OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Pierre Schiller
https://vimeo.com/131766938

Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
retarget? and the FK/IK friendly switching?

Opinions?

Cheers.
David.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Sebastien Sterling
is this in prevision on modo  1001 ?

On 29 June 2015 at 21:01, Pierre Schiller 
wrote:

> https://vimeo.com/131766938
>
> Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
> retarget? and the FK/IK friendly switching?
>
> Opinions?
>
> Cheers.
> David.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Tim Crowson
No, ACS has been out for a while now. ACS v2 has just been released, for 
801 and 901.

-Tim

On 6/29/2015 5:26 PM, Sebastien Sterling wrote:

is this in prevision on modo  1001 ?

On 29 June 2015 at 21:01, Pierre Schiller 
> wrote:


https://vimeo.com/131766938

Jaw dropping. Now it looks like they nailed. Did everyone see the
mesh retarget? and the FK/IK friendly switching?

Opinions?

Cheers.
David.

-- 
Portfolio 2013 

Cinema & TV production
Video Reel 




--
Signature




Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Jordi Bares Dominguez
I am very excited following Modo development, lately their drive for animation 
and rigging has been exceptional and if you are impressed by this when you look 
at the truly well done animation tools they published on 801 you should be very 
excited.

look forward to work with it on a real animation project
jb

> On 29 Jun 2015, at 21:01, Pierre Schiller  
> wrote:
> 
> https://vimeo.com/131766938 
> 
> Jaw dropping. Now it looks like they nailed. Did everyone see the mesh 
> retarget? and the FK/IK friendly switching?
> 
> Opinions?
> 
> Cheers.
> David.
> 
> -- 
> Portfolio 2013 
> Cinema & TV production
> Video Reel 


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Tim Crowson
The issue for me is the performance of the app when playing back 
deformations on (even moderately) complex characters, or painting 
weights. They added an optional OpenSubDiv package(kinda like a 
property) that can be added to speed things up a little, but at best 
it's like a topical ointment rather than a real remedy. They need to try 
and hit at least 24fps during manipulation and playback on moderate 
characters. Thankfully, this is still very much a known issue at The 
Foundry.


But Jordi's right the rigging options themselves are really quite 
powerful. They've got something that's quite unique, yet potent, 
compared to other commercial tools. It's just hampered by the fact that 
it's simply too easy to create a character that bogs the system down.


And hey, now with Eric working on FE integration...

-Tim C.

On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
I am very excited following Modo development, lately their drive for 
animation and rigging has been exceptional and if you are impressed by 
this when you look at the truly well done animation tools they 
published on 801 you should be very excited.


look forward to work with it on a real animation project
jb

On 29 Jun 2015, at 21:01, Pierre Schiller 
> wrote:


https://vimeo.com/131766938

Jaw dropping. Now it looks like they nailed. Did everyone see the 
mesh retarget? and the FK/IK friendly switching?


Opinions?

Cheers.
David.

--
Portfolio 2013 
Cinema & TV production
Video Reel 




--
Signature



Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Ed Schiffer
I also loved these tools!
Which studios are using modo for character animation?

A obvious downside is that it is biped focused and not so generic, but it
really got me hopeful for modo.

On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson  wrote:

>  The issue for me is the performance of the app when playing back
> deformations on (even moderately) complex characters, or painting weights.
> They added an optional OpenSubDiv package(kinda like a property) that can
> be added to speed things up a little, but at best it's like a topical
> ointment rather than a real remedy. They need to try and hit at least 24fps
> during manipulation and playback on moderate characters. Thankfully, this
> is still very much a known issue at The Foundry.
>
> But Jordi's right the rigging options themselves are really quite
> powerful. They've got something that's quite unique, yet potent, compared
> to other commercial tools. It's just hampered by the fact that it's simply
> too easy to create a character that bogs the system down.
>
> And hey, now with Eric working on FE integration...
>
> -Tim C.
>
>
> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
>
> I am very excited following Modo development, lately their drive for
> animation and rigging has been exceptional and if you are impressed by this
> when you look at the truly well done animation tools they published on 801
> you should be very excited.
>
>  look forward to work with it on a real animation project
> jb
>
>  On 29 Jun 2015, at 21:01, Pierre Schiller 
> wrote:
>
>https://vimeo.com/131766938
>
>  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
> retarget? and the FK/IK friendly switching?
>
>  Opinions?
>
>  Cheers.
>  David.
>
> --
>  Portfolio 2013 
>  Cinema & TV production
> Video Reel 
>
>
>
> --
>
>
>



-- 
www.edschiffer.com


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Mirko Jankovic
Also keep in mind it is not part of modo but kit to buy.. like bunch of
other kits there.
Smells like max + plugins? :)


On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer  wrote:

> I also loved these tools!
> Which studios are using modo for character animation?
>
> A obvious downside is that it is biped focused and not so generic, but it
> really got me hopeful for modo.
>
> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  The issue for me is the performance of the app when playing back
>> deformations on (even moderately) complex characters, or painting weights.
>> They added an optional OpenSubDiv package(kinda like a property) that can
>> be added to speed things up a little, but at best it's like a topical
>> ointment rather than a real remedy. They need to try and hit at least 24fps
>> during manipulation and playback on moderate characters. Thankfully, this
>> is still very much a known issue at The Foundry.
>>
>> But Jordi's right the rigging options themselves are really quite
>> powerful. They've got something that's quite unique, yet potent, compared
>> to other commercial tools. It's just hampered by the fact that it's simply
>> too easy to create a character that bogs the system down.
>>
>> And hey, now with Eric working on FE integration...
>>
>> -Tim C.
>>
>>
>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
>>
>> I am very excited following Modo development, lately their drive for
>> animation and rigging has been exceptional and if you are impressed by this
>> when you look at the truly well done animation tools they published on 801
>> you should be very excited.
>>
>>  look forward to work with it on a real animation project
>> jb
>>
>>  On 29 Jun 2015, at 21:01, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>https://vimeo.com/131766938
>>
>>  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
>> retarget? and the FK/IK friendly switching?
>>
>>  Opinions?
>>
>>  Cheers.
>>  David.
>>
>> --
>>  Portfolio 2013 
>>  Cinema & TV production
>> Video Reel 
>>
>>
>>
>> --
>>
>>
>>
>
>
>
> --
> www.edschiffer.com
>


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Toonafish
Modo is nice, if you like bugs and crashes

801 was less then stable, but with 901 I feel like a beta tester.  It's
been like this for so many releases, I've kind of given up on Modo.

-Ronald


On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic 
wrote:

> Also keep in mind it is not part of modo but kit to buy.. like bunch of
> other kits there.
> Smells like max + plugins? :)
>
>
> On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer  wrote:
>
>> I also loved these tools!
>> Which studios are using modo for character animation?
>>
>> A obvious downside is that it is biped focused and not so generic, but it
>> really got me hopeful for modo.
>>
>> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>>  The issue for me is the performance of the app when playing back
>>> deformations on (even moderately) complex characters, or painting weights.
>>> They added an optional OpenSubDiv package(kinda like a property) that can
>>> be added to speed things up a little, but at best it's like a topical
>>> ointment rather than a real remedy. They need to try and hit at least 24fps
>>> during manipulation and playback on moderate characters. Thankfully, this
>>> is still very much a known issue at The Foundry.
>>>
>>> But Jordi's right the rigging options themselves are really quite
>>> powerful. They've got something that's quite unique, yet potent, compared
>>> to other commercial tools. It's just hampered by the fact that it's simply
>>> too easy to create a character that bogs the system down.
>>>
>>> And hey, now with Eric working on FE integration...
>>>
>>> -Tim C.
>>>
>>>
>>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
>>>
>>> I am very excited following Modo development, lately their drive for
>>> animation and rigging has been exceptional and if you are impressed by this
>>> when you look at the truly well done animation tools they published on 801
>>> you should be very excited.
>>>
>>>  look forward to work with it on a real animation project
>>> jb
>>>
>>>  On 29 Jun 2015, at 21:01, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
>>>https://vimeo.com/131766938
>>>
>>>  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
>>> retarget? and the FK/IK friendly switching?
>>>
>>>  Opinions?
>>>
>>>  Cheers.
>>>  David.
>>>
>>> --
>>>  Portfolio 2013 
>>>  Cinema & TV production
>>> Video Reel 
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>>
>>
>> --
>> www.edschiffer.com
>>
>
>


Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Mario Reitbauer
Well ACS is only partly useable.

It is like the Max Biped system.
As soon as you want to do something more special you might run into
limitations.

I would love to see an application actually making a real good modular
based guide system like gear (but even more advanced).

2015-06-30 13:00 GMT+01:00 Toonafish :

> Modo is nice, if you like bugs and crashes
>
> 801 was less then stable, but with 901 I feel like a beta tester.  It's
> been like this for so many releases, I've kind of given up on Modo.
>
> -Ronald
>
>
>
> On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic  > wrote:
>
>> Also keep in mind it is not part of modo but kit to buy.. like bunch of
>> other kits there.
>> Smells like max + plugins? :)
>>
>>
>> On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer 
>> wrote:
>>
>>> I also loved these tools!
>>> Which studios are using modo for character animation?
>>>
>>> A obvious downside is that it is biped focused and not so generic, but
>>> it really got me hopeful for modo.
>>>
>>> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
  The issue for me is the performance of the app when playing back
 deformations on (even moderately) complex characters, or painting weights.
 They added an optional OpenSubDiv package(kinda like a property) that can
 be added to speed things up a little, but at best it's like a topical
 ointment rather than a real remedy. They need to try and hit at least 24fps
 during manipulation and playback on moderate characters. Thankfully, this
 is still very much a known issue at The Foundry.

 But Jordi's right the rigging options themselves are really quite
 powerful. They've got something that's quite unique, yet potent, compared
 to other commercial tools. It's just hampered by the fact that it's simply
 too easy to create a character that bogs the system down.

 And hey, now with Eric working on FE integration...

 -Tim C.


 On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:

 I am very excited following Modo development, lately their drive for
 animation and rigging has been exceptional and if you are impressed by this
 when you look at the truly well done animation tools they published on 801
 you should be very excited.

  look forward to work with it on a real animation project
 jb

  On 29 Jun 2015, at 21:01, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

https://vimeo.com/131766938

  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
 retarget? and the FK/IK friendly switching?

  Opinions?

  Cheers.
  David.

 --
  Portfolio 2013 
  Cinema & TV production
 Video Reel 



 --



>>>
>>>
>>>
>>> --
>>> www.edschiffer.com
>>>
>>
>>
>
>
>


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