalizing object for the
>>> effect, so
>>> > > it can
>>> > > > > be animated to grow from one place on the geoemtry and spread
>>> out over
>>> > > the
>>> > > > > surface.
>>> > > > >
>>> > > > > I can't really figure out how to take the pointcloud generated by
>>> > > Julians
>>> > > > > emVI_Create Particles from Island Centres and explode the
>>> particles. Is
>>> > > > > there perhaps a tutorial 

Re: electric plasma effect

2016-11-03 Thread Pierre Schiller
Any screencaps allowed? 

On Nov 3, 2016 6:07 AM, "Chris Marshall"  wrote:

> This was more a demo than the actual final delivered result.
>
>
> On 3 November 2016 at 11:03, Mirko Jankovic 
> wrote:
>
>> I would just say that initial connecting of arc could be a bit  faster
>> like to be snap zap ;)
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
Just out of curiosity, do you need the pieces to then fall or fly away?

Using the normal as inital vel?

Best,
Cris


On 3 November 2016 at 16:00, Orlando Esponda 
wrote:

> Have you tried with Momentum?  Your description sounds like the perfect
> job for it.
>
> El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy 
> escribió:
>
>> It was long ago and I know Houdini has progressed immensely, but from
>> what I hear you still have to use expressions a lot, and I am much more a
>> connect nodes and click buttons guy. It is awesome what can be done with
>> Houdini, but it is just not very userfriendly that you have to remember or
>> keep a repository of expressions to get things done.
>>
>> I wish it they would make an effort to get everything working with their
>> nodes so it would just be a matter of connecting them right - how hard
>> would that be, since the functionality is there..?
>>
>> //Morten
>>
>>
>>
>>
>> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante <
>> cgc...@gmail.com>:
>> >
>> >
>> > "To get anything working"
>> >
>> > That's simply not true. Yes you can use some expressions here and there,
>> > and some of it is the houdini way. Once you learn expression they make
>> your
>> > life easier. I personally use Evernote to write them down, eventually
>> you
>> > will learn them.
>> >
>> > The setup you described can be done with no expressions at all.. Up to
>> you
>> > though ;)
>> >
>> >
>> > On 3 November 2016 at 14:43, Morten Bartholdy > > > wrote:
>> >
>> > > Well yes, I am sure Houdini is up to the task, and almost as sure I
>> am not
>> > > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck
>> because
>> > > you have to type in expressions here and there to get anything
>> working, and
>> > > I am just not the syntax type.
>> > >
>> > > I actually found that Gustavo Eggert Boehs fine Motion Tools probably
>> can
>> > > do what I want, so I will give that a spin.
>> > >
>> > > //Morten
>> > >
>> > >
>> > >
>> > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
>> > > cgc...@gmail.com >:
>> > > >
>> > > >
>> > > > This would be very straight forward in houdini, and possibly a good
>> > > > exercise to get going ;)
>> > > >
>> > > > On 3 November 2016 at 13:19, Morten Bartholdy > > > > wrote:
>> > > >
>> > > > > I am trying to put together an effect where I need to explode
>> > > prefractured
>> > > > > chunks of geometry from a mesh.
>> > > > >
>> > > > > Ideally it should be controllable so I can move a null o an object
>> > > around
>> > > > > and start bits flying off away from the original unfractured
>> objects
>> > > > > surface along the normals.
>> > > > >
>> > > > > I Have fractured the bits and used Julian Johnsons excellent
>> Faster
>> > > > > Polygon Islands operator to generate particles and lock the
>> chunks to
>> > > the
>> > > > > particles. This setup works fine in a non simulated tree where I
>> can do
>> > > > > nonsimulated effects like turbulizing the position of the
>> particles
>> > > with
>> > > > > emtool_turbulize_position, but I need to make it simulated, apply
>> some
>> > > > > forces, and use some sort of inititalizing object for the effect,
>> so
>> > > it can
>> > > > > be animated to grow from one place on the geoemtry and spread out
>> over
>> > > the
>> > > > > surface.
>> > > > >
>> > > > > I can't really figure out how to take the pointcloud generated by
>> > > Julians
>> > > > > emVI_Create Particles from Island Centres and explode the
>> particles. Is
>> > > > > there perhaps a tutorial somewhere or a different method for
>> attaching
>> > > > > geometry to particles and simulate them, either just straight
>> forward
>> > > or as
>> > > > > Bullet RBDs?
>> > > > >
>> > > > > Thanks.
>> > > > >
>> > > > >
>> > > > > //Morten
>> > > > > --
>> > > > > Softimage Mailing List.
>> > > > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com
>> > > > ');>
>> > > > > with "unsubscribe" in the subject, and reply to confirm.
>> > > > >
>> > > > --
>> > > > Softimage Mailing List.
>> > > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com
>> > > > ');>
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > > --
>> > > Softimage Mailing List.
>> > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com
>> > > > ');>
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to 

Re: Exploding fractured mesh

2016-11-03 Thread Orlando Esponda
"If you dont want to have to use expressions all the time avoid Maya not
Houdini :)"

ROLF!   Killer comment!

El jue., nov. 3, 2016 10:12 AM, Simon Reeves 
escribió:

> I did lots of fracturing and deforming (rather than simulated) on a job a
> year or so ago in xsi with momentum ice etc. Though I was fairly happy with
> the system I had (based on a vimeo video from eric mootz by the way! About
> controlling pieces in ICE) really it was pretty buggy and slow, had to be
> really delicate with xsi to avoid crashes.
>
> After having used Houdini for a couple of months my life would have been
> s much easier in there for that job.
> I really haven't found the learning curve as steep as I thought (read
> about).
> I've used it most of 2016 now, I haven't touched xsi other than modelling
> (TODO: learn something not-dead for modelling)
>
> You can forget about those concerns about having to rely on expressions!
> If you dont want to have to use expressions all the time avoid Maya not
> Houdini :)
>
>
> On Thu, 3 Nov 2016 at 15:55 Morten Bartholdy  wrote:
>
> It was long ago and I know Houdini has progressed immensely, but from what
> I hear you still have to use expressions a lot, and I am much more a
> connect nodes and click buttons guy. It is awesome what can be done with
> Houdini, but it is just not very userfriendly that you have to remember or
> keep a repository of expressions to get things done.
>
> I wish it they would make an effort to get everything working with their
> nodes so it would just be a matter of connecting them right - how hard
> would that be, since the functionality is there..?
>
> //Morten
>
>
>
>
> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante <
> cgc...@gmail.com>:
> >
> >
> > "To get anything working"
> >
> > That's simply not true. Yes you can use some expressions here and there,
> > and some of it is the houdini way. Once you learn expression they make
> your
> > life easier. I personally use Evernote to write them down, eventually you
> > will learn them.
> >
> > The setup you described can be done with no expressions at all.. Up to
> you
> > though ;)
> >
> >
> > On 3 November 2016 at 14:43, Morten Bartholdy  > > wrote:
> >
> > > Well yes, I am sure Houdini is up to the task, and almost as sure I am
> not
> > > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck
> because
> > > you have to type in expressions here and there to get anything
> working, and
> > > I am just not the syntax type.
> > >
> > > I actually found that Gustavo Eggert Boehs fine Motion Tools probably
> can
> > > do what I want, so I will give that a spin.
> > >
> > > //Morten
> > >
> > >
> > >
> > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
> > > cgc...@gmail.com >:
> > > >
> > > >
> > > > This would be very straight forward in houdini, and possibly a good
> > > > exercise to get going ;)
> > > >
> > > > On 3 November 2016 at 13:19, Morten Bartholdy  > > > wrote:
> > > >
> > > > > I am trying to put together an effect where I need to explode
> > > prefractured
> > > > > chunks of geometry from a mesh.
> > > > >
> > > > > Ideally it should be controllable so I can move a null o an object
> > > around
> > > > > and start bits flying off away from the original unfractured
> objects
> > > > > surface along the normals.
> > > > >
> > > > > I Have fractured the bits and used Julian Johnsons excellent Faster
> > > > > Polygon Islands operator to generate particles and lock the chunks
> to
> > > the
> > > > > particles. This setup works fine in a non simulated tree where I
> can do
> > > > > nonsimulated effects like turbulizing the position of the particles
> > > with
> > > > > emtool_turbulize_position, but I need to make it simulated, apply
> some
> > > > > forces, and use some sort of inititalizing object for the effect,
> so
> > > it can
> > > > > be animated to grow from one place on the geoemtry and spread out
> over
> > > the
> > > > > surface.
> > > > >
> > > > > I can't really figure out how to take the pointcloud generated by
> > > Julians
> > > > > emVI_Create Particles from Island Centres and explode the
> particles. Is
> > > > > there perhaps a tutorial somewhere or a different method for
> attaching
> > > > > geometry to particles and simulate them, either just straight
> forward
> > > or as
> > > > > Bullet RBDs?
> > > > >
> > > > > Thanks.
> > > > >
> > > > >
> > > > > //Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >  ');>
> > > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > > --
> > > > 

Re: Exploding fractured mesh

2016-11-03 Thread Simon Reeves
I did lots of fracturing and deforming (rather than simulated) on a job a
year or so ago in xsi with momentum ice etc. Though I was fairly happy with
the system I had (based on a vimeo video from eric mootz by the way! About
controlling pieces in ICE) really it was pretty buggy and slow, had to be
really delicate with xsi to avoid crashes.

After having used Houdini for a couple of months my life would have been
s much easier in there for that job.
I really haven't found the learning curve as steep as I thought (read
about).
I've used it most of 2016 now, I haven't touched xsi other than modelling
(TODO: learn something not-dead for modelling)

You can forget about those concerns about having to rely on expressions! If
you dont want to have to use expressions all the time avoid Maya not
Houdini :)


On Thu, 3 Nov 2016 at 15:55 Morten Bartholdy  wrote:

It was long ago and I know Houdini has progressed immensely, but from what
I hear you still have to use expressions a lot, and I am much more a
connect nodes and click buttons guy. It is awesome what can be done with
Houdini, but it is just not very userfriendly that you have to remember or
keep a repository of expressions to get things done.

I wish it they would make an effort to get everything working with their
nodes so it would just be a matter of connecting them right - how hard
would that be, since the functionality is there..?

//Morten




> Den 3. november 2016 klokken 16:39 skrev Cristobal Infante <
cgc...@gmail.com>:
>
>
> "To get anything working"
>
> That's simply not true. Yes you can use some expressions here and there,
> and some of it is the houdini way. Once you learn expression they make
your
> life easier. I personally use Evernote to write them down, eventually you
> will learn them.
>
> The setup you described can be done with no expressions at all.. Up to you
> though ;)
>
>
> On 3 November 2016 at 14:43, Morten Bartholdy  > wrote:
>
> > Well yes, I am sure Houdini is up to the task, and almost as sure I am
not
> > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck
because
> > you have to type in expressions here and there to get anything working,
and
> > I am just not the syntax type.
> >
> > I actually found that Gustavo Eggert Boehs fine Motion Tools probably
can
> > do what I want, so I will give that a spin.
> >
> > //Morten
> >
> >
> >
> > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
> > cgc...@gmail.com >:
> > >
> > >
> > > This would be very straight forward in houdini, and possibly a good
> > > exercise to get going ;)
> > >
> > > On 3 November 2016 at 13:19, Morten Bartholdy  > > wrote:
> > >
> > > > I am trying to put together an effect where I need to explode
> > prefractured
> > > > chunks of geometry from a mesh.
> > > >
> > > > Ideally it should be controllable so I can move a null o an object
> > around
> > > > and start bits flying off away from the original unfractured objects
> > > > surface along the normals.
> > > >
> > > > I Have fractured the bits and used Julian Johnsons excellent Faster
> > > > Polygon Islands operator to generate particles and lock the chunks
to
> > the
> > > > particles. This setup works fine in a non simulated tree where I
can do
> > > > nonsimulated effects like turbulizing the position of the particles
> > with
> > > > emtool_turbulize_position, but I need to make it simulated, apply
some
> > > > forces, and use some sort of inititalizing object for the effect, so
> > it can
> > > > be animated to grow from one place on the geoemtry and spread out
over
> > the
> > > > surface.
> > > >
> > > > I can't really figure out how to take the pointcloud generated by
> > Julians
> > > > emVI_Create Particles from Island Centres and explode the
particles. Is
> > > > there perhaps a tutorial somewhere or a different method for
attaching
> > > > geometry to particles and simulate them, either just straight
forward
> > or as
> > > > Bullet RBDs?
> > > >
> > > > Thanks.
> > > >
> > > >
> > > > //Morten
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
> > 
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > 
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > 
> > with 

Re: Exploding fractured mesh

2016-11-03 Thread Orlando Esponda
Have you tried with Momentum?  Your description sounds like the perfect job
for it.

El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy 
escribió:

> It was long ago and I know Houdini has progressed immensely, but from what
> I hear you still have to use expressions a lot, and I am much more a
> connect nodes and click buttons guy. It is awesome what can be done with
> Houdini, but it is just not very userfriendly that you have to remember or
> keep a repository of expressions to get things done.
>
> I wish it they would make an effort to get everything working with their
> nodes so it would just be a matter of connecting them right - how hard
> would that be, since the functionality is there..?
>
> //Morten
>
>
>
>
> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante <
> cgc...@gmail.com>:
> >
> >
> > "To get anything working"
> >
> > That's simply not true. Yes you can use some expressions here and there,
> > and some of it is the houdini way. Once you learn expression they make
> your
> > life easier. I personally use Evernote to write them down, eventually you
> > will learn them.
> >
> > The setup you described can be done with no expressions at all.. Up to
> you
> > though ;)
> >
> >
> > On 3 November 2016 at 14:43, Morten Bartholdy  > > wrote:
> >
> > > Well yes, I am sure Houdini is up to the task, and almost as sure I am
> not
> > > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck
> because
> > > you have to type in expressions here and there to get anything
> working, and
> > > I am just not the syntax type.
> > >
> > > I actually found that Gustavo Eggert Boehs fine Motion Tools probably
> can
> > > do what I want, so I will give that a spin.
> > >
> > > //Morten
> > >
> > >
> > >
> > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
> > > cgc...@gmail.com >:
> > > >
> > > >
> > > > This would be very straight forward in houdini, and possibly a good
> > > > exercise to get going ;)
> > > >
> > > > On 3 November 2016 at 13:19, Morten Bartholdy  > > > wrote:
> > > >
> > > > > I am trying to put together an effect where I need to explode
> > > prefractured
> > > > > chunks of geometry from a mesh.
> > > > >
> > > > > Ideally it should be controllable so I can move a null o an object
> > > around
> > > > > and start bits flying off away from the original unfractured
> objects
> > > > > surface along the normals.
> > > > >
> > > > > I Have fractured the bits and used Julian Johnsons excellent Faster
> > > > > Polygon Islands operator to generate particles and lock the chunks
> to
> > > the
> > > > > particles. This setup works fine in a non simulated tree where I
> can do
> > > > > nonsimulated effects like turbulizing the position of the particles
> > > with
> > > > > emtool_turbulize_position, but I need to make it simulated, apply
> some
> > > > > forces, and use some sort of inititalizing object for the effect,
> so
> > > it can
> > > > > be animated to grow from one place on the geoemtry and spread out
> over
> > > the
> > > > > surface.
> > > > >
> > > > > I can't really figure out how to take the pointcloud generated by
> > > Julians
> > > > > emVI_Create Particles from Island Centres and explode the
> particles. Is
> > > > > there perhaps a tutorial somewhere or a different method for
> attaching
> > > > > geometry to particles and simulate them, either just straight
> forward
> > > or as
> > > > > Bullet RBDs?
> > > > >
> > > > > Thanks.
> > > > >
> > > > >
> > > > > //Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >  ');>
> > > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >  ');>
> > > with "unsubscribe" in the subject, and reply to confirm.
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > >  ');>
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to 

Re: Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
It was long ago and I know Houdini has progressed immensely, but from what I 
hear you still have to use expressions a lot, and I am much more a connect 
nodes and click buttons guy. It is awesome what can be done with Houdini, but 
it is just not very userfriendly that you have to remember or keep a repository 
of expressions to get things done.

I wish it they would make an effort to get everything working with their nodes 
so it would just be a matter of connecting them right - how hard would that be, 
since the functionality is there..?

//Morten




> Den 3. november 2016 klokken 16:39 skrev Cristobal Infante :
> 
> 
> "To get anything working"
> 
> That's simply not true. Yes you can use some expressions here and there,
> and some of it is the houdini way. Once you learn expression they make your
> life easier. I personally use Evernote to write them down, eventually you
> will learn them.
> 
> The setup you described can be done with no expressions at all.. Up to you
> though ;)
> 
> 
> On 3 November 2016 at 14:43, Morten Bartholdy  > wrote:
> 
> > Well yes, I am sure Houdini is up to the task, and almost as sure I am not
> > ;-)  I tried a bit of Houdini tutorial once and quickly got stuck because
> > you have to type in expressions here and there to get anything working, and
> > I am just not the syntax type.
> >
> > I actually found that Gustavo Eggert Boehs fine Motion Tools probably can
> > do what I want, so I will give that a spin.
> >
> > //Morten
> >
> >
> >
> > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
> > cgc...@gmail.com >:
> > >
> > >
> > > This would be very straight forward in houdini, and possibly a good
> > > exercise to get going ;)
> > >
> > > On 3 November 2016 at 13:19, Morten Bartholdy  > > wrote:
> > >
> > > > I am trying to put together an effect where I need to explode
> > prefractured
> > > > chunks of geometry from a mesh.
> > > >
> > > > Ideally it should be controllable so I can move a null o an object
> > around
> > > > and start bits flying off away from the original unfractured objects
> > > > surface along the normals.
> > > >
> > > > I Have fractured the bits and used Julian Johnsons excellent Faster
> > > > Polygon Islands operator to generate particles and lock the chunks to
> > the
> > > > particles. This setup works fine in a non simulated tree where I can do
> > > > nonsimulated effects like turbulizing the position of the particles
> > with
> > > > emtool_turbulize_position, but I need to make it simulated, apply some
> > > > forces, and use some sort of inititalizing object for the effect, so
> > it can
> > > > be animated to grow from one place on the geoemtry and spread out over
> > the
> > > > surface.
> > > >
> > > > I can't really figure out how to take the pointcloud generated by
> > Julians
> > > > emVI_Create Particles from Island Centres and explode the particles. Is
> > > > there perhaps a tutorial somewhere or a different method for attaching
> > > > geometry to particles and simulate them, either just straight forward
> > or as
> > > > Bullet RBDs?
> > > >
> > > > Thanks.
> > > >
> > > >
> > > > //Morten
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > 
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > 
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > 
> > with "unsubscribe" in the subject, and reply to confirm.
> >
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Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
"To get anything working"

That's simply not true. Yes you can use some expressions here and there,
and some of it is the houdini way. Once you learn expression they make your
life easier. I personally use Evernote to write them down, eventually you
will learn them.

The setup you described can be done with no expressions at all.. Up to you
though ;)


On 3 November 2016 at 14:43, Morten Bartholdy > wrote:

> Well yes, I am sure Houdini is up to the task, and almost as sure I am not
> ;-)  I tried a bit of Houdini tutorial once and quickly got stuck because
> you have to type in expressions here and there to get anything working, and
> I am just not the syntax type.
>
> I actually found that Gustavo Eggert Boehs fine Motion Tools probably can
> do what I want, so I will give that a spin.
>
> //Morten
>
>
>
> > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante <
> cgc...@gmail.com >:
> >
> >
> > This would be very straight forward in houdini, and possibly a good
> > exercise to get going ;)
> >
> > On 3 November 2016 at 13:19, Morten Bartholdy  > wrote:
> >
> > > I am trying to put together an effect where I need to explode
> prefractured
> > > chunks of geometry from a mesh.
> > >
> > > Ideally it should be controllable so I can move a null o an object
> around
> > > and start bits flying off away from the original unfractured objects
> > > surface along the normals.
> > >
> > > I Have fractured the bits and used Julian Johnsons excellent Faster
> > > Polygon Islands operator to generate particles and lock the chunks to
> the
> > > particles. This setup works fine in a non simulated tree where I can do
> > > nonsimulated effects like turbulizing the position of the particles
> with
> > > emtool_turbulize_position, but I need to make it simulated, apply some
> > > forces, and use some sort of inititalizing object for the effect, so
> it can
> > > be animated to grow from one place on the geoemtry and spread out over
> the
> > > surface.
> > >
> > > I can't really figure out how to take the pointcloud generated by
> Julians
> > > emVI_Create Particles from Island Centres and explode the particles. Is
> > > there perhaps a tutorial somewhere or a different method for attaching
> > > geometry to particles and simulate them, either just straight forward
> or as
> > > Bullet RBDs?
> > >
> > > Thanks.
> > >
> > >
> > > //Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> 
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> 
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
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> 
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
Well yes, I am sure Houdini is up to the task, and almost as sure I am not ;-)  
I tried a bit of Houdini tutorial once and quickly got stuck because you have 
to type in expressions here and there to get anything working, and I am just 
not the syntax type.

I actually found that Gustavo Eggert Boehs fine Motion Tools probably can do 
what I want, so I will give that a spin.

//Morten



> Den 3. november 2016 klokken 14:46 skrev Cristobal Infante :
> 
> 
> This would be very straight forward in houdini, and possibly a good
> exercise to get going ;)
> 
> On 3 November 2016 at 13:19, Morten Bartholdy  wrote:
> 
> > I am trying to put together an effect where I need to explode prefractured
> > chunks of geometry from a mesh.
> >
> > Ideally it should be controllable so I can move a null o an object around
> > and start bits flying off away from the original unfractured objects
> > surface along the normals.
> >
> > I Have fractured the bits and used Julian Johnsons excellent Faster
> > Polygon Islands operator to generate particles and lock the chunks to the
> > particles. This setup works fine in a non simulated tree where I can do
> > nonsimulated effects like turbulizing the position of the particles with
> > emtool_turbulize_position, but I need to make it simulated, apply some
> > forces, and use some sort of inititalizing object for the effect, so it can
> > be animated to grow from one place on the geoemtry and spread out over the
> > surface.
> >
> > I can't really figure out how to take the pointcloud generated by Julians
> > emVI_Create Particles from Island Centres and explode the particles. Is
> > there perhaps a tutorial somewhere or a different method for attaching
> > geometry to particles and simulate them, either just straight forward or as
> > Bullet RBDs?
> >
> > Thanks.
> >
> >
> > //Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
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Re: Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
This would be very straight forward in houdini, and possibly a good
exercise to get going ;)

On 3 November 2016 at 13:19, Morten Bartholdy  wrote:

> I am trying to put together an effect where I need to explode prefractured
> chunks of geometry from a mesh.
>
> Ideally it should be controllable so I can move a null o an object around
> and start bits flying off away from the original unfractured objects
> surface along the normals.
>
> I Have fractured the bits and used Julian Johnsons excellent Faster
> Polygon Islands operator to generate particles and lock the chunks to the
> particles. This setup works fine in a non simulated tree where I can do
> nonsimulated effects like turbulizing the position of the particles with
> emtool_turbulize_position, but I need to make it simulated, apply some
> forces, and use some sort of inititalizing object for the effect, so it can
> be animated to grow from one place on the geoemtry and spread out over the
> surface.
>
> I can't really figure out how to take the pointcloud generated by Julians
> emVI_Create Particles from Island Centres and explode the particles. Is
> there perhaps a tutorial somewhere or a different method for attaching
> geometry to particles and simulate them, either just straight forward or as
> Bullet RBDs?
>
> Thanks.
>
>
> //Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
I am trying to put together an effect where I need to explode prefractured 
chunks of geometry from a mesh.

Ideally it should be controllable so I can move a null o an object around and 
start bits flying off away from the original unfractured objects surface along 
the normals.

I Have fractured the bits and used Julian Johnsons excellent Faster Polygon 
Islands operator to generate particles and lock the chunks to the particles. 
This setup works fine in a non simulated tree where I can do nonsimulated 
effects like turbulizing the position of the particles with 
emtool_turbulize_position, but I need to make it simulated, apply some forces, 
and use some sort of inititalizing object for the effect, so it can be animated 
to grow from one place on the geoemtry and spread out over the surface.

I can't really figure out how to take the pointcloud generated by Julians 
emVI_Create Particles from Island Centres and explode the particles. Is there 
perhaps a tutorial somewhere or a different method for attaching geometry to 
particles and simulate them, either just straight forward or as Bullet RBDs?

Thanks.


//Morten
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Re: 3d scanning - shoes etc.

2016-11-03 Thread Adam Seeley
Brill Cristobel.. will look them up.

Cheers,

A.

On 3 November 2016 at 11:35, Cristobal Infante  wrote:

> This guys are one of the best around:
>
> http://fbfx.co.uk/
>
> On 3 November 2016 at 11:29, Adam Seeley  wrote:
>
>> Hi Folks,
>>
>> Wondered if anyone could recommend a well good pukka 3d scanning company?
>>
>>
>> I may need a trainer scanned and would like the most useful data I can
>> get out of it.
>>
>> Textures/ normals/ displacement etc.
>>
>>
>> If they can provide post processing like clean-up / material separations
>> it woudl be good to know as well.
>>
>> Many thanks,
>>
>> A.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: 3d scanning - shoes etc.

2016-11-03 Thread Rob Chapman
Have used these guys before for some laser scans of trainers as that other
place is always busy or perhaps not as cost effective. ;) They clean up
mesh scans also

https://www.digits2widgets.com/
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Re: 3d scanning - shoes etc.

2016-11-03 Thread Cristobal Infante
This guys are one of the best around:

http://fbfx.co.uk/

On 3 November 2016 at 11:29, Adam Seeley  wrote:

> Hi Folks,
>
> Wondered if anyone could recommend a well good pukka 3d scanning company?
>
>
> I may need a trainer scanned and would like the most useful data I can get
> out of it.
>
> Textures/ normals/ displacement etc.
>
>
> If they can provide post processing like clean-up / material separations
> it woudl be good to know as well.
>
> Many thanks,
>
> A.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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3d scanning - shoes etc.

2016-11-03 Thread Adam Seeley
Hi Folks,

Wondered if anyone could recommend a well good pukka 3d scanning company?


I may need a trainer scanned and would like the most useful data I can get
out of it.

Textures/ normals/ displacement etc.


If they can provide post processing like clean-up / material separations it
woudl be good to know as well.

Many thanks,

A.
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Re: electric plasma effect

2016-11-03 Thread Chris Marshall
This was more a demo than the actual final delivered result.


On 3 November 2016 at 11:03, Mirko Jankovic 
wrote:

> I would just say that initial connecting of arc could be a bit  faster
> like to be snap zap ;)
>
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-- 
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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: electric plasma effect

2016-11-03 Thread Mirko Jankovic
I would just say that initial connecting of arc could be a bit  faster like
to be snap zap ;)
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Re: electric plasma effect

2016-11-03 Thread Chris Marshall
Here's a revised version

https://vimeo.com/190072844

;-)



On 3 November 2016 at 10:44, Chris Marshall 
wrote:

> Not strands as that's a problem with the two ends. It's a lot of particles
> distributed between the two nulls, then turbulised twice, once for the
> large scale effect and once for the small jittery effect.
>
>
> On 3 November 2016 at 10:40, Morten Bartholdy  wrote:
>
>> Cool, thanks. Strands with noise I guess - how do you get them to be
>> constrained in the other end?
>>
>> //Morten
>>
>>
>>
>> > Den 3. november 2016 klokken 11:34 skrev Chris Marshall <
>> chrismarshal...@gmail.com>:
>> >
>> >
>> > Here you go
>> >
>> > https://vimeo.com/190067829
>> >
>> >
>> >
>> > On 3 November 2016 at 08:33, Morten Bartholdy 
>> wrote:
>> >
>> > > Pictures or it didn't happen ;-)
>> > >
>> > > Morten
>> > >
>> > >
>> > > > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
>> > > chrismarshal...@gmail.com>:
>> > > >
>> > > >
>> > > > OK I managed to create the effect I needed. ICE is sooo effin
>> amazing.
>> > > > Cheers
>> > > >
>> > > >
>> > > > On 2 November 2016 at 11:47, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > > > wrote:
>> > > >
>> > > > > OK Thanks.
>> > > > > The LKL controllers demo is something I could probably create. I
>> was
>> > > > > hoping for something where curves aren't needed, more random but
>> > > electric
>> > > > > arc looking. I'll try putting something together myself anyway.
>> > > > > Cheers
>> > > > >
>> > > > >
>> > > > > On 2 November 2016 at 11:38, christian 
>> wrote:
>> > > > >
>> > > > >> probably not what you need, but in case you are looking for a 2D
>> > > solution
>> > > > >> theres the free AFX sabre plugin from videocopilot with some
>> decent
>> > > > >> presets...
>> > > > >>
>> > > > >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
>> > > > >> now-available-100-free/
>> > > > >>
>> > > > >> usual warnings apply regarding VC plugins (it wont render on our
>> farm
>> > > for
>> > > > >> whatever reason for example..)
>> > > > >>
>> > > > >> c.
>> > > > >>
>> > > > >>
>> > > > >>
>> > > > >> On Wed, Nov 2, 2016 at 12:33 PM, wavo 
>> wrote:
>> > > > >>
>> > > > >>> Hi ,
>> > > > >>> maybe this kind of  Plasma-effect!?
>> > > > >>>
>> > > > >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
>> > > > >>> http://leonardkoch.com/tutorials/
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>> cheers
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
>> > > > >>>
>> > > > >>> Hi All,
>> > > > >>> I'm looking for an effect, probably with ICE, that creates an
>> > > electrical
>> > > > >>> plasma type effect. I guess I'm thinking of two input nulls
>> with the
>> > > effect
>> > > > >>> between them.
>> > > > >>> Just wondering if there's anything premade out there?
>> > > > >>>
>> > > > >>> Cheers
>> > > > >>>
>> > > > >>> Chris
>> > > > >>>
>> > > > >>>
>> > > > >>> --
>> > > > >>> Chris Marshall
>> > > > >>> Mint Motion Limited
>> > > > >>> 029 20 37 27 57
>> > > > >>> 07730 533 115
>> > > > >>> www.mintmotion.co.uk
>> > > > >>> www.dot3d.com
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>> --
>> > > > >>> Softimage Mailing List.
>> > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
>> > > autodesk.com with "unsubscribe" in the subject, and reply to confirm.
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>> --
>> > > > >>>
>> > > > >>>
>> > > > >>> *Walter Volbers*
>> > > > >>> Senior Animator
>> > > > >>>
>> > > > >>> *FIFTYEIGHT* 3D
>> > > > >>> Animation & Digital Effects GmbH
>> > > > >>>
>> > > > >>> Kontorhaus Osthafen
>> > > > >>> Lindleystraße 12
>> > > > >>> 60314 Frankfurt am Main
>> > > > >>> Germany
>> > > > >>>
>> > > > >>> Telefon +49 (0) 69.48 000 55.50
>> > > > >>> Telefax +49 (0) 69.48 000 55.15
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>> *mailto:w...@fiftyeight.com 
>> > > > >>> http://www.fiftyeight.com  *
>> > > > >>>
>> > > > >>> 
>> > > > >>> ESC*58*
>> > > > >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>> > > > >>>
>> > > > >>>
>> > > > >>> *http://www.ESC58.de  *
>> > > > >>>
>> > > > >>> --
>> > > > >>> Softimage Mailing List.
>> > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
>> > > autodesk.com
>> > > > >>> with "unsubscribe" in the subject, and reply to confirm.
>> > > > >>>
>> > > > >>
>> > > > >>
>> > > > >> --
>> > > > >> Softimage Mailing List.
>> > > > >> To unsubscribe, send a mail to softimage-request@listproc.
>> > > autodesk.com
>> > > > >> with "unsubscribe" in the subject, and reply to confirm.
>> > > > >>
>> > > > >
>> > > > >
>> > > > >
>> > > > > --
>> > > > > Chris Marshall
>> > > > > Mint Motion Limited
>> > > > > 029 

Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
Ah, I see. Thanks.

//MB



> Den 3. november 2016 klokken 11:44 skrev Chris Marshall 
> :
> 
> 
> Not strands as that's a problem with the two ends. It's a lot of particles
> distributed between the two nulls, then turbulised twice, once for the
> large scale effect and once for the small jittery effect.
> 
> 
> On 3 November 2016 at 10:40, Morten Bartholdy  wrote:
> 
> > Cool, thanks. Strands with noise I guess - how do you get them to be
> > constrained in the other end?
> >
> > //Morten
> >
> >
> >
> > > Den 3. november 2016 klokken 11:34 skrev Chris Marshall <
> > chrismarshal...@gmail.com>:
> > >
> > >
> > > Here you go
> > >
> > > https://vimeo.com/190067829
> > >
> > >
> > >
> > > On 3 November 2016 at 08:33, Morten Bartholdy 
> > wrote:
> > >
> > > > Pictures or it didn't happen ;-)
> > > >
> > > > Morten
> > > >
> > > >
> > > > > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
> > > > chrismarshal...@gmail.com>:
> > > > >
> > > > >
> > > > > OK I managed to create the effect I needed. ICE is sooo effin
> > amazing.
> > > > > Cheers
> > > > >
> > > > >
> > > > > On 2 November 2016 at 11:47, Chris Marshall <
> > chrismarshal...@gmail.com>
> > > > > wrote:
> > > > >
> > > > > > OK Thanks.
> > > > > > The LKL controllers demo is something I could probably create. I
> > was
> > > > > > hoping for something where curves aren't needed, more random but
> > > > electric
> > > > > > arc looking. I'll try putting something together myself anyway.
> > > > > > Cheers
> > > > > >
> > > > > >
> > > > > > On 2 November 2016 at 11:38, christian  wrote:
> > > > > >
> > > > > >> probably not what you need, but in case you are looking for a 2D
> > > > solution
> > > > > >> theres the free AFX sabre plugin from videocopilot with some
> > decent
> > > > > >> presets...
> > > > > >>
> > > > > >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
> > > > > >> now-available-100-free/
> > > > > >>
> > > > > >> usual warnings apply regarding VC plugins (it wont render on our
> > farm
> > > > for
> > > > > >> whatever reason for example..)
> > > > > >>
> > > > > >> c.
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> On Wed, Nov 2, 2016 at 12:33 PM, wavo 
> > wrote:
> > > > > >>
> > > > > >>> Hi ,
> > > > > >>> maybe this kind of  Plasma-effect!?
> > > > > >>>
> > > > > >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
> > > > > >>> http://leonardkoch.com/tutorials/
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> cheers
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
> > > > > >>>
> > > > > >>> Hi All,
> > > > > >>> I'm looking for an effect, probably with ICE, that creates an
> > > > electrical
> > > > > >>> plasma type effect. I guess I'm thinking of two input nulls with
> > the
> > > > effect
> > > > > >>> between them.
> > > > > >>> Just wondering if there's anything premade out there?
> > > > > >>>
> > > > > >>> Cheers
> > > > > >>>
> > > > > >>> Chris
> > > > > >>>
> > > > > >>>
> > > > > >>> --
> > > > > >>> Chris Marshall
> > > > > >>> Mint Motion Limited
> > > > > >>> 029 20 37 27 57
> > > > > >>> 07730 533 115
> > > > > >>> www.mintmotion.co.uk
> > > > > >>> www.dot3d.com
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> --
> > > > > >>> Softimage Mailing List.
> > > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > > > autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> --
> > > > > >>>
> > > > > >>>
> > > > > >>> *Walter Volbers*
> > > > > >>> Senior Animator
> > > > > >>>
> > > > > >>> *FIFTYEIGHT* 3D
> > > > > >>> Animation & Digital Effects GmbH
> > > > > >>>
> > > > > >>> Kontorhaus Osthafen
> > > > > >>> Lindleystraße 12
> > > > > >>> 60314 Frankfurt am Main
> > > > > >>> Germany
> > > > > >>>
> > > > > >>> Telefon +49 (0) 69.48 000 55.50
> > > > > >>> Telefax +49 (0) 69.48 000 55.15
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> *mailto:w...@fiftyeight.com 
> > > > > >>> http://www.fiftyeight.com  *
> > > > > >>>
> > > > > >>> 
> > > > > >>> ESC*58*
> > > > > >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> > > > > >>>
> > > > > >>>
> > > > > >>> *http://www.ESC58.de  *
> > > > > >>>
> > > > > >>> --
> > > > > >>> Softimage Mailing List.
> > > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > > > autodesk.com
> > > > > >>> with "unsubscribe" in the subject, and reply to confirm.
> > > > > >>>
> > > > > >>
> > > > > >>
> > > > > >> --
> > > > > >> Softimage Mailing List.
> > > > > >> To unsubscribe, send a mail to softimage-request@listproc.
> > > > autodesk.com
> > > > > >> with "unsubscribe" in the subject, and reply to 

Re: electric plasma effect

2016-11-03 Thread Chris Marshall
Not strands as that's a problem with the two ends. It's a lot of particles
distributed between the two nulls, then turbulised twice, once for the
large scale effect and once for the small jittery effect.


On 3 November 2016 at 10:40, Morten Bartholdy  wrote:

> Cool, thanks. Strands with noise I guess - how do you get them to be
> constrained in the other end?
>
> //Morten
>
>
>
> > Den 3. november 2016 klokken 11:34 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > Here you go
> >
> > https://vimeo.com/190067829
> >
> >
> >
> > On 3 November 2016 at 08:33, Morten Bartholdy 
> wrote:
> >
> > > Pictures or it didn't happen ;-)
> > >
> > > Morten
> > >
> > >
> > > > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
> > > chrismarshal...@gmail.com>:
> > > >
> > > >
> > > > OK I managed to create the effect I needed. ICE is sooo effin
> amazing.
> > > > Cheers
> > > >
> > > >
> > > > On 2 November 2016 at 11:47, Chris Marshall <
> chrismarshal...@gmail.com>
> > > > wrote:
> > > >
> > > > > OK Thanks.
> > > > > The LKL controllers demo is something I could probably create. I
> was
> > > > > hoping for something where curves aren't needed, more random but
> > > electric
> > > > > arc looking. I'll try putting something together myself anyway.
> > > > > Cheers
> > > > >
> > > > >
> > > > > On 2 November 2016 at 11:38, christian  wrote:
> > > > >
> > > > >> probably not what you need, but in case you are looking for a 2D
> > > solution
> > > > >> theres the free AFX sabre plugin from videocopilot with some
> decent
> > > > >> presets...
> > > > >>
> > > > >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
> > > > >> now-available-100-free/
> > > > >>
> > > > >> usual warnings apply regarding VC plugins (it wont render on our
> farm
> > > for
> > > > >> whatever reason for example..)
> > > > >>
> > > > >> c.
> > > > >>
> > > > >>
> > > > >>
> > > > >> On Wed, Nov 2, 2016 at 12:33 PM, wavo 
> wrote:
> > > > >>
> > > > >>> Hi ,
> > > > >>> maybe this kind of  Plasma-effect!?
> > > > >>>
> > > > >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
> > > > >>> http://leonardkoch.com/tutorials/
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> cheers
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
> > > > >>>
> > > > >>> Hi All,
> > > > >>> I'm looking for an effect, probably with ICE, that creates an
> > > electrical
> > > > >>> plasma type effect. I guess I'm thinking of two input nulls with
> the
> > > effect
> > > > >>> between them.
> > > > >>> Just wondering if there's anything premade out there?
> > > > >>>
> > > > >>> Cheers
> > > > >>>
> > > > >>> Chris
> > > > >>>
> > > > >>>
> > > > >>> --
> > > > >>> Chris Marshall
> > > > >>> Mint Motion Limited
> > > > >>> 029 20 37 27 57
> > > > >>> 07730 533 115
> > > > >>> www.mintmotion.co.uk
> > > > >>> www.dot3d.com
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> --
> > > > >>> Softimage Mailing List.
> > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > > autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> --
> > > > >>>
> > > > >>>
> > > > >>> *Walter Volbers*
> > > > >>> Senior Animator
> > > > >>>
> > > > >>> *FIFTYEIGHT* 3D
> > > > >>> Animation & Digital Effects GmbH
> > > > >>>
> > > > >>> Kontorhaus Osthafen
> > > > >>> Lindleystraße 12
> > > > >>> 60314 Frankfurt am Main
> > > > >>> Germany
> > > > >>>
> > > > >>> Telefon +49 (0) 69.48 000 55.50
> > > > >>> Telefax +49 (0) 69.48 000 55.15
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> *mailto:w...@fiftyeight.com 
> > > > >>> http://www.fiftyeight.com  *
> > > > >>>
> > > > >>> 
> > > > >>> ESC*58*
> > > > >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> > > > >>>
> > > > >>>
> > > > >>> *http://www.ESC58.de  *
> > > > >>>
> > > > >>> --
> > > > >>> Softimage Mailing List.
> > > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > > autodesk.com
> > > > >>> with "unsubscribe" in the subject, and reply to confirm.
> > > > >>>
> > > > >>
> > > > >>
> > > > >> --
> > > > >> Softimage Mailing List.
> > > > >> To unsubscribe, send a mail to softimage-request@listproc.
> > > autodesk.com
> > > > >> with "unsubscribe" in the subject, and reply to confirm.
> > > > >>
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Chris Marshall
> > > > > Mint Motion Limited
> > > > > 029 20 37 27 57
> > > > > 07730 533 115
> > > > > www.mintmotion.co.uk
> > > > > www.dot3d.com
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk
> > > > www.dot3d.com
> > > > --
> > > > 

Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
Cool, thanks. Strands with noise I guess - how do you get them to be 
constrained in the other end?

//Morten



> Den 3. november 2016 klokken 11:34 skrev Chris Marshall 
> :
> 
> 
> Here you go
> 
> https://vimeo.com/190067829
> 
> 
> 
> On 3 November 2016 at 08:33, Morten Bartholdy  wrote:
> 
> > Pictures or it didn't happen ;-)
> >
> > Morten
> >
> >
> > > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
> > chrismarshal...@gmail.com>:
> > >
> > >
> > > OK I managed to create the effect I needed. ICE is sooo effin amazing.
> > > Cheers
> > >
> > >
> > > On 2 November 2016 at 11:47, Chris Marshall 
> > > wrote:
> > >
> > > > OK Thanks.
> > > > The LKL controllers demo is something I could probably create. I was
> > > > hoping for something where curves aren't needed, more random but
> > electric
> > > > arc looking. I'll try putting something together myself anyway.
> > > > Cheers
> > > >
> > > >
> > > > On 2 November 2016 at 11:38, christian  wrote:
> > > >
> > > >> probably not what you need, but in case you are looking for a 2D
> > solution
> > > >> theres the free AFX sabre plugin from videocopilot with some decent
> > > >> presets...
> > > >>
> > > >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
> > > >> now-available-100-free/
> > > >>
> > > >> usual warnings apply regarding VC plugins (it wont render on our farm
> > for
> > > >> whatever reason for example..)
> > > >>
> > > >> c.
> > > >>
> > > >>
> > > >>
> > > >> On Wed, Nov 2, 2016 at 12:33 PM, wavo  wrote:
> > > >>
> > > >>> Hi ,
> > > >>> maybe this kind of  Plasma-effect!?
> > > >>>
> > > >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
> > > >>> http://leonardkoch.com/tutorials/
> > > >>>
> > > >>>
> > > >>>
> > > >>> cheers
> > > >>>
> > > >>>
> > > >>>
> > > >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
> > > >>>
> > > >>> Hi All,
> > > >>> I'm looking for an effect, probably with ICE, that creates an
> > electrical
> > > >>> plasma type effect. I guess I'm thinking of two input nulls with the
> > effect
> > > >>> between them.
> > > >>> Just wondering if there's anything premade out there?
> > > >>>
> > > >>> Cheers
> > > >>>
> > > >>> Chris
> > > >>>
> > > >>>
> > > >>> --
> > > >>> Chris Marshall
> > > >>> Mint Motion Limited
> > > >>> 029 20 37 27 57
> > > >>> 07730 533 115
> > > >>> www.mintmotion.co.uk
> > > >>> www.dot3d.com
> > > >>>
> > > >>>
> > > >>>
> > > >>>
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> > > >>>
> > > >>>
> > > >>>
> > > >>> --
> > > >>>
> > > >>>
> > > >>> *Walter Volbers*
> > > >>> Senior Animator
> > > >>>
> > > >>> *FIFTYEIGHT* 3D
> > > >>> Animation & Digital Effects GmbH
> > > >>>
> > > >>> Kontorhaus Osthafen
> > > >>> Lindleystraße 12
> > > >>> 60314 Frankfurt am Main
> > > >>> Germany
> > > >>>
> > > >>> Telefon +49 (0) 69.48 000 55.50
> > > >>> Telefax +49 (0) 69.48 000 55.15
> > > >>>
> > > >>>
> > > >>>
> > > >>> *mailto:w...@fiftyeight.com 
> > > >>> http://www.fiftyeight.com  *
> > > >>>
> > > >>> 
> > > >>> ESC*58*
> > > >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> > > >>>
> > > >>>
> > > >>> *http://www.ESC58.de  *
> > > >>>
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > >>> with "unsubscribe" in the subject, and reply to confirm.
> > > >>>
> > > >>
> > > >>
> > > >> --
> > > >> Softimage Mailing List.
> > > >> To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > >> with "unsubscribe" in the subject, and reply to confirm.
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk
> > > > www.dot3d.com
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Chris Marshall
> > > Mint Motion Limited
> > > 029 20 37 27 57
> > > 07730 533 115
> > > www.mintmotion.co.uk
> > > www.dot3d.com
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to 

Re: electric plasma effect

2016-11-03 Thread Chris Marshall
Here you go

https://vimeo.com/190067829



On 3 November 2016 at 08:33, Morten Bartholdy  wrote:

> Pictures or it didn't happen ;-)
>
> Morten
>
>
> > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > OK I managed to create the effect I needed. ICE is sooo effin amazing.
> > Cheers
> >
> >
> > On 2 November 2016 at 11:47, Chris Marshall 
> > wrote:
> >
> > > OK Thanks.
> > > The LKL controllers demo is something I could probably create. I was
> > > hoping for something where curves aren't needed, more random but
> electric
> > > arc looking. I'll try putting something together myself anyway.
> > > Cheers
> > >
> > >
> > > On 2 November 2016 at 11:38, christian  wrote:
> > >
> > >> probably not what you need, but in case you are looking for a 2D
> solution
> > >> theres the free AFX sabre plugin from videocopilot with some decent
> > >> presets...
> > >>
> > >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
> > >> now-available-100-free/
> > >>
> > >> usual warnings apply regarding VC plugins (it wont render on our farm
> for
> > >> whatever reason for example..)
> > >>
> > >> c.
> > >>
> > >>
> > >>
> > >> On Wed, Nov 2, 2016 at 12:33 PM, wavo  wrote:
> > >>
> > >>> Hi ,
> > >>> maybe this kind of  Plasma-effect!?
> > >>>
> > >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
> > >>> http://leonardkoch.com/tutorials/
> > >>>
> > >>>
> > >>>
> > >>> cheers
> > >>>
> > >>>
> > >>>
> > >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
> > >>>
> > >>> Hi All,
> > >>> I'm looking for an effect, probably with ICE, that creates an
> electrical
> > >>> plasma type effect. I guess I'm thinking of two input nulls with the
> effect
> > >>> between them.
> > >>> Just wondering if there's anything premade out there?
> > >>>
> > >>> Cheers
> > >>>
> > >>> Chris
> > >>>
> > >>>
> > >>> --
> > >>> Chris Marshall
> > >>> Mint Motion Limited
> > >>> 029 20 37 27 57
> > >>> 07730 533 115
> > >>> www.mintmotion.co.uk
> > >>> www.dot3d.com
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>> *Walter Volbers*
> > >>> Senior Animator
> > >>>
> > >>> *FIFTYEIGHT* 3D
> > >>> Animation & Digital Effects GmbH
> > >>>
> > >>> Kontorhaus Osthafen
> > >>> Lindleystraße 12
> > >>> 60314 Frankfurt am Main
> > >>> Germany
> > >>>
> > >>> Telefon +49 (0) 69.48 000 55.50
> > >>> Telefax +49 (0) 69.48 000 55.15
> > >>>
> > >>>
> > >>>
> > >>> *mailto:w...@fiftyeight.com 
> > >>> http://www.fiftyeight.com  *
> > >>>
> > >>> 
> > >>> ESC*58*
> > >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> > >>>
> > >>>
> > >>> *http://www.ESC58.de  *
> > >>>
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >>> with "unsubscribe" in the subject, and reply to confirm.
> > >>>
> > >>
> > >>
> > >> --
> > >> Softimage Mailing List.
> > >> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >> with "unsubscribe" in the subject, and reply to confirm.
> > >>
> > >
> > >
> > >
> > > --
> > > Chris Marshall
> > > Mint Motion Limited
> > > 029 20 37 27 57
> > > 07730 533 115
> > > www.mintmotion.co.uk
> > > www.dot3d.com
> > >
> > >
> > >
> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
Pictures or it didn't happen ;-)

Morten


> Den 2. november 2016 klokken 18:24 skrev Chris Marshall 
> :
> 
> 
> OK I managed to create the effect I needed. ICE is sooo effin amazing.
> Cheers
> 
> 
> On 2 November 2016 at 11:47, Chris Marshall 
> wrote:
> 
> > OK Thanks.
> > The LKL controllers demo is something I could probably create. I was
> > hoping for something where curves aren't needed, more random but electric
> > arc looking. I'll try putting something together myself anyway.
> > Cheers
> >
> >
> > On 2 November 2016 at 11:38, christian  wrote:
> >
> >> probably not what you need, but in case you are looking for a 2D solution
> >> theres the free AFX sabre plugin from videocopilot with some decent
> >> presets...
> >>
> >> http://www.videocopilot.net/blog/2016/03/new-plug-in-saber-
> >> now-available-100-free/
> >>
> >> usual warnings apply regarding VC plugins (it wont render on our farm for
> >> whatever reason for example..)
> >>
> >> c.
> >>
> >>
> >>
> >> On Wed, Nov 2, 2016 at 12:33 PM, wavo  wrote:
> >>
> >>> Hi ,
> >>> maybe this kind of  Plasma-effect!?
> >>>
> >>> https://www.youtube.com/watch?v=_CYtLJSE3CA
> >>> http://leonardkoch.com/tutorials/
> >>>
> >>>
> >>>
> >>> cheers
> >>>
> >>>
> >>>
> >>> Am 11/2/2016 um 12:22 PM schrieb Chris Marshall:
> >>>
> >>> Hi All,
> >>> I'm looking for an effect, probably with ICE, that creates an electrical
> >>> plasma type effect. I guess I'm thinking of two input nulls with the 
> >>> effect
> >>> between them.
> >>> Just wondering if there's anything premade out there?
> >>>
> >>> Cheers
> >>>
> >>> Chris
> >>>
> >>>
> >>> --
> >>> Chris Marshall
> >>> Mint Motion Limited
> >>> 029 20 37 27 57
> >>> 07730 533 115
> >>> www.mintmotion.co.uk
> >>> www.dot3d.com
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>>
> >>> *Walter Volbers*
> >>> Senior Animator
> >>>
> >>> *FIFTYEIGHT* 3D
> >>> Animation & Digital Effects GmbH
> >>>
> >>> Kontorhaus Osthafen
> >>> Lindleystraße 12
> >>> 60314 Frankfurt am Main
> >>> Germany
> >>>
> >>> Telefon +49 (0) 69.48 000 55.50
> >>> Telefax +49 (0) 69.48 000 55.15
> >>>
> >>>
> >>>
> >>> *mailto:w...@fiftyeight.com 
> >>> http://www.fiftyeight.com  *
> >>>
> >>> 
> >>> ESC*58*
> >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> >>>
> >>>
> >>> *http://www.ESC58.de  *
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >
> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
> >
> >
> >
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
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