Re: Implicit texture projection not working
Strange. What you need to do is : 1 - Create Sphere 2 - set Sphere or UV projection. 3 - in the same ppg EDIT the Uv Projection and choose Implicit 4 - Render. It should work. 2013/7/28 Nancy Jacobs illus...@mip.net Luca, I didn't freeze the object, but the image texture doesn't render either. I'm using 2014 also. On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote: Uh... interesting bug, I've just discovered. I remembered freezing an implicit object was losing the Implicit property. But it seems is not like that anymore. To prevent this problem Softimage simply doesn't let you freeze the object. The bug is (if it is a bug as I think it is) after trying to freeze the sphere in Implicit mode and getting the sphere back to explicit it removes the property, but it's impossibile to freeze the object in anyway, and removing the projection it removes the object, too. Softimage still thinks the object is in Implicit mode, without showing the implicit UV. Isn't it weird? SI 2014. 2013/7/28 Luca superposit...@gmail.com If you set implicit projection, it will be visible only in render. Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs illus...@mip.net Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!...
Re: Implicit texture projection not working
You cannot implicit texture a reflection map, as the texture is applied to the environment, not the sphere's surface. On Sun, Jul 28, 2013 at 9:27 AM, Luca superposit...@gmail.com wrote: Strange. What you need to do is : 1 - Create Sphere 2 - set Sphere or UV projection. 3 - in the same ppg EDIT the Uv Projection and choose Implicit 4 - Render. It should work. 2013/7/28 Nancy Jacobs illus...@mip.net Luca, I didn't freeze the object, but the image texture doesn't render either. I'm using 2014 also. On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote: Uh... interesting bug, I've just discovered. I remembered freezing an implicit object was losing the Implicit property. But it seems is not like that anymore. To prevent this problem Softimage simply doesn't let you freeze the object. The bug is (if it is a bug as I think it is) after trying to freeze the sphere in Implicit mode and getting the sphere back to explicit it removes the property, but it's impossibile to freeze the object in anyway, and removing the projection it removes the object, too. Softimage still thinks the object is in Implicit mode, without showing the implicit UV. Isn't it weird? SI 2014. 2013/7/28 Luca superposit...@gmail.com If you set implicit projection, it will be visible only in render. Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs illus...@mip.net Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!... -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Implicit texture projection not working
Thanks Luca, for letting me know it doesnt show in ogl. it does render -- it seems I had my HDRI disabled so I wasn't getting any light. On Jul 28, 2013, at 9:27 AM, Luca superposit...@gmail.com wrote: Strange. What you need to do is : 1 - Create Sphere 2 - set Sphere or UV projection. 3 - in the same ppg EDIT the Uv Projection and choose Implicit 4 - Render. It should work. 2013/7/28 Nancy Jacobs illus...@mip.net Luca, I didn't freeze the object, but the image texture doesn't render either. I'm using 2014 also. On Jul 27, 2013, at 11:06 PM, Luca superposit...@gmail.com wrote: Uh... interesting bug, I've just discovered. I remembered freezing an implicit object was losing the Implicit property. But it seems is not like that anymore. To prevent this problem Softimage simply doesn't let you freeze the object. The bug is (if it is a bug as I think it is) after trying to freeze the sphere in Implicit mode and getting the sphere back to explicit it removes the property, but it's impossibile to freeze the object in anyway, and removing the projection it removes the object, too. Softimage still thinks the object is in Implicit mode, without showing the implicit UV. Isn't it weird? SI 2014. 2013/7/28 Luca superposit...@gmail.com If you set implicit projection, it will be visible only in render. Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs illus...@mip.net Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!...
Implicit texture projection not working
Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy
Re: Implicit texture projection not working
If you set implicit projection, it will be visible only in render. Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs illus...@mip.net Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy -- ...superpositiviii...qualunque cosa accada!...
Re: Implicit texture projection not working
Uh... interesting bug, I've just discovered. I remembered freezing an implicit object was losing the Implicit property. But it seems is not like that anymore. To prevent this problem Softimage simply doesn't let you freeze the object. The bug is (if it is a bug as I think it is) after trying to freeze the sphere in Implicit mode and getting the sphere back to explicit it removes the property, but it's impossibile to freeze the object in anyway, and removing the projection it removes the object, too. Softimage still thinks the object is in Implicit mode, without showing the implicit UV. Isn't it weird? SI 2014. 2013/7/28 Luca superposit...@gmail.com If you set implicit projection, it will be visible only in render. Anyway you can't freeze it or it will lose the implicit property. 2013/7/28 Nancy Jacobs illus...@mip.net Hey, I thought I'd solved my problem with images distorting in spherical mapping, by...what? Reading the manual. But, no Apparently, creating a 'purely implicit' texture projection is supposed to solve this issue of image distortion at the poles. They even have pictures proving it. However, I can't get any image to map to a sphere using this texture projection method. I also found, in the manual, that one is supposed to use an 'image implicit' node to map the image (they don't tell you that initially, you have to accidentally find it...). However, that doesn't work either. All I get is the dreaded generic color one gets when ones texture projection is not in the same universe, if you know what I mean. Having followed the manual's instructions, what am I missing here? Thanks for any, Nancy -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!...