RE: clumping hair guides on non uniformly distributed geo
A piece of shameless self promotion... A team used LK Lightning for hair on a character. They said that if you don't need realistic movement, it was the easiest tool for the job. I haven't done any testing in that area whatsoever myself, so I can't give you any guarantees here, but still, might be worth a look. On Jul 21, 2012 8:50 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: We had that problem a bit - so we went with melena then found the dynamics did work in melena how we needed so we modified the compounds and added some of our own - when you get into the strands area, it is much easier to get round such issues. Our compounds are available if you want to check them out - there should be a link somewhere in the mailing list. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Simon Van de Lagemaat [si...@theembassyvfx.com] *Sent:* 20 July 2012 23:44 *To:* softimage@listproc.autodesk.com; Adam Seeley *Subject:* RE: clumping hair guides on non uniformly distributed geo FYI don't know why that made it in there. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Van de Lagemaat *Sent:* July-20-12 2:25 PM *To:* softimage@listproc.autodesk.com; Adam Seeley *Subject:* RE: clumping hair guides on non uniformly distributed geo FYI Is there a good primer anywhere for an ICE based strand workflow for hair? *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Van de Lagemaat *Sent:* July-20-12 2:11 PM *To:* Adam Seeley; softimage@listproc.autodesk.com *Subject:* RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Seeley *Sent:* July-20-12 1:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. -- *From:* Simon Van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Sent:* Friday, 20 July 2012, 20:11 *Subject:* clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
RE: clumping hair guides on non uniformly distributed geo
We had that problem a bit - so we went with melena then found the dynamics did work in melena how we needed so we modified the compounds and added some of our own - when you get into the strands area, it is much easier to get round such issues. Our compounds are available if you want to check them out - there should be a link somewhere in the mailing list. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Simon Van de Lagemaat [si...@theembassyvfx.com] Sent: 20 July 2012 23:44 To: softimage@listproc.autodesk.com; Adam Seeley Subject: RE: clumping hair guides on non uniformly distributed geo FYI don't know why that made it in there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:25 PM To: softimage@listproc.autodesk.com; Adam Seeley Subject: RE: clumping hair guides on non uniformly distributed geo FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
clumping hair guides on non uniformly distributed geo
Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
Re: clumping hair guides on non uniformly distributed geo
other than the obvious of generating hair from given polys, I don't know of a way with built in Soft hair. On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat si...@theembassyvfx.com wrote: Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
RE: clumping hair guides on non uniformly distributed geo
Remove the density either by retopologizing the base mesh, or using something that isn't susceptible to that problem such as NURBS. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Friday, July 20, 2012 12:11 PM To: softimage@listproc.autodesk.com Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
Re: clumping hair guides on non uniformly distributed geo
Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
RE: clumping hair guides on non uniformly distributed geo
heh good idea... that actually shouldn't be too difficult to pull off. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: softimage@listproc.autodesk.com Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
RE: clumping hair guides on non uniformly distributed geo
FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; softimage@listproc.autodesk.com Subject: RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?
RE: clumping hair guides on non uniformly distributed geo
FYI don't know why that made it in there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:25 PM To: softimage@listproc.autodesk.com; Adam Seeley Subject: RE: clumping hair guides on non uniformly distributed geo FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer shrink wrapping to closest surface might help get you a step closer. Adam. From: Simon Van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?