Re: Beta of new Binary Alchemy shaders available for free
Thanks for this Holger!!! Kris On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young <digim...@digimata.com> wrote: > Let's put it this way, if it wasn't for Redshift we would probably have > move to another 3D package, it has given Soft a bit more life. > Sorry, didn't mean to take over Holger's announcement. We definitely > appreciated for all his shaders and RR all these years > > > On 08/03/2016 4:17 PM, phil harbath wrote: > > that and I think it is pretty widely adopted among those still using > Softimage. Vray, I don’t hear much of anything when it comes to Soft. > Don’t get me wrong, it is your product and I realize will do with it as you > please, just wanted to point that out. > > *From:* Leoung O'Young <digim...@digimata.com> > *Sent:* Tuesday, March 08, 2016 4:12 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Beta of new Binary Alchemy shaders available for free > > Thanks for the reply, that is too bad, Redshift is just so much faster and > without any artifacts that Mental Ray sometime produces. > > On 08/03/2016 4:04 PM, Schoenberger wrote: > > Hi > > @Jason > The email address is in the header of the website. > But you are right, I will change the license text that it mentiones the > email address. > > @Leoung > If I have more time, then next renderer would be VRay. > But redshift might be a problem as all my sources are using the CPU and > not GPU. > > > > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jason S > *Sent:* Monday, March 07, 2016 11:12 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Beta of new Binary Alchemy shaders available for free > > Thanks Holdger! Your shaders have been used much more than you think! > > And since these are postcardware, have you consider putting on the main > page you referenced a promenent link > (perhaps a dedicated email link that doesnt involve registering?) to send > things? > > Thanks again, for me your shaders (including various breadcrums) continue > to come in handy, and have more times than I can remember! > Cheers, > -J > > On 03/07/16 11:08, Laurence Dodd wrote: > > Cheers Holger, > Much appreciated > > > On 7 March 2016 at 11:02, Dan Yargici < <danyarg...@gmail.com> > danyarg...@gmail.com> wrote: > >> That's great, cheers Holger >> >> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <adammsee...@gmail.com> >> adammsee...@gmail.com> wrote: >> >>> Absolutely great Holger.. many thanks. >>> >>> Adam. >>> >>> >>> >>> On 7 March 2016 at 09:05, Morten Bartholdy < <x...@colorshopvfx.dk> >>> x...@colorshopvfx.dk> wrote: >>> >>>> Great stuff - thanks Holger! >>>> >>>> Morten >>>> >>>> >>>> >>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger < >>>> <x...@digidragon.de>x...@digidragon.de>: >>>> > >>>> > >>>> > Hey >>>> > >>>> > The company has finished a milestone and I had now time to work a bit >>>> on my >>>> > private project, the Binary Alchemy shaders. >>>> > >>>> > I have decided to cancel the new volume shader collection and have >>>> included >>>> > all shaders that have been developed so far into the BA >>>> > Essential Collection. >>>> > I had to change a bit and used a different compiler for Linux, so I >>>> am not >>>> > sure if it works on all platforms. And I stated the new >>>> > version as "beta" in this email. >>>> > >>>> > There are 9 new shaders, you can view the new shaders and the >>>> download the >>>> > package via the menu on the left: >>>> > <http://www.binaryalchemy.de/index_dev.htm> >>>> http://www.binaryalchemy.de/index_dev.htm >>>> > >>>> > >>>> > Let me know if there are some issues and remember it is postcardware, >>>> so let >>>> > me know where or for what kind of CGI it is used, at >>>> > best some production links or images. >>>> > >>>> > >>>> > Happy rendering, >>>>
Re: Beta of new Binary Alchemy shaders available for free
Let's put it this way, if it wasn't for Redshift we would probably have move to another 3D package, it has given Soft a bit more life. Sorry, didn't mean to take over Holger's announcement. We definitely appreciated for all his shaders and RR all these years On 08/03/2016 4:17 PM, phil harbath wrote: that and I think it is pretty widely adopted among those still using Softimage. Vray, I don’t hear much of anything when it comes to Soft. Don’t get me wrong, it is your product and I realize will do with it as you please, just wanted to point that out. *From:* Leoung O'Young <mailto:digim...@digimata.com> *Sent:* Tuesday, March 08, 2016 4:12 PM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Beta of new Binary Alchemy shaders available for free Thanks for the reply, that is too bad, Redshift is just so much faster and without any artifacts that Mental Ray sometime produces. On 08/03/2016 4:04 PM, Schoenberger wrote: Hi @Jason The email address is in the header of the website. But you are right, I will change the license text that it mentiones the email address. @Leoung If I have more time, then next renderer would be VRay. But redshift might be a problem as all my sources are using the CPU and not GPU. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jason S *Sent:* Monday, March 07, 2016 11:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Beta of new Binary Alchemy shaders available for free Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
RE: Beta of new Binary Alchemy shaders available for free
Yes, VRay would be for Maya (as the shaders already work within Maya for MRay and Arnold) and perhaps Max. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath Sent: Tuesday, March 08, 2016 10:17 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free that and I think it is pretty widely adopted among those still using Softimage. Vray, I dont hear much of anything when it comes to Soft. Dont get me wrong, it is your product and I realize will do with it as you please, just wanted to point that out. From: Leoung O'Young <mailto:digim...@digimata.com> Sent: Tuesday, March 08, 2016 4:12 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free Thanks for the reply, that is too bad, Redshift is just so much faster and without any artifacts that Mental Ray sometime produces. On 08/03/2016 4:04 PM, Schoenberger wrote: Hi @Jason The email address is in the header of the website. But you are right, I will change the license text that it mentiones the email address. @Leoung If I have more time, then next renderer would be VRay. But redshift might be a problem as all my sources are using the CPU and not GPU. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, March 07, 2016 11:12 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici < <mailto:danyarg...@gmail.com> danyarg...@gmail.com> wrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <mailto:adammsee...@gmail.com> adammsee...@gmail.com> wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy < <mailto:x...@colorshopvfx.dk> x...@colorshopvfx.dk> wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger < > <mailto:x...@digidragon.de> x...@digidragon.de>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > <http://www.binaryalchemy.de/index_dev.htm> > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > <mailto:softimage-requ...@listproc.autodesk.com> > softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to <mailto:softimage-requ...@listproc.autodesk.com> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to <mailto:softimage-requ...@listproc.autodesk.com> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to <mailto:softimage-requ...@listproc.autodesk.com> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. --
Re: Beta of new Binary Alchemy shaders available for free
that and I think it is pretty widely adopted among those still using Softimage. Vray, I don’t hear much of anything when it comes to Soft. Don’t get me wrong, it is your product and I realize will do with it as you please, just wanted to point that out. From: Leoung O'Young Sent: Tuesday, March 08, 2016 4:12 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free Thanks for the reply, that is too bad, Redshift is just so much faster and without any artifacts that Mental Ray sometime produces. On 08/03/2016 4:04 PM, Schoenberger wrote: Hi @Jason The email address is in the header of the website. But you are right, I will change the license text that it mentiones the email address. @Leoung If I have more time, then next renderer would be VRay. But redshift might be a problem as all my sources are using the CPU and not GPU. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, March 07, 2016 11:12 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
Re: Beta of new Binary Alchemy shaders available for free
Thanks for the reply, that is too bad, Redshift is just so much faster and without any artifacts that Mental Ray sometime produces. On 08/03/2016 4:04 PM, Schoenberger wrote: Hi @Jason The email address is in the header of the website. But you are right, I will change the license text that it mentiones the email address. @Leoung If I have more time, then next renderer would be VRay. But redshift might be a problem as all my sources are using the CPU and not GPU. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jason S *Sent:* Monday, March 07, 2016 11:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Beta of new Binary Alchemy shaders available for free Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com <mailto:adammsee...@gmail.com>> wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>> wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de <mailto:x...@digidragon.de>>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> wit
RE: Beta of new Binary Alchemy shaders available for free
Hi @Jason The email address is in the header of the website. But you are right, I will change the license text that it mentiones the email address. @Leoung If I have more time, then next renderer would be VRay. But redshift might be a problem as all my sources are using the CPU and not GPU. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, March 07, 2016 11:12 PM To: softimage@listproc.autodesk.com Subject: Re: Beta of new Binary Alchemy shaders available for free Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
I wondered that too. I don't believe there is a Redshift shading SDK yet though. They have said it will be OSL based when it comes. Ben On 3/8/2016 1:07 PM, Leoung O'Young wrote: Hi Holger, Not sure if this has been discuss before, any chance it will be develop for Redshift. We used your shaders a lot when we were using Mental Ray. Thanks again, Leoung On 06/03/2016 11:29 AM, Schoenberger wrote: Hey The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to change a bit and used a different compiler for Linux, so I am not sure if it works on all platforms. And I stated the new version as "beta" in this email. There are 9 new shaders, you can view the new shaders and the download the package via the menu on the left: http://www.binaryalchemy.de/index_dev.htm Let me know if there are some issues and remember it is postcardware, so let me know where or for what kind of CGI it is used, at best some production links or images. Happy rendering, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- Softimage Mailing List. To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Hi Holger, Not sure if this has been discuss before, any chance it will be develop for Redshift. We used your shaders a lot when we were using Mental Ray. Thanks again, Leoung On 06/03/2016 11:29 AM, Schoenberger wrote: Hey The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to change a bit and used a different compiler for Linux, so I am not sure if it works on all platforms. And I stated the new version as "beta" in this email. There are 9 new shaders, you can view the new shaders and the download the package via the menu on the left: http://www.binaryalchemy.de/index_dev.htm Let me know if there are some issues and remember it is postcardware, so let me know where or for what kind of CGI it is used, at best some production links or images. Happy rendering, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Thank you! ᐧ Cristiano Policarpo, *Director* +55 37 3215-5596 BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] On Mon, Mar 7, 2016 at 7:11 PM, Jason Swrote: > Thanks Holdger! Your shaders have been used much more than you think! > > And since these are postcardware, have you consider putting on the main > page you referenced a promenent link > (perhaps a dedicated email link that doesnt involve registering?) to send > things? > > Thanks again, for me your shaders (including various breadcrums) continue > to come in handy, and have more times than I can remember! > Cheers, > -J > > > On 03/07/16 11:08, Laurence Dodd wrote: > > Cheers Holger, > Much appreciated > > > On 7 March 2016 at 11:02, Dan Yargici wrote: > >> That's great, cheers Holger >> >> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley >> wrote: >> >>> Absolutely great Holger.. many thanks. >>> >>> Adam. >>> >>> >>> >>> On 7 March 2016 at 09:05, Morten Bartholdy wrote: >>> Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargiciwrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
Re: Beta of new Binary Alchemy shaders available for free
Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargiciwrote: > That's great, cheers Holger > > On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley > wrote: > >> Absolutely great Holger.. many thanks. >> >> Adam. >> >> >> >> On 7 March 2016 at 09:05, Morten Bartholdy wrote: >> >>> Great stuff - thanks Holger! >>> >>> Morten >>> >>> >>> >>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger >> >: >>> > >>> > >>> > Hey >>> > >>> > The company has finished a milestone and I had now time to work a bit >>> on my >>> > private project, the Binary Alchemy shaders. >>> > >>> > I have decided to cancel the new volume shader collection and have >>> included >>> > all shaders that have been developed so far into the BA >>> > Essential Collection. >>> > I had to change a bit and used a different compiler for Linux, so I am >>> not >>> > sure if it works on all platforms. And I stated the new >>> > version as "beta" in this email. >>> > >>> > There are 9 new shaders, you can view the new shaders and the download >>> the >>> > package via the menu on the left: >>> > http://www.binaryalchemy.de/index_dev.htm >>> > >>> > >>> > Let me know if there are some issues and remember it is postcardware, >>> so let >>> > me know where or for what kind of CGI it is used, at >>> > best some production links or images. >>> > >>> > >>> > Happy rendering, >>> > Holger Schönberger >>> > technical director >>> > The day has 24 hours, if that does not suffice, I will take the night >>> > >>> > >>> > -- >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with >>> > "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeleywrote: > Absolutely great Holger.. many thanks. > > Adam. > > > > On 7 March 2016 at 09:05, Morten Bartholdy wrote: > >> Great stuff - thanks Holger! >> >> Morten >> >> >> >> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : >> > >> > >> > Hey >> > >> > The company has finished a milestone and I had now time to work a bit >> on my >> > private project, the Binary Alchemy shaders. >> > >> > I have decided to cancel the new volume shader collection and have >> included >> > all shaders that have been developed so far into the BA >> > Essential Collection. >> > I had to change a bit and used a different compiler for Linux, so I am >> not >> > sure if it works on all platforms. And I stated the new >> > version as "beta" in this email. >> > >> > There are 9 new shaders, you can view the new shaders and the download >> the >> > package via the menu on the left: >> > http://www.binaryalchemy.de/index_dev.htm >> > >> > >> > Let me know if there are some issues and remember it is postcardware, >> so let >> > me know where or for what kind of CGI it is used, at >> > best some production links or images. >> > >> > >> > Happy rendering, >> > Holger Schönberger >> > technical director >> > The day has 24 hours, if that does not suffice, I will take the night >> > >> > >> > -- >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with >> > "unsubscribe" in the subject, and reply to confirm. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdywrote: > Great stuff - thanks Holger! > > Morten > > > > > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > > > > Hey > > > > The company has finished a milestone and I had now time to work a bit on > my > > private project, the Binary Alchemy shaders. > > > > I have decided to cancel the new volume shader collection and have > included > > all shaders that have been developed so far into the BA > > Essential Collection. > > I had to change a bit and used a different compiler for Linux, so I am > not > > sure if it works on all platforms. And I stated the new > > version as "beta" in this email. > > > > There are 9 new shaders, you can view the new shaders and the download > the > > package via the menu on the left: > > http://www.binaryalchemy.de/index_dev.htm > > > > > > Let me know if there are some issues and remember it is postcardware, so > let > > me know where or for what kind of CGI it is used, at > > best some production links or images. > > > > > > Happy rendering, > > Holger Schönberger > > technical director > > The day has 24 hours, if that does not suffice, I will take the night > > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Beta of new Binary Alchemy shaders available for free
Great. Thank you Holger. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger Sent: Sunday, March 06, 2016 5:30 PM To: softimage@listproc.autodesk.com; 3d-...@listserv.icors.org Subject: Beta of new Binary Alchemy shaders available for free Hey The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to change a bit and used a different compiler for Linux, so I am not sure if it works on all platforms. And I stated the new version as "beta" in this email. There are 9 new shaders, you can view the new shaders and the download the package via the menu on the left: http://www.binaryalchemy.de/index_dev.htm Let me know if there are some issues and remember it is postcardware, so let me know where or for what kind of CGI it is used, at best some production links or images. Happy rendering, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Beta of new Binary Alchemy shaders available for free
Hey The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to change a bit and used a different compiler for Linux, so I am not sure if it works on all platforms. And I stated the new version as "beta" in this email. There are 9 new shaders, you can view the new shaders and the download the package via the menu on the left: http://www.binaryalchemy.de/index_dev.htm Let me know if there are some issues and remember it is postcardware, so let me know where or for what kind of CGI it is used, at best some production links or images. Happy rendering, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.