RE: Houdini hierarchical organization

2017-10-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Jonathan,

That was a fascinating read! Thanks for posting!

Joey

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Monday, October 23, 2017 8:23 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R52AX76sFvWS0oEESIS0PneEJr-sCPhvMH2hYXF3QBI&s=dIKI2yUl_L_F_F5UaVOcmlgEn0vcO76bsgRm7bRjZiE&e=
 
Subject: Re: Houdini hierarchical organization

It's approaching 1.30am here in the UK, so please forgive my inability to 
string a sentence together correctly in that last post... :)


On 24 October 2017 at 01:20, Jonathan Moore 
mailto:jonathan.moo...@gmail.com>> wrote:
This post from SideFX's Jeff Wagner (Old School on the OdForce forum) it the 
thing that really started to make things click for me ref the under the 
workings of Houdini. It's about 7 posts down on this page. Essential reading 
for all:

https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R52AX76sFvWS0oEESIS0PneEJr-sCPhvMH2hYXF3QBI&s=zB7g5UO8HuoGSst3FzensXsJJDyyq7SHW9PeszYXjzo&e=<https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ujAviM_q7MrH-zCjByNM783ilAjORLaIXkahTP16vis&s=pB1dmpZuVgukhafXcEk1X8SwREZ4Ua1aHQZEca-rvuU&e=>

Enjoy.  ;)


On 23 October 2017 at 20:23, Jordi Bares 
mailto:jordiba...@gmail.com>> wrote:
I see… indeed the documentation could move a bit faster but I guess is the 
price we have to pay for such a turbo charged development cycles and support.

In any case, I recall (although I can’t seem to find now) a post in Odforce 
about network evaluation order and multi-threading that explain some of the 
mechanisms at play that may shed some light for advanced users.. I could barely 
follow some parts but there were some gems in it.

I will try to find it again, I am sure I saved in my stash of 
Houdini-stuff-that-one-day-I-will-need

Enjoy!
jb


On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
mailto:j.ponthi...@nasa.gov>> wrote:

Jordi,

Thanks. I think though I’m looking for a broader explanation of what the 
contextual differences are between the network levels.

It turns out part of my confusion may be in part due to the current 
documentation. Today I discovered that the online docs are different from the 
installed ones. For example I discovered that the installed doc page is 
different than its online equivalent for

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R52AX76sFvWS0oEESIS0PneEJr-sCPhvMH2hYXF3QBI&s=-WtOcoqOeHt-Wdmld5vHiWMoVMzT9eLn-hS84uoi-2g&e=<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>

This online man pages clearly explains that Scene Level is strictly for spatial 
and hierarchical relations. Funny thing is there is no mention of this in the 
equivalent installed page. Or anywhere that I’ve searched in the installed docs 
for that matter. Apparently the docs are fluid and its best to use only the 
online version as they appear to be the most up to date.

Time for me to start doing a lot of reading…


--
Joey Ponthieux

__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.







From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Saturday, October 21, 2017 10:13 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R52AX76sFvWS0oEESIS0PneEJr-sCPhvMH2hYXF3QBI&s=dIKI2yUl_L_F_F5UaVOcmlgEn0vcO76bsgRm7bRjZiE&e=<https://urldefense.proofpoint.com/v2/url?u=https-3

Re: Houdini hierarchical organization

2017-10-24 Thread Jordi Bares
I recall from memory a different one… will check

> On 24 Oct 2017, at 01:20, Jonathan Moore  wrote:
> 
> This post from SideFX's Jeff Wagner (Old School on the OdForce forum) it the 
> thing that really started to make things click for me ref the under the 
> workings of Houdini. It's about 7 posts down on this page. Essential reading 
> for all:
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=C3HI2xIwCgNxzXRMh5wSVDKg-2zHuh0Uq9yfN6yRBFs&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0&s=guDONrq1PA8zNDwKN7IjlO8wgyBqc1_U1Hsg5CI1M6o&e=>
> 
> Enjoy.  ;)
> 
> 
> On 23 October 2017 at 20:23, Jordi Bares  <mailto:jordiba...@gmail.com>> wrote:
> I see… indeed the documentation could move a bit faster but I guess is the 
> price we have to pay for such a turbo charged development cycles and support.
> 
> In any case, I recall (although I can’t seem to find now) a post in Odforce 
> about network evaluation order and multi-threading that explain some of the 
> mechanisms at play that may shed some light for advanced users.. I could 
> barely follow some parts but there were some gems in it.
> 
> I will try to find it again, I am sure I saved in my stash of 
> Houdini-stuff-that-one-day-I-will-need
> 
> Enjoy!
> jb
> 
> 
>> On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>> mailto:j.ponthi...@nasa.gov>> wrote:
>> 
>> Jordi,
>>  
>> Thanks. I think though I’m looking for a broader explanation of what the 
>> contextual differences are between the network levels.
>>  
>> It turns out part of my confusion may be in part due to the current 
>> documentation. Today I discovered that the online docs are different from 
>> the installed ones. For example I discovered that the installed doc page is 
>> different than its online equivalent for
>>  
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=9bMuf9jpwd-woiJFImFFpmqtDd3opE2DIrWLEPzKVwg&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>
>>  
>> This online man pages clearly explains that Scene Level is strictly for 
>> spatial and hierarchical relations. Funny thing is there is no mention of 
>> this in the equivalent installed page. Or anywhere that I’ve searched in the 
>> installed docs for that matter. Apparently the docs are fluid and its best 
>> to use only the online version as they appear to be the most up to date.
>>  
>> Time for me to start doing a lot of reading…
>>  
>>  
>> --
>> Joey Ponthieux
>>  
>> __
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>>  
>>  
>>  
>>  
>>  
>>  
>>   <>
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jordi Bares
>> Sent: Saturday, October 21, 2017 10:13 AM
>> To: Official Softimage Users Mailing List. 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=99AUwc84PmWywzaOaXEo3DdX0yTWdZ6AodeGlrC9KV4&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32

Re: Houdini hierarchical organization

2017-10-23 Thread Jonathan Moore
It's approaching 1.30am here in the UK, so please forgive my inability to
string a sentence together correctly in that last post... :)


On 24 October 2017 at 01:20, Jonathan Moore 
wrote:

> This post from SideFX's Jeff Wagner (Old School on the OdForce forum) it
> the thing that really started to make things click for me ref the under the
> workings of Houdini. It's about 7 posts down on this page. Essential
> reading for all:
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ujAviM_q7MrH-zCjByNM783ilAjORLaIXkahTP16vis&s=Q1UpdRpEyxb6ejlub6NohHp3Be3bPyZqtVjstSYC4g4&e=
> op-centric-lessons/?tab=comments#comment-10426
>
> Enjoy.  ;)
>
>
> On 23 October 2017 at 20:23, Jordi Bares  wrote:
>
>> I see… indeed the documentation could move a bit faster but I guess is
>> the price we have to pay for such a turbo charged development cycles and
>> support.
>>
>> In any case, I recall (although I can’t seem to find now) a post in
>> Odforce about network evaluation order and multi-threading that explain
>> some of the mechanisms at play that may shed some light for advanced
>> users.. I could barely follow some parts but there were some gems in it.
>>
>> I will try to find it again, I am sure I saved in my stash of
>> Houdini-stuff-that-one-day-I-will-need
>>
>> Enjoy!
>> jb
>>
>>
>> On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
>> j.ponthi...@nasa.gov> wrote:
>>
>> Jordi,
>>
>> Thanks. I think though I’m looking for a broader explanation of what the
>> contextual differences are between the network levels.
>>
>> It turns out part of my confusion may be in part due to the current
>> documentation. Today I discovered that the online docs are different from
>> the installed ones. For example I discovered that the installed doc page is
>> different than its online equivalent for
>>
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ujAviM_q7MrH-zCjByNM783ilAjORLaIXkahTP16vis&s=WNzwQXsE_GYhrWnzng_jIGPKyIPKhvxRm6pieOw1fes&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>
>>
>> This online man pages clearly explains that Scene Level is strictly for
>> spatial and hierarchical relations. Funny thing is there is no mention of
>> this in the equivalent installed page. Or anywhere that I’ve searched in
>> the installed docs for that matter. Apparently the docs are fluid and its
>> best to use only the online version as they appear to be the most up to
>> date.
>>
>> Time for me to start doing a lot of reading…
>>
>>
>> --
>> Joey Ponthieux
>>
>> __
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> ] *On Behalf Of *Jordi Bares
>> *Sent:* Saturday, October 21, 2017 10:13 AM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ujAviM_q7MrH-zCjByNM783ilAjORLaIXkahTP16vis&s=PMQyvwjgCc_K-GiAhAB86cSmEu8Oio7wJauG4ZG0BPY&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=Fxpxs5Bh9EHuBuWO7qZmnbpALp1iC0sIeTStqCXGlLo&e=>
>> 
>> *Subject:* Re: Houdini hierarchical organization
>>
>> Mmm… if you try (forgive me if I am getting it wrong) to represent data
>> in the same way in Houdini you may struggle as it is a different principle.
>>
>> Only subnetworks can store objects, what lies inside an object is the
>> 

Re: Houdini hierarchical organization

2017-10-23 Thread Jonathan Moore
This post from SideFX's Jeff Wagner (Old School on the OdForce forum) it
the thing that really started to make things click for me ref the under the
workings of Houdini. It's about 7 posts down on this page. Essential
reading for all:

https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0&s=guDONrq1PA8zNDwKN7IjlO8wgyBqc1_U1Hsg5CI1M6o&e=

Enjoy.  ;)


On 23 October 2017 at 20:23, Jordi Bares  wrote:

> I see… indeed the documentation could move a bit faster but I guess is the
> price we have to pay for such a turbo charged development cycles and
> support.
>
> In any case, I recall (although I can’t seem to find now) a post in
> Odforce about network evaluation order and multi-threading that explain
> some of the mechanisms at play that may shed some light for advanced
> users.. I could barely follow some parts but there were some gems in it.
>
> I will try to find it again, I am sure I saved in my stash of
> Houdini-stuff-that-one-day-I-will-need
>
> Enjoy!
> jb
>
>
> On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
> Jordi,
>
> Thanks. I think though I’m looking for a broader explanation of what the
> contextual differences are between the network levels.
>
> It turns out part of my confusion may be in part due to the current
> documentation. Today I discovered that the online docs are different from
> the installed ones. For example I discovered that the installed doc page is
> different than its online equivalent for
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0&s=Fa-NnXp5G5Bdfd1_5CdlxrEE4CDmXXuFVS88OATE3Zk&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>
>
> This online man pages clearly explains that Scene Level is strictly for
> spatial and hierarchical relations. Funny thing is there is no mention of
> this in the equivalent installed page. Or anywhere that I’ve searched in
> the installed docs for that matter. Apparently the docs are fluid and its
> best to use only the online version as they appear to be the most up to
> date.
>
> Time for me to start doing a lot of reading…
>
>
> --
> Joey Ponthieux
>
> __
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com ] *On
> Behalf Of *Jordi Bares
> *Sent:* Saturday, October 21, 2017 10:13 AM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0&s=I6ysXtC51DikyXWDoOcACx0HKmLq6cbLWR3N6fyzHuU&e=
> forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=Fxpxs5Bh9EHuBuWO7qZmnbpALp1iC0sIeTStqCXGlLo&e=>
> 
> *Subject:* Re: Houdini hierarchical organization
>
> Mmm… if you try (forgive me if I am getting it wrong) to represent data in
> the same way in Houdini you may struggle as it is a different principle.
>
> Only subnetworks can store objects, what lies inside an object is the
> procedural network that is evaluated.
>
> Therefore, if you have a table with four legs, they can be “sons” of a
> subnetwork, but the legs can’t be “sons” of the tabletop. You may pass data
> from one to the other and the behaviour will be similar to that of a
> hierarchy but of course, this is not and therefore won’t be represented as
> such in the Tree View.
>
> In terms of the Tree View limitations, I agree they could bring some ideas
> from XSI into it but let’s not forget, represent

Re: Houdini hierarchical organization

2017-10-23 Thread Jordi Bares
I see… indeed the documentation could move a bit faster but I guess is the 
price we have to pay for such a turbo charged development cycles and support.

In any case, I recall (although I can’t seem to find now) a post in Odforce 
about network evaluation order and multi-threading that explain some of the 
mechanisms at play that may shed some light for advanced users.. I could barely 
follow some parts but there were some gems in it.

I will try to find it again, I am sure I saved in my stash of 
Houdini-stuff-that-one-day-I-will-need

Enjoy!
jb


> On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>  wrote:
> 
> Jordi,
>  
> Thanks. I think though I’m looking for a broader explanation of what the 
> contextual differences are between the network levels.
>  
> It turns out part of my confusion may be in part due to the current 
> documentation. Today I discovered that the online docs are different from the 
> installed ones. For example I discovered that the installed doc page is 
> different than its online equivalent for
>  
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>
>  
> This online man pages clearly explains that Scene Level is strictly for 
> spatial and hierarchical relations. Funny thing is there is no mention of 
> this in the equivalent installed page. Or anywhere that I’ve searched in the 
> installed docs for that matter. Apparently the docs are fluid and its best to 
> use only the online version as they appear to be the most up to date.
>  
> Time for me to start doing a lot of reading…
>  
>  
> --
> Joey Ponthieux
>  
> __
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>  
>  
>  
>  
>  
>  
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
> Sent: Saturday, October 21, 2017 10:13 AM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=Fxpxs5Bh9EHuBuWO7qZmnbpALp1iC0sIeTStqCXGlLo&e=
>  
> Subject: Re: Houdini hierarchical organization
>  
> Mmm… if you try (forgive me if I am getting it wrong) to represent data in 
> the same way in Houdini you may struggle as it is a different principle.
>  
> Only subnetworks can store objects, what lies inside an object is the 
> procedural network that is evaluated.
>  
> Therefore, if you have a table with four legs, they can be “sons” of a 
> subnetwork, but the legs can’t be “sons” of the tabletop. You may pass data 
> from one to the other and the behaviour will be similar to that of a 
> hierarchy but of course, this is not and therefore won’t be represented as 
> such in the Tree View.
>  
> In terms of the Tree View limitations, I agree they could bring some ideas 
> from XSI into it but let’s not forget, representing a parallel workflow (SOPs 
> for example) in a linear hierarchical way is simply not possible. Which is 
> the same issue you find in XSI with ICE trees where they are represented by a 
> operator in the op stack and you need a special viewer.
>  
> I hope I understood well your explanation.
> jb
>  
> PS. With the guides… I am on it… but the problem is that I am super busy 
> right now so finding time is proving very very very difficult.
>  
>  
> On 20 Oct 2017, at 20:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> mailto:j.ponthi...@nasa.gov>> wrote:
>  
> Jordi,
>  
> Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it is.
>  
> The hierarchy that the Tree View presents is neither procedural nor spatial, 
> but rather resembles that of a file system. The word I used earlier was 
> “container view”. Tree View appears to be, for lack of a better description, 
> more appropriately a “Path View” like Windows Explorer where it reflects the 
> scene relative “file p

RE: Houdini hierarchical organization

2017-10-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Jordi,

Thanks. I think though I’m looking for a broader explanation of what the 
contextual differences are between the network levels.

It turns out part of my confusion may be in part due to the current 
documentation. Today I discovered that the online docs are different from the 
installed ones. For example I discovered that the installed doc page is 
different than its online equivalent for

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=l0u6jf5_k23_sUozgc0HB4nfxCjDEMJFBPXUtV-UffI&s=gCoUBr-Z_tNRR7_veIW2EA6eyUXKFpOeVzMRV-f4aU4&e=

This online man pages clearly explains that Scene Level is strictly for spatial 
and hierarchical relations. Funny thing is there is no mention of this in the 
equivalent installed page. Or anywhere that I’ve searched in the installed docs 
for that matter. Apparently the docs are fluid and its best to use only the 
online version as they appear to be the most up to date.

Time for me to start doing a lot of reading…


--
Joey Ponthieux

__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.







From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Saturday, October 21, 2017 10:13 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=l0u6jf5_k23_sUozgc0HB4nfxCjDEMJFBPXUtV-UffI&s=C-Z_EhoqVY9TPNuOSdKA1QKgDk0Lz_-NaBuyp0EqQ3A&e=
 
Subject: Re: Houdini hierarchical organization

Mmm… if you try (forgive me if I am getting it wrong) to represent data in the 
same way in Houdini you may struggle as it is a different principle.

Only subnetworks can store objects, what lies inside an object is the 
procedural network that is evaluated.

Therefore, if you have a table with four legs, they can be “sons” of a 
subnetwork, but the legs can’t be “sons” of the tabletop. You may pass data 
from one to the other and the behaviour will be similar to that of a hierarchy 
but of course, this is not and therefore won’t be represented as such in the 
Tree View.

In terms of the Tree View limitations, I agree they could bring some ideas from 
XSI into it but let’s not forget, representing a parallel workflow (SOPs for 
example) in a linear hierarchical way is simply not possible. Which is the same 
issue you find in XSI with ICE trees where they are represented by a operator 
in the op stack and you need a special viewer.

I hope I understood well your explanation.
jb

PS. With the guides… I am on it… but the problem is that I am super busy right 
now so finding time is proving very very very difficult.


On 20 Oct 2017, at 20:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
mailto:j.ponthi...@nasa.gov>> wrote:

Jordi,

Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it is.

The hierarchy that the Tree View presents is neither procedural nor spatial, 
but rather resembles that of a file system. The word I used earlier was 
“container view”. Tree View appears to be, for lack of a better description, 
more appropriately a “Path View” like Windows Explorer where it reflects the 
scene relative “file paths” of all objects in the scene. This is reflected in 
your example of the first torus when we use 
/obj/subnet1/subnet2/subnet1/torus_object1/tx to address x translation. This is 
similar to the absolute Dag paths in Maya I suppose, those seen when  when 
using “ls –l”. Though it seems to employ a more absolute context in Houdini 
whereas in XSI or Maya you can address parameters from an object’s relative 
path. The confusion in Houdini, for me at least, seems to be that the hierarchy 
relative an object’s name path appears to be exclusive and different from any 
spatial hierarchy? Or is this just a skewed perspective as a result of studying 
the Tree View?

The subnet example you provided appears to be capable of producing a hierarchy 
separate of  the torus and null, but in the context of the view they would seem 
to be all part of the same hierarchy relative their absolute scene path names. 
The second torus and null would seem to be peers to subnet1 under obj for 
example.  So it doesn’t seem that they are exclusive of the hierarchy at all, 
they’re just not part of an extended hierarchy.

What I wanted to see was not the node path hierarchy but rather the 
articulation hierarchy, or spatial hierarchy, the way either Explorer or 
Outliner present it relative object ownership and spatial parenting. I’m 
learning the spatial hierarchy in Houdini has to be constructed in Network View 
buts

Re: Houdini hierarchical organization

2017-10-21 Thread Jordi Bares
, and for that matter, where 
> can spatial hierarchies even be set up and how do they differ from context to 
> context (Scene vs Geometry for example). Until a couple days ago I thought 
> all network connections in Houdini were actually procedural. I’m now 
> questioning whether that is the case or are some of these connections that 
> look procedural, are they only abstractions for the sake of establishing 
> spatial hierarchy? If that is the case, which ones are abstractions and which 
> ones aren’t? How and what do I use to establish an awareness of what is being 
> edited by an operator vs what is taking only spatial transformation or 
> spatial governance? Is any spatial ownership actually occurring at all in 
> Houdini, like in XSI or Maya, or is my current assumption incorrect and are 
> all spatial relationships actually procedural but  more similar to 
> constraints? I could see that to be the case at the Geometry level but that’s 
> not the way it appears at the Scene level. None of this is very clear or I’m 
> just not looking in the right place yet J
>  
> And yes, “procedural hierarchy” is probably a misnomer. Since in theory a 
> procedural tree isn’t supposed to be rank based but rather restricted only by 
> IO type. Any node at the bottom should be capable of feeding back to any node 
> above it that at a minimum matches or uses its IO classes, so ownership 
> (rank) should be irrelevant. I guess that’s why I’m finding the use of a 
> procedural tree to establish spatial relationships, which are rank based, to 
> be somewhat unnerving and counterintuitive. It seems to go against the whole 
> grain of proceduralism. Unless there’s something about the way Houdini is 
> doing this that I don’t quite grasp yet?
>  
> BTW, your Softimage to Houdini document (all 849 pages of it!) is just 
> fantastic! I hope you plan to be doing more with it.
>  
> Joey
>  
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
> Sent: Thursday, October 19, 2017 6:40 PM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=XlsBp8GvwJkE-NA5nIAdVlrDz2EOY1Ef2EsZ2SKOAVs&s=yBbaZwFkSpwlDDezCPJd4Ta89esTQLLtSVzu95xorBU&e=
>  
> Subject: Re: Houdini hierarchical organization
>  
> Just to clarify…
>  
> Hierarchies are fully represented in the Tree View, the content of an object 
> too but of course it is impossible to draw in a hierarchical way something 
> that is parallel.
>  
> For example, in XSI you have an object (that would be your Houdini Object) 
> and the operator stack in a linear fashion (which is your SOPs -with regards 
> to geoemtry- and in Houdini is non-linear so you can’t see it the same way). 
> Nevertheless you can still see all those SOPs nodes arranged in there.
>  
> BUT
>  
> When you are in your OBJ and you plug one object to another you are NOT 
> building a hierarchy, you are just passing data from one node to another, the 
> behaviour in many cases is exactly like a hierarchy, but remember you are 
> just passing data.
>  
> That is the reason you don’t see it graphed in the Tree View.
>  
> Try this
>  
> 1) Create an torus
> 2) create a subnetrowk
> 3) create another one
> 4) create another one
>  
> And now have a look at the TreeView… that IS a hierarchy.
>  
>  
> Now try this
>  
> 1) create a new torus
> 2) create a null
> 3) plug the null to the torus so the null affects the SRT data on the torus
>  
> Check and you will see that IS NOT a hierarchy although it behaves like one.
>  
>  
> I hope that helps
> jb
>  
>  
>  
>  
> On 19 Oct 2017, at 19:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> mailto:j.ponthi...@nasa.gov>> wrote:
>  
> Olivier,
>  
> Yes, that’s what I was looking for. Though it really isn’t Tree View but 
> rather Network View in List Mode . Apparently its not possible to make Tree 
> View behave the way I was expecting it to. But I guess there is a greater 
> advantage to having Tree View and Network View in use simultaneously as long 
> as you understand that Tree View is neither procedural nor spatial in its 
> representation.
>  
> This is useful, and it confirms my initial perception of Tree View. It also 
> confirms that reconciling the multiple contexts that Network View apparently 
> governs, procedural vs spatial for example, is going to take a bit more 
> effort than I originally anticipated.  
>  
>  
> Thanks
>  
> Joey
> 

RE: Houdini hierarchical organization

2017-10-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
 somewhat 
unnerving and counterintuitive. It seems to go against the whole grain of 
proceduralism. Unless there’s something about the way Houdini is doing this 
that I don’t quite grasp yet?

BTW, your Softimage to Houdini document (all 849 pages of it!) is just 
fantastic! I hope you plan to be doing more with it.

Joey


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Thursday, October 19, 2017 6:40 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cTaFtUQMi3XnzvtSpI6AXKpDHG1-P_3-giRMX_N7Ias&s=GYDB7cLs6ZIfwJJZGyMAKggSzfIlWVMkY4g-7p4q32s&e=
 
Subject: Re: Houdini hierarchical organization

Just to clarify…

Hierarchies are fully represented in the Tree View, the content of an object 
too but of course it is impossible to draw in a hierarchical way something that 
is parallel.

For example, in XSI you have an object (that would be your Houdini Object) and 
the operator stack in a linear fashion (which is your SOPs -with regards to 
geoemtry- and in Houdini is non-linear so you can’t see it the same way). 
Nevertheless you can still see all those SOPs nodes arranged in there.

BUT

When you are in your OBJ and you plug one object to another you are NOT 
building a hierarchy, you are just passing data from one node to another, the 
behaviour in many cases is exactly like a hierarchy, but remember you are just 
passing data.

That is the reason you don’t see it graphed in the Tree View.

Try this

1) Create an torus
2) create a subnetrowk
3) create another one
4) create another one

And now have a look at the TreeView… that IS a hierarchy.


Now try this

1) create a new torus
2) create a null
3) plug the null to the torus so the null affects the SRT data on the torus

Check and you will see that IS NOT a hierarchy although it behaves like one.


I hope that helps
jb




On 19 Oct 2017, at 19:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
mailto:j.ponthi...@nasa.gov>> wrote:

Olivier,

Yes, that’s what I was looking for. Though it really isn’t Tree View but rather 
Network View in List Mode . Apparently its not possible to make Tree View 
behave the way I was expecting it to. But I guess there is a greater advantage 
to having Tree View and Network View in use simultaneously as long as you 
understand that Tree View is neither procedural nor spatial in its 
representation.

This is useful, and it confirms my initial perception of Tree View. It also 
confirms that reconciling the multiple contexts that Network View apparently 
governs, procedural vs spatial for example, is going to take a bit more effort 
than I originally anticipated.


Thanks

Joey


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Thursday, October 19, 2017 2:25 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cTaFtUQMi3XnzvtSpI6AXKpDHG1-P_3-giRMX_N7Ias&s=GYDB7cLs6ZIfwJJZGyMAKggSzfIlWVMkY4g-7p4q32s&e=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HeGph8Xh5ttXXXkUA1HeWYPBLG2Qmno5epbEQVMdgfg&s=HSr8sPtL0vRAqzlfGZqIuieD_U92SvH8KA-P1XezYi8&e=>
 mailto:softimage@listproc.autodesk.com>>
Subject: Re: Houdini hierarchical organization

Not sure I understand you well Jopseph, but here a little tutorial with som 
"gem" about the tree view
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cTaFtUQMi3XnzvtSpI6AXKpDHG1-P_3-giRMX_N7Ias&s=wSCg5tLAcvRhPktwcfXY2ZtEdJSvm8ZeKXeoQnu1b44&e=<https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
Apologies if I'm way out of topic.

2017-10-19 20:08 GMT+02:00 Jonathan Moore 
mailto:jonathan.moo...@gmail.com>>:
Apologies for the rushed response as I'm heading out for an event. However, the 
tree view in Houdini is best viewed simply as an alternative data visualisation 
(best utilised a-z filtering). It's not an organisational view or a place where

Re: Houdini hierarchical organization

2017-10-20 Thread Mirko Jankovic
Completely agree, SI explorer is like a Swiss army knife compared to other
crappy list of object in scenes that others have.
If al lthey can learn from one thing only it would be SI's Explorer!
And render passes,
And workflow..
And.. argh.. you got the point..
ᐧ

On Fri, Oct 20, 2017 at 1:03 PM, Jonathan Moore 
wrote:

> I recently walked some SideFX folk through the niceties of Soft's Explorer
> view. They are open to elucidation but the problem is that they don't
> always realise how broken Houdini really is when it comes to animation UX
> and scene management utility in general.
>
> Whenever I return to Soft (generally to make use of Eric M's peerless
> tools) the Explorer is always such a welcome sight (especially if I'm
> returning to a setup I've not used for many months). It's amazing how much
> utility the Soft engineers managed to fit into that single interface. Of
> all the things Autodesk have pilfered from Soft for inclusion in Maya/Max
> the UX of the Soft Explorer would have been top of my list. Even amongst
> Maya loyalists, there aren't many fans of the Outliner!
>
> On 20 October 2017 at 10:10, Jordi Bares  wrote:
>
>> That would make the TreeView very useful… nice ideas!
>>
>> On 20 Oct 2017, at 09:42, Tim Bolland  wrote:
>>
>> I have campaigned for the tree view to allow control over hierarchies and
>> exhibit other useful features similar to Soft. These would include
>> manipulating parent/child relationships, duplicating objects and deleting
>> objects. I was also asking for an option to see and edit parameters on the
>> object node (such as kinematics and custom promoted parameters).
>>
>> They seemed interested in this and have submitted and RFE for the
>> changes (Submitted as RFE (ID=85595)), so fingers crossed this is coming
>> in a future update!
>>
>> Cheers,
>>
>> Tim
>>
>>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Ponthieux, Joseph
>> G. (LARC-E1A)[LITES II] 
>> *Sent:* 19 October 2017 19:54
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Houdini hierarchical organization
>>
>> Olivier,
>>
>>
>> Yes, that’s what I was looking for. Though it really isn’t Tree View but
>> rather Network View in List Mode . Apparently its not possible to make Tree
>> View behave the way I was expecting it to. But I guess there is a greater
>> advantage to having Tree View and Network View in use simultaneously as
>> long as you understand that Tree View is neither procedural nor spatial in
>> its representation.
>>
>>
>> This is useful, and it confirms my initial perception of Tree View. It
>> also confirms that reconciling the multiple contexts that Network View
>> apparently governs, procedural vs spatial for example, is going to take a
>> bit more effort than I originally anticipated.
>>
>>
>>
>>
>> Thanks
>>
>>
>> Joey
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> ] *On Behalf Of *Olivier Jeannel
>> *Sent:* Thursday, October 19, 2017 2:25 PM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3caZFmU0FmtOsadUnMW75lXf1MiPyTgafdsZec2bl0U&s=tjEMqGwHUd8qDnG8gbx0H-P2joIRkm-lKbH7rSTrKhU&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ScFIn7D4C28koShcB40kW_jG5xL8zYOKII9bGEUKYCE&s=ohuEXEToqJg7X6ZaqlvKeAaQsLvTbYU7l5UKLKImT48&e=>
>> 
>> *Subject:* Re: Houdini hierarchical organization
>>
>>
>> Not sure I understand you well Jopseph, but here a little tutorial with
>> som "gem" about the tree view
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3caZFmU0FmtOsadUnMW75lXf1MiPyTgafdsZec2bl0U&s=dPOaCK6ih8gETqUH_AZ9fJBYmsgB33IF3Jjvam7lrH0&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heE

Re: Houdini hierarchical organization

2017-10-20 Thread Jonathan Moore
I recently walked some SideFX folk through the niceties of Soft's Explorer
view. They are open to elucidation but the problem is that they don't
always realise how broken Houdini really is when it comes to animation UX
and scene management utility in general.

Whenever I return to Soft (generally to make use of Eric M's peerless
tools) the Explorer is always such a welcome sight (especially if I'm
returning to a setup I've not used for many months). It's amazing how much
utility the Soft engineers managed to fit into that single interface. Of
all the things Autodesk have pilfered from Soft for inclusion in Maya/Max
the UX of the Soft Explorer would have been top of my list. Even amongst
Maya loyalists, there aren't many fans of the Outliner!

On 20 October 2017 at 10:10, Jordi Bares  wrote:

> That would make the TreeView very useful… nice ideas!
>
> On 20 Oct 2017, at 09:42, Tim Bolland  wrote:
>
> I have campaigned for the tree view to allow control over hierarchies and
> exhibit other useful features similar to Soft. These would include
> manipulating parent/child relationships, duplicating objects and deleting
> objects. I was also asking for an option to see and edit parameters on the
> object node (such as kinematics and custom promoted parameters).
>
> They seemed interested in this and have submitted and RFE for the changes 
> (Submitted
> as RFE (ID=85595)), so fingers crossed this is coming in a future update!
>
> Cheers,
>
> Tim
>
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Ponthieux, Joseph
> G. (LARC-E1A)[LITES II] 
> *Sent:* 19 October 2017 19:54
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Houdini hierarchical organization
>
> Olivier,
>
>
> Yes, that’s what I was looking for. Though it really isn’t Tree View but
> rather Network View in List Mode . Apparently its not possible to make Tree
> View behave the way I was expecting it to. But I guess there is a greater
> advantage to having Tree View and Network View in use simultaneously as
> long as you understand that Tree View is neither procedural nor spatial in
> its representation.
>
>
> This is useful, and it confirms my initial perception of Tree View. It
> also confirms that reconciling the multiple contexts that Network View
> apparently governs, procedural vs spatial for example, is going to take a
> bit more effort than I originally anticipated.
>
>
>
>
> Thanks
>
>
> Joey
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com ] *On
> Behalf Of *Olivier Jeannel
> *Sent:* Thursday, October 19, 2017 2:25 PM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zpbQ19pqnSq50uFMoevPIwf0IaYYUgJ5FLaUr2bOuss&s=kXAW8m03MPYrQXkdpU0RUbPwM6vjb8LxiwnEnxI9wpE&e=
> forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ScFIn7D4C28koShcB40kW_jG5xL8zYOKII9bGEUKYCE&s=ohuEXEToqJg7X6ZaqlvKeAaQsLvTbYU7l5UKLKImT48&e=>
> 
> *Subject:* Re: Houdini hierarchical organization
>
>
> Not sure I understand you well Jopseph, but here a little tutorial with
> som "gem" about the tree view
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zpbQ19pqnSq50uFMoevPIwf0IaYYUgJ5FLaUr2bOuss&s=xOQFKsXfsiesQroWpEC6HtaJjigzvZv1f8AP9phkiD0&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
> Apologies if I'm way out of topic.
>
>
> 2017-10-19 20:08 GMT+02:00 Jonathan Moore :
>
> Apologies for the rushed response as I'm heading out for an event.
> However, the tree view in Houdini is best viewed simply as an alternative
> data visualisation (best utilised a-z filtering). It's not an
> organisational view or a place where you manipulate data. Transform
> hierarchies should be created in the Network Editor and you can quickly
> traverse nesting structures via the tree view.
>
>
> In simple terms the Network 

Re: Houdini hierarchical organization

2017-10-20 Thread Jordi Bares
That would make the TreeView very useful… nice ideas!

> On 20 Oct 2017, at 09:42, Tim Bolland  wrote:
> 
> I have campaigned for the tree view to allow control over hierarchies and 
> exhibit other useful features similar to Soft. These would include 
> manipulating parent/child relationships, duplicating objects and deleting 
> objects. I was also asking for an option to see and edit parameters on the 
> object node (such as kinematics and custom promoted parameters). 
> 
> They seemed interested in this and have submitted and RFE for the changes 
> (Submitted as RFE (ID=85595)), so fingers crossed this is coming in a future 
> update!
> 
> Cheers,
> 
> Tim
> 
> 
> 
> From: softimage-boun...@listproc.autodesk.com 
>  on behalf of Ponthieux, Joseph G. 
> (LARC-E1A)[LITES II] 
> Sent: 19 October 2017 19:54
> To: softimage@listproc.autodesk.com
> Subject: RE: Houdini hierarchical organization
>  
> Olivier,
>  
> Yes, that’s what I was looking for. Though it really isn’t Tree View but 
> rather Network View in List Mode . Apparently its not possible to make Tree 
> View behave the way I was expecting it to. But I guess there is a greater 
> advantage to having Tree View and Network View in use simultaneously as long 
> as you understand that Tree View is neither procedural nor spatial in its 
> representation.
>  
> This is useful, and it confirms my initial perception of Tree View. It also 
> confirms that reconciling the multiple contexts that Network View apparently 
> governs, procedural vs spatial for example, is going to take a bit more 
> effort than I originally anticipated.  
>  
>  
> Thanks
>  
> Joey
>  
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
> Sent: Thursday, October 19, 2017 2:25 PM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ScFIn7D4C28koShcB40kW_jG5xL8zYOKII9bGEUKYCE&s=ohuEXEToqJg7X6ZaqlvKeAaQsLvTbYU7l5UKLKImT48&e=
>  
> Subject: Re: Houdini hierarchical organization
>  
> Not sure I understand you well Jopseph, but here a little tutorial with som 
> "gem" about the tree view
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ScFIn7D4C28koShcB40kW_jG5xL8zYOKII9bGEUKYCE&s=bFWjwFCeLVZGKXZii1JxLho9Ae8s7KLQJWp4aJUY8yg&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
> Apologies if I'm way out of topic.
>  
> 2017-10-19 20:08 GMT+02:00 Jonathan Moore  <mailto:jonathan.moo...@gmail.com>>:
> Apologies for the rushed response as I'm heading out for an event. However, 
> the tree view in Houdini is best viewed simply as an alternative data 
> visualisation (best utilised a-z filtering). It's not an organisational view 
> or a place where you manipulate data. Transform hierarchies should be created 
> in the Network Editor and you can quickly traverse nesting structures via the 
> tree view.
>  
> In simple terms the Network Editor is where all major scene manipulations 
> take place and the Tree View is provided to aid navigation in complex node 
> structures.
>  
> At least that's the way I've always worked in Houdini.  ;)
>  
> jm
>  
> On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> mailto:j.ponthi...@nasa.gov>> wrote:
> Hello folks,
>  
> I figured people using Houdini on this list would understand the context of 
> this question better, coming from a Softimage background, rather than an 
> exclusive Houdini background. I’ve been trying to learn Houdini the past 
> several months and I’ve suddenly realized something that has me questioning 
> some things that may very well be misconceptions on my part, about the 
> interface.
>  
> To get right to it, is there a way to make Tree View represent object 
> hierarchical parenting relative transform relationship?
>  
> I’ve discovered that I can create transform relationships just fine in 
> Network View, but that it has also taken some effort to realize what happens 
> in Network::Scene is both similar and dissimilar to what happens in 
> Network::Geometry

Re: Houdini hierarchical organization

2017-10-20 Thread Tim Bolland
I have campaigned for the tree view to allow control over hierarchies and 
exhibit other useful features similar to Soft. These would include manipulating 
parent/child relationships, duplicating objects and deleting objects. I was 
also asking for an option to see and edit parameters on the object node (such 
as kinematics and custom promoted parameters).


They seemed interested in this and have submitted and RFE for the changes 
(Submitted as RFE (ID=85595)), so fingers crossed this is coming in a future 
update!

Cheers,

Tim




From: softimage-boun...@listproc.autodesk.com 
 on behalf of Ponthieux, Joseph G. 
(LARC-E1A)[LITES II] 
Sent: 19 October 2017 19:54
To: softimage@listproc.autodesk.com
Subject: RE: Houdini hierarchical organization


Olivier,



Yes, thatÂ’s what I was looking for. Though it really isnÂ’t Tree View but 
rather Network View in List Mode . Apparently its not possible to make Tree 
View behave the way I was expecting it to. But I guess there is a greater 
advantage to having Tree View and Network View in use simultaneously as long as 
you understand that Tree View is neither procedural nor spatial in its 
representation.



This is useful, and it confirms my initial perception of Tree View. It also 
confirms that reconciling the multiple contexts that Network View apparently 
governs, procedural vs spatial for example, is going to take a bit more effort 
than I originally anticipated.





Thanks



Joey





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Thursday, October 19, 2017 2:25 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Vkqh3r5bQUYsFIT9BVW6iHUz7oy_JVi2RqLK-6VonPo&s=qtMFTTWi53LRolboDzgqEJ-zq3a8eRMeRkz2cVWATCQ&e=
 
Subject: Re: Houdini hierarchical organization



Not sure I understand you well Jopseph, but here a little tutorial with som 
"gem" about the tree view
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Vkqh3r5bQUYsFIT9BVW6iHUz7oy_JVi2RqLK-6VonPo&s=3E9Pnk3_VPoSCgi5rCR4nPiDrVqoR05YhtsWnlLI-VI&e=<https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
Apologies if I'm way out of topic.



2017-10-19 20:08 GMT+02:00 Jonathan Moore 
mailto:jonathan.moo...@gmail.com>>:

Apologies for the rushed response as I'm heading out for an event. However, the 
tree view in Houdini is best viewed simply as an alternative data visualisation 
(best utilised a-z filtering). It's not an organisational view or a place where 
you manipulate data. Transform hierarchies should be created in the Network 
Editor and you can quickly traverse nesting structures via the tree view.



In simple terms the Network Editor is where all major scene manipulations take 
place and the Tree View is provided to aid navigation in complex node 
structures.



At least that's the way I've always worked in Houdini.  ;)



jm



On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
mailto:j.ponthi...@nasa.gov>> wrote:

Hello folks,



I figured people using Houdini on this list would understand the context of 
this question better, coming from a Softimage background, rather than an 
exclusive Houdini background. IÂ’ve been trying to learn Houdini the past 
several months and IÂ’ve suddenly realized something that has me questioning 
some things that may very well be misconceptions on my part, about the 
interface.



To get right to it, is there a way to make Tree View represent object 
hierarchical parenting relative transform relationship?



IÂ’ve discovered that I can create transform relationships just fine in Network 
View, but that it has also taken some effort to realize what happens in 
Network::Scene is both similar and dissimilar to what happens in 
Network::Geometry and neither is exactly reflected the same way in Tree View.  
A big part of the dissimilarities that IÂ’m starting realize differ on how, and 
when, a network produces transform relationships versus when it permits 
procedural editing of object data.



It seems that Tree View only depicts a kind of “container view” context. Or 
rather, what is “inside” something else as opposed to what is the parented 
relationship by transform or articulation context. Tree View is great for 
finding and selecting something but more or less seems inef

Re: Houdini hierarchical organization

2017-10-19 Thread Jordi Bares
Just to clarify…

Hierarchies are fully represented in the Tree View, the content of an object 
too but of course it is impossible to draw in a hierarchical way something that 
is parallel.

For example, in XSI you have an object (that would be your Houdini Object) and 
the operator stack in a linear fashion (which is your SOPs -with regards to 
geoemtry- and in Houdini is non-linear so you can’t see it the same way). 
Nevertheless you can still see all those SOPs nodes arranged in there.

BUT

When you are in your OBJ and you plug one object to another you are NOT 
building a hierarchy, you are just passing data from one node to another, the 
behaviour in many cases is exactly like a hierarchy, but remember you are just 
passing data.

That is the reason you don’t see it graphed in the Tree View.

Try this

1) Create an torus
2) create a subnetrowk
3) create another one
4) create another one

And now have a look at the TreeView… that IS a hierarchy.


Now try this

1) create a new torus
2) create a null
3) plug the null to the torus so the null affects the SRT data on the torus

Check and you will see that IS NOT a hierarchy although it behaves like one.


I hope that helps
jb

 


> On 19 Oct 2017, at 19:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>  wrote:
> 
> Olivier,
>  
> Yes, that’s what I was looking for. Though it really isn’t Tree View but 
> rather Network View in List Mode . Apparently its not possible to make Tree 
> View behave the way I was expecting it to. But I guess there is a greater 
> advantage to having Tree View and Network View in use simultaneously as long 
> as you understand that Tree View is neither procedural nor spatial in its 
> representation.
>  
> This is useful, and it confirms my initial perception of Tree View. It also 
> confirms that reconciling the multiple contexts that Network View apparently 
> governs, procedural vs spatial for example, is going to take a bit more 
> effort than I originally anticipated.  
>  
>  
> Thanks
>  
> Joey
>  
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
> Sent: Thursday, October 19, 2017 2:25 PM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HeGph8Xh5ttXXXkUA1HeWYPBLG2Qmno5epbEQVMdgfg&s=HSr8sPtL0vRAqzlfGZqIuieD_U92SvH8KA-P1XezYi8&e=
>  
> Subject: Re: Houdini hierarchical organization
>  
> Not sure I understand you well Jopseph, but here a little tutorial with som 
> "gem" about the tree view
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HeGph8Xh5ttXXXkUA1HeWYPBLG2Qmno5epbEQVMdgfg&s=ymGBWPPB_nbC0fht_ceN-grCES3UXgZOth8qG1QlLmE&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
> Apologies if I'm way out of topic.
>  
> 2017-10-19 20:08 GMT+02:00 Jonathan Moore  <mailto:jonathan.moo...@gmail.com>>:
> Apologies for the rushed response as I'm heading out for an event. However, 
> the tree view in Houdini is best viewed simply as an alternative data 
> visualisation (best utilised a-z filtering). It's not an organisational view 
> or a place where you manipulate data. Transform hierarchies should be created 
> in the Network Editor and you can quickly traverse nesting structures via the 
> tree view.
>  
> In simple terms the Network Editor is where all major scene manipulations 
> take place and the Tree View is provided to aid navigation in complex node 
> structures.
>  
> At least that's the way I've always worked in Houdini.  ;)
>  
> jm
>  
> On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> mailto:j.ponthi...@nasa.gov>> wrote:
> Hello folks,
>  
> I figured people using Houdini on this list would understand the context of 
> this question better, coming from a Softimage background, rather than an 
> exclusive Houdini background. I’ve been trying to learn Houdini the past 
> several months and I’ve suddenly realized something that has me questioning 
> some things that may very well be misconceptions on my part, about the 
> interface.
>  
> To get right to it, is there a way to make Tree View represent object 
> hierarchical paren

RE: Houdini hierarchical organization

2017-10-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Olivier,

Yes, that’s what I was looking for. Though it really isn’t Tree View but rather 
Network View in List Mode . Apparently its not possible to make Tree View 
behave the way I was expecting it to. But I guess there is a greater advantage 
to having Tree View and Network View in use simultaneously as long as you 
understand that Tree View is neither procedural nor spatial in its 
representation.

This is useful, and it confirms my initial perception of Tree View. It also 
confirms that reconciling the multiple contexts that Network View apparently 
governs, procedural vs spatial for example, is going to take a bit more effort 
than I originally anticipated.


Thanks

Joey


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Thursday, October 19, 2017 2:25 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7khTeFYtV6y7iCJbfQ4zT5mdaI08PiGEybo7UbeOyWM&s=dXhDF1xTlXJmZqguUdV5yV8uc8rbm80Ri8Zb7uQW8nk&e=
 
Subject: Re: Houdini hierarchical organization

Not sure I understand you well Jopseph, but here a little tutorial with som 
"gem" about the tree view
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7khTeFYtV6y7iCJbfQ4zT5mdaI08PiGEybo7UbeOyWM&s=Hd8FbEKjiK0mEqJrpi2l5Q3YyoUNvD_OrMfWBJMWmt8&e=<https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
Apologies if I'm way out of topic.

2017-10-19 20:08 GMT+02:00 Jonathan Moore 
mailto:jonathan.moo...@gmail.com>>:
Apologies for the rushed response as I'm heading out for an event. However, the 
tree view in Houdini is best viewed simply as an alternative data visualisation 
(best utilised a-z filtering). It's not an organisational view or a place where 
you manipulate data. Transform hierarchies should be created in the Network 
Editor and you can quickly traverse nesting structures via the tree view.

In simple terms the Network Editor is where all major scene manipulations take 
place and the Tree View is provided to aid navigation in complex node 
structures.

At least that's the way I've always worked in Houdini.  ;)

jm

On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
mailto:j.ponthi...@nasa.gov>> wrote:
Hello folks,

I figured people using Houdini on this list would understand the context of 
this question better, coming from a Softimage background, rather than an 
exclusive Houdini background. I’ve been trying to learn Houdini the past 
several months and I’ve suddenly realized something that has me questioning 
some things that may very well be misconceptions on my part, about the 
interface.

To get right to it, is there a way to make Tree View represent object 
hierarchical parenting relative transform relationship?

I’ve discovered that I can create transform relationships just fine in Network 
View, but that it has also taken some effort to realize what happens in 
Network::Scene is both similar and dissimilar to what happens in 
Network::Geometry and neither is exactly reflected the same way in Tree View.  
A big part of the dissimilarities that I’m starting realize differ on how, and 
when, a network produces transform relationships versus when it permits 
procedural editing of object data.

It seems that Tree View only depicts a kind of “container view” context. Or 
rather, what is “inside” something else as opposed to what is the parented 
relationship by transform or articulation context. Tree View is great for 
finding and selecting something but more or less seems ineffective in setting 
up a hierarchy of objects affected by transformation relationships. I’m finding 
the only place I can do that is in Network View, and that the nature of this 
changes in context somewhat depending upon Network View’s active object 
context, whether its Scene or Geometry for example.

Which gets me to my next question, what and where is the proper way in Houdini 
to set up hierarchical relationships of transform context? (Parenting for 
articulation purposes)

I find I can use nulls or geometry in Network::Scene to do this but then I have 
to use transforms in Network::Geometry to do the same thing. But transforms in 
Network::Geometry also permit instancing of the geometry as well as transform 
relationships and the entire behavior of the network in Geometry seems to 
permit a higher degree of procedura

Re: Houdini hierarchical organization

2017-10-19 Thread Olivier Jeannel
Not sure I understand you well Jopseph, but here a little tutorial with som
"gem" about the tree view
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=
Apologies if I'm way out of topic.

2017-10-19 20:08 GMT+02:00 Jonathan Moore :

> Apologies for the rushed response as I'm heading out for an event.
> However, the tree view in Houdini is best viewed simply as an alternative
> data visualisation (best utilised a-z filtering). It's not an
> organisational view or a place where you manipulate data. Transform
> hierarchies should be created in the Network Editor and you can quickly
> traverse nesting structures via the tree view.
>
> In simple terms the Network Editor is where all major scene manipulations
> take place and the Tree View is provided to aid navigation in complex node
> structures.
>
> At least that's the way I've always worked in Houdini.  ;)
>
> jm
>
> On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
>> Hello folks,
>>
>>
>>
>> I figured people using Houdini on this list would understand the context
>> of this question better, coming from a Softimage background, rather than an
>> exclusive Houdini background. I’ve been trying to learn Houdini the past
>> several months and I’ve suddenly realized something that has me questioning
>> some things that may very well be misconceptions on my part, about the
>> interface.
>>
>>
>>
>> To get right to it, is there a way to make Tree View represent object
>> hierarchical parenting relative transform relationship?
>>
>>
>>
>> I’ve discovered that I can create transform relationships just fine in
>> Network View, but that it has also taken some effort to realize what
>> happens in Network::Scene is both similar and dissimilar to what happens in
>> Network::Geometry and neither is exactly reflected the same way in Tree
>> View.  A big part of the dissimilarities that I’m starting realize differ
>> on how, and when, a network produces transform relationships versus when it
>> permits procedural editing of object data.
>>
>>
>>
>> It seems that Tree View only depicts a kind of “container view” context.
>> Or rather, what is “inside” something else as opposed to what is the
>> parented relationship by transform or articulation context. Tree View is
>> great for finding and selecting something but more or less seems
>> ineffective in setting up a hierarchy of objects affected by transformation
>> relationships. I’m finding the only place I can do that is in Network View,
>> and that the nature of this changes in context somewhat depending upon
>> Network View’s active object context, whether its Scene or Geometry for
>> example.
>>
>>
>>
>> Which gets me to my next question, what and where is the proper way in
>> Houdini to set up hierarchical relationships of transform context?
>> (Parenting for articulation purposes)
>>
>>
>>
>> I find I can use nulls or geometry in Network::Scene to do this but then
>> I have to use transforms in Network::Geometry to do the same thing. But
>> transforms in Network::Geometry also permit instancing of the geometry as
>> well as transform relationships and the entire behavior of the network in
>> Geometry seems to permit a higher degree of proceduralism than does the one
>> at Network::Scene level. While none of this is necessarily problematic, it
>> more fundamentally raises the question of “what is best practice?”.
>>
>>
>>
>> Should Geometry nodes be limited to only creating static objects and
>> hierarchical articulations established only at Scene level? If so, what
>> nodes are best used for transform hierarchies?
>>
>>
>>
>> Or is reasonable to arrange structures in Geometry nodes that permit
>> transform articulations? The concern here is, of course, would such
>> structures end up inadvertently duplicating or instancing geometry where I
>> think I am setting up transform articulations instead?
>>
>>
>>
>> And am I left with the ability to create transform articulation
>> hierarchies only in Network View and unable to create articulation
>> hierarchies in Tree View?
>>
>>
>>
>> All thoughts or suggestions in this regard would be very welcome.
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>>
>>
>> __
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing L

Re: Houdini hierarchical organization

2017-10-19 Thread Jonathan Moore
Apologies for the rushed response as I'm heading out for an event. However,
the tree view in Houdini is best viewed simply as an alternative data
visualisation (best utilised a-z filtering). It's not an organisational
view or a place where you manipulate data. Transform hierarchies should be
created in the Network Editor and you can quickly traverse nesting
structures via the tree view.

In simple terms the Network Editor is where all major scene manipulations
take place and the Tree View is provided to aid navigation in complex node
structures.

At least that's the way I've always worked in Houdini.  ;)

jm

On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Hello folks,
>
>
>
> I figured people using Houdini on this list would understand the context
> of this question better, coming from a Softimage background, rather than an
> exclusive Houdini background. I’ve been trying to learn Houdini the past
> several months and I’ve suddenly realized something that has me questioning
> some things that may very well be misconceptions on my part, about the
> interface.
>
>
>
> To get right to it, is there a way to make Tree View represent object
> hierarchical parenting relative transform relationship?
>
>
>
> I’ve discovered that I can create transform relationships just fine in
> Network View, but that it has also taken some effort to realize what
> happens in Network::Scene is both similar and dissimilar to what happens in
> Network::Geometry and neither is exactly reflected the same way in Tree
> View.  A big part of the dissimilarities that I’m starting realize differ
> on how, and when, a network produces transform relationships versus when it
> permits procedural editing of object data.
>
>
>
> It seems that Tree View only depicts a kind of “container view” context.
> Or rather, what is “inside” something else as opposed to what is the
> parented relationship by transform or articulation context. Tree View is
> great for finding and selecting something but more or less seems
> ineffective in setting up a hierarchy of objects affected by transformation
> relationships. I’m finding the only place I can do that is in Network View,
> and that the nature of this changes in context somewhat depending upon
> Network View’s active object context, whether its Scene or Geometry for
> example.
>
>
>
> Which gets me to my next question, what and where is the proper way in
> Houdini to set up hierarchical relationships of transform context?
> (Parenting for articulation purposes)
>
>
>
> I find I can use nulls or geometry in Network::Scene to do this but then I
> have to use transforms in Network::Geometry to do the same thing. But
> transforms in Network::Geometry also permit instancing of the geometry as
> well as transform relationships and the entire behavior of the network in
> Geometry seems to permit a higher degree of proceduralism than does the one
> at Network::Scene level. While none of this is necessarily problematic, it
> more fundamentally raises the question of “what is best practice?”.
>
>
>
> Should Geometry nodes be limited to only creating static objects and
> hierarchical articulations established only at Scene level? If so, what
> nodes are best used for transform hierarchies?
>
>
>
> Or is reasonable to arrange structures in Geometry nodes that permit
> transform articulations? The concern here is, of course, would such
> structures end up inadvertently duplicating or instancing geometry where I
> think I am setting up transform articulations instead?
>
>
>
> And am I left with the ability to create transform articulation
> hierarchies only in Network View and unable to create articulation
> hierarchies in Tree View?
>
>
>
> All thoughts or suggestions in this regard would be very welcome.
>
>
>
> --
>
> Joey Ponthieux
>
>
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.