Matte from Geo intersection

2014-01-23 Thread Eric Lampi
Can anyone offer a suggestion how to achieve this?

Just a simple matte on an object where another one is intersecting, so the
surface inside the volume is white, outside is black. The volume itself
would be hidden.

The geo isn't very dense, someone here suggested generating a wieghtmap via
ICE, but it won't have enough resolution.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


RE: Matte from Geo intersection

2014-01-23 Thread Jeff McFall
There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/

That maybe sounds similar to what you are looking for

Jeff


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Thursday, January 23, 2014 10:55 AM
To: softimage@listproc.autodesk.com
Subject: Matte from Geo intersection

Can anyone offer a suggestion how to achieve this?
Just a simple matte on an object where another one is intersecting, so the 
surface inside the volume is white, outside is black. The volume itself would 
be hidden.
The geo isn't very dense, someone here suggested generating a wieghtmap via 
ICE, but it won't have enough resolution.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: Matte from Geo intersection

2014-01-23 Thread Ed Manning
on the material you want to have generate the matte, use a rayswitch to
make refraction and transparency rays white, all others black (or a
different color for each, whatever you need).  Then make the other object
100% transparent with a refractive index of 1, and turn off its
shadow-casting abilities.


On Thu, Jan 23, 2014 at 11:00 AM, Jeff McFall jeff.mcf...@sas.com wrote:

  There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/



 That maybe sounds similar to what you are looking for



 Jeff





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Thursday, January 23, 2014 10:55 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Matte from Geo intersection



 Can anyone offer a suggestion how to achieve this?

 Just a simple matte on an object where another one is intersecting, so the
 surface inside the volume is white, outside is black. The volume itself
 would be hidden.

 The geo isn't very dense, someone here suggested generating a wieghtmap
 via ICE, but it won't have enough resolution.



 Eric

   Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work



Re: Matte from Geo intersection

2014-01-23 Thread Eric Lampi
Ahh thanks Ed, that's exactly what I was looking for.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Jan 23, 2014 at 11:09 AM, Ed Manning etmth...@gmail.com wrote:

 on the material you want to have generate the matte, use a rayswitch to
 make refraction and transparency rays white, all others black (or a
 different color for each, whatever you need).  Then make the other object
 100% transparent with a refractive index of 1, and turn off its
 shadow-casting abilities.


 On Thu, Jan 23, 2014 at 11:00 AM, Jeff McFall jeff.mcf...@sas.com wrote:

  There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/



 That maybe sounds similar to what you are looking for



 Jeff





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Thursday, January 23, 2014 10:55 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Matte from Geo intersection



 Can anyone offer a suggestion how to achieve this?

 Just a simple matte on an object where another one is intersecting, so
 the surface inside the volume is white, outside is black. The volume itself
 would be hidden.

 The geo isn't very dense, someone here suggested generating a wieghtmap
 via ICE, but it won't have enough resolution.



 Eric

   Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work