Re: ahem......

2015-11-19 Thread Nuno Conceicao
For what I understood it first renders a cubic view from the camera point
then uses some stitching libraries to spit out a panoramic image

On Mon, Nov 16, 2015 at 9:19 PM, Rob Chapman <tekano@gmail.com> wrote:

> as fa as am aware its an opengl renderer for previz purposes and output is
> in a variety of pre stitched formats as image files which are viewed in an
> appropriate vr viewer
>
> *"When a render is complete it can be viewed in the Softimage Flipbook or
> standard professional image viewers like RV or djv_view; in specialist VR
> viewers like DomeViewer or Whirligig; or via an Oculus Rift."*
>
> On 16 November 2015 at 21:03, Steven Caron <car...@gmail.com> wrote:
>
>> Does it render 360 pano directly in the viewport? Or does it render to
>> disk smaller frames and show you the stitched result?
>>
>> *written with my thumbs
>> On Nov 16, 2015 10:10 AM, "Nuno Conceicao" <nunoalexconcei...@gmail.com>
>> wrote:
>>
>>> Yeap, I was contacted by Andrew, because he also saw my posts.
>>> I ended up beta testing his plugin, so yes, it pretty much does what I
>>> was asking on the list a few weeks ago.
>>>
>>> Cheers
>>>
>>> Nuno
>>>
>>>
>>> On Mon, Nov 16, 2015 at 4:10 PM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> Nuno? doesn't this sound like exactly what you were looking for?
>>>>
>>>> On 10/11/15 18:27, Nuno Conceicao wrote: ... assuming I get someone
>>>> with some good coding experience if its possible to actually write a
>>>> plugin/viewport shader or whatnot in order to enable the possibility of
>>>> doing panoramic (up to 360 degree) realtime previews.
>>>> Article quote:
>>>> *PlayblastVR for Softimage is intended to create fast OpenGL-based
>>>> previz renders of VR scenes.*
>>>>
>>>> *It can render standard Softimage scene elements including animated
>>>> polygon and NURBS geometry, lights, effects created with Softimage’s ICE
>>>> system, hair and fur, cloth and procedural shading networks.*
>>>>
>>>> Could you post other wishes?  ¦P
>>>>
>>>>
>>>> On 11/16/15 10:12, Andres Stephens wrote:
>>>>
>>>>
>>>>
>>>>
>>>> I agree.
>>>>
>>>>
>>>>
>>>>  Original message 
>>>> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
>>>> <mirkoj.anima...@gmail.com>
>>>> Date: 16/11/2015 06:01 (GMT-05:00)
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: ahem..
>>>>
>>>> YES thank you for link!
>>>> just the thing I'm looking in rght now, s6 is here, watiing on GearVR
>>>> and dusted of DK1 heeh.
>>>> Thsi is perfect timing and fantastic to keep SI rolling for years to
>>>> come.
>>>>
>>>> Thanks for post and cheers to developers :)
>>>>
>>>> On Mon, Nov 16, 2015 at 11:27 AM, adrian wyer <
>>>> adrian.w...@fluid-pictures.com> wrote:
>>>>
>>>>
>>>> http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so
>>>> ftimage/
>>>> <http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so%0Aftimage/>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> "...the release is testament to the continuing activity in the
>>>> Softimage
>>>> user community, even 18 months after Autodesk officially stopped
>>>> developing
>>>> the software."
>>>>
>>>>
>>>>
>>>> Adrian Wyer
>>>> Fluid Pictures
>>>> 75-77 Margaret St.
>>>> London
>>>> W1W 8SY
>>>> ++44(0) 207 580 0829
>>>>
>>>>
>>>> adrian.w...@fluid-pictures.com
>>>> >>> adrian.wyer@fluid-pictu
>>>> res.com>
>>>>
>>>> www.fluid-pictures.com
>>>> >>> http://www.fluid-pictures.com/
>>>> >
>>>>
>>>>
>>>>
>>>> Fluid Pictures Limited is registered in England and Wales.
>>>> Company number:5657815
>>>> VAT number: 872 6893 71
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>


Re: ahem......

2015-11-17 Thread Max Crow
I have been lucky enough to be part of the beta process and have been
surprised how good this tool has turned out. It started out as a script
that made a cube map and stitched it through the FX tree and to be honest I
thought that was great. However, Andrew wanted it in line with the Maya
version so he has pushed Playblast VR far beyond that effectively reducing
the chain from scene to head set to two quick clicks of a button.  It's
purpose is to be a previz review tool to get you looking at your work in a
VR environment as quickly as possible. What's brilliant about it is that it
supports a considerable number of playback tools and devices including the
ones we commonly use, like Whirligig and the Oculus Dk2, and it also adds
metadata to the renders so that it works when uploaded to You tube, which
recognises it as a 360 movie.

VR is a lot of fun but still abit of a wild west free for all, so a tool
that breaks down that barrier to entry and allows you to creatively explore
this new arena from inside Softimage is well worth exploring.

VR the shit out it!








On Mon, Nov 16, 2015 at 9:19 PM, Rob Chapman <tekano@gmail.com> wrote:

> as fa as am aware its an opengl renderer for previz purposes and output is
> in a variety of pre stitched formats as image files which are viewed in an
> appropriate vr viewer
>
> *"When a render is complete it can be viewed in the Softimage Flipbook or
> standard professional image viewers like RV or djv_view; in specialist VR
> viewers like DomeViewer or Whirligig; or via an Oculus Rift."*
>
> On 16 November 2015 at 21:03, Steven Caron <car...@gmail.com> wrote:
>
>> Does it render 360 pano directly in the viewport? Or does it render to
>> disk smaller frames and show you the stitched result?
>>
>> *written with my thumbs
>> On Nov 16, 2015 10:10 AM, "Nuno Conceicao" <nunoalexconcei...@gmail.com>
>> wrote:
>>
>>> Yeap, I was contacted by Andrew, because he also saw my posts.
>>> I ended up beta testing his plugin, so yes, it pretty much does what I
>>> was asking on the list a few weeks ago.
>>>
>>> Cheers
>>>
>>> Nuno
>>>
>>>
>>> On Mon, Nov 16, 2015 at 4:10 PM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> Nuno? doesn't this sound like exactly what you were looking for?
>>>>
>>>> On 10/11/15 18:27, Nuno Conceicao wrote: ... assuming I get someone
>>>> with some good coding experience if its possible to actually write a
>>>> plugin/viewport shader or whatnot in order to enable the possibility of
>>>> doing panoramic (up to 360 degree) realtime previews.
>>>> Article quote:
>>>> *PlayblastVR for Softimage is intended to create fast OpenGL-based
>>>> previz renders of VR scenes.*
>>>>
>>>> *It can render standard Softimage scene elements including animated
>>>> polygon and NURBS geometry, lights, effects created with Softimage’s ICE
>>>> system, hair and fur, cloth and procedural shading networks.*
>>>>
>>>> Could you post other wishes?  ¦P
>>>>
>>>>
>>>> On 11/16/15 10:12, Andres Stephens wrote:
>>>>
>>>>
>>>>
>>>>
>>>> I agree.
>>>>
>>>>
>>>>
>>>>  Original message 
>>>> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
>>>> <mirkoj.anima...@gmail.com>
>>>> Date: 16/11/2015 06:01 (GMT-05:00)
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: ahem..
>>>>
>>>> YES thank you for link!
>>>> just the thing I'm looking in rght now, s6 is here, watiing on GearVR
>>>> and dusted of DK1 heeh.
>>>> Thsi is perfect timing and fantastic to keep SI rolling for years to
>>>> come.
>>>>
>>>> Thanks for post and cheers to developers :)
>>>>
>>>> On Mon, Nov 16, 2015 at 11:27 AM, adrian wyer <
>>>> adrian.w...@fluid-pictures.com> wrote:
>>>>
>>>>
>>>> http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so
>>>> ftimage/
>>>> <http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so%0Aftimage/>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> "...the release is testament to the continuing activity in the
>>>> Softimage
>>>> user community, even 18 months after Autodesk officially stopped
>>>> developing
>>>> the software."
>>>>
>>>>
>>>>
>>>> Adrian Wyer
>>>> Fluid Pictures
>>>> 75-77 Margaret St.
>>>> London
>>>> W1W 8SY
>>>> ++44(0) 207 580 0829
>>>>
>>>>
>>>> adrian.w...@fluid-pictures.com
>>>> >>> adrian.wyer@fluid-pictu
>>>> res.com>
>>>>
>>>> www.fluid-pictures.com
>>>> >>> http://www.fluid-pictures.com/
>>>> >
>>>>
>>>>
>>>>
>>>> Fluid Pictures Limited is registered in England and Wales.
>>>> Company number:5657815
>>>> VAT number: 872 6893 71
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>


-- 
Max Crow
Creative Supervisor
NSC Creative

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

http://www.NSCcreative.com <http://www.nsccreative.com/>


Re: ahem......

2015-11-16 Thread Rob Chapman
as fa as am aware its an opengl renderer for previz purposes and output is
in a variety of pre stitched formats as image files which are viewed in an
appropriate vr viewer

*"When a render is complete it can be viewed in the Softimage Flipbook or
standard professional image viewers like RV or djv_view; in specialist VR
viewers like DomeViewer or Whirligig; or via an Oculus Rift."*

On 16 November 2015 at 21:03, Steven Caron <car...@gmail.com> wrote:

> Does it render 360 pano directly in the viewport? Or does it render to
> disk smaller frames and show you the stitched result?
>
> *written with my thumbs
> On Nov 16, 2015 10:10 AM, "Nuno Conceicao" <nunoalexconcei...@gmail.com>
> wrote:
>
>> Yeap, I was contacted by Andrew, because he also saw my posts.
>> I ended up beta testing his plugin, so yes, it pretty much does what I
>> was asking on the list a few weeks ago.
>>
>> Cheers
>>
>> Nuno
>>
>>
>> On Mon, Nov 16, 2015 at 4:10 PM, Jason S <jasonsta...@gmail.com> wrote:
>>
>>> Nuno? doesn't this sound like exactly what you were looking for?
>>>
>>> On 10/11/15 18:27, Nuno Conceicao wrote: ... assuming I get someone
>>> with some good coding experience if its possible to actually write a
>>> plugin/viewport shader or whatnot in order to enable the possibility of
>>> doing panoramic (up to 360 degree) realtime previews.
>>> Article quote:
>>> *PlayblastVR for Softimage is intended to create fast OpenGL-based
>>> previz renders of VR scenes.*
>>>
>>> *It can render standard Softimage scene elements including animated
>>> polygon and NURBS geometry, lights, effects created with Softimage’s ICE
>>> system, hair and fur, cloth and procedural shading networks.*
>>>
>>> Could you post other wishes?  ¦P
>>>
>>>
>>> On 11/16/15 10:12, Andres Stephens wrote:
>>>
>>>
>>>
>>>
>>> I agree.
>>>
>>>
>>>
>>>  Original message 
>>> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
>>> <mirkoj.anima...@gmail.com>
>>> Date: 16/11/2015 06:01 (GMT-05:00)
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: ahem..
>>>
>>> YES thank you for link!
>>> just the thing I'm looking in rght now, s6 is here, watiing on GearVR
>>> and dusted of DK1 heeh.
>>> Thsi is perfect timing and fantastic to keep SI rolling for years to
>>> come.
>>>
>>> Thanks for post and cheers to developers :)
>>>
>>> On Mon, Nov 16, 2015 at 11:27 AM, adrian wyer <
>>> adrian.w...@fluid-pictures.com> wrote:
>>>
>>>
>>> http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so
>>> ftimage/
>>> <http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so%0Aftimage/>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> "...the release is testament to the continuing activity in the
>>> Softimage
>>> user community, even 18 months after Autodesk officially stopped
>>> developing
>>> the software."
>>>
>>>
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY
>>> ++44(0) 207 580 0829
>>>
>>>
>>> adrian.w...@fluid-pictures.com
>>> >> adrian.wyer@fluid-pictu
>>> res.com>
>>>
>>> www.fluid-pictures.com
>>> >> http://www.fluid-pictures.com/
>>> >
>>>
>>>
>>>
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>>
>>>
>>>
>>>
>>>
>>>
>>


Re: ahem......

2015-11-16 Thread Mirko Jankovic
YES thank you for link!
just the thing I'm looking in rght now, s6 is here, watiing on GearVR and
dusted of DK1 heeh.
Thsi is perfect timing and fantastic to keep SI rolling for years to come.

Thanks for post and cheers to developers :)

On Mon, Nov 16, 2015 at 11:27 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:

>
> http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so
> ftimage/
>
>
>
>
>
>
>
> "...the release is testament to the continuing activity in the
> Softimage
> user community, even 18 months after Autodesk officially stopped developing
> the software."
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>  adrian.wyer@fluid-pictu
> res.com>
>
> www.fluid-pictures.com
>  http://www.fluid-pictures.com/
> >
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>