RE: clumping hair guides on non uniformly distributed geo

2012-07-23 Thread Leonard Koch
A piece of shameless self promotion...
A team used LK Lightning for hair on a character. They said that if you
don't need realistic movement, it was the easiest tool for the job.
I haven't done any testing in that area whatsoever myself, so I can't give
you any guarantees here, but still, might be worth a look.
On Jul 21, 2012 8:50 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  We had that problem a bit - so we went with melena then found the
 dynamics did work in melena how we needed so we modified the compounds and
 added some of our own - when you get into the strands area, it is much
 easier to get round such issues.

 Our compounds are available if you want to check them out - there should
 be a link somewhere in the mailing list.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Simon Van de
 Lagemaat [si...@theembassyvfx.com]
 *Sent:* 20 July 2012 23:44
 *To:* softimage@listproc.autodesk.com; Adam Seeley
 *Subject:* RE: clumping hair guides on non uniformly distributed geo

   FYI don't know why that made it in there.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Van de
 Lagemaat
 *Sent:* July-20-12 2:25 PM
 *To:* softimage@listproc.autodesk.com; Adam Seeley
 *Subject:* RE: clumping hair guides on non uniformly distributed geo



 FYI Is there a good primer anywhere for an ICE based strand workflow for
 hair?



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Simon Van de Lagemaat
 *Sent:* July-20-12 2:11 PM
 *To:* Adam Seeley; softimage@listproc.autodesk.com
 *Subject:* RE: clumping hair guides on non uniformly distributed geo



 heh good idea... that actually shouldn't be too difficult to pull off.



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Adam Seeley
 *Sent:* July-20-12 1:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: clumping hair guides on non uniformly distributed geo



 Hi,



 Depends on the complexity of the mesh, but maybe using Polygonizer 
 shrink wrapping to closest surface might help get you a step closer.



 Adam.


--

 *From:* Simon Van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 *Sent:* Friday, 20 July 2012, 20:11
 *Subject:* clumping hair guides on non uniformly distributed geo



 Anyone know a workaround for the problem of XSI hair guides clumping up in
 areas with higher density geo on the base mesh?





RE: clumping hair guides on non uniformly distributed geo

2012-07-21 Thread Sandy Sutherland
We had that problem a bit - so we went with melena then found the dynamics did 
work in melena how we needed so we modified the compounds and added some of our 
own - when you get into the strands area, it is much easier to get round such 
issues.

Our compounds are available if you want to check them out - there should be a 
link somewhere in the mailing list.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Van de Lagemaat 
[si...@theembassyvfx.com]
Sent: 20 July 2012 23:44
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI don't know why that made it in there.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:25 PM
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.

Adam.


From: Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?



clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?


Re: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Adam Sale
other than the obvious of generating hair from given polys, I don't know of
a way with built in Soft hair.


On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat 
si...@theembassyvfx.com wrote:

 Anyone know a workaround for the problem of XSI hair guides clumping up in
 areas with higher density geo on the base mesh?



RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Matt Lind
Remove the density either by retopologizing the base mesh, or using something 
that isn't susceptible to that problem such as NURBS.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Friday, July 20, 2012 12:11 PM
To: softimage@listproc.autodesk.com
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?


Re: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Adam Seeley
Hi,


Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.


Adam.




 From: Simon Van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo
 

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
heh good idea... that actually shouldn't be too difficult to pull off.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.

Adam.


From: Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?



RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; softimage@listproc.autodesk.com
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.

Adam.


From: Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?



RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Simon Van de Lagemaat
FYI don't know why that made it in there.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:25 PM
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.

Adam.


From: Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?