Re: MODO > XSI layout and Shorcut keys

2014-03-07 Thread Peter Agg
I guess it hasn't quite clicked for me then - I suspect I keep on trying to
box-select things using the left mouse button rather than the right and
moving the manipulator instead. Ah well, I'll get it eventually.


On 7 March 2014 15:15, Tim Crowson  wrote:

>  There is a feature in Modo called 'Select Through' that is enabled by
> default, so that if you're in Item mode, select an object, transform it,
> then click on another object, you're still in whatever transform tool you
> were in, but your selection has changed. Just keeps you from having to drop
> and reactivate the tool you were using. Now the transform tools themselves
> don't require you to be interacting with an actual handle, so in the case
> of the Move tool, you could very well click off somewhere in the viewport
> and move the item. But if a different item is under your cursor when you
> click, it will select that item instead.
>
> You can disable this if you like by  going to the Lists tab (3 over from
> Properties, along the right), then in the Pipeline section, with your tool
> active, right click on the tool's entry in the Pipeline view and uncheck
> 'Select Through'.
>
> Not sure if that's what you're looking for?
>
> -Tim
>
>
> On 3/7/2014 9:02 AM, Peter Agg wrote:
>
>  @Peter: what do you mean by 'Simple Select?'
>
>  Basically, when you aren't clicking on a manipulator I like the
> Maya-style of being able to select other objects. The equivalent in Soft is
> setting Preferences>Tools>Transform>Click Outside Manipulator to 'Select
> Tool'.
>
>  I suspect that it's just the way Modo works though (like that weird 'Rick
> Click to Lasso' style of selection) and I'll have to get used to should I
> ever start using it properly.
>
>
> On 7 March 2014 14:21, Tim Crowson  wrote:
>
>>  @Peter: what do you mean by 'Simple Select?'
>>
>> @David: yes this is what I meant by 'partial' success... the mouse input
>> preset is really for navigation only. I don't think it attempts to
>> translate the keyboard shortcuts.
>>
>>
>> And to the question about a keyboard remapper in Modo You have two
>> options:
>>
>> 1) The Input Editor gives you access to all of that. *Menu Bar > System
>> > Input Editor*. Unlike the Soft equivalent, this doesn't present you
>> with a keyboard representation. It's a massive, filterable table that lets
>> you assign any command (with args if you like) to any key combination.
>>
>> 2) On-the-Fly:
>> - Run a tool or command
>> - Pull up the cHist (Command History). Most layouts have a little command
>> line entry in the very bottom right of the UI. Drag the divider above it to
>> expand the full command history.
>> - Find the command you just fired, right-click on it, and choose 'Map
>> Command to Key'
>>
>> Any customizations you make to the keyboard mapping will be automatically
>> saved *when you close the app*, unless you go to *File > Config Save*.
>>
>> -Tim
>>
>>
>>
>>
>> On 3/6/2014 6:14 PM, Peter Agg wrote:
>>
>> Another navigation tip: For some reason that God-forsaken trackball
>> rotation setting is in the Open GL menu.
>>
>>  If anyone can tell me how to make the equivalent of Simple Select when
>> I'm not clicking on a manipulator I'll buy them a beer.
>>
>>
>> On 6 March 2014 23:44, David Rivera wrote:
>>
>>>  Amazing!! Thanks for the link.
>>> Also: I notice the Preferences >Remapping > Mouse input presets, only
>>> cover MOUSE modding.
>>> What about the keyboard?
>>> Thanks.
>>>
>>> David R.
>>>
>>>
>>>
>>>
>>>   On Thursday, March 6, 2014 6:26 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>By the way, one of the Modo users, Adam O'Hern, put a good bit of
>>> thought into his cadjunkie zen  layout. It's
>>> not geared toward every single step of the process, but it's very well
>>> thought-out and gives you an idea of how flexible the UI is.
>>>
>>> -Tim
>>>
>>>
>>>
>>>  On 3/6/2014 4:59 PM, David Rivera wrote:
>>>
>>>  Hi I was wondering if anyone knows a layout for MODO that looks like
>>> XSI?
>>> And also what shortcut keys is this post referring to?? - The keyboard
>>> shortcuts in Modo can resemble
>>> XSI´s?
>>> http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>>>
>>>  Thanks.
>>> David R.
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>
>>  --
>>
>>
>>
>>
>
> --
>
>
>


Re: MODO > XSI layout and Shorcut keys

2014-03-07 Thread Tim Crowson
There is a feature in Modo called 'Select Through' that is enabled by 
default, so that if you're in Item mode, select an object, transform it, 
then click on another object, you're still in whatever transform tool 
you were in, but your selection has changed. Just keeps you from having 
to drop and reactivate the tool you were using. Now the transform tools 
themselves don't require you to be interacting with an actual handle, so 
in the case of the Move tool, you could very well click off somewhere in 
the viewport and move the item. But if a different item is under your 
cursor when you click, it will select that item instead.


You can disable this if you like by  going to the Lists tab (3 over from 
Properties, along the right), then in the Pipeline section, with your 
tool active, right click on the tool's entry in the Pipeline view and 
uncheck 'Select Through'.


Not sure if that's what you're looking for?

-Tim

On 3/7/2014 9:02 AM, Peter Agg wrote:

@Peter: what do you mean by 'Simple Select?'

Basically, when you aren't clicking on a manipulator I like the 
Maya-style of being able to select other objects. The equivalent in 
Soft is setting Preferences>Tools>Transform>Click Outside Manipulator 
to 'Select Tool'.


I suspect that it's just the way Modo works though (like that weird 
'Rick Click to Lasso' style of selection) and I'll have to get used to 
should I ever start using it properly.



On 7 March 2014 14:21, Tim Crowson > wrote:


@Peter: what do you mean by 'Simple Select?'

@David: yes this is what I meant by 'partial' success... the mouse
input preset is really for navigation only. I don't think it
attempts to translate the keyboard shortcuts.


And to the question about a keyboard remapper in Modo You have
two options:

1) The Input Editor gives you access to all of that. /Menu Bar >
System > Input Editor/. Unlike the Soft equivalent, this doesn't
present you with a keyboard representation. It's a massive,
filterable table that lets you assign any command (with args if
you like) to any key combination.

2) On-the-Fly:
- Run a tool or command
- Pull up the cHist (Command History). Most layouts have a little
command line entry in the very bottom right of the UI. Drag the
divider above it to expand the full command history.
- Find the command you just fired, right-click on it, and choose
'Map Command to Key'

Any customizations you make to the keyboard mapping will be
automatically saved */when you close the app/*, unless you go to
/File > Config Save/.

-Tim




On 3/6/2014 6:14 PM, Peter Agg wrote:

Another navigation tip: For some reason that God-forsaken
trackball rotation setting is in the Open GL menu.

If anyone can tell me how to make the equivalent of Simple Select
when I'm not clicking on a manipulator I'll buy them a beer.


On 6 March 2014 23:44, David Rivera
mailto:activemotionpictu...@yahoo.com>> wrote:

Amazing!! Thanks for the link.
Also: I notice the Preferences >Remapping > Mouse input
presets, only cover MOUSE modding.
What about the keyboard?
Thanks.

David R.




On Thursday, March 6, 2014 6:26 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:
By the way, one of the Modo users, Adam O'Hern, put a good
bit of thought into his cadjunkie zen
 layout. It's not geared toward
every single step of the process, but it's very well
thought-out and gives you an idea of how flexible the UI is.

-Tim



On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that
looks like XSI?
And also what shortcut keys is this post referring to?? -
The keyboard shortcuts in Modo can resemble
XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369

Thanks.
David R.


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-- 






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Signature



Re: MODO > XSI layout and Shorcut keys

2014-03-07 Thread Peter Agg
@Peter: what do you mean by 'Simple Select?'

Basically, when you aren't clicking on a manipulator I like the Maya-style
of being able to select other objects. The equivalent in Soft is setting
Preferences>Tools>Transform>Click Outside Manipulator to 'Select Tool'.

I suspect that it's just the way Modo works though (like that weird 'Rick
Click to Lasso' style of selection) and I'll have to get used to should I
ever start using it properly.


On 7 March 2014 14:21, Tim Crowson  wrote:

>  @Peter: what do you mean by 'Simple Select?'
>
> @David: yes this is what I meant by 'partial' success... the mouse input
> preset is really for navigation only. I don't think it attempts to
> translate the keyboard shortcuts.
>
>
> And to the question about a keyboard remapper in Modo You have two
> options:
>
> 1) The Input Editor gives you access to all of that. *Menu Bar > System >
> Input Editor*. Unlike the Soft equivalent, this doesn't present you with
> a keyboard representation. It's a massive, filterable table that lets you
> assign any command (with args if you like) to any key combination.
>
> 2) On-the-Fly:
> - Run a tool or command
> - Pull up the cHist (Command History). Most layouts have a little command
> line entry in the very bottom right of the UI. Drag the divider above it to
> expand the full command history.
> - Find the command you just fired, right-click on it, and choose 'Map
> Command to Key'
>
> Any customizations you make to the keyboard mapping will be automatically
> saved *when you close the app*, unless you go to *File > Config Save*.
>
> -Tim
>
>
>
>
> On 3/6/2014 6:14 PM, Peter Agg wrote:
>
> Another navigation tip: For some reason that God-forsaken trackball
> rotation setting is in the Open GL menu.
>
>  If anyone can tell me how to make the equivalent of Simple Select when
> I'm not clicking on a manipulator I'll buy them a beer.
>
>
> On 6 March 2014 23:44, David Rivera wrote:
>
>>  Amazing!! Thanks for the link.
>> Also: I notice the Preferences >Remapping > Mouse input presets, only
>> cover MOUSE modding.
>> What about the keyboard?
>> Thanks.
>>
>> David R.
>>
>>
>>
>>
>>   On Thursday, March 6, 2014 6:26 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>By the way, one of the Modo users, Adam O'Hern, put a good bit of
>> thought into his cadjunkie zen  layout. It's
>> not geared toward every single step of the process, but it's very well
>> thought-out and gives you an idea of how flexible the UI is.
>>
>> -Tim
>>
>>
>>
>>  On 3/6/2014 4:59 PM, David Rivera wrote:
>>
>>  Hi I was wondering if anyone knows a layout for MODO that looks like
>> XSI?
>> And also what shortcut keys is this post referring to?? - The keyboard
>> shortcuts in Modo can resemble
>> XSI´s?
>> http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>>
>>  Thanks.
>> David R.
>>
>>
>> --
>>
>>
>>
>>
>>
>
> --
>
>
>
>


Re: MODO > XSI layout and Shorcut keys

2014-03-07 Thread Tim Crowson

@Peter: what do you mean by 'Simple Select?'

@David: yes this is what I meant by 'partial' success... the mouse input 
preset is really for navigation only. I don't think it attempts to 
translate the keyboard shortcuts.



And to the question about a keyboard remapper in Modo You have two 
options:


1) The Input Editor gives you access to all of that. /Menu Bar > System 
> Input Editor/. Unlike the Soft equivalent, this doesn't present you 
with a keyboard representation. It's a massive, filterable table that 
lets you assign any command (with args if you like) to any key combination.


2) On-the-Fly:
- Run a tool or command
- Pull up the cHist (Command History). Most layouts have a little 
command line entry in the very bottom right of the UI. Drag the divider 
above it to expand the full command history.
- Find the command you just fired, right-click on it, and choose 'Map 
Command to Key'


Any customizations you make to the keyboard mapping will be 
automatically saved */when you close the app/*, unless you go to /File > 
Config Save/.


-Tim



On 3/6/2014 6:14 PM, Peter Agg wrote:
Another navigation tip: For some reason that God-forsaken trackball 
rotation setting is in the Open GL menu.


If anyone can tell me how to make the equivalent of Simple Select when 
I'm not clicking on a manipulator I'll buy them a beer.



On 6 March 2014 23:44, David Rivera > wrote:


Amazing!! Thanks for the link.
Also: I notice the Preferences >Remapping > Mouse input presets,
only cover MOUSE modding.
What about the keyboard?
Thanks.

David R.




On Thursday, March 6, 2014 6:26 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:
By the way, one of the Modo users, Adam O'Hern, put a good bit of
thought into his cadjunkie zen  layout.
It's not geared toward every single step of the process, but it's
very well thought-out and gives you an idea of how flexible the UI is.

-Tim



On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that looks
like XSI?
And also what shortcut keys is this post referring to?? - The
keyboard shortcuts in Modo can resemble
XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369

Thanks.
David R.


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Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread Daniel Kim
That Zen interface looks great. I am downloading it and can't wait to try


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---




On Fri, Mar 7, 2014 at 1:14 PM, Peter Agg  wrote:

> Another navigation tip: For some reason that God-forsaken trackball
> rotation setting is in the Open GL menu.
>
> If anyone can tell me how to make the equivalent of Simple Select when I'm
> not clicking on a manipulator I'll buy them a beer.
>
>
> On 6 March 2014 23:44, David Rivera wrote:
>
>> Amazing!! Thanks for the link.
>> Also: I notice the Preferences >Remapping > Mouse input presets, only
>> cover MOUSE modding.
>> What about the keyboard?
>> Thanks.
>>
>> David R.
>>
>>
>>
>>
>>   On Thursday, March 6, 2014 6:26 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>   By the way, one of the Modo users, Adam O'Hern, put a good bit of
>> thought into his cadjunkie zen  layout. It's
>> not geared toward every single step of the process, but it's very well
>> thought-out and gives you an idea of how flexible the UI is.
>>
>> -Tim
>>
>>
>>
>> On 3/6/2014 4:59 PM, David Rivera wrote:
>>
>>  Hi I was wondering if anyone knows a layout for MODO that looks like
>> XSI?
>> And also what shortcut keys is this post referring to?? - The keyboard
>> shortcuts in Modo can resemble
>> XSI´s?
>> http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>>
>>  Thanks.
>> David R.
>>
>>
>> --
>>
>>
>>
>>
>>
>


Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread Peter Agg
Another navigation tip: For some reason that God-forsaken trackball
rotation setting is in the Open GL menu.

If anyone can tell me how to make the equivalent of Simple Select when I'm
not clicking on a manipulator I'll buy them a beer.


On 6 March 2014 23:44, David Rivera  wrote:

> Amazing!! Thanks for the link.
> Also: I notice the Preferences >Remapping > Mouse input presets, only
> cover MOUSE modding.
> What about the keyboard?
> Thanks.
>
> David R.
>
>
>
>
>   On Thursday, March 6, 2014 6:26 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>   By the way, one of the Modo users, Adam O'Hern, put a good bit of
> thought into his cadjunkie zen  layout. It's
> not geared toward every single step of the process, but it's very well
> thought-out and gives you an idea of how flexible the UI is.
>
> -Tim
>
>
>
> On 3/6/2014 4:59 PM, David Rivera wrote:
>
>  Hi I was wondering if anyone knows a layout for MODO that looks like XSI?
> And also what shortcut keys is this post referring to?? - The keyboard
> shortcuts in Modo can resemble
> XSI´s?
> http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>
>  Thanks.
> David R.
>
>
> --
>
>
>
>
>


Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread David Rivera
Amazing!! Thanks for the link.
Also: I notice the Preferences >Remapping > Mouse input presets, only cover 
MOUSE modding.
What about the keyboard?
Thanks.

David R.





On Thursday, March 6, 2014 6:26 PM, Tim Crowson 
 wrote:
 
By the way, one of the Modo users, Adam O'Hern, put a good bit of thought into 
his cadjunkie zen layout. It's not geared toward every single step of the 
process, but it's very well thought-out and gives you an idea of how flexible 
the UI is.

-Tim




On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that looks like XSI?
>And also what shortcut keys is this post referring to?? - The keyboard 
>shortcuts in Modo can resemble
>XSI´s?
>http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>
>
>Thanks.
>David R.
>

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Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread Sebastien Sterling
Does modo not have a keyboard remaper ?


On 6 March 2014 23:27, Tim Crowson  wrote:

>  By the way, one of the Modo users, Adam O'Hern, put a good bit of thought
> into his cadjunkie zen  layout. It's not geared
> toward every single step of the process, but it's very well thought-out and
> gives you an idea of how flexible the UI is.
>
>
> -Tim
>
>
>
> On 3/6/2014 4:59 PM, David Rivera wrote:
>
>  Hi I was wondering if anyone knows a layout for MODO that looks like XSI?
> And also what shortcut keys is this post referring to?? - The keyboard
> shortcuts in Modo can resemble
> XSI´s?
> http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369
>
>  Thanks.
> David R.
>
>
> --
>
>
>
>


Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread Tim Crowson
By the way, one of the Modo users, Adam O'Hern, put a good bit of 
thought into his cadjunkie zen  layout. It's 
not geared toward every single step of the process, but it's very well 
thought-out and gives you an idea of how flexible the UI is.


-Tim



On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that looks like XSI?
And also what shortcut keys is this post referring to?? - The keyboard 
shortcuts in Modo can resemble

XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369

Thanks.
David R.


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Re: MODO > XSI layout and Shorcut keys

2014-03-06 Thread Tim Crowson
I don't know of any layout that resembles the XSI Layout, although I 
have thought about building one. Wouldn't be perfect of course, but 
could be cool. Would be a lot of work though... some different paradigms 
to translate there...


The keyboard thing they're referring to is in Preferences > Input > 
Remapping > Mouse Input Presets. But I'd recommend sticking with the 
default. Softimage actually does things a little uniquely in this 
respect and it means that emulating it in other apps is incomplete at 
best. The XSI preset may work fine for what you need to do, but I 
suspect you'll have only partial success.


-Tim

On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that looks like XSI?
And also what shortcut keys is this post referring to?? - The keyboard 
shortcuts in Modo can resemble

XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369

Thanks.
David R.


--
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