Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-25 Thread Martin Leese
MrUnmenge  wrote:

> Thanks a bunch to everyone for their answers!
>
> @J?rgen and Martin: I am confused, if I click the link to the attachment, i
> only get plaintext (google chrome) and unfortunately i'm not in the aes?
> i've send you, j?rgen, a PM for that.

Hi Juergen,

PDF attached.  (I have not sent this message
to the list.)

Regards,
Martin
-- 
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E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-25 Thread Augustine Leudar
A yes definately if it's in a game makes sense. I'm sure you'll be grand
with ambisonics. So is the audio going to be over speakers then? Love to
hear more about the project if its not NDA territory.

On Tuesday, 25 August 2020, MrUnmenge  wrote:

> Thanks a bunch to everyone for their answers!
>
> @Jürgen and Martin: I am confused, if I click the link to the attachment, i
> only get plaintext (google chrome) and unfortunately i'm not in the aes…
> i've send you, jürgen, a PM for that.
>
> @Gus: Thanks a lot for your suggestions. Touchdesigner looks very promising
> especially as the "backend" for the projection mapping, etc., we will
> investigate further.
> If it comes to designing audio in a game engine i am not the best expert.
> But the few times i did it, it was not so bad.
> Since we also need to port the installation into VR and it's overall a bit
> more like a game, i think we stick with an game engine for now…
>
> On Mon, 24 Aug 2020 at 13:07, Jürgen Peissig 
> wrote:
>
> > Dear Max,
> >
> > just saw that the list crops attachments.
> >
> > You can find the the publication here:
> > https://www.aes.org/e-lib/browse.cfm?elib=19522
> >
> > Best regards,
> > Juergen
> >
> >
> >
> > Am 23.08.20 um 15:07 schrieb MrUnmenge:
> > > Dear Groupe,
> > > i'm a longtime reader but first time poster to this wonderful email
> list,
> > > and I am still pretty new to 3d Audio so I would be grateful for some
> of
> > > your knowledge and experience.
> > >
> > > We are planning an immersive audio-video Installation that is supposed
> to
> > > be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected
> > onto.
> > > The Sound should come from all around the room (right now we are
> thinking
> > > about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
> > > layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
> > > speakers need to be projected onto and ideally they would hide in the
> > > drywalls seamlessly without compromising the sound quality. So my first
> > two
> > > questions are (probably quit a few will follow):
> > >
> > > 1) What are your suggestions for hiding the speakers? Do you have
> > > experience what fabric or cinemascreens would still work well
> (regarding
> > > that the room is rather small and the audience can move freely and
> might
> > > come pretty close to the walls)? Are there any other methods that i'm
> not
> > > aware of?
> > >
> > > 2) How crucial is the sweetspot and is there a possibility to widen it
> by
> > > the choice of speakers and/or speaker layout without losing too much
> > > spatial resolution?
> > > The room is rather small, but still we expect the people to move around
> > in
> > > it, since their positions will be tracked and interact with the content
> > of
> > > the installation.
> > >
> > > Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
> > > I hope you all are well.
> > > All the best,
> > > Max
> > > -- next part --
> > > An HTML attachment was scrubbed...
> > > URL: <
> > https://mail.music.vt.edu/mailman/private/sursound/
> attachments/20200823/47bc1cdf/attachment.html
> > >
> > > ___
> > > Sursound mailing list
> > > Sursound@music.vt.edu
> > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe
> here,
> > edit account or options, view archives and so on.
> >
> > --
> > -
> > Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March
> > 2020.
> > http://www.daga2020.de/
> > -
> > ---
> > Prof. Dr. Jürgen Peissig
> > Institut für Kommunikationstechnik (IKT)
> > Leibniz Universität Hannover
> > Appelstr. 9a, 14. Etage
> > D-30167 HANNOVER
> > +49 511 762 4239
> > +49 172 519 7504
> > ---
> >
> > ___
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> > edit account or options, view archives and so on.
> >
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> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>


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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-25 Thread MrUnmenge
Thanks a bunch to everyone for their answers!

@Jürgen and Martin: I am confused, if I click the link to the attachment, i
only get plaintext (google chrome) and unfortunately i'm not in the aes…
i've send you, jürgen, a PM for that.

@Gus: Thanks a lot for your suggestions. Touchdesigner looks very promising
especially as the "backend" for the projection mapping, etc., we will
investigate further.
If it comes to designing audio in a game engine i am not the best expert.
But the few times i did it, it was not so bad.
Since we also need to port the installation into VR and it's overall a bit
more like a game, i think we stick with an game engine for now…

On Mon, 24 Aug 2020 at 13:07, Jürgen Peissig 
wrote:

> Dear Max,
>
> just saw that the list crops attachments.
>
> You can find the the publication here:
> https://www.aes.org/e-lib/browse.cfm?elib=19522
>
> Best regards,
> Juergen
>
>
>
> Am 23.08.20 um 15:07 schrieb MrUnmenge:
> > Dear Groupe,
> > i'm a longtime reader but first time poster to this wonderful email list,
> > and I am still pretty new to 3d Audio so I would be grateful for some of
> > your knowledge and experience.
> >
> > We are planning an immersive audio-video Installation that is supposed to
> > be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected
> onto.
> > The Sound should come from all around the room (right now we are thinking
> > about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
> > layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
> > speakers need to be projected onto and ideally they would hide in the
> > drywalls seamlessly without compromising the sound quality. So my first
> two
> > questions are (probably quit a few will follow):
> >
> > 1) What are your suggestions for hiding the speakers? Do you have
> > experience what fabric or cinemascreens would still work well (regarding
> > that the room is rather small and the audience can move freely and might
> > come pretty close to the walls)? Are there any other methods that i'm not
> > aware of?
> >
> > 2) How crucial is the sweetspot and is there a possibility to widen it by
> > the choice of speakers and/or speaker layout without losing too much
> > spatial resolution?
> > The room is rather small, but still we expect the people to move around
> in
> > it, since their positions will be tracked and interact with the content
> of
> > the installation.
> >
> > Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
> > I hope you all are well.
> > All the best,
> > Max
> > -- next part --
> > An HTML attachment was scrubbed...
> > URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20200823/47bc1cdf/attachment.html
> >
> > ___
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
> --
> -
> Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March
> 2020.
> http://www.daga2020.de/
> -
> ---
> Prof. Dr. Jürgen Peissig
> Institut für Kommunikationstechnik (IKT)
> Leibniz Universität Hannover
> Appelstr. 9a, 14. Etage
> D-30167 HANNOVER
> +49 511 762 4239
> +49 172 519 7504
> ---
>
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Martin Leese
J?rgen Peissig wrote:

> Dear Max,
>
> just saw that the list crops attachments.
>
> You can find the the publication here:
> https://www.aes.org/e-lib/browse.cfm?elib=19522

Not crop, but you have to click on the link and
enter your e-mail address and sursound list
password.  You can then view the five page
PDF file.

Regards,
Martin
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Jürgen Peissig

Dear Max,

just saw that the list crops attachments.

You can find the the publication here:
https://www.aes.org/e-lib/browse.cfm?elib=19522

Best regards,
Juergen



Am 23.08.20 um 15:07 schrieb MrUnmenge:

Dear Groupe,
i'm a longtime reader but first time poster to this wonderful email list,
and I am still pretty new to 3d Audio so I would be grateful for some of
your knowledge and experience.

We are planning an immersive audio-video Installation that is supposed to
be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected onto.
The Sound should come from all around the room (right now we are thinking
about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
speakers need to be projected onto and ideally they would hide in the
drywalls seamlessly without compromising the sound quality. So my first two
questions are (probably quit a few will follow):

1) What are your suggestions for hiding the speakers? Do you have
experience what fabric or cinemascreens would still work well (regarding
that the room is rather small and the audience can move freely and might
come pretty close to the walls)? Are there any other methods that i'm not
aware of?

2) How crucial is the sweetspot and is there a possibility to widen it by
the choice of speakers and/or speaker layout without losing too much
spatial resolution?
The room is rather small, but still we expect the people to move around in
it, since their positions will be tracked and interact with the content of
the installation.

Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
I hope you all are well.
All the best,
Max
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--
-
Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March 2020.
http://www.daga2020.de/
-
---
Prof. Dr. Jürgen Peissig
Institut für Kommunikationstechnik (IKT)
Leibniz Universität Hannover
Appelstr. 9a, 14. Etage
D-30167 HANNOVER
+49 511 762 4239
+49 172 519 7504
---

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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Jürgen Peissig

Dear Max,

check out the configurations we use in our Immersive Media Lab at 
Hannover University.

(https://www.ikt.uni-hannover.de/forschung_iml.html)

Its described in detail in the publication I append.

When you have additional questionss feel free to contact me or the 
author of the engineering brief.


Best regards,
Juergen






Am 23.08.20 um 15:07 schrieb MrUnmenge:

Dear Groupe,
i'm a longtime reader but first time poster to this wonderful email list,
and I am still pretty new to 3d Audio so I would be grateful for some of
your knowledge and experience.

We are planning an immersive audio-video Installation that is supposed to
be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected onto.
The Sound should come from all around the room (right now we are thinking
about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
speakers need to be projected onto and ideally they would hide in the
drywalls seamlessly without compromising the sound quality. So my first two
questions are (probably quit a few will follow):

1) What are your suggestions for hiding the speakers? Do you have
experience what fabric or cinemascreens would still work well (regarding
that the room is rather small and the audience can move freely and might
come pretty close to the walls)? Are there any other methods that i'm not
aware of?

2) How crucial is the sweetspot and is there a possibility to widen it by
the choice of speakers and/or speaker layout without losing too much
spatial resolution?
The room is rather small, but still we expect the people to move around in
it, since their positions will be tracked and interact with the content of
the installation.

Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
I hope you all are well.
All the best,
Max
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--
-
Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March 2020.
http://www.daga2020.de/
-
---
Prof. Dr. Jürgen Peissig
Institut für Kommunikationstechnik (IKT)
Leibniz Universität Hannover
Appelstr. 9a, 14. Etage
D-30167 HANNOVER
+49 511 762 4239
+49 172 519 7504
---

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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Augustine Leudar
A couple of years ago I did an 3d audio installation with unity . We sent
OSC between max msp and unity and did all the audio in max. I've done
similar things with open frameworks and I'm working on something with touch
designer at the moment. Personally I'd want to be doing the audio in
dedicated audio software like max communicating via osc.

On Sunday, 23 August 2020, Augustine Leudar 
wrote:

> Not sure about unreal and unity but spat will let you convert pretty much
> anything to anything with regards to spatial audio (ie you could start with
> HOA and convert to dbap etc) If your using spat in max anyway. Do t know
> about the standalone software. Thibaut Carpentier is the man to ask.
>
> On Sunday, 23 August 2020, MrUnmenge  wrote:
>
>> Thanks for your reply, Gus.
>> We will use either unity or unreal for the Installation.
>> Please correct me if I am wrong, but as far as my research goes I think i
>> would be stuck with HOA, either through blue ripples rapture 3d (unity) or
>> an direct Ambisonic stream (unreal), which then would be encoded in
>> something like Spat Revolution... Do you know of something else?
>> Thanks again, I appreciate it.
>> All the best
>> Max
>> -- next part --
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>> edit account or options, view archives and so on.
>>
>
>
> --
> Artist website: www.augustineleudar.com
> Business website: www.magikdoor.net
> +44(0)7555784775
>
>
>

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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-23 Thread Augustine Leudar
Not sure about unreal and unity but spat will let you convert pretty much
anything to anything with regards to spatial audio (ie you could start with
HOA and convert to dbap etc) If your using spat in max anyway. Do t know
about the standalone software. Thibaut Carpentier is the man to ask.

On Sunday, 23 August 2020, MrUnmenge  wrote:

> Thanks for your reply, Gus.
> We will use either unity or unreal for the Installation.
> Please correct me if I am wrong, but as far as my research goes I think i
> would be stuck with HOA, either through blue ripples rapture 3d (unity) or
> an direct Ambisonic stream (unreal), which then would be encoded in
> something like Spat Revolution... Do you know of something else?
> Thanks again, I appreciate it.
> All the best
> Max
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> edit account or options, view archives and so on.
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-23 Thread MrUnmenge
Thanks for your reply, Gus.
We will use either unity or unreal for the Installation.
Please correct me if I am wrong, but as far as my research goes I think i
would be stuck with HOA, either through blue ripples rapture 3d (unity) or
an direct Ambisonic stream (unreal), which then would be encoded in
something like Spat Revolution... Do you know of something else?
Thanks again, I appreciate it.
All the best
Max
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-23 Thread Augustine Leudar
I've used thin white sheets before and it hasn't made much difference to
the sound. If you use various types of amplitude panning instead of
Ambisonic there won't be a sweet spot if you design the sound correctly.
Best
Gus

On Sunday, 23 August 2020, MrUnmenge  wrote:

> Dear Groupe,
> i'm a longtime reader but first time poster to this wonderful email list,
> and I am still pretty new to 3d Audio so I would be grateful for some of
> your knowledge and experience.
>
> We are planning an immersive audio-video Installation that is supposed to
> be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected onto.
> The Sound should come from all around the room (right now we are thinking
> about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
> layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
> speakers need to be projected onto and ideally they would hide in the
> drywalls seamlessly without compromising the sound quality. So my first two
> questions are (probably quit a few will follow):
>
> 1) What are your suggestions for hiding the speakers? Do you have
> experience what fabric or cinemascreens would still work well (regarding
> that the room is rather small and the audience can move freely and might
> come pretty close to the walls)? Are there any other methods that i'm not
> aware of?
>
> 2) How crucial is the sweetspot and is there a possibility to widen it by
> the choice of speakers and/or speaker layout without losing too much
> spatial resolution?
> The room is rather small, but still we expect the people to move around in
> it, since their positions will be tracked and interact with the content of
> the installation.
>
> Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
> I hope you all are well.
> All the best,
> Max
> -- next part --
> An HTML attachment was scrubbed...
> URL:  attachments/20200823/47bc1cdf/attachment.html>
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> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>


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