[Sursound] Call for Papers reminder, 138th Audio Engineering Society Convention

2014-11-23 Thread Pulkki Ville

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PAPERS COCHAIRS

Questions? Contact:

Ville Pulkki and Josh Reiss

138th_pap...@aes.orgmailto:138th_pap...@aes.org

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[Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)

2014-11-23 Thread len moskowitz

Adam Somers (Jaunt VR) wrote:

We just released our first piece of VR content with ambisonic audio to 
the

public. It's a live recording on stage at a recent Paul McCartney
concert. The audio was captured from the sound board and mixed in
b-format. Available for Google Cardboard now, Oculus Rift Mac/PC 
coming

soon.

http://www.jauntvr.com/content/


In case you haven't yet downloaded this content, you're missing 
something special. This is potentially the first volley in a mass-media 
revolution!


Take a smartphone with a 5-inch screen (or larger), add a low cost 
($25!) cardboard viewer and a pair of earbuds, and you've got a real VR 
player.


The screen is split into two; when viewed together, the brain perceives 
a 3D image. The audio is binaural.


The smartphone does the headtracking. The app does the VR video and 
audio manipulation.


(Out of curiousity, I would've liked to hear what the Jaunt VR camera's 
TetraMic had recorded!)



Len Moskowitz (mosko...@core-sound.com)
Core Sound LLC
www.core-sound.com
Home of TetraMic
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Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)

2014-11-23 Thread Stefan Schreiber
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Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)

2014-11-23 Thread Stefan Schreiber


len moskowitz wrote:


Adam Somers (Jaunt VR) wrote:

We just released our first piece of VR content with ambisonic audio 
to the

public. It's a live recording on stage at a recent Paul McCartney
concert. The audio was captured from the sound board and mixed in
b-format. Available for Google Cardboard now, Oculus Rift Mac/PC coming
soon.

http://www.jauntvr.com/content/



In case you haven't yet downloaded this content


No...;-)

, you're missing something special. This is potentially the first 
volley in a mass-media revolution!


Take a smartphone with a 5-inch screen (or larger), add a low cost 
($25!) cardboard viewer and a pair of earbuds, and you've got a real 
VR player.


AmbiExplorer already goes very much into this direction...

(I am sceptical about the practicability of the current cardboard 
viewer, though. Good for experiments, maybe not robust whatsoever in 
real application, at least in long-term. I could be wrong on this, just 
a quick thought...)


Interesting developments. So Google will become a major player in VR, as 
well? Makes sense, as Android will need a couple of further VR and audio 
updates later. Which would force Apple and others to catch up...   :-X



Best,

Stefan




The screen is split into two; when viewed together, the brain 
perceives a 3D image. The audio is binaural.


The smartphone does the headtracking. The app does the VR video and 
audio manipulation.


(Out of curiousity, I would've liked to hear what the Jaunt VR 
camera's TetraMic had recorded!)



Len Moskowitz (mosko...@core-sound.com)
Core Sound LLC
www.core-sound.com
Home of TetraMic



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Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)

2014-11-23 Thread Stefan Schreiber

len moskowitz wrote:


Stefan wrote:

 AmbiExplorer already goes very much into this direction...

Hector did a great job with AmbiExplorer, but it's in a different 
class than the Jaunt content. Hector's app accepts standard Ambisonics 
WXYZ audio files. Jaunt's VR content is fixed.


The Jaunt content has headtracked 3D video and binaural audio. 
Hector's app only does audio.


Jaunt's content uses the Google Cardboard to mount the smartphone and 
present stable video. Hector's app doesn't provide a way to mount the 
smartphone nor does it present video.


One very nice feature of Hector's app is that it allows you to select 
the IRCAM LIsten HRTF data set that works best for you. The Jaunt 
content doesn't offer that flexibility yet.



Accepted, but don't assume that Hector, Bo-Erik Sandholm and actually me 
;-)  never have thought yet to apply an  head-tracked Ambisonics decoder 
as 3D audio solution for VR applications. (In fact, Bo-Erik already  
did  some stuff connected with 3D panorama viewers.)


Google Cardboard: With every respect, but they didn't have this idea  
as first .


http://www.hutter1.net/puzzles/3dvrglass.htm

3D television and 3D cinema are becoming wide-spread, but 3D Virtual 
Reality goggles (or glasses), despite being a many decades old idea, 
are just (as of 2013) receiving increased attention. The few 
commercial devices available don't sell well, in parts due to price, 
but a cheap alternative has emerged: A modern SmartPhone, two lenses 
for under 10$ and some cardboard and glue is all you need to build 
your own 3D-VR goggles.



It would be so nice if some Californian companies would  once  
recognise that they didn't invent ideas which they (very probably) did 
copy. If not from Marcus Hutter, from related DIY projects.


Google also didn't invent Java and/or Linux. (Which became a kind of 
propietary mix in Android, even if Android started in a quite open way.)



Best,

Stefan

P.S.: Sorry for being a bit aggressive. I am just presenting some  
clear  evidence for legally allowed robbery of the ideas of others... 
Business as usual, at least in the increasingly decadent (!) Silicon 
Valley of today. :-)


P.S. 2: Google also manages to pay incredibly low tax rates. Just a 
further observation. Just? Whereas this is not my problem, it may be 
related to the fact that they usually don't recognise the contributions 
of others.


Compared to this, Oculus Inc. seems to work together  with  others. 
Probably because the leadership is still (!) a team of technical 
experts, not some corporate one.







Len Moskowitz (mosko...@core-sound.com)
Core Sound LLC
www.core-sound.com
Home of TetraMic 



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