ICE: Picking geo from array of some kind
Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * attachment: SelectGeo.png
Re: ICE: Picking geo from array of some kind
there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already have a draft for that. So, I'm not of real help. Anyway, good luck with what you're trying to achieve :) Vladimir On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.com wrote: Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: ICE: Picking geo from array of some kind
Ah thanks Vladimir, good to have more comfirmation anyway :) Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 19 July 2013 12:32, Vladimir Jankijevic vladi...@elefantstudios.chwrote: there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already have a draft for that. So, I'm not of real help. Anyway, good luck with what you're trying to achieve :) Vladimir On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.comwrote: Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *