Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-13 Thread Alexis Shaw
 On 13 Mar 2015, at 10:19 pm, Jörn Nettingsmeier 
 netti...@stackingdwarves.net wrote:
 
 On 03/09/2015 12:12 PM, Tobix wrote:
 
 I've read that ambisonics is good for listener in center, right? This
 means that if player can move the sound effect will be distorted?
 
 If you're using pre-rendered Ambisonics files, the listener will never move 
 from the sweet spot, translations are impossible. What you do is track the 
 rotations of the listener's head and rotate the rendering accordingly.
 
 If you want to do translations, you will have to render the scene in realtime.
 It's very much like 3D cinema: you can produce fixed content for a 
 pre-defined viewpoint with a pair of spaced cams, but if you want to allow 
 the viewer to move, you need to model the whole scene.
 
There are techniques that with HOA will give you some translation. That being 
what makes it higher order.
 The way that openal handles source positions and listener is good for
 me, but could it be reproduced with ambisonics?
 
 Yes. Ambisonics can just as well be used as a realtime rendering format. But 
 there is a tradeoff: if the number of discrete sources is small compared to 
 the number of virtual speakers, direct rendering is cheaper.
 
 Consider the case of a virtual 3rd-order 3D rig, let's assume an icosahedron. 
 The cost of decoding the 16ch B-format to 20 speaker feeds is negligible, but 
 you will have to convolve those with 20 pairs of HRTFs, tracked in realtime.
 
You do realise that you don't have to use virtual speakers for the actual 
audio. If you take the impulse response of each Ambisonic channel and pass it 
through the chain, then you can convolve directly with that. (What with the 
linear, time invariance). That means that you have to do 20 FFTs, 
multiplication for filtering and 2 IFFTs. Not saying that this will end up 
faster in all cases but a good thing to note. 

 This rendering effort will be constant, regardless of the number of sound 
 sources in your scene. So if it's just a few, it's easier to just convolve 
 each source with the two HRTFs. At 20 sources, you're break-even, above that, 
 3rd order Ambi is cheaper.
 
 The situation changes a bit if you consider the diffuse field for 
 reverb/ambience: it can be mixed into the Ambi signal at no extra cost, but 
 if modeled with individual sources, it's expensive, because you need quite a 
 few.
 
 
 Best,
 
 
 Jörn
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Regards
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[Sursound] Dual hexagon using in-ceiling uppers and matching in-wall lowers

2013-12-16 Thread Alexis Shaw
Hello All

I am a long time lurker here, and have been interested in setting up an
ambisonic listening room in my house for some time. I have finally got the
courage to try, however the only room that I have available to use is
multi-use and only of moderate size 20m^2 (3940*4750*2690mm) In order to be
able to make the most of the space I have been thinking about using
moderately high end in-wall and in ceiling speakers in an rectangular
double-hexagon arrangement.

My question here is two fold:
1 - Do you think that this is at all a good or interesting setup. Even with
lots of work. I have a moderate undergraduate level of understanding of DSP
and and have read almost everything that I can get my hands upon about both
spherical harmonics and ambisonics and so feel able to write a custom
decoder if I have to.

2 - If the answer to the first question is yes, do you think that the
Noble-Fidelity L-85 LRCS (in ceiling) and L-82 (in wall lowers) would be an
appropriate speaker for this purpose. If not what speaker would you
recomend (if any). I am not attached to these speakers however I cannot
afford much more than USD 300 for each speaker.
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Re: [Sursound] Dual hexagon using in-ceiling uppers and matching in-wall lowers

2013-12-16 Thread Alexis Shaw
Hi Joseph

In terms of decoder I was intending to hack a hifi preamp with an 8
input-12output matrix 128k long fir filters. That is DFT the inputs, for
each frequency in that fft multiply by a matrix, then do an IDFT on the
output.

Of course you do something a little more complicated in order to fix up
latency problems.

This, I think is the most general Ambisonic decoder that is possible at the
moment. And if you play with the coefficients you can also do room
correction, delay lines all in that framework.

On Tuesday, December 17, 2013, Joseph Anderson wrote:

 Hello Alexis,

 A few things

 A) How were you planning on running your decoder? Write code from the
 ground up? Build your own hardware?

 If you're looking for something somewhat between 'off the shelf' and 'grow
 your own', you may like to have a look at the Ambisonic Toolkit package for
 SuperCollider. From the web page, SuperCollider is a programming language
 for real time audio synthesis and algorithmic composition.

 The new and the older pages are here:

 http://supercollider.github.io/
 http://supercollider.sourceforge.net/


 The page for the Ambisonic Toolkit is here:

 http://www.ambisonictoolkit.net


 B) On your decoder arrangement... I'd suggest you think about the
 bi-rectangle arrangement, which uses 8 loudspeakers. This can work well in
 a domestic situation. Four loudspeakers are placed in the horizontal plane
 (in a rectangle), and then two more on the ceiling and two on the floor.
 Imagine two planes bisecting each other: one horizontal and one vertical.

 The ATK has a wide variety of inbuilt decoders. This page lists them:

 http://doc.sccode.org/Classes/FoaDecoderMatrix.html

 For a bi-rectangle, you'd use the diametric decoder. For two hexagons,
 you'd use the periphonic decoder. The ATK also includes Near Field
 Compensation and Psychoacoustic Shelf Filtering, allowing you to implement
 classic, optimised decoders. Additionally, because SuperCollider is a
 programming language for audio synthesis and signal processing, you also
 get delay lines and multipliers (gain adjustment) to compensate for
 differences in loudspeaker distances.


 Hope this helps!!


 My best,

 
 Joseph Anderson

 j.ander...@ambisonictoolkit.net javascript:;
 http://www.ambisonictoolkit.net
 



 On 16 Dec 2013, at 1:25 am, Alexis Shaw alexis.s...@gmail.comjavascript:;
 wrote:

  Hello All
 
  I am a long time lurker here, and have been interested in setting up an
  ambisonic listening room in my house for some time. I have finally got
 the
  courage to try, however the only room that I have available to use is
  multi-use and only of moderate size 20m^2 (3940*4750*2690mm) In order to
 be
  able to make the most of the space I have been thinking about using
  moderately high end in-wall and in ceiling speakers in an rectangular
  double-hexagon arrangement.
 
  My question here is two fold:
  1 - Do you think that this is at all a good or interesting setup. Even
 with
  lots of work. I have a moderate undergraduate level of understanding of
 DSP
  and and have read almost everything that I can get my hands upon about
 both
  spherical harmonics and ambisonics and so feel able to write a custom
  decoder if I have to.
 
  2 - If the answer to the first question is yes, do you think that the
  Noble-Fidelity L-85 LRCS (in ceiling) and L-82 (in wall lowers) would be
 an
  appropriate speaker for this purpose. If not what speaker would you
  recomend (if any). I am not attached to these speakers however I cannot
  afford much more than USD 300 for each speaker.
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Re: [Sursound] Dual hexagon using in-ceiling uppers and matching in-wall lowers

2013-12-16 Thread Alexis Shaw
On Tuesday, December 17, 2013, Fons Adriaensen wrote:

 On Tue, Dec 17, 2013 at 10:13:15AM +1100, Alexis Shaw wrote:

  In terms of decoder I was intending to hack a hifi preamp with an 8
  input-12output matrix 128k long fir filters. That is DFT the inputs, for
  each frequency in that fft multiply by a matrix, then do an IDFT on the
  output.

 1. That's giant overkill, completely useless. Whatever you need
as filtering in a decoder can be done easily with much shorter
impulse response. Or even with some simple IIR filters.

It is overkill for anything except room correction where you often need 1/2
second of filtering
At 386khz that leads to a 128k fir filter


 2. The method you propose (DFT, matrix, IDFT) is wrong, you'd need
linear convolution which is not the same thing.

 No you are wrong here, convolusion in. The time domain is equivelent to
multiplication in the
Fourier domain. That is simple sampling theory. Look up the overlap and add
method of fir filter implementation

 Ciao,

 --
 FA

 A world of exhaustive, reliable metadata would be an utopia.
 It's also a pipe-dream, founded on self-delusion, nerd hubris
 and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Dual hexagon using in-ceiling uppers and matching in-wall lowers

2013-12-16 Thread Alexis Shaw
Hi Joseph.

I am thinking of hacking the emotiva UMC-200, if I use the secondary zone
DACs I should be able to get some reasonable quality out of it.

Regards
Alexis Shaw

On Tuesday, December 17, 2013, Joseph Anderson wrote:

 Hello Alexis,

 Sounds like a fun project. What is the hardware you're hacking?


 My best,


 
 Joseph Anderson

 j.ander...@ambisonictoolkit.net javascript:;
 http://www.ambisonictoolkit.net
 



 On 16 Dec 2013, at 3:13 pm, Alexis Shaw alexis.s...@gmail.comjavascript:;
 wrote:

  Hi Joseph
 
  In terms of decoder I was intending to hack a hifi preamp with an 8
  input-12output matrix 128k long fir filters. That is DFT the inputs, for
  each frequency in that fft multiply by a matrix, then do an IDFT on the
  output.
 
  Of course you do something a little more complicated in order to fix up
  latency problems.
 
  This, I think is the most general Ambisonic decoder that is possible at
 the
  moment. And if you play with the coefficients you can also do room
  correction, delay lines all in that framework.
 
  On Tuesday, December 17, 2013, Joseph Anderson wrote:
 
  Hello Alexis,
 
  A few things
 
  A) How were you planning on running your decoder? Write code from the
  ground up? Build your own hardware?
 
  If you're looking for something somewhat between 'off the shelf' and
 'grow
  your own', you may like to have a look at the Ambisonic Toolkit package
 for
  SuperCollider. From the web page, SuperCollider is a programming
 language
  for real time audio synthesis and algorithmic composition.
 
  The new and the older pages are here:
 
  http://supercollider.github.io/
  http://supercollider.sourceforge.net/
 
 
  The page for the Ambisonic Toolkit is here:
 
  http://www.ambisonictoolkit.net
 
 
  B) On your decoder arrangement... I'd suggest you think about the
  bi-rectangle arrangement, which uses 8 loudspeakers. This can work well
 in
  a domestic situation. Four loudspeakers are placed in the horizontal
 plane
  (in a rectangle), and then two more on the ceiling and two on the floor.
  Imagine two planes bisecting each other: one horizontal and one
 vertical.
 
  The ATK has a wide variety of inbuilt decoders. This page lists them:
 
  http://doc.sccode.org/Classes/FoaDecoderMatrix.html
 
  For a bi-rectangle, you'd use the diametric decoder. For two hexagons,
  you'd use the periphonic decoder. The ATK also includes Near Field
  Compensation and Psychoacoustic Shelf Filtering, allowing you to
 implement
  classic, optimised decoders. Additionally, because SuperCollider is a
  programming language for audio synthesis and signal processing, you also
  get delay lines and multipliers (gain adjustment) to compensate for
  differences in loudspeaker distances.
 
 
  Hope this helps!!
 
 
  My best,
 
  
  Joseph Anderson
 
  j.ander...@ambisonictoolkit.net javascript:; javascript:;
  http://www.ambisonictoolkit.net
  
 
 
 
  On 16 Dec 2013, at 1:25 am, Alexis Shaw 
  alexis.s...@gmail.comjavascript:;
 javascript:;
  wrote:
 
  Hello All
 
  I am a long time lurker here, and have been interested in setting up an
  ambisonic listening room in my house for some time. I have finally got
  the
  courage to try, however the only room that I have available to use is
  multi-use and only of moderate size 20m^2 (3940*4750*2690mm) In order
 to
  be
  able to make the most of the space I have been thinking about using
  moderately high end in-wall and in ceiling speakers in an rectangular
  double-hexagon arrangement.
 
  My question here is two fold:
  1 - Do you think that this is at all a good or interesting setup. Even
  with
  lots of work. I have a moderate undergraduate level of understanding of
  DSP
  and and have read almost everything that I can get my hands upon about
  both
  spherical harmonics and ambisonics and so feel able to write a custom
  decoder if I have to.
 
  2 - If the answer to the first question is yes, do you think that the
  Noble-Fidelity L-85 LRCS (in ceiling) and L-82 (in wall lowers) would
 be
  an
  appropriate speaker for this purpose. If not what speaker would you
  recomend (if any). I am not attached to these speakers however I cannot
  afford much more than USD 300 for each speaker.
  -- next part --
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Re: [Sursound] Dual hexagon using in-ceiling uppers and matching in-wall lowers

2013-12-16 Thread Alexis Shaw
On Tuesday, December 17, 2013, Fons Adriaensen wrote:

 On Tue, Dec 17, 2013 at 10:53:23AM +1100, Alexis Shaw wrote:

   1. That's giant overkill, completely useless. Whatever you need
  as filtering in a decoder can be done easily with much shorter
  impulse response. Or even with some simple IIR filters.
 
  It is overkill for anything except room correction where you often need
 1/2
  second of filtering
  At 386khz that leads to a 128k fir filter

 * 386 kHz ?? Even 192 is completely useless.

 * Half a second of room correction would be useful only at very low
   frequencies (unless you want to correct your bathroom). And if and
   when it is necesssary, that part of the frequency range can be
   processed at a much lower sample rate and require only a short filter.

 * And then, room correction would be done on the speaker signals,
   not on the complete matrix. The latter *is* possible of course,
   and would be ideal, *iff* you can derive the filters. Which would
   require measuring the room response in higher order Ambisonic format,
   not on option unless you have a EigenMike, and even then dubious.

 My other project is making an eigenmike type microphone using 1000 mems
microphones
I am intending to do that


   2. The method you propose (DFT, matrix, IDFT) is wrong, you'd need
  linear convolution which is not the same thing.
  
   No you are wrong here, convolusion in. The time domain is equivelent to
  multiplication in the
  Fourier domain. That is simple sampling theory. Look up the overlap and
 add
  method of fir filter implementation

 You don't have to tell me that (as the author of zita-convolver).
 But DFT, multiply, IDFT without overlap (which is what the OP
 described) won't do it.


Btw I am the op.


 Ciao,

 --
 FA

 A world of exhaustive, reliable metadata would be an utopia.
 It's also a pipe-dream, founded on self-delusion, nerd hubris
 and hysterically inflated market opportunities. (Cory Doctorow)

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[Sursound] Spherical microphone array

2013-10-18 Thread Alexis Shaw
Hello all.

I was wondering what people thought of the usefulness of a 10cm
diameter spherical microphone array with 1000 mems detectors. (I'm Thinking
of using ADMP621s)

I know that this has a kr of about 3.2 but with the large number of
microphones I was thinking it might be possible to get a 4th order result
without significant spatial aliasing. Especially if The pattern was chosen
to minimise spatial aliasing.

In order to complement this I was thinking of increasing the frequency
response al lower frequencies with a second, open spherical array ala the
work of the university of sydney.

Do you think that this would be a worthwhile exercise.
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Re: [Sursound] Making a standalone 8ch player

2013-05-23 Thread Alexis Shaw
 Do you need internal dacs.

How many channels do you need implemented.

I am working on a solution to the same problem at the moment.

On Thursday, May 23, 2013, Marc Lavallée wrote:

 That's an interesting idea: clustering Raspberry Pis
 with cheap 8 channels usb modules and jackd2.
 --
 Marc

 Michael Chapman s...@mchapman.com javascript:; a écrit :

   Hello all,
   I want to start making a standalone 8 channel player (maybe more)  -
   something that can be used in museums, festivals etc for sound
   installations that can just be turned on and will instantly start
   looping a
   multichannel composition on an sd card. At the moment I am using
   rather unwieldly setups of small computers and multi channel
   soundcards such as RME and motu. Cables can easily be jogged loose
   and it would be nice to have something more robust and that staff
   can easily just turn on and off. So I have looked into the arduino
   (only 12 bit audio) and the raspberry pi but neither seem
   suitable . Systems already avaailable are ludicrously expensive
   (1000s of euros) Has anyone got any ideas on the best way to go
   about this - is there something maybe Im missing with the raspberry
   pi/ arduino that could be customised ? Perhaps a custom made
   circuit board ? Ideas ? best,
   Gus
 
  If you are thinking of wider applications I would really encourage
  you to go modular ... that is daisy chainable devices:
 
  2+2+2+2 = 8
  4+4 = 8
 
  2+2+2+2+ ... = maybe more
 
  even if it is
  8+ ... = maybe more
 
  Good hunting,
 
  Michael
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Re: [Sursound] Making a standalone 8ch player

2013-05-23 Thread Alexis Shaw
I am working on a system that can drive 40 or so channels based on a zynq
7020 processor.

The zedboard which is the dev kit i am working with costs 320 for academics
and ~400 for commercial uses.

This will then drive a series of dac boards that I am working on. They are
likely to cost about 200 each for 8 channels (ESS).

Cheaper dac boards could be invisiged, or even direct driving digital class
D modulators. I am mainly working on the player-control hardware.

Regards.


On Thursday, May 23, 2013, Augustine Leudar wrote:

 Hi Alexis,
 yes the box would need DA converters if thats what you mean. I am thinking
 8 outputs to start with min 16 bit 44.1 but it would be nice to have
 something that could be easily customisable for more

 On 23 May 2013 14:08, Alexis Shaw alexis.s...@gmail.com javascript:;
 wrote:

   Do you need internal dacs.
 
  How many channels do you need implemented.
 
  I am working on a solution to the same problem at the moment.
 
  On Thursday, May 23, 2013, Marc Lavallée wrote:
 
   That's an interesting idea: clustering Raspberry Pis
   with cheap 8 channels usb modules and jackd2.
   --
   Marc
  
   Michael Chapman s...@mchapman.com javascript:; javascript:; a
 écrit :
  
 Hello all,
 I want to start making a standalone 8 channel player (maybe more)
  -
 something that can be used in museums, festivals etc for sound
 installations that can just be turned on and will instantly start
 looping a
 multichannel composition on an sd card. At the moment I am using
 rather unwieldly setups of small computers and multi channel
 soundcards such as RME and motu. Cables can easily be jogged loose
 and it would be nice to have something more robust and that staff
 can easily just turn on and off. So I have looked into the arduino
 (only 12 bit audio) and the raspberry pi but neither seem
 suitable . Systems already avaailable are ludicrously expensive
 (1000s of euros) Has anyone got any ideas on the best way to go
 about this - is there something maybe Im missing with the raspberry
 pi/ arduino that could be customised ? Perhaps a custom made
 circuit board ? Ideas ? best,
 Gus
   
If you are thinking of wider applications I would really encourage
you to go modular ... that is daisy chainable devices:
   
2+2+2+2 = 8
4+4 = 8
   
2+2+2+2+ ... = maybe more
   
even if it is
8+ ... = maybe more
   
Good hunting,
   
Michael
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 --
 07580951119

 augustine.leudar.com
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Re: [Sursound] Making a standalone 8ch player

2013-05-23 Thread Alexis Shaw
I'm working on having this implement a 4th order ambisonic decoder.

The cool thing here is that there is a dual core arm processor on board
that can
run linux, so I can have a 40 or more channel hardware interface and
have it act as
an output that takes a 4th order ambisonic signal from software. Or at
least that is
the idea.

There actually seems to be enough io to output to well over 100 channels.
And there
Is a heap of DSP resources on this thing.

I don't know how popular this would be or how much time it will take,
however there
Is a huge amount that can be done here.

On Thursday, May 23, 2013, Ben Bloomberg wrote:

 I have some FPGA code to drive 4 and 8 channel Burr Brown DACs (PCM3168a,
 PCM1608) I could pass along.

 It's quite messy and I haven't worked on it in a while (4 years) but it
 also implements a 3rd order ambisonic encoder/decoder and streaming input
 via USB. The coefficients are all stored in a LUT in onboard memory to
 avoid lots of multiplication/trig. It wouldn't be too hard to modify it to
 grab wavs from an SD card. I've been using the Nexys2 platform from
 digilent.  FPGALink is a pretty cool USB library that does highspeed IO.
 PCM3168 is a tough chip to solder though...

 Ben



 On Thu, May 23, 2013 at 8:47 AM, Alexis Shaw 
 alexis.s...@gmail.comjavascript:;
 wrote:

  I am working on a system that can drive 40 or so channels based on a zynq
  7020 processor.
 
  The zedboard which is the dev kit i am working with costs 320 for
 academics
  and ~400 for commercial uses.
 
  This will then drive a series of dac boards that I am working on. They
 are
  likely to cost about 200 each for 8 channels (ESS).
 
  Cheaper dac boards could be invisiged, or even direct driving digital
 class
  D modulators. I am mainly working on the player-control hardware.
 
  Regards.
 
 
  On Thursday, May 23, 2013, Augustine Leudar wrote:
 
   Hi Alexis,
   yes the box would need DA converters if thats what you mean. I am
  thinking
   8 outputs to start with min 16 bit 44.1 but it would be nice to have
   something that could be easily customisable for more
  
   On 23 May 2013 14:08, Alexis Shaw 
   alexis.s...@gmail.comjavascript:;javascript:;
   wrote:
  
 Do you need internal dacs.
   
How many channels do you need implemented.
   
I am working on a solution to the same problem at the moment.
   
On Thursday, May 23, 2013, Marc Lavallée wrote:
   
 That's an interesting idea: clustering Raspberry Pis
 with cheap 8 channels usb modules and jackd2.
 --
 Marc

 Michael Chapman s...@mchapman.com javascript:;javascript:; 
 javascript:;
  a
   écrit :

   Hello all,
   I want to start making a standalone 8 channel player (maybe
 more)
-
   something that can be used in museums, festivals etc for sound
   installations that can just be turned on and will instantly
 start
   looping a
   multichannel composition on an sd card. At the moment I am
 using
   rather unwieldly setups of small computers and multi channel
   soundcards such as RME and motu. Cables can easily be jogged
  loose
   and it would be nice to have something more robust and that
 staff
   can easily just turn on and off. So I have looked into the
  arduino
   (only 12 bit audio) and the raspberry pi but neither seem
   suitable . Systems already avaailable are ludicrously expensive
   (1000s of euros) Has anyone got any ideas on the best way to go
   about this - is there something maybe Im missing with the
  raspberry
   pi/ arduino that could be customised ? Perhaps a custom made
   circuit board ? Ideas ? best,
   Gus
 
  If you are thinking of wider applications I would really
 encourage
  you to go modular ... that is daisy chainable devices:
 
  2+2+2+2 = 8
  4+4 = 8
 
  2+2+2+2+ ... = maybe more
 
  even if it is
  8+ ... = maybe more
 
  Good hunting,
 
  Michael
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Re: [Sursound] Patent application: Data structure for HOA

2012-11-01 Thread Alexis Shaw
For HRTF based sound, headphones work the best. The HRTF is the solution of
the in-head effects.

On 2 November 2012 14:07, Stefan Schreiber st...@mail.telepac.pt wrote:

 Richard Dobson wrote:

  The same is true of stereo too. There are people who just don't hear
 stereo as stereo. If the response to lack of perfection is always do
 nothing, nothing will be done. Alternatively, if you use those generic
 HRTFs, at least ~some~ people will be happy.

 BTW, the AES has just announced a project AES-X212 to develop a file
 format for HRTF data; The format will be designed to include source
 materials from different HRTF databases. See:

 http://www.aes.org/standards/**meetings/new-projects.cfmhttp://www.aes.org/standards/meetings/new-projects.cfm


 Richard Dobson



 The next and valid question is if stereo via headphones actually works so
 well at all... (Many people have problems, such as in-head effects, lack of
 perceived real space, etc.)

 If you would fix these problems, then you could probably also reproduce
 convincing binaural surround via headphones.

 Best,

 Stefan Schreiber



 On 31/10/2012 16:38, Martin Leese wrote:

  Peter Lennox wrote:

  Yes but...why not simply release stuff for mobiles in a generic
 binaural -
 skip the uhj altogether?



 Please, what is this generic binaural?

 Everyone has an individual HRTF.  If you
 release binaural recording using a generic
 HRTF then it will work for some and not for
 others.

 There have been attempts to systemise HRTFs,
 so that you set about four different parameters
 to produce an individual HRTF, but they never
 caught on.

 Regards,
 Martin


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