Re: Softimage+Clara.io animation example (Luxo Jr.) + Open beta announcement
Nice!! On Mon, Nov 4, 2013 at 11:53 AM, Ben Houston wrote: > Hi all, > > Jason Shoumar, our resident artist (formerly of ModusFX), worked with > us recently to create a Luxo Jr. animation using both Softimage and > Clara.io as a homage to Pixar. The rig was created in Softimage. The > animation was done in both Softimage and in Clara.io. The materials, > lighting and camera were done in Clara.io. You can play the resulting > animation in your browser if your browser is WebGL compatible (you can > rotate it or click "Edit" to start editing any part of the scene or > animation): > > http://clara.io/player/5f61d02a-71d7-4099-90c1-f214a90c0b4a?autoplay=true > > We are also quite happy to finally announce the start of our open > beta. Our full open beta announcement is here (and includes all the > new features): > > http://exocortex.com/blog/claraio_open_beta > > Also, some coverage of Clara.io from an industry perspective is > available from Ian Failes of FX Guide: > > http://www.fxguide.com/quicktakes/the-future-of-3d-creation-on-the-web/ > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Clara.io - Professional-Grade WebGL-based 3D Content Creation > -- __ -> Renato Polimeno +55 11 9 7539 3615 (VIVO) fb renato.polimeno <http://www.facebook.com/renato.polimeno> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> skype. renatopolimeno
Re: variable FK ICE kinematics
For sure, just follow the original explanation https://vimeo.com/72424469 and then translate that to XSI :) On Sat, Nov 2, 2013 at 1:26 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Can this be done... without Ice ? (GASP!) > > > On 1 November 2013 22:30, Renato Polimeno wrote: > >> Hi Philipp, >> I might be able to put that into work for you.. >> >> Does your dragon is already rigged/skinned? >> How many bones are driving the tail? >> How many controls do you need? >> >> >> On Thu, Oct 31, 2013 at 8:18 PM, philipp seis wrote: >> >>> very interesting behaviour,...looks as if you created your own >>> solver...i d love to try it on a dragon-tail, but i would not know how to >>> build a propper control rig around it. I bet it would involve a lot of >>> global/local conversion in ICE, no ? Or,...how would you make that rig >>> controllable if you wanted to avoid manipulating a PPG ? Is there a simple >>> way to go about it ? Any Info on that would be appreciated. >>> >>> >>> 2013/10/31 Jeremie Passerin >>> >>>> Nice ! >>>> >>>> >>>> >>>> On 31 October 2013 05:58, Renato Polimeno wrote: >>>> >>>>> Hey guys, >>>>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig >>>>> demo and I´d like to share with you guys not only the video but also all >>>>> the progress files (.zip includes scenes, wips, compounds) I did for: >>>>> >>>>> renatopolimeno.com/variable-fk-using-softimage-ice >>>>> >>>>> By the way I´ve tried dozen of techniques but I couldn´t figure out a >>>>> better way to make it more automaticly so I would appreciate any inputs or >>>>> ideas to update it =] >>>>> >>>>> Sincerely, >>>>> >>>>> __ >>>>> >>>>> -> Renato Polimeno >>>>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> >>>>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> >>>>> >>>> >>>> >>> >> >> >> -- >> __ >> >> -> Renato Polimeno >> +55 11 9 7539 3615 (VIVO) >> fb renato.polimeno <http://www.facebook.com/renato.polimeno> >> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> >> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> >> skype. renatopolimeno >> > > -- __ -> Renato Polimeno +55 11 9 7539 3615 (VIVO) fb renato.polimeno <http://www.facebook.com/renato.polimeno> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> skype. renatopolimeno
Re: variable FK ICE kinematics
Hi Philipp, I might be able to put that into work for you.. Does your dragon is already rigged/skinned? How many bones are driving the tail? How many controls do you need? On Thu, Oct 31, 2013 at 8:18 PM, philipp seis wrote: > very interesting behaviour,...looks as if you created your own solver...i > d love to try it on a dragon-tail, but i would not know how to build a > propper control rig around it. I bet it would involve a lot of global/local > conversion in ICE, no ? Or,...how would you make that rig controllable if > you wanted to avoid manipulating a PPG ? Is there a simple way to go about > it ? Any Info on that would be appreciated. > > > 2013/10/31 Jeremie Passerin > >> Nice ! >> >> >> >> On 31 October 2013 05:58, Renato Polimeno wrote: >> >>> Hey guys, >>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig >>> demo and I´d like to share with you guys not only the video but also all >>> the progress files (.zip includes scenes, wips, compounds) I did for: >>> >>> renatopolimeno.com/variable-fk-using-softimage-ice >>> >>> By the way I´ve tried dozen of techniques but I couldn´t figure out a >>> better way to make it more automaticly so I would appreciate any inputs or >>> ideas to update it =] >>> >>> Sincerely, >>> >>> __ >>> >>> -> Renato Polimeno >>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> >>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> >>> >> >> > -- __ -> Renato Polimeno +55 11 9 7539 3615 (VIVO) fb renato.polimeno <http://www.facebook.com/renato.polimeno> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> skype. renatopolimeno
variable FK ICE kinematics
Hey guys, I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig demo and I´d like to share with you guys not only the video but also all the progress files (.zip includes scenes, wips, compounds) I did for: renatopolimeno.com/variable-fk-using-softimage-ice By the way I´ve tried dozen of techniques but I couldn´t figure out a better way to make it more automaticly so I would appreciate any inputs or ideas to update it =] Sincerely, __ -> Renato Polimeno twt @renatopolimeno <http://www.twitter.com/renatopolimeno> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
[no subject]
Hey guys, is it possible to use ICE modeling to make a surface (NURBS) loft using two curves? Or does it handle polygons class only? Thanks in advance, -- __ -> Renato Polimeno +55 11 7539 3615 site. renatopolimeno.com <http://www.renatopolimeno.com> facebook. renato.polimeno <http://www.facebook.com/renato.polimeno> twitter. @renatopolimeno <http://www.twitter.com/renatopolimeno> skype. renatopolimeno
Re: fullbody IK system
Have you ever heard about Farley´s "enhanced IK" ? He has been developing it on Maya but you could take a look: http://youtu.be/XxRa8E66Yac http://www.digitaltutors.com/11/training.php?pid=73 http://www.digitaltutors.com/11/training.php?pid=179 I strongly recommend it ;) On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim < faizol@gmail.com> wrote: > Hi all, > > can anyone provide a pesudo code or general approach on how to implement > a fullbody IK system (much like human IK system in Maya)? Or any links or > references? I got a few links from googling around but much of the links > are down. > > Thanks. > > > cheers, > > > -- __ -> Renato Polimeno +55 11 7539 3615 site. renatopolimeno.com <http://www.renatopolimeno.com> facebook. renato.polimeno <http://www.facebook.com/renato.polimeno> twitter. @renatopolimeno <http://www.twitter.com/renatopolimeno> skype. renatopolimeno
Re: Tricks for cameras to get the steady cam feel
Download my rp_camerarig <http://renatopolimeno.com/rp_camerarig/> ICE compound for free ;) On Wed, May 2, 2012 at 1:02 PM, Ben Beckett wrote: > Thanks everyone > > > On 2 May 2012 16:42, Ben Beckett wrote: > >> Hay that addon from Autodesk site is nice thanks >> >> Ben >> >> On 2 May 2012 15:58, Ben Beckett wrote: >> >>> Thanks chats I will have a look! >>> >>> >>> On 2 May 2012 15:28, Ed Manning wrote: >>> >>>> don't use an interest, use rotations. >>>> >>>> >>>> On Wed, May 2, 2012 at 7:59 AM, Fabricio Chamon wrote: >>>> >>>>> the download link is broken...use this instead: >>>>> http://area.autodesk.com/downloads/plugins/camera_shake >>>>> >>>>> (needs area login) >>>>> >>>> >>>> >>> >> > -- __ -> Renato Polimeno +55 11 7539 3615 site. renatopolimeno.com <http://www.renatopolimeno.com> facebook. renato.polimeno <http://www.facebook.com/renato.polimeno> twitter. @renatopolimeno <http://www.twitter.com/renatopolimeno> skype. renatopolimeno