Re: random instance ICE behaviour
Randomize nodes with integers are weird, we always use on scalar values and a floor node to get proper values. Also you can put explorer on sorting to none (creation), check the groups to have the same order, if they don't you can use the reorder tool instead of recreating the groups. On Fri, Sep 13, 2013 at 6:48 PM, Rob Chapman tekano@gmail.com wrote: Try Clamp the random value node, sometimes it gives a -1 when frankly it shouldn't On 13 Sep 2013 19:02, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** we have a problem; ** ** pointcloud A scatters random geometry from group A on a surface ** ** pointcloud B (which is a duplicate of pointcloud A) scatters random geometry from group B on the same surface ** ** with me so far? ** ** the purpose of this is to have the same objects (Arnold standins of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass ** ** (you can't override standin materials, scattered with ICE go figure)* *** ** ** problem the two clouds pick DIFFERENT random objects in each case, they DON'T MATCH! ** ** i have a scene to repro if anyone fancies a look. this is a Soft problem (the override thing is arnold's) ** ** the workaround is to duplicate cloud A, freeze it, and in a new ICE tree, reset the shape using a copy of the original portion of the original ICE tree ** ** confused? we were... ** ** a ** ** ** ** ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com ** ** Fluid Pictures Limited is registered in **England** and * ***Wales. Company number:5657815 VAT number: 872 6893 71 ** **
Re: random instance ICE behaviour
Had the same Issue a few weeks ago. After multiple failed Renders, i recreated my Groups. Added every Object one by one, to be sure they have the same Ordering So: Add Object_A_01 to Group A Add Object_B_01 to Group B Add Object_A_02 to Group A Add Object_B_02 to Group B Add Object_A_03 to Group A Add Object_B_04 to Group B Add Object_A_05 to Group A Add Object_B_05 to Group B [...] But... if you only want to change the Material Put the PointCloud and all Shapes in a Partition and assign the BlackMat to this Partition Or, if you only want to get a Depth-Channel... Add the Depth to your Pass-OutPuts Also Try Enable Filter Numeric AOVs in your ArnoldRenderOptions (sometimes Helps, sometimes not) Am 13.09.2013 18:02, schrieb adrian wyer: we have a problem; pointcloud A scatters random geometry from group A on a surface pointcloud B (which is a duplicate of pointcloud A) scatters random geometry from group B on the same surface with me so far? the purpose of this is to have the same objects (Arnold standins of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass (you can't override standin materials, scattered with ICE go figure) problem the two clouds pick DIFFERENT random objects in each case, they DON'T MATCH! i have a scene to repro if anyone fancies a look. this is a Soft problem (the override thing is arnold's) the workaround is to duplicate cloud A, freeze it, and in a new ICE tree, reset the shape using a copy of the original portion of the original ICE tree confused? we were... a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
random instance ICE behaviour
we have a problem; pointcloud A scatters random geometry from group A on a surface pointcloud B (which is a duplicate of pointcloud A) scatters random geometry from group B on the same surface with me so far? the purpose of this is to have the same objects (Arnold standins of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass (you can't override standin materials, scattered with ICE go figure) problem the two clouds pick DIFFERENT random objects in each case, they DON'T MATCH! i have a scene to repro if anyone fancies a look. this is a Soft problem (the override thing is arnold's) the workaround is to duplicate cloud A, freeze it, and in a new ICE tree, reset the shape using a copy of the original portion of the original ICE tree confused? we were... a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: random instance ICE behaviour
Try Clamp the random value node, sometimes it gives a -1 when frankly it shouldn't On 13 Sep 2013 19:02, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** we have a problem; ** ** pointcloud A scatters random geometry from group A on a surface ** ** pointcloud B (which is a duplicate of pointcloud A) scatters random geometry from group B on the same surface ** ** with me so far? ** ** the purpose of this is to have the same objects (Arnold standins of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass ** ** (you can't override standin materials, scattered with ICE go figure)** ** ** ** problem the two clouds pick DIFFERENT random objects in each case, they DON'T MATCH! ** ** i have a scene to repro if anyone fancies a look. this is a Soft problem (the override thing is arnold's) ** ** the workaround is to duplicate cloud A, freeze it, and in a new ICE tree, reset the shape using a copy of the original portion of the original ICE tree ** ** confused? we were... ** ** a ** ** ** ** ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com ** ** Fluid Pictures Limited is registered in **England** and ** **Wales. Company number:5657815 VAT number: 872 6893 71 ** **