Re: ICE rdb noob question

2012-10-17 Thread Gerbrand Nel

I forgot about the free momentum 1 and the free implosia over at rray.de
For this job, those did the trick.
Thanks for the advice.
oh and Stefan... Blender... Really??
No one has time to learn that interface, I would rather erase my memory 
and learn the zbrush interface again, before I try and do something more 
than import/export in blender. (I'm kidding of course before this starts 
a flame war.)


G
On 2012/10/17 01:22 AM, Adam Sale wrote:

momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992

but you will need to extract the islands individually to run with 
vanilla bullet rbds..

And ICE shatter has issues with complex shapes, lots of concavities.

Which is where Implosia shines.

The default shattering with momentum is ok, but pales next to IFX
the two plugins should really become one, so interdependent they are.

Andy Moorer has this ICE plug thats pretty cool

Emit SRT Matched Instances

http://andy.moonbase.net/downloads

could provide useful for you...

Adam



On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson 
sander...@gmail.com mailto:sander...@gmail.com wrote:


The hours you spend on trying to get that to work you could have spent
on buying a Momentum or ImplosiaFX license :)

Here are two things you can do.

1.) Brute force method
But you can break up the mesh with ice and then freeze the geo, and
then extract the pieces. Then use those to simulate.

2.) OpenSource
Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs

I would chose Option 2, but that's me... :)

best regards
stefan andersson


On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel
g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote:
 Hey guys
 I know you can do RDB in ice using particles, but I want to
fracture and
 simulate chunks breaking apart.
 I know Momentum does this with two buttons, but I don't own that
yet, and
 this is a small job so I cant spend half my budget on software.
 Can this be done with out of the box softimage in ICE?
 It seems like it should be a walk in the park, but I'm pretty
stumped with
 how to start.
 Up until now I've always done this kind of stuff with the normal
non-ICE RDB
 in soft, but I'd like to try it in ICE if possible
 Thanks
 G



--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


No virus found in this message.
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Re: ICE rdb noob question

2012-10-17 Thread Thomas Volkmann
I thought the interface argument was valid before they did the rebuild does
it still feel so bad to those that are not used to it?
Personally I like it a lot, but then I originally started learning 3D in Blender
:/

/Thomas


Gerbrand Nel g...@cannonballbunny.com hat am 17. Oktober 2012 um 13:23
geschrieben:

  I forgot about the free momentum 1 and the free implosia over at rray.de
  For this job, those did the trick.
  Thanks for the advice.
  oh and Stefan... Blender... Really??
  No one has time to learn that interface, I would rather erase my memory and
 learn the zbrush interface again, before I try and do something more than
 import/export in blender. (I’m kidding of course before this starts a flame
 war.)
 
  G
  On 2012/10/17 01:22 AM, Adam Sale wrote:
 
momentum and implosia... done..
   You can break up with ICE
   http://vimeo.com/28138992 http://vimeo.com/28138992
  
   but you will need to extract the islands individually to run with
  vanilla bullet rbds..
   And ICE shatter has issues with complex shapes, lots of concavities.
  
   Which is where Implosia shines.
  
   The default shattering with momentum is ok, but pales next to IFX
   the two plugins should really become one, so interdependent they are.
  
   Andy Moorer has this ICE plug thats pretty cool
  
   Emit SRT Matched Instances
  
   http://andy.moonbase.net/downloads http://andy.moonbase.net/downloads
  
   could provide useful for you...
  
   Adam
  
  
  
   On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson sander...@gmail.com
  mailto:sander...@gmail.com  wrote:
   The hours you spend on trying to get that to work you could have
   spent
 on buying a Momentum or ImplosiaFX license :)
   
 Here are two things you can do.
   
 1.) Brute force method
 But you can break up the mesh with ice and then freeze the geo, and
 then extract the pieces. Then use those to simulate.
   
 2.) OpenSource
 Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs
   http://www.youtube.com/watch?v=IV0j4h2zERs
   
 I would chose Option 2, but that's me... :)
   
 best regards
 stefan andersson
   
   
 On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel 
   g...@cannonballbunny.com mailto:g...@cannonballbunny.com  wrote:
  Hey guys
  I know you can do RDB in ice using particles, but I want to
  fracture and
  simulate chunks breaking apart.
  I know Momentum does this with two buttons, but I don't own that
  yet, and
  this is a small job so I cant spend half my budget on software.
  Can this be done with out of the box softimage in ICE?
  It seems like it should be a walk in the park, but I'm pretty
  stumped with
  how to start.
  Up until now I've always done this kind of stuff with the normal
  non-ICE RDB
  in soft, but I'd like to try it in ICE if possible
  Thanks
  G
   
   
 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com
   http://sanders3d.wordpress.com
  
   No virus found in this message.
   Checked by AVG - www.avg.com http://www.avg.com
   Version: 2013.0.2741 / Virus Database: 2614/5835 - Release Date:
  10/16/12
  



Re: ICE rdb noob question

2012-10-17 Thread Gerbrand Nel
I don't know.. maybe you just cant teach an old animator new software.. 
and I'm not even old :P


On 2012/10/17 01:41 PM, Thomas Volkmann wrote:
I thought the interface argument was valid before they did the 
rebuild does it still feel so bad to those that are not used to it?
Personally I like it a lot, but then I originally started learning 3D 
in Blender :/

/Thomas

Gerbrand Nel g...@cannonballbunny.com hat am 17. Oktober 2012 um 13:23 
geschrieben:

I forgot about the free momentum 1 and the free implosia over at rray.de
For this job, those did the trick.
Thanks for the advice.
oh and Stefan... Blender... Really??
No one has time to learn that interface, I would rather erase my 
memory and learn the zbrush interface again, before I try and do 
something more than import/export in blender. (I’m kidding of course 
before this starts a flame war.)


G
On 2012/10/17 01:22 AM, Adam Sale wrote:

momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992
but you will need to extract the islands individually to run with 
vanilla bullet rbds..

And ICE shatter has issues with complex shapes, lots of concavities.
Which is where Implosia shines.
The default shattering with momentum is ok, but pales next to IFX
the two plugins should really become one, so interdependent they are.
Andy Moorer has this ICE plug thats pretty cool
Emit SRT Matched Instances
http://andy.moonbase.net/downloads
could provide useful for you...
Adam


On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson 
sander...@gmail.com mailto:sander...@gmail.com wrote:


The hours you spend on trying to get that to work you could have
spent
on buying a Momentum or ImplosiaFX license :)

Here are two things you can do.

1.) Brute force method
But you can break up the mesh with ice and then freeze the geo, and
then extract the pieces. Then use those to simulate.

2.) OpenSource
Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs

I would chose Option 2, but that's me... :)

best regards
stefan andersson


On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel 
g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote:
 Hey guys
 I know you can do RDB in ice using particles, but I want to
fracture and
 simulate chunks breaking apart.
 I know Momentum does this with two buttons, but I don't own
that yet, and
 this is a small job so I cant spend half my budget on software.
 Can this be done with out of the box softimage in ICE?
 It seems like it should be a walk in the park, but I'm pretty
stumped with
 how to start.
 Up until now I've always done this kind of stuff with the
normal non-ICE RDB
 in soft, but I'd like to try it in ICE if possible
 Thanks
 G


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2741 / Virus Database: 2614/5835 - Release Date: 
10/16/12




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2741 / Virus Database: 2614/5836 - Release Date: 10/16/12





Re: ICE rdb noob question

2012-10-17 Thread Andy Moorer
I built the emit srt-matched instances compound a few years back prior to 
momentum and implosia entering the scene. The idea was to pre-cut geometry 
using pre-ice scripts that are probably still around (though later I began to 
use Houdini to make fragmented models, looked better.) the compound then simply 
makes I standing all the fragments easy for use with standard ice RBDs.

Today I too would just use MoM/implosia, but it's not difficult to old-school 
shattering, just irritating . :)

On Oct 16, 2012, at 7:22 PM, Adam Sale adamfs...@gmail.com wrote:

 momentum and implosia... done.. 
 You can break up with ICE
 http://vimeo.com/28138992
 
 but you will need to extract the islands individually to run with vanilla 
 bullet rbds.. 
 And ICE shatter has issues with complex shapes, lots of concavities.
 
 Which is where Implosia shines. 
 
 The default shattering with momentum is ok, but pales next to IFX 
 the two plugins should really become one, so interdependent they are.
 
 Andy Moorer has this ICE plug thats pretty cool
 
 Emit SRT Matched Instances
 
 http://andy.moonbase.net/downloads
 
 could provide useful for you... 
 
 Adam 
 
 
 
 On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson sander...@gmail.com 
 wrote:
 The hours you spend on trying to get that to work you could have spent
 on buying a Momentum or ImplosiaFX license :)
 
 Here are two things you can do.
 
 1.) Brute force method
 But you can break up the mesh with ice and then freeze the geo, and
 then extract the pieces. Then use those to simulate.
 
 2.) OpenSource
 Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs
 
 I would chose Option 2, but that's me... :)
 
 best regards
 stefan andersson
 
 
 On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel g...@cannonballbunny.com 
 wrote:
  Hey guys
  I know you can do RDB in ice using particles, but I want to fracture and
  simulate chunks breaking apart.
  I know Momentum does this with two buttons, but I don't own that yet, and
  this is a small job so I cant spend half my budget on software.
  Can this be done with out of the box softimage in ICE?
  It seems like it should be a walk in the park, but I'm pretty stumped with
  how to start.
  Up until now I've always done this kind of stuff with the normal non-ICE RDB
  in soft, but I'd like to try it in ICE if possible
  Thanks
  G
 
 
 
 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com
 


Re: ICE rdb noob question

2012-10-17 Thread Gustavo Eggert Boehs
The opensource versions of both Implosia and Momentum are quite usable...
of course if you are in production you probably want the latest and
greatest. Specially since they are not that expensive.


Re: ICE rdb noob question

2012-10-17 Thread Andy Moorer
@$#%!ing autocorrect... I standing = instancing.  That's what I get for 
using mobile devices for email.

And btw for the record Siri is a useless $@!%.. ;)


  the compound then simply makes I standing all the fragments easy for use 
 with standard ice RBDs.



Re: ICE rdb noob question

2012-10-17 Thread Tim Crowson

See, it can't even spell 'Autocowrecked' right tsk tsk...
-Tim C.

On 10/17/2012 3:31 PM, Andy Moorer wrote:

@$#%!ing autocorrect... I standing = instancing.  That's what I get for 
using mobile devices for email.

And btw for the record Siri is a useless $@!%.. ;)



 the compound then simply makes I standing all the fragments easy for use 
with standard ice RBDs.


--
Signature


ICE rdb noob question

2012-10-16 Thread Gerbrand Nel

Hey guys
I know you can do RDB in ice using particles, but I want to fracture and 
simulate chunks breaking apart.
I know Momentum does this with two buttons, but I don't own that yet, 
and this is a small job so I cant spend half my budget on software.

Can this be done with out of the box softimage in ICE?
It seems like it should be a walk in the park, but I'm pretty stumped 
with how to start.
Up until now I've always done this kind of stuff with the normal non-ICE 
RDB in soft, but I'd like to try it in ICE if possible

Thanks
G


Re: ICE rdb noob question

2012-10-16 Thread Stefan Andersson
The hours you spend on trying to get that to work you could have spent
on buying a Momentum or ImplosiaFX license :)

Here are two things you can do.

1.) Brute force method
But you can break up the mesh with ice and then freeze the geo, and
then extract the pieces. Then use those to simulate.

2.) OpenSource
Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs

I would chose Option 2, but that's me... :)

best regards
stefan andersson


On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
 Hey guys
 I know you can do RDB in ice using particles, but I want to fracture and
 simulate chunks breaking apart.
 I know Momentum does this with two buttons, but I don't own that yet, and
 this is a small job so I cant spend half my budget on software.
 Can this be done with out of the box softimage in ICE?
 It seems like it should be a walk in the park, but I'm pretty stumped with
 how to start.
 Up until now I've always done this kind of stuff with the normal non-ICE RDB
 in soft, but I'd like to try it in ICE if possible
 Thanks
 G



-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com


Re: ICE rdb noob question

2012-10-16 Thread Adam Sale
momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992

but you will need to extract the islands individually to run with vanilla
bullet rbds..
And ICE shatter has issues with complex shapes, lots of concavities.

Which is where Implosia shines.

The default shattering with momentum is ok, but pales next to IFX
the two plugins should really become one, so interdependent they are.

Andy Moorer has this ICE plug thats pretty cool

Emit SRT Matched Instances

http://andy.moonbase.net/downloads

could provide useful for you...

Adam



On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson sander...@gmail.comwrote:

 The hours you spend on trying to get that to work you could have spent
 on buying a Momentum or ImplosiaFX license :)

 Here are two things you can do.

 1.) Brute force method
 But you can break up the mesh with ice and then freeze the geo, and
 then extract the pieces. Then use those to simulate.

 2.) OpenSource
 Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs

 I would chose Option 2, but that's me... :)

 best regards
 stefan andersson


 On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel g...@cannonballbunny.com
 wrote:
  Hey guys
  I know you can do RDB in ice using particles, but I want to fracture and
  simulate chunks breaking apart.
  I know Momentum does this with two buttons, but I don't own that yet, and
  this is a small job so I cant spend half my budget on software.
  Can this be done with out of the box softimage in ICE?
  It seems like it should be a walk in the park, but I'm pretty stumped
 with
  how to start.
  Up until now I've always done this kind of stuff with the normal non-ICE
 RDB
  in soft, but I'd like to try it in ICE if possible
  Thanks
  G



 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com