RE: Lets Hope Autodesk Buys the Foundry!

2014-12-19 Thread Fabrice Altman
+1 That's what keeps the development community rolling, and we all feed of it 
as artists.
So what happens when a large corporation buys/owns/kills a large amount of 
software and keeps all the IPs?


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: 19 December 2014 17:59
To: softimage@listproc.autodesk.com
Subject: Re: Lets Hope Autodesk Buys the Foundry!

I always talk about stuff from my programmer-colored glasses.  I say there 
isn't a lot of value in the fxtree code, or older compositing/paint code in 
general, because today anyone can download an image library, openimageio, and 
write you own fxtree-like compositor within a few days.  I think the Intel 
libraries might have you covered with all the threading and graph evaluation.  
Want to write a paint app. you can look at the gimp source code, use the Cairo 
library for vector graphics, etc.  I tool the image lib from illusion, then 
wrote my own operator evaluation code, if I can do it it's not complicated. But 
I think there are open source libs for that too.

Now doing correct floating point compositing, multi-channel workflows, tile 
based/memory management handling, that's a whole other ballgame.
Then you go in 3d space, it's yet another ballgame. Nuke is another ballgame.
The basics are always easy, and eventually the bar moves up and those basics 
become commoditized, which is the word I guess I should have used rather than 
"worthless". That's why there are so many text editors these days, while it was 
a programming feat to make a text editor in the early days but today it's a 
well known problem.

On Fri, Dec 19, 2014 at 2:32 AM, Matt Lind  wrote:
> In your opinion, what would've needed to happen with the FXTree to 
> make it a 'real contender'.
>
> Matt
>
>



Maya 2015 and image sequences ? (sorry....)

2014-12-16 Thread Fabrice Altman
Hello,

Sorry in advance for the M... noise here...

We're having this weird and really annoying issue with Maya 2015 and image 
sequences and was wondering if anyone seen this :

In Maya 2015 Ext1 SP5 image sequences located on a server share are very slow 
to update when scrubbing / playing :

A/ The whole Maya GUI slows down to a crawl.
B/ The same sequence stored locally plays fine but this is not a workable 
option.
C/ The sequence does have to be displayed to slow everything.
D/ Switching from VP2.0 to Legacy does improve a bit but does not fix at all.
E/ Sequence caching fixes but is not a workable an option as it takes a while 
to do so.
F/ Different PCs/GPUs give the same result.
I/ Moving/clicking on any GUI element seems to force a texture refresh (this is 
NOT the case when sequence is local) and therefore makes working in the scene 
very slow.
J/ In the 2015 performance profiler, I can see 2 large GPU refresh called 
TdrawTraversalTraverse View and TidleRefreshRecursive.
K/ This slowness in NOT present in Maya 2014.

This is a "goto frame x" log log in 2014:

timeControl -e -beginScrub $gPlayBackSlider;
// Result: 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|frameLayout2|timeControl1 
//
currentTime 5 ;
timeControl -e -endScrub $gPlayBackSlider;
// Result: 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|frameLayout2|timeControl1 
//
floatField -edit -value `currentTime -query` 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|floatField1;
// Result: MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|floatField1 //

With the same logging options this, this is a log from 2015:

timeControl -e -beginScrub $gPlayBackSlider;
// Result: 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|frameLayout2|timeControl1 
//
import maya.app.general.fileTexturePathResolver
import maya.app.general.fileTexturePathResolver
maya.app.general.fileTexturePathResolver.getFilePatternString('Q:/AKA_SANDBOX/Fabrice/NUKE/render/test.001.jpg',
 True, 0)
# Result: 'Q:/AKA_SANDBOX/Fabrice/NUKE/render/test..jpg' #
maya.app.general.fileTexturePathResolver.findAllFilesForPattern('Q:/AKA_SANDBOX/Fabrice/NUKE/render/test..jpg',
 15)
# Result: ['Q:/AKA_SANDBOX/Fabrice/NUKE/render/test.015.jpg'] #
maya.app.general.fileTexturePathResolver.computeUVForFiles(['Q:/AKA_SANDBOX/Fabrice/NUKE/render/test.015.jpg',],
 'Q:/AKA_SANDBOX/Fabrice/NUKE/render/test..jpg')
# Result: [0, 0] #
import maya.app.general.fileTexturePathResolver
maya.app.general.fileTexturePathResolver.findAllFilesForPattern('Q:/AKA_SANDBOX/Fabrice/NUKE/render/test..jpg',
 15)
# Result: ['Q:/AKA_SANDBOX/Fabrice/NUKE/render/test.015.jpg'] #
maya.app.general.fileTexturePathResolver.computeUVForFiles(['Q:/AKA_SANDBOX/Fabrice/NUKE/render/test.015.jpg',],
 'Q:/AKA_SANDBOX/Fabrice/NUKE/render/test..jpg')
# Result: [0, 0] #
currentTime 15 ;
timeControl -e -endScrub $gPlayBackSlider;
// Result: 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|frameLayout2|timeControl1 
//
floatField -edit -value `currentTime -query` 
MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|floatField1;
// Result: MayaWindow|toolBar6|MainTimeSliderLayout|formLayout9|floatField1 //


Thanks in advance,
F.



RE: XSI hair and Random Generation

2014-07-14 Thread Fabrice Altman
There is something similar happening if you turn render Hair Generation > 
Render quality to Low (fastest), on the main PPG.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: 14 July 2014 14:23
To: softimage@listproc.autodesk.com
Subject: XSI hair and Random Generation

Is there something about XSI's standard hair primitives (not ICE) that causes 
the hairs to be generated slightly differently each time a scene is opened? 
We're rendering with Redshift, but I'm thinking we saw something like this a 
few years ago with Mental Ray as well. Basically, on the farm, some machines 
will render their frame ranges with slightly different hair than any other 
machine. The only solution seems to be to render all the hair on a single 
machine, and to do so in a way that keeps the scene open (so in the case of 
Royal Render for instance, set the sequence maximum to be the full range you 
need).

The rendered hair isn't 'bad' per se, it's just 'different' from surrounding 
frame ranges. The simplest description is that each machine seems to want to 
render the hair slightly differently. And I really wonder if it's not some bug 
with XSI hair.
--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com
tim.crow...@magneticdreams.com




RE: flexlm autodesk/foundry conflict

2014-07-04 Thread Fabrice Altman
As far as I know, Nuke only supports FLEXLm unless purchased as part Creation 
Collective (Suite).
http://www.thefoundry.co.uk/support/licensing/faq/

F.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: 04 July 2014 10:24
To: softimage@listproc.autodesk.com
Subject: RE: flexlm autodesk/foundry conflict


We use RLM for Nuke, Mootzoid tools and Exocortex tools here - works smooth 
with Flexlm for Soft.



Morten



Den 3. juli 2014 kl. 15:13 skrev adrian wyer 
mailto:adrian.w...@fluid-pictures.com>>:
was just looking at that, that's my back up plan

a


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: 03 July 2014 13:32
To: softimage@listproc.autodesk.com
Subject: RE: flexlm autodesk/foundry conflict

could you use rlm for nuke instead?


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

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Please contact the sender if you believe you have received this email in error.



From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: flexlm autodesk/foundry conflict
Date: Thu, 3 Jul 2014 12:31:11 +0100
out license server blew up, got a new machines set up and ready to go but 
noticed some issues

autodesk have switched to the latest build of flexLM 11.12

the foundry are using an older version

on the old machine, both foundry and autodesk lics were served by the same 
flexlm and the same lmutil managed them as two services

all good

but now the foundry one is a different flex folder/executable

the problem is they both default to port 27000, and you get a conflict meaning 
no licenses can be pulled by autodesk products

the solution posted here works; (basically adding a different port to the 
foundry lic)

http://upandready.typepad.com/up_and_ready/2014/05/license-manager-1112-and-the-foundry-license-tools.html

until the machine reboots, at which point i have to start/stop/reread until i 
stumble on the correct configuration

not ideal!
would anyone from autodesk care to comment on this?

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St .
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.com
www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales .
Company number:5657815
VAT number: 872 6893 71





RE: way OT... Sony F55 XAVC S-Log 4k footage

2014-06-17 Thread Fabrice Altman
Adobe CC, Resolve or FCP X seem to be able to handle it also.
Ffmpeg as François said sounds good as well, and very cheap...

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 17 June 2014 17:08
To: softimage@listproc.autodesk.com
Subject: RE: way OT... Sony F55 XAVC S-Log 4k footage

assimilate scratch is one tool Envy mentioned they use, perfect, if only the 
client could condense their rushes delivery into one or two chunks

instead of drip feeding for the next 6 months

a


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabrice Altman
Sent: 17 June 2014 16:14
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: way OT... Sony F55 XAVC S-Log 4k footage

http://www.assimilateinc.com/

Rent by the day.


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 17 June 2014 16:03
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: way OT... Sony F55 XAVC S-Log 4k footage

vegas took nearly 2 hours to convert a 30 second clip to exr

and it had drop frames

a


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: 17 June 2014 15:50
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: way OT... Sony F55 XAVC S-Log 4k footage

I guess using ffmpeg to convert to png frames would be too time consuming?
On 17-Jun-14 10:29, adrian wyer wrote:
anyone ever come across this? can't read it in anything except Sony's media 
browser/Vegas  neither of which can reliably write it out into another (usable) 
format
(read: drop frames and speed issues abound)

post house says they use baselight to process it!  overkill much? not about to 
spring for a baselight to transcode rushes!

long shot, but there you go

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.comhttp://www.fluid-pictures.com/>

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71




RE: way OT... Sony F55 XAVC S-Log 4k footage

2014-06-17 Thread Fabrice Altman
http://www.assimilateinc.com/

Rent by the day.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 17 June 2014 16:03
To: softimage@listproc.autodesk.com
Subject: RE: way OT... Sony F55 XAVC S-Log 4k footage

vegas took nearly 2 hours to convert a 30 second clip to exr

and it had drop frames

a


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: 17 June 2014 15:50
To: softimage@listproc.autodesk.com
Subject: Re: way OT... Sony F55 XAVC S-Log 4k footage

I guess using ffmpeg to convert to png frames would be too time consuming?
On 17-Jun-14 10:29, adrian wyer wrote:
anyone ever come across this? can't read it in anything except Sony's media 
browser/Vegas  neither of which can reliably write it out into another (usable) 
format
(read: drop frames and speed issues abound)

post house says they use baselight to process it!  overkill much? not about to 
spring for a baselight to transcode rushes!

long shot, but there you go

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.comhttp://www.fluid-pictures.com/>

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71




RE: Accessing NFS share on Windows with Softimage.

2014-05-27 Thread Fabrice Altman
Tried accessing the NFS share via UNC path?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manu Allasia
Sent: 27 May 2014 11:55
To: softimage@listproc.autodesk.com
Subject: Accessing NFS share on Windows with Softimage.

Hi everybody

At GobiStudio, we are using "NFS for windows" service to acces our NAS from th 
windows workstations. (included in windows 7 corporate/ultimate)

The performances are really better than on a CIFS share.

But, the softimage Application is unable to create a new project using the NFS 
share.
Using the windows explorer, the user have all the needed privileges to modify, 
create execute or anything. I can also save or modify script using the 
Softimage script editor using the NFS share.

Resume  :
N: is the NFS share
W: is the CIFS share

i'm not abble to create a new project in N:\tmp
But this is possible in W:\tmp

The rights and the privilege are the same : Everything is allowed for the user.

I hope someone can help us !





--
Emmanuel Allasia - R&D
3D MatchMovers | Gobi 
Studio
+33 663 713 381 / +33 486 517 444


RE: softimage to modo

2014-05-08 Thread Fabrice Altman
Modo tutorials Compilation List, via the Foundry :

Remember the Inline Help System in the Help tab will be one of your best 
friends while working.

http://www.thefoundry.co.uk/products/modo/learn

Specified resources below...

http://community.thefoundry.co.uk/tv/training/?mode=Category&id=28

An Overview of Awesome Sauce
http://community.thefoundry.co.uk/tv/training/view.aspx?id=704

Navigation Basics:
http://community.thefoundry.co.uk/tv/training/view.aspx?id=705

A long list of useful links that were posted to the lux forums
http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320

Modeling:
http://community.thefoundry.co.uk/tv/training/view.aspx?id=650
http://community.thefoundry.co.uk/tv/training/view.aspx?id=649
http://community.thefoundry.co.uk/tv/training/view.aspx?id=660
http://community.thefoundry.co.uk/tv/training/view.aspx?id=668

SubD modeling quick tips
http://community.thefoundry.co.uk/tv/training/view.aspx?id=509
http://community.thefoundry.co.uk/tv/training/view.aspx?id=508
http://community.thefoundry.co.uk/tv/training/view.aspx?id=507
http://community.thefoundry.co.uk/tv/training/view.aspx?id=506

More Great Modeling Training Resources:
http://www.youtube.com/user/patcran/videos?view=1
http://cg.tutsplus.com/articles/web-roundups/tutorial-roundup-45-magnificent-modo-tuts/
http://cg.tutsplus.com/sessions/best-of-modo/?search_index=1

701 particle training
https://www.youtube.com/watch?v=cglA63mhUfA&feature=c4-overview-vl&list=PLD730Cj9xgcoi5vRJKdmb0NRAn5ythSGV

Particle Assemblies
http://community.thefoundry.co.uk/tv/training/view.aspx?id=700

Flocking
http://community.thefoundry.co.uk/tv/training/view.aspx?id=699

Particle Modifiers
http://community.thefoundry.co.uk/tv/training/view.aspx?id=698
http://community.thefoundry.co.uk/tv/training/view.aspx?id=697

Particle Sculpting
http://community.thefoundry.co.uk/tv/training/view.aspx?id=696
http://community.thefoundry.co.uk/tv/training/view.aspx?id=695

Particle Dynamics
http://community.thefoundry.co.uk/tv/training/view.aspx?id=694

Great rigging videos
http://vimeo.com/richhurrey/videos

Weight containers
http://vimeo.com/37917664

UV's and texturing

www.youtube.com/watch?v=ghM_8IP43vY

A broad overview of how MODO's deformation system works and some key 
differences between it and other 3D systems.
http://vimeo.com/63720234

Sample file for the above
http://community.thefoundry.co.uk/asset/scenes/view.aspx?id=3895




Octane Render news

2013-11-06 Thread Fabrice Altman

https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/

http://www.otoy.com/AWSPressRelease.htm

http://render.otoy.com/




RE: Autodesk´s Sales model

2013-10-16 Thread Fabrice Altman
What about support? Not worth the subscription cost either?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: 16 October 2013 14:11
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

ugh complicates things a bit..well simplifies for AD but...
As a matter of fact I'm right now in process of starting new studio but having 
suites and subscription shoveled by force.. doesn't feel good.
Pushing suites when someone have absolutely no need for anything else from AD 
house... best option actually seems to be get latest one while there is still 
chance and then just keep using it for years.
If any of new version at all ever get any meaningful update worth of buying (ie 
camera sequencer and current state of HQV is not something like that) then even 
getting whole new lics is better then being forced into subscriptions for years.


On Wed, Oct 16, 2013 at 2:49 PM, Graham Bell 
mailto:graham.b...@autodesk.com>> wrote:
What I've described below is the current upgrade model, which (as it reads to 
me), will be discontinued from Feb 1st 2015. Which, yes, would mean that after 
that date, its Subs only or buy a new license if you have dropped off Subs and 
wish to upgrade to the current version.

Sorry, I don't have any precise details at this time, so I can't absolutely 
confirm anything, but that's how it would read to me.

G


From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Mirko Jankovic
Sent: 16 October 2013 12:41
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model
So everyone that really saw no need to upgrade only like once in 3-5 years due 
to low or non version differences are getting spit in face?
AD is killing option to buy Softimage 2014 now.. and then to upgrade to 
Softimage 2017 later on.
So even if there is absolutely no need to be on subscription and paying for 
2015 and 2016 due to lack of any useful deference between versions they are 
forcing people to keep paying all those years or to buy whole new suite later?
Sorry if I got it wrong as I'm not really sure now if there will still be 
option to upgrade if you are 6 versions back or that option is killed 
completely so it is only subscription or new licence.
On Wed, Oct 16, 2013 at 1:22 PM, Graham Bell 
mailto:graham.b...@autodesk.com>>>
 wrote:
Regarding the announcements made at the investor day, I posted this on another 
forum as part of an ongoing thread

I think there's a lot of crossed wires here over  his news and just assuming 
that Autodesk are following Adobe literally to the letter. Yes, there are 
Suites and now we have rental options (you can still buy perpetual), but this 
news is really just about Autodesk discontinuing their upgrade model. As of Feb 
1st 2015 (still over a year away), users will be unable to upgrade old versions 
to the current version.

Regarding upgrades and what the term actually means, this is the ability to 
upgrade an Autodesk product from a previous version to the current version. So 
for example, someone has purchased a product and they may have stopped their 
subscription (if they bought it) for a period of time, and they then wish to 
upgrade to the most current version of their software.

Autodesk currently allow customer to upgrade their software to the current 
version, for a fee. Until this year, there were different upgrade pricing 
depending on how old the software version was, that someone wanted to upgrade 
from. Also, (if I recall) there was no limit to how old a version of software 
was, that someone wanted to upgrade.

As of this year, the upgrade policy was changed and basically simplified. Only 
the previous 6 versions will remain upgradeable. Owners of older software 
versions who wanted the current version would need to purchase entirely new 
licenses.

If you did have a version eligible for upgrading, a single pricing structure 
was put in place. User upgrading to the current version, would have to pay 70% 
of the new license price for an upgrade.

Essentially, the idea of staying on an old version of software and then just 
paying to upgrade to the current version when you thought it was necessary, 
becomes detrimental to actually just keeping on subscription. To keep up to 
date and have previous version usage, it actually makes more sense to remain on 
subscription.


G


From: 
softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com

[OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Fabrice Altman
I think Luc-Eric did 'a bit of work' on that as well.


RE: Cannot save scene, locked by server?

2013-04-10 Thread Fabrice Altman
Assuming you're on Windows, is this something that has started happening 
suddenly ?
Do you know of any recent config change made on the server ?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent: 10 April 2013 13:06
To: softimage@listproc.autodesk.com
Subject: Re: Cannot save scene, locked by server?

Its a bit intermittent too btw, it doesn't turn it into a shared copy straight 
away every time.. Sometimes I seem to have a good run where it doesn't 
sometimes every single time I try and save it complains..



Simon Reeves
Freelance 3D VFX Artist

London, UK
email: si...@simonreeves.com
website: http://www.simonreeves.com


On 10 April 2013 13:00, Simon Reeves 
mailto:si...@simonreeves.com>> wrote:
Hey everybody,

I've been having a problem lately that I'm unable to save my scene as if I 
opened a shared copy. It says
"[scene] cannot be saved because it has been loaded as a shared copy.The main 
user is" and there is no user listed.

So I know what this window is, and I am suspecting the problem is that Im 
saving via a script that is located on the server, so when I run the script, 
maybe the SERVER is the new owner of the file? So locally I cannot save it?
That makes sense in my head, but if so, how do you avoid that problem, I've 
worked places with save scripts like the one I made and they didn't have the 
issue so hopefully there is a way around it..

I thought it was the deadline submission script as that does a 'save as' too  
and that's also located on the server - same problem potentially.

Cheers!
Simon


Simon Reeves
Freelance 3D VFX Artist

London, UK
email: si...@simonreeves.com
website: http://www.simonreeves.com




RE: Scene crash on load

2013-01-11 Thread Fabrice Altman
Maybe mentioned before, but try renaming your user prefs folder
C:\Users\...\Autodesk\Softimage_20xx

Soft will re-create fresh ones at start-up.




Marc Petit from Autodesk Post NAB interview

2012-05-04 Thread Fabrice Altman
In case it's not been mentioned

http://www.fxguide.com/fxpodcasts/fxpodcast-marc-petit-from-autodesk/

22:00 NDA on future apps
24:00 3D Domination?
26:00 Suites
28:30 Shared data model
35:00 Unified shading model


RE: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Fabrice Altman
Hey Rob, don't know about Grant but I'm sure Kristian would love to explain at 
great length the lives and tribulations of dots. You should ask!


-Original Message-
From: Rob Chapman [mailto:tekano@gmail.com] 
Sent: 27 April 2012 11:39
To: softimage@listproc.autodesk.com
Subject: Re: Crowd webinar if you missed it like I did.

ey up Fabritz, saw that one leaked two weeks ago and posted it to Si-Community. 
pretty authentic voices !  had only found out about the dev team sellout so 
wasnt that enthusiastic about it at the time.

  btw, SIC London chapter are looking for guest presenters - fancy
stepping up :)   or  maybe asking Grant if he wouldnt mind talking
about chicken or something?  So far its all ICE stuff and it might be good to 
do it from a non softimage user perspective.  Ive even been roped into talking.

On 27 April 2012 11:29, Fabrice Altman  wrote:
> Missed this one also (because it’s Friday)...
>
> http://www.youtube.com/watch?v=9RWjCN462Cs&feature=relmfu
>
>
>
>
>
>
>
> From: Rob Wuijster [mailto:r...@casema.nl]
> Sent: 27 April 2012 07:52
> To: Adam Seeley; softimage@listproc.autodesk.com
> Subject: Re: Crowd webinar if you missed it like I did.
>
>
>
> you're not alone ;-)
>
> I missed/forgot it due to the time difference, glad to see it's online now!
>
> cheers,
>
>
>
> Rob
>
>
>
> \/-\/\/
>
>
> On 26-4-2012 19:01, Adam Seeley wrote:
>
> Headphones on...
>
>
>
> http://www.youtube.com/watch?v=3Toyh0_doko
>
>
> Adam.
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1913 / Virus Database: 2411/4961 - Release Date: 
> 04/26/12




RE: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Fabrice Altman
Missed this one also (because it’s Friday)...
http://www.youtube.com/watch?v=9RWjCN462Cs&feature=relmfu



From: Rob Wuijster [mailto:r...@casema.nl]
Sent: 27 April 2012 07:52
To: Adam Seeley; softimage@listproc.autodesk.com
Subject: Re: Crowd webinar if you missed it like I did.

you're not alone ;-)

I missed/forgot it due to the time difference, glad to see it's online now!

cheers,




Rob



\/-\/\/

On 26-4-2012 19:01, Adam Seeley wrote:
Headphones on...

http://www.youtube.com/watch?v=3Toyh0_doko

Adam.
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4961 - Release Date: 04/26/12