Re: render 360
You guys are the best! Thanks so much! Kris On Wed, Dec 28, 2016 at 7:45 AM, Francisco Criado wrote: > I forgot to mention that if you want to go to youtube 360 or facebook you > will have to use: > > https://github.com/google/spatial-media/releases > > Its quite simple to use! > > Greetings! > > Francisco > > On Dec 28, 2016 8:57 AM, "Kris Rivel" wrote: > >> Thanks guys!! So what about the post/compositing side? What do I use for >> final 3d output? What if I needed to output to facebook or something? >> >> Kris >> >> On Wed, Dec 28, 2016 at 6:39 AM, wrote: >> >>> When I did a lot of them – what served me the most was a 6 camera rig. >>> >>> 6 camera’s at a 90 degree angle (including up and down), with square >>> image ratio and 90 degree opening. >>> You can render with any software, no need for special shaders. >>> >>> Remap the 6 renders on the planes of a cube, and re-render with whatever >>> fancy panoramic or spherical or 360 shader you want for final output – or >>> deliver as is. >>> A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I >>> found it rather all rather straightforward and unproblematic. >>> A bit frustrating that you can only have 4 viewports at once – but at >>> least in a square viewport you can see very well what you are doing. >>> >>> Make sure to test volumics, displacement, particles, lens shaders, SSS >>> and FG, even simply sampling... before deciding on a method – there’s some >>> bad surprises to be had. >>> The 6 camera rig solves pretty much all of it since you are doing a >>> totally regular render. >>> Square renders (at 1k if you go for 4k total) fly like crazy, compared >>> to a 360 view. >>> They better since you need to render more of them, but I’d rather debug >>> in one, quick render view – and render the other views when problems are >>> solved. >>> Rendering one angle at a time – there are plenty of opportunities for >>> optimisation as well. Do not underestimate rendering a full 360 degree >>> world to a single high res view at once. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> *From:* Kris Rivel >>> *Sent:* Wednesday, December 28, 2016 3:57 AM >>> *To:* Softimage List >>> *Subject:* render 360 >>> >>> Anyone know if there's a setup or if its possible to render 360s in Soft >>> with redshift or anything else? Never done it before so not sure where to >>> start...is it just a camera rig/setup and a specific composite process? >>> >>> Kris >>> >>> -- >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
I forgot to mention that if you want to go to youtube 360 or facebook you will have to use: https://github.com/google/spatial-media/releases Its quite simple to use! Greetings! Francisco On Dec 28, 2016 8:57 AM, "Kris Rivel" wrote: > Thanks guys!! So what about the post/compositing side? What do I use for > final 3d output? What if I needed to output to facebook or something? > > Kris > > On Wed, Dec 28, 2016 at 6:39 AM, wrote: > >> When I did a lot of them – what served me the most was a 6 camera rig. >> >> 6 camera’s at a 90 degree angle (including up and down), with square >> image ratio and 90 degree opening. >> You can render with any software, no need for special shaders. >> >> Remap the 6 renders on the planes of a cube, and re-render with whatever >> fancy panoramic or spherical or 360 shader you want for final output – or >> deliver as is. >> A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I >> found it rather all rather straightforward and unproblematic. >> A bit frustrating that you can only have 4 viewports at once – but at >> least in a square viewport you can see very well what you are doing. >> >> Make sure to test volumics, displacement, particles, lens shaders, SSS >> and FG, even simply sampling... before deciding on a method – there’s some >> bad surprises to be had. >> The 6 camera rig solves pretty much all of it since you are doing a >> totally regular render. >> Square renders (at 1k if you go for 4k total) fly like crazy, compared to >> a 360 view. >> They better since you need to render more of them, but I’d rather debug >> in one, quick render view – and render the other views when problems are >> solved. >> Rendering one angle at a time – there are plenty of opportunities for >> optimisation as well. Do not underestimate rendering a full 360 degree >> world to a single high res view at once. >> >> >> >> >> >> >> >> >> >> >> *From:* Kris Rivel >> *Sent:* Wednesday, December 28, 2016 3:57 AM >> *To:* Softimage List >> *Subject:* render 360 >> >> Anyone know if there's a setup or if its possible to render 360s in Soft >> with redshift or anything else? Never done it before so not sure where to >> start...is it just a camera rig/setup and a specific composite process? >> >> Kris >> >> -- >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
Hi Kris, i would recommend you 2160x3840 which is top/bottom format. About compositing tools we use after effects and ScratchVR, in both of them you can previsualize with an Oculus hmd without any troubles ;) About encoding the mp4 should be at least 20 mbps and 30. For example an 8 minute clip (the project we are working on) is about 1.3 gigas with that resolution and quality. Francisco. On Dec 28, 2016 9:22 AM, "Alok Gandhi" wrote: Thanks guys!! So what about the post/compositing side? What do I use for > final 3d output? What if I needed to output to facebook or something? > > Maybe this will help: Maybe this will help https://www.youtube.com/watch?v=8CaA9oxH41M This is for 3DMax > Facebook 360 but I guess it will work the same for Softimage as well. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
> Thanks guys!! So what about the post/compositing side? What do I use for > final 3d output? What if I needed to output to facebook or something? > > Maybe this will help: Maybe this will help https://www.youtube.com/watch?v=8CaA9oxH41M This is for 3DMax > Facebook 360 but I guess it will work the same for Softimage as well. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
Thanks guys!! So what about the post/compositing side? What do I use for final 3d output? What if I needed to output to facebook or something? Kris On Wed, Dec 28, 2016 at 6:39 AM, wrote: > When I did a lot of them – what served me the most was a 6 camera rig. > > 6 camera’s at a 90 degree angle (including up and down), with square image > ratio and 90 degree opening. > You can render with any software, no need for special shaders. > > Remap the 6 renders on the planes of a cube, and re-render with whatever > fancy panoramic or spherical or 360 shader you want for final output – or > deliver as is. > A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I > found it rather all rather straightforward and unproblematic. > A bit frustrating that you can only have 4 viewports at once – but at > least in a square viewport you can see very well what you are doing. > > Make sure to test volumics, displacement, particles, lens shaders, SSS and > FG, even simply sampling... before deciding on a method – there’s some bad > surprises to be had. > The 6 camera rig solves pretty much all of it since you are doing a > totally regular render. > Square renders (at 1k if you go for 4k total) fly like crazy, compared to > a 360 view. > They better since you need to render more of them, but I’d rather debug in > one, quick render view – and render the other views when problems are > solved. > Rendering one angle at a time – there are plenty of opportunities for > optimisation as well. Do not underestimate rendering a full 360 degree > world to a single high res view at once. > > > > > > > > > > > *From:* Kris Rivel > *Sent:* Wednesday, December 28, 2016 3:57 AM > *To:* Softimage List > *Subject:* render 360 > > Anyone know if there's a setup or if its possible to render 360s in Soft > with redshift or anything else? Never done it before so not sure where to > start...is it just a camera rig/setup and a specific composite process? > > Kris > > -- > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
Hi Kris, In Redshift you can render mono spherical 360 images or stereo spherical 360 images (in all its flavors, top/bottom, side by side). Its a lens shader. You could also make a stereo rig or mono rig with 12 or 6 cameras. If you need to render cubemap 360 mono and stereo. I posted last year a softimage emdl in Redshift forum for rendering the last ones i mentioned. We are currently finishing a vr campaign in redshift so if you need to know anything else just let me know! Hope this helps a little bit! Greetings, Francisco. On Dec 27, 2016 11:58 PM, "Kris Rivel" wrote: Anyone know if there's a setup or if its possible to render 360s in Soft with redshift or anything else? Never done it before so not sure where to start...is it just a camera rig/setup and a specific composite process? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
When I did a lot of them – what served me the most was a 6 camera rig. 6 camera’s at a 90 degree angle (including up and down), with square image ratio and 90 degree opening. You can render with any software, no need for special shaders. Remap the 6 renders on the planes of a cube, and re-render with whatever fancy panoramic or spherical or 360 shader you want for final output – or deliver as is. A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I found it rather all rather straightforward and unproblematic. A bit frustrating that you can only have 4 viewports at once – but at least in a square viewport you can see very well what you are doing. Make sure to test volumics, displacement, particles, lens shaders, SSS and FG, even simply sampling... before deciding on a method – there’s some bad surprises to be had. The 6 camera rig solves pretty much all of it since you are doing a totally regular render. Square renders (at 1k if you go for 4k total) fly like crazy, compared to a 360 view. They better since you need to render more of them, but I’d rather debug in one, quick render view – and render the other views when problems are solved. Rendering one angle at a time – there are plenty of opportunities for optimisation as well. Do not underestimate rendering a full 360 degree world to a single high res view at once. From: Kris Rivel Sent: Wednesday, December 28, 2016 3:57 AM To: Softimage List Subject: render 360 Anyone know if there's a setup or if its possible to render 360s in Soft with redshift or anything else? Never done it before so not sure where to start...is it just a camera rig/setup and a specific composite process? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render 360
http://docs.redshift3d.com/Content/I/Spherical%20Camera.html -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
render 360
Anyone know if there's a setup or if its possible to render 360s in Soft with redshift or anything else? Never done it before so not sure where to start...is it just a camera rig/setup and a specific composite process? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.