RE: (sort-of) getting in to game dev

2013-06-18 Thread Szabolcs Matefy
It depends on where he/she lives...Honestly, my son wants to get into
the game-dev as well...overseas there are lot more options than here, in
Hungary. I'd recommend to forget about it. The current changes to the
industry (the free-to-play stuff, mobile platforms, etc) are not really
helping the game developers living. They need less art-time so the
payment is less. I meet ads where payment is depending on sales. However
nowadays sales are not granted. Sometimes I considering moving into
tattoo or photography, and leave game development at all...or go back to
programming office management programs...eh...

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, June 18, 2013 5:08 AM
To: softimage@listproc.autodesk.com
Subject: RE: (sort-of) getting in to game dev

 

+1

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nasser
Al-Ostath
Sent: Monday, June 17, 2013 8:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: (sort-of) getting in to game dev

 

I recommend full sail university ... they are specialized in game dev

On 17 Jun 2013 14:43, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:

Hi guys,

 

My daughter's boyfriend has expressed an interest in getting into game
development.  He's just a teenager, so he really doesn't have much of a
focus yet other than I want to get into games.

 

But I told my daughter I'd get some recommendations on things like what
he should study, good colleges for careers in games, different job
descriptions, good entry-level positions, etc.

 

So, I'd love to hear what you guys have to say.  Any advice at all would
be great.

 

 

Thanks,

 

Paul

 



Re: (sort-of) getting in to game dev

2013-06-18 Thread Stefan Kubicek

But saying he wants to get into game development is a lot better than what
he said the first time I asked what he wanted to do with his life.  He
said, dunno... haven't given it much thought yet... - this is an 18 year
old saying this to the father of his girlfriend when asked about his future
plans  So hearing any sort of direction was a big plus for me!


LOL! Well, it's not all about farmers, carpenters, and cooks anymore, is it? Preofessions 
have become so diverse, abstract and hard to describe that most kids are overwhelmed when 
asked to make a choice. The only smart answer to the question about future plans a 14 
year old can give these days is: What are my options?. An 18 year old could 
know better, but from what I can tell, most actually don't.

To me, and as others have said, it's about finding out what he's really 
interested in. You won't make it far if you don't really love what you are 
doing. If it's the (3D) art side of things he might be better off going into 
Film, TV or commercials work, especially if he's not so techically minded. At 
least I always felt that creating CG for movies and the likes was more straight 
forward and less convoluted than making art for games (depending on size of 
company and specialisation of individual work places there, the smaller the 
company the broader your
skills will need to be, including wrangling congiguration files and bug fixing 
models that would render fine but just don't live up to the restrictions and 
technical requirements of the game engine). An art related job in a games 
studio usually pays less than a similar position in a film studio.

The best thing would be to get him into a games company for a few days or 
better weeks (the shop I worked for used to temporarily hire testers now and 
then) so he gets an understanding of what positions exist and what they 
actually mean and do. After that he should have understood...

1) ...that making games is not about playing games!
2) ...that making games is time consuming and requires excessive attention to 
detail and technical knowledge in pretty much any position.
3) ...what position he finds most interesting and what he will need to learn in 
order to get there.

My 5 european cents.

Stefan







-Paul





On Mon, Jun 17, 2013 at 10:24 AM, pete...@skynet.be wrote:


  Dissuade him - advise him to get a medical degree.
Your daughter will hate you for it short term, but thank you long term -
when paycheck has more importance than some childhood disillusion.

If she stays with him, that’s the long term, so you win.
But i
f she breaks up, that’s the short term – her hate for you dissuading the
boyfriend will turn around when she breaks up anyway.

Eventually - if he sticks with the medical degree – once he’s established
a profitable practice, he can just buy a games company and ask his new
employees to show him how things work.

I’m sure Bradley can give some helpful pointers for where to get a medical
degree.

 *From:* Raffaele Fragapane raffsxsil...@googlemail.com
*Sent:* Monday, June 17, 2013 2:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT: (sort-of) getting in to game dev

 Saying I want to get into games is like saying I want to have
something to do with buildings. Laying the bricks, engineering
anti-seismic structures, or decorating the interiors? :)

First thing I'd try and push him for is to form some rough idea of what he
likes in a game and how he feels he'd like to contribute (code, art,
assets, level design etc.).
If he says he wants to be the one that comes up with the ideas (lead game
designer), then I think you're allowed to slap him in on the neck
repeatedly. If he wants to become a producer you need to change your
daughter's mind in regards to this boy :p

--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!






--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: (sort-of) getting in to game dev

2013-06-18 Thread Stefan Kubicek

I hear undertakers rarely run out of business too.



Having had to just replace a geyser I suggest he becomes a plumber. There
will never be a shortage of work as people always have to drink, bath
(some folks more then others) and they definitely need to use the toilet
fairly often.

Should that be we paying he can in his spare time start playing with
things like unity, blender etc.

;)

On 2013/06/18 10:54 AM, Stefan Kubicek s...@tidbit-images.com wrote:


But saying he wants to get into game development is a lot better than
what
he said the first time I asked what he wanted to do with his life.  He
said, dunno... haven't given it much thought yet... - this is an 18
year
old saying this to the father of his girlfriend when asked about his
future
plans  So hearing any sort of direction was a big plus for me!


LOL! Well, it's not all about farmers, carpenters, and cooks anymore, is
it? Preofessions have become so diverse, abstract and hard to describe
that most kids are overwhelmed when asked to make a choice. The only
smart answer to the question about future plans a 14 year old can give
these days is: What are my options?. An 18 year old could know better,
but from what I can tell, most actually don't.

To me, and as others have said, it's about finding out what he's really
interested in. You won't make it far if you don't really love what you
are doing. If it's the (3D) art side of things he might be better off
going into Film, TV or commercials work, especially if he's not so
techically minded. At least I always felt that creating CG for movies and
the likes was more straight forward and less convoluted than making art
for games (depending on size of company and specialisation of individual
work places there, the smaller the company the broader your
skills will need to be, including wrangling congiguration files and bug
fixing models that would render fine but just don't live up to the
restrictions and technical requirements of the game engine). An art
related job in a games studio usually pays less than a similar position
in a film studio.

The best thing would be to get him into a games company for a few days or
better weeks (the shop I worked for used to temporarily hire testers now
and then) so he gets an understanding of what positions exist and what
they actually mean and do. After that he should have understood...

1) ...that making games is not about playing games!
2) ...that making games is time consuming and requires excessive
attention to detail and technical knowledge in pretty much any position.
3) ...what position he finds most interesting and what he will need to
learn in order to get there.

My 5 european cents.

Stefan







-Paul





On Mon, Jun 17, 2013 at 10:24 AM, pete...@skynet.be wrote:


  Dissuade him - advise him to get a medical degree.
Your daughter will hate you for it short term, but thank you long term
-
when paycheck has more importance than some childhood disillusion.

If she stays with him, that¹s the long term, so you win.
But i
f she breaks up, that¹s the short term  her hate for you dissuading
the
boyfriend will turn around when she breaks up anyway.

Eventually - if he sticks with the medical degree  once he¹s
established
a profitable practice, he can just buy a games company and ask his new
employees to show him how things work.

I¹m sure Bradley can give some helpful pointers for where to get a
medical
degree.

 *From:* Raffaele Fragapane raffsxsil...@googlemail.com
*Sent:* Monday, June 17, 2013 2:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT: (sort-of) getting in to game dev

 Saying I want to get into games is like saying I want to have
something to do with buildings. Laying the bricks, engineering
anti-seismic structures, or decorating the interiors? :)

First thing I'd try and push him for is to form some rough idea of
what he
likes in a game and how he feels he'd like to contribute (code, art,
assets, level design etc.).
If he says he wants to be the one that comes up with the ideas (lead
game
designer), then I think you're allowed to slap him in on the neck
repeatedly. If he wants to become a producer you need to change your
daughter's mind in regards to this boy :p

--
Our users will know fear and cower before our software! Ship it! Ship
it
and let them flee like the dogs they are!






--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



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style=font-size:11px;This communication is intended for the addressee 

Re: (sort-of) getting in to game dev

2013-06-17 Thread peter_b
Dissuade him - advise him to get a medical degree.
Your daughter will hate you for it short term, but thank you long term - when 
paycheck has more importance than some childhood disillusion. 

If she stays with him, that’s the long term, so you win.
But i f she breaks up, that’s the short term – her hate for you dissuading the 
boyfriend will turn around when she breaks up anyway.

Eventually - if he sticks with the medical degree – once he’s established a 
profitable practice, he can just buy a games company and ask his new employees 
to show him how things work.

I’m sure Bradley can give some helpful pointers for where to get a medical 
degree.

From: Raffaele Fragapane 
Sent: Monday, June 17, 2013 2:57 PM
To: softimage@listproc.autodesk.com 
Subject: Re: OT: (sort-of) getting in to game dev

Saying I want to get into games is like saying I want to have something to 
do with buildings. Laying the bricks, engineering anti-seismic structures, or 
decorating the interiors? :) 

First thing I'd try and push him for is to form some rough idea of what he 
likes in a game and how he feels he'd like to contribute (code, art, assets, 
level design etc.).
If he says he wants to be the one that comes up with the ideas (lead game 
designer), then I think you're allowed to slap him in on the neck repeatedly. 
If he wants to become a producer you need to change your daughter's mind in 
regards to this boy :p

-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: (sort-of) getting in to game dev

2013-06-17 Thread Paul Griswold
Haha, yes I have friends who went into medical school and they're a lot
better off then pretty much everyone I went to film school with.

But saying he wants to get into game development is a lot better than what
he said the first time I asked what he wanted to do with his life.  He
said, dunno... haven't given it much thought yet... - this is an 18 year
old saying this to the father of his girlfriend when asked about his future
plans  So hearing any sort of direction was a big plus for me!

-Paul





On Mon, Jun 17, 2013 at 10:24 AM, pete...@skynet.be wrote:

   Dissuade him - advise him to get a medical degree.
 Your daughter will hate you for it short term, but thank you long term -
 when paycheck has more importance than some childhood disillusion.

 If she stays with him, that’s the long term, so you win.
 But i
 f she breaks up, that’s the short term – her hate for you dissuading the
 boyfriend will turn around when she breaks up anyway.

 Eventually - if he sticks with the medical degree – once he’s established
 a profitable practice, he can just buy a games company and ask his new
 employees to show him how things work.

 I’m sure Bradley can give some helpful pointers for where to get a medical
 degree.

  *From:* Raffaele Fragapane raffsxsil...@googlemail.com
 *Sent:* Monday, June 17, 2013 2:57 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: OT: (sort-of) getting in to game dev

  Saying I want to get into games is like saying I want to have
 something to do with buildings. Laying the bricks, engineering
 anti-seismic structures, or decorating the interiors? :)

 First thing I'd try and push him for is to form some rough idea of what he
 likes in a game and how he feels he'd like to contribute (code, art,
 assets, level design etc.).
 If he says he wants to be the one that comes up with the ideas (lead game
 designer), then I think you're allowed to slap him in on the neck
 repeatedly. If he wants to become a producer you need to change your
 daughter's mind in regards to this boy :p

 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



RE: (sort-of) getting in to game dev

2013-06-17 Thread Matt Lind
That's a broad question.

Having worked in the games industry on and off since the mid 1990s, I can say 
the industry is going through a lot of change right now, but the overall 
picture for somebody coming out of high school, the path isn't too different 
than it was back then.

What he needs to do right now is get his feet wet with the concept of what game 
development really is.  If he wants to be an artist or animator, then it's 
simply a matter of learning to make art, but with an emphasis on being 
organized and efficient with the output (eg. Make Rome from pocket lint).  If 
he wants to be a producer or designer, then it's a matter of understanding how 
games are built and going from there.  In the latter cases, they usually start 
in QA and work their way up.  Those aren't positions you take directly out of 
school.

Education costs have risen significantly, but a lot of the cost is unnecessary. 
 For example, in most programs your first 2 years are spent on satisfying 
pre-requisites and other base courses which feed into your major for junior and 
senior year.  Therefore, no need to spend $40K per year on that stuff.  Go to 
community college which would allow money to be saved.  That's what I did.  I 
only had to take out a loan for my last 2 years of school and was able to pay 
it off within 4 years of graduation.  There's nothing (relevant) about games 
development that a college can teach that requires you be in the program for 4 
years.  In fact, I'd argue to say that a college cannot effectively teach games 
development as there are no standards and the technology changes too quickly.  
The best that can be done is to teach students how to think and be efficient 
with their work.

Since students will be doing grunt work their first few years in the industry, 
spending the extra $$ on game-specific programs won't pay off as they'll be 
obsolete before the information can be used.  That said, avoid game-specific 
schools like FullSail.  What I've seen from those programs is lack of 
fundamentals from students.  They know the buttons to push that they were 
shown, but they tend to lack attention span and critical thinking - both of 
which are highly important in games development.  Not saying that there haven't 
been success stories, but the trend is not encouraging.  The other point I'd 
like to make is as technology and methods change, those who went to a more 
traditional school tend to fare better because they have the fundamentals to 
fall back on to allow them to adapt.  Basically, game-specific programs are 
like high stakes poker.  You're going 'all in' expecting a quick payday whereas 
with traditional college you're taking the slower route of building up your 
wealth over several hands.

The ones who do best have critical thinking skills and are good at not getting 
caught up in the hype and crap from the ADD folks who surround them.


Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Monday, June 17, 2013 4:42 AM
To: softimage@listproc.autodesk.com
Subject: OT: (sort-of) getting in to game dev

Hi guys,

My daughter's boyfriend has expressed an interest in getting into game 
development.  He's just a teenager, so he really doesn't have much of a focus 
yet other than I want to get into games.

But I told my daughter I'd get some recommendations on things like what he 
should study, good colleges for careers in games, different job descriptions, 
good entry-level positions, etc.

So, I'd love to hear what you guys have to say.  Any advice at all would be 
great.


Thanks,

Paul