RE: Merge meshes is slooooooooooooooooooooooooooow
Thanks guys, the new preset solved the problem! Cheers! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Keller Sent: Wednesday, November 06, 2013 10:44 AM To: softimage@listproc.autodesk.com Subject: Re: Merge meshes is slooow - merge two small meshes - go into the explorer an switch it to application (A) - go to scene defaults/operators there is now a default preset of the merge op for this scene, double click that and set tolerance to 0. next time you use the merge op in this scene it uses these default values. -- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com<mailto:chris3...@me.com> http://vimeo.com/channels/96149 Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic mailto:vladi...@elefantstudios.ch>>: yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through: Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "") cheers vladimir On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy mailto:szabol...@crytek.com>> wrote: I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Merge meshes is slooooooooooooooooooooooooooow
- merge two small meshes- go into the explorer an switch it to application (A)- go to scene defaults/operators there is now a default preset of the merge op for this scene, double click that and set tolerance to 0.next time you use the merge op in this scene it uses these default values.-- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic :yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through:Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "")cheersvladimirOn Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefywrote:I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Merge meshes is slooooooooooooooooooooooooooow
I didn't know you could use a preset like that, Nice Tip ! And you can even do it with siImmediateOperation. I've been doing it like this: oMerge = Application.ApplyGenOp("MeshMerge", "", "", 3, "siPersistentOperation", "siKeepGenOpInputs", "") oMerge(0).tolerance = 0 and then freezing but I wanted an Immediate solution Thanks Martin On Wed, Nov 6, 2013 at 6:33 PM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > yes. just merge two simple objects, set the tolerance parameter to 0, and > save out a preset of that operator. then you can apply that operator > through: > Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", > 3, "siPersistentOperation", "siKeepGenOpInputs", "") > > cheers > vladimir > > > On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy wrote: > >> I have several geometries, each of the about 30-50k polygons. I have to >> merge them, and when I try, it takes lot of time minutes to hours(!!) >> to have the Merge Mesh PPG come up. I think it’s because it wants the merge >> open edges with 0.5 units, and I have plenty. Is it possible to edit the >> preset to omit this welding by setting the 0.5 value to 0? >> >> >> >> Cheers >> >> >> >> Szabolcs >> ___ >> This message contains confidential information and is intended only for >> the individual named. If you are not the named addressee you should not >> disseminate, distribute or copy this e-mail. Please notify the sender >> immediately by e-mail if you have received this e-mail by mistake and >> delete this e-mail from your system. E-mail transmission cannot be >> guaranteed to be secure or error-free as information could be intercepted, >> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. >> The sender therefore does not accept liability for any errors or omissions >> in the contents of this message, which arise as a result of e-mail >> transmission. If verification is required please request a hard-copy >> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 >> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: >> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >> > >
Re: Merge meshes is slooooooooooooooooooooooooooow
yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through: Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "") cheers vladimir On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy wrote: > I have several geometries, each of the about 30-50k polygons. I have to > merge them, and when I try, it takes lot of time minutes to hours(!!) > to have the Merge Mesh PPG come up. I think it’s because it wants the merge > open edges with 0.5 units, and I have plenty. Is it possible to edit the > preset to omit this welding by setting the 0.5 value to 0? > > > > Cheers > > > > Szabolcs > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >
Aw: Merge meshes is slooooooooooooooooooooooooooow
Mute the viewport before applying the merge meshes. Gesendet: Mittwoch, 06. November 2013 um 10:23 Uhr Von: "Szabolcs Matefy" An: "softimage@listproc.autodesk.com" Betreff: Merge meshes is slooow I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Merge meshes is slooooooooooooooooooooooooooow
I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it's because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli