Re: Softimage+Clara.io animation example (Luxo Jr.) + Open beta announcement

2013-11-04 Thread Renato Polimeno
Nice!!


On Mon, Nov 4, 2013 at 11:53 AM, Ben Houston  wrote:

> Hi all,
>
> Jason Shoumar, our resident artist (formerly of ModusFX), worked with
> us recently to create a Luxo Jr. animation using both Softimage and
> Clara.io as a homage to Pixar.  The rig was created in Softimage.  The
> animation was done in both Softimage and in Clara.io.  The materials,
> lighting and camera were done in Clara.io.  You can play the resulting
> animation in your browser if your browser is WebGL compatible (you can
> rotate it or click "Edit" to start editing any part of the scene or
> animation):
>
> http://clara.io/player/5f61d02a-71d7-4099-90c1-f214a90c0b4a?autoplay=true
>
> We are also quite happy to finally announce the start of our open
> beta.  Our full open beta announcement is here (and includes all the
> new features):
>
> http://exocortex.com/blog/claraio_open_beta
>
> Also, some coverage of Clara.io from an industry perspective is
> available from Ian Failes of FX Guide:
>
> http://www.fxguide.com/quicktakes/the-future-of-3d-creation-on-the-web/
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
>



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Re: variable FK ICE kinematics

2013-11-02 Thread Renato Polimeno
For sure,
just follow the original explanation https://vimeo.com/72424469 and then
translate that to XSI :)




On Sat, Nov 2, 2013 at 1:26 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Can this be done... without  Ice ? (GASP!)
>
>
> On 1 November 2013 22:30, Renato Polimeno  wrote:
>
>> Hi Philipp,
>> I might be able to put that into work for you..
>>
>> Does your dragon is already rigged/skinned?
>> How many bones are driving the tail?
>> How many controls do you need?
>>
>>
>> On Thu, Oct 31, 2013 at 8:18 PM, philipp seis  wrote:
>>
>>> very interesting behaviour,...looks as if you created your own
>>> solver...i d love to try it on a dragon-tail, but i would not know how to
>>> build a propper control rig around it. I bet it would involve a lot of
>>> global/local conversion in ICE, no ? Or,...how would you make that rig
>>> controllable if you wanted to avoid manipulating a PPG ? Is there a simple
>>> way to go about it ? Any Info on that would be appreciated.
>>>
>>>
>>> 2013/10/31 Jeremie Passerin 
>>>
>>>> Nice !
>>>>
>>>>
>>>>
>>>> On 31 October 2013 05:58, Renato Polimeno wrote:
>>>>
>>>>> Hey guys,
>>>>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig
>>>>> demo and I´d like to share with you guys not only the video but also all
>>>>> the progress files (.zip includes scenes, wips, compounds) I did for:
>>>>>
>>>>> renatopolimeno.com/variable-fk-using-softimage-ice
>>>>>
>>>>> By the way I´ve tried dozen of techniques but I couldn´t figure out a
>>>>> better way to make it more automaticly so I would appreciate any inputs or
>>>>> ideas to update it =]
>>>>>
>>>>> Sincerely,
>>>>>
>>>>> __
>>>>>
>>>>> -> Renato Polimeno
>>>>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
>>>>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> __
>>
>> -> Renato Polimeno
>> +55 11 9 7539 3615 (VIVO)
>> fb renato.polimeno <http://www.facebook.com/renato.polimeno>
>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
>> skype. renatopolimeno
>>
>
>


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Re: variable FK ICE kinematics

2013-11-01 Thread Renato Polimeno
Hi Philipp,
I might be able to put that into work for you..

Does your dragon is already rigged/skinned?
How many bones are driving the tail?
How many controls do you need?


On Thu, Oct 31, 2013 at 8:18 PM, philipp seis  wrote:

> very interesting behaviour,...looks as if you created your own solver...i
> d love to try it on a dragon-tail, but i would not know how to build a
> propper control rig around it. I bet it would involve a lot of global/local
> conversion in ICE, no ? Or,...how would you make that rig controllable if
> you wanted to avoid manipulating a PPG ? Is there a simple way to go about
> it ? Any Info on that would be appreciated.
>
>
> 2013/10/31 Jeremie Passerin 
>
>> Nice !
>>
>>
>>
>> On 31 October 2013 05:58, Renato Polimeno  wrote:
>>
>>> Hey guys,
>>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig
>>> demo and I´d like to share with you guys not only the video but also all
>>> the progress files (.zip includes scenes, wips, compounds) I did for:
>>>
>>> renatopolimeno.com/variable-fk-using-softimage-ice
>>>
>>> By the way I´ve tried dozen of techniques but I couldn´t figure out a
>>> better way to make it more automaticly so I would appreciate any inputs or
>>> ideas to update it =]
>>>
>>> Sincerely,
>>>
>>> __
>>>
>>> -> Renato Polimeno
>>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
>>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
>>>
>>
>>
>


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__

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variable FK ICE kinematics

2013-10-31 Thread Renato Polimeno
Hey guys,
I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig demo
and I´d like to share with you guys not only the video but also all the
progress files (.zip includes scenes, wips, compounds) I did for:

renatopolimeno.com/variable-fk-using-softimage-ice

By the way I´ve tried dozen of techniques but I couldn´t figure out a
better way to make it more automaticly so I would appreciate any inputs or
ideas to update it =]

Sincerely,

__

-> Renato Polimeno
twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>


[no subject]

2012-10-30 Thread Renato Polimeno
Hey guys,
is it possible to use ICE modeling to make a surface (NURBS) loft using two
curves? Or does it handle polygons class only?

Thanks in advance,

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Re: fullbody IK system

2012-08-24 Thread Renato Polimeno
Have you ever heard about Farley´s "enhanced IK" ? He has been developing
it on Maya but you could take a look:

http://youtu.be/XxRa8E66Yac

http://www.digitaltutors.com/11/training.php?pid=73
http://www.digitaltutors.com/11/training.php?pid=179

I strongly recommend it ;)

On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim <
faizol@gmail.com> wrote:

> Hi all,
>
>   can anyone provide a pesudo code or general approach on how to implement
> a fullbody IK system (much like human IK system in Maya)? Or any links or
> references? I got a few links from googling around but much of the links
> are down.
>
>  Thanks.
>
>
>  cheers,
>
>
>


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Re: Tricks for cameras to get the steady cam feel

2012-05-02 Thread Renato Polimeno
Download my rp_camerarig <http://renatopolimeno.com/rp_camerarig/> ICE
compound for free ;)


On Wed, May 2, 2012 at 1:02 PM, Ben Beckett wrote:

> Thanks everyone
>
>
> On 2 May 2012 16:42, Ben Beckett  wrote:
>
>> Hay that addon from Autodesk site is nice thanks
>>
>> Ben
>>
>> On 2 May 2012 15:58, Ben Beckett  wrote:
>>
>>> Thanks chats I will have a look!
>>>
>>>
>>> On 2 May 2012 15:28, Ed Manning  wrote:
>>>
>>>> don't use an interest, use rotations.
>>>>
>>>>
>>>> On Wed, May 2, 2012 at 7:59 AM, Fabricio Chamon wrote:
>>>>
>>>>> the download link is broken...use this instead:
>>>>> http://area.autodesk.com/downloads/plugins/camera_shake
>>>>>
>>>>> (needs area login)
>>>>>
>>>>
>>>>
>>>
>>
>


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