Re: xsi control in maya
more for snapping i guess for translate i was thinking On Wed, Mar 14, 2018 at 5:15 PM, Matt Morriswrote: > well, with a multiple selection it automatically moves it as a group in > translate? The edit pivot button is safer for scaling components/multiple > selections, and always reset after. Its not quite as neat as xsi was, but > usable. > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: xsi control in maya
well, with a multiple selection it automatically moves it as a group in translate? The edit pivot button is safer for scaling components/multiple selections, and always reset after. Its not quite as neat as xsi was, but usable. On 15 March 2018 at 00:07, Eugene Flormatawrote: > cool thx > never seen that before > > it's only on rotate, and seems like holding d moves the pivot and changes > the actual pivot of everything > > On Wed, Mar 14, 2018 at 4:49 PM, Matt Morris wrote: > >> Also, you can hold down d or press edit pivot to change the pivots for >> the selection. >> >> On 14 March 2018 at 23:46, Matt Morris wrote: >> >>> In rotate settings, change rotate center to Selection. >>> >>> Make sure that you activate the modify translation checkbox underneath >>> though, as it will really screw your animation otherwise. Not sure why >>> that's not on by default. >>> >>> >>> > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: xsi control in maya
cool thx never seen that before it's only on rotate, and seems like holding d moves the pivot and changes the actual pivot of everything On Wed, Mar 14, 2018 at 4:49 PM, Matt Morriswrote: > Also, you can hold down d or press edit pivot to change the pivots for the > selection. > > On 14 March 2018 at 23:46, Matt Morris wrote: > >> In rotate settings, change rotate center to Selection. >> >> Make sure that you activate the modify translation checkbox underneath >> though, as it will really screw your animation otherwise. Not sure why >> that's not on by default. >> >> >> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: xsi control in maya
Also, you can hold down d or press edit pivot to change the pivots for the selection. On 14 March 2018 at 23:46, Matt Morriswrote: > In rotate settings, change rotate center to Selection. > > Make sure that you activate the modify translation checkbox underneath > though, as it will really screw your animation otherwise. Not sure why > that's not on by default. > > > On 14 March 2018 at 21:06, Eugene Flormata wrote: > >> I rememeber fondly how XSI could let you move multiple selections as a >> group with COG >> it even let you temporarily move the pivot for the cog and move things as >> if they were one object. >> >> does anyone know what it would take to remake that function in maya? >> (without the whole way to do it currently by temporarily grouping things) >> is it possible with python? or would one have to delve into c++ plugin of >> sorts? >> perhaps with the added feature of a falloff? >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > www.matinai.com > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: xsi control in maya
In rotate settings, change rotate center to Selection. Make sure that you activate the modify translation checkbox underneath though, as it will really screw your animation otherwise. Not sure why that's not on by default. On 14 March 2018 at 21:06, Eugene Flormatawrote: > I rememeber fondly how XSI could let you move multiple selections as a > group with COG > it even let you temporarily move the pivot for the cog and move things as > if they were one object. > > does anyone know what it would take to remake that function in maya? > (without the whole way to do it currently by temporarily grouping things) > is it possible with python? or would one have to delve into c++ plugin of > sorts? > perhaps with the added feature of a falloff? > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.