Hi Philipp, I might be able to put that into work for you.. Does your dragon is already rigged/skinned? How many bones are driving the tail? How many controls do you need?
On Thu, Oct 31, 2013 at 8:18 PM, philipp seis <dpi...@gmail.com> wrote: > very interesting behaviour,...looks as if you created your own solver...i > d love to try it on a dragon-tail, but i would not know how to build a > propper control rig around it. I bet it would involve a lot of global/local > conversion in ICE, no ? Or,...how would you make that rig controllable if > you wanted to avoid manipulating a PPG ? Is there a simple way to go about > it ? Any Info on that would be appreciated. > > > 2013/10/31 Jeremie Passerin <gerem....@gmail.com> > >> Nice ! >> >> >> >> On 31 October 2013 05:58, Renato Polimeno <rntpolim...@gmail.com> wrote: >> >>> Hey guys, >>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig >>> demo and I´d like to share with you guys not only the video but also all >>> the progress files (.zip includes scenes, wips, compounds) I did for: >>> >>> renatopolimeno.com/variable-fk-using-softimage-ice >>> >>> By the way I´ve tried dozen of techniques but I couldn´t figure out a >>> better way to make it more automaticly so I would appreciate any inputs or >>> ideas to update it =] >>> >>> Sincerely, >>> >>> ______________________________ >>> >>> -> Renato Polimeno >>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> >>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> >>> >> >> > -- ______________________________ -> Renato Polimeno +55 11 9 7539 3615 (VIVO) fb renato.polimeno <http://www.facebook.com/renato.polimeno> twt @renatopolimeno <http://www.twitter.com/renatopolimeno> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno> skype. renatopolimeno