Re: Implicit texture projection not working

2013-07-28 Thread Luca!!!!
Strange.
What you need to do is :

1 - Create Sphere
2 - set Sphere or UV projection.
3 - in the same ppg EDIT the Uv Projection and choose Implicit
4 - Render. It should work.


2013/7/28 Nancy Jacobs illus...@mip.net

 Luca, I didn't freeze the object, but the image texture doesn't render
 either. I'm using 2014 also.

 On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote:

 Uh... interesting bug, I've just discovered. I remembered freezing an
 implicit object was losing the Implicit property. But it seems is not like
 that anymore.
 To prevent this problem Softimage simply doesn't let you freeze the object.
 The bug is (if it is a bug as I think it is) after trying to freeze the
 sphere in Implicit mode and getting the sphere back to explicit it removes
 the property, but it's impossibile to freeze the object in anyway, and
 removing the projection it removes the object, too.
 Softimage still thinks the object is in Implicit mode, without showing the
 implicit UV. Isn't it weird?
 SI 2014.


 2013/7/28 Luca superposit...@gmail.com

 If you set implicit projection, it will be visible only in render.

 Anyway you can't freeze it or it will lose the implicit property.


 2013/7/28 Nancy Jacobs illus...@mip.net

 Hey,

 I thought I'd solved my problem with images distorting in spherical
 mapping, by...what? Reading the manual. But, no

 Apparently, creating a 'purely implicit' texture projection is supposed
 to solve this issue of image distortion at the poles. They even have
 pictures proving it. However, I can't get any image to map to a sphere
 using this texture projection method. I also found, in the manual, that one
 is supposed to use an 'image implicit' node to map the image (they don't
 tell you that initially, you have to accidentally find it...). However,
 that doesn't work either. All I get is the dreaded generic color one gets
 when ones texture projection is not in the same universe, if you know what
 I mean.

 Having followed the manual's instructions, what am I missing here?

 Thanks for any,
 Nancy




 --
 ...superpositiviii...qualunque cosa accada!...




 --
 ...superpositiviii...qualunque cosa accada!...




-- 
...superpositiviii...qualunque cosa accada!...


Re: Implicit texture projection not working

2013-07-28 Thread Stephen Davidson
You cannot implicit texture a reflection map, as the texture is applied to
the environment,
not the sphere's surface.


On Sun, Jul 28, 2013 at 9:27 AM, Luca superposit...@gmail.com wrote:

 Strange.
 What you need to do is :

 1 - Create Sphere
 2 - set Sphere or UV projection.
 3 - in the same ppg EDIT the Uv Projection and choose Implicit
 4 - Render. It should work.


 2013/7/28 Nancy Jacobs illus...@mip.net

 Luca, I didn't freeze the object, but the image texture doesn't render
 either. I'm using 2014 also.

 On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote:

 Uh... interesting bug, I've just discovered. I remembered freezing an
 implicit object was losing the Implicit property. But it seems is not like
 that anymore.
 To prevent this problem Softimage simply doesn't let you freeze the
 object.
 The bug is (if it is a bug as I think it is) after trying to freeze the
 sphere in Implicit mode and getting the sphere back to explicit it removes
 the property, but it's impossibile to freeze the object in anyway, and
 removing the projection it removes the object, too.
 Softimage still thinks the object is in Implicit mode, without showing
 the implicit UV. Isn't it weird?
 SI 2014.


 2013/7/28 Luca superposit...@gmail.com

 If you set implicit projection, it will be visible only in render.

 Anyway you can't freeze it or it will lose the implicit property.


 2013/7/28 Nancy Jacobs illus...@mip.net

 Hey,

 I thought I'd solved my problem with images distorting in spherical
 mapping, by...what? Reading the manual. But, no

 Apparently, creating a 'purely implicit' texture projection is supposed
 to solve this issue of image distortion at the poles. They even have
 pictures proving it. However, I can't get any image to map to a sphere
 using this texture projection method. I also found, in the manual, that one
 is supposed to use an 'image implicit' node to map the image (they don't
 tell you that initially, you have to accidentally find it...). However,
 that doesn't work either. All I get is the dreaded generic color one gets
 when ones texture projection is not in the same universe, if you know what
 I mean.

 Having followed the manual's instructions, what am I missing here?

 Thanks for any,
 Nancy




 --
 ...superpositiviii...qualunque cosa accada!...




 --
 ...superpositiviii...qualunque cosa accada!...




 --
 ...superpositiviii...qualunque cosa accada!...




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Implicit texture projection not working

2013-07-28 Thread Nancy Jacobs
Thanks Luca, for letting me know it doesnt show in ogl. it does render -- it 
seems I had my HDRI disabled so I wasn't getting any light.

On Jul 28, 2013, at 9:27 AM, Luca superposit...@gmail.com wrote:

 Strange. 
 What you need to do is :
 
 1 - Create Sphere
 2 - set Sphere or UV projection.
 3 - in the same ppg EDIT the Uv Projection and choose Implicit
 4 - Render. It should work.
 
 
 2013/7/28 Nancy Jacobs illus...@mip.net
 Luca, I didn't freeze the object, but the image texture doesn't render 
 either. I'm using 2014 also.
 
 On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote:
 
 Uh... interesting bug, I've just discovered. I remembered freezing an 
 implicit object was losing the Implicit property. But it seems is not like 
 that anymore.
 To prevent this problem Softimage simply doesn't let you freeze the object.
 The bug is (if it is a bug as I think it is) after trying to freeze the 
 sphere in Implicit mode and getting the sphere back to explicit it removes 
 the property, but it's impossibile to freeze the object in anyway, and 
 removing the projection it removes the object, too.
 Softimage still thinks the object is in Implicit mode, without showing the 
 implicit UV. Isn't it weird? 
 SI 2014.
 
 
 2013/7/28 Luca superposit...@gmail.com
 If you set implicit projection, it will be visible only in render.
 
 Anyway you can't freeze it or it will lose the implicit property. 
 
 
 2013/7/28 Nancy Jacobs illus...@mip.net
 Hey,
 
 I thought I'd solved my problem with images distorting in spherical 
 mapping, by...what? Reading the manual. But, no
 
 Apparently, creating a 'purely implicit' texture projection is supposed 
 to solve this issue of image distortion at the poles. They even have 
 pictures proving it. However, I can't get any image to map to a sphere 
 using this texture projection method. I also found, in the manual, that 
 one is supposed to use an 'image implicit' node to map the image (they 
 don't tell you that initially, you have to accidentally find it...). 
 However, that doesn't work either. All I get is the dreaded generic color 
 one gets when ones texture projection is not in the same universe, if you 
 know what I mean.
 
 Having followed the manual's instructions, what am I missing here?
 
 Thanks for any,
 Nancy
 
 
 
 -- 
 ...superpositiviii...qualunque cosa accada!...
 
 
 
 -- 
 ...superpositiviii...qualunque cosa accada!...
 
 
 
 -- 
 ...superpositiviii...qualunque cosa accada!...


Implicit texture projection not working

2013-07-27 Thread Nancy Jacobs
Hey,

I thought I'd solved my problem with images distorting in spherical mapping, 
by...what? Reading the manual. But, no

Apparently, creating a 'purely implicit' texture projection is supposed to 
solve this issue of image distortion at the poles. They even have pictures 
proving it. However, I can't get any image to map to a sphere using this 
texture projection method. I also found, in the manual, that one is supposed to 
use an 'image implicit' node to map the image (they don't tell you that 
initially, you have to accidentally find it...). However, that doesn't work 
either. All I get is the dreaded generic color one gets when ones texture 
projection is not in the same universe, if you know what I mean.

Having followed the manual's instructions, what am I missing here?

Thanks for any,
Nancy


Re: Implicit texture projection not working

2013-07-27 Thread Luca!!!!
If you set implicit projection, it will be visible only in render.

Anyway you can't freeze it or it will lose the implicit property.


2013/7/28 Nancy Jacobs illus...@mip.net

 Hey,

 I thought I'd solved my problem with images distorting in spherical
 mapping, by...what? Reading the manual. But, no

 Apparently, creating a 'purely implicit' texture projection is supposed to
 solve this issue of image distortion at the poles. They even have pictures
 proving it. However, I can't get any image to map to a sphere using this
 texture projection method. I also found, in the manual, that one is
 supposed to use an 'image implicit' node to map the image (they don't tell
 you that initially, you have to accidentally find it...). However, that
 doesn't work either. All I get is the dreaded generic color one gets when
 ones texture projection is not in the same universe, if you know what I
 mean.

 Having followed the manual's instructions, what am I missing here?

 Thanks for any,
 Nancy




-- 
...superpositiviii...qualunque cosa accada!...


Re: Implicit texture projection not working

2013-07-27 Thread Luca!!!!
Uh... interesting bug, I've just discovered. I remembered freezing an
implicit object was losing the Implicit property. But it seems is not like
that anymore.
To prevent this problem Softimage simply doesn't let you freeze the object.
The bug is (if it is a bug as I think it is) after trying to freeze the
sphere in Implicit mode and getting the sphere back to explicit it removes
the property, but it's impossibile to freeze the object in anyway, and
removing the projection it removes the object, too.
Softimage still thinks the object is in Implicit mode, without showing the
implicit UV. Isn't it weird?
SI 2014.


2013/7/28 Luca superposit...@gmail.com

 If you set implicit projection, it will be visible only in render.

 Anyway you can't freeze it or it will lose the implicit property.


 2013/7/28 Nancy Jacobs illus...@mip.net

 Hey,

 I thought I'd solved my problem with images distorting in spherical
 mapping, by...what? Reading the manual. But, no

 Apparently, creating a 'purely implicit' texture projection is supposed
 to solve this issue of image distortion at the poles. They even have
 pictures proving it. However, I can't get any image to map to a sphere
 using this texture projection method. I also found, in the manual, that one
 is supposed to use an 'image implicit' node to map the image (they don't
 tell you that initially, you have to accidentally find it...). However,
 that doesn't work either. All I get is the dreaded generic color one gets
 when ones texture projection is not in the same universe, if you know what
 I mean.

 Having followed the manual's instructions, what am I missing here?

 Thanks for any,
 Nancy




 --
 ...superpositiviii...qualunque cosa accada!...




-- 
...superpositiviii...qualunque cosa accada!...