Re: Softimage at Siggraph?
Red dye Throwing poo Well, you can bet that nobody involved with the decision to axe Softimage even knows what SIGGRAPH is, let alone be at the M&E booth for it, so any sort of thing that might annoy the booth staff and make their jobs harder will do just that and not much else. Heck, it's fairly obvious that the axe folks didn't even know what Softimage was beyond a number on a spreadsheet or it wouldn't be EOL right now. I do agree that there have got to be constructive, organizational, and beneficial things that can be done in spite of the EOL verdict on the platform of SIGGRAPH. -Eric
Re: Pretty cool :) - Legolize Ice Compound
Very cool! I believe Alan Jones was showing me one of these a few years ago when he was working in London, you guys should compare notes. -Eric -Original Message- From: Chris Marshall Sent: Thursday, April 03, 2014 6:39 AM To: softimage@listproc.autodesk.com Subject: Re: Pretty cool :) - Legolize Ice Compound This was one I put together https://vimeo.com/77203638 https://vimeo.com/77682802 Uses a combination of 4x2, 2x2, 2x1 and 1x1 bricks.
Re: Autodesk response
exactly. I stopped paying Subscription *Because* there was no development by Autodesk Same here. Guess I can use all that money I saved for these past few years to buy Houdini FX licenses... The complete lack of clue being exhibited with the "offer customers ... two-years to migrate to either 3ds Max or Maya" company line is astounding, as if anyone in their right mind would walk back into a relationship with Autodesk thinking "maybe they won't EOL the next M&E product I develop a production pipeline around". It's like walking back into a tiger's cage after he's already taken a bite of you. -Eric
Re: Friday Flashback #133
Eric, this is all your fault. Did I not CLEARLY state that I didn’t want this to turn into a political conversation? :P -Eric -Original Message- From: Raffaele Fragapane Sent: Monday, August 26, 2013 11:06 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #133 Eric, this is all your fault.
Re: Friday Flashback #133
Nah, Joe Alter already holds this... I still have yet to figure out why folks unabashedly slam Joe. Yes, there are patent trolls and yes, there are serious problems with our patent system, but after evaluating the entire situation after the Yeti deal collapsed (which was unfortunate), it seems to me that, in general, Joe is the "little guy" that the best parts of our decrepit patent system support. Before the Yeti thing, his patent basically kept several large studios from outright stealing his work and giving him no compensation for it. Isn't that the ideal situation for patents? Protecting the little guy from the big conglomerate corporations? I don't want to turn this into a political discussion but this "evil Joe Alter" thread came up on a neighboring VFX list that Joe was actually on, and when he calmly presented his case it actually made a lot of sense. Yeti is an unfortunate causality to this situation, but this doesn't mean that Joe is a patent troll... I mean, he did the actual work and makes money from competing products based on that work. I'm all for open-source stuff and I think if someone wants to go down that route, more power to them. All of my released work has been released as such. But that doesn't mean that if someone wants the protection of the law for their creation they should be denied that. Methinks if his detractors actually held patents they would have a different opinion of him. My 0.02. -Eric -Original Message- From: Eugen Sares Sent: Monday, August 26, 2013 10:23 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #133 Nah, Joe Alter already holds this...
Re: my 10 year old wants to "make games"
You could let her dive into unity :), but maybe that would be to much, I was going to say that. Unity can be as simple or as complex as you want it to be. I'm not much of a realtime guy but I had to deliver a fairly large project in Unity recently and I found it quite a nice mix of simplicity mixed with option of roll-your-sleeves-up-and-start-coding customizability, much like any mature application. (It was also quite a novelty to present the finished product to the client without having to render or comp.) But back on the topic, I would imagine that a 10 year old could get into the free version of Unity with very little trouble. -Eric
Re: Daylight System
I haven't used the tools listed on this page, this is just the returns of a Google search: http://www.si-community.com/community/viewtopic.php?f=27&t=191 -Eric -Original Message- From: Eugen Sares Sent: Monday, May 20, 2013 12:16 PM To: softimage@listproc.autodesk.com Subject: Daylight System Greetings, I'm looking for a daylight system addon. You know, like the one that ships with 3ds max. Set up date, time, geo location etc. and you get the correct angle of the sun. Thanks! Eugen
Automatic application of thousands of Rendermaps
Happy Saturday (except for folks where it's already Sunday): I've got a scene with thousands of stationary objects, and I want to take the current lighting/material/texturing solution of the entire scene and bake it into constant-shaded texture(s) for render optimization. Is there an easy way to do that? I can easily generate a directory full of rendermaps for every object, but applying each of them to each object as a constant-shaded texture seems like something I'd have to script. I'd love to be wrong here. It seems like this is something the real-time folks would need to do all the time, so I was surprised when the solution wasn't readily apparent. Does anyone have experience with this? Thank you in advance! -Eric