OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

Autodesk ME Product featured: Maya, Softimage, ZBrush.

and who said Softimage is not used in any big project.
Thanks for all the creative works guys!


attachment: winmail.dat

Re: OT: The making of Pacific Rim

2013-07-19 Thread Alan Fregtman
This article is pretty good if you like reading:
http://www.fxguide.com/featured/monster-mayhem-pacific-rim/



On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia chris.c...@autodesk.comwrote:

 lol.
 It's late night here... :(

 Hope everyone continue to post great works and share them with us.
 Thanks Alan for the headsup!

 
 From: Eric Thivierge [ethivie...@hybride.com]
 Sent: Friday, July 19, 2013 10:09 PM
 To: softimage@listproc.autodesk.com
 Cc: Chris Chia
 Subject: Re: OT: The making of Pacific Rim

 Zbrush is an AD ME product??


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On July-19-13 10:08:28 AM, Chris Chia wrote:
  Saw this which is posted a day ago.
  http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be
 
  Autodesk ME Product featured: Maya, Softimage, ZBrush.
 
  and who said Softimage is not used in any big project.
  Thanks for all the creative works guys!
 
 




Re: OT: The making of Pacific Rim

2013-07-19 Thread Gustavo Eggert Boehs

 Zbrush is an AD ME product??


Its SIGGRAPH time, who knows? Time to buy a new company?
lol


Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Mathieu Leclaire

OK... I guess that's my cue then...


We here at Hybride used a lot of ICE to create the motion graphics inside the 
Jaegers... but there's not much to say, on my part anyway. We trained our staff 
and created a few ICE based tools over the years so that they could do these 
type of effects on their own. I was mostly only involved in debugging some 
stuff and doing a few prototypes/suggestions of certain more complex graphic 
effects. I was mainly busy working on White House Down, so I've been a bit out 
of the loop on Pacific Rim. I wish I could tell you more, but I don't really 
have much information. I know there's a lot of people who worked very hard to 
make these graphics as cool as possible. I'm very proud of my crew who are now 
comfortable enough to tackle such complex motion graphic projects using ICE on 
their own, freeing me and my team up to focus on other more complex technical 
challenges. Not all graphics where done
using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, 
etc. But the more complex graphics where pretty much all ICE based.

So yeah... lots of Softimage based effects where used on Pacific Rim from many 
vendors... Who said Softimage wasn't used on films? We've been doing a few 
miracles with it for years here at Hybride and we've worked on quite a few 
films. You can do whatever you want with Softimage as long as you take the time 
to set it up properly.


I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric 
Thivierge  Julien Couet). Feel free to come and chat us up if ever you cross 
our path. We'll participate in the deep compositing birds of a feather on 
Monday and on the Fabric Engine birds of a feather on Wednesday, showing a 
preview of some of our in house tools we are working on. I'll also be keeping 
an eye on this mailing list if ever you have questions about our work.


Cheers,


Mathieu Leclaire
Head of RD
Hybride Technologies, a Ubisoft division


-Original Message- 
 From: Chris Chia chris.c...@autodesk.com 
 To: softimage@listproc.autodesk.com 
 Date: 07/19/13 10:33 
 Subject: RE: OT: The making of Pacific Rim 
 
 Was just too excited and wanted to share the link...
 
 Alan, hope there's another studio which would talk about its making in 
 Softimage...
 
  
 From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
 Sent: Friday, July 19, 2013 10:25 PM
 To: SI mailing list
 Subject: Re: OT: The making of Pacific Rim
 
  
 Zbrush is an AD ME product??
 
Its SIGGRAPH time, who knows? Time to buy a new company?
lol
 
 
 






Re: OT: The making of Pacific Rim

2013-07-19 Thread Eric Thivierge

Zbrush is an AD ME product??


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-19-13 10:08:28 AM, Chris Chia wrote:

Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

Autodesk ME Product featured: Maya, Softimage, ZBrush.

and who said Softimage is not used in any big project.
Thanks for all the creative works guys!






RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
lol.
It's late night here... :(

Hope everyone continue to post great works and share them with us.
Thanks Alan for the headsup!


From: Eric Thivierge [ethivie...@hybride.com]
Sent: Friday, July 19, 2013 10:09 PM
To: softimage@listproc.autodesk.com
Cc: Chris Chia
Subject: Re: OT: The making of Pacific Rim

Zbrush is an AD ME product??


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-19-13 10:08:28 AM, Chris Chia wrote:
 Saw this which is posted a day ago.
 http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

 Autodesk ME Product featured: Maya, Softimage, ZBrush.

 and who said Softimage is not used in any big project.
 Thanks for all the creative works guys!



attachment: winmail.dat

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Was just too excited and wanted to share the link...

Alan, hope there's another studio which would talk about its making in 
Softimage...


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
Sent: Friday, July 19, 2013 10:25 PM
To: SI mailing list
Subject: Re: OT: The making of Pacific Rim

Zbrush is an AD ME product??

Its SIGGRAPH time, who knows? Time to buy a new company?
lol
attachment: winmail.dat

Re: Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Hi Mathieu,
Thanks for making the effort to make this reply to elaborate on how you guys 
used ICE in the movie. Everyone here would surely benefit from this detailed 
description. And i'll definitely keep an eye on them when I catch the movie. 

Wow! Nice RD people you have gotten there ;) unfortunately I won't be going to 
the siggraph but will definitely tell my colleagues to look out for you people 
at the mentioned booth.

Lastly hope to see more great works from Hybride! And do share with us here 
whenever a great work is done in Softimage. 


Chris 


On 20 Jul, 2013, at 1:59 AM, Mathieu Leclaire mlecl...@hybride.com wrote:

 
 OK... I guess that's my cue then...
 
 
 We here at Hybride used a lot of ICE to create the motion graphics inside the 
 Jaegers... but there's not much to say, on my part anyway. We trained our 
 staff and created a few ICE based tools over the years so that they could do 
 these type of effects on their own. I was mostly only involved in debugging 
 some stuff and doing a few prototypes/suggestions of certain more complex 
 graphic effects. I was mainly busy working on White House Down, so I've been 
 a bit out of the loop on Pacific Rim. I wish I could tell you more, but I 
 don't really have much information. I know there's a lot of people who worked 
 very hard to make these graphics as cool as possible. I'm very proud of my 
 crew who are now comfortable enough to tackle such complex motion graphic 
 projects using ICE on their own, freeing me and my team up to focus on other 
 more complex technical challenges. Not all graphics where done
 using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, 
 etc. But the more complex graphics where pretty much all ICE based.
 
 So yeah... lots of Softimage based effects where used on Pacific Rim from 
 many vendors... Who said Softimage wasn't used on films? We've been doing a 
 few miracles with it for years here at Hybride and we've worked on quite a 
 few films. You can do whatever you want with Softimage as long as you take 
 the time to set it up properly.
 
 
 I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric 
 Thivierge  Julien Couet). Feel free to come and chat us up if ever you cross 
 our path. We'll participate in the deep compositing birds of a feather on 
 Monday and on the Fabric Engine birds of a feather on Wednesday, showing a 
 preview of some of our in house tools we are working on. I'll also be keeping 
 an eye on this mailing list if ever you have questions about our work.
 
 
 Cheers,
 
 
 Mathieu Leclaire
 Head of RD
 Hybride Technologies, a Ubisoft division
 
 
 -Original Message- 
 From: Chris Chia chris.c...@autodesk.com 
 To: softimage@listproc.autodesk.com 
 Date: 07/19/13 10:33 
 Subject: RE: OT: The making of Pacific Rim 
 
 Was just too excited and wanted to share the link...
 
 Alan, hope there's another studio which would talk about its making in 
 Softimage...
 
  
  From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
 [gustav...@gmail.com]
 Sent: Friday, July 19, 2013 10:25 PM
 To: SI mailing list
 Subject: Re: OT: The making of Pacific Rim
 
  
  Zbrush is an AD ME product??
 
 Its SIGGRAPH time, who knows? Time to buy a new company?
 lol
  
  
  
 
 
 
 
attachment: winmail.dat