Re: Keyable vs. Animatable

2013-06-27 Thread Edy Susanto Lim
siKeyable is mainly for the parameter visibility flag in the keying panel I
guess..
http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html


On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind ml...@carbinestudios.com wrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

 ** **

 This sound correct?

 ** **

 ** **

 Matt

 ** **

 




-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: Keyable vs. Animatable

2013-06-27 Thread Raffaele Fragapane
I think keyable is simply the maya style flag that was introduced for
presentation.
You can animate both the same way in my experience, just the KP responds to
keyable ones and obscures the non keyable ones.


On Fri, Jun 28, 2013 at 11:01 AM, Matt Lind ml...@carbinestudios.comwrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

 ** **

 This sound correct?

 ** **

 ** **

 Matt

 ** **

 




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Keyable vs. Animatable

2013-06-27 Thread Bradley Gabe
Keyable is a parameter tag that was intended to replace marking sets.
If I recall, there are a handful of workflow features that utilize it, such
as determining which parameters appear in the keyframe panel by default.
There is also a filter query that returns a collection of all keyable
parameters from an input collection of sceneobjects.



On Thu, Jun 27, 2013 at 8:01 PM, Matt Lind ml...@carbinestudios.com wrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

 ** **

 This sound correct?

 ** **

 ** **

 Matt

 ** **

 



Re: Keyable vs. Animatable

2013-06-27 Thread Raffaele Fragapane
Bah, early send.
Also keyable can be per-instance on proxy parameters. Animatable is always
inherited from the master.


On Fri, Jun 28, 2013 at 11:09 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I think keyable is simply the maya style flag that was introduced for
 presentation.
 You can animate both the same way in my experience, just the KP responds
 to keyable ones and obscures the non keyable ones.


 On Fri, Jun 28, 2013 at 11:01 AM, Matt Lind ml...@carbinestudios.comwrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

 ** **

 This sound correct?

 ** **

 ** **

 Matt

 ** **

 




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Keyable vs. Animatable

2013-06-27 Thread Matt Lind
I checked the user's guide.  siKeyable means the parameter will appear in the 
'KP / L' .  siAnimatable means the parameter can be animated.  I don't 
understand why the definitions are not in the SDK guide.

Anyway, we were locking parameters on character rigs using animation locking 
and value locking only to discover that the locks are not respected when the 
parameters are inside of a referenced model. ARGH  (si 2013 SP1 - 32 bit)

Sousing Parameter Capabilities, how does one 'value lock' a parameter 
inside a referenced model?  I want to flag a parameter so it's value can be 
changed by a user, but cannot be animated, and tools can read/respect the flag 
so it knows not to overwrite the value.  Is setting siAnimatable to false 
enough?


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Edy Susanto Lim
Sent: Thursday, June 27, 2013 6:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

siKeyable is mainly for the parameter visibility flag in the keying panel I 
guess..
http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html

On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What is the technical difference between a parameter flagged as siKeyable vs. 
siAnimatable?  I'm interpreting it to mean Keyable only determines if an FCurve 
can be set on the parameter whereas Animatable defines whether a parameter can 
receive any kind of animation data.

This sound correct?


Matt




--
Edy Susanto Lim
TD
http://sawamura.neorack.com


RE: Keyable vs. Animatable

2013-06-27 Thread Matt Lind
Edit:

I want a capability setting that allows a value to be set by a TD, then locked 
so it cannot be edited by animators or tools used by animators.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, June 27, 2013 6:20 PM
To: softimage@listproc.autodesk.com
Subject: RE: Keyable vs. Animatable

I checked the user's guide.  siKeyable means the parameter will appear in the 
'KP / L' .  siAnimatable means the parameter can be animated.  I don't 
understand why the definitions are not in the SDK guide.

Anyway, we were locking parameters on character rigs using animation locking 
and value locking only to discover that the locks are not respected when the 
parameters are inside of a referenced model. ARGH  (si 2013 SP1 - 32 bit)

Sousing Parameter Capabilities, how does one 'value lock' a parameter 
inside a referenced model?  I want to flag a parameter so it's value can be 
changed by a user, but cannot be animated, and tools can read/respect the flag 
so it knows not to overwrite the value.  Is setting siAnimatable to false 
enough?


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Edy Susanto Lim
Sent: Thursday, June 27, 2013 6:09 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

siKeyable is mainly for the parameter visibility flag in the keying panel I 
guess..
http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html

On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What is the technical difference between a parameter flagged as siKeyable vs. 
siAnimatable?  I'm interpreting it to mean Keyable only determines if an FCurve 
can be set on the parameter whereas Animatable defines whether a parameter can 
receive any kind of animation data.

This sound correct?


Matt




--
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: Keyable vs. Animatable

2013-06-27 Thread Raffaele Fragapane
So you want to lock it in a referenced context?
Locks on local are respected once referenced, we do that all the time.
Locking after reference I'm not sure it's possible, there's nothing in the
delta to contain it that I know of (but I might be wrong).
If you're not talking hundreds and hundreds your best bet is a constant
expression. That will be respected/carried by the delta. You can actually
use quite a few of those with no performance impact, they are fairly cheap
and don't really pull anything upstream.



On Fri, Jun 28, 2013 at 11:22 AM, Matt Lind ml...@carbinestudios.comwrote:

 Edit:

 ** **

 I want a capability setting that allows a value to be set by a TD, then
 locked so it cannot be edited by animators or tools used by animators.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
 *Sent:* Thursday, June 27, 2013 6:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Keyable vs. Animatable

 ** **

 I checked the user’s guide.  siKeyable means the parameter will appear in
 the ‘KP / L’ .  siAnimatable means the parameter can be animated.  I don’t
 understand why the definitions are not in the SDK guide.

 ** **

 Anyway, we were locking parameters on character rigs using animation
 locking and value locking only to discover that the locks are not respected
 when the parameters are inside of a referenced model. ARGH  (si 2013
 SP1 – 32 bit)

 ** **

 So….using Parameter Capabilities, how does one ‘value lock’ a
 parameter inside a referenced model?  I want to flag a parameter so it’s
 value can be changed by a user, but cannot be animated, and tools can
 read/respect the flag so it knows not to overwrite the value.  Is setting
 siAnimatable to false enough?

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Edy Susanto Lim
 *Sent:* Thursday, June 27, 2013 6:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Keyable vs. Animatable

 ** **

 siKeyable is mainly for the parameter visibility flag in the keying panel
 I guess..


 http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html
 

 ** **

 On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

  

 This sound correct?

  

  

 Matt

  



 

 ** **

 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com 




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Keyable vs. Animatable

2013-06-27 Thread Matt Lind
I want to set a value on a parameter and lock it, then export the model so when 
it is referenced into a scene the user cannot change its value.  The parameter 
value should only be editable when the TD modifies the rig as a local model.  
Users using the rig as a referenced model should not be able to modify the 
parameter value.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, June 27, 2013 6:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

So you want to lock it in a referenced context?
Locks on local are respected once referenced, we do that all the time. Locking 
after reference I'm not sure it's possible, there's nothing in the delta to 
contain it that I know of (but I might be wrong).
If you're not talking hundreds and hundreds your best bet is a constant 
expression. That will be respected/carried by the delta. You can actually use 
quite a few of those with no performance impact, they are fairly cheap and 
don't really pull anything upstream.

On Fri, Jun 28, 2013 at 11:22 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Edit:

I want a capability setting that allows a value to be set by a TD, then locked 
so it cannot be edited by animators or tools used by animators.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Matt Lind
Sent: Thursday, June 27, 2013 6:20 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Keyable vs. Animatable

I checked the user's guide.  siKeyable means the parameter will appear in the 
'KP / L' .  siAnimatable means the parameter can be animated.  I don't 
understand why the definitions are not in the SDK guide.

Anyway, we were locking parameters on character rigs using animation locking 
and value locking only to discover that the locks are not respected when the 
parameters are inside of a referenced model. ARGH  (si 2013 SP1 - 32 bit)

Sousing Parameter Capabilities, how does one 'value lock' a parameter 
inside a referenced model?  I want to flag a parameter so it's value can be 
changed by a user, but cannot be animated, and tools can read/respect the flag 
so it knows not to overwrite the value.  Is setting siAnimatable to false 
enough?


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Edy Susanto Lim
Sent: Thursday, June 27, 2013 6:09 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

siKeyable is mainly for the parameter visibility flag in the keying panel I 
guess..
http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html

On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What is the technical difference between a parameter flagged as siKeyable vs. 
siAnimatable?  I'm interpreting it to mean Keyable only determines if an FCurve 
can be set on the parameter whereas Animatable defines whether a parameter can 
receive any kind of animation data.

This sound correct?


Matt




--
Edy Susanto Lim
TD
http://sawamura.neorack.com



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: Keyable vs. Animatable

2013-06-27 Thread Raffaele Fragapane
In that case the locks are simply respected once the model is referenced in
our experience. Just lock all levels.
We have hundreds of rigs piled up that do exactly that with no work or
propietary stuff or tricks other than setting lock-all on those parameters
before they are checked in.

There is ONE catch, which is constraints will -always- be capable of
altering a local transform as they operate upstream, so if you lock scale
across the board and constraints are allowed in the delta, it's possible to
work around a lock by scale or pose constraining to something to transmit
the values and then remove the constraint. That can get annoying as those
values can't, obviously enough, be reset in any other way than doing the
same thing again.

Other than that, locks worked fine for us on all versions we used between
6.5 and 2013. Is that not the case for you?


On Fri, Jun 28, 2013 at 11:37 AM, Matt Lind ml...@carbinestudios.comwrote:

 I want to set a value on a parameter and lock it, then export the model so
 when it is referenced into a scene the user cannot change its value.  The
 parameter value should only be editable when the TD modifies the rig as a
 local model.  Users using the rig as a referenced model should not be able
 to modify the parameter value.

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
 *Sent:* Thursday, June 27, 2013 6:33 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Keyable vs. Animatable

 ** **

 So you want to lock it in a referenced context?

 Locks on local are respected once referenced, we do that all the time.
 Locking after reference I'm not sure it's possible, there's nothing in the
 delta to contain it that I know of (but I might be wrong).

 If you're not talking hundreds and hundreds your best bet is a constant
 expression. That will be respected/carried by the delta. You can actually
 use quite a few of those with no performance impact, they are fairly cheap
 and don't really pull anything upstream.

 ** **

 On Fri, Jun 28, 2013 at 11:22 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 Edit:

  

 I want a capability setting that allows a value to be set by a TD, then
 locked so it cannot be edited by animators or tools used by animators.

  

  

 Matt

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
 *Sent:* Thursday, June 27, 2013 6:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Keyable vs. Animatable

  

 I checked the user’s guide.  siKeyable means the parameter will appear in
 the ‘KP / L’ .  siAnimatable means the parameter can be animated.  I don’t
 understand why the definitions are not in the SDK guide.

  

 Anyway, we were locking parameters on character rigs using animation
 locking and value locking only to discover that the locks are not respected
 when the parameters are inside of a referenced model. ARGH  (si 2013
 SP1 – 32 bit)

  

 So….using Parameter Capabilities, how does one ‘value lock’ a
 parameter inside a referenced model?  I want to flag a parameter so it’s
 value can be changed by a user, but cannot be animated, and tools can
 read/respect the flag so it knows not to overwrite the value.  Is setting
 siAnimatable to false enough?

  

  

 Matt

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Edy Susanto Lim
 *Sent:* Thursday, June 27, 2013 6:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Keyable vs. Animatable

  

 siKeyable is mainly for the parameter visibility flag in the keying panel
 I guess..


 http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html
 

  

 On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 What is the technical difference between a parameter flagged as siKeyable
 vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
 an FCurve can be set on the parameter whereas Animatable defines whether a
 parameter can receive any kind of animation data.

  

 This sound correct?

  

  

 Matt

  



 

  

 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com 




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Keyable vs. Animatable

2013-06-27 Thread Matt Lind
I have tried locking parameters by both animation and value.  Everything works 
fine when the parameters are in a model which is local to the scene.  Querying 
Parameter.LockLevel will return siLockLevelAnimation or siLockLevelManipulation 
respectively - which is exactly what I want and expect.

When the model is referenced into the scene Parameter.LockLevel returns 
siLockLevelAll for all parameters in the referenced model, not just those I 
locked.  Which is another way of saying I have zero ability to determine which 
parameters were animation/value locked and which were not.  When I try to 
physically adjust values or apply animation, there are no indicators in the UI 
telling me which parameters are locked.  It's as if the locks were never set.


Matt







From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, June 27, 2013 6:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

In that case the locks are simply respected once the model is referenced in our 
experience. Just lock all levels.
We have hundreds of rigs piled up that do exactly that with no work or 
propietary stuff or tricks other than setting lock-all on those parameters 
before they are checked in.
There is ONE catch, which is constraints will -always- be capable of altering a 
local transform as they operate upstream, so if you lock scale across the board 
and constraints are allowed in the delta, it's possible to work around a lock 
by scale or pose constraining to something to transmit the values and then 
remove the constraint. That can get annoying as those values can't, obviously 
enough, be reset in any other way than doing the same thing again.
Other than that, locks worked fine for us on all versions we used between 6.5 
and 2013. Is that not the case for you?

On Fri, Jun 28, 2013 at 11:37 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
I want to set a value on a parameter and lock it, then export the model so when 
it is referenced into a scene the user cannot change its value.  The parameter 
value should only be editable when the TD modifies the rig as a local model.  
Users using the rig as a referenced model should not be able to modify the 
parameter value.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: Thursday, June 27, 2013 6:33 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

So you want to lock it in a referenced context?
Locks on local are respected once referenced, we do that all the time. Locking 
after reference I'm not sure it's possible, there's nothing in the delta to 
contain it that I know of (but I might be wrong).
If you're not talking hundreds and hundreds your best bet is a constant 
expression. That will be respected/carried by the delta. You can actually use 
quite a few of those with no performance impact, they are fairly cheap and 
don't really pull anything upstream.

On Fri, Jun 28, 2013 at 11:22 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Edit:

I want a capability setting that allows a value to be set by a TD, then locked 
so it cannot be edited by animators or tools used by animators.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Matt Lind
Sent: Thursday, June 27, 2013 6:20 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Keyable vs. Animatable

I checked the user's guide.  siKeyable means the parameter will appear in the 
'KP / L' .  siAnimatable means the parameter can be animated.  I don't 
understand why the definitions are not in the SDK guide.

Anyway, we were locking parameters on character rigs using animation locking 
and value locking only to discover that the locks are not respected when the 
parameters are inside of a referenced model. ARGH  (si 2013 SP1 - 32 bit)

Sousing Parameter Capabilities, how does one 'value lock' a parameter 
inside a referenced model?  I want to flag a parameter so it's value can be 
changed by a user, but cannot be animated, and tools can read/respect the flag 
so it knows not to overwrite the value.  Is setting siAnimatable to false 
enough?


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Edy Susanto Lim
Sent: Thursday, June 27, 2013 6:09 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Keyable vs. Animatable

siKeyable is mainly