Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 08:19:40PM +0100, Stefan Schreiber wrote:

> However: <  Will > you mix an Atmos track in this way, in practice? (Doubts
> here.)

Elevated sources are often effects such as the helicopter hovering above.
You typically don't have too many of them, so it makes sense to encode
them separately as objects. Given the choice between say 7.1.4 or 5.1
with up to six objects I'd probably prefer the latter (for movie content
at least).

> (Not to forget that your bed will be probably 5.1, and in the home system
> you don't have sooo many objects to distribute either...)

In theory up to 128 channels... the physical channel is the limit here,
not the Atmos encoding.

> Bonne nuit,

:-) Gute Nacht,

-- 
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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 04:45:45PM +0100, Stefan Schreiber wrote:

> Well, Mpeg-H Audio  uses N3D. It means people might "master" in N3D as well.

Mpeg-H, like Atmos, is a delivery format used to encode the final
result of a production. It is not used for intermediate storage of
data that still needs to be worked on.

So it doesn't matter in a production environment if you use N3D or SN3D.
What matters in practice is that all your tools use the same convention,
you don't want to do conversions all the time.

All my tools (most of which I've written myself) use SN3D as default,
with the option of N3D if and when required.

Ciao,

-- 
FA

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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Stefan Schreiber

Granted:
You could set objects anywhere, even "under the horizon".

However: <  Will > you mix an Atmos track in this way, in practice?  
(Doubts here.)


(Not to forget that your bed will be probably 5.1, and in the home  
system you don't have sooo many objects to distribute either...)


Bonne nuit,

Stefan

- Mensagem de Fons Adriaensen  -

 Data: Mon, 24 May 2021 21:03:07 +0200

 De: Fons Adriaensen 


On Mon, May 24, 2021 at 04:41:09PM +0100, Stefan Schreiber wrote:


I see this, but (probably) the vertical resolution of Atmos will be limited

 for binaural playback as well.


Not if the elevated source is encoded as a separate object. The binaural

 renderer will use the metadata and can reproduce each it exactly where

 it is supposed to be.



 Boa noite,



 --

 FA

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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 04:41:09PM +0100, Stefan Schreiber wrote:

> I see this, but (probably) the vertical resolution of Atmos will be limited
> for binaural playback as well.

Not if the elevated source is encoded as a separate object. The binaural
renderer will use the metadata and can reproduce each it exactly where
it is supposed to be. 

Boa noite,

-- 
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Re: [Sursound] Ambisonics for larger spaces

2021-05-24 Thread Guillaume Le Nost
Hi Tom,

Scaling 3D speaker setups to larger spaces is a challenging topic.
If you are willing to consider hardware processing for the larger space, I
could only encourage you to consider the L-ISA technology from L-Acoustics,
that my team develops. It would tick almost all the boxes of your
requirements:
- software renderer to work in the studio on speakers or headphones
(headtracked binaural)
- hardware renderer for real-time, large-scale performances
- it includes a "scale simulation" mode to anticipate issues you will face
when in the larger space (timing issues, precedence issues, speaker
coverage issues, etc.)
- it is not Ambisonics based, but object-based
- 3D panning and 3D room engine
- DAW friendly with control plugins AU, VST, AAX, mac / windows.
- Integrates with a 3D speaker design software (Soundvision) to accurately
design your system for the larger space, including SPL coverage, timing
metrics, localisation metrics.

Have a quick look at www.l-isa-immersive.com. You will find some more
details on the technology, but also many stories relating to large-scale
immersive audio projects, such as the Coachella festival, Panorama
festival, the UAE National Day, the Tate  Modern Turbine Hall, etc.

I actually live in New Cross Gate (London), not far from your studio, happy
to discuss your project further !

Guillaume


Le lun. 24 mai 2021 à 14:59, Mikhail Pozdniakov  a
écrit :

> Hi Tom,
>
> I don't have anything useful to contribute on your set of questions, but I
> did have a few for you:
>
> When mixing for this project, did you lie down on the floor of your studio
> to check if the mix works? Going from standing to lieing down will
> effectively make the listeners inhabit 2pi space with all the glories of
> proximity effect on bass/lower mids and lack of rear reflections.
>
> Also, do you use those KEF 107s in your normal workflow? :)
>
> Thanks,
> Mikhail
>
> 
> From: Sursound  on behalf of Tom Slater <
> slater...@gmail.com>
> Sent: May 24, 2021 07:52
> To: sursound@music.vt.edu 
> Subject: [Sursound] Ambisonics for larger spaces
>
> Hi everyone,
>
> I have a project coming up that requires me to create a spatial mix of some
> music and then transfer it to a much larger space. The details are:
>
> The space is circular with a 12m radius and a 3.5m ceiling.
>
> We can use a large number of speakers (48 or more)
>
> Budget is sufficient to consider all hardware processing options.
>
> The audience will be lying down to form concentric circles, facing the
> ceiling. The outermost circle will be sitting with their back against the
> wall slightly tilted up. (there is a visual element to the show that
> requires this audience placement).
>
> I will be producing and mixing the music in my studio in which I have a
> 25.2 dome-shaped speaker layout (8, 8, 4, 4, 1.2). See images of the studio
> here https://callandresponse.org.uk/
>
> I use the Blue Ripple suite of plugins and Rapture 3D Advanced decoder.
>
> When transferring mixes from my studio to other venues I usually build a 3D
> model in Sketchup, design the speaker array for the venue and then extract
> the cartesian speaker coordinates from the 3D Sketchup model, build a new
> decoder in Rapture 3D Advanced and render a polywav for playback in the
> venue.
>
> This has always worked well but I just wanted to see if there was anything
> I could do to improve this method, particularly when transferring to
> larger spaces.
>
> I read about this project at The Royal Danish Academy of Music
> <https://www.digitalaudio.dk/page2169.aspx?recordid2169=1149> where they
> used a DAD AX32 as a delay matrix to delay certain speaker channels to
> create a virtual hemisphere. I guess they then build a bespoke decoder with
> the same speaker positions as the virtual hemisphere and then render to
> that.
>
> I'm particularly interested in the community's experience using hardware
> delay matrices in conjunction with ambisonics. *OR *instead of ambisonics,
> such as Meyer Galaxy processors and their Space Map Go system, D&B
> Soundscape, etc. etc.
>
> I’m also very interested to hear experiences of using systems like SpaceMap
> Go or D&B Soundscape in conjunction with your favourite DAW i.e. how well
> have did they fit into your creative sound design and composition workflows
> as studio tools?
>
> Thanks in advance everyone.
>
> Best,
>
> Tom
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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Stefan Schreiber

Well, Mpeg-H Audio  uses N3D. It means people might "master" in N3D as well.

If not you convert from SN3D to N3D...

So what IS a rational choice? People/committees have decided in  
different ways, including you and your committee- "Take that".  < g >


Stefan

P.S.: I would say that the ITU definition is then best practice. You  
are of course entitled to use SN3D, even against your former  
conviction. (No objection.)


OR you chose N3D...

- Mensagem de Fons Adriaensen  -

 Data: Mon, 24 May 2021 10:53:25 +0200

 De: Fons Adriaensen 

 Assunto: Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was:  
Re: Ambix files)))


 Para: sursound@music.vt.edu


On Mon, May 24, 2021 at 01:10:10AM +0100, Stefan Schreiber wrote:


https://www.itu.int/dms_pubrec/itu-r/rec/bs/R-REC-BS.2094-1-201706-I!!PDF-E.pdf


That look like the typical 'standard by committee' enumerating all possible

 options rather than defining a rationally motivated choice. Happens all the

 time...



 Ciao,



 --

 FA



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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Stefan Schreiber
I see this, but (probably) the vertical resolution of Atmos will be  
limited for binaural playback as well.


(It does not < have > to be, but still...)

Best,

Stefan

- Mensagem de Fons Adriaensen  -

 Data: Mon, 24 May 2021 10:49:34 +0200

 De: Fons Adriaensen 

 Assunto: Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was:  
Re: Ambix files)))


 Para: sursound@music.vt.edu


On Mon, May 24, 2021 at 12:52:12AM +0100, Stefan Schreiber wrote:


Depends how you see this, because in practice the home system of Atmos is

 confined to two rings of speakers, and so you are confined to some vertical

 perspective which is quite reduced.


Currently marketed home systems may have this limitation, but AFAIK

 there is nothing in the Atmos format itself that imposes it.



 I guess that very few home users would be prepared to install all the

 speakers required for higher vertical resolution, regardless of the

 format used to deliver the content.



 Ciao,



 --

 FA



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Re: [Sursound] Ambisonics for larger spaces

2021-05-24 Thread Mikhail Pozdniakov
Hi Tom,

I don't have anything useful to contribute on your set of questions, but I did 
have a few for you:

When mixing for this project, did you lie down on the floor of your studio to 
check if the mix works? Going from standing to lieing down will effectively 
make the listeners inhabit 2pi space with all the glories of proximity effect 
on bass/lower mids and lack of rear reflections.

Also, do you use those KEF 107s in your normal workflow? :)

Thanks,
Mikhail


From: Sursound  on behalf of Tom Slater 

Sent: May 24, 2021 07:52
To: sursound@music.vt.edu 
Subject: [Sursound] Ambisonics for larger spaces

Hi everyone,

I have a project coming up that requires me to create a spatial mix of some
music and then transfer it to a much larger space. The details are:

The space is circular with a 12m radius and a 3.5m ceiling.

We can use a large number of speakers (48 or more)

Budget is sufficient to consider all hardware processing options.

The audience will be lying down to form concentric circles, facing the
ceiling. The outermost circle will be sitting with their back against the
wall slightly tilted up. (there is a visual element to the show that
requires this audience placement).

I will be producing and mixing the music in my studio in which I have a
25.2 dome-shaped speaker layout (8, 8, 4, 4, 1.2). See images of the studio
here https://callandresponse.org.uk/

I use the Blue Ripple suite of plugins and Rapture 3D Advanced decoder.

When transferring mixes from my studio to other venues I usually build a 3D
model in Sketchup, design the speaker array for the venue and then extract
the cartesian speaker coordinates from the 3D Sketchup model, build a new
decoder in Rapture 3D Advanced and render a polywav for playback in the
venue.

This has always worked well but I just wanted to see if there was anything
I could do to improve this method, particularly when transferring to
larger spaces.

I read about this project at The Royal Danish Academy of Music
<https://www.digitalaudio.dk/page2169.aspx?recordid2169=1149> where they
used a DAD AX32 as a delay matrix to delay certain speaker channels to
create a virtual hemisphere. I guess they then build a bespoke decoder with
the same speaker positions as the virtual hemisphere and then render to
that.

I'm particularly interested in the community's experience using hardware
delay matrices in conjunction with ambisonics. *OR *instead of ambisonics,
such as Meyer Galaxy processors and their Space Map Go system, D&B
Soundscape, etc. etc.

I’m also very interested to hear experiences of using systems like SpaceMap
Go or D&B Soundscape in conjunction with your favourite DAW i.e. how well
have did they fit into your creative sound design and composition workflows
as studio tools?

Thanks in advance everyone.

Best,

Tom
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[Sursound] Ambisonics for larger spaces

2021-05-24 Thread Tom Slater
Hi everyone,

I have a project coming up that requires me to create a spatial mix of some
music and then transfer it to a much larger space. The details are:

The space is circular with a 12m radius and a 3.5m ceiling.

We can use a large number of speakers (48 or more)

Budget is sufficient to consider all hardware processing options.

The audience will be lying down to form concentric circles, facing the
ceiling. The outermost circle will be sitting with their back against the
wall slightly tilted up. (there is a visual element to the show that
requires this audience placement).

I will be producing and mixing the music in my studio in which I have a
25.2 dome-shaped speaker layout (8, 8, 4, 4, 1.2). See images of the studio
here https://callandresponse.org.uk/

I use the Blue Ripple suite of plugins and Rapture 3D Advanced decoder.

When transferring mixes from my studio to other venues I usually build a 3D
model in Sketchup, design the speaker array for the venue and then extract
the cartesian speaker coordinates from the 3D Sketchup model, build a new
decoder in Rapture 3D Advanced and render a polywav for playback in the
venue.

This has always worked well but I just wanted to see if there was anything
I could do to improve this method, particularly when transferring to
larger spaces.

I read about this project at The Royal Danish Academy of Music
<https://www.digitalaudio.dk/page2169.aspx?recordid2169=1149> where they
used a DAD AX32 as a delay matrix to delay certain speaker channels to
create a virtual hemisphere. I guess they then build a bespoke decoder with
the same speaker positions as the virtual hemisphere and then render to
that.

I'm particularly interested in the community's experience using hardware
delay matrices in conjunction with ambisonics. *OR *instead of ambisonics,
such as Meyer Galaxy processors and their Space Map Go system, D&B
Soundscape, etc. etc.

I’m also very interested to hear experiences of using systems like SpaceMap
Go or D&B Soundscape in conjunction with your favourite DAW i.e. how well
have did they fit into your creative sound design and composition workflows
as studio tools?

Thanks in advance everyone.

Best,

Tom
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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 01:10:10AM +0100, Stefan Schreiber wrote:
 
> https://www.itu.int/dms_pubrec/itu-r/rec/bs/R-REC-BS.2094-1-201706-I!!PDF-E.pdf

That look like the typical 'standard by committee' enumerating all possible
options rather than defining a rationally motivated choice. Happens all the
time...

Ciao,

-- 
FA

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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 12:52:12AM +0100, Stefan Schreiber wrote:

> Depends how you see this, because in practice the home system of Atmos is
> confined to two rings of speakers, and so you are confined to some vertical
> perspective which is quite reduced.

Currently marketed home systems may have this limitation, but AFAIK
there is nothing in the Atmos format itself that imposes it.

I guess that very few home users would be prepared to install all the
speakers required for higher vertical resolution, regardless of the
format used to deliver the content. 

Ciao, 

-- 
FA

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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Fons Adriaensen
On Mon, May 24, 2021 at 09:44:14AM +0200, Bo-Erik Sandholm wrote:


> This made for a bad experience when listening to the file with Omnitone,
> bad clipping distortion.
> I had about 6 dB headroom in b format file but that is not enough🤗

If your file has headroom and Omnitone clips on decoding it, then either
there is something wrong with Omnitone, or you just set the volume too
high :-). 

Ciao,

-- 
FA

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Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))

2021-05-24 Thread Bo-Erik Sandholm
 SN3D  against N3D

As I  am a naive user and do not remember all intricate details of
Ambisonics file formats I recently made the mistake to increase the gain
for a recording when converting from 24 bit floats to 16 bit samples to
minimize file size for web distribution.

This made for a bad experience when listening to the file with Omnitone,
bad clipping distortion.

I had about 6 dB headroom in b format file but that is not enough🤗

Bo-Erik
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