Re: getting subsurface index

2013-06-11 Thread Vincent Fortin
Looks like this
methodhttp://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/NurbsSurfaceMesh.GetSubSurfaceIndexArray.html,topicNumber=si_om_NurbsSurfaceMesh_GetSubSurfaceIndexArray_htmlwould
be useful to you if it was implemented in ICE. It'd be perfect with
the UV to Location node.

It's the opposite issue with polygons. You can extract the polygon index
from the location but it's missing the polygon UV.
I was hoping to be able to build a location from scratch using those two
attributes. But I couldn't find anything about polygon UVs, even in the sdk.

Maybe Grahame knows?


On Mon, Jun 10, 2013 at 7:22 PM, Matt Lind ml...@carbinestudios.com wrote:

 And to follow – I wish the subsurface index wasn’t encapsulated in the
 location.  It should be exposed as a port on the reinterpret location and
 UV to location nodes so you can perform one-to-many and many-to-one
 remappings.  Reinterpret location should expose a UV coordinate port as
 well.

 ** **

 ** **

 Matt

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
 *Sent:* Monday, June 10, 2013 3:16 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: getting subsurface index

 ** **

 I need to remap with an offset in the UV coordinate.  Reinterpret doesn’t
 allow for that.

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Grahame Fuller
 *Sent:* Monday, June 10, 2013 12:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: getting subsurface index

 ** **

 An ICE  location on a surface mesh essentially consists of the subsurface
 index and the UV parameters on that subsurface, in other words, the
 subsurface index is built in to the location. So, you should be able to
 simply use Reinterpret Location to New Geometry. Is that not working?  ***
 *

 ** **

 gray

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Matt Lind
 *Sent:* Monday, June 10, 2013 03:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* ICE: getting subsurface index

 ** **

 I have to write a tool which remaps a position from a surface mesh onto
 another surface mesh.  I am hoping to use ICE, but am running into a
 barrier – how to obtain the subsurface index of a surface mesh which a
 location was found.

 ** **

 Anybody?

 ** **

 ** **

 Matt

 ** **

 ** **



RE: getting subsurface index

2013-06-11 Thread Matt Lind
You only need that method when comparing PointLocators across multiple 
subsurfaces to make decisions.  In my case I only need the nearest location on 
the surface mesh.  NURBSSurfaceMesh.GetClosestSurfacePosition2() returns the 
subsurface index as part of the PointLocator object.

In the case of ICE, the subsurface index can be specified in the UV to Location 
node to apply a location on a surface mesh, but there is no way to read the 
subsurface index from a PointLocator on a surface mesh - that is the problem.  
I spent most of last night at home scratching my head on various ways to 
determine the subsurface index.  I tried using group geometry, metadata in 
weightmaps and so forth.  Bottom line is no matter what workaround I attempted, 
I needed the subsurface index to be delivered from the PointLocator.  The only 
option in ICE is to use the Reinterpret Location node, but it doesn't expose 
the subsurface index which makes it impossible to apply a UV offset as I need 
to do.

Since the ICE SDK doesn't expose locators, looks like I'll have to use C++ or a 
scripted operator.

Matt


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: Tuesday, June 11, 2013 12:48 PM
To: softimage
Subject: Re: getting subsurface index

Looks like this 
methodhttp://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/NurbsSurfaceMesh.GetSubSurfaceIndexArray.html,topicNumber=si_om_NurbsSurfaceMesh_GetSubSurfaceIndexArray_html
 would be useful to you if it was implemented in ICE. It'd be perfect with the 
UV to Location node.

It's the opposite issue with polygons. You can extract the polygon index from 
the location but it's missing the polygon UV.
I was hoping to be able to build a location from scratch using those two 
attributes. But I couldn't find anything about polygon UVs, even in the sdk.

Maybe Grahame knows?

On Mon, Jun 10, 2013 at 7:22 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
And to follow - I wish the subsurface index wasn't encapsulated in the 
location.  It should be exposed as a port on the reinterpret location and UV to 
location nodes so you can perform one-to-many and many-to-one remappings.  
Reinterpret location should expose a UV coordinate port as well.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 3:16 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

I need to remap with an offset in the UV coordinate.  Reinterpret doesn't allow 
for that.

Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt





RE: getting subsurface index

2013-06-11 Thread Matt Lind
BTW - you get the UVW coordinates from the polygon node index array returned 
from the PointLocator.

The UVW coordinates are stored in a ClusterProperty of type 'uvspace'.  You 
need to use the Polygon Node Indices returned from the PointLocator to look 
them up in the uvspace property.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 11, 2013 2:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

You only need that method when comparing PointLocators across multiple 
subsurfaces to make decisions.  In my case I only need the nearest location on 
the surface mesh.  NURBSSurfaceMesh.GetClosestSurfacePosition2() returns the 
subsurface index as part of the PointLocator object.

In the case of ICE, the subsurface index can be specified in the UV to Location 
node to apply a location on a surface mesh, but there is no way to read the 
subsurface index from a PointLocator on a surface mesh - that is the problem.  
I spent most of last night at home scratching my head on various ways to 
determine the subsurface index.  I tried using group geometry, metadata in 
weightmaps and so forth.  Bottom line is no matter what workaround I attempted, 
I needed the subsurface index to be delivered from the PointLocator.  The only 
option in ICE is to use the Reinterpret Location node, but it doesn't expose 
the subsurface index which makes it impossible to apply a UV offset as I need 
to do.

Since the ICE SDK doesn't expose locators, looks like I'll have to use C++ or a 
scripted operator.

Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: Tuesday, June 11, 2013 12:48 PM
To: softimage
Subject: Re: getting subsurface index

Looks like this 
methodhttp://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/NurbsSurfaceMesh.GetSubSurfaceIndexArray.html,topicNumber=si_om_NurbsSurfaceMesh_GetSubSurfaceIndexArray_html
 would be useful to you if it was implemented in ICE. It'd be perfect with the 
UV to Location node.

It's the opposite issue with polygons. You can extract the polygon index from 
the location but it's missing the polygon UV.
I was hoping to be able to build a location from scratch using those two 
attributes. But I couldn't find anything about polygon UVs, even in the sdk.

Maybe Grahame knows?

On Mon, Jun 10, 2013 at 7:22 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
And to follow - I wish the subsurface index wasn't encapsulated in the 
location.  It should be exposed as a port on the reinterpret location and UV to 
location nodes so you can perform one-to-many and many-to-one remappings.  
Reinterpret location should expose a UV coordinate port as well.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 3:16 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

I need to remap with an offset in the UV coordinate.  Reinterpret doesn't allow 
for that.

Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt





RE: getting subsurface index

2013-06-10 Thread Grahame Fuller
An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: softimage@listproc.autodesk.com
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt


attachment: winmail.dat

RE: getting subsurface index

2013-06-10 Thread Matt Lind
I need to remap with an offset in the UV coordinate.  Reinterpret doesn't allow 
for that.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: getting subsurface index

An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt