Re: Fwd: very slow skip frame

2015-03-28 Thread Jason S
   To: softimage 
          Subject: Fwd: very slow skip frame

  
   


  

  
 

  
  

  

  Hi,

  
  we are experiencing huge slowdown
  when we have active frame skip in
  render pass. Normally in simple
  scene frame skip occurs
  immediately but for unknown reason
  our specific scenes takes up
  to10mins to skip one existing
  frame. If you play the scene frame
  changes almost immediately, there
  is not any slow cache reading or
  similar thing.
  

Have anybody idea what it can be?

  
  Thank you.
  

AD
  

 
  

  

  

  

  
  

  
  


  



Re: Fwd: very slow skip frame

2015-03-27 Thread Matt Lind
In an effort to narrow down the problem, try rendering using xsibatch.exe 
from the command line.  If the scene renders normally, then it indicates 
something in the GUI is likely causing the issue.  If the scene continues to 
take a long time to skip frames, then the cause is likely in the scene 
itself.


The first thing to do is flush out any junk or stuff that doesn't need to be 
in the scene as that's usually the cause of these types of issues.  go 
through with a fine-toothed comb and inspect everything from materials, 
image sources/clips, construction history on objects, FCurves with redundant 
keys, etc...


To diagnose the issue further, trying writing and installing events which 
fire before and after each frame so you know exactly how much time is being 
spent at each step of the process as it's possible the time is being spent 
at the end of the previous frame not the beginning of the next frame.  that 
would be important to know so you know where to look for the problem.  The 
events can be simple LogMessage() statements wrapped in a plugin.


If the scene contains simulation, there is a possibility the scene has to 
recompute the simulation starting from the first frame (or the most recent 
computed frame).  To test it would require some observation as issues like 
this are usually cumulative.  That is, not noticeable early in the render as 
to compute a few frames is usually quick, but as more frames are rendered 
the delay grows longer and longer as more frames need to be computed to 
reach the result on the current frame.


I would also check to see if you're using something that generates a lot of 
data in memory or is recursive in nature and needs to be recomputed/flushed 
with each frame.  For example, any displacement mapping?  The mesh in the 
scene is probably really simple, but when the render begins each frame the 
mesh needs to be subdivided to meet the request.  Depending on the request 
that could be really intensive.  Check your geometry approximation settings 
if displacement is active.  Hair?  Guide hairs need to be multiplied into 
real hairs.  That can be really intense.  Heavy amounts of subdivision in 
your subdivision surfaces?  Any objects with large construction history 
still active?  Is the scene really large or have a large number of textures 
flooding texture memory?  If so, you may be seeing the cost of moving things 
in an out of memory (swapping).  Render passes can do this to if wholesale 
changes are applied to objects in overrides.  Double check your mental ray 
settings as some things like photon based rendering require a lot of work 
before the frame begins rendering (eg; global illumination, displacment, 
hair generation, ...).  There's no guarantee the renderer will reuse the 
caches built up from the render regions from interactive manipulation. 
Therefore, to check the scene interactively, try doing a preview instead of 
a region.  When finished, flush your caches to double check.




Matt



Date: Wed, 25 Mar 2015 11:11:30 +0100
From: Ales Dlabac adla...@gmail.com
Subject: Fwd: very slow skip frame
To: softimage softimage@listproc.autodesk.com

Hi,

we are experiencing huge slowdown when we have active frame skip in render
pass. Normally in simple scene frame skip occurs immediately but for
unknown reason our specific scenes takes up to10mins to skip one existing
frame. If you play the scene frame changes almost immediately, there is not
any slow cache reading or similar thing.

Have anybody idea what it can be?

Thank you.

AD 



Re: Fwd: very slow skip frame

2015-03-26 Thread Ales Dlabac
Yes you are right with difference between viewport skip and render skip
what we are dealing with is the rendering skip.

it's is happening on renderfarm and as well as in local GUI session.
There's no simulation just non simulated ice tree, our findings so far
showing us that if we delete part of the scene objects than it will gain
some speed back but doesn't matter which part.
 In other words there isn't particular object which is causing the slowdown
only amount of objects. We are using Arnold and we tried to replace some
geometry with ass standins, this helped a little. We also suspected udims
textures from confusing XSI as not existing texture paths but with no luck.
Regarding network traffic overload even if we removed all external
resources like textures from scene it didn't help. Removing overrides from
partitions had biggest performance gain so far. We keep searching.







On Wed, Mar 25, 2015 at 1:37 PM, pete...@skynet.be wrote:

   just a few stabs in the dark:

 is this on renderfarm / using a rendermanager?

 is there any simulations (not just ice, also syflex...) ?
 if so, any chance that the caches aren’t working and it’s simulating – on
 each machine?
 lot’s of huge textures or other data from a shared server that isn’t up to
 the task?
 how is the pre-render time?

 there is a big difference between skipping frames in the viewport and
 skipping frames while rendering – which is: rendering. so any render
 related slowness could be misinterpreted as frame skipping slowness?

 when rendering with skip frames, machines have to verify if each frame
 exists, or at least the placeholder 10kb file – normally that’s not a big
 deal but with heavy load on server (many people doing 3d, compositing, with
 textures and caches on the same server) things that are usually fast can
 become a hindrance – such as finding a 10kb file while someone else is
 copypasting 2TB of data. a rendermanager on a separate server than the
 fileserver(s) can help in distributing the rendertasks without needing to
 verify if data exists on the server
 ...


  *From:* Ales Dlabac adla...@gmail.com
 *Sent:* Wednesday, March 25, 2015 11:11 AM
 *To:* softimage softimage@listproc.autodesk.com
 *Subject:* Fwd: very slow skip frame




   Hi,

 we are experiencing huge slowdown when we have active frame skip in render
 pass. Normally in simple scene frame skip occurs immediately but for
 unknown reason our specific scenes takes up to10mins to skip one existing
 frame. If you play the scene frame changes almost immediately, there is not
 any slow cache reading or similar thing.

 Have anybody idea what it can be?

 Thank you.

 AD




Re: Fwd: very slow skip frame

2015-03-26 Thread Jason S

  
  
You say it also does it through the
  GUI, so what does the verbose (in high detail) say,
  
  you could also make all assets local (copy external files),
  render, and check "Sysintenals Process Monitor" what is being or
  being-tried to be accessed, and what transfer activity is
  hapenning/not hapenning
  
  You could also try ::
  Delete one half, render, then reload and delete the other half and
  render again see if there is a difference
  
  - Or incrementally delete elements by type/complexity (starting
  with stuff with ice trees, rigs and such) see if theres a
  "step-up" in frame skipping.
  
  - Also the ususal  Importing in a new scene almost goes
  without saying. 
  
  Then call us in the morning :)
  (to let us know your findings)
  
  On 03/26/15 4:16, Ales Dlabac wrote:


  

  Yes you are right with difference between viewport skip
and render skip what we are dealing with is the rendering
skip.
  
  
it's is happening on renderfarm and as well as in local GUI
session. There's no simulation just non simulated ice tree,
our findings so far showing us that if we delete part of the
scene objects than it will gain some speed back but doesn't
matter which part.
  
   In other words there isn't particular object which is causing
  the slowdown only amount of objects. We are using Arnold and
  we tried to replace some geometry with ass standins, this
  helped a little. We also suspected udims textures from
  confusing XSI as not existing texture paths but with no luck.
  Regarding network traffic overload even if we removed all
  external resources like textures from scene it didn't help.
  Removing overrides from partitions had biggest performance
  gain so far. We keep searching.
  


  
  




  
  
On Wed, Mar 25, 2015 at 1:37 PM, pete...@skynet.be
  wrote:
  

  

  just a few stabs in the dark:
   
  is this on renderfarm / using a rendermanager?
   
  is there any simulations (not just ice, also
syflex...) ? 
  if so, any chance that the caches aren’t working
and it’s simulating – on each machine?
  lot’s of huge textures or other data from a
shared server that isn’t up to the task?
  how is the pre-render time?
   
  there is a big difference between skipping frames
in the viewport and skipping frames while rendering
– which is: rendering. so any render related
slowness could be misinterpreted as frame skipping
slowness?
   
  when rendering with skip frames, machines have to
verify if each frame exists, or at least the
placeholder 10kb file – normally that’s not a big
deal but with heavy load on server (many people
doing 3d, compositing, with textures and caches on
the same server) things that are usually fast can
become a hindrance – such as finding a 10kb file
while someone else is copypasting 2TB of data. a
rendermanager on a separate server than the
fileserver(s) can help in distributing the
rendertasks without needing to verify if data exists
on the server
  ...
   
  

   
  
From: Ales Dlabac 
Sent: Wednesday, March 25, 2015
  11:11 AM
To: softimage 
        Subject: Fwd: very slow skip frame
  

 
  
  

  

   
  


  

  
Hi,
  

we are experiencing huge slowdown
when we have active frame skip in
r

Fwd: very slow skip frame

2015-03-25 Thread Ales Dlabac
Hi,

we are experiencing huge slowdown when we have active frame skip in render
pass. Normally in simple scene frame skip occurs immediately but for
unknown reason our specific scenes takes up to10mins to skip one existing
frame. If you play the scene frame changes almost immediately, there is not
any slow cache reading or similar thing.

Have anybody idea what it can be?

Thank you.

AD


Re: Fwd: very slow skip frame

2015-03-25 Thread peter_b
just a few stabs in the dark:

is this on renderfarm / using a rendermanager?

is there any simulations (not just ice, also syflex...) ? 
if so, any chance that the caches aren’t working and it’s simulating – on each 
machine?
lot’s of huge textures or other data from a shared server that isn’t up to the 
task?
how is the pre-render time?

there is a big difference between skipping frames in the viewport and skipping 
frames while rendering – which is: rendering. so any render related slowness 
could be misinterpreted as frame skipping slowness?

when rendering with skip frames, machines have to verify if each frame exists, 
or at least the placeholder 10kb file – normally that’s not a big deal but with 
heavy load on server (many people doing 3d, compositing, with textures and 
caches on the same server) things that are usually fast can become a hindrance 
– such as finding a 10kb file while someone else is copypasting 2TB of data. a 
rendermanager on a separate server than the fileserver(s) can help in 
distributing the rendertasks without needing to verify if data exists on the 
server
...


From: Ales Dlabac 
Sent: Wednesday, March 25, 2015 11:11 AM
To: softimage 
Subject: Fwd: very slow skip frame





Hi,


we are experiencing huge slowdown when we have active frame skip in render 
pass. Normally in simple scene frame skip occurs immediately but for unknown 
reason our specific scenes takes up to10mins to skip one existing frame. If you 
play the scene frame changes almost immediately, there is not any slow cache 
reading or similar thing.


Have anybody idea what it can be?


Thank you.


AD