Re: OT Houdini 14 Sneak Peak
Personally, I'm really hoping the Redshift team tackles Houdini after they're done with the Max plugin. Maybe they'll go for something like Modo or Cinema4D, but let's hope for Houdini! Until then I think we'll keep Soft+RS as our main rendering step, and Houdini as a intermediary step for simulations and volume-type renders. But who knows, maybe Matra steps up, it's definitely changed a lot over the years as far as I can tell. On Tue, Dec 9, 2014 at 10:03 AM, olivier jeannel olivier.jean...@noos.fr wrote: I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro How cpu solution will cope with that ? I agree, absolutely, on the flexibility though. Le 05/12/2014 17:20, Srecko Micic a écrit : I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
Hoppefully ! It's currently used in production on C4d here, on an animated motion graphic design film. From what I hear, it seems a bit clunky (refresh problem, and shader integration not top noch), well it's still at beta stage... But it's damn fast and the renders are really impressive in quality, you can feel the unbiased Le 05/12/2014 17:17, Cristobal Infante a écrit : If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro How cpu solution will cope with that ? I agree, absolutely, on the flexibility though. Le 05/12/2014 17:20, Srecko Micic a écrit : I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
mantra is fast, depends a lot on the settings and what are you rendering, mostly memory efficient, when you are rendering N mill items in a scene. cant talk to much about it but we switch from another render to mantra to make a full feature movie. that's where the light bank panel comes from. mantra have 3 different flavors of rendering, micropolygons, raytrace and PBR. plus you can add photons or and occlusion. there is a lot that can be done. plus lot of things can be change at render time =). El Martes, 9 de diciembre, 2014 3:04:15, olivier jeannel olivier.jean...@noos.fr escribió: I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro How cpu solution will cope with that ? I agree, absolutely, on the flexibility though. Le 05/12/2014 17:20, Srecko Micic a écrit : I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
Eeer same here. watched hours and hours of tutorials, the learning curve is tough, but now although I'm not yet experienced with it (still looking for node names and syntax) I'm just amazed by it's flexibility. Thinking a 3d project differently feels awkward. The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course) Le 05/12/2014 04:53, Simon van de Lagemaat a écrit : I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it. Helps to have a few guys around that know it ;-) You can move compounds and vex nodes all over the place with very little transition work i.e. I'm moving a deformer sop over to a shader with just some coordinate conversions and I can easily build interfaces and connections with uniformity and predictability. I'm very happy with it and I haven't even touched the dynamics or volume tools at all. On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: UX improvements seem like something much needed. https://vimeo.com/113441818
Re: OT Houdini 14 Sneak Peak
The first weeks with them are a bit painful then everything starts coming together, I now find myself thinking that this particular task would be much easier in Houdini, I started to love the PointWrangle and AttribWrangle nodes and how you have access to a lot of stuff. On Fri, Dec 5, 2014 at 2:02 PM, olivier jeannel olivier.jean...@noos.fr wrote: Eeer same here. watched hours and hours of tutorials, the learning curve is tough, but now although I'm not yet experienced with it (still looking for node names and syntax) I'm just amazed by it's flexibility. Thinking a 3d project differently feels awkward. The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course) Le 05/12/2014 04:53, Simon van de Lagemaat a écrit : I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it. Helps to have a few guys around that know it ;-) You can move compounds and vex nodes all over the place with very little transition work i.e. I'm moving a deformer sop over to a shader with just some coordinate conversions and I can easily build interfaces and connections with uniformity and predictability. I'm very happy with it and I haven't even touched the dynamics or volume tools at all. On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com wrote: UX improvements seem like something much needed. https://vimeo.com/113441818
Re: OT Houdini 14 Sneak Peak
What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
Andy Goehler schreef op 5-12-2014 7:00: Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) Matrix red pill or Total Recall red pill? There is a subtle difference, but trying to explain that would be way beyond OT... (which this remark already is) ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT Houdini 14 Sneak Peak
I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
Mantra might be a bit slower, but is comparable to Arnold. It can do displacement, motion blur hair, etc. Remember you can request additional Mantra licenses at no cost. Houdini's learning curve is steep, but the more you learn, the more you want to know. You start thinking differently, looking for procedural ways of building stuff. I am personally heading that way as well. On 5 December 2014 at 16:17, Cristobal Infante cgc...@gmail.com wrote: If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
I've found that Mantra is a little slower than Arnold overall but is faster in some cases and is infinitely more flexible due to its tight integration with the rest of the package. Keep in mind that Mantra is many things at once, a traditional reyes rendeerer or full blown PBR, take your pick. Mantra can really bend over backwards for you at times, it's impressive and refreshing. On Fri, Dec 5, 2014 at 8:22 AM, Cristobal Infante cgc...@gmail.com wrote: Mantra might be a bit slower, but is comparable to Arnold. It can do displacement, motion blur hair, etc. Remember you can request additional Mantra licenses at no cost. Houdini's learning curve is steep, but the more you learn, the more you want to know. You start thinking differently, looking for procedural ways of building stuff. I am personally heading that way as well.
Re: OT Houdini 14 Sneak Peak
Just as others commented. For a CPU renderer Mantras speed is up there with the big ones, but it’s also enormously flexible without having to resort to external compiling. And most importantly: my shading and lighting sessions are stable! Often times I forget to stop the IPR, switch to the viewport, modify geometry only to come back to the IPR pane and see it rendering my changes already. Glass was not straight forward at first, but I’ve managed to reduce my noise to an acceptable level. Coming from a GPU renderer you’ll have a hard time bearing the render times of a CPU renderer ;-) On Dec 05, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
Nice one Leendert, refering to Total Recall ;-) Originally I had the Matrix in mind, because once you free your mind in Houdini you won’t have to dodge the bullets ;-) On Dec 05, 2014, at 15:54, Leendert A. Hartog hirazib...@live.nl wrote: Andy Goehler schreef op 5-12-2014 7:00: Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) Matrix red pill or Total Recall red pill? There is a subtle difference, but trying to explain that would be way beyond OT... (which this remark already is) ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: OT Houdini 14 Sneak Peak
Sounds great. It seems they don't develop it only for sims now, there are new stuff in modelling and character animation. Go Houdimage!
Re: OT Houdini 14 Sneak Peak
nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818
Re: OT Houdini 14 Sneak Peak
In the forums at CGTalk one of the Side Effects guys, Robert Magee, specifically mentions that they hired 2 former XSI guys to work on the animation section. http://forums.cgsociety.org/showthread.php?p=7947605#post7947605 Here is a quote: -- Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core. There will be a lot more to the story when Jan 15 rolls along... -- Great news! On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote: nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818 -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: OT Houdini 14 Sneak Peak
Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com wrote: In the forums at CGTalk one of the Side Effects guys, Robert Magee, specifically mentions that they hired 2 former XSI guys to work on the animation section. http://forums.cgsociety.org/showthread.php?p=7947605#post7947605 Here is a quote: -- Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core. There will be a lot more to the story when Jan 15 rolls along... -- Great news! On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote: nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818 -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: OT Houdini 14 Sneak Peak
Great news, looking forward to see more about Houdini 14. 2014-12-05 0:25 GMT-02:00 Meng-Yang Lu ntmon...@gmail.com: Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com wrote: In the forums at CGTalk one of the Side Effects guys, Robert Magee, specifically mentions that they hired 2 former XSI guys to work on the animation section. http://forums.cgsociety.org/showthread.php?p=7947605#post7947605 Here is a quote: -- Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core. There will be a lot more to the story when Jan 15 rolls along... -- Great news! On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote: nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818 -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) -- paulo-duarte.com
Re: OT Houdini 14 Sneak Peak
Man, I would love to use Houdini in production (rigger here)... I hope changes in UX help animators to give it a try.
Re: OT Houdini 14 Sneak Peak
Halfdan is one of these two devs, not a third one. On Thu, Dec 4, 2014 at 9:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com wrote: In the forums at CGTalk one of the Side Effects guys, Robert Magee, specifically mentions that they hired 2 former XSI guys to work on the animation section. http://forums.cgsociety.org/showthread.php?p=7947605#post7947605 Here is a quote: -- Let's just say that the changes are being spearheaded by two former XSI developers. They are doing great things and what is great is how they are bringing their knowledge and experience and melding it with Houdini technology - for instance the new animation layers use CHOPS at it's core. There will be a lot more to the story when Jan 15 rolls along... -- Great news! On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote: nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818 -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com -25 Years Experience -Member of the Visual Effects Society (VES)
Re: OT Houdini 14 Sneak Peak
I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it. Helps to have a few guys around that know it ;-) You can move compounds and vex nodes all over the place with very little transition work i.e. I'm moving a deformer sop over to a shader with just some coordinate conversions and I can easily build interfaces and connections with uniformity and predictability. I'm very happy with it and I haven't even touched the dynamics or volume tools at all. On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com wrote: UX improvements seem like something much needed. https://vimeo.com/113441818
Re: OT Houdini 14 Sneak Peak
Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) On Dec 05, 2014, at 04:53, Simon van de Lagemaat si...@theembassyvfx.com wrote: I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it. Helps to have a few guys around that know it ;-) You can move compounds and vex nodes all over the place with very little transition work i.e. I'm moving a deformer sop over to a shader with just some coordinate conversions and I can easily build interfaces and connections with uniformity and predictability. I'm very happy with it and I haven't even touched the dynamics or volume tools at all. On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: UX improvements seem like something much needed. https://vimeo.com/113441818 https://vimeo.com/113441818