Re: OT Houdini 14 Sneak Peak

2014-12-11 Thread Arvid Björn
Personally, I'm really hoping the Redshift team tackles Houdini after
they're done with the Max plugin. Maybe they'll go for something like Modo
or Cinema4D, but let's hope for Houdini! Until then I think we'll keep
Soft+RS as our main rendering step, and Houdini as a intermediary step for
simulations and volume-type renders. But who knows, maybe Matra steps up,
it's definitely changed a lot over the years as far as I can tell.

On Tue, Dec 9, 2014 at 10:03 AM, olivier jeannel olivier.jean...@noos.fr
wrote:

  I don't have anything to share specificly, just me playing around flip
 fluid and suddenly hit render...
 (if you have nice tut to share, I'd be delighted ! )

 In my head, I imagine a future without CPU...
 I had a Quadro 4000, with it Redshift was already slightly faster than
 Arnold.
 I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro
 How cpu solution will cope with that ?

 I agree, absolutely, on the flexibility though.


 Le 05/12/2014 17:20, Srecko Micic a écrit :

 I do not agree with that . It is fast as every other CPU render engine.
 Really same as Vray or MR or MODO render. Can not compare with Redshift
 though, but Redshift is far more behind Mantra in flexibility.

 Care to share some scenes you had problems with?

  I did this completely in Houdini, and did 3k render in less than 30 min
 on 4770K.
 http://sreckom.webworkman.com/?portfolio=beer-bottle


  On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr
 wrote:

  I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane
 for C4D.
 Results are costless compared to the effort Mantra requires.

 Don't you agree ?



 Le 05/12/2014 14:45, Andy Goehler a écrit :

 What’s your beef with Mantra?

  On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote:

 The big problem for me is mantra. Just not usable without a renderfarm (In
 my unexperienced opinion, of course)








Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel

Hoppefully !
It's currently used in production on C4d here, on an animated motion 
graphic design film. From what I hear, it seems a bit clunky (refresh 
problem, and shader integration not top noch), well it's still at beta 
stage... But it's damn fast and the renders are really impressive in 
quality, you can feel the unbiased



Le 05/12/2014 17:17, Cristobal Infante a écrit :

If you want GPU action, you will have it with octane/houdini very soon ;)

http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/

On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


I find it slow.
Rendering glass without noise seems impossible.
I confess I'm use to Redshift speed, and just saw a friend using
Octane for C4D.
Results are costless compared to the effort Mantra requires.

Don't you agree ?



Le 05/12/2014 14:45, Andy Goehler a écrit :

What’s your beef with Mantra?


On 05.12.2014, at 14:02, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

The big problem for me is mantra. Just not usable without a
renderfarm (In my unexperienced opinion, of course)









Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel
I don't have anything to share specificly, just me playing around flip 
fluid and suddenly hit render...

(if you have nice tut to share, I'd be delighted ! )

In my head, I imagine a future without CPU...
I had a Quadro 4000, with it Redshift was already slightly faster than 
Arnold.

I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro
How cpu solution will cope with that ?

I agree, absolutely, on the flexibility though.


Le 05/12/2014 17:20, Srecko Micic a écrit :
I do not agree with that . It is fast as every other CPU render 
engine.  Really same as Vray or MR or MODO render. Can not compare 
with Redshift though, but Redshift is far more behind Mantra in 
flexibility.


Care to share some scenes you had problems with?

I did this completely in Houdini, and did 3k render in less than 30 
min on 4770K.

http://sreckom.webworkman.com/?portfolio=beer-bottle


On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


I find it slow.
Rendering glass without noise seems impossible.
I confess I'm use to Redshift speed, and just saw a friend using 
Octane for C4D.

Results are costless compared to the effort Mantra requires.

Don't you agree ?



Le 05/12/2014 14:45, Andy Goehler a écrit :

What’s your beef with Mantra?

On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


The big problem for me is mantra. Just not usable without a 
renderfarm (In my unexperienced opinion, of course)










Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread Demian Kurejwowski
mantra is fast,  depends a lot on the settings and what are you rendering,  
mostly memory efficient,  when you are rendering N mill items in a scene. cant 
talk to much about it but we switch from another render to mantra to make a 
full feature movie. that's where the light bank panel comes from.
mantra have 3 different flavors of rendering,  micropolygons, raytrace and PBR. 
plus you can add photons or and occlusion.  there is a lot that can be done. 
plus lot of things can be change at render time =). 

 El Martes, 9 de diciembre, 2014 3:04:15, olivier jeannel 
olivier.jean...@noos.fr escribió:
   

  I don't have anything to share specificly, just me playing around flip fluid 
and suddenly hit render...
 (if you have nice tut to share, I'd be delighted ! )
 
 In my head, I imagine a future without CPU... 
 I had a Quadro 4000, with it Redshift was already slightly faster than Arnold.
 I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro
 How cpu solution will cope with that ?
 
 I agree, absolutely, on the flexibility though.
 
 
 Le 05/12/2014 17:20, Srecko Micic a écrit :
  
 
 I do not agree with that . It is fast as every other CPU render engine.  
Really same as Vray or MR or MODO render. Can not compare with Redshift though, 
but Redshift is far more behind Mantra in flexibility. 
 Care to share some scenes you had problems with? 
  I did this completely in Houdini, and did 3k render in less than 30 min on 
4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle  
  
  
 On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: 
  
 I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane for 
C4D.
 Results are costless compared to the effort Mantra requires.
 
 Don't you agree ?
 
 
 
 Le 05/12/2014 14:45, Andy Goehler a écrit :
  
 
What’s your beef with Mantra? 
  
 On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: 
 The big problem for me is mantra. Just not usable without a renderfarm (In my 
unexperienced opinion, of course) 
  
 
 
 
 

   

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel

Eeer same here.
watched hours and hours of tutorials, the learning curve is tough, but 
now although I'm not yet experienced with it (still looking for node 
names and syntax) I'm just amazed by it's flexibility.

Thinking a 3d project differently feels awkward.

The big problem for me is mantra. Just not usable without a renderfarm 
(In my unexperienced opinion, of course)






Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :
I don't know about everyone else but I've been learning Houdini for a 
couple months now and I am totally awestruck by it despite some weak 
areas that it looks like it's improving on.The flow of data through 
the program is wonderful and far better than Soft.  I got comfortable 
quite quickly with it.  Helps to have a few guys around that know it ;-)


You can move compounds and vex nodes all over the place with very 
little transition work i.e. I'm moving a deformer sop over to a shader 
with just some coordinate conversions and I can easily build 
interfaces and connections with uniformity and predictability.  I'm 
very happy with it and I haven't even touched the dynamics or volume 
tools at all.



On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez 
tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote:


UX improvements seem like something much needed.

https://vimeo.com/113441818






Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Oscar Juarez
The first weeks with them are a bit painful then everything starts coming
together, I now find myself thinking that this particular task would be
much easier in Houdini, I started to love the PointWrangle and
AttribWrangle nodes and how you have access to a lot of stuff.

On Fri, Dec 5, 2014 at 2:02 PM, olivier jeannel olivier.jean...@noos.fr
wrote:

  Eeer same here.
 watched hours and hours of tutorials, the learning curve is tough, but now
 although I'm not yet experienced with it (still looking for node names and
 syntax) I'm just amazed by it's flexibility.
 Thinking a 3d project differently feels awkward.

 The big problem for me is mantra. Just not usable without a renderfarm (In
 my unexperienced opinion, of course)





 Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :

 I don't know about everyone else but I've been learning Houdini for a
 couple months now and I am totally awestruck by it despite some weak areas
 that it looks like it's improving on.The flow of data through the program
 is wonderful and far better than Soft.  I got comfortable quite quickly
 with it.  Helps to have a few guys around that know it ;-)

  You can move compounds and vex nodes all over the place with very little
 transition work i.e. I'm moving a deformer sop over to a shader with just
 some coordinate conversions and I can easily build interfaces and
 connections with uniformity and predictability.  I'm very happy with it and
 I haven't even touched the dynamics or volume tools at all.


 On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com
 wrote:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818






Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
What’s your beef with Mantra?

 On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote:
 
 The big problem for me is mantra. Just not usable without a renderfarm (In my 
 unexperienced opinion, of course)



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Leendert A. Hartog

Andy Goehler schreef op 5-12-2014 7:00:

Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)


Matrix red pill or Total Recall red pill?
There is a subtle difference, but trying to explain that would be way 
beyond OT...

(which this remark already is)
;)

Greetz
Leendert



--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel

I find it slow.
Rendering glass without noise seems impossible.
I confess I'm use to Redshift speed, and just saw a friend using Octane 
for C4D.

Results are costless compared to the effort Mantra requires.

Don't you agree ?



Le 05/12/2014 14:45, Andy Goehler a écrit :

What’s your beef with Mantra?

On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


The big problem for me is mantra. Just not usable without a 
renderfarm (In my unexperienced opinion, of course)






Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
If you want GPU action, you will have it with octane/houdini very soon ;)

http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/

On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr
wrote:

  I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane
 for C4D.
 Results are costless compared to the effort Mantra requires.

 Don't you agree ?



 Le 05/12/2014 14:45, Andy Goehler a écrit :

 What’s your beef with Mantra?

  On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote:

 The big problem for me is mantra. Just not usable without a renderfarm (In
 my unexperienced opinion, of course)






Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Srecko Micic
I do not agree with that . It is fast as every other CPU render engine.  Really 
same as Vray or MR or MODO render. Can not compare with Redshift though, but 
Redshift is far more behind Mantra in flexibility.

Care to share some scenes you had problems with?

I did this completely in Houdini, and did 3k render in less than 30 min on 
4770K.
http://sreckom.webworkman.com/?portfolio=beer-bottle


 On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote:
 
 I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane for 
 C4D.
 Results are costless compared to the effort Mantra requires.
 
 Don't you agree ?
 
 
 
 Le 05/12/2014 14:45, Andy Goehler a écrit :
 What’s your beef with Mantra?
 
 On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr 
 mailto:olivier.jean...@noos.fr wrote:
 
 The big problem for me is mantra. Just not usable without a renderfarm (In 
 my unexperienced opinion, of course)
 
 



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Cristobal Infante
Mantra might be a bit slower, but is comparable to Arnold. It can do
displacement, motion blur hair, etc. Remember you can request additional
Mantra licenses at no cost.

Houdini's learning curve is steep, but the more you learn, the more you
want to know. You start thinking differently, looking for procedural ways
of building stuff. I am personally heading that way as well.



On 5 December 2014 at 16:17, Cristobal Infante cgc...@gmail.com wrote:

 If you want GPU action, you will have it with octane/houdini very soon ;)


 http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/

 On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr
 wrote:

  I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane
 for C4D.
 Results are costless compared to the effort Mantra requires.

 Don't you agree ?



 Le 05/12/2014 14:45, Andy Goehler a écrit :

 What’s your beef with Mantra?

  On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr
 wrote:

 The big problem for me is mantra. Just not usable without a renderfarm
 (In my unexperienced opinion, of course)







Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Simon van de Lagemaat
I've found that Mantra is a little slower than Arnold overall but is faster
in some cases and is infinitely more flexible due to its tight integration
with the rest of the package.  Keep in mind that Mantra is many things at
once, a traditional reyes rendeerer or full blown PBR, take your pick.

Mantra can really bend over backwards for you at times, it's impressive and
refreshing.


On Fri, Dec 5, 2014 at 8:22 AM, Cristobal Infante cgc...@gmail.com wrote:

 Mantra might be a bit slower, but is comparable to Arnold. It can do
 displacement, motion blur hair, etc. Remember you can request additional
 Mantra licenses at no cost.

 Houdini's learning curve is steep, but the more you learn, the more you
 want to know. You start thinking differently, looking for procedural ways
 of building stuff. I am personally heading that way as well.






Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Just as others commented. For a CPU renderer Mantras speed is up there with the 
big ones, but it’s also enormously flexible without having to resort to 
external compiling. And most importantly: my shading and lighting sessions are 
stable! Often times I forget to stop the IPR, switch to the viewport, modify 
geometry only to come back to the IPR pane and see it rendering my changes 
already. 
Glass was not straight forward at first, but I’ve managed to reduce my noise to 
an acceptable level.

Coming from a GPU renderer you’ll have a hard time bearing the render times of 
a CPU renderer ;-)

 On Dec 05, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote:
 
 I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane for 
 C4D.
 Results are costless compared to the effort Mantra requires.
 
 Don't you agree ?
 
 
 
 Le 05/12/2014 14:45, Andy Goehler a écrit :
 What’s your beef with Mantra?
 
 On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr 
 mailto:olivier.jean...@noos.fr wrote:
 
 The big problem for me is mantra. Just not usable without a renderfarm (In 
 my unexperienced opinion, of course)
 
 



Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Nice one Leendert, refering to Total Recall ;-)
Originally I had the Matrix in mind, because once you free your mind in Houdini 
you won’t have to dodge the bullets ;-) 

 On Dec 05, 2014, at 15:54, Leendert A. Hartog hirazib...@live.nl wrote:
 
 Andy Goehler schreef op 5-12-2014 7:00:
 
 Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)
 
 Matrix red pill or Total Recall red pill? 
 There is a subtle difference, but trying to explain that would be way beyond 
 OT...
 (which this remark already is)
 ;)
 
 Greetz
 Leendert
 
 
 
 -- 
 
 Leendert A. Hartog AKA Hirazi Blue 
 Administrator NOT the owner of si-community.com
 




Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread David Saber
Sounds great. It seems they don't develop it only for sims now, there 
are new stuff in modelling and character animation.

Go Houdimage!


Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Artur Woźniak
nice

2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818



Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Perry Harovas
In the forums at CGTalk one of the Side Effects guys, Robert Magee,
specifically mentions
that they hired 2 former XSI guys to work on the animation section.

http://forums.cgsociety.org/showthread.php?p=7947605#post7947605

Here is a quote:

--
Let's just say that the changes are being spearheaded by two former XSI
developers.
They are doing great things and what is great is how they are bringing
their knowledge
and experience and melding it with Houdini technology - for instance the
new animation layers use CHOPS at it's core.

There will be a lot more to the story when Jan 15 rolls along...
--

Great news!



On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote:

 nice

 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Meng-Yang Lu
Welp, they had Halfdan helping out on the render i/o.  Now softies on the
anim part.

Softdini here we come!

(Don't hire me for marketing plz.)

-Lu

On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com
wrote:

 In the forums at CGTalk one of the Side Effects guys, Robert Magee,
 specifically mentions
 that they hired 2 former XSI guys to work on the animation section.

 http://forums.cgsociety.org/showthread.php?p=7947605#post7947605

 Here is a quote:

 --
 Let's just say that the changes are being spearheaded by two former XSI
 developers.
 They are doing great things and what is great is how they are bringing
 their knowledge
 and experience and melding it with Houdini technology - for instance the
 new animation layers use CHOPS at it's core.

 There will be a lot more to the story when Jan 15 rolls along...
 --

 Great news!



 On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com
 wrote:

 nice

 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Paulo Cesar Duarte
Great news, looking forward to see more about Houdini 14.

2014-12-05 0:25 GMT-02:00 Meng-Yang Lu ntmon...@gmail.com:

 Welp, they had Halfdan helping out on the render i/o.  Now softies on the
 anim part.

 Softdini here we come!

 (Don't hire me for marketing plz.)

 -Lu

 On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com
 wrote:

 In the forums at CGTalk one of the Side Effects guys, Robert Magee,
 specifically mentions
 that they hired 2 former XSI guys to work on the animation section.

 http://forums.cgsociety.org/showthread.php?p=7947605#post7947605

 Here is a quote:

 --
 Let's just say that the changes are being spearheaded by two former XSI
 developers.
 They are doing great things and what is great is how they are bringing
 their knowledge
 and experience and melding it with Houdini technology - for instance the
 new animation layers use CHOPS at it's core.

 There will be a lot more to the story when Jan 15 rolls along...
 --

 Great news!



 On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com
 wrote:

 nice

 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)





-- 
paulo-duarte.com


Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Cesar Saez
Man, I would love to use Houdini in production (rigger here)... I hope
changes in UX help animators to give it a try.


Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Luc-Eric Rousseau
Halfdan is one of these two devs, not a third one.

On Thu, Dec 4, 2014 at 9:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
 Welp, they had Halfdan helping out on the render i/o.  Now softies on the
 anim part.

 Softdini here we come!

 (Don't hire me for marketing plz.)

 -Lu

 On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com
 wrote:

 In the forums at CGTalk one of the Side Effects guys, Robert Magee,
 specifically mentions
 that they hired 2 former XSI guys to work on the animation section.

 http://forums.cgsociety.org/showthread.php?p=7947605#post7947605

 Here is a quote:

 --
 Let's just say that the changes are being spearheaded by two former XSI
 developers.
 They are doing great things and what is great is how they are bringing
 their knowledge
 and experience and melding it with Houdini technology - for instance the
 new animation layers use CHOPS at it's core.

 There will be a lot more to the story when Jan 15 rolls along...
 --

 Great news!



 On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com
 wrote:

 nice

 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com

 -25 Years Experience
 -Member of the Visual Effects Society (VES)





Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Simon van de Lagemaat
I don't know about everyone else but I've been learning Houdini for a
couple months now and I am totally awestruck by it despite some weak areas
that it looks like it's improving on.The flow of data through the program
is wonderful and far better than Soft.  I got comfortable quite quickly
with it.  Helps to have a few guys around that know it ;-)

You can move compounds and vex nodes all over the place with very little
transition work i.e. I'm moving a deformer sop over to a shader with just
some coordinate conversions and I can easily build interfaces and
connections with uniformity and predictability.  I'm very happy with it and
I haven't even touched the dynamics or volume tools at all.


On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818



Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Andy Goehler
Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)


 On Dec 05, 2014, at 04:53, Simon van de Lagemaat si...@theembassyvfx.com 
 wrote:
 
 I don't know about everyone else but I've been learning Houdini for a couple 
 months now and I am totally awestruck by it despite some weak areas that it 
 looks like it's improving on.The flow of data through the program is 
 wonderful and far better than Soft.  I got comfortable quite quickly with it. 
  Helps to have a few guys around that know it ;-)
 
 You can move compounds and vex nodes all over the place with very little 
 transition work i.e. I'm moving a deformer sop over to a shader with just 
 some coordinate conversions and I can easily build interfaces and connections 
 with uniformity and predictability.  I'm very happy with it and I haven't 
 even touched the dynamics or volume tools at all.
 
 
 On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com 
 mailto:tridi.animei...@gmail.com wrote:
 UX improvements seem like something much needed.
 
 https://vimeo.com/113441818 https://vimeo.com/113441818