Hi Philipp,
I might be able to put that into work for you..

Does your dragon is already rigged/skinned?
How many bones are driving the tail?
How many controls do you need?


On Thu, Oct 31, 2013 at 8:18 PM, philipp seis <dpi...@gmail.com> wrote:

> very interesting behaviour,...looks as if you created your own solver...i
> d love to try it on a dragon-tail, but i would not know how to build a
> propper control rig around it. I bet it would involve a lot of global/local
> conversion in ICE, no ? Or,...how would you make that rig controllable if
> you wanted to avoid manipulating a PPG ? Is there a simple way to go about
> it ? Any Info on that would be appreciated.
>
>
> 2013/10/31 Jeremie Passerin <gerem....@gmail.com>
>
>> Nice !
>>
>>
>>
>> On 31 October 2013 05:58, Renato Polimeno <rntpolim...@gmail.com> wrote:
>>
>>> Hey guys,
>>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig
>>> demo and I´d like to share with you guys not only the video but also all
>>> the progress files (.zip includes scenes, wips, compounds) I did for:
>>>
>>> renatopolimeno.com/variable-fk-using-softimage-ice
>>>
>>> By the way I´ve tried dozen of techniques but I couldn´t figure out a
>>> better way to make it more automaticly so I would appreciate any inputs or
>>> ideas to update it =]
>>>
>>> Sincerely,
>>>
>>> ______________________________
>>>
>>> -> Renato Polimeno
>>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
>>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
>>>
>>
>>
>


-- 
______________________________

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