My Speedometer plugin

2013-10-16 Thread Alan Fregtman
Hey guys,

I needed a *speedometer* the other day to see how fast some vehicle rigs
were really going and I couldn't find one already made, so...


*xsiaddon file for v1.0:*
https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon

*Source up on github* if you wanna help me improve it:
https://github.com/darkvertex/softimage-speedometer

*Once installed you can find it in Get, Primitive->Speedometer.* Have
something selected and it'll pose-constrain the label onto it. Select
points or faces and it'll cluster-constrain (so it can follow
deformations.) Look at its *DisplayInfo_options* property to configure.


It produces a text balloon with a runtime scripted operator so you can put
it in a model and give it to a friend without the plugin and it will still
work no problem. (No dependencies, yay!)

In 2013 and higher, it employs an *Annotation Object*. In earlier versions
it uses two nulls and an ICE string ShowValues trick to fake a label. (I
couldn't get the scop and icetree cooperating under one null unfortunately.)

You tell it the world scale of 1m in xsi units (10 by default), and you can
toggle units on/off including:
xsi/s, m/s, ft/s, kmh, mph, knots and even Mach
number(so finally you can
sleep at night knowing the jetplanes in your animation
were truly supersonic.)


Hope it's useful to somebody.
Cheers,

   -- Alan

ps: If you find bugs, post in the Issues page on the github project, thanks.


Re: My Speedometer plugin

2013-10-16 Thread Alok Gandhi
Nice  Alan! Will check that, does it also report how fast I go on my 
jet-pack :D


On 10/16/2013 11:50 AM, Alan Fregtman wrote:

Hey guys,

I needed a /speedometer/ the other day to see how fast some vehicle 
rigs were really going and I couldn't find one already made, so...



*xsiaddon file for v1.0:*
https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon

*Source up on github* if you wanna help me improve it:
https://github.com/darkvertex/softimage-speedometer

*Once installed you can find it in Get, Primitive->Speedometer.* Have 
something selected and it'll pose-constrain the label onto it. Select 
points or faces and it'll cluster-constrain (so it can follow 
deformations.) Look at its /DisplayInfo_options/ property to configure.



It produces a text balloon with a runtime scripted operator so you can 
put it in a model and give it to a friend without the plugin and it 
will still work no problem. (No dependencies, yay!)


In 2013 and higher, it employs an /Annotation Object/. In earlier 
versions it uses two nulls and an ICE string ShowValues trick to fake 
a label. (I couldn't get the scop and icetree cooperating under one 
null unfortunately.)


You tell it the world scale of 1m in xsi units (10 by default), and 
you can toggle units on/off including:
xsi/s, m/s, ft/s, kmh, mph, knots and even Mach number 
 (so finally you can sleep 
at night knowing the jetplanes in your animation were truly supersonic.)



Hope it's useful to somebody.
Cheers,

   -- Alan

ps: If you find bugs, post in the Issues page on the github project, 
thanks.





--

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com 

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com 

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook 

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Twitter 
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RE: My Speedometer plugin

2013-10-16 Thread adrian wyer
a friend was recently doing a skydiving sequence, got everything physically
scaled and accurately animated, only for the client to request it moved 10
times as fast, but fell for as long

 

h

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: 16 October 2013 16:57
To: softimage@listproc.autodesk.com
Subject: Re: My Speedometer plugin

 

Nice  Alan! Will check that, does it also report how fast I go on my
jet-pack :D

On 10/16/2013 11:50 AM, Alan Fregtman wrote:

Hey guys, 

 

I needed a speedometer the other day to see how fast some vehicle rigs were
really going and I couldn't find one already made, so...

 

 

xsiaddon file for v1.0:

https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF
_Speedometer.xsiaddon

 

Source up on github if you wanna help me improve it:

https://github.com/darkvertex/softimage-speedometer

 

Once installed you can find it in Get, Primitive->Speedometer. Have
something selected and it'll pose-constrain the label onto it. Select points
or faces and it'll cluster-constrain (so it can follow deformations.) Look
at its DisplayInfo_options property to configure.

 

 

It produces a text balloon with a runtime scripted operator so you can put
it in a model and give it to a friend without the plugin and it will still
work no problem. (No dependencies, yay!)

 

In 2013 and higher, it employs an Annotation Object. In earlier versions it
uses two nulls and an ICE string ShowValues trick to fake a label. (I
couldn't get the scop and icetree cooperating under one null unfortunately.)

 

You tell it the world scale of 1m in xsi units (10 by default), and you can
toggle units on/off including:

xsi/s, m/s, ft/s, kmh, mph, knots and even Mach
<http://en.wikipedia.org/wiki/Mach_number>  number (so finally you can sleep
at night knowing the jetplanes in your animation were truly supersonic.)

 

 

Hope it's useful to somebody.

Cheers,

 

   -- Alan

 

ps: If you find bugs, post in the Issues page on the github project, thanks.

 

 

-- 

ALOK

GANDHI

/ directeur technique senior- senior technical director


 <mailto:alok.gan...@modusfx.com> alok.gan...@modusfx.com

T: 

450 430-0010 x225

F: 

450 430-0009
 <http://www.modusfx.com> www.modusfx.com


-

 

MODUS

FX

 

120 Rue Turgeon,

 

Sainte-Therese (Quebec) CANADA J7E 3J1

 

Follow us on

 <http://www.facebook.com/ModusFX> Facebook 

&

 <https://twitter.com/Modusfx> Twitter

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13



Re: My Speedometer plugin

2013-10-16 Thread Alan Fregtman
Haha, those kind of requests kill me.

One time I did a simple rigidbody sim of a popular colorful nut-based candy
falling into a bowl for a spot. Among other requests, at one point the
client asked the flow speed and amount to remain the same but the bowl be
much fuller by the end, with the same starting amount and within the same
number of seconds. lol



On Wed, Oct 16, 2013 at 12:22 PM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:

> ** ** ** **
>
> a friend was recently doing a skydiving sequence, got everything
> physically scaled and accurately animated, only for the client to request
> it moved 10 times as fast, but fell for as long
>
> ** **
>
> h
>
> ** **
>
> a
>
> ** **
>  --
>
> *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
> softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Alok Gandhi
> *Sent:* 16 October 2013 16:57
> *To:* **softimage@listproc.autodesk.com**
> *Subject:* Re: My Speedometer plugin
>
> ** **
>
> Nice  Alan! Will check that, does it also report how fast I go on my
> jet-pack :D
>
> On 10/16/2013 11:50 AM, Alan Fregtman wrote:
>
>  Hey guys, 
>
> ** **
>
> I needed a *speedometer* the other day to see how fast some vehicle rigs
> were really going and I couldn't find one already made, so...
>
> ** **
>
> ** **
>
> *xsiaddon file for v1.0:*
>
>
> https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon
> 
>
> ** **
>
> *Source up on github* if you wanna help me improve it:
>
> https://github.com/darkvertex/softimage-speedometer
>
> ** **
>
> *Once installed you can find it in Get, Primitive->Speedometer.* Have
> something selected and it'll pose-constrain the label onto it. Select
> points or faces and it'll cluster-constrain (so it can follow
> deformations.) Look at its *DisplayInfo_options* property to configure.***
> *
>
> ** **
>
> ** **
>
> It produces a text balloon with a runtime scripted operator so you can put
> it in a model and give it to a friend without the plugin and it will still
> work no problem. (No dependencies, yay!)
>
> ** **
>
> In 2013 and higher, it employs an *Annotation Object*. In earlier
> versions it uses two nulls and an ICE string ShowValues trick to fake a
> label. (I couldn't get the scop and icetree cooperating under one null
> unfortunately.)
>
> ** **
>
> You tell it the world scale of 1m in xsi units (10 by default), and you
> can toggle units on/off including:
>
> xsi/s, m/s, ft/s, kmh, mph, knots and even Mach 
> number<http://en.wikipedia.org/wiki/Mach_number>(so finally you can sleep at 
> night knowing the jetplanes in your animation
> were truly supersonic.)
>
> ** **
>
> ** **
>
> Hope it's useful to somebody.
>
> Cheers,
>
> ** **
>
>-- Alan
>
> ** **
>
> ps: If you find bugs, post in the Issues page on the github project,
> thanks.
>
> ** **
>
> ** **
>
> -- 
>
> ALOK
>
> GANDHI
>
> / directeur technique senior- senior technical director
>
>
> alok.gan...@modusfx.com
>
> T: 
>
> *450 430-0010 x225*
>
> *F: *
>
> *450 430-0009
> www.modusfx.com*
>
> *
> -
> *
>
> * *
>
> *MODUS*
>
> *FX*
>
> * *
>
> *120 Rue Turgeon,*
>
> * *
>
> *Sainte-Therese (Quebec) CANADA J7E 3J1*
>
> * *
>
> *Follow us on*
>
> *Facebook <http://www.facebook.com/ModusFX> *
>
> *&*
>
> *Twitter <https://twitter.com/Modusfx>*
>  --
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13*
> ***
>


Re: My Speedometer plugin

2013-10-16 Thread Sam Cuttriss
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity


[image: \boldsymbol{\bar{v}} = \frac{\Delta \boldsymbol{x}}{\Delta t}.]


On Wed, Oct 16, 2013 at 10:16 AM, Alan Fregtman wrote:

> Haha, those kind of requests kill me.
>
> One time I did a simple rigidbody sim of a popular colorful nut-based
> candy falling into a bowl for a spot. Among other requests, at one point
> the client asked the flow speed and amount to remain the same but the bowl
> be much fuller by the end, with the same starting amount and within the
> same number of seconds. lol
>
>
>
> On Wed, Oct 16, 2013 at 12:22 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>> ** ** ** **
>>
>> a friend was recently doing a skydiving sequence, got everything
>> physically scaled and accurately animated, only for the client to request
>> it moved 10 times as fast, but fell for as long
>>
>> ** **
>>
>> h
>>
>> ** **
>>
>> a
>>
>> ** **
>>  --
>>
>> *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
>> softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Alok Gandhi
>> *Sent:* 16 October 2013 16:57
>> *To:* **softimage@listproc.autodesk.com**
>> *Subject:* Re: My Speedometer plugin
>>
>> ** **
>>
>> Nice  Alan! Will check that, does it also report how fast I go on my
>> jet-pack :D
>>
>> On 10/16/2013 11:50 AM, Alan Fregtman wrote:
>>
>>  Hey guys, 
>>
>> ** **
>>
>> I needed a *speedometer* the other day to see how fast some vehicle rigs
>> were really going and I couldn't find one already made, so...
>>
>> ** **
>>
>> ** **
>>
>> *xsiaddon file for v1.0:*
>>
>>
>> https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon
>> 
>>
>> ** **
>>
>> *Source up on github* if you wanna help me improve it:
>>
>> https://github.com/darkvertex/softimage-speedometer
>>
>> ** **
>>
>> *Once installed you can find it in Get, Primitive->Speedometer.* Have
>> something selected and it'll pose-constrain the label onto it. Select
>> points or faces and it'll cluster-constrain (so it can follow
>> deformations.) Look at its *DisplayInfo_options* property to configure.**
>> **
>>
>> ** **
>>
>> ** **
>>
>> It produces a text balloon with a runtime scripted operator so you can
>> put it in a model and give it to a friend without the plugin and it will
>> still work no problem. (No dependencies, yay!)
>>
>> ** **
>>
>> In 2013 and higher, it employs an *Annotation Object*. In earlier
>> versions it uses two nulls and an ICE string ShowValues trick to fake a
>> label. (I couldn't get the scop and icetree cooperating under one null
>> unfortunately.)
>>
>> ** **
>>
>> You tell it the world scale of 1m in xsi units (10 by default), and you
>> can toggle units on/off including:
>>
>> xsi/s, m/s, ft/s, kmh, mph, knots and even Mach 
>> number<http://en.wikipedia.org/wiki/Mach_number>(so finally you can sleep at 
>> night knowing the jetplanes in your animation
>> were truly supersonic.)
>>
>> ** **
>>
>> ** **
>>
>> Hope it's useful to somebody.
>>
>> Cheers,
>>
>> ** **
>>
>>-- Alan
>>
>> ** **
>>
>> ps: If you find bugs, post in the Issues page on the github project,
>> thanks.
>>
>> ** **
>>
>> ** **
>>
>> -- 
>>
>> ALOK
>>
>> GANDHI
>>
>> / directeur technique senior- senior technical director
>>
>>
>> alok.gan...@modusfx.com
>>
>> T: 
>>
>> *450 430-0010 x225*
>>
>> *F: *
>>
>> *450 430-0009
>> www.modusfx.com*
>>
>> *
>> -
>> *
>>
>> * *
>>
>> *MODUS*
>>
>> *FX*
>>
>> * *
>>
>> *120 Rue Turgeon,*
>>
>> * *
>>
>> *Sainte-Therese (Quebec) CANADA J7E 3J1*
>>
>> * *
>>
>> *Follow us on*
>>
>> *Facebook <http://www.facebook.com/ModusFX> *
>>
>> *&*
>>
>> *Twitter <https://twitter.com/Modusfx>*
>>  --
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13
>> 
>>
>
>


Re: My Speedometer plugin

2013-10-16 Thread Raffaele Fragapane
Twice the velocity is actually perfectly possible if you're allowed to
alter the direction when you double the magnitude :p
It's twice the speed that's impossible.



On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss  wrote:

> i shit you not:
>
> In the same amount of time,
> travel the same distance,
> but at twice the velocity
>
>
>


Re: My Speedometer plugin

2013-10-16 Thread Sam Cuttriss
hahaha,* technically *correct.





On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Twice the velocity is actually perfectly possible if you're allowed to
> alter the direction when you double the magnitude :p
> It's twice the speed that's impossible.
>
>
>
> On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss  wrote:
>
>> i shit you not:
>>
>> In the same amount of time,
>> travel the same distance,
>> but at twice the velocity
>>
>>
>>


RE: My Speedometer plugin

2013-10-17 Thread Grahame Fuller
It's the other way around. Velocity is a vector, speed is a scalar.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin

hahaha, technically correct.




On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:
Twice the velocity is actually perfectly possible if you're allowed to alter 
the direction when you double the magnitude :p
It's twice the speed that's impossible.


On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
mailto:tea...@gmail.com>> wrote:
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity



<>

Re: My Speedometer plugin

2013-10-17 Thread Alok Gandhi

There we go again.
On 10/17/2013 10:52 AM, Grahame Fuller wrote:

It's the other way around. Velocity is a vector, speed is a scalar.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin

hahaha, technically correct.




On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:
Twice the velocity is actually perfectly possible if you're allowed to alter 
the direction when you double the magnitude :p
It's twice the speed that's impossible.


On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
mailto:tea...@gmail.com>> wrote:
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity






--

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com <mailto:alok.gan...@modusfx.com>

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com <http://www.modusfx.com>

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook <http://www.facebook.com/ModusFX>

&

Twitter <https://twitter.com/Modusfx>
**


Re: My Speedometer plugin

2013-10-17 Thread Edy Susanto Lim
wait.. what's the difference again? example when you run in circle? :p


On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi wrote:

>  There we go again.
>
> On 10/17/2013 10:52 AM, Grahame Fuller wrote:
>
> It's the other way around. Velocity is a vector, speed is a scalar.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Sam Cuttriss
> Sent: Wednesday, October 16, 2013 6:36 PM
> To: softimage
> Subject: Re: My Speedometer plugin
>
> hahaha, technically correct.
>
>
>
>
> On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
> mailto:raffsxsil...@googlemail.com> 
> > wrote:
> Twice the velocity is actually perfectly possible if you're allowed to alter 
> the direction when you double the magnitude :p
> It's twice the speed that's impossible.
>
>
> On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
> mailto:tea...@gmail.com> > wrote:
> i shit you not:
>
> In the same amount of time,
> travel the same distance,
> but at twice the velocity
>
>
>
>
>
>
> --
>
> ALOK
>
> GANDHI
>
> / directeur technique senior- senior technical director
>
> alok.gan...@modusfx.com
>
> T:
> *450 430-0010 x225
>
> F:
> 450 430-0009
> www.modusfx.com
>
>
> -
>
> MODUS
>
> FX
>
> 120 Rue Turgeon,
>
> Sainte-Therese (Quebec) CANADA J7E 3J1
>
> Follow us on
> Facebook <http://www.facebook.com/ModusFX>
>
> &
> Twitter <https://twitter.com/Modusfx>
> *
>



-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: My Speedometer plugin

2013-10-17 Thread Raffaele Fragapane
It's all relative, actually :p


On Fri, Oct 18, 2013 at 4:19 PM, Edy Susanto Lim wrote:

> wait.. what's the difference again? example when you run in circle? :p
>
>
> On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi wrote:
>
>>  There we go again.
>>
>> On 10/17/2013 10:52 AM, Grahame Fuller wrote:
>>
>> It's the other way around. Velocity is a vector, speed is a scalar.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> ] On Behalf Of Sam Cuttriss
>> Sent: Wednesday, October 16, 2013 6:36 PM
>> To: softimage
>> Subject: Re: My Speedometer plugin
>>
>> hahaha, technically correct.
>>
>>
>>
>>
>> On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
>> mailto:raffsxsil...@googlemail.com> 
>> > wrote:
>> Twice the velocity is actually perfectly possible if you're allowed to alter 
>> the direction when you double the magnitude :p
>> It's twice the speed that's impossible.
>>
>>
>> On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
>> mailto:tea...@gmail.com> > wrote:
>> i shit you not:
>>
>> In the same amount of time,
>> travel the same distance,
>> but at twice the velocity
>>
>>
>>
>>
>>
>>
>> --
>>
>> ALOK
>>
>> GANDHI
>>
>> / directeur technique senior- senior technical director
>>
>> alok.gan...@modusfx.com
>>
>> T:
>> *450 430-0010 x225
>>
>> F:
>> 450 430-0009
>> www.modusfx.com
>>
>>
>> -
>>
>> MODUS
>>
>> FX
>>
>> 120 Rue Turgeon,
>>
>> Sainte-Therese (Quebec) CANADA J7E 3J1
>>
>> Follow us on
>> Facebook <http://www.facebook.com/ModusFX>
>>
>> &
>> Twitter <https://twitter.com/Modusfx>
>> *
>>
>
>
>
> --
> Edy Susanto Lim
> TD
> http://sawamura.neorack.com
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!