But saying he wants to get into game development is a lot better than what
he said the first time I asked what he wanted to do with his life.  He
said, "dunno... haven't given it much thought yet..." - this is an 18 year
old saying this to the father of his girlfriend when asked about his future
plans....  So hearing any sort of direction was a big plus for me!

LOL! Well, it's not all about farmers, carpenters, and cooks anymore, is it? Preofessions 
have become so diverse, abstract and hard to describe that most kids are overwhelmed when 
asked to make a choice. The only smart answer to the question about future plans a 14 
year old can give these days is: "What are my options?". An 18 year old could 
know better, but from what I can tell, most actually don't.

To me, and as others have said, it's about finding out what he's really 
interested in. You won't make it far if you don't really love what you are 
doing. If it's the (3D) art side of things he might be better off going into 
Film, TV or commercials work, especially if he's not so techically minded. At 
least I always felt that creating CG for movies and the likes was more straight 
forward and less convoluted than making art for games (depending on size of 
company and specialisation of individual work places there, the smaller the 
company the broader your
skills will need to be, including wrangling congiguration files and bug fixing 
models that would render fine but just don't live up to the restrictions and 
technical requirements of the game engine). An art related job in a games 
studio usually pays less than a similar position in a film studio.

The best thing would be to get him into a games company for a few days or 
better weeks (the shop I worked for used to temporarily hire testers now and 
then) so he gets an understanding of what positions exist and what they 
actually mean and do. After that he should have understood...

1) ...that making games is not about playing games!
2) ...that making games is time consuming and requires excessive attention to 
detail and technical knowledge in pretty much any position.
3) ...what position he finds most interesting and what he will need to learn in 
order to get there.

My 5 european cents.

Stefan






-Paul





On Mon, Jun 17, 2013 at 10:24 AM, <pete...@skynet.be> wrote:

  Dissuade him - advise him to get a medical degree.
Your daughter will hate you for it short term, but thank you long term -
when paycheck has more importance than some childhood disillusion.

If she stays with him, that’s the long term, so you win.
But i
f she breaks up, that’s the short term – her hate for you dissuading the
boyfriend will turn around when she breaks up anyway.

Eventually - if he sticks with the medical degree – once he’s established
a profitable practice, he can just buy a games company and ask his new
employees to show him how things work.

I’m sure Bradley can give some helpful pointers for where to get a medical
degree.

 *From:* Raffaele Fragapane <raffsxsil...@googlemail.com>
*Sent:* Monday, June 17, 2013 2:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT: (sort-of) getting in to game dev

 Saying "I want to get into games" is like saying "I want to have
something to do with buildings". Laying the bricks, engineering
anti-seismic structures, or decorating the interiors? :)

First thing I'd try and push him for is to form some rough idea of what he
likes in a game and how he feels he'd like to contribute (code, art,
assets, level design etc.).
If he says he wants to be the one that comes up with the ideas (lead game
designer), then I think you're allowed to slap him in on the neck
repeatedly. If he wants to become a producer you need to change your
daughter's mind in regards to this boy :p

--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!




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  Stefan Kubicek                   ste...@keyvis.at
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           keyvis digital imagery
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        Phone:  +43 (0) 699 12614231
                 www.keyvis.at
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